HoplaZıplaBro
Birisi mi Spawnlandı?
- Katılım
- 3 Mart 2019
- Mesajlar
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- Elmaslar
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- Yaş
- 125
- Minecraft
- 31221
Discord:
3123123
Merhabalar bu günleri sunucuyu hoplatmak isteyenlere özel skript paylaşacağım HOPLA HOPLA BROO
2959 bro BANA AIT DEĞİL BRO
2959 bro BANA AIT DEĞİL BRO
Kod:
options:
prefix: %{sw+.config::prefix}%
coins_by_kill: 4
coins_by_win: 25
JoinItem: diamond sword
JoinItemName: &aLet's play a Game! &7(Right-Click)
AbilitiesItem: book
AbilitiesItemName: &eSkyWars Abilities! &7(Right-Click)
StatsItem: paper
StatsItemName: &cSkyWars Stats! &7(Right-Click)
KitsItem: book
KitsItemName: %{sw+.config::kits_item_name}%
KitsVIPItem: enchanted book
KitsVIPItemName: %{sw+.config::vipkits_item_name}%
LeaveItem: redstone
LeaveItemName: %{sw+.config::leave_item_name}%
on join:
clear {skywars::pos::%uuid of player%::1}
clear {skywars::pos::%uuid of player%::2}
set {sw::%player%::lobby} to false
set {sw::%player%::ingame} to false
set {spectator::%player%} to false
clear {joinquit::%player%}
remove player from {sw.players.%{sw.%player%.arena}%::*}
if {sw::kills::%player%} is not set:
set {sw::kills::%player%} to 0
if {sw::deaths::%player%} is not set:
set {sw::deaths::%player%} to 0
if {sw::playedgames::%player%} is not set:
set {sw::playedgames::%player%} to 0
if {sw::wins::%player%} is not set:
set {sw::wins::%player%} to 0
if {sw.coins::%player%} is not set:
set {sw.coins::%player%} to 0
on quit:
remove player from {sw.players.%{sw.%player%.arena}%::*}
on join:
if {SkyWars+.player.%uuid of player%.swords.level} is not set:
set {SkyWars+.player.%uuid of player%.swords.level} to 0
if {SkyWars+.player.%uuid of player%.vampire.level} is not set:
set {SkyWars+.player.%uuid of player%.vampire.level} to 0
if {SkyWars+.player.%uuid of player%.protection.level} is not set:
set {SkyWars+.player.%uuid of player%.protection.level} to 0
if {SkyWars+.player.%uuid of player%.triple.level} is not set:
set {SkyWars+.player.%uuid of player%.triple.level} to 0
if {SkyWars+.player.%uuid of player%.mining.level} is not set:
set {SkyWars+.player.%uuid of player%.mining.level} to 0
if {SkyWars+.player.%uuid of player%.adrenaline.level} is not set:
set {SkyWars+.player.%uuid of player%.adrenaline.level} to 0
on join:
wait 1 tick
clear player's inventory
set slot 0 of player's inventory to {@JoinItem} named "{@JoinItemName}"
set slot 1 of player's inventory to {@AbilitiesItem} named "{@AbilitiesItemName}"
set slot 8 of player's inventory to {@StatsItem} named "{@StatsItemName}"
on load:
send "&6" to console
send "&9&l---------------------------" to console
send "&c&lSkyWars&6&l+&7:" to console
send "&a&lPlugin SkyWars &bcreated by SrFox3999" to console
send "&9&l---------------------------" to console
send "&6" to console
on load:
if folder "plugins/SkyWars+" doesn't exists:
create folder "plugins/SkyWars+"
if file "plugins/SkyWars+/config.yml" doesn't exists:
create file "plugins/SkyWars+/config.yml"
wf " " to "plugins/SkyWars+/config.yml"
wf " ## SkyWars+ - Config (Lobby Included) ##" to "plugins/SkyWars+/config.yml"
wf " " to "plugins/SkyWars+/config.yml"
wf "prefix: '&a&lSKYWARS &9&l>'" to "plugins/SkyWars+/config.yml"
wf "bedrock-teleporter-ingame: true" to "plugins/Chat+/config.yml"
wf "join_matches_lobby_item_name: '&aLet's play a Game! &7(Right-Click)'" to "plugins/SkyWars+/config.yml"
wf "abilities_lobby_item_name: '&eSkyWars Abilities! &7(Right-Click)'" to "plugins/SkyWars+/config.yml"
wf "stats_lobby_item_name: &cSkyWars Stats! &7(Right-Click)" to "plugins/SkyWars+/config.yml"
wf " " to "plugins/SkyWars+/config.yml"
wf " ## SkyWars+ - InGame Config ##" to "plugins/SkyWars+/config.yml"
wf " " to "plugins/SkyWars+/config.yml"
wf "kits_item_name: '&6&lKits'" to "plugins/SkyWars+/config.yml"
wf "vipkits_item_name: '&5&lVIP &6&lKits'" to "plugins/SkyWars+/config.yml"
wf "leave_item_name: '&4&lLeave'" to "plugins/SkyWars+/config.yml"
set {sw+.config::prefix} to coloured value "prefix" get of "plugins/SkyWars+/config.yml"
set {sw+.config::coins_by_kill} to coloured value "coins_by_kill" get of "plugins/SkyWars+/config.yml"
set {sw+.config::coins_by_win} to coloured value "coins_by_win" get of "plugins/SkyWars+/config.yml"
set {sw+.config::coins_by_win} to coloured value "coins_by_win" get of "plugins/SkyWars+/config.yml"
set {sw+.config::kits_item_name} to coloured value "kits_item_name" get of "plugins/SkyWars+/config.yml"
set {sw+.config::vipkits_item_name} to coloured value "vipkits_item_name" get of "plugins/SkyWars+/config.yml"
set {sw+.config::leave_item_name} to coloured value "leave_item_name" get of "plugins/SkyWars+/config.yml"
set {sw+.config::jmlin} to coloured value "join_matches_lobby_item_name" get of "plugins/SkyWars+/config.yml"
set {sw+.config::alin} to coloured value "abilities_lobby_item_name" get of "plugins/SkyWars+/config.yml"
set {sw+.config::slin} to coloured value "stats_lobby_item_name" get of "plugins/SkyWars+/config.yml"
set {sw+.config::btp} to coloured value "bedrock-teleporter-ingame" get of "plugins/Chat+/config.yml"
on load:
if file "plugins/SkyWars+/chestitems.yml" doesn't exists:
create file "plugins/SkyWars+/chestitems.yml"
wf "##Middle chests is trapped chest item!" to "plugins/SkyWars+/chestitems.yml"
set "tier1.5 5" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
set "tier1.2 cobweb" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
set "tier1.1 arrow" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
set "tier1.1 apple" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
set "tier2.3 snowball" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
set "tier2.1 bow" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
set "tier2.1 steak" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
set "tier2.1 stone axe" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
set "tier3.1 iron ingot" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
set "tier3.3 arrow" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
set "tier3.1 bow" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
set "tier3.1 lava bucket" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
set "tier4.1 golden apple" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
set "tier4.1 iron axe" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
set "tier4.2 diamond" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
set "tier4.1 diamond sword" to "*" in yaml file "plugins/SkyWars+/chestitems.yml"
command /skywars [<text>] [<text>] [<text>] [<number>]:
aliases: /sw, /osw, /SkyWars+
trigger:
if arg 1 is "create":
if player has permission "SkyWars+.admin":
if arg 2 is set:
if {sw.arena::%arg 2%} is not set:
if {skywars::pos::%uuid of player%::1} is set:
if {skywars::pos::%uuid of player%::2} is set:
set {skywars::arena::%arg 2%::pos1} to {skywars::pos::%uuid of player%::1}
set {skywars::arena::%arg 2%::pos2} to {skywars::pos::%uuid of player%::2}
set {sw.arena::%arg 2%} to true
set {start.arena::%arg 2%} to true
set {skywars::arena::%arg 2%} to 0
add arg 2 to {skywars::liste::*}
set {maxarena::%arg 2%} to 2
set {min.arena::%arg 2%} to 2
send "{@prefix}&7 Arena created:&6 %arg 2%" #
clear {pos.%uuid of player%.1}
clear {pos.%uuid of player%.2}
wait 1 seconds
set {sw.status::%arg 2%} to "&aWaiting..."
invoke "schematic-guarad" from arg-2
clear {pos.%uuid of player%.1}
clear {pos.%uuid of player%.2}
else:
send "{@prefix}&c Please select the arena./sw wand" #
else:
send "{@prefix}&c Please select the arena. /sw wand" #
else:
send "{@prefix}&c There is already such an arena." #
else:
send "{@prefix}&c Please put the name of the arena." #
else:
send "{@prefix}&c You don't have permission to do this!" #
else if arg 1 is "debug":
if arg 2 is set:
set {sw.status::%arg 2%} to "&aWaiting..."
clear {sw.players.%arg 2%::*}
set {start.arena::%arg 2%} to true
send "{@prefix} &aArena %arg 2% restarted!"
else if arg 1 is "reload":
if player has permission "SkyWars+.admin":
send "{@prefix} &eReloading SkyWars.sk..."
