Sol Reklam

Skript Paylaşımı skQuests - Sınırsız Görev/Kategori - Tamamen YAML - 0.2.2

Durum
Mesaj gönderimine kapalı.

bilektugrul

Demir Cevheri Gibiyim

Discord:

bilektugrul

Katılım
30 Haziran 2015
Mesajlar
182
Elmaslar
241
Puanlar
13.675
Yaş
24
Minecraft
bilektugrul
Up çekelim de çöpritlerin üstüne çıksın. Gerçi "v00000000000000000000000000000.1.xxxxxxxxxxxx" olmadığı sürece iplenmez ya, neyse.
 

Fhalinkz

Tm

Discord:

Fhalinkz#6825

Katılım
5 Şubat 2018
Mesajlar
1.072
Elmaslar
620
Puanlar
16.230
Yaş
21
Minecraft
Fhalinkz
Up çekelim de çöpritlerin üstüne çıksın. Gerçi "v00000000000000000000000000000.1.xxxxxxxxxxxx" olmadığı sürece iplenmez ya, neyse.

Aslında buraya attıktan sonra baya geliştirdi ama burayı güncellemiyor. Şuradan en güncel haline ulaşabilirsiniz -> TIKLA

/skQuests uptade yazarak son sürüme getirebilirsiniz.
 

Ata Yuvanç

Birisi mi Spawnlandı?
Katılım
11 Kasım 2018
Mesajlar
0
Elmaslar
0
Puanlar
0
Yaş
24
Hocam selam bir konuda yardımın gerekli
ben bu görevleri günlük olarak ayarlamak istiyorum 24 saatte bir 1 yeni görev gelecek ?
 

linklux

Fırında Isıttığım İlk Taş

Discord:

