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Minecraft
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Kod:
# Config version. Do not change this

config-version = "2.8"



# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25565.

bind = "0.0.0.0:25565"



# What should be the MOTD? This gets displayed when the player adds your server to

# their server list. Only MiniMessage format is accepted.

motd = ""



# What should we display for the maximum number of players? (Velocity does not support a cap

# on the number of players online.)

show-max-players = 20



# Should we authenticate players with Mojang? By default, this is on.

online-mode = false



# Should the proxy enforce the new public key security standard? By default, this is on.

force-key-authentication = true



# If client's ISP/AS sent from this proxy is different from the one from Mojang's

# authentication server, the player is kicked. This disallows some VPN and proxy

# connections but is a weak form of protection.

prevent-client-proxy-connections = false



# Should we forward IP addresses and other data to backend servers?

player-info-forwarding-mode = "modern"



# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.

# The file is expected to be UTF-8 encoded and not empty.

forwarding-secret-file = "forwarding.secret"



# Announce whether or not your server supports Forge. If you run a modded server, we

# suggest turning this on.

announce-forge = false



# If enabled (default is false) and the proxy is in online mode, Velocity will kick

# any existing player who is online if a duplicate connection attempt is made.

kick-existing-players = false



# Should Velocity pass server list ping requests to a backend server?

ping-passthrough = "DISABLED"



# If enabled (default is false), then a sample of the online players on the proxy will be visible

# when hovering over the player count in the server list.

sample-players-in-ping = false



# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs

enable-player-address-logging = true



[packet-limiter]

# Size of the moving time window in seconds used to calculate average rates.

interval = 7

# Maximum average number of packets per second a client may send. -1 disables this check.

packets-per-second = -1

# Maximum average number of compressed (on-wire) bytes per second a client may send. -1 disables this check.

bytes-per-second = -1

# Maximum average number of decompressed bytes per second a client may send.

decompressed-bytes-per-second = 5242880



[servers]

# Configure your servers here. Each key represents the server's name, and the value

# represents the IP address of the server to connect to.

lobi = "127.0.0.1:25667"



# In what order we should try servers when a player logs in or is kicked from a server.

try = [

    "lobi"

]



[forced-hosts]

# Configure your forced hosts here.



[advanced]

# How large a Minecraft packet has to be before we compress it. Setting this to zero will

# compress all packets, and setting it to -1 will disable compression entirely.

compression-threshold = 256



# How much compression should be done (from 0-9). The default is -1, which uses the

# default level of 6.

compression-level = -1



# How fast (in milliseconds) are clients allowed to connect after the last connection? By

# default, this is three seconds. Disable this by setting this to 0.

login-ratelimit = 3000



# Specify a custom timeout for connection timeouts here. The default is five seconds.

connection-timeout = 5000



# Specify a read timeout for connections here. The default is 30 seconds.

read-timeout = 30000



# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then

# don't enable it.

haproxy-protocol = false



# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.

