Skywars SKRIPTI +SUNUCUYU HOPLATMAK ISTEYENLERE ÖZEL

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HoplaZıplaBro

Birisi mi Spawnlandı?
Katılım
3 Mart 2019
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Yaş
125
Minecraft
31221

Discord:

3123123

Merhabalar bu günleri sunucuyu hoplatmak isteyenlere özel skript paylaşacağım HOPLA HOPLA BROO
2959 bro BANA AIT DEĞİL BRO
Kod:
options:
    prefix: %{sw+.config::prefix}%
    coins_by_kill: 4
    coins_by_win: 25
    JoinItem: diamond sword
    JoinItemName: &aLet's play a Game! &7(Right-Click)
    AbilitiesItem: book
    AbilitiesItemName: &eSkyWars Abilities! &7(Right-Click)
    StatsItem: paper
    StatsItemName: &cSkyWars Stats! &7(Right-Click)
    KitsItem: book
    KitsItemName: %{sw+.config::kits_item_name}%
    KitsVIPItem: enchanted book
    KitsVIPItemName: %{sw+.config::vipkits_item_name}%
    LeaveItem: redstone
    LeaveItemName: %{sw+.config::leave_item_name}%
    
on join:
    clear {skywars::pos::%uuid of player%::1}
    clear {skywars::pos::%uuid of player%::2}
    set {sw::%player%::lobby} to false
    set {sw::%player%::ingame} to false
    set {spectator::%player%} to false
    clear {joinquit::%player%}
    remove player from {sw.players.%{sw.%player%.arena}%::*}
    if {sw::kills::%player%} is not set:
        set {sw::kills::%player%} to 0
    if {sw::deaths::%player%} is not set:
        set {sw::deaths::%player%} to 0
    if {sw::playedgames::%player%} is not set:
        set {sw::playedgames::%player%} to 0
    if {sw::wins::%player%} is not set:
        set {sw::wins::%player%} to 0
    if {sw.coins::%player%} is not set:
        set {sw.coins::%player%} to 0
        
on quit:
    remove player from {sw.players.%{sw.%player%.arena}%::*}
        
on join:
    if {SkyWars+.player.%uuid of player%.swords.level} is not set:
        set {SkyWars+.player.%uuid of player%.swords.level} to 0
    if {SkyWars+.player.%uuid of player%.vampire.level} is not set:
        set {SkyWars+.player.%uuid of player%.vampire.level} to 0
    if {SkyWars+.player.%uuid of player%.protection.level} is not set:
        set {SkyWars+.player.%uuid of player%.protection.level} to 0
    if {SkyWars+.player.%uuid of player%.triple.level} is not set:
        set {SkyWars+.player.%uuid of player%.triple.level} to 0
    if {SkyWars+.player.%uuid of player%.mining.level} is not set:
        set {SkyWars+.player.%uuid of player%.mining.level} to 0
    if {SkyWars+.player.%uuid of player%.adrenaline.level} is not set:
        set {SkyWars+.player.%uuid of player%.adrenaline.level} to 0
    
on join:
    wait 1 tick
    clear player's inventory
    set slot 0 of player's inventory to {@JoinItem} named "{@JoinItemName}"
    set slot 1 of player's inventory to {@AbilitiesItem} named "{@AbilitiesItemName}"
    set slot 8 of player's inventory to {@StatsItem} named "{@StatsItemName}"
    
on load:
    send "&6" to console
    send "&9&l---------------------------" to console
    send "&c&lSkyWars&6&l+&7:" to console
    send "&a&lPlugin SkyWars &bcreated by SrFox3999" to console
    send "&9&l---------------------------" to console
    send "&6" to console
    
on load:
    if folder "plugins/SkyWars+" doesn't exists:
        create folder "plugins/SkyWars+"
    if file "plugins/SkyWars+/config.yml" doesn't exists:
        create file "plugins/SkyWars+/config.yml"
        wf " " to "plugins/SkyWars+/config.yml"
        wf "  ## SkyWars+ - Config (Lobby Included) ##" to "plugins/SkyWars+/config.yml"
        wf " " to "plugins/SkyWars+/config.yml"
        wf "prefix: '&a&lSKYWARS &9&l>'" to "plugins/SkyWars+/config.yml"
        wf "bedrock-teleporter-ingame: true" to "plugins/Chat+/config.yml"
        wf "join_matches_lobby_item_name: '&aLet's play a Game! &7(Right-Click)'" to "plugins/SkyWars+/config.yml"
        wf "abilities_lobby_item_name: '&eSkyWars Abilities! &7(Right-Click)'" to "plugins/SkyWars+/config.yml"
        wf "stats_lobby_item_name: &cSkyWars Stats! &7(Right-Click)" to "plugins/SkyWars+/config.yml"
        wf " " to "plugins/SkyWars+/config.yml"
        wf "  ## SkyWars+ - InGame Config ##" to "plugins/SkyWars+/config.yml"
        wf " " to "plugins/SkyWars+/config.yml"
        wf "kits_item_name: '&6&lKits'" to "plugins/SkyWars+/config.yml"
        wf "vipkits_item_name: '&5&lVIP &6&lKits'" to "plugins/SkyWars+/config.yml"
        wf "leave_item_name: '&4&lLeave'" to "plugins/SkyWars+/config.yml"
        set {sw+.config::prefix} to coloured value "prefix" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::coins_by_kill} to coloured value "coins_by_kill" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::coins_by_win} to coloured value "coins_by_win" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::coins_by_win} to coloured value "coins_by_win" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::kits_item_name} to coloured value "kits_item_name" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::vipkits_item_name} to coloured value "vipkits_item_name" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::leave_item_name} to coloured value "leave_item_name" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::jmlin} to coloured value "join_matches_lobby_item_name" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::alin} to coloured value "abilities_lobby_item_name" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::slin} to coloured value "stats_lobby_item_name" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::btp} to coloured value "bedrock-teleporter-ingame" get of "plugins/Chat+/config.yml"
        
on load:
    if file "plugins/SkyWars+/chestitems.yml" doesn't exists:
        create file "plugins/SkyWars+/chestitems.yml"
        wf "##Middle chests is trapped chest item!" to "plugins/SkyWars+/chestitems.yml"
        set "tier1.5 5" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier1.2 cobweb" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier1.1 arrow" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier1.1 apple" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier2.3 snowball" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier2.1 bow" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier2.1 steak" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier2.1 stone axe" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier3.1 iron ingot" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier3.3 arrow" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier3.1 bow" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier3.1 lava bucket" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier4.1 golden apple" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier4.1 iron axe" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier4.2 diamond" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier4.1 diamond sword" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        
        
command /skywars [<text>] [<text>] [<text>] [<number>]:
    aliases: /sw, /osw, /SkyWars+
    trigger:
        if arg 1 is "create":
            if player has permission "SkyWars+.admin":
                if arg 2 is set:
                    if {sw.arena::%arg 2%} is not set:
                        if {skywars::pos::%uuid of player%::1} is set:
                            if {skywars::pos::%uuid of player%::2} is set:
                                set {skywars::arena::%arg 2%::pos1} to {skywars::pos::%uuid of player%::1}
                                set {skywars::arena::%arg 2%::pos2} to {skywars::pos::%uuid of player%::2}
                                set {sw.arena::%arg 2%} to true
                                set {start.arena::%arg 2%} to true
                                set {skywars::arena::%arg 2%} to 0
                                add arg 2 to {skywars::liste::*}
                                set {maxarena::%arg 2%} to 2
                                set {min.arena::%arg 2%} to 2
                                send "{@prefix}&7 Arena created:&6 %arg 2%" #
                                clear {pos.%uuid of player%.1}
                                clear {pos.%uuid of player%.2}
                                wait 1 seconds
                                set {sw.status::%arg 2%} to "&aWaiting..."
                                invoke "schematic-guarad" from arg-2
                                clear {pos.%uuid of player%.1}
                                clear {pos.%uuid of player%.2}
                            else:
                                send "{@prefix}&c Please select the arena./sw wand" #
                        else:
                            send "{@prefix}&c Please select the arena. /sw wand" #
                    else:
                        send "{@prefix}&c There is already such an arena." #
                else:
                    send "{@prefix}&c Please put the name of the arena." #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "debug":
            if arg 2 is set:
                set {sw.status::%arg 2%} to "&aWaiting..."
                clear {sw.players.%arg 2%::*}
                set {start.arena::%arg 2%} to true
                send "{@prefix} &aArena %arg 2% restarted!"
        else if arg 1 is "reload":
            if player has permission "SkyWars+.admin":
                send "{@prefix} &eReloading SkyWars.sk..."
                make console execute command "/sk reload SkyWars"
                send "{@prefix} &aServer Reloaded"
        else if arg 1 is "top":
            set {_1st.point} to 0
            set {_2nd.point} to 0
            set {_3rd.point} to 0
            set {_4th.point} to 0
            set {_5th.point} to 0
            loop {sw::wins::*}:
                if loop-value is more than {_1st.point}:
                    set {_5th} to {_4tlmg}
                    set {_5th.point} to {_4th.point}
                    set {_4tlmg} to {_3rd}
                    set {_4th.point} to {_3rd.point}
                    set {_3rd} to {_2nd}
                    set {_3rd.point} to {_2nd.point}
                    set {_2nd} to {_1st}
                    set {_2nd.point} to {_1st.point}
                    set {_1st} to loop-index
                    set {_1st.point} to loop-value
                else if loop-value is more than {_2nd.point}:
                    set {_5th} to {_4tlmg}
                    set {_5th.point} to {_4th.point}
                    set {_4tlmg} to {_3rd}
                    set {_4th.point} to {_3rd.point}
                    set {_3rd} to {_2nd}
                    set {_3rd.point} to {_2nd.point}
                    set {_2nd} to loop-index
                    set {_2nd.point} to loop-value
                else if loop-value is more than {_3rd.point}:
                    set {_5th} to {_4tlmg}
                    set {_5th.point} to {_4th.point}
                    set {_4tlmg} to {_3rd}
                    set {_4th.point} to {_3rd.point}
                    set {_3rd} to loop-index
                    set {_3rd.point} to loop-value
                else if loop-value is more than {_4th.point}:
                    set {_5th} to {_4tlmg}
                    set {_5th.point} to {_4th.point}
                    set {_4tlmg} to loop-index
                    set {_4th.point} to loop-value
                else if loop-value is more than {_5th.point}:
                    set {_5th} to loop-index
                    set {_5th.point} to loop-value
            open chest with 1 rows named "&3&lSkyWars Top Wins" to player
            wait 0.2 seconds
            play raw sound "random.pop" at player with pitch 1 volume 0.1
            format slot 0 of player with emerald named "&2&lTOP 1" with lore "&a&l%{_1st}%:&7&l %{_1st.point}%" to close
            format slot 2 of player with diamond named "&3&lTOP 2" with lore "&a&l%{_2nd}%:&7&l %{_2nd.point}% " to close
            format slot 4 of player with gold ingot named "&e&lTOP 3" with lore "&a&l%{_3rd}%:&7&l %{_3rd.point}%" to close
            format slot 6 of player with iron ingot named "&7&lTOP 4" with lore "&a&l%{_4tlmg}%:&7&l %{_4th.point}%" to close
            format slot 8 of player with coal:0 named "&7&lTOP 5" with lore "&a&l%{_5th}%:&7&l %{_5th.point}%" to close
        else if arg 1 is "kitremove":
            if player has permission "SkyWars+.admin":
                if arg 2 is set:
                    if {kit::c::%arg 2%} is true:
                        remove arg 2 from {kits::liste::*}
                        clear {kit::c::%arg 2%}
                        send "{@prefix} &2You have deleted the kit &6&l%arg 2%&2 successfully." #
                    else:
                        send "{@prefix}&c this kit does not exist" #
                else:
                    send "{@prefix}&c Put name of the kit you want to delete" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "kitvipremove":
            if player has permission "SkyWars+.admin":
                if arg 2 is set:
                    if {kit::c::%arg 2%} is true:
                        remove arg 2 from {kitsvip::liste::*}
                        clear {kit::c::%arg 2%}
                        send "{@prefix} &2You have deleted the kit &6&l%arg 2%&2 successfully." #
                    else:
                        send "{@prefix}&c this kit does not exist" #
                else:
                    send "{@prefix}&c Put name of the kit you want to delete" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "setspawnguardian":
            if player has permission "SkyWars+.admin":
                if arg 2 is set:
                    if {sw.arena::%arg 2%} is true:
                        set {sw.zombie::%arg 2%} to location of player
                        send "{@prefix}&7 You have placed the guardian spawn of the arena %arg 2%"
                    else:
                        send "{@prefix}&c There is already such an arena." #
                else:
                    send "{@prefix}&c Please put the name of the arena." #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "kitcreate":
            if player has permission "SkyWars+.admin":
                if arg 2 is set:
                    if {kit::c::%arg 2%} is not set:
                        set {kit.helm::%arg 2%} to helmet of player
                        set {kit.chest::%arg 2%} to chestplate of player
                        set {kit.legs::%arg 2%} to leggings of player
                        set {kit.boots::%arg 2%} to boots of player
                        set {kit.items::%arg 2%} to serialized inventory of player
                        set {kit::c::%arg 2%} to true
                        add arg 2 to {kits::liste::*}
                        wait 0.5 seconds
                        clear player's inventory
                        play raw sound "random.pop" at player with pitch 1 volume 0.1
                        send "{@prefix} &2&lYou have created the kit &6&l%arg 2%&2&l successfully." #
                    else:
                        send "{@prefix}&c %arg 2%, it already existss!" #
                else:
                    send "{@prefix}&c Put name of the kit you want to create!" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "kitvipcreate":
            if player has permission "SkyWars+.admin":
                if arg 2 is set:
                    if {kit::c::%arg 2%} is not set:
                        set {kit.helm::%arg 2%} to helmet of player
                        set {kit.chest::%arg 2%} to chestplate of player
                        set {kit.legs::%arg 2%} to leggings of player
                        set {kit.boots::%arg 2%} to boots of player
                        set {kit.items::%arg 2%} to serialized inventory of player
                        set {kit::c::%arg 2%} to true
                        add arg 2 to {kitsvip::liste::*}
                        wait 0.5 seconds
                        clear player's inventory
                        play raw sound "random.pop" at player with pitch 1 volume 0.1
                        send "{@prefix} &2&lYou have created the kit&5&l vip &6&l%arg 2%&2&l successfully." #
                    else:
                        send "{@prefix}&c %arg 2%, it already existss!" #
                else:
                    send "{@prefix}&c Put name of the kit you want to create!" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "kits":
            if {sw::%player%::lobby} is true:
                wait 2 ticks
                open chest with 2 rows named "&3&LSkyWars &2&lKits" to player
                set {_x} to 0
                loop {kits::liste::*}:       
                    format slot {_x} of player with paper named "&6&l%loop-value%" with lore "&a&lclick to select" to close then run "swconsoliokit vip %player% %uncolored loop-value%"
                    add 1 to {_x}
            else:
                send "{@prefix}&c You have to be in the lobby of a game to do that." #
        else if arg 1 is "shop":
            if {sw::%player%::ingame} is true:
                if player has permission "SkyWars+.shop":
                    wait 2 ticks
                    open chest with 1 rows named "&3&LSkyWars &2&lShop" to player
                    format slot 0 of player with golden apple:0 named "&6Golden apple" with lore "&7&lPrice:&2&l 25 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 1"]
                    format slot 1 of player with diamond named "&3Diamond" with lore "&7&lPrice:&2&l 45 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 2"]
                    format slot 2 of player with leather helmet named "&7Leather Helmet" with lore "&7&lPrice:&2&l 20 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 3"]
                    format slot 3 of player with leather chestplate named "&7Leather Chestplate" with lore "&7&lPrice:&2&l 25 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 4"]
                    format slot 4 of player with leather leggings named "&7Leather Leggings" with lore "&7&lPrice:&2&l 25 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 5"]
                    format slot 5 of player with leather boots named "&7Leather Boots" with lore "&7&lPrice:&2&l 20 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 6"]
                    format slot 6 of player with tnt named "&cTNT" with lore "&7&lPrice:&2&l 30 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 7"]
                    format slot 7 of player with ender pearl named "&5Ender Pearl" with lore "&7&lPrice:&2&l 35 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 8"]
                    format slot 8 of player with diamond helmet named "&3Diamond Helmet" with lore "&7&lPrice:&2&l 55 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 9"]
                else:
                    send "{@prefix}&c You don't have permission to do this"
            else:
                send "{@prefix}&c You have to be within a game."
        else if arg 1 is "kitsvip":
            if {sw::%player%::lobby} is true:
                if player has permission "SkyWars+.kitsvip":
                    wait 2 ticks
                    open chest with 2 rows named "&3&LSkyWars &2&lKits&5&l VIP" to player
                    set {_x} to 0
                    loop {kitsvip::liste::*}:       
                        format slot {_x} of player with paper named "&6&l%loop-value%" with lore "&a&lclick to select" to close then run "swconsoliokit vip %player% %uncolored loop-value%"
                        add 1 to {_x}
                else:
                    send "{@prefix}&c No tienes permiso para los kits vip"
            else:
                send "{@prefix}&c You have to be in the lobby of a game to do that." #
        else if arg 1 is "stats":
            open chest with 1 rows named "&2&lSkyWars Stats" to player
            wait 0.2 seconds
            play raw sound "random.pop" at player with pitch 1 volume 0.1
            format slot 2 of player with diamond sword named "&2&lKills:&7&l %{sw::kills::%player%}%" to be unstealable
            format slot 6 of player with redstone named "&c&lDeaths:&7&l %{sw::deaths::%player%}%" to be unstealable
            format slot 4 of player with paper named "&e&lPlayed Games:&7&l %{sw::playedgames::%player%}%" to be unstealable
            format slot 0 of player with Diamond named "&6&lWins:&7&l %{sw::wins::%player%}%" to be unstealable
            format slot 8 of player with gold ingot named "&6&lCoins:&7&l %{sw.coins::%player%}%" to be unstealable
            