! ??????#9102

Katılım
17 Kasım 2014
Mesajlar
85
Elmaslar
16
Puanlar
13.310
Yaş
27
Minecraft
Shinga
Ne İşe Yarar?
Adı üstünde, oyuna görev sistemi ekler. Bu sistem ile sunucunuza sınırsız sayıda görev ekleyebilirsiniz.
Gereken Eklentiler
- Skript
- skQuery
- TuSKe
- skript-yaml
- Vault ve Herhangi Bir Ekonomi Eklentisi (İsteğe Bağlı)
Resimler
Kullanım
Skriptin kullanımı gerçekten basit. Tek yapmanız gereken "skQuests" klasöründe oluşan "quests.yml" dosyasına girip düzenlemek. Burada ise size bu dosyayı düzenlemek ile ilgili her şeyi anlatacağım.
İlk önce bir görev kategorisi oluşturmamız lazım:
YAML:
deneme-kategori:
Kategorinin ID'si. Burası oyunda hiçbir şekilde gözükmez fakat görevler kaydedilirken ID ile kaydedilir. Yani burayı değiştirirseniz herkesin bu kategorideki görevleri yapılmamış olarak sayılır.
Şimdi sırada bu kategorinin ismini, açıklamasını ve ikonunu (GUI'de görülecek eşya) belirlememiz gerek.
YAML:
deneme-kategori:
    name: İlk Kategori
    desc: İlk görevlerin!
    icon: stone
Bu kod sayesinde kategorinin sırayıyla ismini, açıklamasını ve iknonunu oluşturduk. Burada açıklama hariç diğerlerini kullanmak zorundasınız.
Kategorimizi ayarladığımıza göre sırada içine görev ekleme zamanı geldi.
YAML:
deneme-kategori:
    name: İlk Kategori
    desc: İlk görevlerin!
    icon: stone
    quests:
        gorev1:
Görevimizi oluşturduk. Diğer görevleri de aynı bu görev gibi "quests" etiketinin altına ekleyeceğiz. Şimdi sıra görevin geri kalanını eklemekte.
YAML:
deneme-kategori:
    name: İlk Kategori
    desc: İlk görevlerin!
    icon: stone
    quests:
        gorev1:
            type: retrieve
            name: İlk Görevin
            desc: Bu ilk görevin!
            requirements:
                - 1 diamond as 1 Elmas
            complete:
                commands:
                    - komut %player%
                items:
                    - 1 dirt as 1 Toprak
                money: 100
Type: Görevin türü. Zorunlu Şu anki türler:
- retrieve (eşya toplama)
- break (blok kırma)
- kill (yaratık/oyuncu öldürme)
Name: Görevin ismi. Zorunlu
Desc: Görevin açıklaması. İsteğe Bağlı
Requirements: Görevi tamamlaman için gereken eşyalar/kırılması gereken bloklar/öldürülmesi gereken yaratırklar. Zorunlu Burada "as"den sonraki kısım eşyanın GUI'de gözükeceği ismi belirler. "as" kısmı isteğe bağlı.
Complete: Görev tamamlanınca gerçekleşecekler. Tamamı isteğe bağlı.
- commands: Yazılan komutu konsola girdirir. Oyuncu ismini %player%, görev ID'sini %id% (örnek: deneme-kategori.gorev1) ile alabilirsiniz.
- items: Verilecek eşyalar. "as" sistemi aynı "requirements"deki gibi çalışır.
- money: Bitirince verilecek para.
İlk görevimizi oluşturduk. Şimdi yeni bir özellik göstermek için aynı özelliklerdeki görevi yeniden oluşturalım.
YAML:
deneme-kategori:
    name: İlk Kategori
    desc: İlk görevlerin!
    icon: stone
    quests:
        gorev1:
            type: retrieve
            name: İlk Görevin
            desc: Bu ilk görevin!
            requirements:
                - 1 diamond as 1 Elmas
            complete:
                commands:
                    - komut %player%
                items:
                    - 1 dirt as 1 Toprak
                money: 100
         gorev2:
            type: retrieve
            name: 2. Görev
            desc: iki xd
            icon: grass
            quests:
                - deneme-kategori.gorev1
            requirements:
                - 1 dirt as 1 Toprak
            complete:
                items:
                    - 10 stone as 10 Taş
Burada bir önceki koda ekstra olarak "quests" tagını göreceksiniz. Burası, bu görevi açmak için tamamlanması gereken görevleri belirler. "kategori.görev" (tırnak işaretleri olmadan) şeklinde yazılır.
Görev oluşturmak ile ilgili her şeyi size anlattım. Daha çok yardımcı olmak adına aşağıya benim skripti denerkenki YAML dosyamı da bırakıyorum.
YAML:
kategori1:
    name: İlk Kategori
    desc: İlk görevlerin!
    icon: stone
    quests:
        gorev1:
            type: retrieve #Görev
            name: İlk Görevin
            desc: Bu ilk görev!
            icon: diamond
            requirements:
                - 1 diamond as 1 Elmas
            complete:
                commands:
                    - komut %player%
                items:
                    - 1 dirt as 1 Toprak
                money: 100
        gorev2:
            type: retrieve
            name: 2. Görev
            desc: iki xd
            icon: grass
            quests:
                - kategori1.gorev1
            requirements:
                - 1 dirt as 1 Toprak
            complete:
                items:
                    - 10 stone as 10 Taş
        gorev3:
            type: break
            name: asdsada
            desc: yo xd
            icon: birch wood planks
            requirements:
                - 10 dirt as 10 Toprak
            complete:
                items:
                    - 10 stone as 10 Taş
        gorev4:
            type: kill
            name: asdsada
            desc: yo xd
            icon: rotten flesh
            requirements:
                - 3 zombie as 3 Zombie
            complete:
                items:
                    - 10 stone as 10 Taş
Eklenecekler
- Dil dosyası eklenecek. (0.2'de eklendi.)
- Görev yapınca title çıkması eklenecek.
- Config dosyası eklenecek.
Güncelleme Notları
- "Quests" klasörü "skQuests" olarak değiştirildi.
- Dil dosyasındaki küçük bir hata düzeltildi.
- Dil dosyası eklendi.
- Komut sistemi geliştirildi. (/q help)
- İlk sürüm.
Kod
Son Sürüm:
Ubuntu Pastebin
Kod:
function contains(l: objects, t: text) :: boolean:
    {_l::*} isn't set:
        return false
    else if {_l::*} contains {_t}:
        return true
    else:
        return false
function langCheck(y: text, t: text):
    yaml value {_y} from "skQuests-Lang" isn't set
    set yaml value {_y} from "skQuests-Lang" to {_t}
function reloadLang():
    langCheck("messages.complete", "Görevi başarıyla tamamladın!")
    langCheck("messages.not-complete", "Bu görevi henüz tamamlamadın.")
    langCheck("messages.completed", "Bu görev tamamlanmış!")
    langCheck("messages.commands.title", "Komutlar")
    langCheck("messages.commands.reload", "Görev dosyasını yeniler.")
    langCheck("messages.commands.info", "Skript bilgilerini gösterir.")
    langCheck("messages.commands.get", "Görev kitabını verir.")
    langCheck("messages.info.title", "Skript Bilgileri")
    langCheck("messages.info.developer", "Kodlayan")
    langCheck("messages.info.version", "Sürüm")
    langCheck("messages.book-given", "Görev kitabı başarıyla verildi!")
    langCheck("messages.no-perm", "Bunun için yetkin yok.")
    langCheck("messages.wrong-usage", "Hatalı kullanım.")
    langCheck("messages.no-quest", "Görev bulunamadı.")
    langCheck("messages.only-in-game", "Bu komut sadece oyun içinden kullanılabilir.")
    langCheck("gui.title", "Görevler")
    langCheck("gui.type", "Tür")
    langCheck("gui.types.retrieve", "Toplama")
    langCheck("gui.types.break", "Blok Kırma")
    langCheck("gui.types.kill", "Öldürme")
    langCheck("gui.requirements", "Gerekenler")
    langCheck("gui.awards.text", "Ödüller")
    langCheck("gui.awards.money", "Para")
    langCheck("gui.click-to-complete", "Görevi bitirmek için tıkla!")
    langCheck("gui.click-to-see-quests", "Görevleri görmek için tıkla!")
    langCheck("gui.page.previous", "Önceki Sayfa")
    langCheck("gui.page.next", "Sonraki Sayfa")
    langCheck("gui.page.title", "Sayfa Bilgileri")
    langCheck("gui.page.category", "Kategori")
    langCheck("gui.page.page", "Sayfa")
    langCheck("gui.close", "Kapat")
    langCheck("gui.back", "Geri Dön")
    langCheck("gui.locked", "Kilitli")
    langCheck("gui.required-quests", "Gereken Görevler")
    langCheck("parsing.error", "Hata")
    langCheck("parsing.category.no-category", "Kategori bulunamadı")
