Cylonce#4109
on rightclick on player:
player is sneaking
distance between player and clicked player is less than 4
execute player command "takas %clicked player%"
stop
command /takas [<player>] [<player>] [<text>] [<integer>]:
trigger:
arg 1 is set:
arg-2 isn't set:
arg-3 isn't set:
distance between player and arg-1 is less than 4:
{trade.%arg 1%} isn't set:
{trade.%arg 1%.davet} isn't set:
{trade.%player%.davet} is set:
send "&6[Takas] &a%player% &bile takası kabul ettin." to player
send "&6[Takas] &a%player% &badlı oyuncu takas davetini kabul etti." to {trade.%player%.davet}
set {trade.%player%} to {trade.%player%.davet}
set {trade.%{trade.%player%.davet}%} to player
delete {trade.%player%.davet}
open chest with 3 rows named "&6%{trade.%player%}%&b||&6%player%" to player
open chest with 3 rows named "&6%{trade.%player%}%&b||&6%player%" to {trade.%player%}
wait 2 ticks
format slot 4 of player with red stained glass pane named " " to be unstealable
format slot 13 of player with red stained glass pane named " " to be unstealable
format slot 22 of player with red stained glass pane named " " to be unstealable
format slot 4 of {trade.%player%} with red stained glass pane named " " to be unstealable
format slot 13 of {trade.%player%} with red stained glass pane named " " to be unstealable
format slot 22 of {trade.%player%} with red stained glass pane named " " to be unstealable
format slot 14 of player with red wool named "&aOnayla" to run "takas %{trade.%player%}% %player% onayla 14"
format slot 12 of player with red wool named " " to be unstealable
format slot 14 of {trade.%player%} with red wool named " " to be unstealable
format slot 12 of {trade.%player%} with red wool named "&aOnayla" to run "takas %player% %{trade.%player%}% onayla 12"
while {trade.%player%} is set:
format slot 0 of player with {trade.itemler.%{trade.%player%}%::1} to be unstealable
format slot 1 of player with {trade.itemler.%{trade.%player%}%::2} to be unstealable
format slot 2 of player with {trade.itemler.%{trade.%player%}%::3} to be unstealable
format slot 3 of player with {trade.itemler.%{trade.%player%}%::4} to be unstealable
format slot 9 of player with {trade.itemler.%{trade.%player%}%::5} to be unstealable
format slot 10 of player with {trade.itemler.%{trade.%player%}%::6} to be unstealable
format slot 11 of player with {trade.itemler.%{trade.%player%}%::7} to be unstealable
format slot 18 of player with {trade.itemler.%{trade.%player%}%::8} to be unstealable
format slot 19 of player with {trade.itemler.%{trade.%player%}%::9} to be unstealable
format slot 20 of player with {trade.itemler.%{trade.%player%}%::10} to be unstealable
format slot 21 of player with {trade.itemler.%{trade.%player%}%::11} to be unstealable
format slot 5 of player with {trade.itemler.%player%::1} to run "takas %{trade.%player%}% %player% cikar 1"
format slot 6 of player with {trade.itemler.%player%::2} to run "takas %{trade.%player%}% %player% cikar 2"
format slot 7 of player with {trade.itemler.%player%::3} to run "takas %{trade.%player%}% %player% cikar 3"
format slot 8 of player with {trade.itemler.%player%::4} to run "takas %{trade.%player%}% %player% cikar 4"
format slot 15 of player with {trade.itemler.%player%::5} to run "takas %{trade.%player%}% %player% cikar 5"
format slot 16 of player with {trade.itemler.%player%::6} to run "takas %{trade.%player%}% %player% cikar 6"
format slot 17 of player with {trade.itemler.%player%::7} to run "takas %{trade.%player%}% %player% cikar 7"
format slot 23 of player with {trade.itemler.%player%::8} to run "takas %{trade.%player%}% %player% cikar 8"
format slot 24 of player with {trade.itemler.%player%::9} to run "takas %{trade.%player%}% %player% cikar 9"