        else if arg 1 is "wand":
            if player has permission "SkyWars+.admin":
                give 1 golden hoe named "&a&lSkyWars Wand" to player
                play raw sound "note.pling" at player with pitch 1 volume 0.1
            else:
                send "{@prefix}&c You don't have permission to do this!" #
                stop
        else if arg 1 is "list" or "arenas":
            wait 2 ticks
            play raw sound "note.pling" at player with pitch 1 volume 0.1
            open chest with 4 rows named "&2&LSkyWars Arenas" to player
            set {_x} to 0
            loop {skywars::liste::*}:       
                format slot {_x} of player with bow named "&6&l%loop-value%" with lore "&a&lPlayers: &6&l%{skywars::arena::%loop-value%}%/%{maxarena::%loop-value%}%||||&a&lStatus: %{sw.status::%loop-value%}%||||&e&l>>Click to join " to close then run "swconsolio %player% %uncolored loop-value%"
                add 1 to {_x}
        else if arg 1 is "remove":
            if player has permission "SkyWars+.admin":
                if arg 2 is set:
                    if {sw.arena::%arg 2%} is true:
                        clear {sw.arena::%arg 2%}
                        remove arg 2 from {skywars::liste::*}
                        clear {sw.spawn.arena::%arg 2%}
                        clear {skywars::arena::%arg 2%}
                        clear {sw.lobby.arena::%arg 2%}
                        send "{@prefix}&7 Arena removed:&a %arg 2%" #
                    else:
                        send "{@prefix}&c Please enter a correct argument: &6%arg 2%" #
                else:
                    send "{@prefix}&c Please enter a correct argument" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "setmainlobby":
            if player has permission "SkyWars+.admin":
                if arg 2 is not set:
                    set {sw.mainlobby} to location of player
                    send "{@prefix}&7 Main lobby has been set." #
                else:
                    send "{@prefix}&c Unknown command!" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "setlobby":
            if player has permission "SkyWars+.admin":
                if arg 2 is set:
                    if {sw.arena::%arg 2%} is true:
                        set {sw.lobby.arena::%arg 2%} to location of player
                        send "{@prefix}&7 Lobby of arena &6%arg 2%&7 has been set!" #
                    else:
                        send "{@prefix}&c Please enter a correct argument: &6%arg 2%" #
                else:
                    send "{@prefix}&c Please enter a correct argument" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "setminplayers":
            if player has permission "SkyWars+.admin":
                if arg 3 is set:
                    if {sw.arena::%arg 2%} is true:
                        set {min.arena::%arg 2%} to arg 3
                        send "{@prefix}&7 Min players of &6%arg 2% &7has been set:&6 %arg 3%" #
                    else:
                        send "{@prefix}&c Please enter a correct argument: &6%arg 2%" #
                else:
                    send "{@prefix}&c put the max players for arena:&6 %arg 2%" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "setmaxplayers":
            if player has permission "SkyWars+.admin":
                if arg 3 is set:
                    if {sw.arena::%arg 2%} is true:
                        set {maxarena::%arg 2%} to arg 3
                        send "{@prefix}&7 Max players of &6%arg 2%&7 has been set:&6 %arg 3%" #
                    else:
                        send "{@prefix}&c Please enter a correct argument: &6%arg 2%" #
                else:
                    send "{@prefix}&c put the max players for arena:&6 %arg 2%" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "setspawn":
            if player has permission "SkyWars+.admin":
                if arg 2 is set:
                    if {sw.arena::%arg 2%} is true:
                        if arg 3 is set:
                            set {sw.spawn.arena::%arg 2%::%arg 3%} to location of player
                            send "{@prefix}&7 &6Spawnpoint %arg 3%&7 of arena &6%arg 2%&7 has been set!" #
                        else:
                            send "{@prefix}&c put: /sw setspawn (arena) (1/2/3/4...)" #
                    else:
                        send "{@prefix}&c Please enter a correct argument: &6%arg 2%" #
                else:
                    send "{@prefix}&c Please enter a correct argument" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "holo":
            if player has permission "skywars+.admin":
                if arg 2 is "create":
                    if arg 3 is "stats":
                        if {sw::%player%::lobby} and {sw::%player%::ingame} and {sw.spectator::%player%} is false:
                            set {_loc:%player%} to the location 3 meters above the player
                            create hologram "&eYour &b&lSKYWARS &aStats;&aWins: &6%{sw::wins::%player%}%;&aKills: &6%{sw::kills::%player%}%;&aDeaths: &6%{sw::deaths::%player%}%;&aGames Played: &6%{sw::games::%player%}%;&aArrows Shot: &6%{sw::arrows::%player%}%;&aBlocks Broken: &6%{sw::break::%player%}%;&aBlocks Placed: &6%{sw::place::%player%}%;&aDistance Walked: &6%{sw::walk::%player%}%" at {_loc:%player%} for 5 seconds
                            send "{@prefix} &aHologram succesfully added!"
                        else:
                            send "{@prefix} &cYou need to be in the main lobby to execute that command!"
                    else:
                        send "{@prefix} &cYou only can create an hologram with that name: stats!"
                else if arg 2 is "remove" or "delete":
                    if arg 3 is set:
                        if {sw::%player%::lobby} and {sw::%player%::ingame} and {sw.spectator::%player%} is false:
                            delete {hg.statsname}
                            send "{@prefix} &aHologram succesfully removed!"
                    else:
                        send "{@prefix} &cYou need to put a name of an hologram to remove it!"
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "join":
            if arg 2 is set:
                if {sw::%player%::lobby} and {sw::%player%::ingame} is false:
                    if {sw.arena::%arg 2%} is true:
                        if {sw.status::%arg 2%} is "&aWaiting..." or "&3Starting":
                            if (size of {sw.players.%arg 2%::*}) < {maxarena::%arg 2%}:
                                if {joinquit::%player%} is not set:
                                    add player to {sw.players.%arg 2%::*}
                                    set {sw::%player%::lobby} to true
                                    set player's hunger to 20
                                    invoke "joinquitsw" from player
                                    set player's health to 20
                                    set player's gamemode to survival
                                    add 1 to {skywars::arena::%arg 2%}
                                    invoke "save-inv" from player
                                    set {sw::%player%::ingame} to false
                                    set {sw.%player%.arena} to arg 2
                                    clear player's inventory
                                    send "{@prefix} &2%player%&7 has joined the game. &6(%{skywars::arena::%{sw.%player%.arena}%}%/%{maxarena::%{sw.%player%.arena}%}%)" to {sw.players.%{sw.%player%.arena}%::*} #
                                    send "{@prefix}&c To start the game you need &6&l%{min.arena::%{sw.%player%.arena}%}%&c players" to {sw.players.%{sw.%player%.arena}%::*} #
                                    teleport player to {sw.lobby.arena::%arg 2%}
                                    invoke "sign-status" from arg-2
                                    send "{@prefix}&7 You have joined the game successfully!" #
                                    loop {sw.players.%{sw.%player%.arena}%::*}:
                                        wait 0.7 seconds
                                        set slot 0 of loop-value's inventory to {@KitsItem} named "{@KitsItemName}"
                                        set slot 1 of loop-value's inventory to {@KitsVIPItem} named "{@KitsVIPItemName}"
                                        set slot 8 of loop-value's inventory to {@LeaveItem} named "{@LeaveItemName}"
                                    if (size of {sw.players.%arg 2%::*}) is greater or equal to {min.arena::%arg 2%}:
                                        if player is online:
                                            set {sw.status::%{sw.%player%.arena}%} to "&3Starting"
                                            invoke "sign-status" from arg-2
                                            set {start.arena::%arg 2%} to false
                                            invoke "tiempo-arena" from player
                                            loop 10 times:
                                                if (size of {sw.players.%arg 2%::*}) >= {min.arena::%arg 2%}:
                                                    wait 1 seconds
                                                else:
                                                    stop
                                            if (size of {sw.players.%{sw.%player%.arena}%::*}) >= {min.arena::%{sw.%player%.arena}%}:
                                                set {sw.status::%arg 2%} to "&cInGame"
                                                delete all dropped items
                                                invoke "sign-status" from {sw.%player%.arena}
                                                invoke "kit-give" from {sw.players.%{sw.%player%.arena}%::*}
                                                set {_n} to 1
                                                loop {sw.players.%{sw.%player%.arena}%::*}:
                                                    apply potion of resistance of tier 10 to loop-value for 4 seconds
                                                    set {_p} to "%loop-value%" parsed as player
                                                    teleport {_p} to {sw.spawn.arena::%arg 2%::%{_n}%}
                                                    display board named "" to loop-value
                                                    add 1 to {_n}
                                                loop {sw.players.%{sw.%player%.arena}%::*}:
                                                    add 1 to {sw::playedgames::%loop-value%}
                                                    clear loop-value's inventory
                                                    set {sw::%loop-value%::lobby} to false
                                                    set {sw::%loop-value%::ingame} to true
                                                send "{@prefix}&2 The game has already started!!!" to {sw.players.%{sw.%player%.arena}%::*} #
                                                wait 3 seconds
                                                loop 2 times:
                                                    invoke "zombie-spawn" from arg-2
                                                    wait 0.5 seconds
                                                stop
                                else:
                                    send "{@prefix}&7 When you left a game, you need to wait for 2 seconds to join another game!"
                            else:
                                send "{@prefix}&c the arena is full" #
                        else:
                            send "{@prefix}&c The arena is at stake" #
                    else:
                        send "{@prefix} &6%arg 2%&c does not exist" #
                else:
                    send "{@prefix}&c&l You are already in game." #
            else:
                send "{@prefix}&c&l Unknown command." #
        else if arg 1 is "leave":
            if {spectator::%player%} is false:
                if {sw::%player%::lobby} or {sw::%player%::ingame} is true:
                    if arg 2 is not set:
                        if {joinquit::%player%} is not set:
                            teleport player to {sw.mainlobby}
                            display board named "" to player
                            clear player's inventory
                            set player's hunger to 20
                            invoke "joinquitsw" from player
                            set player's health to 20
                            clear {tkit::%player%}
                            remove 1 from {skywars::arena::%{sw.%player%.arena}%}
                            set {sw::%player%::lobby} to false
                            set {sw::%player%::ingame} to false
                            send "{@prefix}&7 You have left the arena!" #
                            remove player from {sw.players.%{sw.%player%.arena}%::*}
                            invoke "give-inv" from player
                            invoke "sign-status" from {sw.%player%.arena}
                            send "{@prefix}&c &2%player%&7 has left the game &6(%{skywars::arena::%{sw.%player%.arena}%}%/%{maxarena::%{sw.%player%.arena}%}%)" to {sw.players.%{sw.%player%.arena}%::*} #
                            if (size of {sw.players.%{sw.%player%.arena}%::*}) = 1:
                                if {sw.status::%{sw.%player%.arena}%} is "&3Starting":
                                    set {sw.status::%{sw.%player%.arena}%} to "&aWaiting..."
                                    invoke "sign-status" from {sw.%player%.arena}
                            if (size of {sw.players.%{sw.%player%.arena}%::*}) = 1:
                                if {sw.status::%{sw.%player%.arena}%} is "&cInGame":
                                    loop {sw.players.%{sw.%player%.arena}%::*}:
                                        set {sw::%loop-value%::lobby} to true
                                    broadcast "{@prefix}&6&l %{sw.players.%{sw.%player%.arena}%::*}%&7 has won on the map %{sw.%player%.arena}%"
                                    send "{@prefix}&3&l you receive &5&l{@coins_by_win} coins" to {sw.players.%{sw.%player%.arena}%::*}
                                    loop 10 times:
                                        launch Ball firework colored green or blue or red at {sw.players.%{sw.%player%.arena}%::*} timed 1.2
                                        launch Ball firework colored green or blue or red at {sw.players.%{sw.%player%.arena}%::*} timed 1.2
                                        wait 10 ticks
                                    clear {sw.players.%{sw.%player%.arena}%::*}'s inventory
                                    teleport {sw.players.%{sw.%player%.arena}%::*} to {sw.mainlobby}
                                    wait 0.7 seconds
                                    loop {sw.players.%{sw.%player%.arena}%::*}:
                                        clear loop-value's inventory
                                        add 1 to {sw::wins::%loop-value%}
                                        set {sw::%loop-value%::lobby} to false
                                        set {sw::%loop-value%::ingame} to false
                                        add {@coins_by_win} to {sw.coins::%loop-value%}
                                        display board named "" to loop-value
                                        set loop-value's health to 20
                                        clear {sw.player::%loop-value%::*}
                                    invoke "give-inv" from {sw.players.%{sw.%player%.arena}%::*}
                                    remove {sw.players.%{sw.%player%.arena}%::*} from {sw.players.%{sw.%player%.arena}%::*}
                                    set {start.arena::%{sw.%player%.arena}%} to true
                                    set {skywars::arena::%{sw.%player%.arena}%} to 0
                                    invoke "sign-status" from {sw.%player%.arena}
                                    loop all zombies in radius 50 around location of {sw.zombie::%{sw.%player%.arena}%}:
                                        kill loop-zombie
                                    invoke "schematic-liberar" from {sw.%player%.arena}
                                    stop
                        else:
                            send "{@prefix}&7 When you leave a game, you need to wait for 2 seconds to join the game!"
                    else:
                        send "{@prefix}&c Unknown command." #
                else:
                    send "{@prefix}&c You are not in game now!" #
            else:
                invoke "spect-quit" from player
        else:   
            message "&r"
            message "&9&l[--------------------------------------------]"
            message "&r"
            message "  &cCommands of {@prefix}:"
            message "&r"
            message "             &eUser commands:"
            message "      &a/sw join <arena> &5&l| &7skywars+.join &6(Join an arena)"
            message "      &a/sw leave &5&l| &7skywars+.leave &6(Leave an arena)"
            message "      &a/sw arenas &5&l| &7skywars+.arenas &6(See all the arenas)"
            message "      &a/sw stats &5&l| &7skywars+.stats &6(See your stats)"
            message "      &a/sw kits &5&l| &7skywars+.kits &6(Select a kit)"
            message "      &a/sw shop &5&l| &7skywars+.shop &6(Open the shop)"
            message "      &a/sw top &5&l| &7skywars+.top &6(See the top players)"
            message "&r"
            message "&9&l[--------------------------------------------]"
            message "&r"
            if player has permission "skywars+.admin":
                message "&r"
                message "&9&l[--------------------------------------------]"
                message "&r"
                message "              &cAdmin commands:"
                message "      &a/sw setmainlobby &5&l| §7skywars+.setmainlobby"
                message "      &6(Set mainlobby of the game)"
                message "      &a/sw wand &5&l| §7skywars+.wand"
                message "      &6(Select an arena with the wand)"
                message "      &a/sw create <arena> &2(It can not be a number) &5&l|"
                message "      &7skywars+.admin &6 (Create an arena)"
                message "      &a/sw setlobby <arena> &5&l| §7skywars+.admin"
                message "      &6(Set the waiting lobby of an arena)"
                message "      &a/sw setminplayers <arena> <number> &5&l| §7skywars+.admin"
                message "      &6(Set Min Players of an arena)"
                message "      &a/sw setmaxplayers <arena> <number> &5&l| §7skywars+.admin"
                message "      &6(Set Max Players of an arena)"
                message "      &a/sw setspawn <arena> <number> &5&l| §7skywars+.admin"
                message "      &6(Set Spawns of an arena)"
                message "      &a/sw setspawnguardian <arena> <number> &5&l| §7skywars+.admin"
                message "      &6(Set the Spawn of the Guardian of the arena)"
                message "      &a/sw remove <arena> &5&l| §7skywars+.admin"
                message "      &6(Remove an arena)"
                message "      &a/sw kitcreate <namekit> &5&l| §7skywars+.admin"
                message "      &6(Create a kit)"
                message "      &a/sw kitremove <namekit> &5&l| §7skywars+.admin"
                message "      &6(Remove a kit)"
                message "      &a/sw kitvipcreate <namekit> &5&l| §7skywars+.admin"
                message "      &6(Create a VIP kit)"
                message "      &a/sw kitvipremove <namekit> &5&l| §7skywars+.admin"
                message "      &6(Remove a VIP kit)"
                message "      &a/sw reload &5&l| §7skywars+.admin"
                message "      &6(Reload the plugin)"
                message "&r"
                message "&9&l[--------------------------------------------]"
                message "&r"
                
                
                
on jump:
    if {sw::%player%::ingame} is true:
        if {sw+.config::btp} is "true":
            loop blocks upwards:
                if block under player is bedrock:
                    if loop-block-1 is bedrock:
                        if block above loop-block-1 is air:
                            teleport player to block above loop-block-1
                            play raw sound "mob.endermen.portal" at player with pitch 1 volume 1
                            create an animated ball effect at location of player with id "6" with particle portal
                            wait 2 seconds
                            delete effect "6"
                        
on sneak toggle:
    if {sw::%player%::ingame} is true:
        if {sw+.config::btp} is "true":
            if block under player is bedrock:
                loop blocks downwards:
                    if loop-block-1 is not block under player:
                        if loop-block-1 is bedrock:
                            if block above loop-block-1 is air:
                                teleport player to block above loop-block-1
                                play raw sound "mob.endermen.portal" at player with pitch 1 volume 1
                                create an animated ball effect at location of player with id "7" with particle portal
                                wait 2 seconds
                                delete effect "7"
                                
command /true:
    trigger:
        set {sw::%player%::ingame} to true
        send "Hola" to player
                
on death of player:
    if {sw::%victim%::ingame} is true:
        set victim's health to 20
        invoke "spect" from victim
        add {@coins_by_kill} to {sw.coins::%attacker%}
        send "{@prefix}&3&l you receive &5&l{@coins_by_kill} coins" to attacker
        clear {sw.player::%victim%::*}
        clear {tkit::%victim%}
        apply potion of resistance of tier 10 to victim for 6 seconds
        wait 0.3 seconds
        if {sw::%attacker%::ingame} is true:
            add 1 to {sw::kills::%attacker%}
        add 1 to {sw::deaths::%victim%}
        display "&6&lTo exit: &2&l/sw leave" on bossbar with 100 percent by 6 seconds for victim
        if {sw::%attacker%::ingame} is true:
            send "{@prefix} &2%victim%&7 is dead by &2&l%attacker%" to {sw.players.%{sw.%player%.arena}%::*} #
        else:
            send "{@prefix} &2%victim%&7 is dead" to {sw.players.%{sw.%player%.arena}%::*} #
        invoke "give-inv" from victim
        set {sw::%victim%::lobby} to false
        display board named "" to victim
        set {sw::%victim%::ingame} to false
        remove victim from {sw.players.%{sw.%victim%.arena}%::*}
        remove 1 from {skywars::arena::%{sw.%victim%.arena}%}
        invoke "sign-status" from {sw.%victim%.arena}
        if (size of {sw.players.%{sw.%victim%.arena}%::*}) = 1:
            wait 1 seconds
            loop {sw.players.%{sw.%victim%.arena}%::*}:
                set {sw::%loop-value%::lobby} to true
            broadcast "{@prefix}&6&l %{sw.players.%{sw.%victim%.arena}%::*}%&7 has won on the map %{sw.%victim%.arena}%"
            send "{@prefix}&3&l you receive &5&l{@coins_by_win} coins" to {sw.players.%{sw.%player%.arena}%::*}
            invoke "sign-status" from {sw.%victim%.arena}
            loop 10 times:
                launch Ball firework colored green or blue or red at {sw.players.%{sw.%player%.arena}%::*} timed 1.2
                launch Ball firework colored green or blue or red at {sw.players.%{sw.%player%.arena}%::*} timed 1.2
                wait 10 ticks
            clear {sw.players.%{sw.%victim%.arena}%::*}'s inventory
            teleport {sw.players.%{sw.%victim%.arena}%::*} to {sw.mainlobby}
            loop {spec::arena::%{sw.%victim%.arena}%::*}:
                make loop-value execute command "/skywars leave"
            wait 0.7 seconds
            loop {sw.players.%{sw.%victim%.arena}%::*}:
                clear loop-value's inventory
                clear {tkit::%loop-value%}
                add 1 to {sw::wins::%loop-value%}
                add {@coins_by_win} to {sw.coins::%loop-value%}
                set {sw::%loop-value%::lobby} to false
                set {sw::%loop-value%::ingame} to false
                display board named "" to loop-value
                clear {sw.player::%loop-value%::*}
                set loop-value's health to 20
            invoke "give-inv" from {sw.players.%{sw.%player%.arena}%::*}
            remove {sw.players.%{sw.%player%.arena}%::*} from {sw.players.%{sw.%player%.arena}%::*}
            set {start.arena::%{sw.%victim%.arena}%} to true
            set {skywars::arena::%{sw.%victim%.arena}%} to 0
            invoke "sign-status" from {sw.%victim%.arena}
            loop all zombies in radius 50 around location of {sw.zombie::%{sw.%victim%.arena}%}:
                kill loop-zombie
            invoke "schematic-liberar" from {sw.%victim%.arena}
            stop
command /swconsolio [<text>] [<text>]:
    executable by: console
    trigger:
        set {_p} to "%arg 1%" parsed as player
        make {_p} execute command "/sw join %arg 2%"
command /swconsoliokit [<text>] [<text>] [<text>]:
    executable by: console
    trigger:
        if arg 1 is "normal":
            set {_p} to "%arg 2%" parsed as player
            make {_p} execute command "/37528 %arg 3%"
        else if arg 1 is "vip":
            set {_p} to "%arg 2%" parsed as player
            make {_p} execute command "/37528897 %arg 3%"
on sign change:
    if player has permission "SkyWars+.admin":
        if line 1 is "[skywars]" or "[sw]":
            if line 2 is "join" or "Join":
                if {sw.arena::%uncolored line 3%} is true:
                    set line 1 to "&6&lSkyWars"
                    set line 2 to "%{sw.status::%uncolored line 3%}%"
                    set line 3 to "%uncolored line 3%"
                    set line 4 to "&8%{skywars::arena::%uncolored line 3%}%/%{maxarena::%uncolored line 3%}%"
                    set {sw.sign-loc::%line 3%} to event-block
                    invoke "sign-status" from line 3
                    send "{@prefix} &7Sign successfully placed!" to player
                else:
                    set line 1 to "&4SkyWars"
                    set line 2 to "&cError"
                    send "&cThis game does not exist!"
            else if line 2 is "kit":
                if {kit::c::%line 3%} is true:
                    set line 1 to "&6&lSkyWars"
                    set line 2 to "&lKit:"
                    set line 3 to "%uncolored line 3%"
                    set line 4 to ""
                
