- Katılım
- 9 Mart 2015
- Mesajlar
- 3.214
- Elmaslar
- 2.019
- Puan
- 19.975
- Konum
- Adıyaman
- Minecraft
- TheGaMeLiFe_HD
Discord:
BloodyX#4069
lagg olursa carlar hepsi gider :D autme buna 1000 ceker :DZaten var :p (Hemde ben tarafından türkçeleştirilmiş ve editlenmiş türkçe :3)
Kod:on join: clear the player's inventory if {register.%player%} is "true": set {pos.%player%} to location of player set {login.%player%} to "false" else: set {pos.%player%} to location of player set {login.%player%} to "none" set {register.%player%} to "false" command /giris [<text>]: aliases: /login trigger: arg 1 is set: if {password.%player%} is set: arg 1 is "%{password.%player%}%": set {login.%player%} to "true" restore inventory of player from {skAuth.Inventory.%player%} send player title "&1&lCrack&6&lKoruyucu" with subtitle "&aBaşarılı: Giriş Yapıldı!" for 10 seconds wait 5 seconds #send "<gold>[<blue>CrackKoruyucu<gold>] <green>Basariyla Giris Yaptiniz !" to player else: send player title "&1&lCrack&6&lKoruyucu" with subtitle "&cHata: Yanlış Şifre Girildi!" for 10 seconds #send "<gold>[<blue>CrackKoruyucu<gold>] <red>Yanlis Sifre." to player else: #send "<gold>[<blue>CrackKoruyucu<gold>] <red>Kayit Olmamissiniz." to player send player title "&1&lCrack&6&lKoruyucu" with subtitle "&cHata: Kayıt Olmamışsınız!" for 10 seconds else: send player title "&1&lCrack&6&lKoruyucu" with subtitle "&cHata: Şifrenizi Yazmanız Lazım!" for 10 seconds #send "<gold>[<blue>CrackKoruyucu<gold>] <red>Sifrenizi Yazmadiniz." to player #send "<gold>[<blue>CrackKoruyucu<gold>] <red>/giris sifre" to player command /kayitol [<text>] [<text>]: aliases: /register trigger: if {password.%player%} is set: send player title "&1&lCrack&6&lKoruyucu" with subtitle "&cHata: Zaten Kayıtlısınız!" for 10 seconds #send "<gold>[<blue>CrackKoruyucu<gold>] <red>Zaten Kayitlisiniz !" to player else: arg 1 is set: arg 2 is set: arg 1 is arg 2: if {IP.%IP of player%} is not set: set {IP.%arg 2%} to IP of player set {IP.%IP of player%} to "%name of player%" set {register.%player%} to "true" set {password.%player%} to arg 1 #send "<gold>[<blue>CrackKoruyucu<gold>] <green>Basariyla Kayit Oldunuz ! Sifreniz: %{password.%player%}%" to player send player title "&1&lCrack&6&lKoruyucu" with subtitle "&aBaşarılı: Kayıt Yapıldı! İyi Oyunlar!" for 10 seconds else if {IP.%IP of player%} is set: #send "<gold>[<blue>CrackKoruyucu<gold>] <red>Zaten Bir Hesabiniz Var." to player send player title "&1&lCrack&6&lKoruyucu" with subtitle "&cHata: Zaten bir hesabınız var! Aynı IP'den giremezsiniz!" for 10 seconds else: #send "<gold>[<blue>CrackKoruyucu<gold>] <red>Sifreler Uyusmuyor !" to player send player title "&1&lCrack&6&lKoruyucu" with subtitle "&cHata: Şifreleriniz Uyuşmuyor!" for 10 seconds else: #send "<gold>[<blue>CrackKoruyucu<gold>] <red>Sifrenizi Tekrar Girmelisiniz." to player send player title "&1&lCrack&6&lKoruyucu" with subtitle "&cHata: Şifrenizi Bir Kez Daha Girmelisiniz!" for 10 seconds else: #send "<gold>[<blue>CrackKoruyucu<gold>] <red>Sifrenizide Yazmalisiniz !" to player send player title "&1&lCrack&6&lKoruyucu" with subtitle "&cHata: Şifrenizi İki Kez Yazmalısınız!" for 10 seconds command /cikis: trigger: set {login.