2Adam
Bir Kömür Göründü Kaptanım!
- Katılım
- 13 Haziran 2018
- Mesajlar
- 165
- Elmaslar
- 11
- Puan
- 0
- Minecraft
- Mr_Eness
Kod:
on fishing:
if "%fishing state%" is "caught_FISH":
if {balıkcı::%player%} is true:
if {level::%player%} is greater than or equal to {levelll::%player%}:
message "&a&lTebrikler %{levelup::%player%}% oldun"
add 1 to {levelup::%player%}
add 100 to {levelll::%player%}
add 0.1 to {balıkcı.para.%player%}
delete {level::%player%}
stop
if chance of 50%:
give 1 fish named "&cDağ Balığı" to player
add {balıkcı.para.%player%} to player's balance
add 1 to {level::%player%}
stop
if chance of 39.9%:
give 1 fish named "&chamsi" to player
add {balıkcı.para.%player%} to player's balance
add 100 to {level::%player%}
stop
cancel event
if chance of 5%:
give 1 fish named "&cpalamut" to player
add {balıkcı.para.%player%} to player's balance
add 20 to {level::%player%}
stop
cancel event
if chance of 5%:
give 1 fish named "&cLevrek" to player
add {balıkcı.para.%player%} to player's balance
add 20 to {level::%player%}
stop
cancel event
if chance of 0.1%:
give 1 fish named "&cKÖPEK BALIGI" to player
add {balıkcı.para.%player%} to player's balance
add 100 to {level::%player%}
stop
cancel event
else:
message "&aBalıkçı Hariç Hiç Kimse Balık Tutamaz!"
cancel event
Skriptimde reload çektiğimde
Kod:
if "%fishing state%" is "caught_FISH":