Yazar ve Destek Ekibi Alımları Aktif!
Merhaba Ziyaretçi!, Forumumuzun yazar ve destek ekibine katılmak ister misiniz? Yetkili market, yetkili sistemi ve başvuru formu gibi birçok bilgiye ulaşmak için buraya tıklayın.
Çok eski bir web tarayıcısı kullanıyorsunuz. Bu veya diğer siteleri görüntülemekte sorunlar yaşayabilirsiniz.. Tarayıcınızı güncellemeli veya alternatif bir tarayıcı kullanmalısınız.
Merhaba forum üyeleri. Bu Skripti komutunu uzun zamandır araştırıyorum ancak bir türlü bulamadım. Bende sizlere sormaya karar verdim. Öncelikle ne yapmak istediğimi anlatıyım sonrada ne istediğimi söyleyeyim. Öncelikle amacım güzel bir büyü basma sistemi yapmaktı. Ancak takıldığım bir nokta var. Takıldığım nokta ise şu "/büyübas" yazınca bir menü açılıyor "open chest" şeklinde. Benim buraya koyduğum 5.slottaki eşyayı tanımasını istiyorum. Yani şu şekilde açılan yerin 5.slotuna bir elmas kılıç veya zırh koyucam ve bunu tanıyacak. Örnek olarak elmas kılıcı koyucam sonra karşıma bir büyü menüsü çıkacak buradan büyü seçicem. Sonra kılıcın büyülü hali gelecek. Sizden istediğim tek şey slot tanıma komutudur. Diğerleri zaten basit işler. Şimdiden teşekkürler.
options:
p: &e[ &fBuyuMasasi &e] &4&l→ &c
command /buyumasasi:
trigger:
if player is holding sword:
open chest with 6 row named "&4&lHangisini Istersen" to player
wait 1 tick
format slot 0 of player with iron sword named "Sharpness Upgrades" to close then run ""
format slot 9 of player with book named "&f&lSharpness I" with lore "&e10 Level Lazim" to close then run [execute console command "sharpness1 %player%"]
format slot 18 of player with book named "&f&lSharpness II" with lore "&e20 Level Lazim" to close then run [execute console command "sharpness2 %player%"]
format slot 27 of player with book named "&f&lSharpness III" with lore "&e25 Level Lazim" to close then run [execute console command "sharpness3 %player%"]
format slot 36 of player with book named "&f&lSharpness IV" with lore "&e30 Level Lazim" to close then run [execute console command "sharpness4 %player%"]
format slot 45 of player with book named "&f&lSharpness V" with lore "&e35 Level Lazim" to close then run [execute console command "sharpness5 %player%"]
format slot 2 of player with iron sword named "Smite Upgrades" to close then run ""
format slot 11 of player with book named "&f&lSmite I" with lore "&e10 Level Lazim" to close then run [execute console command "smite1 %player%"]
format slot 20 of player with book named "&f&lSmite II" with lore "&e20 Level Lazim" to close then run [execute console command "smite2 %player%"]
format slot 29 of player with book named "&f&lSmite III" with lore "&e25 Level Lazim" to close then run [execute console command "smite3 %player%"]
format slot 38 of player with book named "&f&lSmite IV" with lore "&e30 Level Lazim" to close then run [execute console command "smite4 %player%"]
format slot 47 of player with book named "&f&lSmite V" with lore "&e35 Level Lazim" to close then run [execute console command "smite5 %player%"]
format slot 4 of player with iron sword named "Knockback Upgrades" to close then run ""
format slot 13 of player with book named "&f&lKnockback I" with lore "&e10 Level Lazim" to close then run [execute console command "knock1 %player%"]
format slot 22 of player with book named "&f&lKnockback II" with lore "&e20 Level Lazim" to close then run [execute console command "knock2 %player%"]
format slot 6 of player with iron sword named "Fire Aspect Upgrades" to close then run ""
format slot 15 of player with book named "&f&lFire Aspect I" with lore "&e10 Level Lazim" to close then run [execute console command "fire1 %player%"]
format slot 24 of player with book named "&f&lFire Aspect II" with lore "&e20 Level Lazim" to close then run [execute console command "fire2 %player%"]
format slot 8 of player with iron sword named "Looting Upgrades" to close then run ""
format slot 17 of player with book named "&f&lLooting I" with lore "&e10 Level Lazim" to close then run [execute console command "loot1 %player%"]
format slot 26 of player with book named "&f&lLooting II" with lore "&e20 Level Lazim" to close then run [execute console command "loot2 %player%"]
format slot 35 of player with book named "&f&lLooting III" with lore "&e25 Level Lazim" to close then run [execute console command "loot3 %player%"]
if player is holding pickaxe or shovel or axe:
open chest with 6 row named "&4&lHangisini Istersen" to player
wait 1 tick
format slot 2 of player with diamond pickaxe named "Efficiency Upgrades" to close then run ""
format slot 11 of player with book named "&f&lEfficiency I" with lore "&e10 Level Lazim" to close then run [execute console command "efficiency1 %player%"]
format slot 20 of player with book named "&f&lEfficiency II" with lore "&e20 Level Lazim" to close then run [execute console command "efficiency2 %player%"]
format slot 29 of player with book named "&f&lEfficiency III" with lore "&e25 Level Lazim" to close then run [execute console command "efficiency3 %player%"]
format slot 38 of player with book named "&f&lEfficiency IV" with lore "&e30 Level Lazim" to close then run [execute console command "efficiency4 %player%"]
format slot 47 of player with book named "&f&lEfficiency V" with lore "&e35 Level Lazim" to close then run [execute console command "efficiency5 %player%"]
format slot 4 of player with diamond shovel named "Unbreaking Upgrades" to close then run ""
format slot 13 of player with book named "&f&lUnbreaking I" with lore "&e10 Level Lazim" to close then run [execute console command "unb1 %player%"]
format slot 22 of player with book named "&f&lUnbreaking II" with lore "&e20 Level Lazim" to close then run [execute console command "unb2 %player%"]
