Я E X X#5663
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#YAPILANDIRMA AYARLARI
options:
#YAPILANDIRMA AYARLARI BURADA BAŞLIYOR!
onek: &8[&6Anti-XRay&8]
#"/axr" kullanarak gizli cevher sistemini değiştirebilirsiniz.
#TPS, Madenciliği gecikme çeklerini azaltmak için "false" olarak ayarlandı. Uyarılar hâlâ işe yarayacak.
yaricap: 10
#Bunun işe yaraması için "hideradius" değerleri "true" olarak ayarlanmalıdır. TPS gecikmesini önlemek için yaricap'ı azaltın.
acildionek: &7[&2✔ &aAçık&7]
kapandionek: &7[&4✘ &cKapalı&7]
cevheracildionek: &7[&2✔ &aAçık&7]
cevherkapandionek: &7[&4✘ &cKapalı&7]
elmasbuldumesaj: &e%player% &7isimli oyuncu bir &belmas &7buldu!
elmasylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar.
altinbuldumesaj: &e%player% &7isimli oyuncu bir &6altın cevheri &7buldu!
altinylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar.
demirbuldumesaj: &e%player% &7isimli oyuncu bir &fdemir cevheri &7buldu!
demirylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar.
zumrutbuldumesaj: &e%player% &7isimli oyuncu bir &azümrüt &7buldu!
zumrutylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar.
#YAPILANDIRMA AYARLARI BURADA BİTİYOR!
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# NE YAPTIĞINI BİLMİYORSAN LÜTFEN BURAYI DÜZENLEME!
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options:
versiyon: 1.2
on load:
wait 2 ticks
send "[Anti-XRay] X-Ray için 'v1.2' yükleniyor.." to console
send "[Anti-Xray] Lütfen forum konumuzu ve skriptimizi değerlendirin." to console
send ""
if {cevherlerisakla} is not set:
set {cevherlerisakla} to true
command /axr [<text>] [<text>] [<offlineplayer>]:
trigger:
if player has permission "mctr-axr.admin":
if arg-1 is not "gui" or "menü" or "uyarı" or "cevhersayacı" or "cs" or "yardım" or "yenile" or "yl":
wait 2 tick
execute player command "axr menü"
stop
if arg-1 is "gui" or "menü":
if {cevherlerisakla} is false:
wait 5 tick
open chest with 2 row named "&c&lAnti-XRay GUI" to player
format slot 0 of player with glowing purple stained glass pane named " " to be unstealable
format slot 8 of player with glowing purple stained glass pane named " " to be unstealable
format slot 9 of player with glowing purple stained glass pane named " " to be unstealable
format slot 10 of player with glowing purple stained glass pane named " " to be unstealable
format slot 11 of player with glowing purple stained glass pane named " " to be unstealable
format slot 15 of player with glowing purple stained glass pane named " " to be unstealable
format slot 16 of player with glowing purple stained glass pane named " " to be unstealable
format slot 17 of player with glowing purple stained glass pane named " " to be unstealable
format slot 1 of player with a coal ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 2 of player with a iron ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 3 of player with a gold ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 4 of player with redstone ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 5 of player with a lapis lazuli ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 6 of player with a emerald ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 7 of player with a diamond ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 12 of player with a clock named "&5Cevher Sayacı&f: %{counter.name}% " to close then run [execute player command "/axrayarlar12 sayaç"]
format slot 13 of player with oak door named "&bGizli Cevher Sistemi&f: %{osy.name}%" to close then run [execute player command "/axrayarlar12 cevhersistemi"]
format slot 14 of player with a eye of ender named "&eTüm Cevher Uyarılarıı&f: %{orealerts.name}% " to close then run [execute player command "/axr uyarı hepsi"]
stop
if {cevherlerisakla} is true:
wait 5 tick
if {iron.name} or {coal.name} or {gold.name} or {red.name} or {blue.name} or {green.name} or {diamond.name} or {counter.name} or {orealerts.name} or {osy.name} is not set:
set {iron.name} or {coal.name} or {gold.name} or {red.name} or {blue.name} or {green.name} or {diamond.name} or {counter.name} or {orealerts.name} or {osy.name} to "&8[&eNot Activated&8]"
open chest with 2 row named "&8[&4&lAnti-XRay GUI&8]" to player
format slot 0 of player with glowing purple stained glass pane named " " to be unstealable
format slot 8 of player with glowing purple stained glass pane named " " to be unstealable
format slot 9 of player with glowing purple stained glass pane named " " to be unstealable
format slot 10 of player with glowing purple stained glass pane named " " to be unstealable
format slot 11 of player with glowing purple stained glass pane named " " to be unstealable
format slot 15 of player with glowing purple stained glass pane named " " to be unstealable
format slot 16 of player with glowing purple stained glass pane named " " to be unstealable
format slot 17 of player with glowing purple stained glass pane named " " to be unstealable