format slot 25 of player with {trade.itemler.%player%::10} to run "takas %{trade.%player%}% %player% cikar 10"
format slot 26 of player with {trade.itemler.%player%::11} to run "takas %{trade.%player%}% %player% cikar 11"
format slot 0 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::1} to run "takas %player% %{trade.%player%}% cikar 1"
format slot 1 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::2} to run "takas %player% %{trade.%player%}% cikar 2"
format slot 2 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::3} to run "takas %player% %{trade.%player%}% cikar 3"
format slot 3 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::4} to run "takas %player% %{trade.%player%}% cikar 4"
format slot 9 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::5} to run "takas %player% %{trade.%player%}% cikar 5"
format slot 10 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::6} to run "takas %player% %{trade.%player%}% cikar 6"
format slot 11 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::7} to run "takas %player% %{trade.%player%}% cikar 7"
format slot 18 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::8} to run "takas %player% %{trade.%player%}% cikar 8"
format slot 19 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::9} to run "takas %player% %{trade.%player%}% cikar 9"
format slot 20 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::10} to run "takas %player% %{trade.%player%}% cikar 10"
format slot 21 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::11} to run "takas %player% %{trade.%player%}% cikar 11"
format slot 5 of {trade.%player%} with {trade.itemler.%player%::1} to be unstealable
format slot 6 of {trade.%player%} with {trade.itemler.%player%::2} to be unstealable
format slot 7 of {trade.%player%} with {trade.itemler.%player%::3} to be unstealable
format slot 8 of {trade.%player%} with {trade.itemler.%player%::4} to be unstealable
format slot 15 of {trade.%player%} with {trade.itemler.%player%::5} to be unstealable
format slot 16 of {trade.%player%} with {trade.itemler.%player%::6} to be unstealable
format slot 17 of {trade.%player%} with {trade.itemler.%player%::7} to be unstealable
format slot 23 of {trade.%player%} with {trade.itemler.%player%::8} to be unstealable
format slot 24 of {trade.%player%} with {trade.itemler.%player%::9} to be unstealable
format slot 25 of {trade.%player%} with {trade.itemler.%player%::10} to be unstealable
format slot 26 of {trade.%player%} with {trade.itemler.%player%::11} to be unstealable
wait 18 ticks
stop
else:
send "&6[Takas] &a%player% &badlı oyuncu sana takas isteği gönderdi kabul etmek için &6/takas %player%" to arg-1
send "&6[Takas] &a%arg 1% &badlı oyuncuya takas isteği gönderildi." to player
set {trade.%arg 1%.davet} to player
wait 10 second
delete {trade.%arg 1%.davet}
stop
else:
send "&6[Takas] &cOyuncuya zaten davet gönderilmiş." to player
stop
else:
send "&6[Takas] &cOyuncu zaten takas yapıyor." to player
stop
else:
send "&6[Takas] &cOyuncu çok uzakta." to player
stop
else:
arg 3 is "onayla":
arg-4 is set:
set {trade.%arg 2%.durum} to true
{trade.%arg 1%.durum} isn't set:
set {trade.%arg 1%.durum} to "X"
format slot arg-4 of arg-2 with green wool named "&aOnaylandı" to be unstealable
format slot arg-4 of arg-1 with green wool named "&aOnaylandı" to be unstealable
{trade.%arg-2%.durum} is true:
{trade.%arg-1%.durum} is true:
teleport arg-2 to location of arg-2
stop
else if arg 3 is "cikar":
arg 4 is set:
{trade.%arg 2%.durum} isn't set:
give {trade.itemler.%arg 2%::%arg 4%} to arg-2
set {trade.itemler.%arg 2%::%arg 4%} to air
wait 22 ticks
delete {trade.itemler.%arg 2%::%arg 4%}
