command /sp:
trigger:
give Sponge named "&7Sponge spawner" to player
on place:
if name of player's tool is "&7Sponge spawner":
set {Sponge::Block::SP::%location of event-block%} to location of event-block
send "Sponge spawner iş başında." to player
on break:
if {Sponge::Block::SP::%location of event-block%} is set:
cancel event
set block at event-block to air
drop Sponge named "&7Random Spawner" at event-block
delete {Sponge::Block::SP::%location of event-block%}
send "Sponge spawner işi durdu." to player
every 30 seconds:
loop {Sponge::Block::SP::*}:
drop 1 Sponge at loop-value