tcp-fast-open = false



# Enables BungeeCord plugin messaging channel support on Velocity.

bungee-plugin-message-channel = true



# Shows ping requests to the proxy from clients.

show-ping-requests = false



# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly

# loses connection to the server without an explicit disconnect message by attempting to fall the

# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You

# can disable this setting to use the BungeeCord behavior.

failover-on-unexpected-server-disconnect = true



# Declares the proxy commands to 1.13+ clients.

announce-proxy-commands = true



# Enables the logging of commands

log-command-executions = false



# Enables logging of player connections when connecting to the proxy, switching servers

# and disconnecting from the proxy.

log-player-connections = true



# Allows players transferred from other hosts via the

# Transfer packet (Minecraft 1.20.5) to be received.

accepts-transfers = false



# Enables support for SO_REUSEPORT. This may help the proxy scale better on multicore systems

# with a lot of incoming connections, and provide better CPU utilization than the existing

# strategy of having a single thread accepting connections and distributing them to worker

# threads. Disabled by default. Requires Linux or macOS.

enable-reuse-port = false



# How fast (in milliseconds) are clients allowed to send commands after the last command

# By default this is 50ms (20 commands per second)

command-rate-limit = 50



# Should we forward commands to the backend upon being rate limited?

forward-commands-if-rate-limited = true



# How many commands are allowed to be sent after the rate limit is hit before the player is kicked?

kick-after-rate-limited-commands = 0



# How fast (in milliseconds) are clients allowed to send tab completions after the last tab completion

tab-complete-rate-limit = 10



# How many tab completions are allowed to be sent after the rate limit is hit before the player is kicked?

kick-after-rate-limited-tab-completes = 0



[query]

# Whether to enable responding to GameSpy 4 query responses or not.

enabled = false



# If query is enabled, on what port should the query protocol listen on?

port = 25565



# This is the map name that is reported to the query services.

map = "Velocity"



# Whether plugins should be shown in query response by default or not

show-plugins = false
 
Dosyanda online-mode = false yapmışsın (yani sunucuyu crack/TLauncher girişlerine açmışsın) ama hemen altındaki force-key-authentication = true olarak kalmış. Online mode kapalıyken Minecraft'ın orijinal anahtar doğrulama sistemi çalışamayacağı için proxy hiçbir oyuncuyu içeri almaz ve bağlantıyı koparır büyük ihtimal bundan oluyor
 
Dosyanda online-mode = false yapmışsın (yani sunucuyu crack/TLauncher girişlerine açmışsın) ama hemen altındaki force-key-authentication = true olarak kalmış. Online mode kapalıyken Minecraft'ın orijinal anahtar doğrulama sistemi çalışamayacağı için proxy hiçbir oyuncuyu içeri almaz ve bağlantıyı koparır büyük ihtimal bundan oluyor
1791826239219.webp
merhaba ama hep bu geliyor neden
 
Dosyanda online-mode = false yapmışsın (yani sunucuyu crack/TLauncher girişlerine açmışsın) ama hemen altındaki force-key-authentication = true olarak kalmış. Online mode kapalıyken Minecraft'ın orijinal anahtar doğrulama sistemi çalışamayacağı için proxy hiçbir oyuncuyu içeri almaz ve bağlantıyı koparır büyük ihtimal bundan oluyor
hemen lobiye girme mesajı gelmiyor AYMENsor girmeye çalışıyor bile demiyor
 
hemen lobiye girme mesajı gelmiyor AYMENsor girmeye çalışıyor bile demiyor
İlk olarak bir önceki mesajda dediğim velocity.toml içindeki force-key-authentication = false ayarını yapıp proxy'yi yeniden başlatt başlatmadıysan eğer ardından sunucunun kurulu olduğu makinede 25565 portunun hem TCP hem UDP olarak tamamen açık olup olmadığını ve oyuna girerken IP adresinin sonuna portun (Örn: IP:25565) doğru yazılıp yazılmadığını kontrol eder misin
 
se
İlk olarak bir önceki mesajda dediğim velocity.toml içindeki force-key-authentication = false ayarını yapıp proxy'yi yeniden başlatt başlatmadıysan eğer ardından sunucunun kurulu olduğu makinede 25565 portunun hem TCP hem UDP olarak tamamen açık olup olmadığını ve oyuna girerken IP adresinin sonuna portun (Örn: IP:25565) doğru yazılıp yazılmadığını kontrol eder misin
lam yine aynı lost hatası veriyor hemen lobiye gitmiyor siz söyleyin ben size o dosyaları atim
 
se

lam yine aynı lost hatası veriyor hemen lobiye gitmiyor siz söyleyin ben size o dosyaları atim
Velocity klasöründeki velocity.toml, Lobi sunucusundaki server.properties ve paper-global.yml (varsa spigot.yml) dosyalarını atarsan bakabiliriz
 

Ekli dosyalar

bunlar hepsi abi
 

Ekli dosyalar

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