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JuneX

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Katılım
12 Ekim 2019
Mesajlar
529
Elmaslar
126
Puan
4.775
Minecraft
JuneZX
Kod:
#
# Main
#
Main:
 
  # The speed in which a new stacks will be created.
  # It is advised to keep this number low.
  Stack Search Tick Speed: 5
 
  # Worlds that stacking doesn't happen in.
  Disabled Worlds:
  - World1
  - World2
  - World3


#
# Entities
#
Entities:
 
  # Should entities be stacked?
  Enabled: true
 
  # The text displayed above an entities head where {TYPE} refers to
  # The entities type and {AMT} is the amount currently stacked.
  Name Format: '&f{TYPE} &6{AMT}x'
 
  # The distance entities must be to each other in order to stack.
  Search Radius: 5
 
  # The max amount of entities in a single stack.
  Max Stack Size: 15
 
  # The minimum amount required before a stack can be formed.
  # Do not set this to lower than 2.
  Min Stack Amount: 5
 
  # Should holograms be displayed above stacked entities?
  Holograms Enabled: true
 
  # Only show nametags above an entities head when looking directly at them.
  Only Show Holograms On Look: false
 
  # Should custom drops be enabled?
  Custom Drops: true
 
  # Should killing a stack of entities kill the whole stack or
  # just one out of the stack?
  Kill Whole Stack On Death: false
 
  # When enabled, the plugin will hook into ClearLag and extend the
  # clear task to include stacked entities from this plugin. If this is enabled
  # the built in task will not run.
  Clear Lag: false
 
  # Events that will trigger an entire stack to be killed.
  # It should be noted that this is useless if the above setting is true.
  # Any of the following can be added to the list:
  # CONTACT, ENTITY_ATTACK, ENTITY_SWEEP_ATTACK, PROJECTILE
  # SUFFOCATION, FALL, FIRE, FIRE_TICK
  # MELTING, LAVA, DROWNING, BLOCK_EXPLOSION
  # ENTITY_EXPLOSION, VOID, LIGHTNING, SUICIDE
  # STARVATION, POISON, MAGIC, WITHER
  # FALLING_BLOCK, THORNS, DRAGON_BREATH, CUSTOM
  # FLY_INTO_WALL, HOT_FLOOR, CRAMMING, DRYOUT
  Instant Kill:
  - FALL
  - DROWNING
  - LAVA
  - VOID
 
  # Should no experience be dropped when an instant kill is performed?
  No Exp For Instant Kills: false
 
  # These are checks that are processed before an entity is stacked.
  # You can add and remove from the list at will.
  # The acceptable check options are:
  # SPAWN_REASON, NERFED, AGE, TICK_AGE, PHANTOM_SIZE
  # IS_TAMED, ANIMAL_OWNER, SKELETON_TYPE
  # ZOMBIE_BABY, SLIME_SIZE,  PIG_SADDLE, SHEEP_SHEERED
  # SHEEP_COLOR, WOLF_COLLAR_COLOR, OCELOT_TYPE, HORSE_COLOR
  # HORSE_STYLE, HORSE_CARRYING_CHEST, HORSE_HAS_ARMOR
  # HORSE_HAS_SADDLE, HORSE_JUMP, RABBIT_TYPE, VILLAGER_PROFESSION
  # LLAMA_COLOR, LLAMA_STRENGTH, PARROT_TYPE, PUFFERFISH_STATE
  # TROPICALFISH_PATTERN, TROPICALFISH_BODY_COLOR, TROPICALFISH_PATTERN_COLOR
  Stack Checks:
  - NERFED
  - AGE
  - IS_TAMED
  - ANIMAL_OWNER
  - SKELETON_TYPE
  - ZOMBIE_BABY
  - SLIME_SIZE
  - PIG_SADDLE
  - SHEEP_SHEERED
  - SHEEP_COLOR
  - WOLF_COLLAR_COLOR
  - OCELOT_TYPE
  - HORSE_COLOR
  - HORSE_STYLE
  - HORSE_CARRYING_CHEST
  - HORSE_HAS_ARMOR
  - HORSE_HAS_SADDLE
  - HORSE_JUMP
  - RABBIT_TYPE
  - VILLAGER_PROFESSION
  - LLAMA_COLOR
  - LLAMA_STRENGTH
  - PARROT_TYPE
  - PUFFERFISH_STATE
  - TROPICALFISH_PATTERN
  - TROPICALFISH_BODY_COLOR
  - TROPICALFISH_PATTERN_COLOR
  - PHANTOM_SIZE
  - CAT_TYPE
 
  # These are checks that when achieved will break separate a single entity
  # from a stack.
  Split Checks:
  - NAME_TAG
  - MUSHROOM_SHEAR
  - SHEEP_SHEAR
  - SHEEP_DYE
  - ENTITY_BREED
 