make console execute command "/sk reload SkyWars"
send "{@prefix} &aServer Reloaded"
else if arg 1 is "top":
set {_1st.point} to 0
set {_2nd.point} to 0
set {_3rd.point} to 0
set {_4th.point} to 0
set {_5th.point} to 0
loop {sw::wins::*}:
if loop-value is more than {_1st.point}:
set {_5th} to {_4tlmg}
set {_5th.point} to {_4th.point}
set {_4tlmg} to {_3rd}
set {_4th.point} to {_3rd.point}
set {_3rd} to {_2nd}
set {_3rd.point} to {_2nd.point}
set {_2nd} to {_1st}
set {_2nd.point} to {_1st.point}
set {_1st} to loop-index
set {_1st.point} to loop-value
else if loop-value is more than {_2nd.point}:
set {_5th} to {_4tlmg}
set {_5th.point} to {_4th.point}
set {_4tlmg} to {_3rd}
set {_4th.point} to {_3rd.point}
set {_3rd} to {_2nd}
set {_3rd.point} to {_2nd.point}
set {_2nd} to loop-index
set {_2nd.point} to loop-value
else if loop-value is more than {_3rd.point}:
set {_5th} to {_4tlmg}
set {_5th.point} to {_4th.point}
set {_4tlmg} to {_3rd}
set {_4th.point} to {_3rd.point}
set {_3rd} to loop-index
set {_3rd.point} to loop-value
else if loop-value is more than {_4th.point}:
set {_5th} to {_4tlmg}
set {_5th.point} to {_4th.point}
set {_4tlmg} to loop-index
set {_4th.point} to loop-value
else if loop-value is more than {_5th.point}:
set {_5th} to loop-index
set {_5th.point} to loop-value
open chest with 1 rows named "&3&lSkyWars Top Wins" to player
wait 0.2 seconds
play raw sound "random.pop" at player with pitch 1 volume 0.1
format slot 0 of player with emerald named "&2&lTOP 1" with lore "&a&l%{_1st}%:&7&l %{_1st.point}%" to close
format slot 2 of player with diamond named "&3&lTOP 2" with lore "&a&l%{_2nd}%:&7&l %{_2nd.point}% " to close
format slot 4 of player with gold ingot named "&e&lTOP 3" with lore "&a&l%{_3rd}%:&7&l %{_3rd.point}%" to close
format slot 6 of player with iron ingot named "&7&lTOP 4" with lore "&a&l%{_4tlmg}%:&7&l %{_4th.point}%" to close
format slot 8 of player with coal:0 named "&7&lTOP 5" with lore "&a&l%{_5th}%:&7&l %{_5th.point}%" to close
else if arg 1 is "kitremove":
if player has permission "SkyWars+.admin":
if arg 2 is set:
if {kit::c::%arg 2%} is true:
remove arg 2 from {kits::liste::*}
clear {kit::c::%arg 2%}
send "{@prefix} &2You have deleted the kit &6&l%arg 2%&2 successfully." #
else:
send "{@prefix}&c this kit does not exist" #
else:
send "{@prefix}&c Put name of the kit you want to delete" #
else:
send "{@prefix}&c You don't have permission to do this!" #
else if arg 1 is "kitvipremove":
if player has permission "SkyWars+.admin":
if arg 2 is set:
if {kit::c::%arg 2%} is true:
remove arg 2 from {kitsvip::liste::*}
clear {kit::c::%arg 2%}
send "{@prefix} &2You have deleted the kit &6&l%arg 2%&2 successfully." #
else:
send "{@prefix}&c this kit does not exist" #
else:
send "{@prefix}&c Put name of the kit you want to delete" #
else:
send "{@prefix}&c You don't have permission to do this!" #
else if arg 1 is "setspawnguardian":
if player has permission "SkyWars+.admin":
if arg 2 is set:
if {sw.arena::%arg 2%} is true:
set {sw.zombie::%arg 2%} to location of player
send "{@prefix}&7 You have placed the guardian spawn of the arena %arg 2%"
else:
send "{@prefix}&c There is already such an arena." #
else:
send "{@prefix}&c Please put the name of the arena." #
else:
send "{@prefix}&c You don't have permission to do this!" #
else if arg 1 is "kitcreate":
if player has permission "SkyWars+.admin":
if arg 2 is set:
if {kit::c::%arg 2%} is not set:
set {kit.helm::%arg 2%} to helmet of player
set {kit.chest::%arg 2%} to chestplate of player
set {kit.legs::%arg 2%} to leggings of player
set {kit.boots::%arg 2%} to boots of player
set {kit.items::%arg 2%} to serialized inventory of player
set {kit::c::%arg 2%} to true
add arg 2 to {kits::liste::*}
wait 0.5 seconds
clear player's inventory
play raw sound "random.pop" at player with pitch 1 volume 0.1
send "{@prefix} &2&lYou have created the kit &6&l%arg 2%&2&l successfully." #
else:
send "{@prefix}&c %arg 2%, it already existss!" #
else:
send "{@prefix}&c Put name of the kit you want to create!" #
else:
send "{@prefix}&c You don't have permission to do this!" #
else if arg 1 is "kitvipcreate":
if player has permission "SkyWars+.admin":
if arg 2 is set:
if {kit::c::%arg 2%} is not set:
set {kit.helm::%arg 2%} to helmet of player
set {kit.chest::%arg 2%} to chestplate of player
set {kit.legs::%arg 2%} to leggings of player
set {kit.boots::%arg 2%} to boots of player
set {kit.items::%arg 2%} to serialized inventory of player
set {kit::c::%arg 2%} to true
add arg 2 to {kitsvip::liste::*}
wait 0.5 seconds
clear player's inventory
play raw sound "random.pop" at player with pitch 1 volume 0.1
send "{@prefix} &2&lYou have created the kit&5&l vip &6&l%arg 2%&2&l successfully." #
else:
send "{@prefix}&c %arg 2%, it already existss!" #
else:
send "{@prefix}&c Put name of the kit you want to create!" #
else:
send "{@prefix}&c You don't have permission to do this!" #
else if arg 1 is "kits":
if {sw::%player%::lobby} is true:
wait 2 ticks
open chest with 2 rows named "&3&LSkyWars &2&lKits" to player
set {_x} to 0
loop {kits::liste::*}:
format slot {_x} of player with paper named "&6&l%loop-value%" with lore "&a&lclick to select" to close then run "swconsoliokit vip %player% %uncolored loop-value%"
add 1 to {_x}
else:
send "{@prefix}&c You have to be in the lobby of a game to do that." #
else if arg 1 is "shop":
if {sw::%player%::ingame} is true:
if player has permission "SkyWars+.shop":
wait 2 ticks
open chest with 1 rows named "&3&LSkyWars &2&lShop" to player
format slot 0 of player with golden apple:0 named "&6Golden apple" with lore "&7&lPrice:&2&l 25 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 1"]
format slot 1 of player with diamond named "&3Diamond" with lore "&7&lPrice:&2&l 45 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 2"]
format slot 2 of player with leather helmet named "&7Leather Helmet" with lore "&7&lPrice:&2&l 20 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 3"]
format slot 3 of player with leather chestplate named "&7Leather Chestplate" with lore "&7&lPrice:&2&l 25 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 4"]
format slot 4 of player with leather leggings named "&7Leather Leggings" with lore "&7&lPrice:&2&l 25 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 5"]
format slot 5 of player with leather boots named "&7Leather Boots" with lore "&7&lPrice:&2&l 20 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 6"]
format slot 6 of player with tnt named "&cTNT" with lore "&7&lPrice:&2&l 30 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 7"]
format slot 7 of player with ender pearl named "&5Ender Pearl" with lore "&7&lPrice:&2&l 35 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 8"]
format slot 8 of player with diamond helmet named "&3Diamond Helmet" with lore "&7&lPrice:&2&l 55 coins||&eClick to buy" to close then run [make player execute command "/wfshop1 9"]
else:
send "{@prefix}&c You don't have permission to do this"
else:
send "{@prefix}&c You have to be within a game."
else if arg 1 is "kitsvip":
if {sw::%player%::lobby} is true:
if player has permission "SkyWars+.kitsvip":
wait 2 ticks
open chest with 2 rows named "&3&LSkyWars &2&lKits&5&l VIP" to player
set {_x} to 0
loop {kitsvip::liste::*}:
format slot {_x} of player with paper named "&6&l%loop-value%" with lore "&a&lclick to select" to close then run "swconsoliokit vip %player% %uncolored loop-value%"
add 1 to {_x}
else:
send "{@prefix}&c No tienes permiso para los kits vip"
else:
send "{@prefix}&c You have to be in the lobby of a game to do that." #
else if arg 1 is "stats":
open chest with 1 rows named "&2&lSkyWars Stats" to player
wait 0.2 seconds
play raw sound "random.pop" at player with pitch 1 volume 0.1
format slot 2 of player with diamond sword named "&2&lKills:&7&l %{sw::kills::%player%}%" to be unstealable
format slot 6 of player with redstone named "&c&lDeaths:&7&l %{sw::deaths::%player%}%" to be unstealable
format slot 4 of player with paper named "&e&lPlayed Games:&7&l %{sw::playedgames::%player%}%" to be unstealable
format slot 0 of player with Diamond named "&6&lWins:&7&l %{sw::wins::%player%}%" to be unstealable
format slot 8 of player with gold ingot named "&6&lCoins:&7&l %{sw.coins::%player%}%" to be unstealable
else if arg 1 is "wand":
if player has permission "SkyWars+.admin":
give 1 golden hoe named "&a&lSkyWars Wand" to player
play raw sound "note.pling" at player with pitch 1 volume 0.1
else:
send "{@prefix}&c You don't have permission to do this!" #
stop
else if arg 1 is "list" or "arenas":
wait 2 ticks
play raw sound "note.pling" at player with pitch 1 volume 0.1
open chest with 4 rows named "&2&LSkyWars Arenas" to player
set {_x} to 0
loop {skywars::liste::*}:
format slot {_x} of player with bow named "&6&l%loop-value%" with lore "&a&lPlayers: &6&l%{skywars::arena::%loop-value%}%/%{maxarena::%loop-value%}%||||&a&lStatus: %{sw.status::%loop-value%}%||||&e&l>>Click to join " to close then run "swconsolio %player% %uncolored loop-value%"
add 1 to {_x}
else if arg 1 is "remove":
if player has permission "SkyWars+.admin":
if arg 2 is set:
if {sw.arena::%arg 2%} is true:
clear {sw.arena::%arg 2%}
remove arg 2 from {skywars::liste::*}
clear {sw.spawn.arena::%arg 2%}
clear {skywars::arena::%arg 2%}
clear {sw.lobby.arena::%arg 2%}
send "{@prefix}&7 Arena removed:&a %arg 2%" #
else:
send "{@prefix}&c Please enter a correct argument: &6%arg 2%" #
else:
send "{@prefix}&c Please enter a correct argument" #
else:
send "{@prefix}&c You don't have permission to do this!" #
else if arg 1 is "setmainlobby":
if player has permission "SkyWars+.admin":
if arg 2 is not set:
set {sw.mainlobby} to location of player
send "{@prefix}&7 Main lobby has been set." #
else:
send "{@prefix}&c Unknown command!" #
else:
send "{@prefix}&c You don't have permission to do this!" #
else if arg 1 is "setlobby":
if player has permission "SkyWars+.admin":
if arg 2 is set:
if {sw.arena::%arg 2%} is true:
set {sw.lobby.arena::%arg 2%} to location of player
send "{@prefix}&7 Lobby of arena &6%arg 2%&7 has been set!" #
else:
send "{@prefix}&c Please enter a correct argument: &6%arg 2%" #
else:
send "{@prefix}&c Please enter a correct argument" #
else:
send "{@prefix}&c You don't have permission to do this!" #
else if arg 1 is "setminplayers":
if player has permission "SkyWars+.admin":
if arg 3 is set:
if {sw.arena::%arg 2%} is true:
set {min.arena::%arg 2%} to arg 3
send "{@prefix}&7 Min players of &6%arg 2% &7has been set:&6 %arg 3%" #
else:
send "{@prefix}&c Please enter a correct argument: &6%arg 2%" #
else:
send "{@prefix}&c put the max players for arena:&6 %arg 2%" #
else:
send "{@prefix}&c You don't have permission to do this!" #
else if arg 1 is "setmaxplayers":
if player has permission "SkyWars+.admin":
if arg 3 is set:
if {sw.arena::%arg 2%} is true:
set {maxarena::%arg 2%} to arg 3
send "{@prefix}&7 Max players of &6%arg 2%&7 has been set:&6 %arg 3%" #
else:
send "{@prefix}&c Please enter a correct argument: &6%arg 2%" #
else:
send "{@prefix}&c put the max players for arena:&6 %arg 2%" #
else:
send "{@prefix}&c You don't have permission to do this!" #
else if arg 1 is "setspawn":
if player has permission "SkyWars+.admin":
if arg 2 is set:
if {sw.arena::%arg 2%} is true:
if arg 3 is set:
set {sw.spawn.arena::%arg 2%::%arg 3%} to location of player
send "{@prefix}&7 &6Spawnpoint %arg 3%&7 of arena &6%arg 2%&7 has been set!" #
else:
send "{@prefix}&c put: /sw setspawn (arena) (1/2/3/4...)" #
else:
send "{@prefix}&c Please enter a correct argument: &6%arg 2%" #
else:
send "{@prefix}&c Please enter a correct argument" #
else:
send "{@prefix}&c You don't have permission to do this!" #
else if arg 1 is "holo":
if player has permission "skywars+.admin":
if arg 2 is "create":
if arg 3 is "stats":
if {sw::%player%::lobby} and {sw::%player%::ingame} and {sw.spectator::%player%} is false:
set {_loc:%player%} to the location 3 meters above the player
create hologram "&eYour &b&lSKYWARS &aStats;&aWins: &6%{sw::wins::%player%}%;&aKills: &6%{sw::kills::%player%}%;&aDeaths: &6%{sw::deaths::%player%}%;&aGames Played: &6%{sw::games::%player%}%;&aArrows Shot: &6%{sw::arrows::%player%}%;&aBlocks Broken: &6%{sw::break::%player%}%;&aBlocks Placed: &6%{sw::place::%player%}%;&aDistance Walked: &6%{sw::walk::%player%}%" at {_loc:%player%} for 5 seconds
send "{@prefix} &aHologram succesfully added!"
else:
send "{@prefix} &cYou need to be in the main lobby to execute that command!"
else:
send "{@prefix} &cYou only can create an hologram with that name: stats!"
else if arg 2 is "remove" or "delete":
if arg 3 is set:
if {sw::%player%::lobby} and {sw::%player%::ingame} and {sw.spectator::%player%} is false:
delete {hg.statsname}
send "{@prefix} &aHologram succesfully removed!"
else:
send "{@prefix} &cYou need to put a name of an hologram to remove it!"