format slot 31 of player with book named "&f&lUnbreaking III" with lore "&e25 Level Lazim" to close then run [execute console command "unb3 %player%"]
format slot 6 of player with diamond axe named "Fortune Upgrades" to close then run ""
format slot 15 of player with book named "&f&lFortune I" with lore "&e10 Level Lazim" to close then run [execute console command "fortune1 %player%"]
format slot 24 of player with book named "&f&lFortune II" with lore "&e20 Level Lazim" to close then run [execute console command "fortune2 %player%"]
format slot 33 of player with book named "&f&lFortune III" with lore "&e25 Level Lazim" to close then run [execute console command "fortune3 %player%"]
if player is holding bow:
open chest with 6 row named "&4&lHangisini Istersen" to player
wait 1 tick
format slot 0 of player with bow named "Power Upgrades" to close then run ""
format slot 9 of player with book named "&f&lPower I" with lore "&e10 Level Lazim" to close then run [execute console command "power1 %player%"]
format slot 18 of player with book named "&f&lPower II" with lore "&e20 Level Lazim" to close then run [execute console command "power2 %player%"]
format slot 27 of player with book named "&f&lPower III" with lore "&e25 Level Lazim" to close then run [execute console command "power3 %player%"]
format slot 36 of player with book named "&f&lPower IV" with lore "&e30 Level Lazim" to close then run [execute console command "power4 %player%"]
format slot 45 of player with book named "&f&lPower V" with lore "&e35 Level Lazim" to close then run [execute console command "power5 %player%"]
format slot 2 of player with bow named "Punch Upgrades" to close then run ""
format slot 11 of player with book named "&f&lPunch I" with lore "&e10 Level Lazim" to close then run [execute console command "punch1 %player%"]
format slot 20 of player with book named "&f&lPunch II" with lore "&e20 Level Lazim" to close then run [execute console command "punch2 %player%"]
format slot 4 of player with bow named "Flame Upgrades" to close then run ""
format slot 13 of player with book named "&f&lFlame I" with lore "&e10 Level Lazim" to close then run [execute console command "flame1 %player%"]
format slot 6 of player with bow named "Infinity Upgrades" to close then run ""
format slot 15 of player with book named "&f&lInfinity I" with lore "&e10 Level Lazim" to close then run [execute console command "infinity1 %player%"]
command /sharpness1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with sharpness 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /sharpness2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with sharpness 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /sharpness3 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 25:
send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with sharpness 3
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /sharpness4 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 30:
send "{@p} Malesef bu buyuyu kullanamasinz > 30 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 30
enchant the player-argument's tool with sharpness 4
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /sharpness5 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 35:
send "{@p} Malesef bu buyuyu kullanamasinz > 35 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 35
enchant the player-argument's tool with sharpness 5
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /smite1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with smite 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /smite2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with smite 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /smite3 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 25:
send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with smite 3
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /smite4 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 30:
send "{@p} Malesef bu buyuyu kullanamasinz > 30 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 30
enchant the player-argument's tool with smite 4
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /smite5 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 35:
send "{@p} Malesef bu buyuyu kullanamasinz > 35 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 35
enchant the player-argument's tool with smite 5
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /knock1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with knockback 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /knock2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with knockback 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /fire1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with fire aspect 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /fire2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with fire aspect 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /loot1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with looting 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /loot2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with looting 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /loot3 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 25:
send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with looting 3
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /efficiency1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with efficiency 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /efficiency2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with efficiency 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /efficiency3 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 25:
send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with efficiency 3
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /efficiency4 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 30:
send "{@p} Malesef bu buyuyu kullanamasinz > 30 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 30
enchant the player-argument's tool with efficiency 4
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /efficiency5 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 35:
send "{@p} Malesef bu buyuyu kullanamasinz > 35 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 35
enchant the player-argument's tool with efficiency 5
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /unb1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with unbreaking 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /unb2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with unbreaking 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /unb3 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 25:
send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with unbreaking 3
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /fortune1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with fortune 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /fortune2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with fortune 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /fortune3 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 25:
send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with fortune 3
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /power1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with power 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /power2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with power 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /power3 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 25:
send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with power 3
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /power4 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 30:
send "{@p} Malesef bu buyuyu kullanamasinz > 30 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 30
enchant the player-argument's tool with power 4
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /power5 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 35:
send "{@p} Malesef bu buyuyu kullanamasinz > 35 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 35
enchant the player-argument's tool with power 5
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /punch1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with punch 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /punch2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with punch 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /flame1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with flame 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /infinity1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with Infinity 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
options:
p: &e[ &fBuyuMasasi &e] &4&l→ &c
command /buyumasasi:
trigger:
if player is holding sword:
open chest with 6 row named "&4&lHangisini Istersen" to player
wait 1 tick
format slot 0 of player with iron sword named "Sharpness Upgrades" to close then run ""
format slot 9 of player with book named "&f&lSharpness I" with lore "&e10 Level Lazim" to close then run [execute console command "sharpness1 %player%"]
format slot 18 of player with book named "&f&lSharpness II" with lore "&e20 Level Lazim" to close then run [execute console command "sharpness2 %player%"]
format slot 27 of player with book named "&f&lSharpness III" with lore "&e25 Level Lazim" to close then run [execute console command "sharpness3 %player%"]
format slot 36 of player with book named "&f&lSharpness IV" with lore "&e30 Level Lazim" to close then run [execute console command "sharpness4 %player%"]
format slot 45 of player with book named "&f&lSharpness V" with lore "&e35 Level Lazim" to close then run [execute console command "sharpness5 %player%"]
format slot 2 of player with iron sword named "Smite Upgrades" to close then run ""
format slot 11 of player with book named "&f&lSmite I" with lore "&e10 Level Lazim" to close then run [execute console command "smite1 %player%"]
format slot 20 of player with book named "&f&lSmite II" with lore "&e20 Level Lazim" to close then run [execute console command "smite2 %player%"]
format slot 29 of player with book named "&f&lSmite III" with lore "&e25 Level Lazim" to close then run [execute console command "smite3 %player%"]
format slot 38 of player with book named "&f&lSmite IV" with lore "&e30 Level Lazim" to close then run [execute console command "smite4 %player%"]
format slot 47 of player with book named "&f&lSmite V" with lore "&e35 Level Lazim" to close then run [execute console command "smite5 %player%"]
format slot 4 of player with iron sword named "Knockback Upgrades" to close then run ""
format slot 13 of player with book named "&f&lKnockback I" with lore "&e10 Level Lazim" to close then run [execute console command "knock1 %player%"]
format slot 22 of player with book named "&f&lKnockback II" with lore "&e20 Level Lazim" to close then run [execute console command "knock2 %player%"]
format slot 6 of player with iron sword named "Fire Aspect Upgrades" to close then run ""
format slot 15 of player with book named "&f&lFire Aspect I" with lore "&e10 Level Lazim" to close then run [execute console command "fire1 %player%"]
format slot 24 of player with book named "&f&lFire Aspect II" with lore "&e20 Level Lazim" to close then run [execute console command "fire2 %player%"]
