Skript Paylaşımı UHCFFA Skript | Çok İyi Bir Skript | ScoreBoard,Sadece Uhcffaya Özel Chat daha fazlası gir.

Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

EmirhanGG

Birisi mi Spawnlandı?
Katılım
24 Şubat 2016
Mesajlar
3
Elmaslar
0
Puan
0
Yaş
30
Herkeze, Merhaba!

Bugün Sizlere...
Tabikide UHCFFA Skriptini Vericeğim.

Bu Skripti yazdık size veriyoruz aslında biz kullanıcaktık, Sorun Oluştu şuanda atamıyoruz. Size Veriyoruz.

Güle Güle Kullanın!
He, Unutmadan Skripti Yorumlarsanız Sevinirim. :)

Skript:
# Coded By xOsmanFlk
# Sunucumuz > Play.JewelPvP.Net
# Version 1.0
# Lütfen, Alıntı Veya Bu gibi benzeri şeyler yapmaktan sakınınız!


options:
p: &8[&4U&ch&6c&eF&2F&aA&8]



command /uhckit [<player>]:
executable by: console
trigger:
if arg 1 is set:
set slot 0 of arg 1 to diamond sword of sharpness 2 named "&fDiamond Sword"
set slot 2 of arg 1 to fishing rod named "&fFishing Rod"
set slot 1 of arg 1 to flint and steel named "&fFnS"
set slot 3 of arg 1 to bow of power 3 named "&fBow"
set slot 4 of arg 1 to 4 golden apple named "&6Head Apple"
set slot 5 of arg 1 to 8 golden apple named "&bGolden Apple"
set slot 6 of arg 1 to 500 cobblestone named "&fCobblestone"
set slot 7 of arg 1 to 500 arrows named "&fArrows"
set slot 8 of arg 1 to water bucket named "&fMlG"
equip arg 1 with all diamond armour of protection 3 and unbreaking 1
stop

command /uhcgit:
trigger:
teleport player to {uhc}
execute console command "uhckit %player%"
send "{@p} &fYou teleport to &3Uhc"
wait 2 real seconds
display board named "&8&m--&4U&ch&6c &6F&eF&2A &8&m--" to player
make score "&7> &rSen" in board of player to 9
make score "&7> %player%" in board of player to 8
make score "" in board of player to 7
make score "&7>Server" in board of player to 6
make score "&7> &3Uhc FFA&8: &e1" in board of player to 5
make score "&b&lSunucuadi.net" in board of player to 4

on click on a sign:
line 2 of clicked block is "Go To"
line 3 of clicked block is "Uhc"
execute player command "/uhcgit"

on chat:
cancel event
if player's world is "uhc":
broadcast "%colored player's prefix%%player%&8: %{cc.%player%}%%message%"
if player's world is "ffa" or "hub" or "map":
uncancel event

on command "/uhcgit":
cancel event
if player is "xOsmanFlk":
uncancel event

on place:
event-block is cobblestone
wait 5 seconds
set event-block to air

on place:
event-block is lava
wait 5 seconds
set event-block to air

on place:
event-block is stone
wait 5 seconds
set event-blocks to air


on place:
event-block is water
wait 5 seconds
set event-block to air

on place:
event-block is obsidian
wait 5 seconds
set event-block to air


# Coded By xOsmanFlk
# Sunucumuz > Play.JewelPvP.Net
# Version 1.0
# Lütfen, Alıntı Veya Bu gibi benzeri şeyler yapmaktan sakınınız!
# Bu Skript, 10 TL Değerindedir! Bilginize..


Skripti Güzel Mapli Bir Sunucuda Yüksek Ramli Bir Sunucuda Kullanırsanız Fıstık gibi olur...

EDİT:

SADECE ESSENTİALS CHAT İLE ÇALIŞIR!
 
Son düzenleme:
skripti bozulmuş kod olarak ekleyiniz.
 
Edit: tamamdır anladım.
 