else:
send "{@prefix}&c You don't have permission to do this!" #
else if arg 1 is "join":
if arg 2 is set:
if {sw::%player%::lobby} and {sw::%player%::ingame} is false:
if {sw.arena::%arg 2%} is true:
if {sw.status::%arg 2%} is "&aWaiting..." or "&3Starting":
if (size of {sw.players.%arg 2%::*}) < {maxarena::%arg 2%}:
if {joinquit::%player%} is not set:
add player to {sw.players.%arg 2%::*}
set {sw::%player%::lobby} to true
set player's hunger to 20
invoke "joinquitsw" from player
set player's health to 20
set player's gamemode to survival
add 1 to {skywars::arena::%arg 2%}
invoke "save-inv" from player
set {sw::%player%::ingame} to false
set {sw.%player%.arena} to arg 2
clear player's inventory
send "{@prefix} &2%player%&7 has joined the game. &6(%{skywars::arena::%{sw.%player%.arena}%}%/%{maxarena::%{sw.%player%.arena}%}%)" to {sw.players.%{sw.%player%.arena}%::*} #
send "{@prefix}&c To start the game you need &6&l%{min.arena::%{sw.%player%.arena}%}%&c players" to {sw.players.%{sw.%player%.arena}%::*} #
teleport player to {sw.lobby.arena::%arg 2%}
invoke "sign-status" from arg-2
send "{@prefix}&7 You have joined the game successfully!" #
loop {sw.players.%{sw.%player%.arena}%::*}:
wait 0.7 seconds
set slot 0 of loop-value's inventory to {@KitsItem} named "{@KitsItemName}"
set slot 1 of loop-value's inventory to {@KitsVIPItem} named "{@KitsVIPItemName}"
set slot 8 of loop-value's inventory to {@LeaveItem} named "{@LeaveItemName}"
if (size of {sw.players.%arg 2%::*}) is greater or equal to {min.arena::%arg 2%}:
if player is online:
set {sw.status::%{sw.%player%.arena}%} to "&3Starting"
invoke "sign-status" from arg-2
set {start.arena::%arg 2%} to false
invoke "tiempo-arena" from player
loop 10 times:
if (size of {sw.players.%arg 2%::*}) >= {min.arena::%arg 2%}:
wait 1 seconds
else:
stop
if (size of {sw.players.%{sw.%player%.arena}%::*}) >= {min.arena::%{sw.%player%.arena}%}:
set {sw.status::%arg 2%} to "&cInGame"
delete all dropped items
invoke "sign-status" from {sw.%player%.arena}
invoke "kit-give" from {sw.players.%{sw.%player%.arena}%::*}
set {_n} to 1
loop {sw.players.%{sw.%player%.arena}%::*}:
apply potion of resistance of tier 10 to loop-value for 4 seconds
set {_p} to "%loop-value%" parsed as player
teleport {_p} to {sw.spawn.arena::%arg 2%::%{_n}%}
display board named "" to loop-value
add 1 to {_n}
loop {sw.players.%{sw.%player%.arena}%::*}:
add 1 to {sw::playedgames::%loop-value%}
clear loop-value's inventory
set {sw::%loop-value%::lobby} to false
set {sw::%loop-value%::ingame} to true
send "{@prefix}&2 The game has already started!!!" to {sw.players.%{sw.%player%.arena}%::*} #
wait 3 seconds
loop 2 times:
invoke "zombie-spawn" from arg-2
wait 0.5 seconds
stop
else:
send "{@prefix}&7 When you left a game, you need to wait for 2 seconds to join another game!"
else:
send "{@prefix}&c the arena is full" #
else:
send "{@prefix}&c The arena is at stake" #
else:
send "{@prefix} &6%arg 2%&c does not exist" #
else:
send "{@prefix}&c&l You are already in game." #
else:
send "{@prefix}&c&l Unknown command." #
else if arg 1 is "leave":
if {spectator::%player%} is false:
if {sw::%player%::lobby} or {sw::%player%::ingame} is true:
if arg 2 is not set:
if {joinquit::%player%} is not set:
teleport player to {sw.mainlobby}
display board named "" to player
clear player's inventory
set player's hunger to 20
invoke "joinquitsw" from player
set player's health to 20
clear {tkit::%player%}
remove 1 from {skywars::arena::%{sw.%player%.arena}%}
set {sw::%player%::lobby} to false
set {sw::%player%::ingame} to false
send "{@prefix}&7 You have left the arena!" #
remove player from {sw.players.%{sw.%player%.arena}%::*}
invoke "give-inv" from player
invoke "sign-status" from {sw.%player%.arena}
send "{@prefix}&c &2%player%&7 has left the game &6(%{skywars::arena::%{sw.%player%.arena}%}%/%{maxarena::%{sw.%player%.arena}%}%)" to {sw.players.%{sw.%player%.arena}%::*} #
if (size of {sw.players.%{sw.%player%.arena}%::*}) = 1:
if {sw.status::%{sw.%player%.arena}%} is "&3Starting":
set {sw.status::%{sw.%player%.arena}%} to "&aWaiting..."
invoke "sign-status" from {sw.%player%.arena}
if (size of {sw.players.%{sw.%player%.arena}%::*}) = 1:
if {sw.status::%{sw.%player%.arena}%} is "&cInGame":
loop {sw.players.%{sw.%player%.arena}%::*}:
set {sw::%loop-value%::lobby} to true
broadcast "{@prefix}&6&l %{sw.players.%{sw.%player%.arena}%::*}%&7 has won on the map %{sw.%player%.arena}%"
send "{@prefix}&3&l you receive &5&l{@coins_by_win} coins" to {sw.players.%{sw.%player%.arena}%::*}
loop 10 times:
launch Ball firework colored green or blue or red at {sw.players.%{sw.%player%.arena}%::*} timed 1.2
launch Ball firework colored green or blue or red at {sw.players.%{sw.%player%.arena}%::*} timed 1.2
wait 10 ticks
clear {sw.players.%{sw.%player%.arena}%::*}'s inventory
teleport {sw.players.%{sw.%player%.arena}%::*} to {sw.mainlobby}
wait 0.7 seconds
loop {sw.players.%{sw.%player%.arena}%::*}:
clear loop-value's inventory
add 1 to {sw::wins::%loop-value%}
set {sw::%loop-value%::lobby} to false
set {sw::%loop-value%::ingame} to false
add {@coins_by_win} to {sw.coins::%loop-value%}
display board named "" to loop-value
set loop-value's health to 20
clear {sw.player::%loop-value%::*}
invoke "give-inv" from {sw.players.%{sw.%player%.arena}%::*}
remove {sw.players.%{sw.%player%.arena}%::*} from {sw.players.%{sw.%player%.arena}%::*}
set {start.arena::%{sw.%player%.arena}%} to true
set {skywars::arena::%{sw.%player%.arena}%} to 0
invoke "sign-status" from {sw.%player%.arena}
loop all zombies in radius 50 around location of {sw.zombie::%{sw.%player%.arena}%}:
kill loop-zombie
invoke "schematic-liberar" from {sw.%player%.arena}
stop
else:
send "{@prefix}&7 When you leave a game, you need to wait for 2 seconds to join the game!"
else:
send "{@prefix}&c Unknown command." #
else:
send "{@prefix}&c You are not in game now!" #
else:
invoke "spect-quit" from player
else:
message "&r"
message "&9&l[--------------------------------------------]"
message "&r"
message " &cCommands of {@prefix}:"
message "&r"
message " &eUser commands:"
message " &a/sw join <arena> &5&l| &7skywars+.join &6(Join an arena)"
message " &a/sw leave &5&l| &7skywars+.leave &6(Leave an arena)"
message " &a/sw arenas &5&l| &7skywars+.arenas &6(See all the arenas)"
message " &a/sw stats &5&l| &7skywars+.stats &6(See your stats)"
message " &a/sw kits &5&l| &7skywars+.kits &6(Select a kit)"
message " &a/sw shop &5&l| &7skywars+.shop &6(Open the shop)"
message " &a/sw top &5&l| &7skywars+.top &6(See the top players)"
message "&r"
message "&9&l[--------------------------------------------]"
message "&r"
if player has permission "skywars+.admin":
message "&r"
message "&9&l[--------------------------------------------]"
message "&r"
message " &cAdmin commands:"
message " &a/sw setmainlobby &5&l| §7skywars+.setmainlobby"
message " &6(Set mainlobby of the game)"
message " &a/sw wand &5&l| §7skywars+.wand"
message " &6(Select an arena with the wand)"
message " &a/sw create <arena> &2(It can not be a number) &5&l|"
message " &7skywars+.admin &6 (Create an arena)"
message " &a/sw setlobby <arena> &5&l| §7skywars+.admin"
message " &6(Set the waiting lobby of an arena)"
message " &a/sw setminplayers <arena> <number> &5&l| §7skywars+.admin"
message " &6(Set Min Players of an arena)"
message " &a/sw setmaxplayers <arena> <number> &5&l| §7skywars+.admin"
message " &6(Set Max Players of an arena)"
message " &a/sw setspawn <arena> <number> &5&l| §7skywars+.admin"
message " &6(Set Spawns of an arena)"
message " &a/sw setspawnguardian <arena> <number> &5&l| §7skywars+.admin"
message " &6(Set the Spawn of the Guardian of the arena)"
message " &a/sw remove <arena> &5&l| §7skywars+.admin"
message " &6(Remove an arena)"
message " &a/sw kitcreate <namekit> &5&l| §7skywars+.admin"
message " &6(Create a kit)"
message " &a/sw kitremove <namekit> &5&l| §7skywars+.admin"
message " &6(Remove a kit)"
message " &a/sw kitvipcreate <namekit> &5&l| §7skywars+.admin"
message " &6(Create a VIP kit)"
message " &a/sw kitvipremove <namekit> &5&l| §7skywars+.admin"
message " &6(Remove a VIP kit)"
message " &a/sw reload &5&l| §7skywars+.admin"
message " &6(Reload the plugin)"
message "&r"
message "&9&l[--------------------------------------------]"
message "&r"
on jump:
if {sw::%player%::ingame} is true:
if {sw+.config::btp} is "true":
loop blocks upwards:
if block under player is bedrock:
if loop-block-1 is bedrock:
if block above loop-block-1 is air:
teleport player to block above loop-block-1
play raw sound "mob.endermen.portal" at player with pitch 1 volume 1
create an animated ball effect at location of player with id "6" with particle portal
wait 2 seconds
delete effect "6"
on sneak toggle:
if {sw::%player%::ingame} is true:
if {sw+.config::btp} is "true":
if block under player is bedrock:
loop blocks downwards:
if loop-block-1 is not block under player:
if loop-block-1 is bedrock:
if block above loop-block-1 is air:
teleport player to block above loop-block-1
play raw sound "mob.endermen.portal" at player with pitch 1 volume 1
create an animated ball effect at location of player with id "7" with particle portal
wait 2 seconds
delete effect "7"
command /true:
trigger:
set {sw::%player%::ingame} to true
send "Hola" to player
on death of player:
if {sw::%victim%::ingame} is true:
set victim's health to 20
invoke "spect" from victim
add {@coins_by_kill} to {sw.coins::%attacker%}
send "{@prefix}&3&l you receive &5&l{@coins_by_kill} coins" to attacker
clear {sw.player::%victim%::*}
clear {tkit::%victim%}
apply potion of resistance of tier 10 to victim for 6 seconds
wait 0.3 seconds
if {sw::%attacker%::ingame} is true:
add 1 to {sw::kills::%attacker%}
add 1 to {sw::deaths::%victim%}
display "&6&lTo exit: &2&l/sw leave" on bossbar with 100 percent by 6 seconds for victim
if {sw::%attacker%::ingame} is true:
send "{@prefix} &2%victim%&7 is dead by &2&l%attacker%" to {sw.players.%{sw.%player%.arena}%::*} #
else:
send "{@prefix} &2%victim%&7 is dead" to {sw.players.%{sw.%player%.arena}%::*} #
invoke "give-inv" from victim
set {sw::%victim%::lobby} to false
display board named "" to victim
set {sw::%victim%::ingame} to false
remove victim from {sw.players.%{sw.%victim%.arena}%::*}
remove 1 from {skywars::arena::%{sw.%victim%.arena}%}
invoke "sign-status" from {sw.%victim%.arena}
if (size of {sw.players.%{sw.%victim%.arena}%::*}) = 1:
wait 1 seconds
loop {sw.players.%{sw.%victim%.arena}%::*}:
set {sw::%loop-value%::lobby} to true
broadcast "{@prefix}&6&l %{sw.players.%{sw.%victim%.arena}%::*}%&7 has won on the map %{sw.%victim%.arena}%"
send "{@prefix}&3&l you receive &5&l{@coins_by_win} coins" to {sw.players.%{sw.%player%.arena}%::*}
invoke "sign-status" from {sw.%victim%.arena}
loop 10 times:
launch Ball firework colored green or blue or red at {sw.players.%{sw.%player%.arena}%::*} timed 1.2
launch Ball firework colored green or blue or red at {sw.players.%{sw.%player%.arena}%::*} timed 1.2
wait 10 ticks
clear {sw.players.%{sw.%victim%.arena}%::*}'s inventory
teleport {sw.players.%{sw.%victim%.arena}%::*} to {sw.mainlobby}
loop {spec::arena::%{sw.%victim%.arena}%::*}:
make loop-value execute command "/skywars leave"
wait 0.7 seconds
loop {sw.players.%{sw.%victim%.arena}%::*}:
clear loop-value's inventory
clear {tkit::%loop-value%}
add 1 to {sw::wins::%loop-value%}
add {@coins_by_win} to {sw.coins::%loop-value%}
set {sw::%loop-value%::lobby} to false
set {sw::%loop-value%::ingame} to false
display board named "" to loop-value
clear {sw.player::%loop-value%::*}
set loop-value's health to 20
invoke "give-inv" from {sw.players.%{sw.%player%.arena}%::*}
remove {sw.players.%{sw.%player%.arena}%::*} from {sw.players.%{sw.%player%.arena}%::*}
set {start.arena::%{sw.%victim%.arena}%} to true
set {skywars::arena::%{sw.%victim%.arena}%} to 0
invoke "sign-status" from {sw.%victim%.arena}
loop all zombies in radius 50 around location of {sw.zombie::%{sw.%victim%.arena}%}:
kill loop-zombie
invoke "schematic-liberar" from {sw.%victim%.arena}
stop
command /swconsolio [<text>] [<text>]:
executable by: console
trigger:
set {_p} to "%arg 1%" parsed as player
make {_p} execute command "/sw join %arg 2%"
command /swconsoliokit [<text>] [<text>] [<text>]:
executable by: console
trigger:
if arg 1 is "normal":
set {_p} to "%arg 2%" parsed as player
make {_p} execute command "/37528 %arg 3%"
else if arg 1 is "vip":
set {_p} to "%arg 2%" parsed as player
make {_p} execute command "/37528897 %arg 3%"
on sign change:
if player has permission "SkyWars+.admin":
if line 1 is "[skywars]" or "[sw]":
if line 2 is "join" or "Join":
if {sw.arena::%uncolored line 3%} is true:
set line 1 to "&6&lSkyWars"
set line 2 to "%{sw.status::%uncolored line 3%}%"
set line 3 to "%uncolored line 3%"
set line 4 to "&8%{skywars::arena::%uncolored line 3%}%/%{maxarena::%uncolored line 3%}%"
set {sw.sign-loc::%line 3%} to event-block
invoke "sign-status" from line 3
send "{@prefix} &7Sign successfully placed!" to player
else:
set line 1 to "&4SkyWars"
set line 2 to "&cError"
send "&cThis game does not exist!"
