2Adam
Bir Kömür Göründü Kaptanım!
- Katılım
- 13 Haziran 2018
- Mesajlar
- 165
- Elmaslar
- 11
- Puan
- 0
- Minecraft
- Mr_Eness
Kod:
variables:
{meslek::%player%} = 0
command /meslekler:
trigger:
open chest with 2 rows named "&bMeslekler" to player
wait 1 tick
format slot 0 of player with diamond_axe named "&c&lOduncu" with lore "&6&lOduncu Spawnına gitmek için &3&l/oduncuspawn||&6&lOduncu marketine gitmek için &3&l/oduncumarket|| &7&lKATILMAK İÇİN TIKLA" to close then run [execute player command "gir oduncu"]
format slot 1 of player with diamond_pickaxe named "&c&lMadenci" with lore "&6&lMadenci Spawnına gitmek için &3&l/madencispawn||&6&lmadenci marketine gitmek için &3&l/madencimarket|| &7&lKATILMAK İÇİN TIKLA" to close then run [execute player command "gir magdenci"]
format slot 2 of player with bow named "&c&lAvcı" with lore "&6&lAvcı Spawnına gitmek için &3&l/avcıspawn||&6&lAvcı marketine gitmek için &3&l/avcımarket|| &7&lKATILMAK İÇİN TIKLA" to close then run [execute player command "gir avcı"]
command /gir <text>:
trigger:
if arg-1 is set:
if arg-1 is "oduncu":
if {meslek::%player%} is 0:
add 1 to {meslek::%player%}
set {oduncu::%player%} to true
message "&6&lBaşarılıyla &3&lOduncu &6&lMesleğine giriş yaptınız"
else:
message "&6&lZaten Bir Mesleğe Sahipsin"
if arg-1 is set:
if arg-1 is "madenci":
if {meslek::%player%} is 0:
add 1 to {meslek::%player%}
set {magdenci::%player%} to true
message "&6&lBaşarılıyla &3&lMadenci &6&lMesleğine giriş yaptınız"
else:
message "&6&lZaten Bir Mesleğe Sahipsin"
if arg-1 is set:
if arg-1 is "avcı":
if {meslek::%player%} is 0:
add 1 to {meslek::%player%}
set {avcı::%player%} to true
message "&6&lBaşarılıyla &3&lAvcı &6&lMesleğine giriş yaptınız"
else:
message "&6&lZaten Bir Mesleğe Sahipsin"
variables:
{levelup::%player%} = 1
{stone.para.%player%} = 0.005
{lapis.para.%player%} = 0.007
{iron.para.%player%} = 0.01
{gold.para.%player%} = 0.011
{redstone.para.%player%} = 0.006
{coal.para.%player%} = 0.006
{diamond.para.%player%} = 0.015
{emerald.para.%player%} = 0.020
{oduncu.para.%player%} = 0.05
{levelll::%player%} = 1000
command /mesleklevel:
trigger:
message "&6&lMeslek Levelin &5&l%{levelup::%player%}%&6&l Sonraki level için &a&l%{level::%player%}%/%{levelll::%player%}%"
on break of stone or stone:1 or stone:2 or stone:3 or stone:4 or stone:5 or stone:6 or grass or dirt or sand or gravel:
if {magdenci::%player%} is true:
add {stone.para.%player%} to player's balance
add 1 to {level::%player%}
if {level::%player%} is greater than or equal to {levelll::%player%}:
message "&a&lTebrikler %{levelup::%player%}% oldun"
add 1 to {levelup::%player%}
add 100 to {levelll::%player%}
add 0.05 to {stone.para.%player%} or {lapis.para.%player%} or {iron.para.%player%} or {gold.para.%player%} or {redstone.para.%player%} or {coal.para.%player%} or {diamond.para.%player%} or {emerald.para.%player%}
delete {level::%player%}
on break of lapis ore:
if {magdenci::%player%} is true:
add {lapis.para.%player%} to player's balance
add 1.5 to {level::%player%}
if {level::%player%} is greater than or equal to {levelll::%player%}:
message "&a&lTebrikler %{levelup::%player%}% oldun"
add 1 to {levelup::%player%}
add 100 to {levelll::%player%}
add 0.05 to {stone.para.%player%} or {lapis.para.%player%} or {iron.para.%player%} or {gold.para.%player%} or {redstone.para.%player%} or {coal.para.%player%} or {diamond.para.%player%} or {emerald.para.%player%}
delete {level::%player%}
on break of iron ore:
if {magdenci::%player%} is true:
add {iron.para.%player%} to player's balance
add 1.75 to {level::%player%}
if {level::%player%} is greater than or equal to {levelll::%player%}:
message "&a&lTebrikler %{levelup::%player%}% oldun"
add 1 to {levelup::%player%}
add 100 to {levelll::%player%}
