CodeDesigner
Birisi mi Spawnlandı?
- Katılım
- 9 Haziran 2017
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- 4
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- Yaş
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Ben bir skript yazdım fakat çalışmıyor. /uhcgit yazında hiçbirşey olmuyor.
Eğer biliyorsanız lütfen benle iletişime geçin.
Skript:
Eğer biliyorsanız lütfen benle iletişime geçin.
Skript:
options:
p: &8[&b&lBatman&3&lNetwork&8]
prefix: &8[&b&lBatman&3&lNetwork&8]
on place:
world is "Uhc"
event-block is cobblestone
wait 10 seconds
set event-block to air
stop
on place:
world is "Uhc"
event-block is stone
wait 10 seconds
set event-block to air
on place:
world is "Uhc"
event-block is lava
wait 4 seconds
set event-block to air
on place:
world is "Uhc"
event-block is water
wait 4 seconds
set event-block to air
command /kitalalmakitalmalisinkit:
trigger:
world is "Uhc"
equip with all diamond armour of protection 1
set slot 0 of player's inventory to diamond sword of sharpness 2 named "&7Sword"
set slot 1 of player's inventory to bow of power 5 named "&3Bow"
set slot 2 of player's inventory to fishing rod named "&9&lROD"
set slot 3 of player's inventory to lava bucket named "&6Lava"
set slot 5 of player's inventory to 3 golden apple named "&2Golden &4Head"
set slot 6 of player's inventory to 6 golden apple named "&6Golden Apple"
set slot 7 of player's inventory to 64 Cobblestone named "&6CobbleStone"
set slot 4 of player's inventory to water bucket named "&6Water"
set slot 28 of player's inventory to 64 arrow named "&dArrow"
set slot 8 of player's inventory to 64 Stone named "&6Stone"
set slot 30 of player's inventory to lava bucket named "&6Lava"
set slot 21 of player's inventory to lava bucket named "&6Lava"
set slot 31 of player's inventory to water bucket named "&6Water"
set slot 22 of player's inventory to water bucket named "&6Water"
on break:
if player has permission "batman.bypass":
uncancel event
else:
world is "Uhc"
cancel event
message "{@p} &fBu Blogu Kiramazsin&8."
on hunger meter change:
world is "Uhc"
cancel event
command /setdogus [<text>]:
permission: weqrqrweqr
trigger:
set {%arg%.location} to location of player
command /uhcgit:
trigger:
clear player's inventory
set player's flight mode to false
wait 1 seconds
message "&fGiriliyor Lutfen Bekleyin!"
wait 1 seconds
execute player command "kitalalmakitalmalisinkit"
message "{@p} &2BuildUhcFFA'e Girdin!"
wait 1 seconds
execute player command "god off"
execute console command "gamemode 0 %player%"
execute console command "v off %player%"
delete {ok.%player%}
if {uplayer} is not set:
teleport player to {1.location}
add 1 to {uplayer}
set {ok.%player%} to 1
if {uplayer} is 1:
if {ok.%player%} is not set:
teleport player to {2.location}
add 1 to {uplayer}
set {ok.%player%} to 1
if {uplayer} is 2:
if {ok.%player%} is not set:
teleport player to {3.location}
add 1 to {uplayer}
set {ok.%player%} to 1
if {uplayer} is 3:
if {ok.%player%} is not set:
teleport player to {4.location}
add 1 to {uplayer}
set {ok.%player%} to 1
delete {uplayer}
on death:
set death message to ""
on join:
set join message to ""
on quit:
set quit message to ""
on hunger meter change:
world is "Uhc"
cancel event
p: &8[&b&lBatman&3&lNetwork&8]
prefix: &8[&b&lBatman&3&lNetwork&8]
on place:
world is "Uhc"
event-block is cobblestone
wait 10 seconds
set event-block to air
stop
on place:
world is "Uhc"
event-block is stone
wait 10 seconds
set event-block to air
on place:
world is "Uhc"
event-block is lava
wait 4 seconds
set event-block to air
on place:
world is "Uhc"
event-block is water
wait 4 seconds
set event-block to air
command /kitalalmakitalmalisinkit:
trigger:
world is "Uhc"
equip with all diamond armour of protection 1
set slot 0 of player's inventory to diamond sword of sharpness 2 named "&7Sword"
set slot 1 of player's inventory to bow of power 5 named "&3Bow"
set slot 2 of player's inventory to fishing rod named "&9&lROD"
set slot 3 of player's inventory to lava bucket named "&6Lava"
set slot 5 of player's inventory to 3 golden apple named "&2Golden &4Head"
set slot 6 of player's inventory to 6 golden apple named "&6Golden Apple"
set slot 7 of player's inventory to 64 Cobblestone named "&6CobbleStone"
set slot 4 of player's inventory to water bucket named "&6Water"
set slot 28 of player's inventory to 64 arrow named "&dArrow"
set slot 8 of player's inventory to 64 Stone named "&6Stone"
set slot 30 of player's inventory to lava bucket named "&6Lava"
set slot 21 of player's inventory to lava bucket named "&6Lava"
set slot 31 of player's inventory to water bucket named "&6Water"
set slot 22 of player's inventory to water bucket named "&6Water"
on break:
if player has permission "batman.bypass":
uncancel event
else:
world is "Uhc"
cancel event
message "{@p} &fBu Blogu Kiramazsin&8."
on hunger meter change:
world is "Uhc"
cancel event
command /setdogus [<text>]:
permission: weqrqrweqr
trigger:
set {%arg%.location} to location of player
command /uhcgit:
trigger:
clear player's inventory
set player's flight mode to false
wait 1 seconds
message "&fGiriliyor Lutfen Bekleyin!"
wait 1 seconds
execute player command "kitalalmakitalmalisinkit"
message "{@p} &2BuildUhcFFA'e Girdin!"
wait 1 seconds
execute player command "god off"
execute console command "gamemode 0 %player%"
execute console command "v off %player%"
delete {ok.%player%}
if {uplayer} is not set:
teleport player to {1.location}
add 1 to {uplayer}
set {ok.%player%} to 1
if {uplayer} is 1:
if {ok.%player%} is not set:
teleport player to {2.location}
add 1 to {uplayer}
set {ok.%player%} to 1
if {uplayer} is 2:
if {ok.%player%} is not set:
teleport player to {3.location}
add 1 to {uplayer}
set {ok.%player%} to 1
if {uplayer} is 3:
if {ok.%player%} is not set:
teleport player to {4.location}
add 1 to {uplayer}
set {ok.%player%} to 1
delete {uplayer}
on death:
set death message to ""
on join:
set join message to ""
on quit:
set quit message to ""
on hunger meter change:
world is "Uhc"
cancel event