else if line 2 is "kit":
if {kit::c::%line 3%} is true:
set line 1 to "&6&lSkyWars"
set line 2 to "&lKit:"
set line 3 to "%uncolored line 3%"
set line 4 to ""
on break a sign or wall sign:
if {sw.sign-loc::%line 3%} is set:
if player is op:
delete {sw.sign-loc::%line 3%}
send "{@prefix} &cSign Removed!" to player
else:
cancel event
on rightclick on sign:
if line 1 of clicked block is "&6&lSkyWars":
if line 2 of clicked block is "&lKit:":
set {tkit::%player%} to "%line 3%"
send "{@prefix}&7 You have selected the kit:&6&l %line 3%" to player
play raw sound "random.pop" at player with pitch 1 volume 0.1
on rightclick on sign:
if {sw.sign-loc::%line 3%} is set:
make player execute command "/skywars join %uncolored line 3%"
on damage of player:
if {sw::%victim%::lobby} is true:
cancel event
on drop:
if {sw::%player%::lobby} is true:
cancel event
on hunger meter change:
if {sw::%player%::lobby} is true:
cancel event
on inventory click:
if {sw::%player%::lobby} is true:
cancel event
on break:
if {sw::%player%::lobby} is true:
cancel event
on command:
if {sw::%player%::lobby} or {sw::%player%::ingame} or {spectator::%player%} is true:
command isn't equal to "sw" or "37528" or "skywars" or "login" or "37528897" or "wfshop1"
cancel event
send "{@prefix}&c You can't do that within heading"
on place:
if {sw::%player%::lobby} is true:
cancel event
on chat:
if {sw::%player%::ingame} is true:
cancel event
send "&a%player% &8&l» &f%message%" to {sw.players.%{sw.%player%.arena}%::*} and {spec::arena::%{sw.%player%.arena}%::*}
stop
if {spectator::%player%} is true:
cancel event
send "&7[&eSPECTATOR&7]&a%player% &8&l» &f%message%" to {sw.players.%{sw.%player%.arena}%::*} and {spec::arena::%{sw.%player%.arena}%::*}
stop
sub "joinquitsw":
set {_p} to parameter 1
set {joinquit::%{_p}%} to true
wait 3 seconds
clear {joinquit::%{_p}%}
sub "spect":
set {_value} to parameter 1
set {_value}'s gamemode to spectator
set {spectator::%{_value}%} to true
add {_value} to {spec::arena::%{sw.%{_value}%.arena}%::*}
wait 3 ticks
teleport {_value} to {sw.spawn.arena::%{sw.%{_value}%.arena}%::1}
sub "spect-quit":
set {_value} to parameter 1
set {_value}'s gamemode to survival
set {spectator::%{_value}%} to false
teleport {spec::arena::%{sw.%{_value}%.arena}%::*} to {sw.mainlobby}
display board named "" to {_value}
remove {_value} from {spec::arena::%{sw.%{_value}%.arena}%::*}
sub "sign-status":
set {_line3} to "%parameter 1%"
set line 1 of block at {sw.sign-loc::%{_line3}%} to "&6&lSkyWars"
set line 2 of block at {sw.sign-loc::%{_line3}%} to "%{sw.status::%{_line3}%}%"
set line 3 of block at {sw.sign-loc::%{_line3}%} to "%{_line3}%"
set line 4 of block at {sw.sign-loc::%{_line3}%} to "&8%{skywars::arena::%{_line3}%}%/%{maxarena::%{_line3}%}%"
if {sw.status::%{_line3}%} is "&aWaiting...":
set block 1 behind the block at {sw.sign-loc::%{_line3}%} to glass:5
if {sw.status::%{_line3}%} is "&cInGame":
set block 1 behind the block at {sw.sign-loc::%{_line3}%} to glass:14
if {sw.status::%{_line3}%} is "&eRebuilding":
set block 1 behind the block at {sw.sign-loc::%{_line3}%} to glass:4
if {sw.status::%{_line3}%} is "&3Starting":
set block 1 behind the block at {sw.sign-loc::%{_line3}%} to glass:9
sub "kit-give":
set {_ps} to parameter 1
loop {sw.players.%{sw.%{_ps}%.arena}%::*}:
set {_p} to loop-value
set {_pUUID} to "%uuid of {_p}%"
wait 0.7 seconds
play raw sound "random.pop" at {_p} with pitch 1 volume 0.1
give {kit.helm::%{tkit::%{_p}%}%} to helmet of {_p}
give {kit.chest::%{tkit::%{_p}%}%} to chestplate of {_p}
give {kit.legs::%{tkit::%{_p}%}%} to leggings of {_p}
give {kit.boots::%{tkit::%{_p}%}%} to boots of {_p}
restore inventory of {_p} from {kit.items::%{tkit::%{_p}%}%}
sub "save-inv":
set {_value} to parameter 1
set {_uuid} to "%uuid of {_value}%"
set {_count} to 0
loop 36 times:
set {inv.%{_uuid}%.%{_count}%.main} to slot {_count} of {_value}'s inventory
add 1 to {_count}
set {inv.%{_uuid}%.helmet.main} to {_value}'s helmet
set {inv.%{_uuid}%.chest.main} to {_value}'s chestplate
set {inv.%{_uuid}%.legs.main} to {_value}'s leggings
set {inv.%{_uuid}%.feet.main} to {_value}'s boots
sub "give-inv":
set {_value} to parameter 1
set {_uuid} to "%uuid of {_value}%"
set {_count} to 0
loop 36 times:
set slot {_count} of {_value}'s inventory to {inv.%{_uuid}%.%{_count}%.main}
add 1 to {_count}
set the helmet of {_value} to {inv.%{_uuid}%.helmet.main}
set the chestplate of {_value} to {inv.%{_uuid}%.chest.main}
set the leggings of {_value} to {inv.%{_uuid}%.legs.main}
set the boots of {_value} to {inv.%{_uuid}%.feet.main}
command /37528 [<text>]:
trigger:
if {sw::%player%::lobby} is true:
set {tkit::%player%} to "%uncolored arg 1%"
send "{@prefix}&7 You have selected the kit:&6&l %arg 1%" #
play raw sound "random.pop" at player with pitch 1 volume 0.1
command /wfshop1 [<text>]:
trigger:
if {sw::%player%::ingame} is true:
if player has permission "SkyWars+.shop":
if arg 1 is "1":
if {sw.coins::%player%} >= 25:
give player 1 golden apple:0
remove 25 from {sw.coins::%player%}
send "{@prefix}&a You bought a golden apple.&7 Now you have &6{sw.coins::%player%}&7 coins"
else:
send "{@prefix}&c You don't have enough coins"
if arg 1 is "2":
if {sw.coins::%player%} >= 45:
give player 1 Diamond
remove 45 from {sw.coins::%player%}
send "{@prefix}&a You bought a diamond.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
else:
send "{@prefix}&c You don't have enough coins"
if arg 1 is "3":
if {sw.coins::%player%} >= 20:
give player 1 leather helmet
remove 20 from {sw.coins::%player%}
send "{@prefix}&a You bought a leather helmet.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
else:
send "{@prefix}&c You don't have enough coins"
if arg 1 is "4":
if {sw.coins::%player%} >= 25:
give player 1 leather chestplate
remove 25 from {sw.coins::%player%}
send "{@prefix}&a You bought a leather chestplate.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
else:
send "{@prefix}&c You don't have enough coins"
if arg 1 is "5":
if {sw.coins::%player%} >= 25:
give player 1 leather leggings
remove 25 from {sw.coins::%player%}
send "{@prefix}&a You bought a leather leggings.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
else:
send "{@prefix}&c You don't have enough coins"
if arg 1 is "6":
if {sw.coins::%player%} >= 20:
give player 1 leather boots
remove 20 from {sw.coins::%player%}
send "{@prefix}&a You bought a leather boots.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
else:
send "{@prefix}&c You don't have enough coins"
if arg 1 is "7":
if {sw.coins::%player%} >= 30:
give player 1 tnt
remove 30 from {sw.coins::%player%}
send "{@prefix}&a You bought a TNT.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
else:
send "{@prefix}&c You don't have enough coins"
if arg 1 is "8":
if {sw.coins::%player%} >= 35:
give player 1 ender pearl
remove 35 from {sw.coins::%player%}
send "{@prefix}&a You bought a Ender Pearl.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
else:
send "{@prefix}&c You don't have enough coins"
if arg 1 is "9":
if {sw.coins::%player%} >= 55:
give player 1 diamond helmet
remove 55 from {sw.coins::%player%}
send "{@prefix}&a You bought a Diamond Helmet.&7 Now you have &6%{sw.coins::%player%}%&7 coins"
else:
send "{@prefix}&c You don't have enough coins"
else:
send "{@prefix}&c You don't have permission to do this"
command /37528897 [<text>]:
trigger:
if {sw::%player%::lobby} is true:
if player has permission "SkyWars+.kitsvip":
set {tkit::%player%} to "%uncolored arg 1%"
send "{@prefix}&7 You have selected the kit:&6&l %arg 1%" #
play raw sound "random.pop" at player with pitch 1 volume 0.1
on right click with {@LeaveItem}:
if {sw::%player%::lobby} is true:
player is holding a {@LeaveItem} named "{@LeaveItemName}"
cancel event
make player execute command "/sw leave"
on right click with {@JoinItem}:
if {sw::%player%::lobby} is false:
player is holding a {@JoinItem} named "{@JoinItemName}"
cancel event
make player execute command "/sw list"
on drop:
if {sw::%player%::lobby} is false:
player is holding a {@JoinItem} named "{@JoinItemName}"
cancel event
on inventory click:
if {sw::%player%::lobby} is false:
player is holding a {@JoinItem} named "{@JoinItemName}"
cancel event
on right click with {@AbilitiesItem}:
if {sw::%player%::lobby} is false:
player is holding a {@AbilitiesItem} named "{@AbilitiesItemName}"
cancel event
make player execute command "/abilities"
on drop:
if {sw::%player%::lobby} is false:
player is holding a {@AbilitiesItem} named "{@AbilitiesItemName}"
cancel event
on inventory click:
if {sw::%player%::lobby} is false:
player is holding a {@AbilitiesItem} named "{@AbilitiesItemName}"
cancel event
on right click with {@StatsItem}:
if {sw::%player%::lobby} is false:
player is holding {@StatsItem} named "{@StatsItemName}"
cancel event
make player execute command "/sw stats"
on drop:
if {sw::%player%::lobby} is false:
player is holding a {@StatsItem} named "{@StatsItemName}"
cancel event
on inventory click:
if {sw::%player%::lobby} is false:
player is holding a {@StatsItem} named "{@StatsItemName}"
cancel event
on right click with {@KitsItem} or enchanted book:
if {sw::%player%::lobby} is true:
if player is holding a {@KitsItem} named "{@KitsItemName}":
cancel event
make player execute command "/sw kits"
else if player is holding a {@KitsVIPItem} named "{@KitsVIPItemName}":
cancel event
make player execute command "/sw kitsvip"
on death of zombie:
clear drops
if {sw::%attacker%::ingame} is true:
wait 10 seconds
invoke "zombie-spawn" from {sw.%attacker%.arena}
every 3 seconds:
invoke "sw-top-wins"
invoke "sw-top-kills"
loop all players:
invoke "score_sw" from loop-player
sub "zombie-spawn":
set {_arena} to "%parameter 1%"
if {sw.zombie::%{_arena}%} is set:
spawn 1 zombie at {sw.zombie::%{_arena}%}
set name of last spawned zombie to "&6&lGuard"
equip last spawned zombie with diamond helmet
equip last spawned zombie with diamond chestplate
equip last spawned zombie with diamond leggings
equip last spawned zombie with diamond boots
set last spawned zombie's tool to diamond sword
sub "tiempo-arena":
set {_a} to "%parameter 1%"
set {_seg} to 10
loop 10 times:
if (size of {sw.players.%{sw.%{_a}%.arena}%::*}) >= {min.arena::%{sw.%{_a}%.arena}%}:
send "{@prefix}&7 It starts at %{_seg}%" to {sw.players.%{sw.%{_a}%.arena}%::*} #
play raw sound "note.pling" at {sw.players.%{sw.%{_a}%.arena}%::*} with pitch 1 volume 0.1
set level of {sw.players.%{sw.%{_a}%.arena}%::*} to {_seg}
remove 1 from {_seg}
wait 1 seconds
else:
send "{@prefix}&c Not enough players!" to {sw.players.%{sw.%{_a}%.arena}%::*} #
set {start.arena::%{sw.%{_a}%.arena}%} to true
stop
sub "score_sw":
set {_p} to "%parameter 1%" parsed as player
if {sw::%{_p}%::lobby} is true:
if {sw::%{_p}%::ingame} is false:
display board named " &6&lSkyWars " to {_p}
make score "&c " in board of {_p} to 6
make score "&7Players:" in board of {_p} to 5
make score "&6 %{skywars::arena::%{sw.%{_p}%.arena}%}%" in board of {_p} to 4
make score "&7Arena:" in board of {_p} to 3
make score "&6 %{sw.%{_p}%.arena}%" in board of {_p} to 2
make score "&7Status:" in board of {_p} to 1
make score "%{sw.status::%{sw.%{_p}%.arena}%}%" in board of {_p} to 0
move display of {_p} to SIDEBAR
stop
if {sw::%{_p}%::ingame} or {spectator::%{_p}%} is true:
display board named " &6&lSkyWars " to {_p}
make score "&c " in board of {_p} to 6
make score "&7Alive:" in board of {_p} to 5
make score "&6 %{skywars::arena::%{sw.%{_p}%.arena}%}%" in board of {_p} to 4
make score "&7Arena:" in board of {_p} to 3
make score "&6 %{sw.%{_p}%.arena}%" in board of {_p} to 2
make score "&7Status:" in board of {_p} to 1
make score "%{sw.status::%{sw.%{_p}%.arena}%}%" in board of {_p} to 0
move display of {_p} to SIDEBAR
stop
sub "schematic-guarad":
set {_arena} to parameter 1
set {_x} to 0
loop blocks within {skywars::arena::%{_arena}%::pos1} to {skywars::arena::%{_arena}%::pos2}:
if loop-block is not air:
add 1 to {_x}
set {skywars::arena::%{_arena}%::blocklar::%location of loop-block%} to type of block at loop-block
if {_x} is 100:
wait 1 ticks
set {_x} to 0
sub "schematic-liberar":
set {_arena} to parameter 1
invoke "sign-status" from {_arena}
set {_x} to 0
set {_y} to 0
set {sw.status::%{_arena}%} to "&eRebuilding"
invoke "sign-status" from {_arena}
wait 0.2 seconds
loop blocks within {skywars::arena::%{_arena}%::pos1} to {skywars::arena::%{_arena}%::pos2}:
if {skywars::arena::%{_arena}%::blocklar::%location of loop-block%} is set:
if type of loop-block is not {skywars::arena::%{_arena}%::blocklar::%location of loop-block%}:
add 1 to {_x}
set block at loop-block to {skywars::arena::%{_arena}%::blocklar::%location of loop-block%}
if {_x} is 100:
wait 1 ticks
set {_x} to 0
else:
if loop-block is not air:
set block at loop-block to air
if {_y} is 100:
wait 1 ticks
set {_y} to 0
set {sw.status::%{_arena}%} to "&aWaiting..."
invoke "sign-status" from {_arena}
sub "sw-top-kills":
set {_1st.point} to 0
set {_2nd.point} to 0
set {_3rd.point} to 0
set {_4th.point} to 0
set {_5th.point} to 0
loop {sw::kills::*}:
if loop-value is more than {_1st.point}:
set {_5th} to {_4tlmg}
set {_5th.point} to {_4th.point}
set {_4tlmg} to {_3rd}
set {_4th.point} to {_3rd.point}
set {_3rd} to {_2nd}
set {_3rd.point} to {_2nd.point}
set {_2nd} to {_1st}
set {_2nd.point} to {_1st.point}
set {_1st} to loop-index
set {_1st.point} to loop-value
else if loop-value is more than {_2nd.point}:
set {_5th} to {_4tlmg}
set {_5th.point} to {_4th.point}
set {_4tlmg} to {_3rd}
set {_4th.point} to {_3rd.point}
set {_3rd} to {_2nd}
set {_3rd.point} to {_2nd.point}
set {_2nd} to loop-index
set {_2nd.point} to loop-value
else if loop-value is more than {_3rd.point}:
set {_5th} to {_4tlmg}
set {_5th.point} to {_4th.point}
set {_4tlmg} to {_3rd}
set {_4th.point} to {_3rd.point}
set {_3rd} to loop-index
set {_3rd.point} to loop-value
else if loop-value is more than {_4th.point}:
set {_5th} to {_4tlmg}
set {_5th.point} to {_4th.point}
set {_4tlmg} to loop-index
set {_4th.point} to loop-value
else if loop-value is more than {_5th.point}:
set {_5th} to loop-index
set {_5th.point} to loop-value
if line 1 of {kills.top::1} is "&3&LSkyWars":
set line 2 of {kills.top::1} to "&6&l%{_1st}%"
set line 3 of {kills.top::1} to "&a%{_1st.point}% kills"
if line 1 of {kills.top::2} is "&3&LSkyWars":
set line 2 of {kills.top::2} to "&6&l%{_2nd}%"
set line 3 of {kills.top::2} to "&a%{_2nd.point}% kills"
if line 1 of {kills.top::3} is "&3&LSkyWars":
set line 2 of {kills.top::3} to "&6&l%{_3rd}%"
set line 3 of {kills.top::3} to "&a%{_3rd.point}% kills"
if line 1 of {kills.top::4} is "&3&LSkyWars":
set line 2 of {kills.top::4} to "&6&l%{_4tlmg}%"
set line 3 of {kills.top::4} to "&a%{_4th.point}% kills"
if line 1 of {kills.top::5} is "&3&LSkyWars":
set line 2 of {kills.top::5} to "&6&l%{_5th}%"
set line 3 of {kills.top::5} to "&a%{_5th.point}% kills"
sub "sw-top-wins":
set {_1st.point} to 0
set {_2nd.point} to 0
set {_3rd.point} to 0
set {_4th.point} to 0
set {_5th.point} to 0
loop {sw::wins::*}:
if loop-value is more than {_1st.point}:
set {_5th} to {_4tlmg}
set {_5th.point} to {_4th.point}
set {_4tlmg} to {_3rd}
set {_4th.point} to {_3rd.point}
set {_3rd} to {_2nd}
set {_3rd.point} to {_2nd.point}
set {_2nd} to {_1st}
set {_2nd.point} to {_1st.point}
set {_1st} to loop-index
set {_1st.point} to loop-value
else if loop-value is more than {_2nd.point}:
set {_5th} to {_4tlmg}
set {_5th.point} to {_4th.point}
set {_4tlmg} to {_3rd}
set {_4th.point} to {_3rd.point}
set {_3rd} to {_2nd}
set {_3rd.point} to {_2nd.point}
set {_2nd} to loop-index
set {_2nd.point} to loop-value
else if loop-value is more than {_3rd.point}:
set {_5th} to {_4tlmg}
set {_5th.point} to {_4th.point}
set {_4tlmg} to {_3rd}
set {_4th.point} to {_3rd.point}
set {_3rd} to loop-index
set {_3rd.point} to loop-value
else if loop-value is more than {_4th.point}:
set {_5th} to {_4tlmg}
set {_5th.point} to {_4th.point}
set {_4tlmg} to loop-index
set {_4th.point} to loop-value
else if loop-value is more than {_5th.point}:
set {_5th} to loop-index
set {_5th.point} to loop-value
