##########################################################################################
# Challenges
# Rewards and required items have to be described using Bukkit Materials
# and be exactly correct
# Do not use Type Id's - they will not work
# Challenges can be one of three types - inventory, island or level.
# inventory - means the player must have the items on them
# island - means the items have to be on the island and within 10 blocks of the player
# entities are also supported, e.g., COW.
# level - means the island level has to be equal or over this amount.
# If level is set as nothing '', then the challenge is a free challenge and can be
# done at any time.
# Challenges can be repeatable only if they are inventory challenges
# permissions can be given as a reward
#
# Reward Commands - commands can be run when a challenge is completed and repeated
# Commands are:
# rewardcommands:
# - command1
# - command2
# repeatrewardcommands:
# - command1
# - command2
# The commands are listed and run in order. Do not put a / in front of the command.
# The token [player] will be replaced with the player's name.
# Example:
# rewardcommands:
# - pex promote [player]
# - heal [player]
# - warp winner_circle [player]
# If a command fails, it will be noted in the console.
#
# The format for POTIONS is as follows:
#
# Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
# LEVEL, EXTENDED, SPLASH, LINGER are optional.
# LEVEL is a number, 1 or 2
# LINGER is for V1.9 servers and later
# Examples:
# POTION:STRENGTH:1:EXTENDED:SPLASH:1
# POTION:INSTANT_DAMAGE:2::LINGER:2
# POTION:JUMP:2:NOTEXTENDED:NOSPLASH:1
# POTION:WEAKNESS::::1 - any weakness potion
#
# Valid potion names are:
# WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
# STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
# For V1.9 these are also available:
# LUCK, MUNDANE, THICK, AWKWARD
#
#
# Reseting islands and challenges - usually challenges are reset when a player resets
# their island (see resetchallenges in config.yml). You can stop some challenges from
# being reset by using resetallowed:false in the challenge.
##########################################################################################
challenges:
# Challenge levels - list as many as you like. If a challenge's level is '' it can
# be done anytime. You cannot name a challenge the same as a level.
levels: 'LeaderTR'
# The number of undone tasks that can be left on a level before unlocking next level
waiveramount: 1
# Free levels - which levels above should be auto done when reached, therefore unlocking next level.
# Example:
# freelevels: 'Creeper' will immediately put player onto Witch level challenges
# freelevels: 'Creeper Witch' will make all Creeper, Witch and Pigman challenges available immediately.
# freelevels: 'Witch' will open Witch and Pigman levels once Creeper is complete
freelevels: ''
# This section determines what happens when a player unlocks a new level
# The subname should correspond to the levels listed above
# Note that there is no section for the first level as it is automatically unlocked
levelUnlock:
Witch:
# What additional message to send player
message: 'Tebrikler!'
rewardDesc: 'Obsidyen mi o?'
itemReward: 'OBSIDIAN:384'
moneyReward: 100
expReward: 100
# List permissions separated by spaces
permissionReward: ''
# Commands to run on this player. Use [player] for their name.
commands:
#- kit tools [player]
#- some other command
Pigman:
# What additional message to send player
message: 'Congratulations - you unlocked the &aPigman level!'
rewardDesc: '3 diamonds!'
itemReward: 'DIAMOND:3'
moneyReward: 100
expReward: 100
permissionReward: ''
# Commands to run on this player. Use [player] for their name.
commands:
#- kit tools [player]
#- some other command
Blaze:
# What additional message to send player
message: 'Congratulations - you unlocked the &bBlaze level!'
rewardDesc: '5 diamonds!'
itemReward: 'DIAMOND:5'
moneyReward: 100
expReward: 100
permissionReward: ''
# Commands to run on this player. Use [player] for their name.
commands:
#- kit tools [player]
#- some other command
Guardian:
# What additional message to send player
message: 'Congratulations - you unlocked the &dElite level!'
rewardDesc: '7 diamonds!'