Son düzenleme:
Kod:
# Coded By xOsmanFlk
# Sunucumuz > Play.JewelPvP.Net
# Version 1.0
# Lütfen, Alıntı Veya Bu gibi benzeri şeyler yapmaktan sakınınız!


options:
p: &8[&4U&ch&6c&eF&2F&aA&8]



command /uhckit [<player>]:
executable by: console
trigger:
if arg 1 is set:
set slot 0 of arg 1 to diamond sword of sharpness 2 named "&fDiamond Sword"
set slot 2 of arg 1 to fishing rod named "&fFishing Rod"
set slot 1 of arg 1 to flint and steel named "&fFnS"
set slot 3 of arg 1 to bow of power 3 named "&fBow"
set slot 4 of arg 1 to 4 golden apple named "&6Head Apple"
set slot 5 of arg 1 to 8 golden apple named "&bGolden Apple"
set slot 6 of arg 1 to 500 cobblestone named "&fCobblestone"
set slot 7 of arg 1 to 500 arrows named "&fArrows"
set slot 8 of arg 1 to water bucket named "&fMlG"
equip arg 1 with all diamond armour of protection 3 and unbreaking 1
stop

command /uhcgit:
trigger:
teleport player to {uhc}
execute console command "uhckit %player%"
send "{@p} &fYou teleport to &3Uhc"
wait 2 real seconds
display board named "&8&m--&4U&ch&6c &6F&eF&2A &8&m--" to player
make score "&7> &rSen" in board of player to 9
make score "&7> %player%" in board of player to 8
make score "" in board of player to 7
make score "&7>Server" in board of player to 6
make score "&7> &3Uhc FFA&8: &e1" in board of player to 5
make score "&b&lSunucuadi.net" in board of player to 4

on click on a sign:
line 2 of clicked block is "Go To"
line 3 of clicked block is "Uhc"
execute player command "/uhcgit"

on chat:
cancel event
if player's world is "uhc":
broadcast "%colored player's prefix%%player%&8: %{cc.%player%}%%message%"
if player's world is "ffa" or "hub" or "map":
uncancel event

on command "/uhcgit":
cancel event
if player is "xOsmanFlk":
uncancel event

on place:
event-block is cobblestone
wait 5 seconds
set event-block to air

on place:
event-block is lava
wait 5 seconds
set event-block to air

on place:
event-block is stone
wait 5 seconds
set event-blocks to air


on place:
event-block is water
wait 5 seconds
set event-block to air

on place:
event-block is obsidian
wait 5 seconds
set event-block to air


# Coded By xOsmanFlk
# Sunucumuz > Play.JewelPvP.Net
# Version 1.0
# Lütfen, Alıntı Veya Bu gibi benzeri şeyler yapmaktan sakınınız!
# Bu Skript, 10 TL Değerindedir! Bilginize..

bu şekilde kod şeklinde atınız aksi taktirde o skript çalışmaz tab ile ilgili bir ayar var
 
Skript de bir sürü hata var. Lütfen deneyip paylaşın. Ayrıca sizin olduğuna emin misiniz ? En altta 10 tl dir diyor da ?
 
Kod:
options:
    p: &8[&e&lUHCFFA&8]
    uhcmapadı: uhcffa
    permission: uhcffa
variables:
    {uhcffada.%player%} = false