if line 1 of {wins.top::1} is "&3&LSkyWars":
set line 2 of {wins.top::1} to "&6&l%{_1st}%"
set line 3 of {wins.top::1} to "&a%{_1st.point}% wins"
if line 1 of {wins.top::2} is "&3&LSkyWars":
set line 2 of {wins.top::2} to "&6&l%{_2nd}%"
set line 3 of {wins.top::2} to "&a%{_2nd.point}% wins"
if line 1 of {wins.top::3} is "&3&LSkyWars":
set line 2 of {wins.top::3} to "&6&l%{_3rd}%"
set line 3 of {wins.top::3} to "&a%{_3rd.point}% wins"
if line 1 of {wins.top::4} is "&3&LSkyWars":
set line 2 of {wins.top::4} to "&6&l%{_4tlmg}%"
set line 3 of {wins.top::4} to "&a%{_4th.point}% wins"
if line 1 of {wins.top::5} is "&3&LSkyWars":
set line 2 of {wins.top::5} to "&6&l%{_5th}%"
set line 3 of {wins.top::5} to "&a%{_5th.point}% wins"
on sign change:
line 1 is "[swtopwins]":
player has permission "SkyWars+.admin"
if line 2 is "1" or "2" or "3" or "4" or "5":
set line 1 to "&3&LSkyWars"
set line 2 to "%line 2%"
set line 3 to ""
set line 4 to "<OP %line 2%"
set {wins.top::%line 2%} to block
wait 0.5 seconds
invoke "sw-top-wins"
else:
set line 2 to "&4ERROR"
send "{@prefix}&4&l You can only put top 1/2/3/4/5" to player
on sign change:
line 1 is "[swtopkills]":
player has permission "SkyWars+.admin"
if line 2 is "1" or "2" or "3" or "4" or "5":
set line 1 to "&3&LSkyWars"
set line 2 to "%line 2%"
set line 3 to ""
set line 4 to "<OP %line 2%"
set {kills.top::%line 2%} to block
wait 0.5 seconds
invoke "sw-top-kills"
else:
set line 2 to "&4ERROR"
send "{@prefix}&4&l You can only put top 1/2/3/4/5" to player
on left click with golden hoe:
if player has permission "SkyWars+.admin":
if name of player's tool is "&a&lSkyWars Wand":
clicked block is set
clear {skywars::pos::%uuid of player%::1}
cancel event
message "&6&l➤ Pos 1"
set {skywars::pos::%uuid of player%::1} to location of clicked block
on right click with golden hoe:
if player has permission "SkyWars+.admin":
if name of player's tool is "&a&lSkyWars Wand":
clear {skywars::pos::%uuid of player%::2}
clicked block is set
cancel event
message "&6&l➤ Pos 2"
set {skywars::pos::%uuid of player%::2} to location of clicked block
on rightclick on chest:
if {sw::%player%::ingame} is true:
if {sw.player::%player%::%location of event-block%} is not set:
set {sw.player::%player%::%location of event-block%} to true
clear the inventory of event-block
set {_tier1::*} to configuration section "tier1" get of "plugins/SkyWars+/chestitems.yml"
set {_tier2::*} to configuration section "tier2" get of "plugins/SkyWars+/chestitems.yml"
set {_tier3::*} to configuration section "tier3" get of "plugins/SkyWars+/chestitems.yml"
set {_tier4::*} to configuration section "tier4" get of "plugins/SkyWars+/chestitems.yml"
loop 10 times:
chance of 50%:
set {_item} to "%random element out of {_tier1::*}%" parsed as material
add {_item} to inventory of event-block
chance of 32%:
set {_item} to "%random element out of {_tier2::*}%" parsed as material
add {_item} to inventory of event-block
chance of 26%:
set {_item} to "%random element out of {_tier3::*}%" parsed as material
add {_item} to inventory of event-block
chance of 15%:
set {_item} to "%random element out of {_tier4::*}%" parsed as material
add {_item} to inventory of event-block
on break of chest:
if {sw::%player%::ingame} is true:
if {sw.player::%player%::%location of event-block%} is not set:
set {sw.player::%player%::%location of event-block%} to true
clear the inventory of event-block
set {_tier1::*} to configuration section "tier1" get of "plugins/SkyWars+/chestitems.yml"
set {_tier2::*} to configuration section "tier2" get of "plugins/SkyWars+/chestitems.yml"
set {_tier3::*} to configuration section "tier3" get of "plugins/SkyWars+/chestitems.yml"
set {_tier4::*} to configuration section "tier4" get of "plugins/SkyWars+/chestitems.yml"
loop 10 times:
chance of 50%:
set {_item} to "%random element out of {_tier1::*}%" parsed as material
add {_item} to inventory of event-block
chance of 32%:
set {_item} to "%random element out of {_tier2::*}%" parsed as material
add {_item} to inventory of event-block
chance of 26%:
set {_item} to "%random element out of {_tier3::*}%" parsed as material
add {_item} to inventory of event-block
chance of 15%:
set {_item} to "%random element out of {_tier4::*}%" parsed as material
add {_item} to inventory of event-block
on place of chest:
if {sw::%player%::ingame} is true:
set {sw.player::%player%::%location of event-block%} to true
on quit:
if {sw::%player%::lobby} or {sw::%player%::ingame} is true:
clear {joinquit::%player%}
make player execute command "/sw leave"
if {spectator::%player%} is true:
invoke "spect-quit" from player
command /abilities [<text>]:
executable by: players
aliases: abilitie
trigger:
if text arg 1 is not set:
open chest with 6 rows named "SkyWars+ Abilities" to player
play raw sound "random.pop" at player with pitch 1 volume 25
format slot 0 of player with stone sword named "&e&lLegendary Swords" with lore "&7Add a chance for critical hits with swords" to be unstealable
format slot 9 of player with blaze powder named "&e&lVampire" with lore "&7Regain health on a kill a player" to be unstealable
format slot 18 of player with iron chestplate named "&e&lProtection" with lore "&7Cancels the damage from arrow hits" to be unstealable
format slot 27 of player with arrow named "&e&lTriple Arrow" with lore "&7One shoot, three arrows! Gives a chance for triple arrow" to be unstealable
format slot 36 of player with diamond pickaxe named "&e&lMining Luck" with lore "&7Mining skill is increased so you can get more each ore." to be unstealable
format slot 45 of player with potion:8194 named "&e&lAdrenaline" with lore "&7When you get hurt have that chance to get a speed boost." to be unstealable
if {SkyWars+.player.%uuid of player%.swords.level} is set:
if {SkyWars+.player.%uuid of player%.swords.level} is 0:
format slot 1 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
format slot 2 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 3 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 4 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 5 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 6 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 7 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.swords.level} is 1:
format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 2 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
format slot 3 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 4 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 5 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 6 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 7 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.swords.level} is 2:
format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 3 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
format slot 4 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 5 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 6 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 7 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.swords.level} is 3:
format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 3 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 4 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
format slot 5 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 6 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 7 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.swords.level} is 4:
format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 3 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 4 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 5 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
format slot 6 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 7 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.swords.level} is 5:
format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 3 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 4 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 5 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 6 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
format slot 7 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.swords.level} is 6:
format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 3 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 4 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 5 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 6 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 7 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
format slot 8 of player with locked chest:14 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.swords.level} is 7:
format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 3 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 4 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 5 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 6 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 7 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 8 of player with locked chest:4 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to close then run [make player execute the command "abilities swords"]
if {SkyWars+.player.%uuid of player%.swords.level} is 8:
format slot 1 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 2 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 3 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 4 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 5 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 6 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 7 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 8 of player with locked chest:5 named "&e&lLegendary Swords &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.vampire.level} is set:
if {SkyWars+.player.%uuid of player%.vampire.level} is 0:
format slot 10 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
format slot 11 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 12 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 13 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 14 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 15 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 16 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.vampire.level} is 1:
format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 11 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
format slot 12 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 13 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 14 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 15 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 16 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.vampire.level} is 2:
format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 12 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
format slot 13 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 14 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 15 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 16 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.vampire.level} is 3:
format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 12 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 13 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
format slot 14 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 15 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 16 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.vampire.level} is 4:
format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 12 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 13 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 14 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
format slot 15 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 16 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.vampire.level} is 5:
format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 12 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 13 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 14 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 15 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
format slot 16 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.vampire.level} is 6:
format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 12 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 13 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 14 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 15 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 16 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
format slot 17 of player with locked chest:14 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.vampire.level} is 7:
format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 12 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 13 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 14 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 15 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 16 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 17 of player with locked chest:4 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to close then run [make player execute the command "abilities vampire"]
if {SkyWars+.player.%uuid of player%.vampire.level} is 8:
format slot 10 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 11 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 12 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 13 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 14 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 15 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 16 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 17 of player with locked chest:5 named "&e&lVampire &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.protection.level} is set:
if {SkyWars+.player.%uuid of player%.protection.level} is 0:
format slot 19 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
format slot 20 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 21 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 22 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 23 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 24 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 25 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.protection.level} is 1:
format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 20 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
format slot 21 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 22 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 23 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 24 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 25 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.protection.level} is 2:
format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 21 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
format slot 22 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 23 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 24 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 25 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.protection.level} is 3:
format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 21 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 22 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
format slot 23 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 24 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 25 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.protection.level} is 4:
format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 21 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 22 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 23 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
format slot 24 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 25 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.protection.level} is 5:
format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 21 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 22 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 23 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 24 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