itemReward: 'DIAMOND:7'
moneyReward: 100
expReward: 100
permissionReward: ''
# Commands to run on this player. Use [player] for their name.
commands:
#- kit tools [player]
#- some other command
# Challenge list
# Challenge names must be in lowercase. Do not use the same name as a level!
challengeList:
skylord:
friendlyname: 'SkyLord'
description: '100K Level Ada Gerekir.'
icon: REDSTONE_BLOCK
level: 'LeaderTR'
type: level
requiredItems: 100000
takeItems: false
itemReward: 'OBSIDIAN:128'
rewardText: '128 Tane Obsidyen'
moneyReward: 0
expReward: 0
permissionReward: 'skylord.ol'
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
skyking:
friendlyname: 'SkyKing'
description: '250K Level Ada Gerekir.'
icon: REDSTONE_BLOCK
level: 'LeaderTR'
type: level
requiredItems: 250000
takeItems: false
itemReward: 'OBSIDIAN:128'
rewardText: '128 Tane Obsidyen'
moneyReward: 0
expReward: 0
permissionReward: 'skyking.ol'
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
skyhero:
friendlyname: 'SkyHero'
description: '1M Level Ada Gerekir.'
icon: REDSTONE_BLOCK
level: 'LeaderTR'
type: level
requiredItems: 1000000
takeItems: false
itemReward: 'OBSIDIAN:128'
rewardText: '128 Tane Obsidyen'
moneyReward: 0
expReward: 0
permissionReward: 'skyhero.ol'
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
skygod:
friendlyname: 'SkyGod'
description: '5M Level Ada Gerekir.'
icon: REDSTONE_BLOCK
level: 'LeaderTR'
type: level
requiredItems: 5000000
takeItems: false
itemReward: 'OBSIDIAN:128'
rewardText: '128 Tane Obsidyen'
moneyReward: 0
expReward: 0
permissionReward: 'skgod.ol'
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
skyfame:
friendlyname: 'SkyFame'
description: '10M Level Ada Gerekir.'
icon: REDSTONE_BLOCK
level: 'LeaderTR'
type: level
requiredItems: 10000000
takeItems: false
itemReward: 'OBSIDIAN:128'
rewardText: '128 Tane Obsidyen'
moneyReward: 0
expReward: 0
permissionReward: 'skfame.ol'
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
skyhard:
friendlyname: 'SkyHard'
description: '50M Level Ada Gerekir.'
icon: REDSTONE_BLOCK
level: 'LeaderTR'
type: level
requiredItems: 50000000
takeItems: false
itemReward: 'OBSIDIAN:128'
rewardText: '128 Tane Obsidyen'
moneyReward: 0
expReward: 0
permissionReward: 'skyhard.ol'
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
skymaster:
friendlyname: 'SkyMaster'
description: '100M Level Ada Gerekir.'
icon: REDSTONE_BLOCK
level: 'LeaderTR'
type: level
requiredItems: 100000000
takeItems: false
itemReward: 'OBSIDIAN:128'
rewardText: '128 Tane Obsidyen'
moneyReward: 0
expReward: 0
permissionReward: 'skymaster.ol'
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
skylegend:
friendlyname: 'SkyLegend'
description: '500M Level Ada Gerekir.'
icon: REDSTONE_BLOCK
level: 'LeaderTR'
type: level
requiredItems: 500000000
takeItems: false
itemReward: 'OBSIDIAN:128'
rewardText: '128 Tane Obsidyen'
moneyReward: 0
expReward: 0
permissionReward: 'skylegend.ol'
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0
skyleader:
friendlyname: 'SkyLeader'
description: '1T Level Ada Gerekir.'
icon: REDSTONE_BLOCK
level: 'LeaderTR'
type: level
requiredItems: 1000000000
takeItems: false
itemReward: 'OBSIDIAN:128'
rewardText: '128 Tane Obsidyen'
moneyReward: 0
expReward: 0
permissionReward: 'skyleader.ol'
repeatable: false
repeatItemReward: ''
repeatRewardText: ''
repeatMoneyReward: 0
repeatExpReward: 0