%player%} to "false" #send "<gold>[<blue>CrackKoruyucu<gold>] <green>Basariyla Cikis Yaptiniz !" to player send player title "&1&lCrack&6&lKoruyucu" with subtitle "&aBaşarılı: Çıkış Yapıldı!" for 10 seconds set {pos.%player%} to location of player command /hesabisil [<text>]: trigger: arg 1 is set: arg 1 is "%{password.%player%}%": set {login.%player%} to "none" set {register.%player%} to "false" set {pos.%player%} to location of player delete {password.%player%} delete {IP.%IP of player%} delete {IP.%player%} #send "<gold>[<blue>CrackKoruyucu<gold>] <green>Basariyla Hesabinizi Sildiniz." to player send player title "&1&lCrack&6&lKoruyucu" with subtitle "&aBaşarılı: Hesabınızı Sildiniz!" for 10 seconds else: #send "<gold>[<blue>CrackKoruyucu<gold>] <red>Yanlis Sifre." to player send player title "&1&lCrack&6&lKoruyucu" with subtitle "&cHata: Yanlış Şifre!" for 10 seconds else: #send "<gold>[<blue>CrackKoruyucu<gold>] <red>Sifrenizide Girmelisiniz." to player send player title "&1&lCrack&6&lKoruyucu" with subtitle "&cHata: Şifrenizide Yazın!" for 10 seconds command /sifremidegistir [<text>] [<text>]: trigger: arg 1 is set: arg 2 is set: arg 1 is {password.%player%}: arg 2 is arg 1: send player title "&1&lCrack&6&lKoruyucu" with subtitle "&cHata: Şifreniz zaten aynı!" for 10 seconds else: set {password.%player%} to arg 2 send player title "&1&lCrack&6&lKoruyucu" with subtitle "&aBaşarılı: Şifre Değiştirildi!" for 10 seconds #send "<gold>[<blue>CrackKoruyucu<gold>] <green>Basariyla Sifreni Degistirdin ! Yeni Sifren: %{password.%player%}%" to player else: #send "<gold>[<blue>CrackKoruyucu<gold>] <red>Yanlis Sifre." to player send player title "&1&lCrack&6&lKoruyucu" with subtitle "&cHata: Yanlış Şifre!" for 10 seconds else: #send "<gold>[<blue>CrackKoruyucu<gold>] <red>Yeni Bir Sifre Girmelisiniz." to player send player title "&1&lCrack&6&lKoruyucu" with subtitle "&cHata: Yanlış Şifre!" for 10 seconds else: send player title "&1&lCrack&6&lKoruyucu" with subtitle "&cHata: Yanlış Şifre!" for 10 seconds command /crackpanel [<text>] [<text>] [<text>]: permission: ck.admin trigger: if arg 1 is "kayitet": arg 2 is set: arg 3 is set: if {register.%arg 2%} is not set: set {register.%arg 2%} to "true" set {login.%arg 2%} to "false" set {password.%arg 2%} to "%arg 3%" send "<gold>[<blue>CrackPanel<gold>] <green>Basariyla Kayit Edildi ! Sifresi: %arg 3%" to player if {register.%arg 2%} is "false": set {register.%arg 2%} to "true" set {login.%arg 2%} to "false" set {password.%arg 2%} to "%arg 3%" send "<gold>[<blue>CrackPanel<gold>] <green>Basariyla Kayit Edildi ! Sifresi: %arg 3%" to player else: send "<gold>[<blue>CrackPanel<gold>] <red>Bu Oyuncu Zaten Kayitli." to player else: send "<gold>[<blue>CrackPanel<gold>] <red>Bir Sifre Girmeniz Gerek." to player else: send "<gold>[<blue>CrackPanel<gold>] <red>Bir OyuncuAdi Giriniz." to player else if arg 1 is "hesapsil": arg 2 is set: if {register.%arg 2%} is "true": set {register.%arg 2%} to "false" set {login.%arg 2%} to "none" delete {password.%arg 2%} delete {IP.%{IP.%arg 2%}%} delete {IP.%arg 2%} send "<gold>[<blue>CrackPanel<gold>] <green>Basariyla Hesap Silindi." to player else: send "<gold>[<blue>CrackPanel<gold>] <red>Bu Oyuncu Zaten Kayitli Degil !" to player else: send "<gold>[<blue>CrackPanel<gold>] <red>Bir OyuncuAdi Girin." to player else if arg 1 is "sifrebak": arg 2 is set: if {password.