Çözüldü Skript

  • Konuyu Başlatan Konuyu Başlatan beratskra
  • Başlangıç tarihi Başlangıç tarihi
  • Görüntüleme 732
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

beratskra

Demir Cevheri Gibiyim
Katılım
23 Ocak 2018
Mesajlar
178
Elmaslar
55
Puan
13.420
Konum
Ankara
JavaScript:
options:
    p: &8[&e&lUHCFFA&8]
    uhcmapadı: Sunucu
    permission: elitoyuncu.uhcffa
variables:
    {uhcffada.%player%} = false

command /uhcffa [<text>]:
    trigger:
        if arg-1 isn't set:
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &7&l/uhcffa &8[&3gir&8,&3cik&8]"
            else:
                send "{@p} &8&l/uhcffa &8[&3gir&8,&3cik&8,&3bakim&8,&8,&3spawnekle&8]"
        if arg-1 is "gir":
            if {uhcffada.%player%} is false:
                set {uhcffada.%player%} to true
                send "{@p} &e&lUHCFFA'ya &a&lGirdin İyi Oyunlar!"
                set {_uhctp} to random element of {uhctp::*}
                teleport player to {_uhctp}
                set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
                set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
                set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
                set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA &4&k**"
                set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU &4&k**"
                set slot 5 of player's inventory to 3 golden apple named  "&4&k**&e&lUHCFFA &6&lGolden Head &4&k**"
                set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma &4&k**"
                set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA &4&k**"
                set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA &4&k**"
                set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK &4&k**"
                set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS &4&k**"
                set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV &4&k**"
                set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA &4&k**"
                set slot 31 of player's inventory to lava bucket named  "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
                make player wear all diamond armour of protection 2
            else:
                send "{@p} &cZaten &e&lUHCFFA &cOynuyorsun."
        if arg-1 is "cik":
            if {uhcffada.%player%} is false:
                send "{@p} &cZaten &e&lUHCFFA &cOynamiyorsun."
            else:
                set {uhcffada.%player%} to false
                clear player's inventory
                execute console command "kill %player%"
                send "{@p} &e&lUHCFFA'dan &cCiktin."
        if arg-1 is "bakim":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &cUzgunum, Yetkin Yok."
            else:
                loop all players:
                    if {uhcffada.%loop-player%} is true:
                        set {uhcffada.%loop-player%} to false
                        clear loop-player's inventory
                        execute console command "kill %loop-player%"
                        send "{@p} &e&lUHCFFA &bBakima Alindi." to loop-player
                send "{@p} &e&lUHCFFA &b&lBakima Alindi." to player
        if arg-1 is "spawnekle":
            if player doesn't have the permission "uhcffa.admin":
                send "{@p} &cUzgunum, Yetkin Yok."
            else:
                add location of player to {uhctp::*}
                send "{@p} &e%location of player% &9Kordinatlari &e&lUHCFFA &9Spawn Bolgelerine Eklendi."
on death of player:
    if {uhcffada.%victim%} is true:
        if {uhcffada.%attacker%} is true:
            set {_items} to player's serialized inventory
            drop {_items} at attacker
            clear victim's inventory
            give 1 golden apple to attacker
            set {_uhctp} to random element of {uhctp::*}
            teleport player to {_uhctp}
            set slot 0 of player's inventory to diamond sword of sharpness 3 named "&4&k**&e&lUHCFFA &b&lKILIC&4&k**"
            set slot 1 of player's inventory to bow of power 3 named "&4&k**&e&lUHCFFA &3&lYAY&4&k**"
            set slot 4 of player's inventory to lava bucket named "&4&k**&e&lUHCFFA &c&lLAV&4&k**"
            set slot 2 of player's inventory to fishing rod of unbreaking 3 named "&4&k**&e&lUHCFFA &7&lOLTA&4&k**"
            set slot 3 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &9&lSU&4&k**"
            set slot 5 of player's inventory to 3 golden apple named  "&4&k**&e&lUHCFFA &6&lGolden Head&4&k**"
            set slot 6 of player's inventory to 6 golden apple named "&4&k**&e&lUHCFFA &b&lElma&4&k**"
            set slot 7 of player's inventory to 64 planks:1 named "&4&k**&e&lUHCFFA &7&lTAHTA&4&k**"
            set slot 8 of player's inventory to diamond axe named "&4&k**&e&lUHCFFA &b&lBALTA&4&k**"
            set slot 9 of player's inventory to 64 arrow named "&4&k**&e&lUHCFFA &f&lOK&4&k**"
            set slot 34 of player's inventory to 64 cobblestone named "&4&k**&e&lUHCFFA &8&lTAS&4&k**"
            set slot 30 of player's inventory to water bucket named "&4&k**&e&lUHCFFA &2&lYEDEK &c&lLAV&4&k**"
            set slot 35 of player's inventory to diamond pickaxe named "&4&k**&e&lUHCFFA &b&lKAZMA&4&k**"
            set slot 31 of player's inventory to lava bucket named  "&4&k**&e&lUHCFFA &2&lYEDEK &9&lSU&4&k**"
            make victim wear all diamond armour of protection 2