format slot 1 of player with a coal ore named "&7Kömürü Gizle&f: %{coal.name}%" to close then run [execute player command "/axrayarlar12 kömür"]
format slot 2 of player with a iron ore named "&fDemiri Gizle: %{iron.name}%" to close then run [execute player command "/axrayarlar12 demir"]
format slot 3 of player with a gold ore named "&6Altını Gizle&f: %{gold.name}%" to close then run [execute player command "/axrayarlar12 altın"]
format slot 4 of player with redstone ore named "&cKızıltaşı Gizle&f: %{red.name}%" to close then run [execute player command "/axrayarlar12 kızıltaş"]
format slot 5 of player with a lapis lazuli ore named "&3Lapisi Gizle&f: %{blue.name}%" to close then run [execute player command "/axrayarlar12 lapis"]
format slot 6 of player with a emerald ore named "&aZümrütü Gizle&f: %{green.name}%" to close then run [execute player command "/axrayarlar12 zümrüt"]
format slot 7 of player with a diamond ore named "&bElması Gizle&f: %{diamond.name}%" to close then run [execute player command "/axrayarlar12 elmas"]
format slot 12 of player with a clock named "&5Cevher Sayacı&f: %{counter.name}% " to close then run [execute player command "/axrayarlar12 sayaç"]
format slot 13 of player with oak door named "&bGizli Cevher Sistemi&f: %{osy.name}%" to close then run [execute player command "/axrayarlar12 cevhersistemi"]
format slot 14 of player with a eye of ender named "&eAll Ore Alerts&f: %{orealerts.name}% " to close then run [execute player command "/axr uyarı hepsi"]
stop
if arg-1 is or "uyarı":
if arg-2 is not set:
send "&7[&6Anti-XRay&7] &eLütfen şunlardan birini girin: &7(&ehepsi&7/&belmas&7/&6altın&7/&fdemir&7/&azümrüt&7)"
send ""
send "&7[&6Anti-XRay&7] &e/axr uyarı &7(&ehepsi&7/&belmas&7/&6altın&7/&fdemir&7/&azümrüt&7)"
if arg-2 is "hepsi":
if {axr.alert} is not set:
set {axr.alert} and {axr.d} and {axr.g} and {axr.e} and {axr.i} to true
send "&eTüm Cevher Uyarıları&f: &2✔ &aAçık"
set {orealerts.name} to "&8[&2✔ &cAçık&8]"
wait 2 tick
execute player command "/axr menü"
stop
else:
delete {axr.alert} and {axr.d} and {axr.g} and {axr.e} and {axr.i}
send "&eTüm Cevher Uyarıları&f: &4✘ &cKapalı"
set {orealerts.name} to "&8[&4✘ &cKapalı&8]"
wait 2 tick
execute player command "/axr menü"
stop
if arg-2 is "elmas":
if {axr.d} is not set:
set {axr.d} to true
send "&bElmas Uyarısı&f: &2✔ &aAçık"
else:
delete {axr.d}
send "&bElmas Uyarısı&f: &4✘ &cKapalı"
stop
if arg-2 is "altın":
if {axr.g} is not set:
set {axr.g} to true
send "&6Altın Uyarısı&f: &2✔ &aAçık"
else:
delete {axr.g}
send "&6Altın Uyarısı&f: &4✘ &cKapalı"
stop
if arg-2 is "zümrüt":
if {axr.e} is not set:
set {axr.e} to true
send "&aZümrüt Uyarısı&f: &2✔ &aAçık"
else:
delete {axr.e}
send "&aZümrüt Uyarısı&f: &4✘ &cKapalı"
stop
if arg-2 is "demir":
if {axr.i} is not set:
set {axr.i} to true
send "&fDemir Uyarısı: &2✔ &aAçık"
else:
delete {axr.i}
send "&fDemir Uyarısı: &4✘ &cKapalı"
stop
if arg-1 is "cevhersayacı" or "cs":
if arg-2 is not set:
if {axr.dcount.%player%} and {axr.ecount.%player%} and {axr.gcount.%player%} and {axr.icount.%player%} is not set:
set {axr.dcount.%player%} and {axr.ecount.%player%} and {axr.gcount.%player%} and {axr.icount.%player%} to 0
if {axr.count} is not set:
send "&5Cever Sayacı 1&f: &2✔ &aAçık"
set {counter.name} to "&8[&2✔ &aAçık&8]"
set {axr.count} to true
stop
if {axr.count} is true:
set {axr.count} to false
send "&5Cevher Sayacı 2&f: &4✘ &cKapalı"
set {counter.name} to "&8[&4✘ &cKapalı&8]"
stop
if {axr.count} is false:
set {axr.count} to true
send "&5Cevher Sayacı 3&f: &2✔ &aAçık"
set {counter.name} to "&8[&2✔ &aAçık&8]"
stop
if arg-2 is "cevher":
if arg-3 is not set:
send "&7[&6Anti-XRay&7] &eLütfen bu komutu kullan:"
send "&6/axr cs cevher [oyuncu]"
stop
if arg-3 is set:
if {axr.count} is false:
send "&7[&6Anti-XRay&7] &cCevher Sayacı devre dışı!"
stop
if {axr.count} is true:
send "&e&m-[-&r &6&l%arg-3% &a&lOYUNCUSUNUN CEVHER SAYACI &e&m-]-"
send "&7[&6Anti-XRay&7] &fDemir: &b%{axr.icount.%player%}%"
send "&7[&6Anti-XRay&7] &6Altın: &b%{axr.gcount.%player%}%"
send "&7[&6Anti-XRay&7] &bElmas: &b%{axr.dcount.%player%}%"
send "&7[&6Anti-XRay&7] &aZümrüt: &b%{axr.ecount.%player%}%"
stop
if arg-2 is "temizle":
if arg-3 is not set:
send "&7[&6Anti-XRay&7] &eLütfen bu komutu kullan:"
send "&6/axr temizle [oyuncu]"
stop
if arg-3 is set:
if {axr.count} is false:
send "&7[&6Anti-XRay&7] &cCevher Sayacı devre dışı!"
stop
if {axr.count} is true:
send "&6&l%arg-3% &a&lOYUNCUSUNUN CEVHERLERI TEMIZLENDI"
set {axr.icount.%player%} to 0
set {axr.dcount.%player%} to 0
set {axr.ecount.%player%} to 0
set {axr.gcount.%player%} to 0
stop
if arg-1 is "yardım":
send ""
send "&b============ &a&lYARDIM MENÜSÜ &b================="
send "&7[&6Anti-XRay&7] &e/axr menü &7- &eopens the gui"
send "&7[&6Anti-XRay&7] &e/axr cs &7- &eCevher sayımını açar/kapatır."
send "&7[&6Anti-XRay&7] &e/axr cs cevher (player) &7- &eOyuncunun cevher sayılarını gösterir."
