Stacking:
limit:
# Is stacking limit enabled.
enabled: false
# Maximum entity stack size.
maximum: 64
timer:
# Is stacking timer enabled.
# Stacking timer will loop through all
# entities in the world and stack them
# together, if possible.
enabled: true
# Time between each time loop in ticks.
# Default is 300 ticks or 15 seconds.
time: 300
# Entity stacking radius.
radius: 16
name:
# Does entities have stack name.
# Stack name contains entity name and stack size.
enabled: true
# Is stack name always visible.
# If false, entity name will only be visible when
# a player is looking at it.
visible: true
# Entity stacking type.
# ALL - stack all entities
# SPAWNER - stack only spawner entities
# NATURAL - stack all entities excluding spawner spawned
stacking-type: ALL
# Entities that will not be stacked.
ignored-entities:
- ENDER_DRAGON
- ARMOR_STAND
- WITHER
- VILLAGER
# Worlds in which entities will not be stacked.
ignored-worlds: []
# Instant entity death causes.
# If an entity dies by any of the specified death
# cause then the whole entity stack dies and
# the drops will be multiplied by stack size.
# Death causes:
# KILL - when an entity is killed by a player
# EXPLODE - when an entity explodes
# FALL - when an entity dies from fall damage
# FIRE - when an entity burns to death
# LAVA - when an entity is killed by lava
# MAGMA - when an entity is killed by a magma block
death-causes: []
filters:
# Are baby and adult entities stacked separately.
baby: true
# Are tamed entities stacked separately.
tamed: true
# Are leashed entities stacked separately.
leashed: true
# Are named entities stacked separately.
named: true
# Are every size slimes stacked separately.
slime-size: true
# Are every color sheeps stacked separately.
sheep-color: true
# Are charged creepers stacked separately.
creeper-charged: true
damage-multiplier:
# Is damage multiplied for stacked entities.
# When an entity attacks a player the damage
# will be increased, if true.
enabled: true
# Damage increase for each stacked entity.
# If increase is 0.1 and entity stack size
# is 15 then damage will be increased by
# 0.1 × 15 = 1.5 [150%].
increase: 0.1
# Are items multiplied depending on stack size.
# E.g. chickens laying eggs, shearing sheep.
multiply-items: true
transfer:
# Are effects passed on to the new entity when killed.
effects: true
# Are fire ticks passed on to the new entity when killed.
fire: true
# Version of this configuration file, should not be changed.
Configuration-version: 1