    langCheck("parsing.category.name", "Kategori ismi bulunamadı")
    langCheck("parsing.category.icon", "Kategori ikonu bulunamadı")
    langCheck("parsing.category.quest", "Kategoride görev bulunamadı")
    langCheck("parsing.quest.type", "Görev türü bulunamadı")
    langCheck("parsing.quest.name", "Görev adı bulunamadı")
    langCheck("parsing.quest.icon", "Görev ikonu bulunamadı")
    langCheck("parsing.quest.requirements", "Görev gerekenleri bulunamadı.")
    langCheck("parsing.successful", "YAML dosyası başarıyla yüklendi!")
    langCheck("parsing.not-successful", "YAML dosyası yüklenirken %%errors%% hata oluştu.")
    langCheck("book.title", "Görev Kitabı")
function YAMLParse() :: objects:
    yaml nodes with keys "" from "skQuests-Quests" isn't set:
        add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.category.no-category"" from ""skQuests-Lang""%" to {_return::*}
    loop yaml nodes with keys "" from "skQuests-Quests":
        yaml value "%loop-value%.name" from "skQuests-Quests" isn't set:
            add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.category.name"" from ""skQuests-Lang""% (%loop-value%)" to {_return::*}
        yaml value "%loop-value%.icon" from "skQuests-Quests" isn't set:
            add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.category.icon"" from ""skQuests-Lang""% (%loop-value%)" to {_return::*}
        yaml nodes with keys "%loop-value%.quests" from "skQuests-Quests" isn't set:
            add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.category.quest"" from ""skQuests-Lang""% (%loop-value%)" to {_return::*}
        loop yaml nodes with keys "%loop-value%.quests" from "skQuests-Quests":
            yaml value "%loop-value-1%.quests.%loop-value-2%.type" from "skQuests-Quests" isn't set:
                add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.quest.type"" from ""skQuests-Lang""% (%loop-value-1%.quests.%loop-value-2%)" to {_return::*}
            yaml value "%loop-value-1%.quests.%loop-value-2%.name" from "skQuests-Quests" isn't set:
                add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.quest.name"" from ""skQuests-Lang""% (%loop-value-1%.quests.%loop-value-2%)" to {_return::*}
            yaml value "%loop-value-1%.quests.%loop-value-2%.icon" from "skQuests-Quests" isn't set:
                add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.quest.icon"" from ""skQuests-Lang""% (%loop-value-1%.quests.%loop-value-2%)" to {_return::*}
            yaml list "%loop-value-1%.quests.%loop-value-2%.requirements" from "skQuests-Quests" isn't set:
                add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.quest.requirements"" from ""skQuests-Lang""% (%loop-value-1%.quests.%loop-value-2%)" to {_return::*}
    {_return::*} isn't set:
        add "&7[&askQuests&7] &a%yaml value ""parsing.successful"" from ""skQuests-Lang""%" to {_return::*}
    else:
        set {_t} to "%yaml value ""parsing.not-successful"" from ""skQuests-Lang""%"
        replace "%%errors%%" with "&l&c%size of {_return::*}%&c" in {_t}
        add "&7[&askQuests&7] &c%{_t}%" to {_return::*}
    return {_return::*}
load:
    load yaml "plugins/Skript/scripts/skQuests/quests.yml" as "skQuests-Quests"
    load yaml "plugins/Skript/scripts/skQuests/lang.yml" as "skQuests-Lang"
    reloadLang()
    save yaml "skQuests-Lang" without extra lines between nodes
    wait 10 tick
    loop YAMLParse():
        send "%loop-value%" to console
join:
    set {_p} to "%player%" in lower case
    load yaml "plugins/Skript/scripts/skQuests/players/%{_p}%.yml" as "skQuests-Player-%{_p}%"
quit:
    set {_p} to "%player%" in lower case
    save yaml "skQuests-Player-%{_p}%" without extra lines between nodes
    unload yaml "skQuests-Player-%{_p}%"
death:
    attacker is a player
    loop yaml nodes with keys "" from "skQuests-Quests":
        loop yaml nodes with keys "%loop-value%.quests" from "skQuests-Quests":
            delete {_ok}
            loop yaml list "%loop-value-1%.quests.%loop-value-2%.quests" from "skQuests-Quests":
                contains(yaml list "completed" from "skQuests-Player-%attacker's name in lower case%", "%loop-value-3%") is false
                set {_ok} to 1
            {_ok} isn't set
            contains(yaml list "completed" from "skQuests-Player-%attacker's name in lower case%", "%loop-value-1%.%loop-value-2%") is false
            yaml value "%loop-value-1%.quests.%loop-value-2%.type" from "skQuests-Quests" is "kill", "mobkill", "mob_kill" or "mob kill"
            loop yaml list "%loop-value-1%.quests.%loop-value-2%.requirements" from "skQuests-Quests":
                set {_l} to "%loop-value-3%"
                set {_l::*} to {_l} split at " as "
                set {_l2::*} to {_l::1} split at " "
                {_l2::1} parsed as integer is set:
                    loop size of {_l2::*} times:
                        loop-number isn't 1
                        add {_l2::%loop-number%} to {_mob::*}
                    set {_mob} to join {_mob::*} with " "
                    type of victim is {_mob} parsed as entity type
                    yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "skQuests-Player-%attacker's name in lower case%" is set:
                        {_l2::1} parsed as integer is bigger than yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "skQuests-Player-%attacker's name in lower case%"
                        set yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "skQuests-Player-%attacker's name in lower case%" to yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "skQuests-Player-%attacker's name in lower case%" + 1
                    else:
                        set yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "skQuests-Player-%attacker's name in lower case%" to 1
                else:
                    type of victim is {_l::1} parsed as entity type
                    yaml value "progress.%loop-value-1%.%loop-value-2%.%{_l::1} parsed as entity type%" from "skQuests-Player-%attacker's name in lower case%" isn't set
                    set yaml value "progress.%loop-value-1%.%loop-value-2%.%{_l::1} parsed as entity type%" from "skQuests-Player-%attacker's name in lower case%" to 1
break:
    loop yaml nodes with keys "" from "skQuests-Quests":
        loop yaml nodes with keys "%loop-value%.quests" from "skQuests-Quests":
            delete {_ok}
            loop yaml list "%loop-value-1%.quests.%loop-value-2%.quests" from "skQuests-Quests":
                contains(yaml list "completed" from "skQuests-Player-%player's name in lower case%", "%loop-value-3%") is false
                set {_ok} to 1
            {_ok} isn't set
            contains(yaml list "completed" from "skQuests-Player-%player's name in lower case%", "%loop-value-1%.%loop-value-2%") is false
            yaml value "%loop-value-1%.quests.%loop-value-2%.type" from "skQuests-Quests" is "break", "blockbreak", "block_break" or "block break"
            loop yaml list "%loop-value-1%.quests.%loop-value-2%.requirements" from "skQuests-Quests":
                set {_l} to "%loop-value-3%"
                set {_l::*} to {_l} split at " as "
                {_l::1} parsed as item is set
                event-block is "%{_l::1}%" parsed as item
                yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%player's name in lower case%" is set:
                    first element out of {_l::1} split at " " parsed as integer is bigger than yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%player's name in lower case%"
                    set yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%player's name in lower case%" to yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%player's name in lower case%" + 1
                else:
                    set yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%player's name in lower case%" to 1