  # Should fire ticks persist to the next entity when an entity dies?
  Keep Fire: true
 
  # Should potion effects persist to the next entity when an entity dies?
  Keep Potion Effects: true
 
  # Should the lowest health be carried over when stacked?
  # This should not be used in collaboration with 'Stack Entity Health'.
  # If it is used this setting will be overrode.
  Carry Over Lowest Health: false
 
  # Should entities only be stacked if they originate from a spawner?
  # It should be noted that the identifier that tells the plugin
  # if the entity originated from a spawner or not is wiped on
  # server restart.
  Only Stack From Spawners: false
 
  # With this enabled any metadata assigned from supported plugins such
  # as EpicSpawners and mcMMO will be preserved when the entity is killed.
  Carry Over Metadata On Death: true
 
  # Should entities only be stacked if they are touching the ground
  # or swimming? This does not effect flying entities.
  Only Stack On Surface: true
 
  # Should entity health be stacked? When enabled Entity stacks will
  # remember the health of all entities inside of the stack. This
  # works the best with 'Only Stack On Surface enabled' as entities
  # falling out of grinders may stack before hitting the ground.
  Stack Entity Health: true
 
  # Should entities that fly only stack with entities that are lower on the
  # Y axis. This is important for grinders so that flying entities don't continuously
  # stack upwards to a higher up entity.
  Only Stack Flying Down: true


#
# Stacked Item Settings.
#
Items:
 
  # Should items be stacked?
  Enabled: true
 
  # Should holograms be displayed above stacked items?
  Holograms Enabled: true
 
  # Should holograms be displayed above items when there is only a single
  # item in the stack?
  Show Hologram For Single: true
 
  # The max stack size for items.
  # Currently this can only be set to a max of 120.
  Max Stack Size: 512
 
  # The text displayed above a dropped item.
  Name Format: '&f{TYPE} &r[&6{AMT}x]'
 
  # Should color codes in dropped item names be removed?
  # This is added only because it looks smoother in game. This is only visual and
  # doesn't actually effect the item.
  Name Format Reset: true
 
  # When enabled stack sizes for a stack with a single item will
  # not display the stack size. The stack size will be added
  # for stacks containing two or more items.
  Show Stack Size For Single: false


#
# Stacked Spawner Settings.
#
Spawners:
 
  # Should spawners be stacked?
  Enabled: false
 
  # Should holograms be displayed above stacked spawners?
  Holograms Enabled: false
 
  # What should the max a spawner can stack to be?
  Max Stack Size: 100
 
  # Toggle ability to receive a stacked spawner when breaking a spawner while sneaking.
  Sneak To Receive A Stacked Spawner: true
 
  # Should spawners not break when blown up?
  Prevent Spawners From Exploding: false
 
  # Chance of a TNT explosion dropping a spawner.
  Chance On TNT Explosion: 100%
 
  # Chance of a creeper explosion dropping a spawner.
  Chance On Creeper Explosion: 100%
 
  # The text displayed above a stacked spawner where {TYPE} refers to
  # The entities type and {AMT} is the amount currently stacked.
  Name Format: '&f{TYPE} Spawner &6{AMT}x'


#
# Settings regarding the Database.
#
Database:
 
  # Should MySQL be used for data storage?
  Activate Mysql Support: false
 
  # MySQL IP
  IP: 127.0.0.1
 
  # MySQL Port
  Port: 3306
 
  # The database you are inserting data into.
  Database Name: UltimateStacker
 
  # The prefix for tables inserted into the database.
  Prefix: US-
 
  # MySQL Username
  Username: PUT_USERNAME_HERE
 
  # MySQL Password
  Password: PUT_PASSWORD_HERE


#
# System related settings.
#
System:
 
  # The enabled language file.
  # More language files (if available) can be found in the plugins data folder.
  Language Mode: en_US
mobstack hariç diğer stackleri nasıl kaldırırım ayrdım ederseniz tşk
 
# Stacked Item Settings.
#
Items:

# Should items be stacked?
Enabled: true > false yap


# Stacked Spawner Settings.
#
Spawners:

# Should spawners be stacked?
Enabled: false > zaten false

sorun çözüldüyse yaz
 
# Stacked Item Settings.
#
Items:

# Should items be stacked?
Enabled: true > false yap


# Stacked Spawner Settings.
#
Spawners:

# Should spawners be stacked?
Enabled: false > zaten false

sorun çözüldüyse yaz
denicem
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TAMAMDA BEN KÖYLÜ VS. STACKLANSIN İSTEMİYOM SADECE YARATIKLARDA OLSA HELP
 
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