add 0.05 to {stone.para.%player%} or {lapis.para.%player%} or {iron.para.%player%} or {gold.para.%player%} or {redstone.para.%player%} or {coal.para.%player%} or {diamond.para.%player%} or {emerald.para.%player%}
delete {level::%player%}
on break of gold ore:
if {magdenci::%player%} is true:
add {gold.para.%player%} to player's balance
add 1.80 to {level::%player%}
if {level::%player%} is greater than or equal to {levelll::%player%}:
message "&a&lTebrikler %{levelup::%player%}% oldun"
add 1 to {levelup::%player%}
add 100 to {levelll::%player%}
add 0.05 to {stone.para.%player%} or {lapis.para.%player%} or {iron.para.%player%} or {gold.para.%player%} or {redstone.para.%player%} or {coal.para.%player%} or {diamond.para.%player%} or {emerald.para.%player%}
delete {level::%player%}
on break of redstone ore:
if {magdenci::%player%} is true:
add {redstone.para.%player%} to player's balance
add 1.5 to {level::%player%}
if {level::%player%} is greater than or equal to {levelll::%player%}:
message "&a&lTebrikler %{levelup::%player%}% oldun"
add 1 to {levelup::%player%}
add 100 to {levelll::%player%}
add 0.05 to {stone.para.%player%} or {lapis.para.%player%} or {iron.para.%player%} or {gold.para.%player%} or {redstone.para.%player%} or {coal.para.%player%} or {diamond.para.%player%} or {emerald.para.%player%}
delete {level::%player%}
on break of coal ore:
if {magdenci::%player%} is true:
add {coal.para.%player%} to player's balance
add 1.15 to {level::%player%}
if {level::%player%} is greater than or equal to {levelll::%player%}:
message "&a&lTebrikler %{levelup::%player%}% oldun"
add 1 to {levelup::%player%}
add 100 to {levelll::%player%}
add 0.05 to {stone.para.%player%} or {lapis.para.%player%} or {iron.para.%player%} or {gold.para.%player%} or {redstone.para.%player%} or {coal.para.%player%} or {diamond.para.%player%} or {emerald.para.%player%}
delete {level::%player%}
on break of diamond ore:
if {magdenci::%player%} is true:
add {diamond.para.%player%} to player's balance
add 2 to {level::%player%}
if {level::%player%} is greater than or equal to {levelll::%player%}:
message "&a&lTebrikler %{levelup::%player%}% oldun"
add 1 to {levelup::%player%}
add 100 to {levelll::%player%}
add 0.05 to {stone.para.%player%} or {lapis.para.%player%} or {iron.para.%player%} or {gold.para.%player%} or {redstone.para.%player%} or {coal.para.%player%} or {diamond.para.%player%} or {emerald.para.%player%}
delete {level::%player%}
on break of emerald ore:
if {magdenci::%player%} is true:
add {emerald.para.%player%} to player's balance
add 2.15 to {level::%player%}
if {level::%player%} is greater than or equal to {levelll::%player%}:
message "&a&lTebrikler %{levelup::%player%}% oldun"
add 1 to {levelup::%player%}
add 100 to {levelll::%player%}
add 0.05 to {stone.para.%player%} or {lapis.para.%player%} or {iron.para.%player%} or {gold.para.%player%} or {redstone.para.%player%} or {coal.para.%player%} or {diamond.para.%player%} or {emerald.para.%player%}
delete {level::%player%}
on break of log or log:1 or log:2 or log:3 or 162 or 162:1:
if {oduncu::%player%} is true:
add {oduncu.para.%player%} to player's balance
add 1 to {level::%player%}
if {level::%player%} is greater than or equal to {levelll::%player%}:
message "&a&lTebrikler %{levelup::%player%}% oldun"
add 1 to {levelup::%player%}
add 100 to {levelll::%player%}
add 0.05 to {oduncu.para.%player%}
delete {level::%player%}
on death of zombie:
command /cık:
trigger:
delete {meslek::%player%}
böyle bi kodum var isteğim şu
/madencilist
yazınca en yüksek leveli olan 3 kişi çıksın
aynısı /odunculist ve avcılist de olsun
hadibe yapın şunu lüfen
Gönderi otomatik olarak birleştirildi:
ACİLLL UP UP UP LÜTFEN HADİ
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