function quest1(p: player, pa: integer):
    yaml nodes with keys "" from "skQuests-Quests" is set:
        size of yaml nodes with keys "" from "skQuests-Quests" is more than 45:
            set {_size} to 6
        else:
            set {_size} to ceil(size of yaml nodes with keys "" from "skQuests-Quests"/9)+1
        open virtual chest inventory with size {_size} named "&a%yaml value ""gui.title"" from ""skQuests-Lang""%" to {_p}
        format gui slot numbers between {_size} * 9 - 9 and {_size} * 9 - 1 of {_p} with black stained glass named " "
        {_pa} is 1:
            format gui slot {_size} * 9 - 9 of {_p} with gunpowder named "&a<< &f%yaml value ""gui.page.previous"" from ""skQuests-Lang""%"
        else:
            format gui slot {_size} * 9 - 9 of {_p} with glowstone dust named "&a<< &f%yaml value ""gui.page.previous"" from ""skQuests-Lang""%" to run:
                quest1(player, "%{_pa}-1%" parsed as integer)
        size of yaml nodes with keys "" from "skQuests-Quests" is more than 45:
            format gui slot {_size} * 9 - 1 of {_p} with redstone named "&f%yaml value ""gui.page.next"" from ""skQuests-Lang""% &a>>" to run:
                quest1(player, "%{_pa}+1%" parsed as integer)
        else:
            format gui slot {_size} * 9 - 1 of {_p} with gunpowder named "&f%yaml value ""gui.page.next"" from ""skQuests-Lang""% &a>>"
        format gui slot {_size} * 9 - 7 of {_p} with book named "&a%yaml value ""messages.info.title"" from ""skQuests-Lang""%" with lore "&a%yaml value ""messages.info.developer"" from ""skQuests-Lang""%: &fBartuzen||&a%yaml value ""messages.info.version"" from ""skQuests-Lang""%: &f0.2.2"
        format gui slot {_size} * 9 - 5 of {_p} with red stained glass named "&c%yaml value ""gui.close"" from ""skQuests-Lang""%" to close
        format gui slot {_size} * 9 - 3 of {_p} with sign item named "&a%yaml value ""gui.page.title"" from ""skQuests-Lang""%" with lore "&a%yaml value ""gui.page.page"" from ""skQuests-Lang""%: &f%{_pa}%"
        loop yaml nodes with keys "" from "skQuests-Quests":
            add 1 to {_c::2::1}
            {_c::2::1} is between {_pa} * 45 - 44 and {_pa} * 45
            set {_name} to yaml value "%loop-value%.name" from "skQuests-Quests"
            set {_desc} to yaml value "%loop-value%.desc" from "skQuests-Quests"
            {_desc} is set:
                set {_desc} to "&f%{_desc}%||&a%yaml value ""gui.click-to-see-quests"" from ""skQuests-Lang""%"
            else:
                set {_desc} to "&a%yaml value ""gui.click-to-see-quests"" from ""skQuests-Lang""%"
            add 1 to {_c::1::1}
            format gui slot {_c::1::1}-1 of {_p} with yaml value "%loop-value%.icon" from "skQuests-Quests" parsed as item named "&a%{_name}%" with lore {_desc} to close then run function quest2({_p}, 1, "%loop-value%")
    else:
        send "&c%yaml value ""messagees.no-quest"" from ""skQuests-Lang""%" to {_p}
function quest2(p: player, pa: integer, cat: text):
    yaml nodes with keys "%{_cat}%.quests" from "skQuests-Quests" is set:
        size of yaml nodes with keys "%{_cat}%.quests" from "skQuests-Quests" is more than 45:
            set {_size} to 6
        else:
            set {_size} to ceil(size of yaml nodes with keys "%{_cat}%.quests" from "skQuests-Quests"/9)+1
        set {_cn} to yaml value "%{_cat}%.name" from "skQuests-Quests"
        open virtual chest inventory with size {_size} named "&a%yaml value ""gui.title"" from ""skQuests-Lang""% (&f%{_cn}%&a)" to {_p}
        format gui slot numbers between {_size} * 9 - 9 and {_size} * 9 - 1 of {_p} with black stained glass named " "
        {_pa} is 1:
            format gui slot {_size} * 9 - 9 of {_p} with gunpowder named "&a<< &f%yaml value ""gui.page.previous"" from ""skQuests-Lang""%"
        else:
            format gui slot {_size} * 9 - 9 of {_p} with glowstone dust named "&a<< &f%yaml value ""gui.page.previous"" from ""skQuests-Lang""%" to run:
                quest2(player, "%{_pa}-1%" parsed as integer, {_cat})
        size of yaml nodes with keys "%{_cat}%.quests" from "skQuests-Quests" is more than 45:
            format gui slot {_size} * 9 - 1 of {_p} with redstone named "&f%yaml value ""gui.page.next"" from ""skQuests-Lang""% &a>>" to run:
                quest2(player, "%{_pa}+1%" parsed as integer, {_cat})
        else:
            format gui slot {_size} * 9 - 1 of {_p} with gunpowder named "&f%yaml value ""gui.page.next"" from ""skQuests-Lang""% &a>>"
        format gui slot {_size} * 9 - 7 of {_p} with book named "&a%yaml value ""messages.info.title"" from ""skQuests-Lang""%" with lore "&a%yaml value ""messages.info.developer"" from ""skQuests-Lang""%: &fBartuzen||&a%yaml value ""messages.info.version"" from ""skQuests-Lang""%: &f0.2.2"
        format gui slot {_size} * 9 - 5 of {_p} with red stained glass named "&c%yaml value ""gui.back"" from ""skQuests-Lang""%" to run function quest1({_p}, 1)
        format gui slot {_size} * 9 - 3 of {_p} with sign item named "&a%yaml value ""gui.page.title"" from ""skQuests-Lang""%" with lore "&a%yaml value ""gui.page.category"" from ""skQuests-Lang""%: &f%{_cn}%||&a%yaml value ""gui.page.page"" from ""skQuests-Lang""%: &f%{_pa}%"
        loop yaml nodes with keys "%{_cat}%.quests" from "skQuests-Quests":
            add 1 to {_c::2::2}
            {_c::2::2} is between {_pa} * 45 - 44 and {_pa} * 45
            add 1 to {_c::1::2}
            delete {_ok} and {_lore::*}
            loop yaml list "%{_cat}%.quests.%loop-value%.quests" from "skQuests-Quests":
                contains(yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%", "%loop-value-2%") is false
                set {_ok} to 1
            {_ok} isn't set:
                delete {_no}
                set {_desc} to yaml value "%{_cat}%.quests.%loop-value%.desc" from "skQuests-Quests"
                add "&f%{_desc}%" to {_lore::*}
                yaml value "%{_cat}%.quests.%loop-value%.type" from "skQuests-Quests" is "retrieve":
                    add "&a%yaml value ""gui.type"" from ""skQuests-Lang""%: &f%yaml value ""gui.types.retrieve"" from ""skQuests-Lang""%||&e%yaml value ""gui.requirements"" from ""skQuests-Lang""%:" to {_lore::*}
                    loop yaml list "%{_cat}%.quests.%loop-value%.requirements" from "skQuests-Quests":
                        set {_l} to "%loop-value-2%"
                        set {_l::*} to {_l} split at " as "
                        {_l::1} parsed as item is set
                        contains(yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%", "%{_cat}%.%loop-value-1%") is false:
                            "%{_p}%" parsed as player has {_l::1} parsed as item:
                                add "&a- %last element out of {_l::*}%" to {_lore::*}
                            else:
                                add "&c- %last element out of {_l::*}% (%amount of {_l::1} parsed as item in {_p}'s inventory%)" to {_lore::*}
                                set {_no} to 1
                        else:
                            add "&a- %last element out of {_l::*}%" to {_lore::*}
                else if yaml value "%{_cat}%.quests.%loop-value%.type" from "skQuests-Quests" is "break", "blockbreak", "block_break" or "block break":
                    add "&a%yaml value ""gui.type"" from ""skQuests-Lang""%: &f%yaml value ""gui.types.break"" from ""skQuests-Lang""%||&e%yaml value ""gui.requirements"" from ""skQuests-Lang""%:" to {_lore::*}
                    loop yaml list "%{_cat}%.quests.%loop-value%.requirements" from "skQuests-Quests":
                        set {_l} to "%loop-value-2%"
                        set {_l::*} to {_l} split at " as "
                        {_l::1} parsed as item is set
                        contains(yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%", "%{_cat}%.%loop-value-1%") is false:
                            first element out of {_l::1} split at " " parsed as integer is set:
                                set {_a} to first element out of {_l::1} split at " " parsed as integer
                            else:
                                set {_a} to 1
                            yaml value "progress.%{_cat}%.%loop-value-1%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%{_p}'s name in lower case%" is {_a}:
                                add "&a- %last element out of {_l::*}%" to {_lore::*}
                            else:
                                set {_i} to yaml value "progress.%{_cat}%.%loop-value-1%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%{_p}'s name in lower case%"
                                {_i} is set:
                                    add "&c- %last element out of {_l::*}% (%{_i}%)" to {_lore::*}
                                else:
                                    add "&c- %last element out of {_l::*}% (0)" to {_lore::*}
                                set {_no} to 1
                        else:
                            add "&a- %last element out of {_l::*}%" to {_lore::*}
                else if yaml value "%{_cat}%.quests.%loop-value%.type" from "skQuests-Quests" is "kill", "mobkill", "mob_kill" or "mob kill":
                    add "&a%yaml value ""gui.type"" from ""skQuests-Lang""%: &f%yaml value ""gui.types.kill"" from ""skQuests-Lang""%||&e%yaml value ""gui.requirements"" from ""skQuests-Lang""%:" to {_lore::*}
                    loop yaml list "%{_cat}%.quests.%loop-value%.requirements" from "skQuests-Quests":
                        set {_l} to "%loop-value-2%"
                        set {_l::*} to {_l} split at " as "
                        {_l::1} parsed as entity type is set:
                            set {_mob} to {_l::1} parsed as entity type
                        else:
                            set {_l2::*} to {_l::1} split at " "
                            {_l2::1} parsed as integer is set
                            loop size of {_l2::*} times:
                                loop-number isn't 1
                                add {_l2::%loop-number%} to {_mob::*}
                            set {_mob} to join {_mob::*} with " "
                        {_mob} is set
                        contains(yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%", "%{_cat}%.%loop-value-1%") is false:
                            first element out of {_l::1} split at " " parsed as integer is set:
                                set {_a} to first element out of {_l::1} split at " " parsed as integer
                            else:
                                set {_a} to 1
                            yaml value "progress.%{_cat}%.%loop-value-1%.%{_mob}%" from "skQuests-Player-%{_p}'s name in lower case%" is {_a}:
                                add "&a- %last element out of {_l::*}%" to {_lore::*}
                            else:
                                set {_i} to yaml value "progress.%{_cat}%.%loop-value-1%.%{_mob}%" from "skQuests-Player-%{_p}'s name in lower case%"
                                {_i} is set:
                                    add "&c- %last element out of {_l::*}% (%{_i}%)" to {_lore::*}
                                else:
                                    add "&c- %last element out of {_l::*}% (0)" to {_lore::*}
                                set {_no} to 1
                        else:
                            add "&a- %last element out of {_l::*}%" to {_lore::*}
                delete {_aw}
                loop yaml list "%{_cat}%.quests.%loop-value%.complete.items" from "skQuests-Quests":
                    {_aw} isn't set:
                        set {_aw} to 1
                        add "&e%yaml value ""gui.awards.text"" from ""skQuests-Lang""%:" to {_lore::*}
                    set {_l} to "%loop-value-2%"
                    set {_l::*} to {_l} split at " as "
                    {_l::1} parsed as item is set
                    add "&a- %last element out of {_l::*}%" to {_lore::*}
                delete {_money}
                set {_money} to yaml value "%{_cat}%.quests.%loop-value%.complete.money" from "skQuests-Quests"
                "%{_money}%" parsed as number is set:
                    {_aw} isn't set:
                        set {_aw} to 1
                        add "&e%yaml value ""gui.awards.text"" from ""skQuests-Lang""%:" to {_lore::*}
                    add "&a- %yaml value ""gui.awards.money"" from ""skQuests-Lang""%: &f%{_money}%" to {_lore::*}
                set {_name} to yaml value "%{_cat}%.quests.%loop-value%.name" from "skQuests-Quests"
                set {_id} to loop-value
                contains(yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%", "%{_cat}%.%loop-value%") is false:
                    {_no} isn't set:
                        add "&a%yaml value ""gui.click-to-complete"" from ""skQuests-Lang""%" to {_lore::*}
                        set {_name} to "&a%{_name}%"
                    else:
                        set {_name} to "&c%{_name}%"
                    format gui slot {_c::1::2}-1 of {_p} with yaml value "%{_cat}%.quests.%loop-value%.icon" from "skQuests-Quests" parsed as item named "&a%{_name}%" with lore join {_lore::*} with "||" to close:
                        yaml value "%{_cat}%.quests.%{_id}%.type" from "skQuests-Quests" is "retrieve":
                            loop yaml list "%{_cat}%.quests.%{_id}%.requirements" from "skQuests-Quests":
                                set {_l} to "%loop-value-2%"
                                set {_l::*} to {_l} split at " as "
                                {_l::1} parsed as item is set
                                "%{_p}%" parsed as player doesn't have {_l::1} parsed as item
                                set {_no} to 1
                        {_no} isn't set:
                            yaml value "%{_cat}%.quests.%{_id}%.type" from "skQuests-Quests" is "break", "blockbreak", "block_break", "block break", "kill", "mobkill", "mob_kill" or "mob kill":
                                delete yaml value "progress.%{_cat}%.%{_id}%" from "skQuests-Player-%{_p}'s name in lower case%"
                            loop yaml list "%{_cat}%.quests.%{_id}%.requirements" from "skQuests-Quests":
                                set {_l} to "%loop-value-2%"
                                set {_l::*} to {_l} split at " as "
                                {_l::1} parsed as item is set
                                remove {_l::1} parsed as item from {_p}
                            add "%{_cat}%.%{_id}%" to yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%"
                            loop yaml list "%{_cat}%.quests.%{_id}%.complete.items" from "skQuests-Quests":
                                set {_l} to "%loop-value-2%"
                                set {_l::*} to {_l} split at " as "
                                {_l::1} parsed as item is set
                                "%{_p}%" parsed as player has space for {_l::1} parsed as item:
                                    give {_l::1} parsed as item to {_p}
                                else:
                                    drop {_l::1} parsed as item at {_p}
                            loop yaml list "%{_cat}%.quests.%{_id}%.complete.commands" from "skQuests-Quests":
                                set {_l} to loop-value-2
                                replace "%%player%%" with {_p}'s name in {_l}
                                replace "%%id%%" with "%{_cat}%.%{_id}%" in {_l}
                                execute command {_l}
                            set {_money} to yaml value "%{_cat}%.quests.%{_id}%.complete.money" from "skQuests-Quests"
                            "%{_money}%" parsed as number is set:
                                add "%{_money}%" parsed as number to {_p}'s balance
                            send "&a%yaml value ""messages.complete"" from ""skQuests-Lang""%" to {_p}
                        else:
                            send "&c%yaml value ""messages.not-complete"" from ""skQuests-Lang""%" to {_p}
                else:
                    add "&a%yaml value ""messages.completed"" from ""skQuests-Lang""%" to {_lore::*}
                    set {_name} to "&a%{_name}%"
                    format gui slot {_c::1::2}-1 of {_p} with light green dye named "&a%{_name}%" with lore join {_lore::*} with "||"
            else:
                loop yaml list "%{_cat}%.quests.%loop-value%.quests" from "skQuests-Quests":
                    contains(yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%", "%loop-value-2%") is false
                    set {_l} to loop-value-2
                    delete {_name}
                    set {_name} to yaml value "%first element out of {_l} split at "".""%.quests.%last element out of {_l} split at "".""%.name" from "skQuests-Quests"
                    add "&c- %{_name}%" to {_lore::*}
                format gui slot {_c::1::2}-1 of {_p} with barrier named "&c%yaml value ""gui.locked"" from ""skQuests-Lang""%" with lore "&e%yaml value ""gui.required-quests"" from ""skQuests-Lang""%:||%join {_lore::*} with ""||""%"
    else:
        send "&c%yaml value ""messagees.no-quest"" from ""skQuests-Lang""%" to {_p}
command /görev [<text>]:
    aliases: görevler, quest, quests, q
    executable by: console and player
    trigger:
        arg 1 isn't set:
            executor is player:
                quest1(player, 1)
            else:
                send "&8%yaml value ""messages.commands.title"" from ""skQuests-Lang""%"
                send "&a/quests reload &8- &a%yaml value ""messages.commands.reload"" from ""skQuests-Lang""%"
                send "&a/quests info &8- &a%yaml value ""messages.commands.info"" from ""skQuests-Lang""%"
                send "&a/quests get &8- &a%yaml value ""messages.commands.get"" from ""skQuests-Lang""%"
        else if arg 1 is "i", "info" or "bilgi":
            send "&a%yaml value ""messages.info.title"" from ""skQuests-Lang""%"
            send "&a%yaml value ""messages.info.developer"" from ""skQuests-Lang""%: &fBartuzen"
            send "&a%yaml value ""messages.info.version"" from ""skQuests-Lang""%: &f0.2.2"
        else if arg 1 is "rl", "rel", "reload" or "yenile":
            executor is console:
                set {_ok} to 1
            player has permission "skquests.reload":
                set {_ok} to 1
            {_ok} is set:
                reloadLang()
                loop YAMLParse():
                    send "%loop-value%"
            else:
                send "&c%yaml value ""messages.no-perm"" from ""skQuests-Lang""%"
        else if arg 1 is "get", "al", "book", "kitap", "give" or "ver":
            executor is player:
                player has permission "skquests.getbook":
                    give book named "&a&l%yaml value ""book.title"" from ""skQuests-Lang""%" to player
                    send "&a%yaml value ""messages.book-given"" from ""skQuests-Lang""%"
                else:
                    send "&c%yaml value ""messages.no-perm"" from ""skQuests-Lang""%"
            else:
                send "&c%yaml value ""messages.only-in-game"" from ""skQuests-Lang""%"
        else:
            send "&8%yaml value ""messages.commands.title"" from ""skQuests-Lang""%"
            send "&a/quests reload &8- &a%yaml value ""messages.commands.reload"" from ""skQuests-Lang""%"
            send "&a/quests info &8- &a%yaml value ""messages.commands.info"" from ""skQuests-Lang""%"
            send "&a/quests get &8- &a%yaml value ""messages.commands.get"" from ""skQuests-Lang""%"
rightclick with book:
    name of player's tool is "&a&l%yaml value ""book.title"" from ""skQuests-Lang""%"
    quest1(player, 1)
preparing craft:
    loop integers between 1 and 9:
        name of slot loop-number of event-inventory is "&a&l%yaml value ""book.title"" from ""skQuests-Lang""%"
        delete slot 0 of event-inventory
Eski Sürümler:
Ubuntu Pastebin
Kod:
function contains(l: objects, t: text) :: boolean:
    {_l::*} isn't set:
        return false
    else if {_l::*} contains {_t}:
        return true
    else:
        return false
function langCheck(y: text, t: text):
    yaml value {_y} from "skQuests-Lang" isn't set
    set yaml value {_y} from "skQuests-Lang" to {_t}
function reloadLang():
    langCheck("messages.complete", "Görevi başarıyla tamamladın!")
    langCheck("messages.not-complete", "Bu görevi henüz tamamlamadın.")
    langCheck("messages.completed", "Bu görev tamamlanmış!")
    langCheck("messages.commands.title", "Komutlar")
    langCheck("messages.commands.reload", "Görev dosyasını yeniler.")
    langCheck("messages.commands.info", "Skript bilgilerini gösterir.")
    langCheck("messages.commands.get", "Görev kitabını verir.")
    langCheck("messages.info.title", "Skript Bilgileri")
    langCheck("messages.info.developer", "Kodlayan")
    langCheck("messages.info.version", "Sürüm")
    langCheck("messages.book-given", "Görev kitabı başarıyla verildi!")
    langCheck("messages.no-perm", "Bunun için yetkin yok.")
    langCheck("messages.wrong-usage", "Hatalı kullanım.")
    langCheck("messages.no-quest", "Görev bulunamadı.")
    langCheck("messages.only-in-game", "Bu komut sadece oyun içinden kullanılabilir.")
    langCheck("gui.title", "Görevler")
    langCheck("gui.type", "Tür")
    langCheck("gui.types.retrieve", "Toplama")
    langCheck("gui.types.break", "Blok Kırma")
    langCheck("gui.types.kill", "Öldürme")
    langCheck("gui.requirements", "Gerekenler")
    langCheck("gui.awards.text", "Ödüller")
    langCheck("gui.awards.money", "Para")
    langCheck("gui.click-to-complete", "Görevi bitirmek için tıkla!")
    langCheck("gui.click-to-see-quests", "Görevleri görmek için tıkla!")
    langCheck("gui.page.previous", "Önceki Sayfa")
    langCheck("gui.page.next", "Sonraki Sayfa")
    langCheck("gui.page.title", "Sayfa Bilgileri")
    langCheck("gui.page.category", "Kategori")
    langCheck("gui.page.page", "Sayfa")
    langCheck("gui.close", "Kapat")
    langCheck("gui.back", "Geri Dön")
    langCheck("gui.locked", "Kilitli")
    langCheck("gui.required-quests", "Gereken Görevler")
    langCheck("parsing.error", "Hata")
    langCheck("parsing.category.no-category", "Kategori bulunamadı")
    langCheck("parsing.category.name", "Kategori ismi bulunamadı")
    langCheck("parsing.category.icon", "Kategori ikonu bulunamadı")
    langCheck("parsing.category.quest", "Kategoride görev bulunamadı")
    langCheck("parsing.quest.type", "Görev türü bulunamadı")
    langCheck("parsing.quest.name", "Görev adı bulunamadı")
    langCheck("parsing.quest.icon", "Görev ikonu bulunamadı")
    langCheck("parsing.quest.requirements", "Görev gerekenleri bulunamadı.")
    langCheck("parsing.successful", "YAML dosyası başarıyla yüklendi!")
    langCheck("parsing.not-successful", "YAML dosyası yüklenirken %%errors%% hata oluştu.")
    langCheck("book.title", "Görev Kitabı")
function YAMLParse() :: objects:
    yaml nodes with keys "" from "skQuests-Quests" isn't set:
        add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.category.no-category"" from ""skQuests-Lang""%" to {_return::*}
    loop yaml nodes with keys "" from "skQuests-Quests":
        yaml value "%loop-value%.name" from "skQuests-Quests" isn't set:
            add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.category.name"" from ""skQuests-Lang""% (%loop-value%)" to {_return::*}
        yaml value "%loop-value%.icon" from "skQuests-Quests" isn't set:
            add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.category.icon"" from ""skQuests-Lang""% (%loop-value%)" to {_return::*}