format slot 25 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.protection.level} is 6:
format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 21 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 22 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 23 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 24 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 25 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
format slot 26 of player with locked chest:14 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.protection.level} is 7:
format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 21 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 22 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 23 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 24 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 25 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 26 of player with locked chest:4 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to close then run [make player execute the command "abilities protection"]
if {SkyWars+.player.%uuid of player%.protection.level} is 8:
format slot 19 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 20 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 21 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 22 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 23 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 24 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 25 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 26 of player with locked chest:5 named "&e&lProtection &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.triple.level} is set:
if {SkyWars+.player.%uuid of player%.triple.level} is 0:
format slot 28 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
format slot 29 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 30 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 31 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 32 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 33 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 34 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.triple.level} is 1:
format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 29 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
format slot 30 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 31 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 32 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 33 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 34 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.triple.level} is 2:
format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 30 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
format slot 31 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 32 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 33 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 34 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.triple.level} is 3:
format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 30 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 31 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
format slot 32 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 33 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 34 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.triple.level} is 4:
format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 30 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 31 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 32 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
format slot 33 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 34 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.triple.level} is 5:
format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 30 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 31 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 32 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 33 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
format slot 34 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.triple.level} is 6:
format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 30 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 31 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 32 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 33 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 34 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
format slot 35 of player with locked chest:14 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.triple.level} is 7:
format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 30 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 31 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 32 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 33 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 34 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 35 of player with locked chest:4 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to close then run [make player execute the command "abilities triple"]
if {SkyWars+.player.%uuid of player%.triple.level} is 8:
format slot 28 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 29 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 30 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 31 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 32 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 33 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 34 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 35 of player with locked chest:5 named "&e&lTriple Arrow &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.mining.level} is set:
if {SkyWars+.player.%uuid of player%.mining.level} is 0:
format slot 37 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
format slot 38 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 39 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 40 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 41 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 42 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 43 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.mining.level} is 1:
format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 38 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
format slot 39 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 40 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 41 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 42 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 43 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.mining.level} is 2:
format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 39 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
format slot 40 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 41 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 42 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 43 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.mining.level} is 3:
format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 39 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 40 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
format slot 41 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 42 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 43 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.mining.level} is 4:
format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 39 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 40 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 41 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
format slot 42 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 43 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.mining.level} is 5:
format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 39 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 40 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 41 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 42 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
format slot 43 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.mining.level} is 6:
format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 39 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 40 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 41 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 42 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 43 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
format slot 44 of player with locked chest:14 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.mining.level} is 7:
format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 39 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 40 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 41 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 42 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 43 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 44 of player with locked chest:4 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
if {SkyWars+.player.%uuid of player%.mining.level} is 8:
format slot 37 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 38 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 39 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 40 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 41 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 42 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 43 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 44 of player with locked chest:5 named "&e&lMining Luck &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.adrenaline.level} is set:
if {SkyWars+.player.%uuid of player%.adrenaline.level} is 0:
format slot 46 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
format slot 47 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 48 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 49 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 50 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 51 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 52 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.adrenaline.level} is 1:
format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 47 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
format slot 48 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 49 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 50 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 51 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 52 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.adrenaline.level} is 2:
format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 48 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
format slot 49 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 50 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 51 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 52 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.adrenaline.level} is 3:
format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 48 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 49 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
format slot 50 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 51 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 52 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.adrenaline.level} is 4:
format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 38 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 49 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 50 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
format slot 51 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 52 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.adrenaline.level} is 5:
format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 48 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 49 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 50 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 51 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
format slot 52 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.adrenaline.level} is 6:
format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 48 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 49 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 50 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 51 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 52 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
format slot 53 of player with locked chest:14 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if {SkyWars+.player.%uuid of player%.adrenaline.level} is 7:
format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 48 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 49 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 50 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 51 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 52 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 53 of player with locked chest:4 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to close then run [make player execute the command "abilities mining"]
if {SkyWars+.player.%uuid of player%.adrenaline.level} is 8:
format slot 46 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 1&8)" with lore "&7&l------------------------||&6Price: &a25 coins||&7&l------------------------" to be unstealable
format slot 47 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 2&8)" with lore "&7&l------------------------||&6Price: &a50 coins||&7&l------------------------" to be unstealable
format slot 48 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 3&8)" with lore "&7&l------------------------||&6Price: &a75 coins||&7&l------------------------" to be unstealable
format slot 49 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 4&8)" with lore "&7&l------------------------||&6Price: &a100 coins||&7&l------------------------" to be unstealable
format slot 50 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 5&8)" with lore "&7&l------------------------||&6Price: &a125 coins||&7&l------------------------" to be unstealable
format slot 51 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 6&8)" with lore "&7&l------------------------||&6Price: &a150 coins||&7&l------------------------" to be unstealable
format slot 52 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 7&8)" with lore "&7&l------------------------||&6Price: &a175 coins||&7&l------------------------" to be unstealable
format slot 53 of player with locked chest:5 named "&e&lAdrenaline &8(&e&lLevel 8&8)" with lore "&7&l------------------------||&6Price: &a200 coins||&7&l------------------------" to be unstealable
if text arg 1 is "help":
play raw sound "random.pop" at player with pitch 1 volume 25
send "&7&l----------------&7[ {@prefix} &7]&l----------------"
send "&6/abilities &8» &aOpen the menu!"
send "&6/abilities help &8» &aList of commands"
send "&6/abilities reset &8» &aReset your levels to 0"
send "&6/abilities swords &8» &aUpgrade Legendary Swords abilitie"
send "&6/abilities vampire &8» &aUpgrade Vampire abilitie"
send "&6/abilities protection &8» &aUpgrade Protection abilitie"
send "&6/abilities triple &8» &aUpgrade Triple Arrow abilitie"
send "&6/abilities mining &8» &aUpgrade Mining Luck abilitie"
send "&6/abilities adrenaline &8» &aUpgrade Adrenaline abilitie"
send "&7&l---------------------------------------------"
stop
if text arg 1 is not "help" or "reset" or "swords" or "vampire" or "protection" or "triple" or "mining":
make player execute the command "abilities help"
stop
if text arg 1 is "reset":
set {SkyWars+.player.%uuid of player%.swords.level} to 0
set {SkyWars+.player.%uuid of player%.vampire.level} to 0
set {SkyWars+.player.%uuid of player%.protection.level} to 0
set {SkyWars+.player.%uuid of player%.triple.level} to 0
set {SkyWars+.player.%uuid of player%.mining.level} to 0
set {SkyWars+.player.%uuid of player%.adrenaline.level} to 0
send "&cSetted all your levels to 0!"
