Çözüldü Towny Plugini Chat ayarı yardım

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Yavuz7878

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17 Haziran 2025
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Minecraft
Yavuz78
Towny plugini içerisindeki chat ayarlarıyla ilgili bir sorunum var.
ismin başındaki [g] [world] ve tekrar grup adını yazmasını nasıl engellerim ? ben sadece kasaba ismi gözüksün istiyorum.

YAML:
version:

  # This is the current version of Towny.  Please do not edit.

  version: '0.119'

  # This is for showing the changelog on updates.  Please do not edit.

  last_run_version: '0.119'

 

############################################################

# +------------------------------------------------------+ #

# |                    ChatConfig.yml                    | #

# +------------------------------------------------------+ #

############################################################

#

# The formats below will specify the changes made to the player chat when talking.

#

# {worldname} - Displays the world the player is currently in.

# {town} - Displays town name if a member of a town.

# {townformatted} - Displays town name (if a member of a town) using tag_format.town.

# {towntag} - Displays the formated town tag (if a member of a town) using modify_chat.tag_format.town.

# {towntagoverride} - Displays the formated town tag (if a member of a town and present) or falls back to the full name (using modify_chat.tag_format.town).

#

# {nation} - Displays nation name if a member of a nation.

# {nationformatted} - Displays nation name (if a member of a nation) using tag_format.town.

# {nationtag} - Displays the formated nation tag (if a member of a nation) using modify_chat.tag_format.nation.

# {nationtagoverride} - Displays the formated nation tag (if a member of a nation and present) or falls back to the full name (using modify_chat.tag_format.nation).

#

# {townytag} - Displays the formated town/nation tag as specified in modify_chat.tag_format.both.

# {townyformatted} - Displays the formated full town/nation names as specified in modify_chat.tag_format.both.

# {townytagoverride} - Displays the formated town/nation tag (if present) or falls back to the full names (using modify_chat.tag_format.both).

#

# {title} - Towny resident Title.

# {surname} - Towny resident Surname.

# {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels.

# {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.

# {townyprefix} - Towny resident title, or townynameprefix if no title exists.

# {townypostfix} - Towny resident surname, or townynamepostfix if no surname exists

#

# {townycolor} - Towny name colour for king/mayor/resident.

# {group} - Players group name pulled from your permissions plugin.

# {permuserprefix} - Permission user prefix.

# {permusersuffix} - Permission user suffix.

# {permgroupprefix} - Permission group prefix.

# {permgroupsuffix} - Permission group suffix.

# {permprefix} - Permission group and user prefix.

# {permsuffix} - Permission group and user suffix.

#

# {primaryresidentrank} - When a resident has a primary rank with a prefix this will display their prefix with a space added to the end.

#

# {playername} - Default player name.

# {modplayername} - Modified player name (use if Towny is over writing some other plugins changes).

# {msg} - The message sent.

#

# {channelTag} - Defined in the channels entry in Channels.yml.

# {msgcolour} - Defined in the channels entry in Channels.yml.

#

# Text colouring

# --------------

# Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4

# Purple = &5, Gold = &6, LightGray = &7, Gray = &8

# DarkPurple = &9, LightGreen = &a, LightBlue = &b

# Rose = &c, LightPurple = &d, Yellow = &e, White = &f

#

# Text altering

# -------------

# Bold = &l, Italics = &o, Underlined = &n,

# Magic = &k, Strike = &m, Reset = &r

#

# Hex Chat Coloring

# -----------------

# Valid format:

# <#RRGGBB>

chatconfigcomments: ''

 

channel_formats:

  # This is the format which will be used for GLOBAL chat/channels.

  # This is also the format used when you have modify_chat.enable: true, but use other plugins to handle chat.

  global: '{channelTag} {worldname}{townytagoverride}{townycolor}{permprefix}{group} {townyprefix}{modplayername}{townypostfix}{permsuffix}&f:{msgcolour} {msg}'

  # TOWN channel types.

  town: '{channelTag} {townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour} {msg}'

  # NATION channel types.

  nation: '{channelTag} {towntagoverride}{townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour} {msg}'

  # ALLIANCE channel types.

  alliance: '{channelTag} {towntagoverride}{townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour} {msg}'

  # DEFAULT channel types.

  default: '{channelTag} {permprefix}{playername}{permsuffix}&f:{msgcolour} {msg}'

 

tag_formats:

  world: '&f[&f%s&f] '

  town: '&f[&3%s&f] '

  nation: '&f[&e%s&f] '

  # First %s is the nation tag, second is the town tag.

  # You may also use %t for the town tag and %n for the nation tag!

  both: '&f[&6%s&f|&3%s&f] '

 

colour:

  king: '&6'

  mayor: '&b'

  resident: '&f'

  nomad: '&f'

 

modify_chat:

 

  # The priority used for the AsyncPlayerChatEvent listener in TownyChat. This option will decide when TownyChat listens to the Chat event thrown by Bukkit-based servers.

  # Valid settings are: lowest, low, normal, high, highest

  # Lowest is the earliest listener, allowing TownyChat to act upon chat before Low, Normal, High, and Highest priority plugins.

  # Highest will cause TownyChat to change chat after other plugins operating on lower priorities.

  # If you don't know what any of this means leave it at normal.

  listener_priority: normal

  # When true Towny will format all ChannelTypes,

  # When false Towny will only format TOWN, NATION, ALLIANCE, DEFAULT types.

  # When false Towny will not format GLOBAL types, leaving other chat plugins to do the work.

  enable: 'true'

  # If true the chat formats will be read from below to allow per world formatting.

  # These can then be altered individually.

  per_world: 'false'

  # If true any player who speaks in a channel in which he cannot be heard,

  # either by being along in the channel or out-of-range of another player in his chat channel,

  # that player will see a message saying they cannot be heard.

  alone_message: 'false'

  # This allows you to set your alone message.

  alone_message_string: No one in range can hear you or you are alone in this channel.

 

# If true players will see You have joined channel {channel} message on joining the server.

display_channel_join_message_on_joining_the_server: 'true'

 

# If true players that say !somewords will have their message sent to a global type channel with unlimited range (usually your general chat.)

allow_exclamation_point_to_shout: 'true'
 
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