Bulundu skriptime liste yapar mısınız ?

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2Adam

Bir Kömür Göründü Kaptanım!
Katılım
13 Haziran 2018
Mesajlar
165
Elmaslar
11
Puan
0
Minecraft
Mr_Eness
Kod:
variables:
    {meslek::%player%} = 0
command /meslekler:
    trigger:
        open chest with 2 rows named "&bMeslekler" to player
        wait 1 tick
        format slot 0 of player with diamond_axe named "&c&lOduncu" with lore "&6&lOduncu Spawnına gitmek için &3&l/oduncuspawn||&6&lOduncu marketine gitmek için &3&l/oduncumarket||           &7&lKATILMAK İÇİN TIKLA" to close then run [execute player command "gir oduncu"]
        format slot 1 of player with diamond_pickaxe named "&c&lMadenci" with lore "&6&lMadenci Spawnına gitmek için &3&l/madencispawn||&6&lmadenci marketine gitmek için &3&l/madencimarket||           &7&lKATILMAK İÇİN TIKLA" to close then run [execute player command "gir magdenci"]
        format slot 2 of player with bow named "&c&lAvcı" with lore "&6&lAvcı Spawnına gitmek için &3&l/avcıspawn||&6&lAvcı marketine gitmek için &3&l/avcımarket||           &7&lKATILMAK İÇİN TIKLA" to close then run [execute player command "gir avcı"]
command /gir <text>:
    trigger:
        if arg-1 is set:
            if arg-1 is "oduncu":
                if {meslek::%player%} is 0:
                    add 1 to {meslek::%player%}
                    set {oduncu::%player%} to true
                    message "&6&lBaşarılıyla &3&lOduncu &6&lMesleğine giriş yaptınız"
                else:
                    message "&6&lZaten Bir Mesleğe Sahipsin"
        if arg-1 is set:
            if arg-1 is "madenci":
                if {meslek::%player%} is 0:
                    add 1 to {meslek::%player%}
                    set {magdenci::%player%} to true
                    message "&6&lBaşarılıyla &3&lMadenci &6&lMesleğine giriş yaptınız"
                else:
                    message "&6&lZaten Bir Mesleğe Sahipsin"
        if arg-1 is set:
            if arg-1 is "avcı":
                if {meslek::%player%} is 0:
                    add 1 to {meslek::%player%}
                    set {avcı::%player%} to true
                    message "&6&lBaşarılıyla &3&lAvcı &6&lMesleğine giriş yaptınız"
                else:
                    message "&6&lZaten Bir Mesleğe Sahipsin"
variables:
    {levelup::%player%} = 1
    {stone.para.%player%} = 0.005
    {lapis.para.%player%} = 0.007
    {iron.para.%player%} = 0.01
    {gold.para.%player%} = 0.011
    {redstone.para.%player%} = 0.006
    {coal.para.%player%} = 0.006
    {diamond.para.%player%} = 0.015
    {emerald.para.%player%} = 0.020
    {oduncu.para.%player%} = 0.05
    {levelll::%player%} = 1000
command /mesleklevel:
    trigger:
        message "&6&lMeslek Levelin &5&l%{levelup::%player%}%&6&l Sonraki level için &a&l%{level::%player%}%/%{levelll::%player%}%"
on break of stone or stone:1 or stone:2 or stone:3 or stone:4 or stone:5 or stone:6 or grass or dirt or sand or gravel:
    if {magdenci::%player%} is true:
        add {stone.para.%player%} to player's balance
        add 1 to {level::%player%}
        if {level::%player%} is greater than or equal to {levelll::%player%}:
            message "&a&lTebrikler %{levelup::%player%}% oldun"
            add 1 to {levelup::%player%}
            add 100 to {levelll::%player%}
            add 0.05 to {stone.para.%player%} or {lapis.para.%player%} or {iron.para.%player%} or {gold.para.%player%} or {redstone.para.%player%} or {coal.para.%player%} or {diamond.para.%player%} or {emerald.para.%player%}
            delete {level::%player%}
on break of lapis ore:
    if {magdenci::%player%} is true:
        add {lapis.para.%player%} to player's balance
        add 1.5 to {level::%player%}
        if {level::%player%} is greater than or equal to {levelll::%player%}:
            message "&a&lTebrikler %{levelup::%player%}% oldun"
            add 1 to {levelup::%player%}
            add 100 to {levelll::%player%}
            add 0.05 to {stone.para.%player%} or {lapis.para.%player%} or {iron.para.%player%} or {gold.para.%player%} or {redstone.para.%player%} or {coal.para.%player%} or {diamond.para.%player%} or {emerald.para.%player%}
            delete {level::%player%}
on break of iron ore:
    if {magdenci::%player%} is true:
        add {iron.para.%player%} to player's balance
        add 1.75 to {level::%player%}
        if {level::%player%} is greater than or equal to {levelll::%player%}:
            message "&a&lTebrikler %{levelup::%player%}% oldun"
            add 1 to {levelup::%player%}
            add 100 to {levelll::%player%}
            add 0.05 to {stone.para.%player%} or {lapis.para.%player%} or {iron.para.%player%} or {gold.para.%player%} or {redstone.para.%player%} or {coal.para.%player%} or {diamond.para.%player%} or {emerald.para.%player%}
            delete {level::%player%}
on break of gold ore:
    if {magdenci::%player%} is true:
        add {gold.para.%player%} to player's balance
        add 1.80 to {level::%player%}
        if {level::%player%} is greater than or equal to {levelll::%player%}:
            message "&a&lTebrikler %{levelup::%player%}% oldun"
            add 1 to {levelup::%player%}
            add 100 to {levelll::%player%}
            add 0.05 to {stone.para.%player%} or {lapis.para.%player%} or {iron.para.%player%} or {gold.para.%player%} or {redstone.para.%player%} or {coal.para.%player%} or {diamond.para.%player%} or {emerald.para.%player%}
            delete {level::%player%}
on break of redstone ore:
    if {magdenci::%player%} is true:
        add {redstone.para.%player%} to player's balance
        add 1.5 to {level::%player%}
        if {level::%player%} is greater than or equal to {levelll::%player%}:
            message "&a&lTebrikler %{levelup::%player%}% oldun"
            add 1 to {levelup::%player%}
            add 100 to {levelll::%player%}
            add 0.05 to {stone.para.%player%} or {lapis.para.%player%} or {iron.para.%player%} or {gold.para.%player%} or {redstone.para.%player%} or {coal.para.%player%} or {diamond.para.%player%} or {emerald.para.%player%}
            delete {level::%player%}
on break of coal ore:
    if {magdenci::%player%} is true:
        add {coal.para.%player%} to player's balance
        add 1.15 to {level::%player%}
        if {level::%player%} is greater than or equal to {levelll::%player%}:
            message "&a&lTebrikler %{levelup::%player%}% oldun"
            add 1 to {levelup::%player%}
            add 100 to {levelll::%player%}
            add 0.05 to {stone.para.%player%} or {lapis.para.%player%} or {iron.para.%player%} or {gold.para.%player%} or {redstone.para.%player%} or {coal.para.%player%} or {diamond.para.%player%} or {emerald.para.%player%}
            delete {level::%player%}
on break of diamond ore:
    if {magdenci::%player%} is true:
        add {diamond.para.%player%} to player's balance
        add 2 to {level::%player%}
        if {level::%player%} is greater than or equal to {levelll::%player%}:
            message "&a&lTebrikler %{levelup::%player%}% oldun"
            add 1 to {levelup::%player%}
            add 100 to {levelll::%player%}
            add 0.05 to {stone.para.%player%} or {lapis.para.%player%} or {iron.para.%player%} or {gold.para.%player%} or {redstone.para.%player%} or {coal.para.%player%} or {diamond.para.%player%} or {emerald.para.%player%}
            delete {level::%player%}
on break of emerald ore:
    if {magdenci::%player%} is true:
        add {emerald.para.%player%} to player's balance
        add 2.15 to {level::%player%}
        if {level::%player%} is greater than or equal to {levelll::%player%}:
            message "&a&lTebrikler %{levelup::%player%}% oldun"
            add 1 to {levelup::%player%}
            add 100 to {levelll::%player%}
            add 0.05 to {stone.para.%player%} or {lapis.para.%player%} or {iron.para.%player%} or {gold.para.%player%} or {redstone.para.%player%} or {coal.para.%player%} or {diamond.para.%player%} or {emerald.para.%player%}
            delete {level::%player%}
on break of log or log:1 or log:2 or log:3 or 162 or 162:1:
    if {oduncu::%player%} is true:
        add {oduncu.para.%player%} to player's balance
        add 1 to {level::%player%}
        if {level::%player%} is greater than or equal to {levelll::%player%}:
            message "&a&lTebrikler %{levelup::%player%}% oldun"
            add 1 to {levelup::%player%}
            add 100 to {levelll::%player%}
            add 0.05 to {oduncu.para.%player%}
            delete {level::%player%}
on death of zombie:
command /cık:
    trigger:
        delete {meslek::%player%}


böyle bi kodum var isteğim şu
/madencilist
yazınca en yüksek leveli olan 3 kişi çıksın
aynısı /odunculist ve avcılist de olsun

hadibe yapın şunu lüfen
Gönderi otomatik olarak birleştirildi:

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