stop
if text arg 1 is "swords":
if {SkyWars+.player.%uuid of player%.swords.level} is set:
if {SkyWars+.player.%uuid of player%.swords.level} is 0:
if {sw.coins::%player%} >= 25:
remove 25 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.swords.level}
send player title "&e&lLegendary Swords" with subtitle "&aLevel 1 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored red at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.swords.level} is 1:
if {sw.coins::%player%} >= 50:
remove 50 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.swords.level}
send player title "&e&lLegendary Swords" with subtitle "&aLevel 2 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored blue at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.swords.level} is 2:
if {sw.coins::%player%} >= 75:
remove 75 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.swords.level}
send player title "&e&lLegendary Swords" with subtitle "&aLevel 3 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored yellow at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.swords.level} is 3:
if {sw.coins::%player%} >= 100:
remove 100 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.swords.level}
send player title "&e&lLegendary Swords" with subtitle "&aLevel 4 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored orange at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.swords.level} is 4:
if {sw.coins::%player%} >= 125:
remove 125 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.swords.level}
send player title "&e&lLegendary Swords" with subtitle "&aLevel 5 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored green at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.swords.level} is 5:
if {sw.coins::%player%} >= 150:
remove 150 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.swords.level}
send player title "&e&lLegendary Swords" with subtitle "&aLevel 6 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored white at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.swords.level} is 6:
if {sw.coins::%player%} >= 175:
remove 175 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.swords.level}
send player title "&e&lLegendary Swords" with subtitle "&aLevel 7 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored purple at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.swords.level} is 7:
if {sw.coins::%player%} >= 200:
remove 200 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.swords.level}
send player title "&e&lLegendary Swords" with subtitle "&aLevel 8 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored pink at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
wait 2.5 seconds
send player title "&e&lLegendary Swords" with subtitle "&cMax level reached!" for 3 seconds
stop
else:
send "&cYou can't afford this!"
stop
else:
send "&cYou reached the max level of this abilitie!"
stop
if text arg 1 is "vampire":
if {SkyWars+.player.%uuid of player%.vampire.level} is set:
if {SkyWars+.player.%uuid of player%.vampire.level} is 0:
if {sw.coins::%player%} >= 25:
remove 25 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
send player title "&e&lVampire" with subtitle "&aLevel 1 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored red at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.vampire.level} is 1:
if {sw.coins::%player%} >= 50:
remove 50 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
send player title "&e&lVampire" with subtitle "&aLevel 2 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored blue at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.vampire.level} is 2:
if {sw.coins::%player%} >= 75:
remove 75 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
send player title "&e&lVampire" with subtitle "&aLevel 3 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored yellow at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.vampire.level} is 3:
if {sw.coins::%player%} >= 100:
remove 100 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
send player title "&e&lVampire" with subtitle "&aLevel 4 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored orange at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.vampire.level} is 4:
if {sw.coins::%player%} >= 125:
remove 125 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
send player title "&e&lVampire" with subtitle "&aLevel 5 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored green at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.vampire.level} is 5:
if {sw.coins::%player%} >= 150:
remove 150 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
send player title "&e&lVampire" with subtitle "&aLevel 6 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored white at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.vampire.level} is 6:
if {sw.coins::%player%} >= 175:
remove 175 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
send player title "&e&lVampire" with subtitle "&aLevel 7 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored purple at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.vampire.level} is 7:
if {sw.coins::%player%} >= 200:
remove 200 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.vampire.level}
send player title "&e&lVampire" with subtitle "&aLevel 8 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored pink at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
wait 2.5 seconds
send player title "&e&lVampire" with subtitle "&cMax level reached!" for 3 seconds
stop
else:
send "&cYou can't afford this!"
stop
else:
send "&cYou reached the max level of this abilitie!"
stop
if text arg 1 is "protection":
if {SkyWars+.player.%uuid of player%.protection.level} is set:
if {SkyWars+.player.%uuid of player%.protection.level} is 0:
if {sw.coins::%player%} >= 25:
remove 25 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.protection.level}
send player title "&e&lProtection" with subtitle "&aLevel 1 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored red at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.protection.level} is 1:
if {sw.coins::%player%} >= 50:
remove 50 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.protection.level}
send player title "&e&lProtection" with subtitle "&aLevel 2 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored blue at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.protection.level} is 2:
if {sw.coins::%player%} >= 75:
remove 75 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.protection.level}
send player title "&e&lProtection" with subtitle "&aLevel 3 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored yellow at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.protection.level} is 3:
if {sw.coins::%player%} >= 100:
remove 100 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.protection.level}
send player title "&e&lProtection" with subtitle "&aLevel 4 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored orange at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.protection.level} is 4:
if {sw.coins::%player%} >= 125:
remove 125 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.protection.level}
send player title "&e&lProtection" with subtitle "&aLevel 5 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored green at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.protection.level} is 5:
if {sw.coins::%player%} >= 150:
remove 150 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.protection.level}
send player title "&e&lProtection" with subtitle "&aLevel 6 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored white at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.protection.level} is 6:
if {sw.coins::%player%} >= 175:
remove 175 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.protection.level}
send player title "&e&lProtection" with subtitle "&aLevel 7 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored purple at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.protection.level} is 7:
if {sw.coins::%player%} >= 200:
remove 200 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.protection.level}
send player title "&e&lProtection" with subtitle "&aLevel 8 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored pink at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
wait 2.5 seconds
send player title "&e&lProtection" with subtitle "&cMax level reached!" for 3 seconds
stop
else:
send "&cYou can't afford this!"
stop
else:
send "&cYou reached the max level of this abilitie!"
stop
if text arg 1 is "triple":
if {SkyWars+.player.%uuid of player%.triple.level} is set:
if {SkyWars+.player.%uuid of player%.triple.level} is 0:
if {sw.coins::%player%} >= 25:
remove 25 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.triple.level}
send player title "&e&lTriple Arrow" with subtitle "&aLevel 1 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored red at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.triple.level} is 1:
if {sw.coins::%player%} >= 50:
remove 50 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.triple.level}
send player title "&e&lTriple Arrow" with subtitle "&aLevel 2 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored blue at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.triple.level} is 2:
if {sw.coins::%player%} >= 75:
remove 75 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.triple.level}
send player title "&e&lTriple Arrow" with subtitle "&aLevel 3 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored yellow at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.triple.level} is 3:
if {sw.coins::%player%} >= 100:
remove 100 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.triple.level}
send player title "&e&lTriple Arrow" with subtitle "&aLevel 4 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored orange at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.triple.level} is 4:
if {sw.coins::%player%} >= 125:
remove 125 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.triple.level}
send player title "&e&lTriple Arrow" with subtitle "&aLevel 5 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored green at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.triple.level} is 5:
if {sw.coins::%player%} >= 150:
remove 150 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.triple.level}
send player title "&e&lTriple Arrow" with subtitle "&aLevel 6 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored white at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.triple.level} is 6:
if {sw.coins::%player%} >= 175:
remove 175 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.triple.level}
send player title "&e&lTriple Arrow" with subtitle "&aLevel 7 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored purple at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.triple.level} is 7:
if {sw.coins::%player%} >= 200:
remove 200 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.triple.level}
send player title "&e&lTriple Arrow" with subtitle "&aLevel 8 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored pink at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
wait 2.5 seconds
send player title "&e&lTriple Arrow" with subtitle "&cMax level reached!" for 3 seconds
stop
else:
send "&cYou can't afford this!"
stop
else:
send "&cYou reached the max level of this abilitie!"
stop
if text arg 1 is "mining":
if {SkyWars+.player.%uuid of player%.mining.level} is set:
if {SkyWars+.player.%uuid of player%.mining.level} is 0:
if {sw.coins::%player%} >= 25:
remove 25 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.mining.level}
send player title "&e&lMining Luck" with subtitle "&aLevel 1 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored red at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.mining.level} is 1:
if {sw.coins::%player%} >= 50:
remove 50 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.mining.level}
send player title "&e&lMining Luck" with subtitle "&aLevel 2 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored blue at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.mining.level} is 2:
if {sw.coins::%player%} >= 75:
remove 75 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.mining.level}
send player title "&e&lMining Luck" with subtitle "&aLevel 3 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored yellow at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.mining.level} is 3:
if {sw.coins::%player%} >= 100:
remove 100 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.mining.level}
send player title "&e&lMining Luck" with subtitle "&aLevel 4 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored orange at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.mining.level} is 4:
if {sw.coins::%player%} >= 125:
remove 125 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.mining.level}
send player title "&e&lMining Luck" with subtitle "&aLevel 5 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored green at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.mining.level} is 5:
if {sw.coins::%player%} >= 150:
remove 150 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.mining.level}
send player title "&e&lMining Luck" with subtitle "&aLevel 6 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored white at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.mining.level} is 6:
if {sw.coins::%player%} >= 175:
remove 175 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.mining.level}
send player title "&e&lMining Luck" with subtitle "&aLevel 7 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored purple at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.mining.level} is 7:
if {sw.coins::%player%} >= 200:
remove 200 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.mining.level}
send player title "&e&lMining Luck" with subtitle "&aLevel 8 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored pink at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
wait 2.5 seconds
send player title "&e&lMining Luck" with subtitle "&cMax level reached!" for 3 seconds
stop
else:
send "&cYou can't afford this!"
stop
else:
send "&cYou reached the max level of this abilitie!"
stop
if text arg 1 is "adrenaline":
if {SkyWars+.player.%uuid of player%.adrenaline.level} is set:
if {SkyWars+.player.%uuid of player%.adrenaline.level} is 0:
if {sw.coins::%player%} >= 25:
remove 25 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
send player title "&e&lAdrenaline" with subtitle "&aLevel 1 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored red at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.adrenaline.level} is 1:
if {sw.coins::%player%} >= 50:
remove 50 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
send player title "&e&lAdrenaline" with subtitle "&aLevel 2 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored blue at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.adrenaline.level} is 2:
if {sw.coins::%player%} >= 75:
remove 75 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
send player title "&e&lAdrenaline" with subtitle "&aLevel 3 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored yellow at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.adrenaline.level} is 3:
if {sw.coins::%player%} >= 100:
remove 100 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
send player title "&e&lAdrenaline" with subtitle "&aLevel 4 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored orange at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.adrenaline.level} is 4:
if {sw.coins::%player%} >= 125:
remove 125 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
send player title "&e&lAdrenaline" with subtitle "&aLevel 5 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored green at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.adrenaline.level} is 5:
if {sw.coins::%player%} >= 150:
remove 150 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
send player title "&e&lAdrenaline" with subtitle "&aLevel 6 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored white at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.adrenaline.level} is 6:
if {sw.coins::%player%} >= 175:
remove 175 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
send player title "&e&lAdrenaline" with subtitle "&aLevel 7 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored purple at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
stop
else:
send "&cYou can't afford this!"
stop
if {SkyWars+.player.%uuid of player%.adrenaline.level} is 7:
if {sw.coins::%player%} >= 200:
remove 200 from {sw.coins::%player%}
add 1 to {SkyWars+.player.%uuid of player%.adrenaline.level}
send player title "&e&lAdrenaline" with subtitle "&aLevel 8 unlocked!" for 3 seconds
send "&aSuccesfully purchased!"
launch ball large firework colored pink at player timed 0.1
play raw sound "random.anvil_use" at player with pitch 1 volume 10
wait 2.5 seconds
send player title "&e&lAdrenaline" with subtitle "&cMax level reached!" for 3 seconds
stop
else:
send "&cYou can't afford this!"
stop
else:
send "&cYou reached the max level of this abilitie!"
