Yazar ve Destek Ekibi Alımları Aktif!
Merhaba Ziyaretçi!, Forumumuzun yazar ve destek ekibine katılmak ister misiniz? Yetkili market, yetkili sistemi ve başvuru formu gibi birçok bilgiye ulaşmak için buraya tıklayın.
Çok eski bir web tarayıcısı kullanıyorsunuz. Bu veya diğer siteleri görüntülemekte sorunlar yaşayabilirsiniz.. Tarayıcınızı güncellemeli veya alternatif bir tarayıcı kullanmalısınız.
on block damage:
if event-block is spawner:
if tool of player is any pickaxe of silk touch
set {_%event-block's location}
wait 15 seconds
set targeted block to {_var}
if {_var} is {_%event-block's location}:
set event-block to air
drop 1 spawner at event-location
else:
send "&cHata &8» &bKazmanda ipeksi dokunuş yok!"
Kod:
on break:
if gamemode of the player is not creative:
if id of block below event-block is id of event-block:
set {_block} to block below event-block
else if id of block east event-block is id of event-block:
set {_block} to block east event-block
else if id of block west event-block is id of event-block:
set {_block} to block west event-block
else if id of block north event-block is id of event-block:
set {_block} to block north event-block
else if id of block south event-block is id of event-block:
set {_block} to block south event-block
else:
set {_block} to event-block
wait a tick
if block below {_block} is an hopper:
wait a tick
else if hopper minecarts in radius 1 of block below {_block} is set:
wait a tick
loop dropped items and experience orbs in radius 0.6 of {_block}:
if loop-entity exists:
if loop-entity is an experience orb:
the player.giveExp(loop-entity.getExperience());
else if loop-entity is a dropped item:
set {_item} to loop-entity.getItemStack()
if the player has space for {_item}:
give {_item} to the player
else:
drop {_item} at the player
delete the loop-entity