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Çözüldü Towny Plugini Chat ayarı yardım

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MertMC

Demir Cevheri Gibiyim
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17 Ağustos 2017
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Towny plugini içerisindeki chat ayarlarıyla ilgili bir sorunum var.
Oyun içerisinde şu şekil gözüküyor:
1689036568686.png

ismin başındaki [g] [world] ve tekrar grup adını yazmasını nasıl engellerim ?

ChatConfig.yml içerisi:

Kod:
version:
  # This is the current version of Towny.  Please do not edit.
  version: '0.107'
  # This is for showing the changelog on updates.  Please do not edit.
  last_run_version: '0.107'
 
############################################################
# +------------------------------------------------------+ #
# |                    ChatConfig.yml                    | #
# +------------------------------------------------------+ #
############################################################
#
# The formats below will specify the changes made to the player chat when talking.
#
# {worldname} - Displays the world the player is currently in.
# {town} - Displays town name if a member of a town.
# {townformatted} - Displays town name (if a member of a town) using tag_format.town.
# {towntag} - Displays the formated town tag (if a member of a town) using modify_chat.tag_format.town.
# {towntagoverride} - Displays the formated town tag (if a member of a town and present) or falls back to the full name (using modify_chat.tag_format.town).
#
# {nation} - Displays nation name if a member of a nation.
# {nationformatted} - Displays nation name (if a member of a nation) using tag_format.town.
# {nationtag} - Displays the formated nation tag (if a member of a nation) using modify_chat.tag_format.nation.
# {nationtagoverride} - Displays the formated nation tag (if a member of a nation and present) or falls back to the full name (using modify_chat.tag_format.nation).
#
# {townytag} - Displays the formated town/nation tag as specified in modify_chat.tag_format.both.
# {townyformatted} - Displays the formated full town/nation names as specified in modify_chat.tag_format.both.
# {townytagoverride} - Displays the formated town/nation tag (if present) or falls back to the full names (using modify_chat.tag_format.both).
#
# {title} - Towny resident Title.
# {surname} - Towny resident Surname.
# {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels.
# {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.
# {townyprefix} - Towny resident title, or townynameprefix if no title exists.
# {townypostfix} - Towny resident surname, or townynamepostfix if no surname exists
#
# {townycolor} - Towny name colour for king/mayor/resident.
# {group} - Players group name pulled from your permissions plugin.
# {permuserprefix} - Permission user prefix.
# {permusersuffix} - Permission user suffix.
# {permgroupprefix} - Permission group prefix.
# {permgroupsuffix} - Permission group suffix.
# {permprefix} - Permission group and user prefix.
# {permsuffix} - Permission group and user suffix.
#
# {primaryresidentrank} - When a resident has a primary rank with a prefix this will display their prefix with a space added to the end.
#
# {playername} - Default player name.
# {modplayername} - Modified player name (use if Towny is over writing some other plugins changes).
# {msg} - The message sent.
#
# {channelTag} - Defined in the channels entry in Channels.yml.
# {msgcolour} - Defined in the channels entry in Channels.yml.
#
# Text colouring
# --------------
# Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
# Purple = &5, Gold = &6, LightGray = &7, Gray = &8
# DarkPurple = &9, LightGreen = &a, LightBlue = &b
# Rose = &c, LightPurple = &d, Yellow = &e, White = &f
#
# Text altering
# -------------
# Bold = &l, Italics = &o, Underlined = &n,
# Magic = &k, Strike = &m, Reset = &r
#
# Hex Chat Coloring
# -----------------
# Valid formats:
# #RRGGBB
# &#RRGGBB
# {#RRGGBB}
chatconfigcomments: ''
 
channel_formats:
  # This is the format which will be used for GLOBAL chat/channels.
  # This is also the format used when you have modify_chat.enable: true, but use other plugins to handle chat.
  global: '{town}{playername}&f:{msgcolour} {msg}'
  # TOWN channel types.
  town: '{town}{playername}&f:{msgcolour} {msg}'
  # NATION channel types.
  nation: '{town}{playername}&f:{msgcolour} {msg}'
  # ALLIANCE channel types.
  alliance: '{town}{playername}&f:{msgcolour} {msg}'
  # DEFAULT channel types.
  default: '{town}{playername}&f:{msgcolour} {msg}'
 
tag_formats:
  world: ''
  town: ''
  nation: ''
  # First %s is the nation tag, second is the town tag.
  # You may also use %t for the town tag and %n for the nation tag!
  both: ''
 