stop
else:
send "&6[Takas] &c/takas <oyuncu>" to player
stop
on login:
{trade.%player%} is set:
delete {trade.%player%}
{trade.%player%.davet} is set:
delete {trade.%player%.davet}
{trade.itemler.%player%::*} is set:
delete {trade.%player%::*}
{trade.%player%.durum} is set:
delete {trade.%player%.durum}
stop
on inventory click:
{trade.%player%} is set
clicked item isn't air
cancel event
{trade.%player%.durum} isn't set
set {_x} to "%size of {trade.itemler.%player%::*} +1%" parsed as integer
{_x} is equal to 11:
send "&6[Takas] &cEn fazla 11 eşya koyabilirsiniz." to player
stop
else:
set {trade.itemler.%player%::%{_x}%} to clicked item
remove clicked item from player
stop
on inventory close:
{trade.%player%} is set
wait 6 ticks
{trade.%player%.durum} is true:
{trade.%{trade.%player%}%.durum} is true:
set {_t.tamam.%player%} to true
{_t.tamam.%player%} is true:
loop {trade.itemler.%player%::*}:
give loop-value to {trade.%player%}
loop {trade.itemler.%{trade.%player%}%::*}:
give loop-value to player
send "&6[Takas] &bTakas başarıyla yapıldı." to {trade.%player%}
send "&6[Takas] &bTakas başarıyla yapıldı." to player
else:
loop {trade.itemler.%player%::*}:
give loop-value to player
loop {trade.itemler.%{trade.%player%}%::*}:
give loop-value to {trade.%player%}
send "&6[Takas] &bTakas kapanmıştır." to {trade.%player%}
send "&6[Takas] &bTakas kapanmıştır." to player
set {_bug} to {trade.%player%}
delete {trade.%{trade.%player%}%}
delete {trade.%{trade.%player%}%.davet}
delete {trade.itemler.%{trade.%player%}%::*}
delete {trade.%{trade.%player%}%.durum}
delete {trade.%player%}
delete {trade.%player%.davet}
delete {trade.%player%.durum}
delete {trade.itemler.%player%::*}
teleport {_bug} to location of {_bug}
Vermiyom.
Saolasın Teşekür ederim.Ücretli Olarak; TradeME
Ücretsiz Olarak;Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.
Trade Skripti;
Kod:on rightclick on player: player is sneaking distance between player and clicked player is less than 4 execute player command "takas %clicked player%" stop command /takas [<player>] [<player>] [<text>] [<integer>]: trigger: arg 1 is set: arg-2 isn't set: arg-3 isn't set: distance between player and arg-1 is less than 4: {trade.%arg 1%} isn't set: {trade.%arg 1%.davet} isn't set: {trade.%player%.davet} is set: send "&6[Takas] &a%player% &bile takası kabul ettin." to player send "&6[Takas] &a%player% &badlı oyuncu takas davetini kabul etti." to {trade.%player%.davet} set {trade.%player%} to {trade.%player%.davet} set {trade.%{trade.%player%.davet}%} to player delete {trade.%player%.davet} open chest with 3 rows named "&6%{trade.%player%}%&b||&6%player%" to player open chest with 3 rows named "&6%{trade.%player%}%&b||&6%player%" to {trade.%player%} wait 2 ticks format slot 4 of player with red stained glass pane named " " to be unstealable format slot 13 of player with red stained glass pane named " " to be unstealable format slot 22 of player with red stained glass pane named " " to be unstealable format slot 4 of {trade.%player%} with red stained glass pane named " " to be unstealable format slot 13 of {trade.%player%} with red stained glass pane named " " to be unstealable format slot 22 of {trade.%player%} with red stained glass pane named " " to be unstealable format slot 14 of player with red wool named "&aOnayla" to run "takas %{trade.%player%}% %player% onayla 14" format slot 12 of player with red wool named " " to be unstealable format slot 14 of {trade.%player%} with red wool named " " to be unstealable format slot 12 of {trade.%player%} with red wool named "&aOnayla" to run "takas %player% %{trade.%player%}% onayla 12" while {trade.%player%} is set: format slot 0 of player with {trade.itemler.