        yaml nodes with keys "%loop-value%.quests" from "skQuests-Quests" isn't set:
            add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.category.quest"" from ""skQuests-Lang""% (%loop-value%)" to {_return::*}
        loop yaml nodes with keys "%loop-value%.quests" from "skQuests-Quests":
            yaml value "%loop-value-1%.quests.%loop-value-2%.type" from "skQuests-Quests" isn't set:
                add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.quest.type"" from ""skQuests-Lang""% (%loop-value-1%.quests.%loop-value-2%)" to {_return::*}
            yaml value "%loop-value-1%.quests.%loop-value-2%.name" from "skQuests-Quests" isn't set:
                add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.quest.name"" from ""skQuests-Lang""% (%loop-value-1%.quests.%loop-value-2%)" to {_return::*}
            yaml value "%loop-value-1%.quests.%loop-value-2%.icon" from "skQuests-Quests" isn't set:
                add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.quest.icon"" from ""skQuests-Lang""% (%loop-value-1%.quests.%loop-value-2%)" to {_return::*}
            yaml list "%loop-value-1%.quests.%loop-value-2%.requirements" from "skQuests-Quests" isn't set:
                add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.quest.requirements"" from ""skQuests-Lang""% (%loop-value-1%.quests.%loop-value-2%)" to {_return::*}
    {_return::*} isn't set:
        add "&7[&askQuests&7] &a%yaml value ""parsing.successful"" from ""skQuests-Lang""%" to {_return::*}
    else:
        set {_t} to "%yaml value ""parsing.not-successful"" from ""skQuests-Lang""%"
        replace "%%errors%%" with "&l&c%size of {_return::*}%&c" in {_t}
        add "&7[&askQuests&7] &c%{_t}%" to {_return::*}
    return {_return::*}
load:
    load yaml "plugins/Skript/scripts/Quests/quests.yml" as "skQuests-Quests"
    load yaml "plugins/Skript/scripts/Quests/lang.yml" as "skQuests-Lang"
    reloadLang()
    save yaml "skQuests-Lang" without extra lines between nodes
    wait 10 tick
    loop YAMLParse():
        send "%loop-value%" to console
join:
    set {_p} to "%player%" in lower case
    load yaml "plugins/Skript/scripts/Quests/players/%{_p}%.yml" as "skQuests-Player-%{_p}%"
quit:
    set {_p} to "%player%" in lower case
    save yaml "skQuests-Player-%{_p}%" without extra lines between nodes
    unload yaml "skQuests-Player-%{_p}%"
death:
    attacker is a player
    loop yaml nodes with keys "" from "skQuests-Quests":
        loop yaml nodes with keys "%loop-value%.quests" from "skQuests-Quests":
            delete {_ok}
            loop yaml list "%loop-value-1%.quests.%loop-value-2%.quests" from "skQuests-Quests":
                contains(yaml list "completed" from "skQuests-Player-%attacker's name in lower case%", "%loop-value-3%") is false
                set {_ok} to 1
            {_ok} isn't set
            contains(yaml list "completed" from "skQuests-Player-%attacker's name in lower case%", "%loop-value-1%.%loop-value-2%") is false
            yaml value "%loop-value-1%.quests.%loop-value-2%.type" from "skQuests-Quests" is "kill", "mobkill", "mob_kill" or "mob kill"
            loop yaml list "%loop-value-1%.quests.%loop-value-2%.requirements" from "skQuests-Quests":
                set {_l} to "%loop-value-3%"
                set {_l::*} to {_l} split at " as "
                set {_l2::*} to {_l::1} split at " "
                {_l2::1} parsed as integer is set:
                    loop size of {_l2::*} times:
                        loop-number isn't 1
                        add {_l2::%loop-number%} to {_mob::*}
                    set {_mob} to join {_mob::*} with " "
                    type of victim is {_mob} parsed as entity type
                    yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "skQuests-Player-%attacker's name in lower case%" is set:
                        {_l2::1} parsed as integer is bigger than yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "skQuests-Player-%attacker's name in lower case%"
                        set yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "skQuests-Player-%attacker's name in lower case%" to yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "skQuests-Player-%attacker's name in lower case%" + 1
                    else:
                        set yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "skQuests-Player-%attacker's name in lower case%" to 1
                else:
                    type of victim is {_l::1} parsed as entity type
                    yaml value "progress.%loop-value-1%.%loop-value-2%.%{_l::1} parsed as entity type%" from "skQuests-Player-%attacker's name in lower case%" isn't set
                    set yaml value "progress.%loop-value-1%.%loop-value-2%.%{_l::1} parsed as entity type%" from "skQuests-Player-%attacker's name in lower case%" to 1
break:
    loop yaml nodes with keys "" from "skQuests-Quests":
        loop yaml nodes with keys "%loop-value%.quests" from "skQuests-Quests":
            delete {_ok}
            loop yaml list "%loop-value-1%.quests.%loop-value-2%.quests" from "skQuests-Quests":
                contains(yaml list "completed" from "skQuests-Player-%player's name in lower case%", "%loop-value-3%") is false
                set {_ok} to 1
            {_ok} isn't set
            contains(yaml list "completed" from "skQuests-Player-%player's name in lower case%", "%loop-value-1%.%loop-value-2%") is false
            yaml value "%loop-value-1%.quests.%loop-value-2%.type" from "skQuests-Quests" is "break", "blockbreak", "block_break" or "block break"
            loop yaml list "%loop-value-1%.quests.%loop-value-2%.requirements" from "skQuests-Quests":
                set {_l} to "%loop-value-3%"
                set {_l::*} to {_l} split at " as "
                {_l::1} parsed as item is set
                event-block is "%{_l::1}%" parsed as item
                yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%player's name in lower case%" is set:
                    first element out of {_l::1} split at " " parsed as integer is bigger than yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%player's name in lower case%"
                    set yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%player's name in lower case%" to yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%player's name in lower case%" + 1
                else:
                    set yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%player's name in lower case%" to 1
function quest1(p: player, pa: integer):
    yaml nodes with keys "" from "skQuests-Quests" is set:
        size of yaml nodes with keys "" from "skQuests-Quests" is more than 45:
            set {_size} to 6
        else:
            set {_size} to ceil(size of yaml nodes with keys "" from "skQuests-Quests"/9)+1
        open virtual chest inventory with size {_size} named "&a%yaml value ""gui.title"" from ""skQuests-Lang""%" to {_p}
        format gui slot numbers between {_size} * 9 - 9 and {_size} * 9 - 1 of {_p} with black stained glass named " "
        {_pa} is 1:
            format gui slot {_size} * 9 - 9 of {_p} with gunpowder named "&a<< &f%yaml value ""gui.page.previous"" from ""skQuests-Lang""%"
        else:
            format gui slot {_size} * 9 - 9 of {_p} with glowstone dust named "&a<< &f%yaml value ""gui.page.previous"" from ""skQuests-Lang""%" to run:
                quest1(player, "%{_pa}-1%" parsed as integer)
        size of yaml nodes with keys "" from "skQuests-Quests" is more than 45:
            format gui slot {_size} * 9 - 1 of {_p} with redstone named "&f%yaml value ""gui.page.next"" from ""skQuests-Lang""% &a>>" to run:
                quest1(player, "%{_pa}+1%" parsed as integer)
        else:
            format gui slot {_size} * 9 - 1 of {_p} with gunpowder named "&f%yaml value ""gui.page.next"" from ""skQuests-Lang""% &a>>"