on break a sign or wall sign:
    if {sw.sign-loc::%line 3%} is set:
        if player is op:
            delete {sw.sign-loc::%line 3%}
            send "{@prefix} &cSign Removed!" to player
        else:
            cancel event
on rightclick on sign:
    if line 1 of clicked block is "&6&lSkyWars":
        if line 2 of clicked block is "&lKit:":
            set {tkit::%player%} to "%line 3%"
            send "{@prefix}&7 You have selected the kit:&6&l %line 3%" to player
            play raw sound "random.pop" at player with pitch 1 volume 0.1
on rightclick on sign:
    if {sw.sign-loc::%line 3%} is set:
        make player execute command "/skywars join %uncolored line 3%"
on damage of player:
    if {sw::%victim%::lobby} is true:
        cancel event
on drop:
    if {sw::%player%::lobby} is true:
        cancel event
on hunger meter change:
    if {sw::%player%::lobby} is true:
        cancel event
on inventory click:
    if {sw::%player%::lobby} is true:
        cancel event
on break:
    if {sw::%player%::lobby} is true:
        cancel event
on command:
    if {sw::%player%::lobby} or {sw::%player%::ingame} or {spectator::%player%} is true:
        command isn't equal to "sw" or "37528" or "skywars" or "login" or "37528897" or "wfshop1"
        cancel event
        send "{@prefix}&c You can't do that within heading"
on place:
    if {sw::%player%::lobby} is true:
        cancel event
on chat:
    if {sw::%player%::ingame} is true:
        cancel event
        send "&a%player% &8&l» &f%message%" to {sw.players.%{sw.%player%.arena}%::*} and {spec::arena::%{sw.%player%.arena}%::*}
        stop
    if {spectator::%player%} is true:
        cancel event
        send "&7[&eSPECTATOR&7]&a%player% &8&l» &f%message%" to {sw.players.%{sw.%player%.arena}%::*} and {spec::arena::%{sw.%player%.arena}%::*}
        stop
sub "joinquitsw":
    set {_p} to parameter 1
    set {joinquit::%{_p}%} to true
    wait 3 seconds
    clear {joinquit::%{_p}%}
sub "spect":
    set {_value} to parameter 1
    set {_value}'s gamemode to spectator
    set {spectator::%{_value}%} to true
    add {_value} to {spec::arena::%{sw.%{_value}%.arena}%::*}
    wait 3 ticks
    teleport {_value} to {sw.spawn.arena::%{sw.%{_value}%.arena}%::1}
sub "spect-quit":
    set {_value} to parameter 1
    set {_value}'s gamemode to survival
    set {spectator::%{_value}%} to false
    teleport {spec::arena::%{sw.%{_value}%.arena}%::*} to {sw.mainlobby}
    display board named "" to {_value}
    remove {_value} from {spec::arena::%{sw.%{_value}%.arena}%::*}
sub "sign-status":
    set {_line3} to "%parameter 1%"
    set line 1 of block at {sw.sign-loc::%{_line3}%} to "&6&lSkyWars"
    set line 2 of block at {sw.sign-loc::%{_line3}%} to "%{sw.status::%{_line3}%}%"
    set line 3 of block at {sw.sign-loc::%{_line3}%} to "%{_line3}%"
    set line 4 of block at {sw.sign-loc::%{_line3}%} to "&8%{skywars::arena::%{_line3}%}%/%{maxarena::%{_line3}%}%"
    if {sw.status::%{_line3}%} is "&aWaiting...":
        set block 1 behind the block at {sw.sign-loc::%{_line3}%} to glass:5
    if {sw.status::%{_line3}%} is "&cInGame":
        set block 1 behind the block at {sw.sign-loc::%{_line3}%} to glass:14
    if {sw.status::%{_line3}%} is "&eRebuilding":
        set block 1 behind the block at {sw.sign-loc::%{_line3}%} to glass:4
    if {sw.status::%{_line3}%} is "&3Starting":
        set block 1 behind the block at {sw.sign-loc::%{_line3}%} to glass:9
sub "kit-give":
    set {_ps} to parameter 1
    loop {sw.players.%{sw.%{_ps}%.arena}%::*}:
        set {_p} to loop-value
        set {_pUUID} to "%uuid of {_p}%"
        wait 0.7 seconds
        play raw sound "random.pop" at {_p} with pitch 1 volume 0.1
        give {kit.helm::%{tkit::%{_p}%}%} to helmet of {_p}
        give {kit.chest::%{tkit::%{_p}%}%} to chestplate of {_p}
        give {kit.legs::%{tkit::%{_p}%}%} to leggings of {_p}
        give {kit.boots::%{tkit::%{_p}%}%} to boots of {_p}
        restore inventory of {_p} from {kit.items::%{tkit::%{_p}%}%}
sub "save-inv":
    set {_value} to parameter 1
    set {_uuid} to "%uuid of {_value}%"
    set {_count} to 0
    loop 36 times:
        set {inv.%{_uuid}%.%{_count}%.main} to slot {_count} of {_value}'s inventory
        add 1 to {_count}
    set {inv.%{_uuid}%.helmet.main} to {_value}'s helmet
    set {inv.%{_uuid}%.chest.main} to {_value}'s chestplate
    set {inv.%{_uuid}%.legs.main} to {_value}'s leggings
    set {inv.%{_uuid}%.feet.main} to {_value}'s boots
sub "give-inv":
    set {_value} to parameter 1
    set {_uuid} to "%uuid of {_value}%"
    set {_count} to 0
    loop 36 times:
        set slot {_count} of {_value}'s inventory to {inv.%{_uuid}%.%{_count}%.main}
        add 1 to {_count}
    set the helmet of {_value} to {inv.%{_uuid}%.helmet.main}
    set the chestplate of {_value} to {inv.%{_uuid}%.chest.main}
    set the leggings of {_value} to {inv.%{_uuid}%.legs.main}
    set the boots of {_value} to {inv.%{_uuid}%.feet.main}
command /37528 [<text>]:
    trigger:
        if {sw::%player%::lobby} is true:
            set {tkit::%player%} to "%uncolored arg 1%"
            send "{@prefix}&7 You have selected the kit:&6&l %arg 1%" #
            play raw sound "random.pop" at player with pitch 1 volume 0.1
command /wfshop1 [<text>]:
    trigger:
        if {sw::%player%::ingame} is true:
            if player has permission "SkyWars+.shop":
                if arg 1 is "1":
                    if {sw.coins::%player%} >= 25:
                        give player 1 golden apple:0
                        remove 25 from {sw.coins::%player%}
                        send "{@prefix}&a You bought a golden apple.&7 Now you have &6{sw.coins::%player%}&7 coins"
                    else:
                        send "{@prefix}&c You don't have enough coins"
                if arg 1 is "2":
                    if {sw.coins::%player%} >= 45:
                        give player 1 Diamond
                        remove 45 from {sw.coins::%player%}
                        send "{@prefix}&a You bought a diamond.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
                    else:
                        send "{@prefix}&c You don't have enough coins"
                if arg 1 is "3":
                    if {sw.coins::%player%} >= 20:
                        give player 1 leather helmet
                        remove 20 from {sw.coins::%player%}
                        send "{@prefix}&a You bought a leather helmet.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
                    else:
                        send "{@prefix}&c You don't have enough coins"
                if arg 1 is "4":
                    if {sw.coins::%player%} >= 25:
                        give player 1 leather chestplate
                        remove 25 from {sw.coins::%player%}
                        send "{@prefix}&a You bought a leather chestplate.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
                    else:
                        send "{@prefix}&c You don't have enough coins"
                if arg 1 is "5":
                    if {sw.coins::%player%} >= 25:
                        give player 1 leather leggings
                        remove 25 from {sw.coins::%player%}
                        send "{@prefix}&a You bought a leather leggings.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
                    else:
                        send "{@prefix}&c You don't have enough coins"
                if arg 1 is "6":
                    if {sw.coins::%player%} >= 20:
                        give player 1 leather boots
                        remove 20 from {sw.coins::%player%}
                        send "{@prefix}&a You bought a leather boots.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
                    else:
                        send "{@prefix}&c You don't have enough coins"
                if arg 1 is "7":
                    if {sw.coins::%player%} >= 30:
                        give player 1 tnt
                        remove 30 from {sw.coins::%player%}
                        send "{@prefix}&a You bought a TNT.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
                    else:
                        send "{@prefix}&c You don't have enough coins"
                if arg 1 is "8":
                    if {sw.coins::%player%} >= 35:
                        give player 1 ender pearl
                        remove 35 from {sw.coins::%player%}
                        send "{@prefix}&a You bought a Ender Pearl.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
                    else:
                        send "{@prefix}&c You don't have enough coins"
                if arg 1 is "9":
                    if {sw.coins::%player%} >= 55:
                        give player 1 diamond helmet
                        remove 55 from {sw.coins::%player%}
                        send "{@prefix}&a You bought a Diamond Helmet.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
                    else:
                        send "{@prefix}&c You don't have enough coins"
            else:
                send "{@prefix}&c You don't have permission to do this"
command /37528897 [<text>]:
    trigger:
        if {sw::%player%::lobby} is true:
            if player has permission "SkyWars+.kitsvip":
                set {tkit::%player%} to "%uncolored arg 1%"
                send "{@prefix}&7 You have selected the kit:&6&l %arg 1%" #
                play raw sound "random.pop" at player with pitch 1 volume 0.1
on right click with {@LeaveItem}:
    if {sw::%player%::lobby} is true:
        player is holding a {@LeaveItem} named "{@LeaveItemName}"
        cancel event
        make player execute command "/sw leave"
on right click with {@JoinItem}:
    if {sw::%player%::lobby} is false:
        player is holding a {@JoinItem} named "{@JoinItemName}"
        cancel event
        make player execute command "/sw list"
on drop:
    if {sw::%player%::lobby} is false:
        player is holding a {@JoinItem} named "{@JoinItemName}"
        cancel event
on inventory click:
    if {sw::%player%::lobby} is false:
        player is holding a {@JoinItem} named "{@JoinItemName}"
        cancel event
on right click with {@AbilitiesItem}:
    if {sw::%player%::lobby} is false:
        player is holding a {@AbilitiesItem} named "{@AbilitiesItemName}"
        cancel event
        make player execute command "/abilities"
on drop:
    if {sw::%player%::lobby} is false:
        player is holding a {@AbilitiesItem} named "{@AbilitiesItemName}"
        cancel event
on inventory click:
    if {sw::%player%::lobby} is false:
        player is holding a {@AbilitiesItem} named "{@AbilitiesItemName}"
        cancel event
on right click with {@StatsItem}:
    if {sw::%player%::lobby} is false:
        player is holding {@StatsItem} named "{@StatsItemName}"
        cancel event
        make player execute command "/sw stats"
on drop:
    if {sw::%player%::lobby} is false:
        player is holding a {@StatsItem} named "{@StatsItemName}"
        cancel event
on inventory click:
    if {sw::%player%::lobby} is false:
        player is holding a {@StatsItem} named "{@StatsItemName}"
        cancel event
on right click with {@KitsItem} or enchanted book:
    if {sw::%player%::lobby} is true:
        if player is holding a {@KitsItem} named "{@KitsItemName}":
            cancel event
            make player execute command "/sw kits"
        else if player is holding a {@KitsVIPItem} named "{@KitsVIPItemName}":
            cancel event
            make player execute command "/sw kitsvip"
on death of zombie:
    clear drops
    if {sw::%attacker%::ingame} is true:
        wait 10 seconds
        invoke "zombie-spawn" from {sw.%attacker%.arena}
every 3 seconds:   
    invoke "sw-top-wins"
    invoke "sw-top-kills"
    loop all players:
        invoke "score_sw" from loop-player
sub "zombie-spawn":
    set {_arena} to "%parameter 1%"
    if {sw.zombie::%{_arena}%} is set:
        spawn 1 zombie at {sw.zombie::%{_arena}%}
        set name of last spawned zombie to "&6&lGuard"
        equip last spawned zombie with diamond helmet
        equip last spawned zombie with diamond chestplate
        equip last spawned zombie with diamond leggings
        equip last spawned zombie with diamond boots
        set last spawned zombie's tool to diamond sword
sub "tiempo-arena":
    set {_a} to "%parameter 1%"
    set {_seg} to 10
    loop 10 times:
        if (size of {sw.players.%{sw.%{_a}%.arena}%::*}) >= {min.arena::%{sw.%{_a}%.arena}%}:
            send "{@prefix}&7 It starts at %{_seg}%" to {sw.players.%{sw.%{_a}%.arena}%::*} #
            play raw sound "note.pling" at {sw.players.%{sw.%{_a}%.arena}%::*} with pitch 1 volume 0.1
            set level of {sw.players.%{sw.%{_a}%.arena}%::*} to {_seg}
            remove 1 from {_seg}
            wait 1 seconds
        else:
            send "{@prefix}&c Not enough players!" to {sw.players.%{sw.%{_a}%.arena}%::*} #
            set {start.arena::%{sw.%{_a}%.arena}%} to true
            stop
sub "score_sw":
    set {_p} to "%parameter 1%" parsed as player
    if {sw::%{_p}%::lobby} is true:
        if {sw::%{_p}%::ingame} is false:
            display board named "        &6&lSkyWars       " to {_p}
            make score "&c " in board of {_p} to 6
            make score "&7Players:" in board of {_p} to 5
            make score "&6 %{skywars::arena::%{sw.%{_p}%.arena}%}%" in board of {_p} to 4
            make score "&7Arena:" in board of {_p} to 3
            make score "&6 %{sw.%{_p}%.arena}%" in board of {_p} to 2
            make score "&7Status:" in board of {_p} to 1
            make score "%{sw.status::%{sw.%{_p}%.arena}%}%" in board of {_p} to 0
            move display of {_p} to SIDEBAR
            stop
    if {sw::%{_p}%::ingame} or {spectator::%{_p}%} is true:
        display board named "        &6&lSkyWars       " to {_p}
        make score "&c " in board of {_p} to 6
        make score "&7Alive:" in board of {_p} to 5
        make score "&6 %{skywars::arena::%{sw.%{_p}%.arena}%}%" in board of {_p} to 4
        make score "&7Arena:" in board of {_p} to 3
        make score "&6 %{sw.%{_p}%.arena}%" in board of {_p} to 2
        make score "&7Status:" in board of {_p} to 1
        make score "%{sw.status::%{sw.%{_p}%.arena}%}%" in board of {_p} to 0
        move display of {_p} to SIDEBAR
        stop
sub "schematic-guarad":
    set {_arena} to parameter 1
    set {_x} to 0
    loop blocks within {skywars::arena::%{_arena}%::pos1} to {skywars::arena::%{_arena}%::pos2}:
        if loop-block is not air:
            add 1 to {_x}
            set {skywars::arena::%{_arena}%::blocklar::%location of loop-block%} to type of block at loop-block
            if {_x} is 100:
                wait 1 ticks
                set {_x} to 0
sub "schematic-liberar":
    set {_arena} to parameter 1
    invoke "sign-status" from {_arena}
    set {_x} to 0
    set {_y} to 0
    set {sw.status::%{_arena}%} to "&eRebuilding"
    invoke "sign-status" from {_arena}
    wait 0.2 seconds
    loop blocks within {skywars::arena::%{_arena}%::pos1} to {skywars::arena::%{_arena}%::pos2}:
        if {skywars::arena::%{_arena}%::blocklar::%location of loop-block%} is set:
            if type of loop-block is not {skywars::arena::%{_arena}%::blocklar::%location of loop-block%}:
                add 1 to {_x}
                set block at loop-block to {skywars::arena::%{_arena}%::blocklar::%location of loop-block%}
                if {_x} is 100:
                    wait 1 ticks
                    set {_x} to 0
        else:
            if loop-block is not air:
                set block at loop-block to air
                if {_y} is 100:
                    wait 1 ticks
                    set {_y} to 0
    set {sw.status::%{_arena}%} to "&aWaiting..."
    invoke "sign-status" from {_arena}
sub "sw-top-kills":
    set {_1st.point} to 0
    set {_2nd.point} to 0
    set {_3rd.point} to 0
    set {_4th.point} to 0
    set {_5th.point} to 0
    loop {sw::kills::*}:
        if loop-value is more than {_1st.point}:
            set {_5th} to {_4tlmg}
            set {_5th.point} to {_4th.point}
            set {_4tlmg} to {_3rd}
            set {_4th.point} to {_3rd.point}
            set {_3rd} to {_2nd}
            set {_3rd.point} to {_2nd.point}
            set {_2nd} to {_1st}
            set {_2nd.point} to {_1st.point}
            set {_1st} to loop-index
            set {_1st.point} to loop-value
        else if loop-value is more than {_2nd.point}:
            set {_5th} to {_4tlmg}
            set {_5th.point} to {_4th.point}
            set {_4tlmg} to {_3rd}
            set {_4th.point} to {_3rd.point}
            set {_3rd} to {_2nd}
            set {_3rd.point} to {_2nd.point}
            set {_2nd} to loop-index
            set {_2nd.point} to loop-value
        else if loop-value is more than {_3rd.point}:
            set {_5th} to {_4tlmg}
            set {_5th.point} to {_4th.point}
            set {_4tlmg} to {_3rd}
            set {_4th.point} to {_3rd.point}
            set {_3rd} to loop-index
            set {_3rd.point} to loop-value
        else if loop-value is more than {_4th.point}:
            set {_5th} to {_4tlmg}
            set {_5th.point} to {_4th.point}
            set {_4tlmg} to loop-index
            set {_4th.point} to loop-value
        else if loop-value is more than {_5th.point}:
            set {_5th} to loop-index
            set {_5th.point} to loop-value
    if line 1 of {kills.top::1} is "&3&LSkyWars":
        set line 2 of {kills.top::1} to "&6&l%{_1st}%"
        set line 3 of {kills.top::1} to "&a%{_1st.point}% kills"
    if line 1 of {kills.top::2} is "&3&LSkyWars":
        set line 2 of {kills.top::2} to "&6&l%{_2nd}%"
        set line 3 of {kills.top::2} to "&a%{_2nd.point}% kills"
    if line 1 of {kills.top::3} is "&3&LSkyWars":
        set line 2 of {kills.top::3} to "&6&l%{_3rd}%"
        set line 3 of {kills.top::3} to "&a%{_3rd.point}% kills"
    if line 1 of {kills.top::4} is "&3&LSkyWars":
        set line 2 of {kills.top::4} to "&6&l%{_4tlmg}%"
        set line 3 of {kills.top::4} to "&a%{_4th.point}% kills"
    if line 1 of {kills.top::5} is "&3&LSkyWars":
        set line 2 of {kills.top::5} to "&6&l%{_5th}%"
        set line 3 of {kills.top::5} to "&a%{_5th.point}% kills"
sub "sw-top-wins":
    set {_1st.point} to 0
    set {_2nd.point} to 0
    set {_3rd.point} to 0
    set {_4th.point} to 0
    set {_5th.point} to 0
    loop {sw::wins::*}:
        if loop-value is more than {_1st.point}:
            set {_5th} to {_4tlmg}
            set {_5th.point} to {_4th.point}
            set {_4tlmg} to {_3rd}
            set {_4th.point} to {_3rd.point}
            set {_3rd} to {_2nd}
            set {_3rd.point} to {_2nd.point}
            set {_2nd} to {_1st}
            set {_2nd.point} to {_1st.point}
            set {_1st} to loop-index
            set {_1st.point} to loop-value
        else if loop-value is more than {_2nd.point}:
            set {_5th} to {_4tlmg}
            set {_5th.point} to {_4th.point}
            set {_4tlmg} to {_3rd}
            set {_4th.point} to {_3rd.point}
            set {_3rd} to {_2nd}
            set {_3rd.point} to {_2nd.point}
            set {_2nd} to loop-index
            set {_2nd.point} to loop-value
        else if loop-value is more than {_3rd.point}:
            set {_5th} to {_4tlmg}
            set {_5th.point} to {_4th.point}
            set {_4tlmg} to {_3rd}
            set {_4th.point} to {_3rd.point}
            set {_3rd} to loop-index
            set {_3rd.point} to loop-value
        else if loop-value is more than {_4th.point}:
            set {_5th} to {_4tlmg}
            set {_5th.point} to {_4th.point}
            set {_4tlmg} to loop-index
            set {_4th.point} to loop-value
        else if loop-value is more than {_5th.point}:
            set {_5th} to loop-index
            set {_5th.point} to loop-value
    if line 1 of {wins.top::1} is "&3&LSkyWars":
        set line 2 of {wins.top::1} to "&6&l%{_1st}%"
        set line 3 of {wins.top::1} to "&a%{_1st.point}% wins"
    if line 1 of {wins.top::2} is "&3&LSkyWars":
        set line 2 of {wins.top::2} to "&6&l%{_2nd}%"
        set line 3 of {wins.top::2} to "&a%{_2nd.point}% wins"
    if line 1 of {wins.top::3} is "&3&LSkyWars":
        set line 2 of {wins.top::3} to "&6&l%{_3rd}%"
        set line 3 of {wins.top::3} to "&a%{_3rd.point}% wins"
    if line 1 of {wins.top::4} is "&3&LSkyWars":
        set line 2 of {wins.top::4} to "&6&l%{_4tlmg}%"
        set line 3 of {wins.top::4} to "&a%{_4th.point}% wins"
    if line 1 of {wins.top::5} is "&3&LSkyWars":
        set line 2 of {wins.top::5} to "&6&l%{_5th}%"
        set line 3 of {wins.top::5} to "&a%{_5th.point}% wins"
on sign change:
    line 1 is "[swtopwins]":
        player has permission "SkyWars+.admin"
        if line 2 is "1" or "2" or "3" or "4" or "5":
            set line 1 to "&3&LSkyWars"
            set line 2 to "%line 2%"
            set line 3 to ""
            set line 4 to "&LTOP %line 2%"
            set {wins.top::%line 2%} to block
            wait 0.5 seconds
            invoke "sw-top-wins"
        else:
            set line 2 to "&4ERROR"
            send "{@prefix}&4&l You can only put top 1/2/3/4/5" to player
on sign change:
    line 1 is "[swtopkills]":
        player has permission "SkyWars+.admin"
        if line 2 is "1" or "2" or "3" or "4" or "5":
            set line 1 to "&3&LSkyWars"
            set line 2 to "%line 2%"
            set line 3 to ""
            set line 4 to "&LTOP %line 2%"
            set {kills.top::%line 2%} to block
            wait 0.5 seconds
            invoke "sw-top-kills"
        else:
            set line 2 to "&4ERROR"
            send "{@prefix}&4&l You can only put top 1/2/3/4/5" to player
on left click with golden hoe:
    if player has permission "SkyWars+.admin":
        if name of player's tool is "&a&lSkyWars Wand":
            clicked block is set
            clear {skywars::pos::%uuid of player%::1}
            cancel event
            message "&6&l➤ Pos 1"
            set {skywars::pos::%uuid of player%::1} to location of clicked block
on right click with golden hoe:
    if player has permission "SkyWars+.admin":
        if name of player's tool is "&a&lSkyWars Wand":
            clear {skywars::pos::%uuid of player%::2}
            clicked block is set
            cancel event
            message "&6&l➤ Pos 2"
            set {skywars::pos::%uuid of player%::2} to location of clicked block   
on rightclick on chest:
    if {sw::%player%::ingame} is true:
        if {sw.player::%player%::%location of event-block%} is not set:
            set {sw.player::%player%::%location of event-block%} to true
            clear the inventory of event-block
            set {_tier1::*} to configuration section "tier1" get of "plugins/SkyWars+/chestitems.yml"
            set {_tier2::*} to configuration section "tier2" get of "plugins/SkyWars+/chestitems.yml"
            set {_tier3::*} to configuration section "tier3" get of "plugins/SkyWars+/chestitems.yml"
            set {_tier4::*} to configuration section "tier4" get of "plugins/SkyWars+/chestitems.yml"
            loop 10 times:
                chance of 50%:
                    set {_item} to "%random element out of {_tier1::*}%" parsed as material
                    add {_item} to inventory of event-block
                chance of 32%:
                    set {_item} to "%random element out of {_tier2::*}%" parsed as material
                    add {_item} to inventory of event-block
                chance of 26%:
                    set {_item} to "%random element out of {_tier3::*}%" parsed as material
                    add {_item} to inventory of event-block
                chance of 15%:
                    set {_item} to "%random element out of {_tier4::*}%" parsed as material
                    add {_item} to inventory of event-block
on break of chest:
    if {sw::%player%::ingame} is true:
        if {sw.player::%player%::%location of event-block%} is not set:
            set {sw.player::%player%::%location of event-block%} to true
            clear the inventory of event-block
            set {_tier1::*} to configuration section "tier1" get of "plugins/SkyWars+/chestitems.yml"
            set {_tier2::*} to configuration section "tier2" get of "plugins/SkyWars+/chestitems.yml"
            set {_tier3::*} to configuration section "tier3" get of "plugins/SkyWars+/chestitems.yml"
            set {_tier4::*} to configuration section "tier4" get of "plugins/SkyWars+/chestitems.yml"
            loop 10 times:
                chance of 50%:
                    set {_item} to "%random element out of {_tier1::*}%" parsed as material
                    add {_item} to inventory of event-block
                chance of 32%:
                    set {_item} to "%random element out of {_tier2::*}%" parsed as material
                    add {_item} to inventory of event-block
                chance of 26%:
                    set {_item} to "%random element out of {_tier3::*}%" parsed as material
                    add {_item} to inventory of event-block
                chance of 15%:
                    set {_item} to "%random element out of {_tier4::*}%" parsed as material
                    add {_item} to inventory of event-block
on place of chest:
    if {sw::%player%::ingame} is true:
        set {sw.player::%player%::%location of event-block%} to true
on quit:
    if {sw::%player%::lobby} or {sw::%player%::ingame} is true:
        clear {joinquit::%player%}
        make player execute command "/sw leave"
    if {spectator::%player%} is true:
        invoke "spect-quit" from player
        
command /abilities [<text>]:
    executable by: players
    aliases: abilitie
    trigger:
        if text arg 1 is not set:
            open chest with 6 rows named "SkyWars+ Abilities" to player
            play raw sound "random.pop" at player with pitch 1 volume 25
            format slot 0 of player with stone sword named "&e&lLegendary Swords" with lore "&7Add a chance for critical hits with swords" to be unstealable
            format slot 9 of player with blaze powder named "&e&lVampire" with lore "&7Regain health on a kill a player" to be unstealable
            format slot 18 of player with iron chestplate named "&e&lProtection" with lore "&7Cancels the damage from arrow hits" to be unstealable
            format slot 27 of player with arrow named "&e&lTriple Arrow" with lore "&7One shoot, three arrows! Gives a chance for triple arrow" to be unstealable
            format slot 36 of player with diamond pickaxe named "&e&lMining Luck" with lore "&7Mining skill is increased so you can get more each ore." to be unstealable
            format slot 45 of player with potion:8194 named "&e&lAdrenaline" with lore "&7When you get hurt have that chance to get a speed boost." to be unstealable
            if {SkyWars+.player.%uuid of player%.swords.level} is set:
                if {SkyWars+.player.%uuid of player%.swords.level} is 0:
                    format slot 1 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
                    format slot 2 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 3 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 4 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 5 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 6 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 7 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.swords.level} is 1:
                    format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 2 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
                    format slot 3 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 4 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 5 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 6 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 7 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.swords.level} is 2:
                    format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 3 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
                    format slot 4 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 5 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 6 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 7 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable   
                if {SkyWars+.player.%uuid of player%.swords.level} is 3:
                    format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 3 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 4 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
                    format slot 5 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 6 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 7 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.swords.level} is 4:
                    format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 3 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 4 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 5 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
                    format slot 6 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 7 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable   
                if {SkyWars+.player.%uuid of player%.swords.level} is 5:
                    format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 3 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 4 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 5 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 6 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
                    format slot 7 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable   
                if {SkyWars+.player.%uuid of player%.swords.level} is 6:
                    format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 3 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 4 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 5 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 6 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 7 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
                    format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable   
                if {SkyWars+.player.%uuid of player%.swords.level} is 7:
                    format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 3 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 4 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 5 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 6 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 7 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 8 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]   
                if {SkyWars+.player.%uuid of player%.swords.level} is 8:
                    format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 3 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 4 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 5 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 6 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 7 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 8 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable   
            if {SkyWars+.player.%uuid of player%.vampire.level} is set:
                if {SkyWars+.player.%uuid of player%.vampire.level} is 0:
                    format slot 10 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
                    format slot 11 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 12 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 13 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 14 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 15 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 16 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.vampire.level} is 1:
                    format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 11 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
                    format slot 12 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 13 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 14 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 15 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 16 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.vampire.level} is 2:
                    format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 12 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
                    format slot 13 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 14 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 15 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 16 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable   
                if {SkyWars+.player.%uuid of player%.vampire.level} is 3:
                    format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 12 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 13 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
                    format slot 14 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 15 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 16 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.vampire.level} is 4:
                    format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 12 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 13 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 14 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
                    format slot 15 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 16 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable   
                if {SkyWars+.player.%uuid of player%.vampire.level} is 5:
                    format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 12 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 13 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 14 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 15 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
                    format slot 16 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable   
                if {SkyWars+.player.%uuid of player%.vampire.level} is 6:
                    format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 12 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 13 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 14 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 15 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 16 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
                    format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable   
                if {SkyWars+.player.%uuid of player%.vampire.level} is 7:
                    format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 12 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 13 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 14 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 15 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 16 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 17 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]   
                if {SkyWars+.player.%uuid of player%.vampire.level} is 8:
                    format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 12 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 13 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 14 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 15 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 16 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 17 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
            if {SkyWars+.player.%uuid of player%.protection.level} is set:
                if {SkyWars+.player.%uuid of player%.protection.level} is 0:
                    format slot 19 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
                    format slot 20 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 21 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 22 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 23 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 24 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 25 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.protection.level} is 1:
                    format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 20 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
                    format slot 21 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 22 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 23 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 24 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 25 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.protection.level} is 2:
                    format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 21 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
                    format slot 22 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 23 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 24 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 25 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.protection.level} is 3:
                    format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 21 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 22 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
                    format slot 23 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 24 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 25 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.protection.level} is 4:
                    format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 21 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 22 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 23 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
                    format slot 24 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 25 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.protection.level} is 5:
                    format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 21 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 22 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 23 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 24 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
                    format slot 25 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.protection.level} is 6:
                    format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 21 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 22 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 23 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 24 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 25 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
                    format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.protection.level} is 7:
                    format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 21 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 22 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 23 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 24 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 25 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 26 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
                if {SkyWars+.player.%uuid of player%.protection.level} is 8:
                    format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 21 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 22 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 23 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 24 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 25 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 26 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
            if {SkyWars+.player.%uuid of player%.triple.level} is set:
                if {SkyWars+.player.%uuid of player%.triple.level} is 0:
                    format slot 28 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
                    format slot 29 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 30 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 31 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 32 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 33 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 34 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.triple.level} is 1:
                    format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 29 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
                    format slot 30 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 31 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 32 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 33 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 34 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.triple.level} is 2:
                    format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 30 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
                    format slot 31 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 32 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 33 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 34 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.triple.level} is 3:
                    format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 30 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 31 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
                    format slot 32 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 33 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 34 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.triple.level} is 4:
                    format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 30 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 31 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 32 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
                    format slot 33 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 34 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.triple.level} is 5:
                    format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 30 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 31 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 32 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 33 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
                    format slot 34 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.triple.level} is 6:
                    format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 30 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 31 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 32 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 33 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 34 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
                    format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.triple.level} is 7:
                    format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 30 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 31 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 32 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 33 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 34 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 35 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
                if {SkyWars+.player.%uuid of player%.triple.level} is 8:
                    format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 30 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 31 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 32 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 33 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 34 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 35 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
            if {SkyWars+.player.%uuid of player%.mining.level} is set:
                if {SkyWars+.player.%uuid of player%.mining.level} is 0:
                    format slot 37 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 38 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 39 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 40 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 41 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 42 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 43 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.mining.level} is 1:
                    format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 38 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 39 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 40 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 41 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 42 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 43 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.mining.level} is 2:
                    format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 39 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 40 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 41 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 42 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 43 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.mining.level} is 3:
                    format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 39 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 40 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 41 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 42 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 43 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.mining.level} is 4:
                    format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 39 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 40 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 41 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 42 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 43 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.mining.level} is 5:
                    format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 39 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 40 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 41 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 42 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 43 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.mining.level} is 6:
                    format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 39 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 40 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 41 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 42 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 43 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.mining.level} is 7:
                    format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 39 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 40 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 41 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 42 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 43 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 44 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                if {SkyWars+.player.%uuid of player%.mining.level} is 8:
                    format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 39 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 40 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 41 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 42 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 43 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 44 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
            if {SkyWars+.player.%uuid of player%.adrenaline.level} is set:
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 0:
                    format slot 46 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 47 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 48 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 49 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 50 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 51 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 52 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 1:
                    format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 47 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 48 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 49 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 50 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 51 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 52 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 2:
                    format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 48 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 49 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 50 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 51 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 52 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 3:
                    format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 48 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 49 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 50 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 51 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 52 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 4:
                    format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 38 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 49 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 50 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 51 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 52 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 5:
                    format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 48 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 49 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 50 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 51 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 52 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 6:
                    format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 48 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 49 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 50 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 51 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 52 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 7:
                    format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 48 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 49 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 50 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 51 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 52 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 53 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 8:
                    format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 48 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 49 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 50 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 51 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 52 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 53 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
        if text arg 1 is "help":
            play raw sound "random.pop" at player with pitch 1 volume 25
            send "&7&l----------------&7[ {@prefix} &7]&l----------------"
            send "&6/abilities &8» &aOpen the menu!"
            send "&6/abilities help &8» &aList of commands"
            send "&6/abilities reset &8» &aReset your levels to 0"
            send "&6/abilities swords &8» &aUpgrade Legendary Swords abilitie"
            send "&6/abilities vampire &8» &aUpgrade Vampire abilitie"
            send "&6/abilities protection &8» &aUpgrade Protection abilitie"
            send "&6/abilities triple &8» &aUpgrade Triple Arrow abilitie"
            send "&6/abilities mining &8» &aUpgrade Mining Luck abilitie"
            send "&6/abilities adrenaline &8» &aUpgrade Adrenaline abilitie"
            send "&7&l---------------------------------------------"
            stop
        if text arg 1 is not "help" or "reset" or "swords" or "vampire" or "protection" or "triple" or "mining":
            make player execute the command "abilities help"
            stop
        if text arg 1 is "reset":
            set {SkyWars+.player.%uuid of player%.swords.level} to 0
            set {SkyWars+.player.%uuid of player%.vampire.level} to 0
            set {SkyWars+.player.%uuid of player%.protection.level} to 0
            set {SkyWars+.player.%uuid of player%.triple.level} to 0
            set {SkyWars+.player.%uuid of player%.mining.level} to 0
            set {SkyWars+.player.%uuid of player%.adrenaline.level} to 0
            send "&cSetted all your levels to 0!"
            stop
        if text arg 1 is "swords":
            if {SkyWars+.player.%uuid of player%.swords.level} is set:
                if {SkyWars+.player.%uuid of player%.swords.level} is 0:
                    if {sw.coins::%player%} >= 25:
                        remove 25 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.swords.level}
                        send player title "&e&lLegendary Swords" with subtitle "&aLevel 1 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored red at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.swords.level} is 1:
                    if {sw.coins::%player%} >= 50:
                        remove 50 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.swords.level}
                        send player title "&e&lLegendary Swords" with subtitle "&aLevel 2 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored blue at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.swords.level} is 2:
                    if {sw.coins::%player%} >= 75:
                        remove 75 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.swords.level}
                        send player title "&e&lLegendary Swords" with subtitle "&aLevel 3 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored yellow at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.swords.level} is 3:
                    if {sw.coins::%player%} >= 100:
                        remove 100 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.swords.level}
                        send player title "&e&lLegendary Swords" with subtitle "&aLevel 4 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored orange at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.swords.level} is 4:
                    if {sw.coins::%player%} >= 125:
                        remove 125 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.swords.level}
                        send player title "&e&lLegendary Swords" with subtitle "&aLevel 5 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored green at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.swords.level} is 5:
                    if {sw.coins::%player%} >= 150:
                        remove 150 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.swords.level}
                        send player title "&e&lLegendary Swords" with subtitle "&aLevel 6 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored white at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.swords.level} is 6:
                    if {sw.coins::%player%} >= 175:
                        remove 175 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.swords.level}
                        send player title "&e&lLegendary Swords" with subtitle "&aLevel 7 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored purple at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.swords.level} is 7:
                    if {sw.coins::%player%} >= 200:
                        remove 200 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.swords.level}
                        send player title "&e&lLegendary Swords" with subtitle "&aLevel 8 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored pink at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        wait 2.5 seconds
                        send player title "&e&lLegendary Swords" with subtitle "&cMax level reached!" for 3 seconds
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                else:
                    send "&cYou reached the max level of this abilitie!"
                    stop
        if text arg 1 is "vampire":
            if {SkyWars+.player.%uuid of player%.vampire.level} is set:
                if {SkyWars+.player.%uuid of player%.vampire.level} is 0:
                    if {sw.coins::%player%} >= 25:
                        remove 25 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
                        send player title "&e&lVampire" with subtitle "&aLevel 1 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored red at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.vampire.level} is 1:
                    if {sw.coins::%player%} >= 50:
                        remove 50 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
                        send player title "&e&lVampire" with subtitle "&aLevel 2 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored blue at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.vampire.level} is 2:
                    if {sw.coins::%player%} >= 75:
                        remove 75 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
                        send player title "&e&lVampire" with subtitle "&aLevel 3 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored yellow at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.vampire.level} is 3:
                    if {sw.coins::%player%} >= 100:
                        remove 100 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
                        send player title "&e&lVampire" with subtitle "&aLevel 4 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored orange at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.vampire.level} is 4:
                    if {sw.coins::%player%} >= 125:
                        remove 125 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
                        send player title "&e&lVampire" with subtitle "&aLevel 5 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored green at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.vampire.level} is 5:
                    if {sw.coins::%player%} >= 150:
                        remove 150 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
                        send player title "&e&lVampire" with subtitle "&aLevel 6 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored white at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.vampire.level} is 6:
                    if {sw.coins::%player%} >= 175:
                        remove 175 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
                        send player title "&e&lVampire" with subtitle "&aLevel 7 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored purple at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.vampire.level} is 7:
                    if {sw.coins::%player%} >= 200:
                        remove 200 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
                        send player title "&e&lVampire" with subtitle "&aLevel 8 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored pink at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        wait 2.5 seconds
                        send player title "&e&lVampire" with subtitle "&cMax level reached!" for 3 seconds
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                else:
                    send "&cYou reached the max level of this abilitie!"
                    stop
        if text arg 1 is "protection":
            if {SkyWars+.player.%uuid of player%.protection.level} is set:
                if {SkyWars+.player.%uuid of player%.protection.level} is 0:
                    if {sw.coins::%player%} >= 25:
                        remove 25 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.protection.level}
                        send player title "&e&lProtection" with subtitle "&aLevel 1 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored red at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.protection.level} is 1:
                    if {sw.coins::%player%} >= 50:
                        remove 50 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.protection.level}
                        send player title "&e&lProtection" with subtitle "&aLevel 2 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored blue at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.protection.level} is 2:
                    if {sw.coins::%player%} >= 75:
                        remove 75 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.protection.level}
                        send player title "&e&lProtection" with subtitle "&aLevel 3 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored yellow at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.protection.level} is 3:
                    if {sw.coins::%player%} >= 100:
                        remove 100 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.protection.level}
                        send player title "&e&lProtection" with subtitle "&aLevel 4 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored orange at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.protection.level} is 4:
                    if {sw.coins::%player%} >= 125:
                        remove 125 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.protection.level}
                        send player title "&e&lProtection" with subtitle "&aLevel 5 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored green at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.protection.level} is 5:
                    if {sw.coins::%player%} >= 150:
                        remove 150 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.protection.level}
                        send player title "&e&lProtection" with subtitle "&aLevel 6 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored white at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.protection.level} is 6:
                    if {sw.coins::%player%} >= 175:
                        remove 175 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.protection.level}
                        send player title "&e&lProtection" with subtitle "&aLevel 7 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored purple at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.protection.level} is 7:
                    if {sw.coins::%player%} >= 200:
                        remove 200 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.protection.level}
                        send player title "&e&lProtection" with subtitle "&aLevel 8 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored pink at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        wait 2.5 seconds
                        send player title "&e&lProtection" with subtitle "&cMax level reached!" for 3 seconds
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                else:
                    send "&cYou reached the max level of this abilitie!"
                    stop
        if text arg 1 is "triple":
            if {SkyWars+.player.%uuid of player%.triple.level} is set:
                if {SkyWars+.player.%uuid of player%.triple.level} is 0:
                    if {sw.coins::%player%} >= 25:
                        remove 25 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.triple.level}
                        send player title "&e&lTriple Arrow" with subtitle "&aLevel 1 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored red at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.triple.level} is 1:
                    if {sw.coins::%player%} >= 50:
                        remove 50 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.triple.level}
                        send player title "&e&lTriple Arrow" with subtitle "&aLevel 2 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored blue at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.triple.level} is 2:
                    if {sw.coins::%player%} >= 75:
                        remove 75 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.triple.level}
                        send player title "&e&lTriple Arrow" with subtitle "&aLevel 3 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored yellow at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.triple.level} is 3:
                    if {sw.coins::%player%} >= 100:
                        remove 100 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.triple.level}
                        send player title "&e&lTriple Arrow" with subtitle "&aLevel 4 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored orange at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.triple.level} is 4:
                    if {sw.coins::%player%} >= 125:
                        remove 125 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.triple.level}
                        send player title "&e&lTriple Arrow" with subtitle "&aLevel 5 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored green at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.triple.level} is 5:
                    if {sw.coins::%player%} >= 150:
                        remove 150 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.triple.level}
                        send player title "&e&lTriple Arrow" with subtitle "&aLevel 6 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored white at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.triple.level} is 6:
                    if {sw.coins::%player%} >= 175:
                        remove 175 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.triple.level}
                        send player title "&e&lTriple Arrow" with subtitle "&aLevel 7 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored purple at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.triple.level} is 7:
                    if {sw.coins::%player%} >= 200:
                        remove 200 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.triple.level}
                        send player title "&e&lTriple Arrow" with subtitle "&aLevel 8 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored pink at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        wait 2.5 seconds
                        send player title "&e&lTriple Arrow" with subtitle "&cMax level reached!" for 3 seconds
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                else:
                    send "&cYou reached the max level of this abilitie!"
                    stop
        if text arg 1 is "mining":
            if {SkyWars+.player.%uuid of player%.mining.level} is set:
                if {SkyWars+.player.%uuid of player%.mining.level} is 0:
                    if {sw.coins::%player%} >= 25:
                        remove 25 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.mining.level}
                        send player title "&e&lMining Luck" with subtitle "&aLevel 1 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored red at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.mining.level} is 1:
                    if {sw.coins::%player%} >= 50:
                        remove 50 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.mining.level}
                        send player title "&e&lMining Luck" with subtitle "&aLevel 2 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored blue at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.mining.level} is 2:
                    if {sw.coins::%player%} >= 75:
                        remove 75 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.mining.level}
                        send player title "&e&lMining Luck" with subtitle "&aLevel 3 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored yellow at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.mining.level} is 3:
                    if {sw.coins::%player%} >= 100:
                        remove 100 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.mining.level}
                        send player title "&e&lMining Luck" with subtitle "&aLevel 4 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored orange at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.mining.level} is 4:
                    if {sw.coins::%player%} >= 125:
                        remove 125 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.mining.level}
                        send player title "&e&lMining Luck" with subtitle "&aLevel 5 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored green at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.mining.level} is 5:
                    if {sw.coins::%player%} >= 150:
                        remove 150 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.mining.level}
                        send player title "&e&lMining Luck" with subtitle "&aLevel 6 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored white at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.mining.level} is 6:
                    if {sw.coins::%player%} >= 175:
                        remove 175 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.mining.level}
                        send player title "&e&lMining Luck" with subtitle "&aLevel 7 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored purple at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.mining.level} is 7:
                    if {sw.coins::%player%} >= 200:
                        remove 200 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.mining.level}
                        send player title "&e&lMining Luck" with subtitle "&aLevel 8 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored pink at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        wait 2.5 seconds
                        send player title "&e&lMining Luck" with subtitle "&cMax level reached!" for 3 seconds
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                else:
                    send "&cYou reached the max level of this abilitie!"
                    stop
                    