%arg 2%} is set: send "<gold>[<blue>CrackPanel<gold>] <green>Oyuncunun Sifresi: %{password.%arg 2%}%" to player else: send "<gold>[<blue>CrackPanel<gold>] <red>Oyuncu Kayit Olmamis !" to player else: send "<gold>[<blue>CrackPanel<gold>] <red>Bir Oyuncu Adi Girin." to player else if arg 1 is "sifredegistir": arg 2 is set: arg 3 is set: if {password.%arg 2%} is set: set {password.%arg 2%} to arg 3 send "<gold>[<blue>CrackPanel<gold>] <green>Basariyla %arg 2%'in Sifresi Degistirildi. Yeni Sifresi: %arg 3%" to player else: send "<gold>[<blue>CrackPanel<gold>] <red>Oyuncu Kayitli Bile Degil." to player else: send "<gold>[<blue>CrackPanel<gold>] <red>%arg 2% Icin Bir Sifre Girin." to player else: send "<gold>[<blue>CrackPanel<gold>] <red>Bir OyuncuAdi Girin." to player else: message "" message " &6[&1CrackKoruyucu&6]" message "" message " &7Admin Komutlari:" message " &d/crackpanel kayitet [oyuncu] [sifresi]" message " &d/crackpanel hesapsil [oyuncu]" message " &d/crackpanel sifredegistir [oyuncu] [yenisifresi]" message " &d/crackpanel sifrebak [oyuncu]" message "" message " &7Oyuncu Komutlari:" message " &d/giris [sifresi]" message " &d/cikis" message " &d/kayitol [sifresi] [sifresi]" message " &d/hesabisil [sifresi]" message " &d/sifremidegistir [eski sifre] [yeni sifre]" message "" on quit: if {login.%player%} is "true": set {login.%player%} to "false" on command: command is not "giris" or "login" or "kayitol" or "register": if {register.%player%} is "false": cancel event if {login.%player%} is "false": cancel event on inventory click: if {register.%player%} is "false": cancel event if {login.%player%} is "false": cancel event on drop: if {register.%player%} is "false": cancel event if {login.%player%} is "false": cancel event on pickup: if {register.%player%} is "false": cancel event if {login.%player%} is "false": cancel event on break: if {register.%player%} is "false": cancel event if {login.%player%} is "false": cancel event on place: if {register.%player%} is "false": cancel event if {login.%player%} is "false": cancel event on chat: if {register.%player%} is "false": cancel event if {login.%player%} is "false": cancel event on damage: if {register.%victim%} is "false": cancel event if {login.%victim%} is "false": cancel event every tick: loop all players: if {login.%loop-player%} is "true": set {skAuth.Inventory.%loop-player%} to loop-player's serialized inventory every 0.2 seconds: loop all players: if {register.%loop-player%} is "false": teleport loop-player to {pos.%loop-player%} if {login.%loop-player%} is "false": teleport loop-player to {pos.%loop-player%} every 8 seconds: loop all players: if {register.%loop-player%} is "false": teleport loop-player to {pos.%loop-player%} send loop-player title "&1&lCrack&6&lKoruyucu" with subtitle "&3Hoşgeldiniz! Lütfen kayıt olun. /kayitol <sifre> <sifre>" for 10 seconds if {login.%loop-player%} is "false": teleport loop-player to {pos.%loop-player%} send loop-player title "&1&lCrack&6&lKoruyucu" with subtitle "&3Hoşgeldiniz! Lütfen giriş yapın. /giris <sifre>" for 10 seconds