%{trade.%player%}%::1} to be unstealable format slot 1 of player with {trade.itemler.%{trade.%player%}%::2} to be unstealable format slot 2 of player with {trade.itemler.%{trade.%player%}%::3} to be unstealable format slot 3 of player with {trade.itemler.%{trade.%player%}%::4} to be unstealable format slot 9 of player with {trade.itemler.%{trade.%player%}%::5} to be unstealable format slot 10 of player with {trade.itemler.%{trade.%player%}%::6} to be unstealable format slot 11 of player with {trade.itemler.%{trade.%player%}%::7} to be unstealable format slot 18 of player with {trade.itemler.%{trade.%player%}%::8} to be unstealable format slot 19 of player with {trade.itemler.%{trade.%player%}%::9} to be unstealable format slot 20 of player with {trade.itemler.%{trade.%player%}%::10} to be unstealable format slot 21 of player with {trade.itemler.%{trade.%player%}%::11} to be unstealable format slot 5 of player with {trade.itemler.%player%::1} to run "takas %{trade.%player%}% %player% cikar 1" format slot 6 of player with {trade.itemler.%player%::2} to run "takas %{trade.%player%}% %player% cikar 2" format slot 7 of player with {trade.itemler.%player%::3} to run "takas %{trade.%player%}% %player% cikar 3" format slot 8 of player with {trade.itemler.%player%::4} to run "takas %{trade.%player%}% %player% cikar 4" format slot 15 of player with {trade.itemler.%player%::5} to run "takas %{trade.%player%}% %player% cikar 5" format slot 16 of player with {trade.itemler.%player%::6} to run "takas %{trade.%player%}% %player% cikar 6" format slot 17 of player with {trade.itemler.%player%::7} to run "takas %{trade.%player%}% %player% cikar 7" format slot 23 of player with {trade.itemler.%player%::8} to run "takas %{trade.%player%}% %player% cikar 8" format slot 24 of player with {trade.itemler.%player%::9} to run "takas %{trade.%player%}% %player% cikar 9" format slot 25 of player with {trade.itemler.%player%::10} to run "takas %{trade.%player%}% %player% cikar 10" format slot 26 of player with {trade.itemler.%player%::11} to run "takas %{trade.%player%}% %player% cikar 11" format slot 0 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::1} to run "takas %player% %{trade.%player%}% cikar 1" format slot 1 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::2} to run "takas %player% %{trade.%player%}% cikar 2" format slot 2 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::3} to run "takas %player% %{trade.%player%}% cikar 3" format slot 3 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::4} to run "takas %player% %{trade.%player%}% cikar 4" format slot 9 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::5} to run "takas %player% %{trade.%player%}% cikar 5" format slot 10 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::6} to run "takas %player% %{trade.%player%}% cikar 6" format slot 11 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::7} to run "takas %player% %{trade.%player%}% cikar 7" format slot 18 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::8} to run "takas %player% %{trade.%player%}% cikar 8" format slot 19 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::9} to run "takas %player% %{trade.%player%}% cikar 9" format slot 20 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::10} to run "takas %player% %{trade.%player%}% cikar 10" format slot 21 of {trade.%player%} with {trade.itemler.%{trade.%player%}%::11} to run "takas %player% %{trade.%player%}% cikar 11" format slot 5 of {trade.%player%} with {trade.itemler.%player%::1} to be unstealable format slot 6 of {trade.%player%} with {trade.itemler.%player%::2} to be unstealable format slot 7 of {trade.