        if text arg 1 is "adrenaline":
            if {SkyWars+.player.%uuid of player%.adrenaline.level} is set:
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 0:
                    if {sw.coins::%player%} >= 25:
                        remove 25 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
                        send player title "&e&lAdrenaline" with subtitle "&aLevel 1 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored red at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 1:
                    if {sw.coins::%player%} >= 50:
                        remove 50 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
                        send player title "&e&lAdrenaline" with subtitle "&aLevel 2 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored blue at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 2:
                    if {sw.coins::%player%} >= 75:
                        remove 75 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
                        send player title "&e&lAdrenaline" with subtitle "&aLevel 3 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored yellow at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 3:
                    if {sw.coins::%player%} >= 100:
                        remove 100 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
                        send player title "&e&lAdrenaline" with subtitle "&aLevel 4 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored orange at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 4:
                    if {sw.coins::%player%} >= 125:
                        remove 125 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
                        send player title "&e&lAdrenaline" with subtitle "&aLevel 5 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored green at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 5:
                    if {sw.coins::%player%} >= 150:
                        remove 150 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
                        send player title "&e&lAdrenaline" with subtitle "&aLevel 6 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored white at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 6:
                    if {sw.coins::%player%} >= 175:
                        remove 175 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
                        send player title "&e&lAdrenaline" with subtitle "&aLevel 7 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored purple at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 7:
                    if {sw.coins::%player%} >= 200:
                        remove 200 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
                        send player title "&e&lAdrenaline" with subtitle "&aLevel 8 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored pink at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        wait 2.5 seconds
                        send player title "&e&lAdrenaline" with subtitle "&cMax level reached!" for 3 seconds
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                else:
                    send "&cYou reached the max level of this abilitie!"
                    stop
                    
on shoot:
    if shooter is a player:
        if {SkyWars+.player.%uuid of shooter%.playing} is true:
            if projectile is an arrow:
                if {SkyWars+.player.%uuid of shooter%.triple.level} is set:
                    if {SkyWars+.player.%uuid of shooter%.triple.status} is false:
                        if {SkyWars+.player.%uuid of shooter%.triple.level} is not 0:
                            if {SkyWars+.player.%uuid of shooter%.triple.level} is 1:
                                chance of 4%:
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to true
                                    make the shooter shoot a arrow at speed 5
                                    make the shooter shoot a arrow at speed 10
                                    play raw sound "note.pling" at shooter with pitch 1 volume 10
                                    wait 1 tick
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to false
                                    stop
                            if {SkyWars+.player.%uuid of shooter%.triple.level} is 2:
                                chance of 6%:
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to true
                                    make the shooter shoot a arrow at speed 5
                                    make the shooter shoot a arrow at speed 10
                                    play raw sound "note.pling" at shooter with pitch 1 volume 10
                                    wait 1 tick
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to false
                                    stop
                            if {SkyWars+.player.%uuid of shooter%.triple.level} is 3:
                                chance of 8%:
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to true
                                    make the shooter shoot a arrow at speed 5
                                    make the shooter shoot a arrow at speed 10
                                    play raw sound "note.pling" at shooter with pitch 1 volume 10
                                    wait 1 tick
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to false
                                    stop
                            if {SkyWars+.player.%uuid of shooter%.triple.level} is 4:
                                chance of 10%:
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to true
                                    make the shooter shoot a arrow at speed 5
                                    make the shooter shoot a arrow at speed 10
                                    play raw sound "note.pling" at shooter with pitch 1 volume 10
                                    wait 1 tick
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to false
                                    stop
                            if {SkyWars+.player.%uuid of shooter%.triple.level} is 5:
                                chance of 12%:
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to true
                                    make the shooter shoot a arrow at speed 5
                                    make the shooter shoot a arrow at speed 10
                                    play raw sound "note.pling" at shooter with pitch 1 volume 10
                                    wait 1 tick
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to false
                                    stop
                            if {SkyWars+.player.%uuid of shooter%.triple.level} is 6:
                                chance of 14%:
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to true
                                    make the shooter shoot a arrow at speed 5
                                    make the shooter shoot a arrow at speed 10
                                    play raw sound "note.pling" at shooter with pitch 1 volume 10
                                    wait 1 tick
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to false
                                    stop
                            if {SkyWars+.player.%uuid of shooter%.triple.level} is 7:
                                chance of 16%:
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to true
                                    make the shooter shoot a arrow at speed 5
                                    make the shooter shoot a arrow at speed 10
                                    play raw sound "note.pling" at shooter with pitch 1 volume 10
                                    wait 1 tick
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to false
                                    stop
                            if {SkyWars+.player.%uuid of shooter%.triple.level} is 8:
                                chance of 18%:
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to true
                                    make the shooter shoot a arrow at speed 5
                                    make the shooter shoot a arrow at speed 10
                                    play raw sound "note.pling" at shooter with pitch 1 volume 10
                                    wait 1 tick
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to false
                                    stop
                            else:
                                stop
                        else:
                            stop
                    else:
                        stop
                else:
                    stop
            else:
                stop
        else:
            stop
    else:
        stop
        
on damage of player:
    if damage was caused by projectile:
        if {SkyWars+.player.%uuid of victim%.playing} is true:
            if {SkyWars+.player.%uuid of victim%.protection.level} is set:
                if {SkyWars+.player.%uuid of victim%.protection.level} is not 0:
                    if {SkyWars+.player.%uuid of victim%.protection.level} is 1:
                        chance of 4%:
                            play raw sound "note.pling" at victim with pitch 1 volume 10
                            cancel event
                            stop
                    if {SkyWars+.player.%uuid of victim%.protection.level} is 2:
                        chance of 6%:
                            play raw sound "note.pling" at victim with pitch 1 volume 10
                            cancel event
                            stop
                    if {SkyWars+.player.%uuid of victim%.protection.level} is 3:
                        chance of 8%:
                            play raw sound "note.pling" at victim with pitch 1 volume 10
                            cancel event
                            stop
                    if {SkyWars+.player.%uuid of victim%.protection.level} is 4:
                        chance of 10%:
                            play raw sound "note.pling" at victim with pitch 1 volume 10
                            cancel event
                            stop
                    if {SkyWars+.player.%uuid of victim%.protection.level} is 5:
                        chance of 12%:
                            play raw sound "note.pling" at victim with pitch 1 volume 10
                            cancel event
                            stop
                    if {SkyWars+.player.%uuid of victim%.protection.level} is 6:
                        chance of 14%:
                            play raw sound "note.pling" at victim with pitch 1 volume 10
                            cancel event
                            stop
                    if {SkyWars+.player.%uuid of victim%.protection.level} is 7:
                        chance of 16%:
                            play raw sound "note.pling" at victim with pitch 1 volume 10
                            cancel event
                            stop
                    if {SkyWars+.player.%uuid of victim%.protection.level} is 8:
                        chance of 18%:
                            play raw sound "note.pling" at victim with pitch 1 volume 10
                            cancel event
                            stop
                    else:
                        stop
                else:
                    stop
            else:
                stop
        else:
            stop
    else:
        stop
        

# Vampire Abilitie #
on damage of player:
    if attacker is a player:
        if {SkyWars+.player.%uuid of victim%.playing} is true:
            if {SkyWars+.player.%uuid of attacker%.playing} is true:
                if damage is greater than or equal to health of victim:
                    if {SkyWars+.player.%uuid of attacker%.vampire.level} is set:
                        if {SkyWars+.player.%uuid of attacker%.vampire.level} is not 0:
                            if {SkyWars+.player.%uuid of attacker%.vampire.level} is 1:
                                chance of 4%:
                                    play raw sound "note.pling" at attacker with pitch 1 volume 10
                                    heal the attacker
                                    stop
                            if {SkyWars+.player.%uuid of attacker%.vampire.level} is 2:
                                chance of 6%:
                                    play raw sound "note.pling" at attacker with pitch 1 volume 10
                                    heal the attacker
                                    stop
                            if {SkyWars+.player.%uuid of attacker%.vampire.level} is 3:
                                chance of 8%:
                                    play raw sound "note.pling" at attacker with pitch 1 volume 10
                                    heal the attacker
                                    stop
                            if {SkyWars+.player.%uuid of attacker%.vampire.level} is 4:
                                chance of 10%:
                                    play raw sound "note.pling" at attacker with pitch 1 volume 10
                                    heal the attacker
                                    stop
                            if {SkyWars+.player.%uuid of attacker%.vampire.level} is 5:
                                chance of 12%:
                                    play raw sound "note.pling" at attacker with pitch 1 volume 10
                                    heal the attacker
                                    stop
                            if {SkyWars+.player.%uuid of attacker%.vampire.level} is 6:
                                chance of 14%:
                                    play raw sound "note.pling" at attacker with pitch 1 volume 10
                                    heal the attacker
                                    stop
                            if {SkyWars+.player.%uuid of attacker%.vampire.level} is 7:
                                chance of 16%:
                                    play raw sound "note.pling" at attacker with pitch 1 volume 10
                                    heal the attacker
                                    stop
                            if {SkyWars+.player.%uuid of attacker%.vampire.level} is 8:
                                chance of 18%:
                                    play raw sound "note.pling" at attacker with pitch 1 volume 10
                                    heal the attacker
                                    stop
                            else:
                                stop
                        else:
                            stop
                    else:
                        stop
                else:
                    stop
            else:
                stop
        else:
            stop
    else:
        stop
        
# Adrenaline Abilitie #
on damage of player:
    if attacker is a player:
        if {SkyWars+.player.%uuid of victim%.playing} is true:
            if {SkyWars+.player.%uuid of victim%.playing} is true:
                if damage is greater than or equal to health of victim:
                    if {SkyWars+.player.%uuid of victim%.adrenaline.level} is set:
                        if {SkyWars+.player.%uuid of victim%.adrenaline.level} is not 0:
                            if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 1:
                                chance of 4%:
                                    play raw sound "note.pling" at victim with pitch 1 volume 10
                                    apply speed 1 to victim for 2 seconds
                                    stop
                            if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 2:
                                chance of 6%:
                                    play raw sound "note.pling" at victim with pitch 1 volume 10
                                    apply speed 1 to victim for 2.5 seconds
                                    stop
                            if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 3:
                                chance of 8%:
                                    play raw sound "note.pling" at victim with pitch 1 volume 10
                                    apply speed 1 to victim for 3 seconds
                                    stop
                            if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 4:
                                chance of 10%:
                                    play raw sound "note.pling" at victim with pitch 1 volume 10
                                    apply speed 1.7 to victim for 3 seconds
                                    stop
                            if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 5:
                                chance of 12%:
                                    play raw sound "note.pling" at victim with pitch 1 volume 10
                                    apply speed 2 to victim for 2 seconds
                                    stop
                            if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 6:
                                chance of 14%:
                                    play raw sound "note.pling" at victim with pitch 1 volume 10
                                    apply speed 2 to victim for 3 seconds
                                    stop
                            if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 7:
                                chance of 16%:
                                    play raw sound "note.pling" at victim with pitch 1 volume 10
                                    apply speed 2 to victim for 3.5 seconds
                                    stop
                            if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 8:
                                chance of 18%:
                                    play raw sound "note.pling" at victim with pitch 1 volume 10
                                    apply speed 3 to victim for 2 seconds
                                    stop
                            else:
                                stop
                        else:
                            stop
                    else:
                        stop
                else:
                    stop
            else:
                stop
        else:
            stop
    else:
        stop
        
on mine of any ore:
    if {SkyWars+.player.%uuid of player%.playing} is true:
        if {SkyWars+.player.%uuid of player%.mining.level} is set:
            if {SkyWars+.player.%uuid of player%.mining.level} is not 0:
                if {SkyWars+.player.%uuid of player%.mining.level} is 1:
                    if event-block is a gold ore:
                        chance of 4%:
                            drop 2 gold ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a iron ore:
                        chance of 6%:
                            drop 2 iron ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a coal ore:
                        chance of 8%:
                            drop 2 coal
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a diamond ore:
                        chance of 10%:
                            drop 2 diamond
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a redstone ore:
                        chance of 12%:
                            drop 2 redstone
                            play raw sound "note.pling" at player with pitch 1 volume 10
                if {SkyWars+.player.%uuid of player%.mining.level} is 2:
                    if event-block is a gold ore:
                        chance of 14%:
                            drop 2 gold ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a iron ore:
                        chance of 16%:
                            drop 2 iron ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a coal ore:
                        chance of 18%:
                            drop 2 coal
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a diamond ore:
                        chance of 20%:
                            drop 2 diamond
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a redstone ore:
                        chance of 22%:
                            drop 2 redstone
                            play raw sound "note.pling" at player with pitch 1 volume 10
                if {SkyWars+.player.%uuid of player%.mining.level} is 3:
                    if event-block is a gold ore:
                        chance of 30%:
                            drop 2 gold ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a iron ore:
                        chance of 30%:
                            drop 2 iron ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a coal ore:
                        chance of 30%:
                            drop 2 coal
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a diamond ore:
                        chance of 30%:
                            drop 2 diamond
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a redstone ore:
                        chance of 30%:
                            drop 2 redstone
                            play raw sound "note.pling" at player with pitch 1 volume 10
                if {SkyWars+.player.%uuid of player%.mining.level} is 4:
                    if event-block is a gold ore:
                        chance of 40%:
                            drop 2 gold ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a iron ore:
                        chance of 40%:
                            drop 2 iron ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a coal ore:
                        chance of 40%:
                            drop 2 coal
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a diamond ore:
                        chance of 40%:
                            drop 2 diamond
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a redstone ore:
                        chance of 40%:
                            drop 2 redstone
                            play raw sound "note.pling" at player with pitch 1 volume 10
                if {SkyWars+.player.%uuid of player%.mining.level} is 5:
                    if event-block is a gold ore:
                        chance of 50%:
                            drop 2 gold ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a iron ore:
                        chance of 50%:
                            drop 2 iron ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a coal ore:
                        chance of 50%:
                            drop 2 coal
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a diamond ore:
                        chance of 50%:
                            drop 2 diamond
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a redstone ore:
                        chance of 50%:
                            drop 2 redstone
                            play raw sound "note.pling" at player with pitch 1 volume 10
                if {SkyWars+.player.%uuid of player%.mining.level} is 6:
                    if event-block is a gold ore:
                        chance of 60%:
                            drop 2 gold ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a iron ore:
                        chance of 60%:
                            drop 2 iron ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a coal ore:
                        chance of 60%:
                            drop 2 coal
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a diamond ore:
                        chance of 60%:
                            drop 2 diamond
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a redstone ore:
                        chance of 60%:
                            drop 2 redstone
                            play raw sound "note.pling" at player with pitch 1 volume 10
                if {SkyWars+.player.%uuid of player%.mining.level} is 7:
                    if event-block is a gold ore:
                        chance of 70%:
                            drop 2 gold ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a iron ore:
                        chance of 70%:
                            drop 2 iron ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a coal ore:
                        chance of 70%:
                            drop 2 coal
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a diamond ore:
                        chance of 70%:
                            drop 2 diamond
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a redstone ore:
                        chance of 70%:
                            drop 2 redstone
                            play raw sound "note.pling" at player with pitch 1 volume 10
                if {SkyWars+.player.%uuid of player%.mining.level} is 8:
                    if event-block is a gold ore:
                        chance of 80%:
                            drop 2 gold ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a iron ore:
                        chance of 80%:
                            drop 2 iron ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a coal ore:
                        chance of 80%:
                            drop 2 coal
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a diamond ore:
                        chance of 80%:
                            drop 2 diamond
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a redstone ore:
                        chance of 80%:
                            drop 2 redstone
                            play raw sound "note.pling" at player with pitch 1 volume 10
                else:
                    stop
            else:
                stop
        else:
            stop
    else:
        stop
        
on death:
    if {sw::%player%::ingame} is true:
        victim is a player
        attacker is a player
        add 1 to {sw::kills::%attacker%}
        add 1 to {sw::deaths::%victim%}
        
on shoot:
    if {sw::%shooter%::ingame} is true:
        add 1 to {sw::arrows::%shooter%}
        
on any movement:
    if {sw::%player%::ingame} is true:
        add 1 to {sw::walk::%player%}
 