send "&7[&6Anti-XRay&7] &e/axr cs temizle (player) &7- &eOyuncunun cevher sayılarını temizler."
send "&7[&6Anti-XRay&7] &e/axr uyarı &7- &eX-Ray korumasını açar/kapatır."
send "&7[&6Anti-XRay&7] &e/axr yenile &7- &eYapılandırma ayarlarını yeniler."
stop
if arg-1 is "yenile" or "yl": #Bunu kullanabilmek için Skript dosyasının ismi "axr" olması gerekmektedir.
send "&7[&6Anti-XRay&7] &aYapılandırma ayarları yenileniyor..."
wait 1 second
execute console command "sk reload axr"
wait 1 second
send "&7[&6Anti-XRay&7] &aYapılandırma ayarları tamamlandı!"
else:
send "&7[&6Anti-Xray&7] &cBu komutu kullanmak için yetkin yok."
command /axrayarlar12 [<text>]:
trigger:
if player has permission "mctr-axr.admin":
wait 2 tick
if arg-1 is not "kömür" or "demir" or "altın" or "kızıltaş" or "lapis" or "cevhersistemi" or "elmas" or "sayaç":
send ""
send "&b============ &a&lYARDIM MENÜSÜ &b================="
send "&7[&6Anti-XRay&7] &e/axr zümrüt &7- &eZümrütü gizler."
send "&7[&6Anti-XRay&7] &e/axr elmas &7- &eElması gizler."
send "&7[&6Anti-XRay&7] &e/axr altın &7- &eAltını gizler."
send "&7[&6Anti-XRay&7] &e/axr demir &7- &eDemiri gizler."
send "&7[&6Anti-XRay&7] &e/axr lapis &7- &eLapisi gizler."
send "&7[&6Anti-XRay&7] &e/axr kızıltaş &7- &eKızıltaşı gizler."
send "&7[&6Anti-XRay&7] &e/axr kömür &7- &eKömürü gizler."
send "&7[&6Anti-XRay&7] &e/axr cevhersistemi &7- &eCevher sistemi menüsünü açar."
send "&7[&6Anti-XRay&7] &e/axr sayaç &7- &eCevher sayacı menüsünü açar."
if arg-1 is not set:
send ""
send "&b============ &a&lYARDIM MENÜSÜ &b================="
send "&7[&6Anti-XRay&7] &e/axr zümrüt &7- &eZümrütü gizler."
send "&7[&6Anti-XRay&7] &e/axr elmas &7- &eElması gizler."
send "&7[&6Anti-XRay&7] &e/axr altın &7- &eAltını gizler."
send "&7[&6Anti-XRay&7] &e/axr demir &7- &eDemiri gizler."
send "&7[&6Anti-XRay&7] &e/axr lapis &7- &eLapisi gizler."
send "&7[&6Anti-XRay&7] &e/axr kızıltaş &7- &eKızıltaşı gizler."
send "&7[&6Anti-XRay&7] &e/axr kömür &7- &eKömürü gizler."
send "&7[&6Anti-XRay&7] &e/axr cevhersistemi &7- &eCevher sistemi menüsünü açar."
send "&7[&6Anti-XRay&7] &e/axr sayaç &7- &eCevher sayacı menüsünü açar."
if arg-1 is "zümrüt":
if {green} is not set:
set {green} to true
set {green.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &aZümrüt Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {green}
set {green.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &aZümrüt Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
if arg-1 is "coal":
if arg-1 is "kömür":
if {coal} is not set:
set {coal} to true
set {coal.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &7Kömür Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {coal}
set {coal.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>>&7Kömür Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "demir":
if {iron} is not set:
set {iron} to true
set {iron.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &fDemir Gizleme: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {iron}
set {iron.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &fDemir Gizleme: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "altın":
if {gold} is not set:
set {gold} to true
set {gold.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &6Altın Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {gold}
set {gold.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &6Altın Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "kızıltaş":
if {red} is not set:
set {red} to true
set {red.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &cKızıltaş Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {red}
set {red.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &cKızıltaş Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "lapis":
if {blue} is not set:
set {blue} to true
set {blue.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &3Lapis Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {blue}
set {blue.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &3Lapis Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "cevhersistemi":
if {hideores} is false:
set {osy.name} to "&8[&2✔ &aAçık&8]"
set {hideores} to true
send "&6&l>> &bCevher Sistemi&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
if {hideores} is true:
set {osy.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &bCevher Sistemi&f: &8[&4✘ &cKapalı&8]"
set {hideores} to false
execute player command "/axr menü"
stop
if arg-1 is "elmas":
if {diamond} is not set:
set {diamond} to true
set {diamond.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &bElmas Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {diamond}
set {diamond.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &bElmas Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "sayaç":
execute player command "/axr cs"
wait 1 ticks
execute player command "/axr menü"
stop
else:
send "&7[&6Anti-Xray&7] &cBu komutu kullanmak için yetkin yok."