on quit:
    if {uhcffada.%player%} is true:
        set {uhcffada.%player%} to false

on consume of golden apple:
    {goldenapple.%player%.cooldown} was less than 5 seconds ago:
        set {_applecooldown} to difference between {goldenapple.%player%.cooldown} and now
        if {_applecooldown} is less than 5 seconds:
            set {_applecooldown} to difference between {_applecooldown} and 5 seconds
            message "{@p} &7Tekrar Gapple Yemek Icin &e%{_applecooldown}%&f &7Bekle."
            cancel event
            stop
    set {goldenapple.%player%.cooldown} to now

#Koyulan Blokların SADECE uhcffa Mapinde Silinmesi Sağlar
on place of cobblestone:
        if player's world is "{@uhcmapadı}":
                wait 3 seconds
                set block to air

on place of planks:
        if player's world is "{@uhcmapadı}":
                wait 3 seconds
                set block to air

on place of lava:
        if player's world is "{@uhcmapadı}":
                wait 3 seconds
                set block to air
              
on place of water:
        if player's world is "{@uhcmapadı}":
                wait 3 seconds
                set block to air

on place of obsidian:
        if player's world is "{@uhcmapadı}":
                wait 1 seconds
                set block to air
          
on break:   
    if player's world is "{@uhcmapadı}":
        if player has permission "{@permission}":
            stop
        else:
            cancel event

#Tabela İle Oyuna Giris Sistemi
on right click on sign:
    if line 1 of block is "&8[&e&lUHCFFA&8]":
        if line 3 of block is "&cGir":
            execute player command "/uhcffa gir"

#ScoreBoard Sistemi
every second:
    loop all players:
        if {scoreboard.%loop-player%.uhcffa} is not set:
            wipe loop-player's sidebar
            set name of sidebar of loop-player to "&6&lUHCFFA"
            set score "&6&lAd:" in sidebar of loop-player to 10
            set score "&f  &7%loop-player%   " in sidebar of loop-player to 9
            set score "&b" in sidebar of loop-player to 8
            set score "&6&lServer Bilgi:" in sidebar of loop-player to 7
            set score "&f   Oyuncu Sayisi: &a%number of all players%/24" in sidebar of loop-player to 6
            set score "&f   Ping: &b%loop-player's ping%" in sidebar of loop-player to 5
            set score "&f   Server: &aUHCFFA-1 " in sidebar of loop-player to 4
            set score "&3" in sidebar of loop-player to 3
            set score "&6&lSenin Bilgilerin:" in sidebar of loop-player to 2
            set score "&f   Oldurme: &c%{uhcffakills.%loop-player%}%" in sidebar of loop-player to 1
            set score "&f   Olme: &c%{uhcffadeaths.%loop-player%}%" in sidebar of loop-player to -1
            set score "&2" in sidebar of loop-player to -2
Arkadaşlar bu UHCFFA Skriptini kurdum haritamı ayarladım iyi güzel fakat ölünce envanter silinmiyor uhcffadan cikmiyor ve uhcffadayken baska oyuna girilebiliyor bunları engelleyebilirmisiniz?
Gönderi otomatik olarak birleştirildi:

Birde birisini öldürünce gappel düşsün o adamın gappleri sadece :D
 
Son düzenleme:
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

Hala Discord sunucumuza katılmadın mı?

Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!

Şimdi Katıl
Üst