Merhabalar bu günleri sunucuyu hoplatmak isteyenlere özel skript paylaşacağım HOPLA HOPLA BROO
2959 bro BANA AIT DEĞİL BRO
Kod:
options:
    prefix: %{sw+.config::prefix}%
    coins_by_kill: 4
    coins_by_win: 25
    JoinItem: diamond sword
    JoinItemName: &aLet's play a Game! &7(Right-Click)
    AbilitiesItem: book
    AbilitiesItemName: &eSkyWars Abilities! &7(Right-Click)
    StatsItem: paper
    StatsItemName: &cSkyWars Stats! &7(Right-Click)
    KitsItem: book
    KitsItemName: %{sw+.config::kits_item_name}%
    KitsVIPItem: enchanted book
    KitsVIPItemName: %{sw+.config::vipkits_item_name}%
    LeaveItem: redstone
    LeaveItemName: %{sw+.config::leave_item_name}%
   
on join:
    clear {skywars::pos::%uuid of player%::1}
    clear {skywars::pos::%uuid of player%::2}
    set {sw::%player%::lobby} to false
    set {sw::%player%::ingame} to false
    set {spectator::%player%} to false
    clear {joinquit::%player%}
    remove player from {sw.players.%{sw.%player%.arena}%::*}
    if {sw::kills::%player%} is not set:
        set {sw::kills::%player%} to 0
    if {sw::deaths::%player%} is not set:
        set {sw::deaths::%player%} to 0
    if {sw::playedgames::%player%} is not set:
        set {sw::playedgames::%player%} to 0
    if {sw::wins::%player%} is not set:
        set {sw::wins::%player%} to 0
    if {sw.coins::%player%} is not set:
        set {sw.coins::%player%} to 0
       
on quit:
    remove player from {sw.players.%{sw.%player%.arena}%::*}
       
on join:
    if {SkyWars+.player.%uuid of player%.swords.level} is not set:
        set {SkyWars+.player.%uuid of player%.swords.level} to 0
    if {SkyWars+.player.%uuid of player%.vampire.level} is not set:
        set {SkyWars+.player.%uuid of player%.vampire.level} to 0
    if {SkyWars+.player.%uuid of player%.protection.level} is not set:
        set {SkyWars+.player.%uuid of player%.protection.level} to 0
    if {SkyWars+.player.%uuid of player%.triple.level} is not set:
        set {SkyWars+.player.%uuid of player%.triple.level} to 0
    if {SkyWars+.player.%uuid of player%.mining.level} is not set:
        set {SkyWars+.player.%uuid of player%.mining.level} to 0
    if {SkyWars+.player.%uuid of player%.adrenaline.level} is not set:
        set {SkyWars+.player.%uuid of player%.adrenaline.level} to 0
   
on join:
    wait 1 tick
    clear player's inventory
    set slot 0 of player's inventory to {@JoinItem} named "{@JoinItemName}"
    set slot 1 of player's inventory to {@AbilitiesItem} named "{@AbilitiesItemName}"
    set slot 8 of player's inventory to {@StatsItem} named "{@StatsItemName}"
   
on load:
    send "&6" to console
    send "&9&l---------------------------" to console
    send "&c&lSkyWars&6&l+&7:" to console
    send "&a&lPlugin SkyWars &bcreated by SrFox3999" to console
    send "&9&l---------------------------" to console
    send "&6" to console
   
on load:
    if folder "plugins/SkyWars+" doesn't exists:
        create folder "plugins/SkyWars+"
    if file "plugins/SkyWars+/config.yml" doesn't exists:
        create file "plugins/SkyWars+/config.yml"
        wf " " to "plugins/SkyWars+/config.yml"
        wf "  ## SkyWars+ - Config (Lobby Included) ##" to "plugins/SkyWars+/config.yml"
        wf " " to "plugins/SkyWars+/config.yml"
        wf "prefix: '&a&lSKYWARS &9&l>'" to "plugins/SkyWars+/config.yml"
        wf "bedrock-teleporter-ingame: true" to "plugins/Chat+/config.yml"
        wf "join_matches_lobby_item_name: '&aLet's play a Game! &7(Right-Click)'" to "plugins/SkyWars+/config.yml"
        wf "abilities_lobby_item_name: '&eSkyWars Abilities! &7(Right-Click)'" to "plugins/SkyWars+/config.yml"
        wf "stats_lobby_item_name: &cSkyWars Stats! &7(Right-Click)" to "plugins/SkyWars+/config.yml"
        wf " " to "plugins/SkyWars+/config.yml"
        wf "  ## SkyWars+ - InGame Config ##" to "plugins/SkyWars+/config.yml"
        wf " " to "plugins/SkyWars+/config.yml"
        wf "kits_item_name: '&6&lKits'" to "plugins/SkyWars+/config.yml"
        wf "vipkits_item_name: '&5&lVIP &6&lKits'" to "plugins/SkyWars+/config.yml"
        wf "leave_item_name: '&4&lLeave'" to "plugins/SkyWars+/config.yml"
        set {sw+.config::prefix} to coloured value "prefix" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::coins_by_kill} to coloured value "coins_by_kill" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::coins_by_win} to coloured value "coins_by_win" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::coins_by_win} to coloured value "coins_by_win" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::kits_item_name} to coloured value "kits_item_name" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::vipkits_item_name} to coloured value "vipkits_item_name" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::leave_item_name} to coloured value "leave_item_name" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::jmlin} to coloured value "join_matches_lobby_item_name" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::alin} to coloured value "abilities_lobby_item_name" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::slin} to coloured value "stats_lobby_item_name" get of "plugins/SkyWars+/config.yml"
        set {sw+.config::btp} to coloured value "bedrock-teleporter-ingame" get of "plugins/Chat+/config.yml"
       
on load:
    if file "plugins/SkyWars+/chestitems.yml" doesn't exists:
        create file "plugins/SkyWars+/chestitems.yml"
        wf "##Middle chests is trapped chest item!" to "plugins/SkyWars+/chestitems.yml"
        set "tier1.5 5" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier1.2 cobweb" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier1.1 arrow" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier1.1 apple" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier2.3 snowball" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier2.1 bow" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier2.1 steak" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier2.1 stone axe" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier3.1 iron ingot" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier3.3 arrow" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier3.1 bow" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier3.1 lava bucket" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier4.1 golden apple" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier4.1 iron axe" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier4.2 diamond" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
        set "tier4.1 diamond sword" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
       
       
command /skywars [<text>] [<text>] [<text>] [<number>]:
    aliases: /sw, /osw, /SkyWars+
    trigger:
        if arg 1 is "create":
            if player has permission "SkyWars+.admin":
                if arg 2 is set:
                    if {sw.arena::%arg 2%} is not set:
                        if {skywars::pos::%uuid of player%::1} is set:
                            if {skywars::pos::%uuid of player%::2} is set:
                                set {skywars::arena::%arg 2%::pos1} to {skywars::pos::%uuid of player%::1}
                                set {skywars::arena::%arg 2%::pos2} to {skywars::pos::%uuid of player%::2}
                                set {sw.arena::%arg 2%} to true
                                set {start.arena::%arg 2%} to true
                                set {skywars::arena::%arg 2%} to 0
                                add arg 2 to {skywars::liste::*}
                                set {maxarena::%arg 2%} to 2
                                set {min.arena::%arg 2%} to 2
                                send "{@prefix}&7 Arena created:&6 %arg 2%" #
                                clear {pos.%uuid of player%.1}
                                clear {pos.%uuid of player%.2}
                                wait 1 seconds
                                set {sw.status::%arg 2%} to "&aWaiting..."
                                invoke "schematic-guarad" from arg-2
                                clear {pos.%uuid of player%.1}
                                clear {pos.%uuid of player%.2}
                            else:
                                send "{@prefix}&c Please select the arena./sw wand" #
                        else:
                            send "{@prefix}&c Please select the arena. /sw wand" #
                    else:
                        send "{@prefix}&c There is already such an arena." #
                else:
                    send "{@prefix}&c Please put the name of the arena." #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "debug":
            if arg 2 is set:
                set {sw.status::%arg 2%} to "&aWaiting..."
                clear {sw.players.%arg 2%::*}
                set {start.arena::%arg 2%} to true
                send "{@prefix} &aArena %arg 2% restarted!"
        else if arg 1 is "reload":
            if player has permission "SkyWars+.admin":
                send "{@prefix} &eReloading SkyWars.sk..."
                make console execute command "/sk reload SkyWars"
                send "{@prefix} &aServer Reloaded"
        else if arg 1 is "top":
            set {_1st.point} to 0
            set {_2nd.point} to 0
            set {_3rd.point} to 0
            set {_4th.point} to 0
            set {_5th.point} to 0
            loop {sw::wins::*}:
                if loop-value is more than {_1st.point}:
                    set {_5th} to {_4tlmg}
                    set {_5th.point} to {_4th.point}
                    set {_4tlmg} to {_3rd}
                    set {_4th.point} to {_3rd.point}
                    set {_3rd} to {_2nd}
                    set {_3rd.point} to {_2nd.point}
                    set {_2nd} to {_1st}
                    set {_2nd.point} to {_1st.point}
                    set {_1st} to loop-index
                    set {_1st.point} to loop-value
                else if loop-value is more than {_2nd.point}:
                    set {_5th} to {_4tlmg}
                    set {_5th.point} to {_4th.point}
                    set {_4tlmg} to {_3rd}
                    set {_4th.point} to {_3rd.point}
                    set {_3rd} to {_2nd}
                    set {_3rd.point} to {_2nd.point}
                    set {_2nd} to loop-index
                    set {_2nd.point} to loop-value
                else if loop-value is more than {_3rd.point}:
                    set {_5th} to {_4tlmg}
                    set {_5th.point} to {_4th.point}
                    set {_4tlmg} to {_3rd}
                    set {_4th.point} to {_3rd.point}
                    set {_3rd} to loop-index
                    set {_3rd.point} to loop-value
                else if loop-value is more than {_4th.point}:
                    set {_5th} to {_4tlmg}
                    set {_5th.point} to {_4th.point}
                    set {_4tlmg} to loop-index
                    set {_4th.point} to loop-value
                else if loop-value is more than {_5th.point}:
                    set {_5th} to loop-index
                    set {_5th.point} to loop-value
            open chest with 1 rows named "&3&lSkyWars Top Wins" to player
            wait 0.2 seconds
            play raw sound "random.pop" at player with pitch 1 volume 0.1
            format slot 0 of player with emerald named "&2&lTOP 1" with lore "&a&l%{_1st}%:&7&l %{_1st.point}%" to close
            format slot 2 of player with diamond named "&3&lTOP 2" with lore "&a&l%{_2nd}%:&7&l %{_2nd.point}% " to close
            format slot 4 of player with gold ingot named "&e&lTOP 3" with lore "&a&l%{_3rd}%:&7&l %{_3rd.point}%" to close
            format slot 6 of player with iron ingot named "&7&lTOP 4" with lore "&a&l%{_4tlmg}%:&7&l %{_4th.point}%" to close
            format slot 8 of player with coal:0 named "&7&lTOP 5" with lore "&a&l%{_5th}%:&7&l %{_5th.point}%" to close
        else if arg 1 is "kitremove":
            if player has permission "SkyWars+.admin":
                if arg 2 is set:
                    if {kit::c::%arg 2%} is true:
                        remove arg 2 from {kits::liste::*}
                        clear {kit::c::%arg 2%}
                        send "{@prefix} &2You have deleted the kit &6&l%arg 2%&2 successfully." #
                    else:
                        send "{@prefix}&c this kit does not exist" #
                else:
                    send "{@prefix}&c Put name of the kit you want to delete" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "kitvipremove":
            if player has permission "SkyWars+.admin":
                if arg 2 is set:
                    if {kit::c::%arg 2%} is true:
                        remove arg 2 from {kitsvip::liste::*}
                        clear {kit::c::%arg 2%}
                        send "{@prefix} &2You have deleted the kit &6&l%arg 2%&2 successfully." #
                    else:
                        send "{@prefix}&c this kit does not exist" #
                else:
                    send "{@prefix}&c Put name of the kit you want to delete" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "setspawnguardian":
            if player has permission "SkyWars+.admin":
                if arg 2 is set:
                    if {sw.arena::%arg 2%} is true:
                        set {sw.zombie::%arg 2%} to location of player
                        send "{@prefix}&7 You have placed the guardian spawn of the arena %arg 2%"
                    else:
                        send "{@prefix}&c There is already such an arena." #
                else:
                    send "{@prefix}&c Please put the name of the arena." #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "kitcreate":
            if player has permission "SkyWars+.admin":
                if arg 2 is set:
                    if {kit::c::%arg 2%} is not set:
                        set {kit.helm::%arg 2%} to helmet of player
                        set {kit.chest::%arg 2%} to chestplate of player
                        set {kit.legs::%arg 2%} to leggings of player
                        set {kit.boots::%arg 2%} to boots of player
                        set {kit.items::%arg 2%} to serialized inventory of player
                        set {kit::c::%arg 2%} to true
                        add arg 2 to {kits::liste::*}
                        wait 0.5 seconds
                        clear player's inventory
                        play raw sound "random.pop" at player with pitch 1 volume 0.1
                        send "{@prefix} &2&lYou have created the kit &6&l%arg 2%&2&l successfully." #
                    else:
                        send "{@prefix}&c %arg 2%, it already existss!" #
                else:
                    send "{@prefix}&c Put name of the kit you want to create!" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "kitvipcreate":
            if player has permission "SkyWars+.admin":
                if arg 2 is set:
                    if {kit::c::%arg 2%} is not set:
                        set {kit.helm::%arg 2%} to helmet of player
                        set {kit.chest::%arg 2%} to chestplate of player
                        set {kit.legs::%arg 2%} to leggings of player
                        set {kit.boots::%arg 2%} to boots of player
                        set {kit.items::%arg 2%} to serialized inventory of player
                        set {kit::c::%arg 2%} to true
                        add arg 2 to {kitsvip::liste::*}
                        wait 0.5 seconds
                        clear player's inventory
                        play raw sound "random.pop" at player with pitch 1 volume 0.1
                        send "{@prefix} &2&lYou have created the kit&5&l vip &6&l%arg 2%&2&l successfully." #
                    else:
                        send "{@prefix}&c %arg 2%, it already existss!" #
                else:
                    send "{@prefix}&c Put name of the kit you want to create!" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "kits":
            if {sw::%player%::lobby} is true:
                wait 2 ticks
                open chest with 2 rows named "&3&LSkyWars &2&lKits" to player
                set {_x} to 0
                loop {kits::liste::*}:      
                    format slot {_x} of player with paper named "&6&l%loop-value%" with lore "&a&lclick to select" to close then run "swconsoliokit vip %player% %uncolored loop-value%"
                    add 1 to {_x}
            else:
                send "{@prefix}&c You have to be in the lobby of a game to do that." #
        else if arg 1 is "shop":
            if {sw::%player%::ingame} is true:
                if player has permission "SkyWars+.shop":
                    wait 2 ticks
                    open chest with 1 rows named "&3&LSkyWars &2&lShop" to player
                    format slot 0 of player with golden apple:0 named "&6Golden apple" with lore "&7&lPrice:&2&l 25 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 1"]
                    format slot 1 of player with diamond named "&3Diamond" with lore "&7&lPrice:&2&l 45 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 2"]
                    format slot 2 of player with leather helmet named "&7Leather Helmet" with lore "&7&lPrice:&2&l 20 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 3"]
                    format slot 3 of player with leather chestplate named "&7Leather Chestplate" with lore "&7&lPrice:&2&l 25 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 4"]
                    format slot 4 of player with leather leggings named "&7Leather Leggings" with lore "&7&lPrice:&2&l 25 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 5"]
                    format slot 5 of player with leather boots named "&7Leather Boots" with lore "&7&lPrice:&2&l 20 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 6"]
                    format slot 6 of player with tnt named "&cTNT" with lore "&7&lPrice:&2&l 30 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 7"]
                    format slot 7 of player with ender pearl named "&5Ender Pearl" with lore "&7&lPrice:&2&l 35 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 8"]
                    format slot 8 of player with diamond helmet named "&3Diamond Helmet" with lore "&7&lPrice:&2&l 55 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 9"]
                else:
                    send "{@prefix}&c You don't have permission to do this"
            else:
                send "{@prefix}&c You have to be within a game."
        else if arg 1 is "kitsvip":
            if {sw::%player%::lobby} is true:
                if player has permission "SkyWars+.kitsvip":
                    wait 2 ticks
                    open chest with 2 rows named "&3&LSkyWars &2&lKits&5&l VIP" to player
                    set {_x} to 0
                    loop {kitsvip::liste::*}:      
                        format slot {_x} of player with paper named "&6&l%loop-value%" with lore "&a&lclick to select" to close then run "swconsoliokit vip %player% %uncolored loop-value%"
                        add 1 to {_x}
                else:
                    send "{@prefix}&c No tienes permiso para los kits vip"
            else:
                send "{@prefix}&c You have to be in the lobby of a game to do that." #
        else if arg 1 is "stats":
            open chest with 1 rows named "&2&lSkyWars Stats" to player
            wait 0.2 seconds
            play raw sound "random.pop" at player with pitch 1 volume 0.1
            format slot 2 of player with diamond sword named "&2&lKills:&7&l %{sw::kills::%player%}%" to be unstealable
            format slot 6 of player with redstone named "&c&lDeaths:&7&l %{sw::deaths::%player%}%" to be unstealable
            format slot 4 of player with paper named "&e&lPlayed Games:&7&l %{sw::playedgames::%player%}%" to be unstealable
            format slot 0 of player with Diamond named "&6&lWins:&7&l %{sw::wins::%player%}%" to be unstealable
            format slot 8 of player with gold ingot named "&6&lCoins:&7&l %{sw.coins::%player%}%" to be unstealable
           