colour:
  king: '&6'
  mayor: '&b'
  resident: '&f'
  nomad: '&f'
 
modify_chat:
  # When true Towny will format all ChannelTypes,
  # When false Towny will only format TOWN, NATION, ALLIANCE, DEFAULT types.
  # When false Towny will not format GLOBAL types, leaving other chat plugins to do the work.
  enable: 'false'
  # If true the chat formats will be read from below to allow per world formatting.
  # These can then be altered individually.
  per_world: 'false'
  # If true any player who speaks in a channel in which he cannot be heard,
  # either by being along in the channel or out-of-range of another player in his chat channel,
  # that player will see a message saying they cannot be heard.
  alone_message: 'false'
  # This allows you to set your alone message.
  alone_message_string: No one in range can hear you or you are alone in this channel.
 
# If true players will see You have joined channel {channel} message on joining the server.
display_channel_join_message_on_joining_the_server: 'true'
 
# If true players that say !somewords will have their message sent to a global type channel with unlimited range (usually your general chat.)
allow_exclamation_point_to_shout: 'true'

Channels.yml içerisi:

Kod:
# This file contains all configuration data for channels
# The formating for them remains in the Towny Config and world files
# so they can still be used on a per world basis.

# In order to swap channels, you must use the desired channel's command
#          to enter the new chat and leave the old one.
# eg. /tc (would put you in town chat) and typing it again would not change
#          you channel. To get back to general chat, you can do /g.

# The channel type is either GLOBAL, TOWN, NATION or DEFAULT.
#  These specify what chat formating section they will use
#  and where the chat will go
# (town goes to all town residents, depending on the range setting)

# channeltag is applied if the chat format for that channel has the {channelTag}

# messagecolour sets the colour of the message when sent.

# range is a setting which allows greater control over each channel.
# this will set the maximum distance between players who can hear the message.
# range is in blocks (if set to a limit).
#
#     -1 = no limits
#      0 = same world only
#      any positive value = limited range in the same world.

# focusable is a setting which allows players to set their focused channel,
# ie: using the /tc command with no message. Channels are focusable by default,
# so there is no point to adding focusable: true. You make a channel un-focusable
# by adding focusable: false.

# Text colouring
# --------------
# Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
# Purple = &5, Gold = &6, LightGray = &7, Gray = &8
# DarkPurple = &9, LightGreen = &a, LightBlue = &b
# Rose = &c, LightPurple = &d, Yellow = &e, White = &f

# Sounds
# ------
# Each channel can have a sound by adding sound: SOUND_TO_USE
# Sounds can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html

Channels:
    general:
        commands: [g]
        type: GLOBAL
        channeltag: ''
        messagecolour: '&f'
        permission: 'towny.chat.general'
        default: true
        range: '-1'
        spam_time: '0.5'
        
    town:
        commands: [tc]
        type: TOWN
        channeltag: '&f[&3TC&f]'
        messagecolour: '&b'
        permission: 'towny.chat.town'
        range: '-1'
        spam_time: '0.5'
        
    nation:
        commands: [nc]
        type: NATION
        channeltag: '&f[&6NC&f]'
        messagecolour: '&e'
        permission: 'towny.chat.nation'
        range: '-1'
        spam_time: '0.5'

    alliance:
        commands: [ac]
        type: ALLIANCE
        channeltag: '&f[&2AC&f]'
        messagecolour: '&a'
        permission: 'towny.chat.alliance'
        range: '-1'
        spam_time: '0.5'

    admin:
        commands: [a,admin]
        type: DEFAULT
        channeltag: '&f[&4ADMIN&f]'
        messagecolour: '&c'
        permission: 'towny.chat.admin'
        range: '-1'
        
    mod:
        commands: [m,mod]
        type: DEFAULT
        channeltag: '&f[&9MOD&f]'
        messagecolour: '&5'
        permission: 'towny.chat.mod'
        range: '-1'
        
    local:
        commands: [l,lc]
        type: GLOBAL
        channeltag: '&f[local]'
        messagecolour: '&f'
        permission: 'towny.chat.local'
        range: '100'
 
Channels:
general:
commands: [g]
type: GLOBAL
channeltag: ''
messagecolour: '&f'
permission: 'towny.chat.general'
default: true
range: '-1'
spam_time: '0.5'

kısmını silin
 
Channels:
general:
commands: [g]
type: GLOBAL
channeltag: ''
messagecolour: '&f'
permission: 'towny.chat.general'
default: true
range: '-1'
spam_time: '0.5'

kısmını silin
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