command /uhcffa [<text>]:
    trigger:
        if arg-1 isn't set:
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &7&l/uhcffa &8[&3gir&8,&3çık&8]"
            else:
                send "{@p} &8&l/uhcffa &8[&3gir&8,&3çık&8,&3bakım&8,&8,&3spawnekle&8]"
        if arg-1 is "gir":
            if {uhcffada.%player%} is false:
                set {uhcffada.%player%} to true
                send "{@p} &e&lUHCFFA'ya &a&lGirdin İyi Oyunlar!"
                set {_uhctp} to random element of {uhctp::*}
                teleport player to {_uhctp}
                set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
                set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
                set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
                set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA &4&k**"
                set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU &4&k**"
                set slot 5 of player's inventory to 3 golden apple named  "&4&k**&e&lUHCFFA &6&lGolden Head &4&k**"
                set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma &4&k**"
                set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA &4&k**"
                set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA &4&k**"
                set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK &4&k**"
                set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS &4&k**"
                set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV &4&k**"
                set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA &4&k**"
                set slot 31 of player's inventory to lava bucket named  "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
                make player wear all diamond armour of protection 2
            else:
                send "{@p} &c&lZaten &e&lUHCFFA &c&lOynuyorsun!"
        if arg-1 is "çık":
            if {uhcffada.%player%} is false:
                send "{@p} &4&lZaten &e&lUHCFFA &4&lOynamıyorsun!"
            else:
                set {uhcffada.%player%} to false
                clear player's inventory
                execute console command "spawn %player%"
                send "{@p} &e&lUHCFFA'dan &c&lÇıktın!"
        if arg-1 is "bakım":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &4Üzgünüm,yetkin buna yetmiyor."
            else:
                loop all players:
                    if {uhcffada.%loop-player%} is true:
                        set {uhcffada.%loop-player%} to false
                        clear loop-player's inventory
                        execute console command "spawn %loop-player%"
                        send "{@p} &e&lUHCFFA &b&lBakıma Alındı!" to loop-player
                send "{@p} &e&lUHCFFA &b&lBakıma Alındı" to player
        if arg-1 is "spawnekle":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &4Üzgünüm,yetkin buna yetmiyor."
            else:
                add location of player to {uhctp::*}
                send "{@p} &9&l%location of player% &9&lKoordinatları &e&lUHCFFA &9&lSpawn &9&lBölgelerine &9&lEklendi!"
on death of player:
    if {uhcffada.%victim%} is true:
        if {uhcffada.%attacker%} is true:
            set {_items} to player's serialized inventory
            drop {_items} at attacker
            clear victim's inventory
            give 1 golden apple to attacker
            set {_uhctp} to random element of {uhctp::*}
            teleport player to {_uhctp}
            set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
            set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
            set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
            set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA&4&k**"
            set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU&4&k**"
            set slot 5 of player's inventory to 3 golden apple named  "&4&k**&e&lUHCFFA &6&lGolden Head&4&k**"
            set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma&4&k**"
            set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA&4&k**"
            set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA&4&k**"
            set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK&4&k**"
            set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS&4&k**"
            set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV&4&k**"
            set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA&4&k**"
            set slot 31 of player's inventory to lava bucket named  "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
            make victim wear all diamond armour of protection 2

on quit:
    if {uhcffada.%player%} is true:
        set {uhcffada.%player%} to false

on consume of golden apple:
    {goldenapple.%player%.cooldown} was less than 5 seconds ago:
        set {_applecooldown} to difference between {goldenapple.%player%.cooldown} and now
        if {_applecooldown} is less than 5 seconds:
            set {_applecooldown} to difference between {_applecooldown} and 5 seconds
            message "{@p} &7Tekrar Gapple yemek icin bekle ! Tekrar yiyebilmek icin &e%{_applecooldown}%&f &7sure kaldi!"
            cancel event
            stop
    set {goldenapple.%player%.cooldown} to now

#Koyulan Blokların SADECE uhcffa Mapinde Silinmesi Sağlar
on place of cobblestone:
        if player's world is "{@uhcmapadı}":
                wait 3 seconds
                set block to air

on place of planks:
        if player's world is "{@uhcmapadı}":
                wait 3 seconds
                set block to air

on place of lava:
        if player's world is "{@uhcmapadı}":
                wait 3 seconds
                set block to air
              
on place of water:
        if player's world is "{@uhcmapadı}":
                wait 3 seconds
                set block to air

on place of obsidian:
        if player's world is "{@uhcmapadı}":
                wait 1 seconds
                set block to air
          
on break:   
    if player's world is "{@uhcmapadı}":
        if player has permission "{@permission}":
            stop
        else:
            cancel event

#Tabela İle Oyuna Giris Sistemi
on right click on sign:
    if line 1 of block is "&8[&e&lUHCFFA&8]":
        if line 3 of block is "&c&lGir":
            execute player command "/uhcffa gir"

