on damage:
if y-coordinate of victim is below 0:
cancel event
teleport victim to {spawn}
stop
on join:
teleport the player to {spawn}
on death of player:
teleport the victim to {spawn}
on first join:
teleport the player to {spawn}
on respawn:
teleport the player to {spawn}
command /spawnyap:
permission: op
permission message: &cBunu yapmak için yetkiniz yok.
trigger:
set {spawn} to location of the player
send "&aBaşlangıç bölgesi ayarlandı." to player
command /spawnsil:
permission: op
permission message: &cBunu yapmak için yetkiniz yok.
trigger:
delete {spawn}
send "&cBaşlangıç bölgesi silindi."