beratskra
Demir Cevheri Gibiyim
JavaScript:
options:
p: &8[&e&lUHCFFA&8]
uhcmapadı: Sunucu
permission: elitoyuncu.uhcffa
variables:
{uhcffada.%player%} = false
command /uhcffa [<text>]:
trigger:
if arg-1 isn't set:
if player doesn't have the permission "uhcffa.admin":
send "{@p} &7&l/uhcffa &8[&3gir&8,&3cik&8]"
else:
send "{@p} &8&l/uhcffa &8[&3gir&8,&3cik&8,&3bakim&8,&8,&3spawnekle&8]"
if arg-1 is "gir":
if {uhcffada.%player%} is false:
set {uhcffada.%player%} to true
send "{@p} &e&lUHCFFA'ya &a&lGirdin İyi Oyunlar!"
set {_uhctp} to random element of {uhctp::*}
teleport player to {_uhctp}
set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA &4&k**"
set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU &4&k**"
set slot 5 of player's inventory to 3 golden apple named "&4&k**&e&lUHCFFA &6&lGolden Head &4&k**"
set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma &4&k**"
set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA &4&k**"
set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA &4&k**"
set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK &4&k**"
set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS &4&k**"
set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV &4&k**"
set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA &4&k**"
set slot 31 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
make player wear all diamond armour of protection 2
else:
send "{@p} &cZaten &e&lUHCFFA &cOynuyorsun."
if arg-1 is "cik":
if {uhcffada.%player%} is false:
send "{@p} &cZaten &e&lUHCFFA &cOynamiyorsun."
else:
set {uhcffada.%player%} to false
clear player's inventory
execute console command "kill %player%"
send "{@p} &e&lUHCFFA'dan &cCiktin."
if arg-1 is "bakim":
if player doesn't have the permission "uhcffa.admin":
send "{@p} &cUzgunum, Yetkin Yok."
else:
loop all players:
if {uhcffada.%loop-player%} is true:
set {uhcffada.%loop-player%} to false
clear loop-player's inventory
execute console command "kill %loop-player%"
send "{@p} &e&lUHCFFA &bBakima Alindi." to loop-player
send "{@p} &e&lUHCFFA &b&lBakima Alindi." to player
if arg-1 is "spawnekle":
if player doesn't have the permission "uhcffa.admin":
send "{@p} &cUzgunum, Yetkin Yok."
else:
add location of player to {uhctp::*}
send "{@p} &e%location of player% &9Kordinatlari &e&lUHCFFA &9Spawn Bolgelerine Eklendi."
on death of player:
if {uhcffada.%victim%} is true:
if {uhcffada.%attacker%} is true:
set {_items} to player's serialized inventory
drop {_items} at attacker
clear victim's inventory
give 1 golden apple to attacker
set {_uhctp} to random element of {uhctp::*}
teleport player to {_uhctp}
set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA&4&k**"
set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU&4&k**"
set slot 5 of player's inventory to 3 golden apple named "&4&k**&e&lUHCFFA &6&lGolden Head&4&k**"
set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma&4&k**"
set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA&4&k**"
set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA&4&k**"
set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK&4&k**"
set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS&4&k**"
set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV&4&k**"
set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA&4&k**"
set slot 31 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
make victim wear all diamond armour of protection 2
on quit:
if {uhcffada.%player%} is true:
set {uhcffada.%player%} to false
on consume of golden apple:
{goldenapple.%player%.cooldown} was less than 5 seconds ago:
set {_applecooldown} to difference between {goldenapple.%player%.cooldown} and now
if {_applecooldown} is less than 5 seconds:
set {_applecooldown} to difference between {_applecooldown} and 5 seconds
message "{@p} &7Tekrar Gapple Yemek Icin &e%{_applecooldown}%&f &7Bekle."
cancel event
stop
set {goldenapple.%player%.cooldown} to now
#Koyulan Blokların SADECE uhcffa Mapinde Silinmesi Sağlar
on place of cobblestone:
if player's world is "{@uhcmapadı}":
wait 3 seconds
set block to air
on place of planks:
if player's world is "{@uhcmapadı}":
wait 3 seconds
set block to air
on place of lava:
if player's world is "{@uhcmapadı}":
wait 3 seconds
set block to air
on place of water:
if player's world is "{@uhcmapadı}":
wait 3 seconds
set block to air
on place of obsidian:
if player's world is "{@uhcmapadı}":
wait 1 seconds
set block to air
on break:
if player's world is "{@uhcmapadı}":
if player has permission "{@permission}":
stop
else:
cancel event
#Tabela İle Oyuna Giris Sistemi
on right click on sign:
if line 1 of block is "&8[&e&lUHCFFA&8]":
if line 3 of block is "&cGir":
execute player command "/uhcffa gir"
#ScoreBoard Sistemi
every second:
loop all players:
if {scoreboard.%loop-player%.uhcffa} is not set:
wipe loop-player's sidebar
set name of sidebar of loop-player to "&6&lUHCFFA"
set score "&6&lAd:" in sidebar of loop-player to 10
set score "&f &7%loop-player% " in sidebar of loop-player to 9
set score "&b" in sidebar of loop-player to 8
set score "&6&lServer Bilgi:" in sidebar of loop-player to 7
set score "&f Oyuncu Sayisi: &a%number of all players%/24" in sidebar of loop-player to 6
set score "&f Ping: &b%loop-player's ping%" in sidebar of loop-player to 5
set score "&f Server: &aUHCFFA-1 " in sidebar of loop-player to 4
set score "&3" in sidebar of loop-player to 3
set score "&6&lSenin Bilgilerin:" in sidebar of loop-player to 2
set score "&f Oldurme: &c%{uhcffakills.%loop-player%}%" in sidebar of loop-player to 1
set score "&f Olme: &c%{uhcffadeaths.%loop-player%}%" in sidebar of loop-player to -1
set score "&2" in sidebar of loop-player to -2
Gönderi otomatik olarak birleştirildi:
Birde birisini öldürünce gappel düşsün o adamın gappleri sadece :D
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