on break:
if {hideores} is false:
wait 1 tick
#do nothing
if {hideores} is true:
wait 1 tick
if player's y coordinate is less than or equal to 70:
if {gold} is true:
loop blocks in radius 10 of player:
if loop-block is gold ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as gold ore
if player's y coordinate is less than or equal to 70:
if {green} is true:
loop blocks in radius 10 of player:
if loop-block is emerald ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as emerald ore
if player's y coordinate is less than or equal to 70:
if {diamond} is true:
loop blocks in radius 10 of player:
if loop-block is diamond ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as diamond ore
if player's y coordinate is less than or equal to 70:
if {coal} is true:
loop blocks in radius 10 of player:
if loop-block is coal ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as coal ore
if player's y coordinate is less than or equal to 70:
if {iron} is true:
loop blocks in radius 10 of player:
if loop-block is iron ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as iron ore,
if player's y coordinate is less than or equal to 70:
if {blue} is true:
loop blocks in radius 10 of player:
if loop-block is lapis lazuli ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if player's y coordinate is less than or equal to 70:
if {red} is true:
loop blocks in radius 10 of player:
if loop-block is redstone ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as redstone ore
on mine of diamond ore:
if player's y coordinate is less than or equal to 70:
loop all players:
if loop-player has permission "axr.alerts":
if {axr.alert} is true:
if {axr.d} is true:
send "&7[&6Anti-Xray&7] &e%player% &7isimli oyuncu bir &belmas &7buldu!" to loop-player
on mine of gold ore:
if player's y coordinate is less than or equal to 70:
loop all players:
if loop-player has permission "axr.alerts":
if {axr.alert} is true:
if {axr.g} is true:
send "&7[&6Anti-Xray&7] &e%player% &7isimli oyuncu bir &6altın Cevheri &7buldu!" to loop-player
on mine of emerald ore:
if player's y coordinate is less than or equal to 70:
loop all players:
if loop-player has permission "axr.alerts":
if {axr.alert} is true:
if {axr.e} is true:
send "&7[&6Anti-Xray&7] &e%player% &7isimli oyuncu bir &aZümrüt Cevheri &7buldu!" to loop-player
on mine of iron ore:
if player's y coordinate is less than or equal to {@ironlevel}:
loop all players:
if loop-player has permission "axr.alerts":
if {axr.alert} is true:
if {axr.i} is true:
send "{@prefix} &e%player% &7isimli oyuncu bir &fDemir Cevheri &7buldu!" to loop-player
on mine of iron ore:
if {axr.count} is true:
add 1 to {axr.icount.%player%}
stop
on mine of gold ore:
if {axr.count} is true:
add 1 to {axr.gcount.%player%}
stop
on mine of emerald ore:
if {axr.count} is true:
add 1 to {axr.ecount.%player%}
stop
on mine of diamond ore:
if {axr.count} is true:
add 1 to {axr.dcount.%player%}
stop
on join:
wait 3 second
if player is op:
send "&7[&6Anti-Xray&7] &7Anti-XRay'in en son sürümü kullanılıyor! (&a1.2&7)"
HzMablung#3856
Bir tanesin!! Teşekkür ederim ^^Merhaba, bahsetmiş olduğunuz hile türünü engelleyebilmeniz için aşağıya koymuş olduğum Skript sistemini kullanabilirsiniz. ( Bana ait değildir. )
Kod:#======================================================================== # #======================================================================== #======================================================================== # #======================================================================== #========================================================================= #YAPILANDIRMA AYARLARI options: #YAPILANDIRMA AYARLARI BURADA BAŞLIYOR! onek: &8[&6Anti-XRay&8] #"/axr" kullanarak gizli cevher sistemini değiştirebilirsiniz. #TPS, Madenciliği gecikme çeklerini azaltmak için "false" olarak ayarlandı. Uyarılar hâlâ işe yarayacak. yaricap: 10 #Bunun işe yaraması için "hideradius" değerleri "true" olarak ayarlanmalıdır. TPS gecikmesini önlemek için yaricap'ı azaltın. acildionek: &7[&2✔ &aAçık&7] kapandionek: &7[&4✘ &cKapalı&7] cevheracildionek: &7[&2✔ &aAçık&7] cevherkapandionek: &7[&4✘ &cKapalı&7] elmasbuldumesaj: &e%player% &7isimli oyuncu bir &belmas &7buldu! elmasylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar. altinbuldumesaj: &e%player% &7isimli oyuncu bir &6altın cevheri &7buldu! altinylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar. demirbuldumesaj: &e%player% &7isimli oyuncu bir &fdemir cevheri &7buldu! demirylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar. zumrutbuldumesaj: &e%player% &7isimli oyuncu bir &azümrüt &7buldu! zumrutylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar. #YAPILANDIRMA AYARLARI BURADA BİTİYOR! #========================================================================# #======================================================================== # NE YAPTIĞINI BİLMİYORSAN LÜTFEN BURAYI DÜZENLEME! #======================================================================== options: versiyon: 1.2 on load: wait 2 ticks send "[Anti-XRay] X-Ray için 'v1.2' yükleniyor.." to console send "[Anti-Xray] Lütfen forum konumuzu ve skriptimizi değerlendirin." to console send "" if {cevherlerisakla} is not set: set {cevherlerisakla} to true command /axr [<text>] [<text>] [<offlineplayer>]: trigger: if player has permission "mctr-axr.admin": if