on death:
victim is a player
attacker is a player
add 1 to {öldürme::%attacker%}
command /top10:
trigger:
set {_encokpuanlar::*} to sort {öldürme::*} from highest to lowest with format "@index: @value"
loop 10 times:
send "&b%loop-number%. &6%{_encokpuanlar::%loop-number%}%"
command /top10sil:
trigger:
if player have permission "top.sil":
delete {öldürme::*}
delete {_encokpuanlar::*}