stop
on shoot:
if shooter is a player:
if {SkyWars+.player.%uuid of shooter%.playing} is true:
if projectile is an arrow:
if {SkyWars+.player.%uuid of shooter%.triple.level} is set:
if {SkyWars+.player.%uuid of shooter%.triple.status} is false:
if {SkyWars+.player.%uuid of shooter%.triple.level} is not 0:
if {SkyWars+.player.%uuid of shooter%.triple.level} is 1:
chance of 4%:
set {SkyWars+.player.%uuid of shooter%.triple.status} to true
make the shooter shoot a arrow at speed 5
make the shooter shoot a arrow at speed 10
play raw sound "note.pling" at shooter with pitch 1 volume 10
wait 1 tick
set {SkyWars+.player.%uuid of shooter%.triple.status} to false
stop
if {SkyWars+.player.%uuid of shooter%.triple.level} is 2:
chance of 6%:
set {SkyWars+.player.%uuid of shooter%.triple.status} to true
make the shooter shoot a arrow at speed 5
make the shooter shoot a arrow at speed 10
play raw sound "note.pling" at shooter with pitch 1 volume 10
wait 1 tick
set {SkyWars+.player.%uuid of shooter%.triple.status} to false
stop
if {SkyWars+.player.%uuid of shooter%.triple.level} is 3:
chance of 8%:
set {SkyWars+.player.%uuid of shooter%.triple.status} to true
make the shooter shoot a arrow at speed 5
make the shooter shoot a arrow at speed 10
play raw sound "note.pling" at shooter with pitch 1 volume 10
wait 1 tick
set {SkyWars+.player.%uuid of shooter%.triple.status} to false
stop
if {SkyWars+.player.%uuid of shooter%.triple.level} is 4:
chance of 10%:
set {SkyWars+.player.%uuid of shooter%.triple.status} to true
make the shooter shoot a arrow at speed 5
make the shooter shoot a arrow at speed 10
play raw sound "note.pling" at shooter with pitch 1 volume 10
wait 1 tick
set {SkyWars+.player.%uuid of shooter%.triple.status} to false
stop
if {SkyWars+.player.%uuid of shooter%.triple.level} is 5:
chance of 12%:
set {SkyWars+.player.%uuid of shooter%.triple.status} to true
make the shooter shoot a arrow at speed 5
make the shooter shoot a arrow at speed 10
play raw sound "note.pling" at shooter with pitch 1 volume 10
wait 1 tick
set {SkyWars+.player.%uuid of shooter%.triple.status} to false
stop
if {SkyWars+.player.%uuid of shooter%.triple.level} is 6:
chance of 14%:
set {SkyWars+.player.%uuid of shooter%.triple.status} to true
make the shooter shoot a arrow at speed 5
make the shooter shoot a arrow at speed 10
play raw sound "note.pling" at shooter with pitch 1 volume 10
wait 1 tick
set {SkyWars+.player.%uuid of shooter%.triple.status} to false
stop
if {SkyWars+.player.%uuid of shooter%.triple.level} is 7:
chance of 16%:
set {SkyWars+.player.%uuid of shooter%.triple.status} to true
make the shooter shoot a arrow at speed 5
make the shooter shoot a arrow at speed 10
play raw sound "note.pling" at shooter with pitch 1 volume 10
wait 1 tick
set {SkyWars+.player.%uuid of shooter%.triple.status} to false
stop
if {SkyWars+.player.%uuid of shooter%.triple.level} is 8:
chance of 18%:
set {SkyWars+.player.%uuid of shooter%.triple.status} to true
make the shooter shoot a arrow at speed 5
make the shooter shoot a arrow at speed 10
play raw sound "note.pling" at shooter with pitch 1 volume 10
wait 1 tick
set {SkyWars+.player.%uuid of shooter%.triple.status} to false
stop
else:
stop
else:
stop
else:
stop
else:
stop
else:
stop
else:
stop
else:
stop
on damage of player:
if damage was caused by projectile:
if {SkyWars+.player.%uuid of victim%.playing} is true:
if {SkyWars+.player.%uuid of victim%.protection.level} is set:
if {SkyWars+.player.%uuid of victim%.protection.level} is not 0:
if {SkyWars+.player.%uuid of victim%.protection.level} is 1:
chance of 4%:
play raw sound "note.pling" at victim with pitch 1 volume 10
cancel event
stop
if {SkyWars+.player.%uuid of victim%.protection.level} is 2:
chance of 6%:
play raw sound "note.pling" at victim with pitch 1 volume 10
cancel event
stop
if {SkyWars+.player.%uuid of victim%.protection.level} is 3:
chance of 8%:
play raw sound "note.pling" at victim with pitch 1 volume 10
cancel event
stop
if {SkyWars+.player.%uuid of victim%.protection.level} is 4:
chance of 10%:
play raw sound "note.pling" at victim with pitch 1 volume 10
cancel event
stop
if {SkyWars+.player.%uuid of victim%.protection.level} is 5:
chance of 12%:
play raw sound "note.pling" at victim with pitch 1 volume 10
cancel event
stop
if {SkyWars+.player.%uuid of victim%.protection.level} is 6:
chance of 14%:
play raw sound "note.pling" at victim with pitch 1 volume 10
cancel event
stop
if {SkyWars+.player.%uuid of victim%.protection.level} is 7:
chance of 16%:
play raw sound "note.pling" at victim with pitch 1 volume 10
cancel event
stop
if {SkyWars+.player.%uuid of victim%.protection.level} is 8:
chance of 18%:
play raw sound "note.pling" at victim with pitch 1 volume 10
cancel event
stop
else:
stop
else:
stop
else:
stop
else:
stop
else:
stop
# Vampire Abilitie #
on damage of player:
if attacker is a player:
if {SkyWars+.player.%uuid of victim%.playing} is true:
if {SkyWars+.player.%uuid of attacker%.playing} is true:
if damage is greater than or equal to health of victim:
if {SkyWars+.player.%uuid of attacker%.vampire.level} is set:
if {SkyWars+.player.%uuid of attacker%.vampire.level} is not 0:
if {SkyWars+.player.%uuid of attacker%.vampire.level} is 1:
chance of 4%:
play raw sound "note.pling" at attacker with pitch 1 volume 10
heal the attacker
stop
if {SkyWars+.player.%uuid of attacker%.vampire.level} is 2:
chance of 6%:
play raw sound "note.pling" at attacker with pitch 1 volume 10
heal the attacker
stop
if {SkyWars+.player.%uuid of attacker%.vampire.level} is 3:
chance of 8%:
play raw sound "note.pling" at attacker with pitch 1 volume 10
heal the attacker
stop
if {SkyWars+.player.%uuid of attacker%.vampire.level} is 4:
chance of 10%:
play raw sound "note.pling" at attacker with pitch 1 volume 10
heal the attacker
stop
if {SkyWars+.player.%uuid of attacker%.vampire.level} is 5:
chance of 12%:
play raw sound "note.pling" at attacker with pitch 1 volume 10
heal the attacker
stop
if {SkyWars+.player.%uuid of attacker%.vampire.level} is 6:
chance of 14%:
play raw sound "note.pling" at attacker with pitch 1 volume 10
heal the attacker
stop
if {SkyWars+.player.%uuid of attacker%.vampire.level} is 7:
chance of 16%:
play raw sound "note.pling" at attacker with pitch 1 volume 10
heal the attacker
stop
if {SkyWars+.player.%uuid of attacker%.vampire.level} is 8:
chance of 18%:
play raw sound "note.pling" at attacker with pitch 1 volume 10
heal the attacker
stop
else:
stop
else:
stop
else:
stop
else:
stop
else:
stop
else:
stop
else:
stop
# Adrenaline Abilitie #
on damage of player:
if attacker is a player:
if {SkyWars+.player.%uuid of victim%.playing} is true:
if {SkyWars+.player.%uuid of victim%.playing} is true:
if damage is greater than or equal to health of victim:
if {SkyWars+.player.%uuid of victim%.adrenaline.level} is set:
if {SkyWars+.player.%uuid of victim%.adrenaline.level} is not 0:
if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 1:
chance of 4%:
play raw sound "note.pling" at victim with pitch 1 volume 10
apply speed 1 to victim for 2 seconds
stop
if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 2:
chance of 6%:
play raw sound "note.pling" at victim with pitch 1 volume 10
apply speed 1 to victim for 2.5 seconds
stop
if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 3:
chance of 8%:
play raw sound "note.pling" at victim with pitch 1 volume 10
apply speed 1 to victim for 3 seconds
stop
if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 4:
chance of 10%:
play raw sound "note.pling" at victim with pitch 1 volume 10
apply speed 1.7 to victim for 3 seconds
stop
if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 5:
chance of 12%:
play raw sound "note.pling" at victim with pitch 1 volume 10
apply speed 2 to victim for 2 seconds
stop
if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 6:
chance of 14%:
play raw sound "note.pling" at victim with pitch 1 volume 10
apply speed 2 to victim for 3 seconds
stop
if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 7:
chance of 16%:
play raw sound "note.pling" at victim with pitch 1 volume 10
apply speed 2 to victim for 3.5 seconds
stop
if {SkyWars+.player.%uuid of victim%.adrenaline.level} is 8:
chance of 18%:
play raw sound "note.pling" at victim with pitch 1 volume 10
apply speed 3 to victim for 2 seconds
stop
else:
stop
else:
stop
else:
stop
else:
stop
else:
stop
else:
stop
else:
stop
on mine of any ore:
if {SkyWars+.player.%uuid of player%.playing} is true:
if {SkyWars+.player.%uuid of player%.mining.level} is set:
if {SkyWars+.player.%uuid of player%.mining.level} is not 0:
if {SkyWars+.player.%uuid of player%.mining.level} is 1:
if event-block is a gold ore:
chance of 4%:
drop 2 gold ingot
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a iron ore:
chance of 6%:
drop 2 iron ingot
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a coal ore:
chance of 8%:
drop 2 coal
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a diamond ore:
chance of 10%:
drop 2 diamond
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a redstone ore:
chance of 12%:
drop 2 redstone
play raw sound "note.pling" at player with pitch 1 volume 10
if {SkyWars+.player.%uuid of player%.mining.level} is 2:
if event-block is a gold ore:
chance of 14%:
drop 2 gold ingot
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a iron ore:
chance of 16%:
drop 2 iron ingot
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a coal ore:
chance of 18%:
drop 2 coal
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a diamond ore:
chance of 20%:
drop 2 diamond
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a redstone ore:
chance of 22%:
drop 2 redstone
play raw sound "note.pling" at player with pitch 1 volume 10
if {SkyWars+.player.%uuid of player%.mining.level} is 3:
if event-block is a gold ore:
chance of 30%:
drop 2 gold ingot
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a iron ore:
chance of 30%:
drop 2 iron ingot
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a coal ore:
chance of 30%:
drop 2 coal
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a diamond ore:
chance of 30%:
drop 2 diamond
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a redstone ore:
chance of 30%:
drop 2 redstone
play raw sound "note.pling" at player with pitch 1 volume 10
if {SkyWars+.player.%uuid of player%.mining.level} is 4:
if event-block is a gold ore:
chance of 40%:
drop 2 gold ingot
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a iron ore:
chance of 40%:
drop 2 iron ingot
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a coal ore:
chance of 40%:
drop 2 coal
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a diamond ore:
chance of 40%:
drop 2 diamond
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a redstone ore:
chance of 40%:
drop 2 redstone
play raw sound "note.pling" at player with pitch 1 volume 10
if {SkyWars+.player.%uuid of player%.mining.level} is 5:
if event-block is a gold ore:
chance of 50%:
drop 2 gold ingot
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a iron ore:
chance of 50%:
drop 2 iron ingot
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a coal ore:
chance of 50%:
drop 2 coal
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a diamond ore:
chance of 50%:
drop 2 diamond
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a redstone ore:
chance of 50%:
drop 2 redstone
play raw sound "note.pling" at player with pitch 1 volume 10
if {SkyWars+.player.%uuid of player%.mining.level} is 6:
if event-block is a gold ore:
chance of 60%:
drop 2 gold ingot
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a iron ore:
chance of 60%:
drop 2 iron ingot
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a coal ore:
chance of 60%:
drop 2 coal
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a diamond ore:
chance of 60%:
drop 2 diamond
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a redstone ore:
chance of 60%:
drop 2 redstone
play raw sound "note.pling" at player with pitch 1 volume 10
if {SkyWars+.player.%uuid of player%.mining.level} is 7:
if event-block is a gold ore:
chance of 70%:
drop 2 gold ingot
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a iron ore:
chance of 70%:
drop 2 iron ingot
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a coal ore:
chance of 70%:
drop 2 coal
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a diamond ore:
chance of 70%:
drop 2 diamond
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a redstone ore:
chance of 70%:
drop 2 redstone
play raw sound "note.pling" at player with pitch 1 volume 10
if {SkyWars+.player.%uuid of player%.mining.level} is 8:
if event-block is a gold ore:
chance of 80%:
drop 2 gold ingot
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a iron ore:
chance of 80%:
drop 2 iron ingot
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a coal ore:
chance of 80%:
drop 2 coal
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a diamond ore:
chance of 80%:
drop 2 diamond
play raw sound "note.pling" at player with pitch 1 volume 10
if event-block is a redstone ore:
chance of 80%:
drop 2 redstone
play raw sound "note.pling" at player with pitch 1 volume 10
else:
stop
else:
stop
else:
stop
else:
stop
on death:
if {sw::%player%::ingame} is true:
victim is a player
attacker is a player
add 1 to {sw::kills::%attacker%}
add 1 to {sw::deaths::%victim%}
on shoot:
if {sw::%shooter%::ingame} is true:
add 1 to {sw::arrows::%shooter%}
on any movement:
if {sw::%player%::ingame} is true:
add 1 to {sw::walk::%player%}