arg-1 is not "gui" or "menü" or "uyarı" or "cevhersayacı" or "cs" or "yardım" or "yenile" or "yl": wait 2 tick execute player command "axr menü" stop if arg-1 is "gui" or "menü": if {cevherlerisakla} is false: wait 5 tick open chest with 2 row named "&c&lAnti-XRay GUI" to player format slot 0 of player with glowing purple stained glass pane named " " to be unstealable format slot 8 of player with glowing purple stained glass pane named " " to be unstealable format slot 9 of player with glowing purple stained glass pane named " " to be unstealable format slot 10 of player with glowing purple stained glass pane named " " to be unstealable format slot 11 of player with glowing purple stained glass pane named " " to be unstealable format slot 15 of player with glowing purple stained glass pane named " " to be unstealable format slot 16 of player with glowing purple stained glass pane named " " to be unstealable format slot 17 of player with glowing purple stained glass pane named " " to be unstealable format slot 1 of player with a coal ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable format slot 2 of player with a iron ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable format slot 3 of player with a gold ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable format slot 4 of player with redstone ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable format slot 5 of player with a lapis lazuli ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable format slot 6 of player with a emerald ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable format slot 7 of player with a diamond ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable format slot 12 of player with a clock named "&5Cevher Sayacı&f: %{counter.name}% " to close then run [execute player command "/axrayarlar12 sayaç"] format slot 13 of player with oak door named "&bGizli Cevher Sistemi&f: %{osy.name}%" to close then run [execute player command "/axrayarlar12 cevhersistemi"] format slot 14 of player with a eye of ender named "&eTüm Cevher Uyarılarıı&f: %{orealerts.name}% " to close then run [execute player command "/axr uyarı hepsi"] stop if {cevherlerisakla} is true: wait 5 tick if {iron.name} or {coal.name} or {gold.name} or {red.name} or {blue.name} or {green.name} or {diamond.name} or {counter.name} or {orealerts.name} or {osy.name} is not set: set {iron.name} or {coal.name} or {gold.name} or {red.name} or {blue.name} or {green.name} or {diamond.name} or {counter.name} or {orealerts.name} or {osy.name} to "&8[&eNot Activated&8]" open chest with 2 row named "&8[&4&lAnti-XRay GUI&8]" to player format slot 0 of player with glowing purple stained glass pane named " " to be unstealable format slot 8 of player with glowing purple stained glass pane named " " to be unstealable format slot 9 of player with glowing purple stained glass pane named " " to be unstealable format slot 10 of player with glowing purple stained glass pane named " " to be unstealable format slot 11 of player with glowing purple stained glass pane named " " to be unstealable format slot 15 of player with glowing purple stained glass pane named " " to be unstealable format slot 16 of player with glowing purple stained glass pane named " " to be unstealable format slot 17 of player with glowing purple stained glass pane named " " to be unstealable format slot 1 of player with a coal ore named "&7Kömürü Gizle&f: %{coal.name}%" to close then run [execute player command "/axrayarlar12 kömür"] format slot 2 of player with a iron ore named "&fDemiri Gizle: %{iron.name}%" to close then run [execute player command "/axrayarlar12 demir"] format slot 3 of player with a gold ore named "&6Altını Gizle&f: %{gold.name}%" to close then run [execute player command "/axrayarlar12 altın"] format slot 4 of player with redstone ore named "&cKızıltaşı Gizle&f: %{red.name}%" to close then run [execute player command "/axrayarlar12 kızıltaş"] format slot 5 of player with a lapis lazuli ore named "&3Lapisi Gizle&f: %{blue.name}%" to close then run [execute player command "/axrayarlar12 lapis"] format slot 6 of player with a emerald ore named "&aZümrütü Gizle&f: %{green.name}%" to close then run [execute player command "/axrayarlar12 zümrüt"] format slot 7 of player with a diamond ore named "&bElması Gizle&f: %{diamond.name}%" to close then run [execute player command "/axrayarlar12 elmas"] format slot 12 of player with a clock named "&5Cevher Sayacı&f: %{counter.name}% " to close then run [execute player command "/axrayarlar12 sayaç"] format slot 13 of player with oak door named "&bGizli Cevher Sistemi&f: %{osy.name}%" to close then run [execute player command "/axrayarlar12 cevhersistemi"] format slot 14 of player with a eye of ender named "&eAll Ore Alerts&f: %{orealerts.name}% " to close then run [execute player command "/axr uyarı hepsi"] stop if arg-1 is or "uyarı": if arg-2 is not set: send "&7[&6Anti-XRay&7] &eLütfen şunlardan birini girin: &7(&ehepsi&7/&belmas&7/&6altın&7/&fdemir&7/&azümrüt&7)" send "" send "&7[&6Anti-XRay&7] &e/axr uyarı &7(&ehepsi&7/&belmas&7/&6altın&7/&fdemir&7/&azümrüt&7)" if arg-2 is "hepsi": if {axr.alert} is not set: set {axr.alert} and {axr.d} and {axr.g} and {axr.e} and {axr.i} to true send "&eTüm Cevher Uyarıları&f: &2✔ &aAçık" set {orealerts.name} to "&8[&2✔ &cAçık&8]" wait 2 tick execute