        else if arg 1 is "wand":
            if player has permission "SkyWars+.admin":
                give 1 golden hoe named "&a&lSkyWars Wand" to player
                play raw sound "note.pling" at player with pitch 1 volume 0.1
            else:
                send "{@prefix}&c You don't have permission to do this!" #
                stop
        else if arg 1 is "list" or "arenas":
            wait 2 ticks
            play raw sound "note.pling" at player with pitch 1 volume 0.1
            open chest with 4 rows named "&2&LSkyWars Arenas" to player
            set {_x} to 0
            loop {skywars::liste::*}:      
                format slot {_x} of player with bow named "&6&l%loop-value%" with lore "&a&lPlayers: &6&l%{skywars::arena::%loop-value%}%/%{maxarena::%loop-value%}%||||&a&lStatus: %{sw.status::%loop-value%}%||||&e&l>>Click to join " to close then run "swconsolio %player% %uncolored loop-value%"
                add 1 to {_x}
        else if arg 1 is "remove":
            if player has permission "SkyWars+.admin":
                if arg 2 is set:
                    if {sw.arena::%arg 2%} is true:
                        clear {sw.arena::%arg 2%}
                        remove arg 2 from {skywars::liste::*}
                        clear {sw.spawn.arena::%arg 2%}
                        clear {skywars::arena::%arg 2%}
                        clear {sw.lobby.arena::%arg 2%}
                        send "{@prefix}&7 Arena removed:&a %arg 2%" #
                    else:
                        send "{@prefix}&c Please enter a correct argument: &6%arg 2%" #
                else:
                    send "{@prefix}&c Please enter a correct argument" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "setmainlobby":
            if player has permission "SkyWars+.admin":
                if arg 2 is not set:
                    set {sw.mainlobby} to location of player
                    send "{@prefix}&7 Main lobby has been set." #
                else:
                    send "{@prefix}&c Unknown command!" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "setlobby":
            if player has permission "SkyWars+.admin":
                if arg 2 is set:
                    if {sw.arena::%arg 2%} is true:
                        set {sw.lobby.arena::%arg 2%} to location of player
                        send "{@prefix}&7 Lobby of arena &6%arg 2%&7 has been set!" #
                    else:
                        send "{@prefix}&c Please enter a correct argument: &6%arg 2%" #
                else:
                    send "{@prefix}&c Please enter a correct argument" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "setminplayers":
            if player has permission "SkyWars+.admin":
                if arg 3 is set:
                    if {sw.arena::%arg 2%} is true:
                        set {min.arena::%arg 2%} to arg 3
                        send "{@prefix}&7 Min players of &6%arg 2% &7has been set:&6 %arg 3%" #
                    else:
                        send "{@prefix}&c Please enter a correct argument: &6%arg 2%" #
                else:
                    send "{@prefix}&c put the max players for arena:&6 %arg 2%" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "setmaxplayers":
            if player has permission "SkyWars+.admin":
                if arg 3 is set:
                    if {sw.arena::%arg 2%} is true:
                        set {maxarena::%arg 2%} to arg 3
                        send "{@prefix}&7 Max players of &6%arg 2%&7 has been set:&6 %arg 3%" #
                    else:
                        send "{@prefix}&c Please enter a correct argument: &6%arg 2%" #
                else:
                    send "{@prefix}&c put the max players for arena:&6 %arg 2%" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "setspawn":
            if player has permission "SkyWars+.admin":
                if arg 2 is set:
                    if {sw.arena::%arg 2%} is true:
                        if arg 3 is set:
                            set {sw.spawn.arena::%arg 2%::%arg 3%} to location of player
                            send "{@prefix}&7 &6Spawnpoint %arg 3%&7 of arena &6%arg 2%&7 has been set!" #
                        else:
                            send "{@prefix}&c put: /sw setspawn (arena) (1/2/3/4...)" #
                    else:
                        send "{@prefix}&c Please enter a correct argument: &6%arg 2%" #
                else:
                    send "{@prefix}&c Please enter a correct argument" #
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "holo":
            if player has permission "skywars+.admin":
                if arg 2 is "create":
                    if arg 3 is "stats":
                        if {sw::%player%::lobby} and {sw::%player%::ingame} and {sw.spectator::%player%} is false:
                            set {_loc:%player%} to the location 3 meters above the player
                            create hologram "&eYour &b&lSKYWARS &aStats;&aWins: &6%{sw::wins::%player%}%;&aKills: &6%{sw::kills::%player%}%;&aDeaths: &6%{sw::deaths::%player%}%;&aGames Played: &6%{sw::games::%player%}%;&aArrows Shot: &6%{sw::arrows::%player%}%;&aBlocks Broken: &6%{sw::break::%player%}%;&aBlocks Placed: &6%{sw::place::%player%}%;&aDistance Walked: &6%{sw::walk::%player%}%" at {_loc:%player%} for 5 seconds
                            send "{@prefix} &aHologram succesfully added!"
                        else:
                            send "{@prefix} &cYou need to be in the main lobby to execute that command!"
                    else:
                        send "{@prefix} &cYou only can create an hologram with that name: stats!"
                else if arg 2 is "remove" or "delete":
                    if arg 3 is set:
                        if {sw::%player%::lobby} and {sw::%player%::ingame} and {sw.spectator::%player%} is false:
                            delete {hg.statsname}
                            send "{@prefix} &aHologram succesfully removed!"
                    else:
                        send "{@prefix} &cYou need to put a name of an hologram to remove it!"
            else:
                send "{@prefix}&c You don't have permission to do this!" #
        else if arg 1 is "join":
            if arg 2 is set:
                if {sw::%player%::lobby} and {sw::%player%::ingame} is false:
                    if {sw.arena::%arg 2%} is true:
                        if {sw.status::%arg 2%} is "&aWaiting..." or "&3Starting":
                            if (size of {sw.players.%arg 2%::*}) < {maxarena::%arg 2%}:
                                if {joinquit::%player%} is not set:
                                    add player to {sw.players.%arg 2%::*}
                                    set {sw::%player%::lobby} to true
                                    set player's hunger to 20
                                    invoke "joinquitsw" from player
                                    set player's health to 20
                                    set player's gamemode to survival
                                    add 1 to {skywars::arena::%arg 2%}
                                    invoke "save-inv" from player
                                    set {sw::%player%::ingame} to false
                                    set {sw.%player%.arena} to arg 2
                                    clear player's inventory
                                    send "{@prefix} &2%player%&7 has joined the game. &6(%{skywars::arena::%{sw.%player%.arena}%}%/%{maxarena::%{sw.%player%.arena}%}%)" to {sw.players.%{sw.%player%.arena}%::*} #
                                    send "{@prefix}&c To start the game you need &6&l%{min.arena::%{sw.%player%.arena}%}%&c players" to {sw.players.%{sw.%player%.arena}%::*} #
                                    teleport player to {sw.lobby.arena::%arg 2%}
                                    invoke "sign-status" from arg-2
                                    send "{@prefix}&7 You have joined the game successfully!" #
                                    loop {sw.players.%{sw.%player%.arena}%::*}:
                                        wait 0.7 seconds
                                        set slot 0 of loop-value's inventory to {@KitsItem} named "{@KitsItemName}"
                                        set slot 1 of loop-value's inventory to {@KitsVIPItem} named "{@KitsVIPItemName}"
                                        set slot 8 of loop-value's inventory to {@LeaveItem} named "{@LeaveItemName}"
                                    if (size of {sw.players.%arg 2%::*}) is greater or equal to {min.arena::%arg 2%}:
                                        if player is online:
                                            set {sw.status::%{sw.%player%.arena}%} to "&3Starting"
                                            invoke "sign-status" from arg-2
                                            set {start.arena::%arg 2%} to false
                                            invoke "tiempo-arena" from player
                                            loop 10 times:
                                                if (size of {sw.players.%arg 2%::*}) >= {min.arena::%arg 2%}:
                                                    wait 1 seconds
                                                else:
                                                    stop
                                            if (size of {sw.players.%{sw.%player%.arena}%::*}) >= {min.arena::%{sw.%player%.arena}%}:
                                                set {sw.status::%arg 2%} to "&cInGame"
                                                delete all dropped items
                                                invoke "sign-status" from {sw.%player%.arena}
                                                invoke "kit-give" from {sw.players.%{sw.%player%.arena}%::*}
                                                set {_n} to 1
                                                loop {sw.players.%{sw.%player%.arena}%::*}:
                                                    apply potion of resistance of tier 10 to loop-value for 4 seconds
                                                    set {_p} to "%loop-value%" parsed as player
                                                    teleport {_p} to {sw.spawn.arena::%arg 2%::%{_n}%}
                                                    display board named "" to loop-value
                                                    add 1 to {_n}
                                                loop {sw.players.%{sw.%player%.arena}%::*}:
                                                    add 1 to {sw::playedgames::%loop-value%}
                                                    clear loop-value's inventory
                                                    set {sw::%loop-value%::lobby} to false
                                                    set {sw::%loop-value%::ingame} to true
                                                send "{@prefix}&2 The game has already started!!!" to {sw.players.%{sw.%player%.arena}%::*} #
                                                wait 3 seconds
                                                loop 2 times:
                                                    invoke "zombie-spawn" from arg-2
                                                    wait 0.5 seconds
                                                stop
                                else:
                                    send "{@prefix}&7 When you left a game, you need to wait for 2 seconds to join another game!"
                            else:
                                send "{@prefix}&c the arena is full" #
                        else:
                            send "{@prefix}&c The arena is at stake" #
                    else:
                        send "{@prefix} &6%arg 2%&c does not exist" #
                else:
                    send "{@prefix}&c&l You are already in game." #
            else:
                send "{@prefix}&c&l Unknown command." #
        else if arg 1 is "leave":
            if {spectator::%player%} is false:
                if {sw::%player%::lobby} or {sw::%player%::ingame} is true:
                    if arg 2 is not set:
                        if {joinquit::%player%} is not set:
                            teleport player to {sw.mainlobby}
                            display board named "" to player
                            clear player's inventory
                            set player's hunger to 20
                            invoke "joinquitsw" from player
                            set player's health to 20
                            clear {tkit::%player%}
                            remove 1 from {skywars::arena::%{sw.%player%.arena}%}
                            set {sw::%player%::lobby} to false
                            set {sw::%player%::ingame} to false
                            send "{@prefix}&7 You have left the arena!" #
                            remove player from {sw.players.%{sw.%player%.arena}%::*}
                            invoke "give-inv" from player
                            invoke "sign-status" from {sw.%player%.arena}
                            send "{@prefix}&c &2%player%&7 has left the game &6(%{skywars::arena::%{sw.%player%.arena}%}%/%{maxarena::%{sw.%player%.arena}%}%)" to {sw.players.%{sw.%player%.arena}%::*} #
                            if (size of {sw.players.%{sw.%player%.arena}%::*}) = 1:
                                if {sw.status::%{sw.%player%.arena}%} is "&3Starting":
                                    set {sw.status::%{sw.%player%.arena}%} to "&aWaiting..."
                                    invoke "sign-status" from {sw.%player%.arena}
                            if (size of {sw.players.%{sw.%player%.arena}%::*}) = 1:
                                if {sw.status::%{sw.%player%.arena}%} is "&cInGame":
                                    loop {sw.players.%{sw.%player%.arena}%::*}:
                                        set {sw::%loop-value%::lobby} to true
                                    broadcast "{@prefix}&6&l %{sw.players.%{sw.%player%.arena}%::*}%&7 has won on the map %{sw.%player%.arena}%"
                                    send "{@prefix}&3&l you receive &5&l{@coins_by_win} coins" to {sw.players.%{sw.%player%.arena}%::*}
                                    loop 10 times:
                                        launch Ball firework colored green or blue or red at {sw.players.%{sw.%player%.arena}%::*} timed 1.2
                                        launch Ball firework colored green or blue or red at {sw.players.%{sw.%player%.arena}%::*} timed 1.2
                                        wait 10 ticks
                                    clear {sw.players.%{sw.%player%.arena}%::*}'s inventory
                                    teleport {sw.players.%{sw.%player%.arena}%::*} to {sw.mainlobby}
                                    wait 0.7 seconds
                                    loop {sw.players.%{sw.%player%.arena}%::*}:
                                        clear loop-value's inventory
                                        add 1 to {sw::wins::%loop-value%}
                                        set {sw::%loop-value%::lobby} to false
                                        set {sw::%loop-value%::ingame} to false
                                        add {@coins_by_win} to {sw.coins::%loop-value%}
                                        display board named "" to loop-value
                                        set loop-value's health to 20
                                        clear {sw.player::%loop-value%::*}
                                    invoke "give-inv" from {sw.players.%{sw.%player%.arena}%::*}
                                    remove {sw.players.%{sw.%player%.arena}%::*} from {sw.players.%{sw.%player%.arena}%::*}
                                    set {start.arena::%{sw.%player%.arena}%} to true
                                    set {skywars::arena::%{sw.%player%.arena}%} to 0
                                    invoke "sign-status" from {sw.%player%.arena}
                                    loop all zombies in radius 50 around location of {sw.zombie::%{sw.%player%.arena}%}:
                                        kill loop-zombie
                                    invoke "schematic-liberar" from {sw.%player%.arena}
                                    stop
                        else:
                            send "{@prefix}&7 When you leave a game, you need to wait for 2 seconds to join the game!"
                    else:
                        send "{@prefix}&c Unknown command." #
                else:
                    send "{@prefix}&c You are not in game now!" #
            else:
                invoke "spect-quit" from player
        else:  
            message "&r"
            message "&9&l[--------------------------------------------]"
            message "&r"
            message "  &cCommands of {@prefix}:"
            message "&r"
            message "             &eUser commands:"
            message "      &a/sw join <arena> &5&l| &7skywars+.join &6(Join an arena)"
            message "      &a/sw leave &5&l| &7skywars+.leave &6(Leave an arena)"
            message "      &a/sw arenas &5&l| &7skywars+.arenas &6(See all the arenas)"
            message "      &a/sw stats &5&l| &7skywars+.stats &6(See your stats)"
            message "      &a/sw kits &5&l| &7skywars+.kits &6(Select a kit)"
            message "      &a/sw shop &5&l| &7skywars+.shop &6(Open the shop)"
            message "      &a/sw top &5&l| &7skywars+.top &6(See the top players)"
            message "&r"
            message "&9&l[--------------------------------------------]"
            message "&r"
            if player has permission "skywars+.admin":
                message "&r"
                message "&9&l[--------------------------------------------]"
                message "&r"
                message "              &cAdmin commands:"
                message "      &a/sw setmainlobby &5&l| §7skywars+.setmainlobby"
                message "      &6(Set mainlobby of the game)"
                message "      &a/sw wand &5&l| §7skywars+.wand"
                message "      &6(Select an arena with the wand)"
                message "      &a/sw create <arena> &2(It can not be a number) &5&l|"
                message "      &7skywars+.admin &6 (Create an arena)"
                message "      &a/sw setlobby <arena> &5&l| §7skywars+.admin"
                message "      &6(Set the waiting lobby of an arena)"
                message "      &a/sw setminplayers <arena> <number> &5&l| §7skywars+.admin"
                message "      &6(Set Min Players of an arena)"
                message "      &a/sw setmaxplayers <arena> <number> &5&l| §7skywars+.admin"
                message "      &6(Set Max Players of an arena)"
                message "      &a/sw setspawn <arena> <number> &5&l| §7skywars+.admin"
                message "      &6(Set Spawns of an arena)"
                message "      &a/sw setspawnguardian <arena> <number> &5&l| §7skywars+.admin"
                message "      &6(Set the Spawn of the Guardian of the arena)"
                message "      &a/sw remove <arena> &5&l| §7skywars+.admin"
                message "      &6(Remove an arena)"
                message "      &a/sw kitcreate <namekit> &5&l| §7skywars+.admin"
                message "      &6(Create a kit)"
                message "      &a/sw kitremove <namekit> &5&l| §7skywars+.admin"
                message "      &6(Remove a kit)"
                message "      &a/sw kitvipcreate <namekit> &5&l| §7skywars+.admin"
                message "      &6(Create a VIP kit)"
                message "      &a/sw kitvipremove <namekit> &5&l| §7skywars+.admin"
                message "      &6(Remove a VIP kit)"
                message "      &a/sw reload &5&l| §7skywars+.admin"
                message "      &6(Reload the plugin)"
                message "&r"
                message "&9&l[--------------------------------------------]"
                message "&r"
               
               
               
on jump:
    if {sw::%player%::ingame} is true:
        if {sw+.config::btp} is "true":
            loop blocks upwards:
                if block under player is bedrock:
                    if loop-block-1 is bedrock:
                        if block above loop-block-1 is air:
                            teleport player to block above loop-block-1
                            play raw sound "mob.endermen.portal" at player with pitch 1 volume 1
                            create an animated ball effect at location of player with id "6" with particle portal
                            wait 2 seconds
                            delete effect "6"
                       
on sneak toggle:
    if {sw::%player%::ingame} is true:
        if {sw+.config::btp} is "true":
            if block under player is bedrock:
                loop blocks downwards:
                    if loop-block-1 is not block under player:
                        if loop-block-1 is bedrock:
                            if block above loop-block-1 is air:
                                teleport player to block above loop-block-1
                                play raw sound "mob.endermen.portal" at player with pitch 1 volume 1
                                create an animated ball effect at location of player with id "7" with particle portal
                                wait 2 seconds
                                delete effect "7"
                               
command /true:
    trigger:
        set {sw::%player%::ingame} to true
        send "Hola" to player
               
on death of player:
    if {sw::%victim%::ingame} is true:
        set victim's health to 20
        invoke "spect" from victim
        add {@coins_by_kill} to {sw.coins::%attacker%}
        send "{@prefix}&3&l you receive &5&l{@coins_by_kill} coins" to attacker
        clear {sw.player::%victim%::*}
        clear {tkit::%victim%}
        apply potion of resistance of tier 10 to victim for 6 seconds
        wait 0.3 seconds
        if {sw::%attacker%::ingame} is true:
            add 1 to {sw::kills::%attacker%}
        add 1 to {sw::deaths::%victim%}
        display "&6&lTo exit: &2&l/sw leave" on bossbar with 100 percent by 6 seconds for victim
        if {sw::%attacker%::ingame} is true:
            send "{@prefix} &2%victim%&7 is dead by &2&l%attacker%" to {sw.players.%{sw.%player%.arena}%::*} #
        else:
            send "{@prefix} &2%victim%&7 is dead" to {sw.players.%{sw.%player%.arena}%::*} #
        invoke "give-inv" from victim
        set {sw::%victim%::lobby} to false
        display board named "" to victim
        set {sw::%victim%::ingame} to false
        remove victim from {sw.players.%{sw.%victim%.arena}%::*}
        remove 1 from {skywars::arena::%{sw.%victim%.arena}%}
        invoke "sign-status" from {sw.%victim%.arena}
        if (size of {sw.players.%{sw.%victim%.arena}%::*}) = 1:
            wait 1 seconds
            loop {sw.players.%{sw.%victim%.arena}%::*}:
                set {sw::%loop-value%::lobby} to true
            broadcast "{@prefix}&6&l %{sw.players.%{sw.%victim%.arena}%::*}%&7 has won on the map %{sw.%victim%.arena}%"
            send "{@prefix}&3&l you receive &5&l{@coins_by_win} coins" to {sw.players.%{sw.%player%.arena}%::*}
            invoke "sign-status" from {sw.%victim%.arena}
            loop 10 times:
                launch Ball firework colored green or blue or red at {sw.players.%{sw.%player%.arena}%::*} timed 1.2
                launch Ball firework colored green or blue or red at {sw.players.%{sw.%player%.arena}%::*} timed 1.2
                wait 10 ticks
            clear {sw.players.%{sw.%victim%.arena}%::*}'s inventory
            teleport {sw.players.%{sw.%victim%.arena}%::*} to {sw.mainlobby}
            loop {spec::arena::%{sw.%victim%.arena}%::*}:
                make loop-value execute command "/skywars leave"
            wait 0.7 seconds
            loop {sw.players.%{sw.%victim%.arena}%::*}:
                clear loop-value's inventory
                clear {tkit::%loop-value%}
                add 1 to {sw::wins::%loop-value%}
                add {@coins_by_win} to {sw.coins::%loop-value%}
                set {sw::%loop-value%::lobby} to false
                set {sw::%loop-value%::ingame} to false
                display board named "" to loop-value
                clear {sw.player::%loop-value%::*}
                set loop-value's health to 20
            invoke "give-inv" from {sw.players.%{sw.%player%.arena}%::*}
            remove {sw.players.%{sw.%player%.arena}%::*} from {sw.players.%{sw.%player%.arena}%::*}
            set {start.arena::%{sw.%victim%.arena}%} to true
            set {skywars::arena::%{sw.%victim%.arena}%} to 0
            invoke "sign-status" from {sw.%victim%.arena}
            loop all zombies in radius 50 around location of {sw.zombie::%{sw.%victim%.arena}%}:
                kill loop-zombie
            invoke "schematic-liberar" from {sw.%victim%.arena}
            stop
command /swconsolio [<text>] [<text>]:
    executable by: console
    trigger:
        set {_p} to "%arg 1%" parsed as player
        make {_p} execute command "/sw join %arg 2%"
command /swconsoliokit [<text>] [<text>] [<text>]:
    executable by: console
    trigger:
        if arg 1 is "normal":
            set {_p} to "%arg 2%" parsed as player
            make {_p} execute command "/37528 %arg 3%"
        else if arg 1 is "vip":
            set {_p} to "%arg 2%" parsed as player
            make {_p} execute command "/37528897 %arg 3%"
on sign change:
    if player has permission "SkyWars+.admin":
        if line 1 is "[skywars]" or "[sw]":
            if line 2 is "join" or "Join":
                if {sw.arena::%uncolored line 3%} is true:
                    set line 1 to "&6&lSkyWars"
                    set line 2 to "%{sw.status::%uncolored line 3%}%"
                    set line 3 to "%uncolored line 3%"
                    set line 4 to "&8%{skywars::arena::%uncolored line 3%}%/%{maxarena::%uncolored line 3%}%"
                    set {sw.sign-loc::%line 3%} to event-block
                    invoke "sign-status" from line 3
                    send "{@prefix} &7Sign successfully placed!" to player
                else:
                    set line 1 to "&4SkyWars"
                    set line 2 to "&cError"
                    send "&cThis game does not exist!"
            else if line 2 is "kit":
                if {kit::c::%line 3%} is true:
                    set line 1 to "&6&lSkyWars"
                    set line 2 to "&lKit:"
                    set line 3 to "%uncolored line 3%"
                    set line 4 to ""
               