format slot 8 of player with iron sword named "Looting Upgrades" to close then run ""
format slot 17 of player with book named "&f&lLooting I" with lore "&e10 Level Lazim" to close then run [execute console command "loot1 %player%"]
format slot 26 of player with book named "&f&lLooting II" with lore "&e20 Level Lazim" to close then run [execute console command "loot2 %player%"]
format slot 35 of player with book named "&f&lLooting III" with lore "&e25 Level Lazim" to close then run [execute console command "loot3 %player%"]
if player is holding pickaxe or shovel or axe:
open chest with 6 row named "&4&lHangisini Istersen" to player
wait 1 tick
format slot 2 of player with diamond pickaxe named "Efficiency Upgrades" to close then run ""
format slot 11 of player with book named "&f&lEfficiency I" with lore "&e10 Level Lazim" to close then run [execute console command "efficiency1 %player%"]
format slot 20 of player with book named "&f&lEfficiency II" with lore "&e20 Level Lazim" to close then run [execute console command "efficiency2 %player%"]
format slot 29 of player with book named "&f&lEfficiency III" with lore "&e25 Level Lazim" to close then run [execute console command "efficiency3 %player%"]
format slot 38 of player with book named "&f&lEfficiency IV" with lore "&e30 Level Lazim" to close then run [execute console command "efficiency4 %player%"]
format slot 47 of player with book named "&f&lEfficiency V" with lore "&e35 Level Lazim" to close then run [execute console command "efficiency5 %player%"]
format slot 4 of player with diamond shovel named "Unbreaking Upgrades" to close then run ""
format slot 13 of player with book named "&f&lUnbreaking I" with lore "&e10 Level Lazim" to close then run [execute console command "unb1 %player%"]
format slot 22 of player with book named "&f&lUnbreaking II" with lore "&e20 Level Lazim" to close then run [execute console command "unb2 %player%"]
format slot 31 of player with book named "&f&lUnbreaking III" with lore "&e25 Level Lazim" to close then run [execute console command "unb3 %player%"]
format slot 6 of player with diamond axe named "Fortune Upgrades" to close then run ""
format slot 15 of player with book named "&f&lFortune I" with lore "&e10 Level Lazim" to close then run [execute console command "fortune1 %player%"]
format slot 24 of player with book named "&f&lFortune II" with lore "&e20 Level Lazim" to close then run [execute console command "fortune2 %player%"]
format slot 33 of player with book named "&f&lFortune III" with lore "&e25 Level Lazim" to close then run [execute console command "fortune3 %player%"]
if player is holding bow:
open chest with 6 row named "&4&lHangisini Istersen" to player
wait 1 tick
format slot 0 of player with bow named "Power Upgrades" to close then run ""
format slot 9 of player with book named "&f&lPower I" with lore "&e10 Level Lazim" to close then run [execute console command "power1 %player%"]
format slot 18 of player with book named "&f&lPower II" with lore "&e20 Level Lazim" to close then run [execute console command "power2 %player%"]
format slot 27 of player with book named "&f&lPower III" with lore "&e25 Level Lazim" to close then run [execute console command "power3 %player%"]
format slot 36 of player with book named "&f&lPower IV" with lore "&e30 Level Lazim" to close then run [execute console command "power4 %player%"]
format slot 45 of player with book named "&f&lPower V" with lore "&e35 Level Lazim" to close then run [execute console command "power5 %player%"]
format slot 2 of player with bow named "Punch Upgrades" to close then run ""
format slot 11 of player with book named "&f&lPunch I" with lore "&e10 Level Lazim" to close then run [execute console command "punch1 %player%"]
format slot 20 of player with book named "&f&lPunch II" with lore "&e20 Level Lazim" to close then run [execute console command "punch2 %player%"]
format slot 4 of player with bow named "Flame Upgrades" to close then run ""
format slot 13 of player with book named "&f&lFlame I" with lore "&e10 Level Lazim" to close then run [execute console command "flame1 %player%"]
format slot 6 of player with bow named "Infinity Upgrades" to close then run ""
format slot 15 of player with book named "&f&lInfinity I" with lore "&e10 Level Lazim" to close then run [execute console command "infinity1 %player%"]
command /sharpness1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with sharpness 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /sharpness2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with sharpness 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /sharpness3 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 25:
send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with sharpness 3
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /sharpness4 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 30:
send "{@p} Malesef bu buyuyu kullanamasinz > 30 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 30
enchant the player-argument's tool with sharpness 4
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /sharpness5 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 35:
send "{@p} Malesef bu buyuyu kullanamasinz > 35 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 35
enchant the player-argument's tool with sharpness 5
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /smite1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with smite 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /smite2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with smite 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /smite3 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 25:
send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with smite 3
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /smite4 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 30:
send "{@p} Malesef bu buyuyu kullanamasinz > 30 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 30
enchant the player-argument's tool with smite 4
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /smite5 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 35:
send "{@p} Malesef bu buyuyu kullanamasinz > 35 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 35
enchant the player-argument's tool with smite 5
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /knock1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with knockback 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /knock2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with knockback 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /fire1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with fire aspect 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /fire2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with fire aspect 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /loot1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with looting 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /loot2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with looting 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /loot3 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 25:
send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with looting 3
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /efficiency1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with efficiency 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /efficiency2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with efficiency 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /efficiency3 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 25:
send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with efficiency 3
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /efficiency4 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 30:
send "{@p} Malesef bu buyuyu kullanamasinz > 30 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 30
enchant the player-argument's tool with efficiency 4
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /efficiency5 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 35:
send "{@p} Malesef bu buyuyu kullanamasinz > 35 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 35
enchant the player-argument's tool with efficiency 5
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /unb1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with unbreaking 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /unb2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with unbreaking 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /unb3 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 25:
send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with unbreaking 3
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /fortune1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with fortune 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /fortune2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with fortune 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /fortune3 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 25:
send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with fortune 3
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /power1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with power 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /power2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with power 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /power3 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 25:
send "{@p} Malesef bu buyuyu kullanamasinz > 25 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 25
enchant the player-argument's tool with power 3
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /power4 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 30:
send "{@p} Malesef bu buyuyu kullanamasinz > 30 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 30
enchant the player-argument's tool with power 4
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /power5 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 35:
send "{@p} Malesef bu buyuyu kullanamasinz > 35 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 35
enchant the player-argument's tool with power 5
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /punch1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with punch 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /punch2 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 20:
send "{@p} Malesef bu buyuyu kullanamasinz > 20 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 20
enchant the player-argument's tool with punch 2
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /flame1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with flame 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
command /infinity1 [<player>]:
executable by: console
trigger:
if player-argument's level is less than 10:
send "{@p} Malesef bu buyuyu kullanamasinz > 10 Level Olmalisin !" to player-argument
else:
reduce the player-argument's level by 10
enchant the player-argument's tool with Infinity 1
send "{@p} Basarili Bir Sekilde Buyu Basildi !"
Aradağım şey bu değil. Ben slota bıraktıktan seçmek istiyorum. Yani demek istediğim eşyayı tanıcak. Adı "&6BLABLA" şeklindede olabilir. Ek olarak bu eldeki eşya için.