player command "/axr menü" stop else: delete {axr.alert} and {axr.d} and {axr.g} and {axr.e} and {axr.i} send "&eTüm Cevher Uyarıları&f: &4✘ &cKapalı" set {orealerts.name} to "&8[&4✘ &cKapalı&8]" wait 2 tick execute player command "/axr menü" stop if arg-2 is "elmas": if {axr.d} is not set: set {axr.d} to true send "&bElmas Uyarısı&f: &2✔ &aAçık" else: delete {axr.d} send "&bElmas Uyarısı&f: &4✘ &cKapalı" stop if arg-2 is "altın": if {axr.g} is not set: set {axr.g} to true send "&6Altın Uyarısı&f: &2✔ &aAçık" else: delete {axr.g} send "&6Altın Uyarısı&f: &4✘ &cKapalı" stop if arg-2 is "zümrüt": if {axr.e} is not set: set {axr.e} to true send "&aZümrüt Uyarısı&f: &2✔ &aAçık" else: delete {axr.e} send "&aZümrüt Uyarısı&f: &4✘ &cKapalı" stop if arg-2 is "demir": if {axr.i} is not set: set {axr.i} to true send "&fDemir Uyarısı: &2✔ &aAçık" else: delete {axr.i} send "&fDemir Uyarısı: &4✘ &cKapalı" stop if arg-1 is "cevhersayacı" or "cs": if arg-2 is not set: if {axr.dcount.%player%} and {axr.ecount.%player%} and {axr.gcount.%player%} and {axr.icount.%player%} is not set: set {axr.dcount.%player%} and {axr.ecount.%player%} and {axr.gcount.%player%} and {axr.icount.%player%} to 0 if {axr.count} is not set: send "&5Cever Sayacı 1&f: &2✔ &aAçık" set {counter.name} to "&8[&2✔ &aAçık&8]" set {axr.count} to true stop if {axr.count} is true: set {axr.count} to false send "&5Cevher Sayacı 2&f: &4✘ &cKapalı" set {counter.name} to "&8[&4✘ &cKapalı&8]" stop if {axr.count} is false: set {axr.count} to true send "&5Cevher Sayacı 3&f: &2✔ &aAçık" set {counter.name} to "&8[&2✔ &aAçık&8]" stop if arg-2 is "cevher": if arg-3 is not set: send "&7[&6Anti-XRay&7] &eLütfen bu komutu kullan:" send "&6/axr cs cevher [oyuncu]" stop if arg-3 is set: if {axr.count} is false: send "&7[&6Anti-XRay&7] &cCevher Sayacı devre dışı!" stop if {axr.count} is true: send "&e&m-[-&r &6&l%arg-3% &a&lOYUNCUSUNUN CEVHER SAYACI &e&m-]-" send "&7[&6Anti-XRay&7] &fDemir: &b%{axr.icount.%player%}%" send "&7[&6Anti-XRay&7] &6Altın: &b%{axr.gcount.%player%}%" send "&7[&6Anti-XRay&7] &bElmas: &b%{axr.dcount.%player%}%" send "&7[&6Anti-XRay&7] &aZümrüt: &b%{axr.ecount.%player%}%" stop if arg-2 is "temizle": if arg-3 is not set: send "&7[&6Anti-XRay&7] &eLütfen bu komutu kullan:" send "&6/axr temizle [oyuncu]" stop if arg-3 is set: if {axr.count} is false: send "&7[&6Anti-XRay&7] &cCevher Sayacı devre dışı!" stop if {axr.count} is true: send "&6&l%arg-3% &a&lOYUNCUSUNUN CEVHERLERI TEMIZLENDI" set {axr.icount.%player%} to 0 set {axr.dcount.%player%} to 0 set {axr.ecount.%player%} to 0 set {axr.gcount.%player%} to 0 stop if arg-1 is "yardım": send "" send "&b============ &a&lYARDIM MENÜSÜ &b=================" send "&7[&6Anti-XRay&7] &e/axr menü &7- &eopens the gui" send "&7[&6Anti-XRay&7] &e/axr cs &7- &eCevher sayımını açar/kapatır." send "&7[&6Anti-XRay&7] &e/axr cs cevher (player) &7- &eOyuncunun cevher sayılarını gösterir." send "&7[&6Anti-XRay&7] &e/axr cs temizle (player) &7- &eOyuncunun cevher sayılarını temizler." send "&7[&6Anti-XRay&7] &e/axr uyarı &7- &eX-Ray korumasını açar/kapatır." send "&7[&6Anti-XRay&7] &e/axr yenile &7- &eYapılandırma ayarlarını yeniler." stop if arg-1 is "yenile" or "yl": #Bunu kullanabilmek için Skript dosyasının ismi "axr" olması gerekmektedir. send "&7[&6Anti-XRay&7] &aYapılandırma ayarları yenileniyor..." wait 1 second execute console command "sk reload axr" wait 1 second send "&7[&6Anti-XRay&7] &aYapılandırma ayarları tamamlandı!" else: send "&7[&6Anti-Xray&7] &cBu komutu kullanmak için yetkin yok." command /axrayarlar12 [<text>]: trigger: if player has permission "mctr-axr.admin": wait 2 tick if arg-1 is not "kömür" or "demir" or "altın" or "kızıltaş" or "lapis" or "cevhersistemi" or "elmas" or "sayaç": send "" send "&b============ &a&lYARDIM MENÜSÜ &b=================" send "&7[&6Anti-XRay&7] &e/axr zümrüt &7- &eZümrütü gizler." send "&7[&6Anti-XRay&7] &e/axr elmas &7- &eElması gizler." send "&7[&6Anti-XRay&7] &e/axr altın &7- &eAltını gizler." send "&7[&6Anti-XRay&7] &e/axr demir &7- &eDemiri gizler." send "&7[&6Anti-XRay&7] &e/axr lapis &7- &eLapisi gizler." send "&7[&6Anti-XRay&7] &e/axr kızıltaş &7- &eKızıltaşı gizler." send "&7[&6Anti-XRay&7] &e/axr kömür &7- &eKömürü gizler." send "&7[&6Anti-XRay&7] &e/axr cevhersistemi &7- &eCevher sistemi menüsünü açar." send "&7[&6Anti-XRay&7] &e/axr sayaç &7- &eCevher sayacı menüsünü açar." if arg-1 is not set: send "" send "&b============ &a&lYARDIM MENÜSÜ &b=================" send "&7[&6Anti-XRay&7] &e/axr zümrüt &7- &eZümrütü gizler." send "&7[&6Anti-XRay&7] &e/axr elmas &7- &eElması gizler." send "&7[&6Anti-XRay&7] &e/axr altın &7- &eAltını gizler." send "&7[&6Anti-XRay&7] &e/axr demir &7- &eDemiri gizler." send "&7[&6Anti-XRay&7] &e/axr lapis &7- &eLapisi gizler." send "&7[&6Anti-XRay&7] &e/axr kızıltaş &7- &eKızıltaşı gizler." send "&7[&6Anti-XRay&7] &e/axr kömür &7- &eKömürü gizler." send "&7[&6Anti-XRay&7] &e/axr cevhersistemi &7- &eCevher sistemi menüsünü açar." send "&7[&6Anti-XRay&7] &e/axr sayaç &7- &eCevher sayacı menüsünü açar." if arg-1 is "zümrüt": if {green} is not set: set {green} to true set {green.name} to "&8[&2✔ &aAçık&8]" send "&6&l>> &aZümrüt Gizleme&f: &8[&2✔ &aAçık&8]" execute player command "/axr menü" stop else: delete {green} set {green.name} to "&8[&4✘ &cKapalı&8]" send "&6&l>> &aZümrüt Gizleme&f: &8[&4✘ &cKapalı&8]" execute player command "/axr menü" if arg-1 is "coal": if arg-1 is "kömür": if {coal} is not set: set {coal} to true set {coal.name} to "&8[&2✔ &aAçık&8]" send "&6&l>> &7Kömür Gizleme&f: &8[&2✔ &aAçık&8]" execute player command "/axr menü" stop else: delete {coal} set {coal.name} to "&8[&4✘ &cKapalı&8]" send "&6&l>>&7Kömür Gizleme&f: &8[&4✘ &cKapalı&8]" execute player command "/axr menü" stop if arg-1 is "demir": if {iron} is not set: set {iron} to true set {iron.name} to "&8[&2✔ &aAçık&8]" send "&6&l>> &fDemir Gizleme: &8[&2✔ &aAçık&8]" execute player command "/axr menü" stop else: delete {iron} set {iron.name} to "&8[&4✘ &cKapalı&8]" send "&6&l>> &fDemir Gizleme: &8[&4✘ &cKapalı&8]" execute player command "/axr menü" stop if arg-1 is "altın": if {gold} is not set: set {gold} to true set {gold.name} to "&8[&2✔ &aAçık&8]" send "&6&l>> &6Altın Gizleme&f: &8[&2✔ &aAçık&8]" execute player command "/axr menü" stop else: delete {gold} set {gold.name} to "&8[&4✘ &cKapalı&8]" send "&6&l>> &6Altın Gizleme&f: &8[&4✘ &cKapalı&8]" execute player command "/axr menü" stop if arg-1 is "kızıltaş": if {red} is not set: set {red} to true set {red.name} to "&8[&2✔ &aAçık&8]" send "&6&l>> &cKızıltaş Gizleme&f: &8[&2✔ &aAçık&8]" execute player command "/axr menü" stop else: delete {red} set {red.name} to "&8[&4✘ &cKapalı&8]" send "&6&l>> &cKızıltaş Gizleme&f: &8[&4✘ &cKapalı&8]" execute player command "/axr menü" stop if arg-1 is "lapis": if {blue} is not set: set {blue} to true set {blue.name} to "&8[&2✔ &aAçık&8]" send "&6&l>> &3Lapis Gizleme&f: &8[&2✔ &aAçık&8]" execute player command "/axr menü" stop else: delete {blue} set {blue.name} to "&8[&4✘ &cKapalı&8]" send "&6&l>> &3Lapis Gizleme&f: &8[&4✘ &cKapalı&8]" execute player command "/axr menü" stop if arg-1 is "cevhersistemi": if {hideores} is false: set {osy.name} to "&8[&2✔ &aAçık&8]" set {hideores} to true send "&6&l>> &bCevher Sistemi&f: &8[&2✔ &aAçık&8]" execute player command "/axr menü" stop if {hideores} is true: set {osy.name} to "&8[&4✘ &cKapalı&8]" send "&6&l>> &bCevher Sistemi&f: &8[&4✘ &cKapalı&8]" set {hideores} to false execute player command "/axr menü" stop if arg-1 is "elmas": if {diamond} is not set: set {diamond} to true set {diamond.name} to "&8[&2✔ &aAçık&8]" send "&6&l>> &bElmas Gizleme&f: &8[&2✔ &aAçık&8]" execute player command "/axr menü" stop else: delete {diamond} set {diamond.name} to "&8[&4✘ &cKapalı&8]" send "&6&l>> &bElmas Gizleme&f: &8[&4✘ &cKapalı&8]" execute player command "/axr menü" stop if arg-1 is "sayaç": execute player command "/axr cs" wait 1 ticks execute player command "/axr menü" stop else: send "&7[&6Anti-Xray&7] &cBu komutu kullanmak için yetkin yok." on break: if {hideores} is false: wait 1 tick #do nothing if {hideores} is true: wait 1 tick if player's y coordinate is less than or equal to 70: if {gold} is true: loop blocks in radius 10 of player: if loop-block is gold ore: if block 1 meter above loop-block-1 is not air: if block 1 meter below loop-block-1 is not air: if block 1 meter east loop-block-1 is not air: if block 1 meter west of loop-block-1 is not air: make player see loop-block-1 as stone if block 1 meter above loop-block-1 is air: make player see loop-block-1 as gold ore if block 1 meter below loop-block-1 is air: make player see loop-block-1 as gold ore if block 1 meter east loop-block-1 is air: make player see loop-block-1 as gold ore if block 1 meter west of loop-block-1 is air: make player see loop-block-1 as gold ore if block 1 meter north of loop-block-1 is air: make player see loop-block-1 as gold ore if block 1 meter south of loop-block-1 is air: make player see loop-block-1 as gold ore if player's y coordinate is less than or equal to 70: if {green} is true: loop blocks in radius 10 of player: if loop-block is emerald ore: if block 1 meter above loop-block-1 is not air: if block 1 meter below loop-block-1 is not air: if block 1 meter east loop-block-1 is not air: if block 1 meter west of loop-block-1 is not air: make player see loop-block-1 as stone if block 1 meter above loop-block-1 is air: make player see loop-block-1 as emerald ore if block 1 meter below loop-block-1 is air: make player see loop-block-1 as emerald ore if block 1 meter east loop-block-1 is air: make player see loop-block-1 as emerald ore if block 1 meter west of loop-block-1 is air: make player see loop-block-1 as emerald ore if block 1 meter north of loop-block-1 is air: make player see loop-block-1 as emerald ore if block 1 meter south of loop-block-1 is air: make player see loop-block-1 as emerald ore if player's y coordinate is less than or equal to 70: if {diamond} is true: loop blocks in radius 10 of player: if loop-block is diamond ore: if block 1 meter above loop-block-1 is not air: if block 1 meter below loop-block-1 is not air: if block 1 meter east loop-block-1 is not air: if block 1 meter west of loop-block-1 is not air: make player see loop-block-1 as stone if block 1 meter above loop-block-1 is air: make player see loop-block-1 as diamond ore if block 1 meter below loop-block-1 is air: make player see loop-block-1 as diamond ore if block 1 meter east loop-block-1 is air: make player see loop-block-1 as diamond ore if block 1 meter west of loop-block-1 is air: make player see loop-block-1 as diamond ore if block 1 meter north of loop-block-1 is air: make