command /spawn [<text>]:
trigger:
if arg-1 is "bir":
set {spawn::bir} to player's location
else if arg-1 is "iki":
set {spawn::iki} to player's location
on join:
if {giris::%player%} isn't set:
set {giris::%player%} to 0
add 1 to {giris::%player%}
if {giris::%player%} is less than 2:
teleport player to {spawn::bir}
else if {giris::%player%} is greater than or equal to 2:
teleport player to {spawn::iki}