#ScoreBoard Sistemi
every second:
    loop all players:
        if {scoreboard.%loop-player%.uhcffa} is not set:
            wipe loop-player's sidebar
            set name of sidebar of loop-player to "&6&lUHCFFA"
            set score "&6&lAd:" in sidebar of loop-player to 10
            set score "&f  &7%loop-player%   " in sidebar of loop-player to 9
            set score "&b" in sidebar of loop-player to 8
            set score "&6&lServer Bilgi:" in sidebar of loop-player to 7
            set score "&f   Oyuncu Sayısı: &a%number of all players%/120" in sidebar of loop-player to 6
            set score "&f   Ping: &b%loop-player's ping%" in sidebar of loop-player to 5
            set score "&f   Server: &aUHCFFA-1 " in sidebar of loop-player to 4
            set score "&3" in sidebar of loop-player to 3
            set score "&6&lSenin Bilgilerin:" in sidebar of loop-player to 2
            set score "&f   Öldürme: &c%{uhcffakills.%loop-player%}%" in sidebar of loop-player to 1
            set score "&f   Ölme: &c%{uhcffadeaths.%loop-player%}%" in sidebar of loop-player to -1
            set score "&2" in sidebar of loop-player to -2
[DOUBLEPOST=1491242311,1491242190][/DOUBLEPOST]Onun Yerine Bu Skripti Deneyin Az Önce Denedim 0 Sıkıntı Çıktı [Gerekli Pluginler::SkQuery,skRayFall,Skript,WildSkript]
 
Skriptte hata yok fakat bir kaç tab hatası çıktı oda hastebinlemedik linki hastebinleyip atarız.
 
Skript de bir sürü hata var. Lütfen deneyip paylaşın. Ayrıca sizin olduğuna emin misiniz ? En altta 10 tl dir diyor da ?
Kod:
options:
    p: &8[&e&lUHCFFA&8]
    uhcmapadı: uhcffa
    permission: uhcffa
variables:
    {uhcffada.%player%} = false

command /uhcffa [<text>]:
    trigger:
        if arg-1 isn't set:
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &7&l/uhcffa &8[&3gir&8,&3çık&8]"
            else:
                send "{@p} &8&l/uhcffa &8[&3gir&8,&3çık&8,&3bakım&8,&8,&3spawnekle&8]"
        if arg-1 is "gir":
            if {uhcffada.%player%} is false:
                set {uhcffada.%player%} to true
                send "{@p} &e&lUHCFFA'ya &a&lGirdin İyi Oyunlar!"
                set {_uhctp} to random element of {uhctp::*}
                teleport player to {_uhctp}
                set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
                set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
                set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
                set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA &4&k**"
                set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU &4&k**"
                set slot 5 of player's inventory to 3 golden apple named  "&4&k**&e&lUHCFFA &6&lGolden Head &4&k**"
                set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma &4&k**"
                set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA &4&k**"
                set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA &4&k**"
                set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK &4&k**"
                set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS &4&k**"
                set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV &4&k**"
                set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA &4&k**"
                set slot 31 of player's inventory to lava bucket named  "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
                make player wear all diamond armour of protection 2
            else:
                send "{@p} &c&lZaten &e&lUHCFFA &c&lOynuyorsun!"
        if arg-1 is "çık":
            if {uhcffada.%player%} is false:
                send "{@p} &4&lZaten &e&lUHCFFA &4&lOynamıyorsun!"
            else:
                set {uhcffada.%player%} to false
                clear player's inventory
                execute console command "spawn %player%"
                send "{@p} &e&lUHCFFA'dan &c&lÇıktın!"
        if arg-1 is "bakım":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &4Üzgünüm,yetkin buna yetmiyor."
            else:
                loop all players:
                    if {uhcffada.%loop-player%} is true:
                        set {uhcffada.%loop-player%} to false
                        clear loop-player's inventory
                        execute console command "spawn %loop-player%"
                        send "{@p} &e&lUHCFFA &b&lBakıma Alındı!" to loop-player
                send "{@p} &e&lUHCFFA &b&lBakıma Alındı" to player
        if arg-1 is "spawnekle":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &4Üzgünüm,yetkin buna yetmiyor."
            else:
                add location of player to {uhctp::*}
                send "{@p} &9&l%location of player% &9&lKoordinatları &e&lUHCFFA &9&lSpawn &9&lBölgelerine &9&lEklendi!"
on death of player:
    if {uhcffada.%victim%} is true:
        if {uhcffada.%attacker%} is true:
            set {_items} to player's serialized inventory
            drop {_items} at attacker
            clear victim's inventory
            give 1 golden apple to attacker
            set {_uhctp} to random element of {uhctp::*}
            teleport player to {_uhctp}
            set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
            set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
            set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
            set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA&4&k**"
            set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU&4&k**"
            set slot 5 of player's inventory to 3 golden apple named  "&4&k**&e&lUHCFFA &6&lGolden Head&4&k**"
            set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma&4&k**"
            set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA&4&k**"
            set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA&4&k**"
            set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK&4&k**"
            set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS&4&k**"
            set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV&4&k**"
            set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA&4&k**"
            set slot 31 of player's inventory to lava bucket named  "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
            make victim wear all diamond armour of protection 2