player see loop-block-1 as diamond ore if block 1 meter south of loop-block-1 is air: make player see loop-block-1 as diamond ore if player's y coordinate is less than or equal to 70: if {coal} is true: loop blocks in radius 10 of player: if loop-block is coal ore: if block 1 meter above loop-block-1 is not air: if block 1 meter below loop-block-1 is not air: if block 1 meter east loop-block-1 is not air: if block 1 meter west of loop-block-1 is not air: make player see loop-block-1 as stone if block 1 meter above loop-block-1 is air: make player see loop-block-1 as coal ore if block 1 meter below loop-block-1 is air: make player see loop-block-1 as coal ore if block 1 meter east loop-block-1 is air: make player see loop-block-1 as coal ore if block 1 meter west of loop-block-1 is air: make player see loop-block-1 as coal ore if block 1 meter north of loop-block-1 is air: make player see loop-block-1 as coal ore if block 1 meter south of loop-block-1 is air: make player see loop-block-1 as coal ore if player's y coordinate is less than or equal to 70: if {iron} is true: loop blocks in radius 10 of player: if loop-block is iron ore: if block 1 meter above loop-block-1 is not air: if block 1 meter below loop-block-1 is not air: if block 1 meter east loop-block-1 is not air: if block 1 meter west of loop-block-1 is not air: make player see loop-block-1 as stone if block 1 meter above loop-block-1 is air: make player see loop-block-1 as iron ore if block 1 meter below loop-block-1 is air: make player see loop-block-1 as iron ore if block 1 meter east loop-block-1 is air: make player see loop-block-1 as iron ore if block 1 meter west of loop-block-1 is air: make player see loop-block-1 as iron ore if block 1 meter north of loop-block-1 is air: make player see loop-block-1 as iron ore if block 1 meter south of loop-block-1 is air: make player see loop-block-1 as iron ore, if player's y coordinate is less than or equal to 70: if {blue} is true: loop blocks in radius 10 of player: if loop-block is lapis lazuli ore: if block 1 meter above loop-block-1 is not air: if block 1 meter below loop-block-1 is not air: if block 1 meter east loop-block-1 is not air: if block 1 meter west of loop-block-1 is not air: make player see loop-block-1 as stone if block 1 meter above loop-block-1 is air: make player see loop-block-1 as lapis lazuli ore if block 1 meter below loop-block-1 is air: make player see loop-block-1 as lapis lazuli ore if block 1 meter east loop-block-1 is air: make player see loop-block-1 as lapis lazuli ore if block 1 meter west of loop-block-1 is air: make player see loop-block-1 as lapis lazuli ore if block 1 meter north of loop-block-1 is air: make player see loop-block-1 as lapis lazuli ore if block 1 meter south of loop-block-1 is air: make player see loop-block-1 as lapis lazuli ore if player's y coordinate is less than or equal to 70: if {red} is true: loop blocks in radius 10 of player: if loop-block is redstone ore: if block 1 meter above loop-block-1 is not air: if block 1 meter below loop-block-1 is not air: if block 1 meter east loop-block-1 is not air: if block 1 meter west of loop-block-1 is not air: make player see loop-block-1 as stone if block 1 meter above loop-block-1 is air: make player see loop-block-1 as redstone ore if block 1 meter below loop-block-1 is air: make player see loop-block-1 as redstone ore if block 1 meter east loop-block-1 is air: make player see loop-block-1 as redstone ore if block 1 meter west of loop-block-1 is air: make player see loop-block-1 as redstone ore if block 1 meter north of loop-block-1 is air: make player see loop-block-1 as redstone ore if block 1 meter south of loop-block-1 is air: make player see loop-block-1 as redstone ore on mine of diamond ore: if player's y coordinate is less than or equal to 70: loop all players: if loop-player has permission "axr.alerts": if {axr.alert} is true: if {axr.d} is true: send "&7[&6Anti-Xray&7] &e%player% &7isimli oyuncu bir &belmas &7buldu!" to loop-player on mine of gold ore: if player's y coordinate is less than or equal to 70: loop all players: if loop-player has permission "axr.alerts": if {axr.alert} is true: if {axr.g} is true: send "&7[&6Anti-Xray&7] &e%player% &7isimli oyuncu bir &6altın Cevheri &7buldu!" to loop-player on mine of emerald ore: if player's y coordinate is less than or equal to 70: loop all players: if loop-player has permission "axr.alerts": if {axr.alert} is true: if {axr.e} is true: send "&7[&6Anti-Xray&7] &e%player% &7isimli oyuncu bir &aZümrüt Cevheri &7buldu!" to loop-player on mine of iron ore: if player's y coordinate is less than or equal to {@ironlevel}: loop all players: if loop-player has permission "axr.alerts": if {axr.alert} is true: if {axr.i} is true: send "{@prefix} &e%player% &7isimli oyuncu bir &fDemir Cevheri &7buldu!" to loop-player on mine of iron ore: if {axr.count} is true: add 1 to {axr.icount.%player%} stop on mine of gold ore: if {axr.count} is true: add 1 to {axr.gcount.%player%} stop on mine of emerald ore: if {axr.count} is true: add 1 to {axr.ecount.%player%} stop on mine of diamond ore: if {axr.count} is true: add 1 to {axr.dcount.%player%} stop on join: wait 3 second if player is op: send "&7[&6Anti-Xray&7] &7Anti-XRay'in en son sürümü kullanılıyor! (&a1.2&7)"
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!