on break a sign or wall sign:
    if {sw.sign-loc::%line 3%} is set:
        if player is op:
            delete {sw.sign-loc::%line 3%}
            send "{@prefix} &cSign Removed!" to player
        else:
            cancel event
on rightclick on sign:
    if line 1 of clicked block is "&6&lSkyWars":
        if line 2 of clicked block is "&lKit:":
            set {tkit::%player%} to "%line 3%"
            send "{@prefix}&7 You have selected the kit:&6&l %line 3%" to player
            play raw sound "random.pop" at player with pitch 1 volume 0.1
on rightclick on sign:
    if {sw.sign-loc::%line 3%} is set:
        make player execute command "/skywars join %uncolored line 3%"
on damage of player:
    if {sw::%victim%::lobby} is true:
        cancel event
on drop:
    if {sw::%player%::lobby} is true:
        cancel event
on hunger meter change:
    if {sw::%player%::lobby} is true:
        cancel event
on inventory click:
    if {sw::%player%::lobby} is true:
        cancel event
on break:
    if {sw::%player%::lobby} is true:
        cancel event
on command:
    if {sw::%player%::lobby} or {sw::%player%::ingame} or {spectator::%player%} is true:
        command isn't equal to "sw" or "37528" or "skywars" or "login" or "37528897" or "wfshop1"
        cancel event
        send "{@prefix}&c You can't do that within heading"
on place:
    if {sw::%player%::lobby} is true:
        cancel event
on chat:
    if {sw::%player%::ingame} is true:
        cancel event
        send "&a%player% &8&l» &f%message%" to {sw.players.%{sw.%player%.arena}%::*} and {spec::arena::%{sw.%player%.arena}%::*}
        stop
    if {spectator::%player%} is true:
        cancel event
        send "&7[&eSPECTATOR&7]&a%player% &8&l» &f%message%" to {sw.players.%{sw.%player%.arena}%::*} and {spec::arena::%{sw.%player%.arena}%::*}
        stop
sub "joinquitsw":
    set {_p} to parameter 1
    set {joinquit::%{_p}%} to true
    wait 3 seconds
    clear {joinquit::%{_p}%}
sub "spect":
    set {_value} to parameter 1
    set {_value}'s gamemode to spectator
    set {spectator::%{_value}%} to true
    add {_value} to {spec::arena::%{sw.%{_value}%.arena}%::*}
    wait 3 ticks
    teleport {_value} to {sw.spawn.arena::%{sw.%{_value}%.arena}%::1}
sub "spect-quit":
    set {_value} to parameter 1
    set {_value}'s gamemode to survival
    set {spectator::%{_value}%} to false
    teleport {spec::arena::%{sw.%{_value}%.arena}%::*} to {sw.mainlobby}
    display board named "" to {_value}
    remove {_value} from {spec::arena::%{sw.%{_value}%.arena}%::*}
sub "sign-status":
    set {_line3} to "%parameter 1%"
    set line 1 of block at {sw.sign-loc::%{_line3}%} to "&6&lSkyWars"
    set line 2 of block at {sw.sign-loc::%{_line3}%} to "%{sw.status::%{_line3}%}%"
    set line 3 of block at {sw.sign-loc::%{_line3}%} to "%{_line3}%"
    set line 4 of block at {sw.sign-loc::%{_line3}%} to "&8%{skywars::arena::%{_line3}%}%/%{maxarena::%{_line3}%}%"
    if {sw.status::%{_line3}%} is "&aWaiting...":
        set block 1 behind the block at {sw.sign-loc::%{_line3}%} to glass:5
    if {sw.status::%{_line3}%} is "&cInGame":
        set block 1 behind the block at {sw.sign-loc::%{_line3}%} to glass:14
    if {sw.status::%{_line3}%} is "&eRebuilding":
        set block 1 behind the block at {sw.sign-loc::%{_line3}%} to glass:4
    if {sw.status::%{_line3}%} is "&3Starting":
        set block 1 behind the block at {sw.sign-loc::%{_line3}%} to glass:9
sub "kit-give":
    set {_ps} to parameter 1
    loop {sw.players.%{sw.%{_ps}%.arena}%::*}:
        set {_p} to loop-value
        set {_pUUID} to "%uuid of {_p}%"
        wait 0.7 seconds
        play raw sound "random.pop" at {_p} with pitch 1 volume 0.1
        give {kit.helm::%{tkit::%{_p}%}%} to helmet of {_p}
        give {kit.chest::%{tkit::%{_p}%}%} to chestplate of {_p}
        give {kit.legs::%{tkit::%{_p}%}%} to leggings of {_p}
        give {kit.boots::%{tkit::%{_p}%}%} to boots of {_p}
        restore inventory of {_p} from {kit.items::%{tkit::%{_p}%}%}
sub "save-inv":
    set {_value} to parameter 1
    set {_uuid} to "%uuid of {_value}%"
    set {_count} to 0
    loop 36 times:
        set {inv.%{_uuid}%.%{_count}%.main} to slot {_count} of {_value}'s inventory
        add 1 to {_count}
    set {inv.%{_uuid}%.helmet.main} to {_value}'s helmet
    set {inv.%{_uuid}%.chest.main} to {_value}'s chestplate
    set {inv.%{_uuid}%.legs.main} to {_value}'s leggings
    set {inv.%{_uuid}%.feet.main} to {_value}'s boots
sub "give-inv":
    set {_value} to parameter 1
    set {_uuid} to "%uuid of {_value}%"
    set {_count} to 0
    loop 36 times:
        set slot {_count} of {_value}'s inventory to {inv.%{_uuid}%.%{_count}%.main}
        add 1 to {_count}
    set the helmet of {_value} to {inv.%{_uuid}%.helmet.main}
    set the chestplate of {_value} to {inv.%{_uuid}%.chest.main}
    set the leggings of {_value} to {inv.%{_uuid}%.legs.main}
    set the boots of {_value} to {inv.%{_uuid}%.feet.main}
command /37528 [<text>]:
    trigger:
        if {sw::%player%::lobby} is true:
            set {tkit::%player%} to "%uncolored arg 1%"
            send "{@prefix}&7 You have selected the kit:&6&l %arg 1%" #
            play raw sound "random.pop" at player with pitch 1 volume 0.1
command /wfshop1 [<text>]:
    trigger:
        if {sw::%player%::ingame} is true:
            if player has permission "SkyWars+.shop":
                if arg 1 is "1":
                    if {sw.coins::%player%} >= 25:
                        give player 1 golden apple:0
                        remove 25 from {sw.coins::%player%}
                        send "{@prefix}&a You bought a golden apple.&7 Now you have &6{sw.coins::%player%}&7 coins"
                    else:
                        send "{@prefix}&c You don't have enough coins"
                if arg 1 is "2":
                    if {sw.coins::%player%} >= 45:
                        give player 1 Diamond
                        remove 45 from {sw.coins::%player%}
                        send "{@prefix}&a You bought a diamond.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
                    else:
                        send "{@prefix}&c You don't have enough coins"
                if arg 1 is "3":
                    if {sw.coins::%player%} >= 20:
                        give player 1 leather helmet
                        remove 20 from {sw.coins::%player%}
                        send "{@prefix}&a You bought a leather helmet.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
                    else:
                        send "{@prefix}&c You don't have enough coins"
                if arg 1 is "4":
                    if {sw.coins::%player%} >= 25:
                        give player 1 leather chestplate
                        remove 25 from {sw.coins::%player%}
                        send "{@prefix}&a You bought a leather chestplate.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
                    else:
                        send "{@prefix}&c You don't have enough coins"
                if arg 1 is "5":
                    if {sw.coins::%player%} >= 25:
                        give player 1 leather leggings
                        remove 25 from {sw.coins::%player%}
                        send "{@prefix}&a You bought a leather leggings.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
                    else:
                        send "{@prefix}&c You don't have enough coins"
                if arg 1 is "6":
                    if {sw.coins::%player%} >= 20:
                        give player 1 leather boots
                        remove 20 from {sw.coins::%player%}
                        send "{@prefix}&a You bought a leather boots.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
                    else:
                        send "{@prefix}&c You don't have enough coins"
                if arg 1 is "7":
                    if {sw.coins::%player%} >= 30:
                        give player 1 tnt
                        remove 30 from {sw.coins::%player%}
                        send "{@prefix}&a You bought a TNT.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
                    else:
                        send "{@prefix}&c You don't have enough coins"
                if arg 1 is "8":
                    if {sw.coins::%player%} >= 35:
                        give player 1 ender pearl
                        remove 35 from {sw.coins::%player%}
                        send "{@prefix}&a You bought a Ender Pearl.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
                    else:
                        send "{@prefix}&c You don't have enough coins"
                if arg 1 is "9":
                    if {sw.coins::%player%} >= 55:
                        give player 1 diamond helmet
                        remove 55 from {sw.coins::%player%}
                        send "{@prefix}&a You bought a Diamond Helmet.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
                    else:
                        send "{@prefix}&c You don't have enough coins"
            else:
                send "{@prefix}&c You don't have permission to do this"
command /37528897 [<text>]:
    trigger:
        if {sw::%player%::lobby} is true:
            if player has permission "SkyWars+.kitsvip":
                set {tkit::%player%} to "%uncolored arg 1%"
                send "{@prefix}&7 You have selected the kit:&6&l %arg 1%" #
                play raw sound "random.pop" at player with pitch 1 volume 0.1
on right click with {@LeaveItem}:
    if {sw::%player%::lobby} is true:
        player is holding a {@LeaveItem} named "{@LeaveItemName}"
        cancel event
        make player execute command "/sw leave"
on right click with {@JoinItem}:
    if {sw::%player%::lobby} is false:
        player is holding a {@JoinItem} named "{@JoinItemName}"
        cancel event
        make player execute command "/sw list"
on drop:
    if {sw::%player%::lobby} is false:
        player is holding a {@JoinItem} named "{@JoinItemName}"
        cancel event
on inventory click:
    if {sw::%player%::lobby} is false:
        player is holding a {@JoinItem} named "{@JoinItemName}"
        cancel event
on right click with {@AbilitiesItem}:
    if {sw::%player%::lobby} is false:
        player is holding a {@AbilitiesItem} named "{@AbilitiesItemName}"
        cancel event
        make player execute command "/abilities"
on drop:
    if {sw::%player%::lobby} is false:
        player is holding a {@AbilitiesItem} named "{@AbilitiesItemName}"
        cancel event
on inventory click:
    if {sw::%player%::lobby} is false:
        player is holding a {@AbilitiesItem} named "{@AbilitiesItemName}"
        cancel event
on right click with {@StatsItem}:
    if {sw::%player%::lobby} is false:
        player is holding {@StatsItem} named "{@StatsItemName}"
        cancel event
        make player execute command "/sw stats"
on drop:
    if {sw::%player%::lobby} is false:
        player is holding a {@StatsItem} named "{@StatsItemName}"
        cancel event
on inventory click:
    if {sw::%player%::lobby} is false:
        player is holding a {@StatsItem} named "{@StatsItemName}"
        cancel event
on right click with {@KitsItem} or enchanted book:
    if {sw::%player%::lobby} is true:
        if player is holding a {@KitsItem} named "{@KitsItemName}":
            cancel event
            make player execute command "/sw kits"
        else if player is holding a {@KitsVIPItem} named "{@KitsVIPItemName}":
            cancel event
            make player execute command "/sw kitsvip"
on death of zombie:
    clear drops
    if {sw::%attacker%::ingame} is true:
        wait 10 seconds
        invoke "zombie-spawn" from {sw.%attacker%.arena}
every 3 seconds:  
    invoke "sw-top-wins"
    invoke "sw-top-kills"
    loop all players:
        invoke "score_sw" from loop-player
sub "zombie-spawn":
    set {_arena} to "%parameter 1%"
    if {sw.zombie::%{_arena}%} is set:
        spawn 1 zombie at {sw.zombie::%{_arena}%}
        set name of last spawned zombie to "&6&lGuard"
        equip last spawned zombie with diamond helmet
        equip last spawned zombie with diamond chestplate
        equip last spawned zombie with diamond leggings
        equip last spawned zombie with diamond boots
        set last spawned zombie's tool to diamond sword
sub "tiempo-arena":
    set {_a} to "%parameter 1%"
    set {_seg} to 10
    loop 10 times:
        if (size of {sw.players.%{sw.%{_a}%.arena}%::*}) >= {min.arena::%{sw.%{_a}%.arena}%}:
            send "{@prefix}&7 It starts at %{_seg}%" to {sw.players.%{sw.%{_a}%.arena}%::*} #
            play raw sound "note.pling" at {sw.players.%{sw.%{_a}%.arena}%::*} with pitch 1 volume 0.1
            set level of {sw.players.%{sw.%{_a}%.arena}%::*} to {_seg}
            remove 1 from {_seg}
            wait 1 seconds
        else:
            send "{@prefix}&c Not enough players!" to {sw.players.%{sw.%{_a}%.arena}%::*} #
            set {start.arena::%{sw.%{_a}%.arena}%} to true
            stop
sub "score_sw":
    set {_p} to "%parameter 1%" parsed as player
    if {sw::%{_p}%::lobby} is true:
        if {sw::%{_p}%::ingame} is false:
            display board named "        &6&lSkyWars       " to {_p}
            make score "&c " in board of {_p} to 6
            make score "&7Players:" in board of {_p} to 5
            make score "&6 %{skywars::arena::%{sw.%{_p}%.arena}%}%" in board of {_p} to 4
            make score "&7Arena:" in board of {_p} to 3
            make score "&6 %{sw.%{_p}%.arena}%" in board of {_p} to 2
            make score "&7Status:" in board of {_p} to 1
            make score "%{sw.status::%{sw.%{_p}%.arena}%}%" in board of {_p} to 0
            move display of {_p} to SIDEBAR
            stop
    if {sw::%{_p}%::ingame} or {spectator::%{_p}%} is true:
        display board named "        &6&lSkyWars       " to {_p}
        make score "&c " in board of {_p} to 6
        make score "&7Alive:" in board of {_p} to 5
        make score "&6 %{skywars::arena::%{sw.%{_p}%.arena}%}%" in board of {_p} to 4
        make score "&7Arena:" in board of {_p} to 3
        make score "&6 %{sw.%{_p}%.arena}%" in board of {_p} to 2
        make score "&7Status:" in board of {_p} to 1
        make score "%{sw.status::%{sw.%{_p}%.arena}%}%" in board of {_p} to 0
        move display of {_p} to SIDEBAR
        stop
sub "schematic-guarad":
    set {_arena} to parameter 1
    set {_x} to 0
    loop blocks within {skywars::arena::%{_arena}%::pos1} to {skywars::arena::%{_arena}%::pos2}:
        if loop-block is not air:
            add 1 to {_x}
            set {skywars::arena::%{_arena}%::blocklar::%location of loop-block%} to type of block at loop-block
            if {_x} is 100:
                wait 1 ticks
                set {_x} to 0
sub "schematic-liberar":
    set {_arena} to parameter 1
    invoke "sign-status" from {_arena}
    set {_x} to 0
    set {_y} to 0
    set {sw.status::%{_arena}%} to "&eRebuilding"
    invoke "sign-status" from {_arena}
    wait 0.2 seconds
    loop blocks within {skywars::arena::%{_arena}%::pos1} to {skywars::arena::%{_arena}%::pos2}:
        if {skywars::arena::%{_arena}%::blocklar::%location of loop-block%} is set:
            if type of loop-block is not {skywars::arena::%{_arena}%::blocklar::%location of loop-block%}:
                add 1 to {_x}
                set block at loop-block to {skywars::arena::%{_arena}%::blocklar::%location of loop-block%}
                if {_x} is 100:
                    wait 1 ticks
                    set {_x} to 0
        else:
            if loop-block is not air:
                set block at loop-block to air
                if {_y} is 100:
                    wait 1 ticks
                    set {_y} to 0
    set {sw.status::%{_arena}%} to "&aWaiting..."
    invoke "sign-status" from {_arena}
sub "sw-top-kills":
    set {_1st.point} to 0
    set {_2nd.point} to 0
    set {_3rd.point} to 0
    set {_4th.point} to 0
    set {_5th.point} to 0
    loop {sw::kills::*}:
        if loop-value is more than {_1st.point}:
            set {_5th} to {_4tlmg}
            set {_5th.point} to {_4th.point}
            set {_4tlmg} to {_3rd}
            set {_4th.point} to {_3rd.point}
            set {_3rd} to {_2nd}
            set {_3rd.point} to {_2nd.point}
            set {_2nd} to {_1st}
            set {_2nd.point} to {_1st.point}
            set {_1st} to loop-index
            set {_1st.point} to loop-value
        else if loop-value is more than {_2nd.point}:
            set {_5th} to {_4tlmg}
            set {_5th.point} to {_4th.point}
            set {_4tlmg} to {_3rd}
            set {_4th.point} to {_3rd.point}
            set {_3rd} to {_2nd}
            set {_3rd.point} to {_2nd.point}
            set {_2nd} to loop-index
            set {_2nd.point} to loop-value
        else if loop-value is more than {_3rd.point}:
            set {_5th} to {_4tlmg}
            set {_5th.point} to {_4th.point}
            set {_4tlmg} to {_3rd}
            set {_4th.point} to {_3rd.point}
            set {_3rd} to loop-index
            set {_3rd.point} to loop-value
        else if loop-value is more than {_4th.point}:
            set {_5th} to {_4tlmg}
            set {_5th.point} to {_4th.point}
            set {_4tlmg} to loop-index
            set {_4th.point} to loop-value
        else if loop-value is more than {_5th.point}:
            set {_5th} to loop-index
            set {_5th.point} to loop-value
    if line 1 of {kills.top::1} is "&3&LSkyWars":
        set line 2 of {kills.top::1} to "&6&l%{_1st}%"
        set line 3 of {kills.top::1} to "&a%{_1st.point}% kills"
    if line 1 of {kills.top::2} is "&3&LSkyWars":
        set line 2 of {kills.top::2} to "&6&l%{_2nd}%"
        set line 3 of {kills.top::2} to "&a%{_2nd.point}% kills"
    if line 1 of {kills.top::3} is "&3&LSkyWars":
        set line 2 of {kills.top::3} to "&6&l%{_3rd}%"
        set line 3 of {kills.top::3} to "&a%{_3rd.point}% kills"
    if line 1 of {kills.top::4} is "&3&LSkyWars":
        set line 2 of {kills.top::4} to "&6&l%{_4tlmg}%"
        set line 3 of {kills.top::4} to "&a%{_4th.point}% kills"
    if line 1 of {kills.top::5} is "&3&LSkyWars":
        set line 2 of {kills.top::5} to "&6&l%{_5th}%"
        set line 3 of {kills.top::5} to "&a%{_5th.point}% kills"
sub "sw-top-wins":
    set {_1st.point} to 0
    set {_2nd.point} to 0
    set {_3rd.point} to 0
    set {_4th.point} to 0
    set {_5th.point} to 0
    loop {sw::wins::*}:
        if loop-value is more than {_1st.point}:
            set {_5th} to {_4tlmg}
            set {_5th.point} to {_4th.point}
            set {_4tlmg} to {_3rd}
            set {_4th.point} to {_3rd.point}
            set {_3rd} to {_2nd}
            set {_3rd.point} to {_2nd.point}
            set {_2nd} to {_1st}
            set {_2nd.point} to {_1st.point}
            set {_1st} to loop-index
            set {_1st.point} to loop-value
        else if loop-value is more than {_2nd.point}:
            set {_5th} to {_4tlmg}
            set {_5th.point} to {_4th.point}
            set {_4tlmg} to {_3rd}
            set {_4th.point} to {_3rd.point}
            set {_3rd} to {_2nd}
            set {_3rd.point} to {_2nd.point}
            set {_2nd} to loop-index
            set {_2nd.point} to loop-value
        else if loop-value is more than {_3rd.point}:
            set {_5th} to {_4tlmg}
            set {_5th.point} to {_4th.point}
            set {_4tlmg} to {_3rd}
            set {_4th.point} to {_3rd.point}
            set {_3rd} to loop-index
            set {_3rd.point} to loop-value
        else if loop-value is more than {_4th.point}:
            set {_5th} to {_4tlmg}
            set {_5th.point} to {_4th.point}
            set {_4tlmg} to loop-index
            set {_4th.point} to loop-value
        else if loop-value is more than {_5th.point}:
            set {_5th} to loop-index
            set {_5th.point} to loop-value
    if line 1 of {wins.top::1} is "&3&LSkyWars":
        set line 2 of {wins.top::1} to "&6&l%{_1st}%"
        set line 3 of {wins.top::1} to "&a%{_1st.point}% wins"
    if line 1 of {wins.top::2} is "&3&LSkyWars":
        set line 2 of {wins.top::2} to "&6&l%{_2nd}%"
        set line 3 of {wins.top::2} to "&a%{_2nd.point}% wins"
    if line 1 of {wins.top::3} is "&3&LSkyWars":
        set line 2 of {wins.top::3} to "&6&l%{_3rd}%"
        set line 3 of {wins.top::3} to "&a%{_3rd.point}% wins"
    if line 1 of {wins.top::4} is "&3&LSkyWars":
        set line 2 of {wins.top::4} to "&6&l%{_4tlmg}%"
        set line 3 of {wins.top::4} to "&a%{_4th.point}% wins"
    if line 1 of {wins.top::5} is "&3&LSkyWars":
        set line 2 of {wins.top::5} to "&6&l%{_5th}%"
        set line 3 of {wins.top::5} to "&a%{_5th.point}% wins"
on sign change:
    line 1 is "[swtopwins]":
        player has permission "SkyWars+.admin"
        if line 2 is "1" or "2" or "3" or "4" or "5":
            set line 1 to "&3&LSkyWars"
            set line 2 to "%line 2%"
            set line 3 to ""
            set line 4 to "&LTOP %line 2%"
            set {wins.top::%line 2%} to block
            wait 0.5 seconds
            invoke "sw-top-wins"
        else:
            set line 2 to "&4ERROR"
            send "{@prefix}&4&l You can only put top 1/2/3/4/5" to player
on sign change:
    line 1 is "[swtopkills]":
        player has permission "SkyWars+.admin"
        if line 2 is "1" or "2" or "3" or "4" or "5":
            set line 1 to "&3&LSkyWars"
            set line 2 to "%line 2%"
            set line 3 to ""
            set line 4 to "&LTOP %line 2%"
            set {kills.top::%line 2%} to block
            wait 0.5 seconds
            invoke "sw-top-kills"
        else:
            set line 2 to "&4ERROR"
            send "{@prefix}&4&l You can only put top 1/2/3/4/5" to player
on left click with golden hoe:
    if player has permission "SkyWars+.admin":
        if name of player's tool is "&a&lSkyWars Wand":
            clicked block is set
            clear {skywars::pos::%uuid of player%::1}
            cancel event
            message "&6&l➤ Pos 1"
            set {skywars::pos::%uuid of player%::1} to location of clicked block
on right click with golden hoe:
    if player has permission "SkyWars+.admin":
        if name of player's tool is "&a&lSkyWars Wand":
            clear {skywars::pos::%uuid of player%::2}
            clicked block is set
            cancel event
            message "&6&l➤ Pos 2"
            set {skywars::pos::%uuid of player%::2} to location of clicked block  
on rightclick on chest:
    if {sw::%player%::ingame} is true:
        if {sw.player::%player%::%location of event-block%} is not set:
            set {sw.player::%player%::%location of event-block%} to true
            clear the inventory of event-block
            set {_tier1::*} to configuration section "tier1" get of "plugins/SkyWars+/chestitems.yml"
            set {_tier2::*} to configuration section "tier2" get of "plugins/SkyWars+/chestitems.yml"
            set {_tier3::*} to configuration section "tier3" get of "plugins/SkyWars+/chestitems.yml"
            set {_tier4::*} to configuration section "tier4" get of "plugins/SkyWars+/chestitems.yml"
            loop 10 times:
                chance of 50%:
                    set {_item} to "%random element out of {_tier1::*}%" parsed as material
                    add {_item} to inventory of event-block
                chance of 32%:
                    set {_item} to "%random element out of {_tier2::*}%" parsed as material
                    add {_item} to inventory of event-block
                chance of 26%:
                    set {_item} to "%random element out of {_tier3::*}%" parsed as material
                    add {_item} to inventory of event-block
                chance of 15%:
                    set {_item} to "%random element out of {_tier4::*}%" parsed as material
                    add {_item} to inventory of event-block
on break of chest:
    if {sw::%player%::ingame} is true:
        if {sw.player::%player%::%location of event-block%} is not set:
            set {sw.player::%player%::%location of event-block%} to true
            clear the inventory of event-block
            set {_tier1::*} to configuration section "tier1" get of "plugins/SkyWars+/chestitems.yml"
            set {_tier2::*} to configuration section "tier2" get of "plugins/SkyWars+/chestitems.yml"
            set {_tier3::*} to configuration section "tier3" get of "plugins/SkyWars+/chestitems.yml"
            set {_tier4::*} to configuration section "tier4" get of "plugins/SkyWars+/chestitems.yml"
            loop 10 times:
                chance of 50%:
                    set {_item} to "%random element out of {_tier1::*}%" parsed as material
                    add {_item} to inventory of event-block
                chance of 32%:
                    set {_item} to "%random element out of {_tier2::*}%" parsed as material
                    add {_item} to inventory of event-block
                chance of 26%:
                    set {_item} to "%random element out of {_tier3::*}%" parsed as material
                    add {_item} to inventory of event-block
                chance of 15%:
                    set {_item} to "%random element out of {_tier4::*}%" parsed as material
                    add {_item} to inventory of event-block
on place of chest:
    if {sw::%player%::ingame} is true:
        set {sw.player::%player%::%location of event-block%} to true
on quit:
    if {sw::%player%::lobby} or {sw::%player%::ingame} is true:
        clear {joinquit::%player%}
        make player execute command "/sw leave"
    if {spectator::%player%} is true:
        invoke "spect-quit" from player
       
command /abilities [<text>]:
    executable by: players
    aliases: abilitie
    trigger:
        if text arg 1 is not set:
            open chest with 6 rows named "SkyWars+ Abilities" to player
            play raw sound "random.pop" at player with pitch 1 volume 25
            format slot 0 of player with stone sword named "&e&lLegendary Swords" with lore "&7Add a chance for critical hits with swords" to be unstealable
            format slot 9 of player with blaze powder named "&e&lVampire" with lore "&7Regain health on a kill a player" to be unstealable
            format slot 18 of player with iron chestplate named "&e&lProtection" with lore "&7Cancels the damage from arrow hits" to be unstealable
            format slot 27 of player with arrow named "&e&lTriple Arrow" with lore "&7One shoot, three arrows! Gives a chance for triple arrow" to be unstealable
            format slot 36 of player with diamond pickaxe named "&e&lMining Luck" with lore "&7Mining skill is increased so you can get more each ore." to be unstealable
            format slot 45 of player with potion:8194 named "&e&lAdrenaline" with lore "&7When you get hurt have that chance to get a speed boost." to be unstealable
            if {SkyWars+.player.%uuid of player%.swords.level} is set:
                if {SkyWars+.player.%uuid of player%.swords.level} is 0:
                    format slot 1 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
                    format slot 2 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 3 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 4 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 5 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 6 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 7 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.swords.level} is 1:
                    format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 2 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
                    format slot 3 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 4 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 5 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 6 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 7 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.swords.level} is 2:
                    format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 3 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
                    format slot 4 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 5 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 6 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 7 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable  
                if {SkyWars+.player.%uuid of player%.swords.level} is 3:
                    format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 3 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 4 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
                    format slot 5 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 6 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 7 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.swords.level} is 4:
                    format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 3 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 4 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 5 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
                    format slot 6 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 7 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable  
                if {SkyWars+.player.%uuid of player%.swords.level} is 5:
                    format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 3 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 4 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 5 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 6 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
                    format slot 7 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable  
                if {SkyWars+.player.%uuid of player%.swords.level} is 6:
                    format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 3 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 4 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 5 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 6 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 7 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
                    format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable  
                if {SkyWars+.player.%uuid of player%.swords.level} is 7:
                    format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 3 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 4 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 5 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 6 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 7 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 8 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]  
                if {SkyWars+.player.%uuid of player%.swords.level} is 8:
                    format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 3 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 4 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 5 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 6 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 7 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 8 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable  
            if {SkyWars+.player.%uuid of player%.vampire.level} is set:
                if {SkyWars+.player.%uuid of player%.vampire.level} is 0:
                    format slot 10 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
                    format slot 11 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 12 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 13 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 14 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 15 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 16 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.vampire.level} is 1:
                    format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 11 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
                    format slot 12 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 13 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 14 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 15 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 16 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.vampire.level} is 2:
                    format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 12 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
                    format slot 13 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 14 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 15 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 16 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable  
                if {SkyWars+.player.%uuid of player%.vampire.level} is 3:
                    format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 12 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 13 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
                    format slot 14 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 15 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 16 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.vampire.level} is 4:
                    format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 12 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 13 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 14 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
                    format slot 15 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 16 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable  
                if {SkyWars+.player.%uuid of player%.vampire.level} is 5:
                    format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 12 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 13 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 14 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 15 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
                    format slot 16 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable  
                if {SkyWars+.player.%uuid of player%.vampire.level} is 6:
                    format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 12 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 13 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 14 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 15 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 16 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
                    format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable  
                if {SkyWars+.player.%uuid of player%.vampire.level} is 7:
                    format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 12 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 13 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 14 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 15 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 16 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 17 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]  
                if {SkyWars+.player.%uuid of player%.vampire.level} is 8:
                    format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 12 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 13 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 14 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 15 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 16 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 17 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
            if {SkyWars+.player.%uuid of player%.protection.level} is set:
                if {SkyWars+.player.%uuid of player%.protection.level} is 0:
                    format slot 19 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
                    format slot 20 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 21 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 22 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 23 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 24 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 25 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.protection.level} is 1:
                    format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 20 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
                    format slot 21 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 22 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 23 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 24 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 25 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.protection.level} is 2:
                    format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 21 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
                    format slot 22 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 23 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 24 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 25 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.protection.level} is 3:
                    format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 21 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 22 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
                    format slot 23 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 24 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 25 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.protection.level} is 4:
                    format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 21 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 22 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 23 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
                    format slot 24 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 25 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.protection.level} is 5:
                    format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 21 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 22 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 23 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 24 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
                    format slot 25 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.protection.level} is 6:
                    format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 21 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 22 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 23 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 24 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 25 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
                    format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.protection.level} is 7:
                    format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 21 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 22 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 23 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 24 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 25 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 26 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
                if {SkyWars+.player.%uuid of player%.protection.level} is 8:
                    format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 21 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 22 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 23 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 24 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 25 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 26 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
            if {SkyWars+.player.%uuid of player%.triple.level} is set:
                if {SkyWars+.player.%uuid of player%.triple.level} is 0:
                    format slot 28 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
                    format slot 29 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 30 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 31 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 32 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 33 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 34 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.triple.level} is 1:
                    format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 29 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
                    format slot 30 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 31 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 32 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 33 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 34 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.triple.level} is 2:
                    format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 30 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
                    format slot 31 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 32 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 33 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 34 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.triple.level} is 3:
                    format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 30 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 31 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
                    format slot 32 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 33 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 34 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.triple.level} is 4:
                    format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 30 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 31 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 32 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
                    format slot 33 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 34 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.triple.level} is 5:
                    format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 30 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 31 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 32 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 33 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
                    format slot 34 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.triple.level} is 6:
                    format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 30 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 31 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 32 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 33 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 34 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
                    format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.triple.level} is 7:
                    format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 30 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 31 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 32 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 33 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 34 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 35 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
                if {SkyWars+.player.%uuid of player%.triple.level} is 8:
                    format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 30 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 31 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 32 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 33 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 34 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 35 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
            if {SkyWars+.player.%uuid of player%.mining.level} is set:
                if {SkyWars+.player.%uuid of player%.mining.level} is 0:
                    format slot 37 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 38 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 39 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 40 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 41 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 42 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 43 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.mining.level} is 1:
                    format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 38 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 39 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 40 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 41 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 42 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 43 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.mining.level} is 2:
                    format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 39 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 40 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 41 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 42 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 43 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.mining.level} is 3:
                    format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 39 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 40 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 41 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 42 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 43 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.mining.level} is 4:
                    format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 39 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 40 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 41 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 42 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 43 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.mining.level} is 5:
                    format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 39 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 40 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 41 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 42 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 43 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.mining.level} is 6:
                    format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 39 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 40 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 41 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 42 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 43 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.mining.level} is 7:
                    format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 39 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 40 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 41 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 42 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 43 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 44 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                if {SkyWars+.player.%uuid of player%.mining.level} is 8:
                    format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 39 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 40 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 41 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 42 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 43 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 44 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
            if {SkyWars+.player.%uuid of player%.adrenaline.level} is set:
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 0:
                    format slot 46 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 47 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 48 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 49 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 50 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 51 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 52 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 1:
                    format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 47 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 48 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 49 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 50 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 51 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 52 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 2:
                    format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 48 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 49 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 50 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 51 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 52 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 3:
                    format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 48 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 49 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 50 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 51 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 52 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 4:
                    format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 38 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 49 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 50 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 51 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 52 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 5:
                    format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 48 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 49 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 50 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 51 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 52 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 6:
                    format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 48 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 49 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 50 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 51 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 52 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                    format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 7:
                    format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 48 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 49 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 50 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 51 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 52 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 53 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 8:
                    format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
                    format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
                    format slot 48 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
                    format slot 49 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
                    format slot 50 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
                    format slot 51 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
                    format slot 52 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
                    format slot 53 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
        if text arg 1 is "help":
            play raw sound "random.pop" at player with pitch 1 volume 25
            send "&7&l----------------&7[ {@prefix} &7]&l----------------"
            send "&6/abilities &8» &aOpen the menu!"
            send "&6/abilities help &8» &aList of commands"
            send "&6/abilities reset &8» &aReset your levels to 0"
            send "&6/abilities swords &8» &aUpgrade Legendary Swords abilitie"
            send "&6/abilities vampire &8» &aUpgrade Vampire abilitie"
            send "&6/abilities protection &8» &aUpgrade Protection abilitie"
            send "&6/abilities triple &8» &aUpgrade Triple Arrow abilitie"
            send "&6/abilities mining &8» &aUpgrade Mining Luck abilitie"
            send "&6/abilities adrenaline &8» &aUpgrade Adrenaline abilitie"
            send "&7&l---------------------------------------------"
            stop
        if text arg 1 is not "help" or "reset" or "swords" or "vampire" or "protection" or "triple" or "mining":
            make player execute the command "abilities help"
            stop
        if text arg 1 is "reset":
            set {SkyWars+.player.%uuid of player%.swords.level} to 0
            set {SkyWars+.player.%uuid of player%.vampire.level} to 0
            set {SkyWars+.player.%uuid of player%.protection.level} to 0
            set {SkyWars+.player.%uuid of player%.triple.level} to 0
            set {SkyWars+.player.%uuid of player%.mining.level} to 0
            set {SkyWars+.player.%uuid of player%.adrenaline.level} to 0
            send "&cSetted all your levels to 0!"
            stop
        if text arg 1 is "swords":
            if {SkyWars+.player.%uuid of player%.swords.level} is set:
                if {SkyWars+.player.%uuid of player%.swords.level} is 0:
                    if {sw.coins::%player%} >= 25:
                        remove 25 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.swords.level}
                        send player title "&e&lLegendary Swords" with subtitle "&aLevel 1 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored red at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.swords.level} is 1:
                    if {sw.coins::%player%} >= 50:
                        remove 50 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.swords.level}
                        send player title "&e&lLegendary Swords" with subtitle "&aLevel 2 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored blue at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.swords.level} is 2:
                    if {sw.coins::%player%} >= 75:
                        remove 75 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.swords.level}
                        send player title "&e&lLegendary Swords" with subtitle "&aLevel 3 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored yellow at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.swords.level} is 3:
                    if {sw.coins::%player%} >= 100:
                        remove 100 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.swords.level}
                        send player title "&e&lLegendary Swords" with subtitle "&aLevel 4 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored orange at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.swords.level} is 4:
                    if {sw.coins::%player%} >= 125:
                        remove 125 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.swords.level}
                        send player title "&e&lLegendary Swords" with subtitle "&aLevel 5 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored green at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.swords.level} is 5:
                    if {sw.coins::%player%} >= 150:
                        remove 150 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.swords.level}
                        send player title "&e&lLegendary Swords" with subtitle "&aLevel 6 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored white at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.swords.level} is 6:
                    if {sw.coins::%player%} >= 175:
                        remove 175 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.swords.level}
                        send player title "&e&lLegendary Swords" with subtitle "&aLevel 7 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored purple at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.swords.level} is 7:
                    if {sw.coins::%player%} >= 200:
                        remove 200 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.swords.level}
                        send player title "&e&lLegendary Swords" with subtitle "&aLevel 8 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored pink at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        wait 2.5 seconds
                        send player title "&e&lLegendary Swords" with subtitle "&cMax level reached!" for 3 seconds
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                else:
                    send "&cYou reached the max level of this abilitie!"
                    stop
        if text arg 1 is "vampire":
            if {SkyWars+.player.%uuid of player%.vampire.level} is set:
                if {SkyWars+.player.%uuid of player%.vampire.level} is 0:
                    if {sw.coins::%player%} >= 25:
                        remove 25 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
                        send player title "&e&lVampire" with subtitle "&aLevel 1 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored red at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.vampire.level} is 1:
                    if {sw.coins::%player%} >= 50:
                        remove 50 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
                        send player title "&e&lVampire" with subtitle "&aLevel 2 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored blue at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.vampire.level} is 2:
                    if {sw.coins::%player%} >= 75:
                        remove 75 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
                        send player title "&e&lVampire" with subtitle "&aLevel 3 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored yellow at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.vampire.level} is 3:
                    if {sw.coins::%player%} >= 100:
                        remove 100 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
                        send player title "&e&lVampire" with subtitle "&aLevel 4 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored orange at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.vampire.level} is 4:
                    if {sw.coins::%player%} >= 125:
                        remove 125 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
                        send player title "&e&lVampire" with subtitle "&aLevel 5 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored green at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.vampire.level} is 5:
                    if {sw.coins::%player%} >= 150:
                        remove 150 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
                        send player title "&e&lVampire" with subtitle "&aLevel 6 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored white at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.vampire.level} is 6:
                    if {sw.coins::%player%} >= 175:
                        remove 175 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
                        send player title "&e&lVampire" with subtitle "&aLevel 7 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored purple at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.vampire.level} is 7:
                    if {sw.coins::%player%} >= 200:
                        remove 200 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
                        send player title "&e&lVampire" with subtitle "&aLevel 8 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored pink at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        wait 2.5 seconds
                        send player title "&e&lVampire" with subtitle "&cMax level reached!" for 3 seconds
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                else:
                    send "&cYou reached the max level of this abilitie!"
                    stop
        if text arg 1 is "protection":
            if {SkyWars+.player.%uuid of player%.protection.level} is set:
                if {SkyWars+.player.%uuid of player%.protection.level} is 0:
                    if {sw.coins::%player%} >= 25:
                        remove 25 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.protection.level}
                        send player title "&e&lProtection" with subtitle "&aLevel 1 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored red at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.protection.level} is 1:
                    if {sw.coins::%player%} >= 50:
                        remove 50 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.protection.level}
                        send player title "&e&lProtection" with subtitle "&aLevel 2 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored blue at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.protection.level} is 2:
                    if {sw.coins::%player%} >= 75:
                        remove 75 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.protection.level}
                        send player title "&e&lProtection" with subtitle "&aLevel 3 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored yellow at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.protection.level} is 3:
                    if {sw.coins::%player%} >= 100:
                        remove 100 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.protection.level}
                        send player title "&e&lProtection" with subtitle "&aLevel 4 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored orange at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.protection.level} is 4:
                    if {sw.coins::%player%} >= 125:
                        remove 125 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.protection.level}
                        send player title "&e&lProtection" with subtitle "&aLevel 5 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored green at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.protection.level} is 5:
                    if {sw.coins::%player%} >= 150:
                        remove 150 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.protection.level}
                        send player title "&e&lProtection" with subtitle "&aLevel 6 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored white at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.protection.level} is 6:
                    if {sw.coins::%player%} >= 175:
                        remove 175 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.protection.level}
                        send player title "&e&lProtection" with subtitle "&aLevel 7 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored purple at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.protection.level} is 7:
                    if {sw.coins::%player%} >= 200:
                        remove 200 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.protection.level}
                        send player title "&e&lProtection" with subtitle "&aLevel 8 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored pink at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        wait 2.5 seconds
                        send player title "&e&lProtection" with subtitle "&cMax level reached!" for 3 seconds
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                else:
                    send "&cYou reached the max level of this abilitie!"
                    stop
        if text arg 1 is "triple":
            if {SkyWars+.player.%uuid of player%.triple.level} is set:
                if {SkyWars+.player.%uuid of player%.triple.level} is 0:
                    if {sw.coins::%player%} >= 25:
                        remove 25 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.triple.level}
                        send player title "&e&lTriple Arrow" with subtitle "&aLevel 1 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored red at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.triple.level} is 1:
                    if {sw.coins::%player%} >= 50:
                        remove 50 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.triple.level}
                        send player title "&e&lTriple Arrow" with subtitle "&aLevel 2 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored blue at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.triple.level} is 2:
                    if {sw.coins::%player%} >= 75:
                        remove 75 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.triple.level}
                        send player title "&e&lTriple Arrow" with subtitle "&aLevel 3 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored yellow at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.triple.level} is 3:
                    if {sw.coins::%player%} >= 100:
                        remove 100 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.triple.level}
                        send player title "&e&lTriple Arrow" with subtitle "&aLevel 4 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored orange at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.triple.level} is 4:
                    if {sw.coins::%player%} >= 125:
                        remove 125 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.triple.level}
                        send player title "&e&lTriple Arrow" with subtitle "&aLevel 5 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored green at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.triple.level} is 5:
                    if {sw.coins::%player%} >= 150:
                        remove 150 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.triple.level}
                        send player title "&e&lTriple Arrow" with subtitle "&aLevel 6 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored white at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.triple.level} is 6:
                    if {sw.coins::%player%} >= 175:
                        remove 175 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.triple.level}
                        send player title "&e&lTriple Arrow" with subtitle "&aLevel 7 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored purple at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.triple.level} is 7:
                    if {sw.coins::%player%} >= 200:
                        remove 200 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.triple.level}
                        send player title "&e&lTriple Arrow" with subtitle "&aLevel 8 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored pink at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        wait 2.5 seconds
                        send player title "&e&lTriple Arrow" with subtitle "&cMax level reached!" for 3 seconds
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                else:
                    send "&cYou reached the max level of this abilitie!"
                    stop
        if text arg 1 is "mining":
            if {SkyWars+.player.%uuid of player%.mining.level} is set:
                if {SkyWars+.player.%uuid of player%.mining.level} is 0:
                    if {sw.coins::%player%} >= 25:
                        remove 25 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.mining.level}
                        send player title "&e&lMining Luck" with subtitle "&aLevel 1 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored red at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.mining.level} is 1:
                    if {sw.coins::%player%} >= 50:
                        remove 50 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.mining.level}
                        send player title "&e&lMining Luck" with subtitle "&aLevel 2 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored blue at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.mining.level} is 2:
                    if {sw.coins::%player%} >= 75:
                        remove 75 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.mining.level}
                        send player title "&e&lMining Luck" with subtitle "&aLevel 3 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored yellow at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.mining.level} is 3:
                    if {sw.coins::%player%} >= 100:
                        remove 100 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.mining.level}
                        send player title "&e&lMining Luck" with subtitle "&aLevel 4 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored orange at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.mining.level} is 4:
                    if {sw.coins::%player%} >= 125:
                        remove 125 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.mining.level}
                        send player title "&e&lMining Luck" with subtitle "&aLevel 5 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored green at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.mining.level} is 5:
                    if {sw.coins::%player%} >= 150:
                        remove 150 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.mining.level}
                        send player title "&e&lMining Luck" with subtitle "&aLevel 6 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored white at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.mining.level} is 6:
                    if {sw.coins::%player%} >= 175:
                        remove 175 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.mining.level}
                        send player title "&e&lMining Luck" with subtitle "&aLevel 7 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored purple at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.mining.level} is 7:
                    if {sw.coins::%player%} >= 200:
                        remove 200 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.mining.level}
                        send player title "&e&lMining Luck" with subtitle "&aLevel 8 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored pink at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        wait 2.5 seconds
                        send player title "&e&lMining Luck" with subtitle "&cMax level reached!" for 3 seconds
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                else:
                    send "&cYou reached the max level of this abilitie!"
                    stop
                   