%player%} with {trade.itemler.%player%::3} to be unstealable format slot 8 of {trade.%player%} with {trade.itemler.%player%::4} to be unstealable format slot 15 of {trade.%player%} with {trade.itemler.%player%::5} to be unstealable format slot 16 of {trade.%player%} with {trade.itemler.%player%::6} to be unstealable format slot 17 of {trade.%player%} with {trade.itemler.%player%::7} to be unstealable format slot 23 of {trade.%player%} with {trade.itemler.%player%::8} to be unstealable format slot 24 of {trade.%player%} with {trade.itemler.%player%::9} to be unstealable format slot 25 of {trade.%player%} with {trade.itemler.%player%::10} to be unstealable format slot 26 of {trade.%player%} with {trade.itemler.%player%::11} to be unstealable wait 18 ticks stop else: send "&6[Takas] &a%player% &badlı oyuncu sana takas isteği gönderdi kabul etmek için &6/takas %player%" to arg-1 send "&6[Takas] &a%arg 1% &badlı oyuncuya takas isteği gönderildi." to player set {trade.%arg 1%.davet} to player wait 10 second delete {trade.%arg 1%.davet} stop else: send "&6[Takas] &cOyuncuya zaten davet gönderilmiş." to player stop else: send "&6[Takas] &cOyuncu zaten takas yapıyor." to player stop else: send "&6[Takas] &cOyuncu çok uzakta." to player stop else: arg 3 is "onayla": arg-4 is set: set {trade.%arg 2%.durum} to true {trade.%arg 1%.durum} isn't set: set {trade.%arg 1%.durum} to "X" format slot arg-4 of arg-2 with green wool named "&aOnaylandı" to be unstealable format slot arg-4 of arg-1 with green wool named "&aOnaylandı" to be unstealable {trade.%arg-2%.durum} is true: {trade.%arg-1%.durum} is true: teleport arg-2 to location of arg-2 stop else if arg 3 is "cikar": arg 4 is set: {trade.%arg 2%.durum} isn't set: give {trade.itemler.%arg 2%::%arg 4%} to arg-2 set {trade.itemler.%arg 2%::%arg 4%} to air wait 22 ticks delete {trade.itemler.%arg 2%::%arg 4%} stop else: send "&6[Takas] &c/takas <oyuncu>" to player stop on login: {trade.%player%} is set: delete {trade.%player%} {trade.%player%.davet} is set: delete {trade.%player%.davet} {trade.itemler.%player%::*} is set: delete {trade.%player%::*} {trade.%player%.durum} is set: delete {trade.%player%.durum} stop on inventory click: {trade.%player%} is set clicked item isn't air cancel event {trade.%player%.durum} isn't set set {_x} to "%size of {trade.itemler.%player%::*} +1%" parsed as integer {_x} is equal to 11: send "&6[Takas] &cEn fazla 11 eşya koyabilirsiniz." to player stop else: set {trade.itemler.%player%::%{_x}%} to clicked item remove clicked item from player stop on inventory close: {trade.%player%} is set wait 6 ticks {trade.%player%.durum} is true: {trade.%{trade.%player%}%.durum} is true: set {_t.tamam.%player%} to true {_t.tamam.%player%} is true: loop {trade.itemler.%player%::*}: give loop-value to {trade.%player%} loop {trade.itemler.%{trade.%player%}%::*}: give loop-value to player send "&6[Takas] &bTakas başarıyla yapıldı." to {trade.%player%} send "&6[Takas] &bTakas başarıyla yapıldı." to player else: loop {trade.itemler.%player%::*}: give loop-value to player loop {trade.itemler.%{trade.%player%}%::*}: give loop-value to {trade.%player%} send "&6[Takas] &bTakas kapanmıştır." to {trade.%player%} send "&6[Takas] &bTakas kapanmıştır." to player set {_bug} to {trade.%player%} delete {trade.%{trade.%player%}%} delete {trade.%{trade.%player%}%.davet} delete {trade.itemler.%{trade.%player%}%::*} delete {trade.%{trade.%player%}%.durum} delete {trade.%player%} delete {trade.%player%.davet} delete {trade.%player%.durum} delete {trade.itemler.%player%::*} teleport {_bug} to location of {_bug}
Not; Skript alıntıdır ve denenmemiştir.
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!