on damage:
set {envanter.%player%} to player's serialized inventory
set {kafalik.%player%} to player's helmet
set {zirh.%player%} to player's chestplate
set {pantolon.%player%} to player's leggings
set {bot.%player%} to player's boots
on respawn:
restore inventory of player from variable {envanter.%player%}
set player's helmet {kafalik.%player%}
set player's chestplate {zirh.%player%}
set player's leggings {pantolon.%player%}
set player's boots {bot.%player%}
on death of player:
clear drops