        if text arg 1 is "adrenaline":
            if {SkyWars+.player.%uuid of player%.adrenaline.level} is set:
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 0:
                    if {sw.coins::%player%} >= 25:
                        remove 25 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
                        send player title "&e&lAdrenaline" with subtitle "&aLevel 1 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored red at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 1:
                    if {sw.coins::%player%} >= 50:
                        remove 50 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
                        send player title "&e&lAdrenaline" with subtitle "&aLevel 2 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored blue at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 2:
                    if {sw.coins::%player%} >= 75:
                        remove 75 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
                        send player title "&e&lAdrenaline" with subtitle "&aLevel 3 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored yellow at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 3:
                    if {sw.coins::%player%} >= 100:
                        remove 100 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
                        send player title "&e&lAdrenaline" with subtitle "&aLevel 4 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored orange at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 4:
                    if {sw.coins::%player%} >= 125:
                        remove 125 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
                        send player title "&e&lAdrenaline" with subtitle "&aLevel 5 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored green at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 5:
                    if {sw.coins::%player%} >= 150:
                        remove 150 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
                        send player title "&e&lAdrenaline" with subtitle "&aLevel 6 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored white at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 6:
                    if {sw.coins::%player%} >= 175:
                        remove 175 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
                        send player title "&e&lAdrenaline" with subtitle "&aLevel 7 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored purple at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                if {SkyWars+.player.%uuid of player%.adrenaline.level} is 7:
                    if {sw.coins::%player%} >= 200:
                        remove 200 from {sw.coins::%player%}
                        add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
                        send player title "&e&lAdrenaline" with subtitle "&aLevel 8 unlocked!" for 3 seconds
                        send "&aSuccesfully purchased!"
                        launch ball large firework colored pink at player timed 0.1
                        play raw sound "random.anvil_use" at player with pitch 1 volume 10
                        wait 2.5 seconds
                        send player title "&e&lAdrenaline" with subtitle "&cMax level reached!" for 3 seconds
                        stop
                    else:
                        send "&cYou can't afford this!"
                        stop
                else:
                    send "&cYou reached the max level of this abilitie!"
                    stop
                   
on shoot:
    if shooter is a player:
        if {SkyWars+.player.%uuid of shooter%.playing} is true:
            if projectile is an arrow:
                if {SkyWars+.player.%uuid of shooter%.triple.level} is set:
                    if {SkyWars+.player.%uuid of shooter%.triple.status} is false:
                        if {SkyWars+.player.%uuid of shooter%.triple.level} is not 0:
                            if {SkyWars+.player.%uuid of shooter%.triple.level} is 1:
                                chance of 4%:
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to true
                                    make the shooter shoot a arrow at speed 5
                                    make the shooter shoot a arrow at speed 10
                                    play raw sound "note.pling" at shooter with pitch 1 volume 10
                                    wait 1 tick
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to false
                                    stop
                            if {SkyWars+.player.%uuid of shooter%.triple.level} is 2:
                                chance of 6%:
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to true
                                    make the shooter shoot a arrow at speed 5
                                    make the shooter shoot a arrow at speed 10
                                    play raw sound "note.pling" at shooter with pitch 1 volume 10
                                    wait 1 tick
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to false
                                    stop
                            if {SkyWars+.player.%uuid of shooter%.triple.level} is 3:
                                chance of 8%:
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to true
                                    make the shooter shoot a arrow at speed 5
                                    make the shooter shoot a arrow at speed 10
                                    play raw sound "note.pling" at shooter with pitch 1 volume 10
                                    wait 1 tick
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to false
                                    stop
                            if {SkyWars+.player.%uuid of shooter%.triple.level} is 4:
                                chance of 10%:
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to true
                                    make the shooter shoot a arrow at speed 5
                                    make the shooter shoot a arrow at speed 10
                                    play raw sound "note.pling" at shooter with pitch 1 volume 10
                                    wait 1 tick
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to false
                                    stop
                            if {SkyWars+.player.%uuid of shooter%.triple.level} is 5:
                                chance of 12%:
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to true
                                    make the shooter shoot a arrow at speed 5
                                    make the shooter shoot a arrow at speed 10
                                    play raw sound "note.pling" at shooter with pitch 1 volume 10
                                    wait 1 tick
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to false
                                    stop
                            if {SkyWars+.player.%uuid of shooter%.triple.level} is 6:
                                chance of 14%:
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to true
                                    make the shooter shoot a arrow at speed 5
                                    make the shooter shoot a arrow at speed 10
                                    play raw sound "note.pling" at shooter with pitch 1 volume 10
                                    wait 1 tick
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to false
                                    stop
                            if {SkyWars+.player.%uuid of shooter%.triple.level} is 7:
                                chance of 16%:
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to true
                                    make the shooter shoot a arrow at speed 5
                                    make the shooter shoot a arrow at speed 10
                                    play raw sound "note.pling" at shooter with pitch 1 volume 10
                                    wait 1 tick
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to false
                                    stop
                            if {SkyWars+.player.%uuid of shooter%.triple.level} is 8:
                                chance of 18%:
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to true
                                    make the shooter shoot a arrow at speed 5
                                    make the shooter shoot a arrow at speed 10
                                    play raw sound "note.pling" at shooter with pitch 1 volume 10
                                    wait 1 tick
                                    set {SkyWars+.player.%uuid of shooter%.triple.status} to false
                                    stop
                            else:
                                stop
                        else:
                            stop
                    else:
                        stop
                else:
                    stop
            else:
                stop
        else:
            stop
    else:
        stop
       
on damage of player:
    if damage was caused by projectile:
        if {SkyWars+.player.%uuid of victim%.playing} is true:
            if {SkyWars+.player.%uuid of victim%.protection.level} is set:
                if {SkyWars+.player.%uuid of victim%.protection.level} is not 0:
                    if {SkyWars+.player.%uuid of victim%.protection.level} is 1:
                        chance of 4%:
                            play raw sound "note.pling" at victim with pitch 1 volume 10
                            cancel event
                            stop
                    if {SkyWars+.player.%uuid of victim%.protection.level} is 2:
                        chance of 6%:
                            play raw sound "note.pling" at victim with pitch 1 volume 10
                            cancel event
                            stop
                    if {SkyWars+.player.%uuid of victim%.protection.level} is 3:
                        chance of 8%:
                            play raw sound "note.pling" at victim with pitch 1 volume 10
                            cancel event
                            stop
                    if {SkyWars+.player.%uuid of victim%.protection.level} is 4:
                        chance of 10%:
                            play raw sound "note.pling" at victim with pitch 1 volume 10
                            cancel event
                            stop
                    if {SkyWars+.player.%uuid of victim%.protection.level} is 5:
                        chance of 12%:
                            play raw sound "note.pling" at victim with pitch 1 volume 10
                            cancel event
                            stop
                    if {SkyWars+.player.%uuid of victim%.protection.level} is 6:
                        chance of 14%:
                            play raw sound "note.pling" at victim with pitch 1 volume 10
                            cancel event
                            stop
                    if {SkyWars+.player.%uuid of victim%.protection.level} is 7:
                        chance of 16%:
                            play raw sound "note.pling" at victim with pitch 1 volume 10
                            cancel event
                            stop
                    if {SkyWars+.player.%uuid of victim%.protection.level} is 8:
                        chance of 18%:
                            play raw sound "note.pling" at victim with pitch 1 volume 10
                            cancel event
                            stop
                    else:
                        stop
                else:
                    stop
            else:
                stop
        else:
            stop
    else:
        stop
       

# Vampire Abilitie #
on damage of player:
    if attacker is a player:
        if {SkyWars+.player.%uuid of victim%.playing} is true:
            if {SkyWars+.player.%uuid of attacker%.playing} is true:
                if damage is greater than or equal to health of victim:
                    if {SkyWars+.player.%uuid of attacker%.vampire.level} is set:
                        if {SkyWars+.player.%uuid of attacker%.vampire.level} is not 0:
                            if {SkyWars+.player.%uuid of attacker%.vampire.level} is 1:
                                chance of 4%:
                                    play raw sound "note.pling" at attacker with pitch 1 volume 10
                                    heal the attacker
                                    stop
                            if {SkyWars+.player.%uuid of attacker%.vampire.level} is 2:
                                chance of 6%:
                                    play raw sound "note.pling" at attacker with pitch 1 volume 10
                                    heal the attacker
                                    stop
                            if {SkyWars+.player.%uuid of attacker%.vampire.level} is 3:
                                chance of 8%:
                                    play raw sound "note.pling" at attacker with pitch 1 volume 10
                                    heal the attacker
                                    stop
                            if {SkyWars+.player.%uuid of attacker%.vampire.level} is 4:
                                chance of 10%:
                                    play raw sound "note.pling" at attacker with pitch 1 volume 10
                                    heal the attacker
                                    stop
                            if {SkyWars+.player.%uuid of attacker%.vampire.level} is 5:
                                chance of 12%:
                                    play raw sound "note.pling" at attacker with pitch 1 volume 10
                                    heal the attacker
                                    stop
                            if {SkyWars+.player.%uuid of attacker%.vampire.level} is 6:
                                chance of 14%:
                                    play raw sound "note.pling" at attacker with pitch 1 volume 10
                                    heal the attacker
                                    stop
                            if {SkyWars+.player.%uuid of attacker%.vampire.level} is 7:
                                chance of 16%:
                                    play raw sound "note.pling" at attacker with pitch 1 volume 10
                                    heal the attacker
                                    stop
                            if {SkyWars+.player.%uuid of attacker%.vampire.level} is 8:
                                chance of 18%:
                                    play raw sound "note.pling" at attacker with pitch 1 volume 10
                                    heal the attacker
                                    stop
                            else:
                                stop
                        else:
                            stop
                    else:
                        stop
                else:
                    stop
            else:
                stop
        else:
            stop
    else:
        stop
       
# Adrenaline Abilitie #
on damage of player:
    if attacker is a player:
        if {SkyWars+.player.%uuid of victim%.playing} is true:
            if {SkyWars+.player.%uuid of victim%.playing} is true:
                if damage is greater than or equal to health of victim:
                    if {SkyWars+.player.%uuid of victim%.adrenaline.level} is set:
                        if {SkyWars+.player.%uuid of victim%.adrenaline.level} is not 0:
                            if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 1:
                                chance of 4%:
                                    play raw sound "note.pling" at victim with pitch 1 volume 10
                                    apply speed 1 to victim for 2 seconds
                                    stop
                            if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 2:
                                chance of 6%:
                                    play raw sound "note.pling" at victim with pitch 1 volume 10
                                    apply speed 1 to victim for 2.5 seconds
                                    stop
                            if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 3:
                                chance of 8%:
                                    play raw sound "note.pling" at victim with pitch 1 volume 10
                                    apply speed 1 to victim for 3 seconds
                                    stop
                            if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 4:
                                chance of 10%:
                                    play raw sound "note.pling" at victim with pitch 1 volume 10
                                    apply speed 1.7 to victim for 3 seconds
                                    stop
                            if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 5:
                                chance of 12%:
                                    play raw sound "note.pling" at victim with pitch 1 volume 10
                                    apply speed 2 to victim for 2 seconds
                                    stop
                            if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 6:
                                chance of 14%:
                                    play raw sound "note.pling" at victim with pitch 1 volume 10
                                    apply speed 2 to victim for 3 seconds
                                    stop
                            if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 7:
                                chance of 16%:
                                    play raw sound "note.pling" at victim with pitch 1 volume 10
                                    apply speed 2 to victim for 3.5 seconds
                                    stop
                            if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 8:
                                chance of 18%:
                                    play raw sound "note.pling" at victim with pitch 1 volume 10
                                    apply speed 3 to victim for 2 seconds
                                    stop
                            else:
                                stop
                        else:
                            stop
                    else:
                        stop
                else:
                    stop
            else:
                stop
        else:
            stop
    else:
        stop
       
on mine of any ore:
    if {SkyWars+.player.%uuid of player%.playing} is true:
        if {SkyWars+.player.%uuid of player%.mining.level} is set:
            if {SkyWars+.player.%uuid of player%.mining.level} is not 0:
                if {SkyWars+.player.%uuid of player%.mining.level} is 1:
                    if event-block is a gold ore:
                        chance of 4%:
                            drop 2 gold ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a iron ore:
                        chance of 6%:
                            drop 2 iron ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a coal ore:
                        chance of 8%:
                            drop 2 coal
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a diamond ore:
                        chance of 10%:
                            drop 2 diamond
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a redstone ore:
                        chance of 12%:
                            drop 2 redstone
                            play raw sound "note.pling" at player with pitch 1 volume 10
                if {SkyWars+.player.%uuid of player%.mining.level} is 2:
                    if event-block is a gold ore:
                        chance of 14%:
                            drop 2 gold ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a iron ore:
                        chance of 16%:
                            drop 2 iron ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a coal ore:
                        chance of 18%:
                            drop 2 coal
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a diamond ore:
                        chance of 20%:
                            drop 2 diamond
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a redstone ore:
                        chance of 22%:
                            drop 2 redstone
                            play raw sound "note.pling" at player with pitch 1 volume 10
                if {SkyWars+.player.%uuid of player%.mining.level} is 3:
                    if event-block is a gold ore:
                        chance of 30%:
                            drop 2 gold ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a iron ore:
                        chance of 30%:
                            drop 2 iron ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a coal ore:
                        chance of 30%:
                            drop 2 coal
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a diamond ore:
                        chance of 30%:
                            drop 2 diamond
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a redstone ore:
                        chance of 30%:
                            drop 2 redstone
                            play raw sound "note.pling" at player with pitch 1 volume 10
                if {SkyWars+.player.%uuid of player%.mining.level} is 4:
                    if event-block is a gold ore:
                        chance of 40%:
                            drop 2 gold ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a iron ore:
                        chance of 40%:
                            drop 2 iron ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a coal ore:
                        chance of 40%:
                            drop 2 coal
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a diamond ore:
                        chance of 40%:
                            drop 2 diamond
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a redstone ore:
                        chance of 40%:
                            drop 2 redstone
                            play raw sound "note.pling" at player with pitch 1 volume 10
                if {SkyWars+.player.%uuid of player%.mining.level} is 5:
                    if event-block is a gold ore:
                        chance of 50%:
                            drop 2 gold ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a iron ore:
                        chance of 50%:
                            drop 2 iron ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a coal ore:
                        chance of 50%:
                            drop 2 coal
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a diamond ore:
                        chance of 50%:
                            drop 2 diamond
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a redstone ore:
                        chance of 50%:
                            drop 2 redstone
                            play raw sound "note.pling" at player with pitch 1 volume 10
                if {SkyWars+.player.%uuid of player%.mining.level} is 6:
                    if event-block is a gold ore:
                        chance of 60%:
                            drop 2 gold ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a iron ore:
                        chance of 60%:
                            drop 2 iron ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a coal ore:
                        chance of 60%:
                            drop 2 coal
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a diamond ore:
                        chance of 60%:
                            drop 2 diamond
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a redstone ore:
                        chance of 60%:
                            drop 2 redstone
                            play raw sound "note.pling" at player with pitch 1 volume 10
                if {SkyWars+.player.%uuid of player%.mining.level} is 7:
                    if event-block is a gold ore:
                        chance of 70%:
                            drop 2 gold ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a iron ore:
                        chance of 70%:
                            drop 2 iron ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a coal ore:
                        chance of 70%:
                            drop 2 coal
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a diamond ore:
                        chance of 70%:
                            drop 2 diamond
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a redstone ore:
                        chance of 70%:
                            drop 2 redstone
                            play raw sound "note.pling" at player with pitch 1 volume 10
                if {SkyWars+.player.%uuid of player%.mining.level} is 8:
                    if event-block is a gold ore:
                        chance of 80%:
                            drop 2 gold ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a iron ore:
                        chance of 80%:
                            drop 2 iron ingot
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a coal ore:
                        chance of 80%:
                            drop 2 coal
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a diamond ore:
                        chance of 80%:
                            drop 2 diamond
                            play raw sound "note.pling" at player with pitch 1 volume 10
                    if event-block is a redstone ore:
                        chance of 80%:
                            drop 2 redstone
                            play raw sound "note.pling" at player with pitch 1 volume 10
                else:
                    stop
            else:
                stop
        else:
            stop
    else:
        stop
       
on death:
    if {sw::%player%::ingame} is true:
        victim is a player
        attacker is a player
        add 1 to {sw::kills::%attacker%}
        add 1 to {sw::deaths::%victim%}
       
on shoot:
    if {sw::%shooter%::ingame} is true:
        add 1 to {sw::arrows::%shooter%}
       
on any movement:
    if {sw::%player%::ingame} is true:
        add 1 to {sw::walk::%player%}
Sunucu öldürür bu d
 
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