on quit:
    if {uhcffada.%player%} is true:
        set {uhcffada.%player%} to false

on consume of golden apple:
    {goldenapple.%player%.cooldown} was less than 5 seconds ago:
        set {_applecooldown} to difference between {goldenapple.%player%.cooldown} and now
        if {_applecooldown} is less than 5 seconds:
            set {_applecooldown} to difference between {_applecooldown} and 5 seconds
            message "{@p} &7Tekrar Gapple yemek icin bekle ! Tekrar yiyebilmek icin &e%{_applecooldown}%&f &7sure kaldi!"
            cancel event
            stop
    set {goldenapple.%player%.cooldown} to now

#Koyulan Blokların SADECE uhcffa Mapinde Silinmesi Sağlar
on place of cobblestone:
        if player's world is "{@uhcmapadı}":
                wait 3 seconds
                set block to air

on place of planks:
        if player's world is "{@uhcmapadı}":
                wait 3 seconds
                set block to air

on place of lava:
        if player's world is "{@uhcmapadı}":
                wait 3 seconds
                set block to air
             
on place of water:
        if player's world is "{@uhcmapadı}":
                wait 3 seconds
                set block to air

on place of obsidian:
        if player's world is "{@uhcmapadı}":
                wait 1 seconds
                set block to air
         
on break:  
    if player's world is "{@uhcmapadı}":
        if player has permission "{@permission}":
            stop
        else:
            cancel event

#Tabela İle Oyuna Giris Sistemi
on right click on sign:
    if line 1 of block is "&8[&e&lUHCFFA&8]":
        if line 3 of block is "&c&lGir":
            execute player command "/uhcffa gir"

#ScoreBoard Sistemi
every second:
    loop all players:
        if {scoreboard.%loop-player%.uhcffa} is not set:
            wipe loop-player's sidebar
            set name of sidebar of loop-player to "&6&lUHCFFA"
            set score "&6&lAd:" in sidebar of loop-player to 10
            set score "&f  &7%loop-player%   " in sidebar of loop-player to 9
            set score "&b" in sidebar of loop-player to 8
            set score "&6&lServer Bilgi:" in sidebar of loop-player to 7
            set score "&f   Oyuncu Sayısı: &a%number of all players%/120" in sidebar of loop-player to 6
            set score "&f   Ping: &b%loop-player's ping%" in sidebar of loop-player to 5
            set score "&f   Server: &aUHCFFA-1 " in sidebar of loop-player to 4
            set score "&3" in sidebar of loop-player to 3
            set score "&6&lSenin Bilgilerin:" in sidebar of loop-player to 2
            set score "&f   Öldürme: &c%{uhcffakills.%loop-player%}%" in sidebar of loop-player to 1
            set score "&f   Ölme: &c%{uhcffadeaths.%loop-player%}%" in sidebar of loop-player to -1
            set score "&2" in sidebar of loop-player to -2
[DOUBLEPOST=1491242311,1491242190][/DOUBLEPOST]Onun Yerine Bu Skripti Deneyin Az Önce Denedim 0 Sıkıntı Çıktı [Gerekli Pluginler::SkQuery,skRayFall,Skript,WildSkript]
Kendi skript 'in için ayrı konu açabilirsin. Başka bir paylaşım üzerinden lütfen paylaşmayınız.
Skriptte hata yok fakat bir kaç tab hatası çıktı oda hastebinlemedik linki hastebinleyip atarız.
Aslında mantık olarak çok hata var.
 
Hmm kod paylaşıp altına "10 TLdir bilginize" uyarısı eklemek?
Düşüneyim...
Mantık bulamıyorum.
Neyse iyi acemilikler.
 
Lütfen tabları düzeltip paylaşın.[DOUBLEPOST=1491759381,1491759252][/DOUBLEPOST]
Skript de bir sürü hata var. Lütfen deneyip paylaşın. Ayrıca sizin olduğuna emin misiniz ? En altta 10 tl dir diyor da ?
Sana katılıyorum :)
 
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

Hala Discord sunucumuza katılmadın mı?

Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!

Şimdi Katıl
Üst