        format gui slot {_size} * 9 - 7 of {_p} with book named "&a%yaml value ""messages.info.title"" from ""skQuests-Lang""%" with lore "&a%yaml value ""messages.info.developer"" from ""skQuests-Lang""%: &fBartuzen||&a%yaml value ""messages.info.version"" from ""skQuests-Lang""%: &f0.2"
        format gui slot {_size} * 9 - 5 of {_p} with red stained glass named "&c%yaml value ""gui.close"" from ""skQuests-Lang""%" to close
        format gui slot {_size} * 9 - 3 of {_p} with sign item named "&a%yaml value ""gui.page.title"" from ""skQuests-Lang""%" with lore "&a%yaml value ""gui.page.page"" from ""skQuests-Lang""%: &f%{_pa}%"
        loop yaml nodes with keys "" from "skQuests-Quests":
            add 1 to {_c::2::1}
            {_c::2::1} is between {_pa} * 45 - 44 and {_pa} * 45
            set {_name} to yaml value "%loop-value%.name" from "skQuests-Quests"
            set {_desc} to yaml value "%loop-value%.desc" from "skQuests-Quests"
            {_desc} is set:
                set {_desc} to "&f%{_desc}%||&a%yaml value ""gui.click-to-see-quests"" from ""skQuests-Lang""%"
            else:
                set {_desc} to "&a%yaml value ""gui.click-to-see-quests"" from ""skQuests-Lang""%"
            add 1 to {_c::1::1}
            format gui slot {_c::1::1}-1 of {_p} with yaml value "%loop-value%.icon" from "skQuests-Quests" parsed as item named "&a%{_name}%" with lore {_desc} to close then run function quest2({_p}, 1, "%loop-value%")
    else:
        send "&c%yaml value ""messagees.no-quest"" from ""skQuests-Lang""%" to {_p}
function quest2(p: player, pa: integer, cat: text):
    yaml nodes with keys "%{_cat}%.quests" from "skQuests-Quests" is set:
        size of yaml nodes with keys "%{_cat}%.quests" from "skQuests-Quests" is more than 45:
            set {_size} to 6
        else:
            set {_size} to ceil(size of yaml nodes with keys "%{_cat}%.quests" from "skQuests-Quests"/9)+1
        set {_cn} to yaml value "%{_cat}%.name" from "skQuests-Quests"
        open virtual chest inventory with size {_size} named "&a%yaml value ""gui.title"" from ""skQuests-Lang""% (&f%{_cn}%&a)" to {_p}
        format gui slot numbers between {_size} * 9 - 9 and {_size} * 9 - 1 of {_p} with black stained glass named " "
        {_pa} is 1:
            format gui slot {_size} * 9 - 9 of {_p} with gunpowder named "&a<< &f%yaml value ""gui.page.previous"" from ""skQuests-Lang""%"
        else:
            format gui slot {_size} * 9 - 9 of {_p} with glowstone dust named "&a<< &f%yaml value ""gui.page.previous"" from ""skQuests-Lang""%" to run:
                quest2(player, "%{_pa}-1%" parsed as integer, {_cat})
        size of yaml nodes with keys "%{_cat}%.quests" from "skQuests-Quests" is more than 45:
            format gui slot {_size} * 9 - 1 of {_p} with redstone named "&f%yaml value ""gui.page.next"" from ""skQuests-Lang""% &a>>" to run:
                quest2(player, "%{_pa}+1%" parsed as integer, {_cat})
        else:
            format gui slot {_size} * 9 - 1 of {_p} with gunpowder named "&f%yaml value ""gui.page.next"" from ""skQuests-Lang""% &a>>"
        format gui slot {_size} * 9 - 7 of {_p} with book named "&a%yaml value ""messages.info.title"" from ""skQuests-Lang""%" with lore "&a%yaml value ""messages.info.developer"" from ""skQuests-Lang""%: &fBartuzen||&a%yaml value ""messages.info.version"" from ""skQuests-Lang""%: &f0.2"
        format gui slot {_size} * 9 - 5 of {_p} with red stained glass named "&c%yaml value ""gui.back"" from ""skQuests-Lang""%" to run function quest1({_p}, 1)
        format gui slot {_size} * 9 - 3 of {_p} with sign item named "&a%yaml value ""gui.page.title"" from ""skQuests-Lang""%" with lore "&a%yaml value ""gui.page.category"" from ""skQuests-Lang""%: &f%{_cn}%||&a%yaml value ""gui.page.page"" from ""skQuests-Lang""%: &f%{_pa}%"
        loop yaml nodes with keys "%{_cat}%.quests" from "skQuests-Quests":
            add 1 to {_c::2::2}
            {_c::2::2} is between {_pa} * 45 - 44 and {_pa} * 45
            add 1 to {_c::1::2}
            delete {_ok} and {_lore::*}
            loop yaml list "%{_cat}%.quests.%loop-value%.quests" from "skQuests-Quests":
                contains(yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%", "%loop-value-2%") is false
                set {_ok} to 1
            {_ok} isn't set:
                delete {_no}
                set {_desc} to yaml value "%{_cat}%.quests.%loop-value%.desc" from "skQuests-Quests"
                add "&f%{_desc}%" to {_lore::*}
                yaml value "%{_cat}%.quests.%loop-value%.type" from "skQuests-Quests" is "retrieve":
                    add "&a%yaml value ""gui.type"" from ""skQuests-Lang""%: &f%yaml value ""gui.types.retrieve"" from ""skQuests-Lang""%||&e%yaml value ""gui.requirements"" from ""skQuests-Lang""%:" to {_lore::*}
                    loop yaml list "%{_cat}%.quests.%loop-value%.requirements" from "skQuests-Quests":
                        set {_l} to "%loop-value-2%"
                        set {_l::*} to {_l} split at " as "
                        {_l::1} parsed as item is set
                        contains(yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%", "%{_cat}%.%loop-value-1%") is false:
                            "%{_p}%" parsed as player has {_l::1} parsed as item:
                                add "&a- %last element out of {_l::*}%" to {_lore::*}
                            else:
                                add "&c- %last element out of {_l::*}% (%amount of {_l::1} parsed as item in {_p}'s inventory%)" to {_lore::*}
                                set {_no} to 1
                        else:
                            add "&a- %last element out of {_l::*}%" to {_lore::*}
                else if yaml value "%{_cat}%.quests.%loop-value%.type" from "skQuests-Quests" is "break", "blockbreak", "block_break" or "block break":
                    add "&a%yaml value ""gui.type"" from ""skQuests-Lang""%: &f%yaml value ""gui.types.break"" from ""skQuests-Lang""%||&e%yaml value ""gui.requirements"" from ""skQuests-Lang""%:" to {_lore::*}
                    loop yaml list "%{_cat}%.quests.%loop-value%.requirements" from "skQuests-Quests":
                        set {_l} to "%loop-value-2%"
                        set {_l::*} to {_l} split at " as "
                        {_l::1} parsed as item is set
                        contains(yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%", "%{_cat}%.%loop-value-1%") is false:
                            first element out of {_l::1} split at " " parsed as integer is set:
                                set {_a} to first element out of {_l::1} split at " " parsed as integer
                            else:
                                set {_a} to 1
                            yaml value "progress.%{_cat}%.%loop-value-1%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%{_p}'s name in lower case%" is {_a}:
                                add "&a- %last element out of {_l::*}%" to {_lore::*}
                            else:
                                set {_i} to yaml value "progress.%{_cat}%.%loop-value-1%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%{_p}'s name in lower case%"
                                {_i} is set:
                                    add "&c- %last element out of {_l::*}% (%{_i}%)" to {_lore::*}
                                else:
                                    add "&c- %last element out of {_l::*}% (0)" to {_lore::*}
                                set {_no} to 1
                        else:
                            add "&a- %last element out of {_l::*}%" to {_lore::*}
                else if yaml value "%{_cat}%.quests.%loop-value%.type" from "skQuests-Quests" is "kill", "mobkill", "mob_kill" or "mob kill":
                    add "&a%yaml value ""gui.type"" from ""skQuests-Lang""%: &f%yaml value ""gui.types.kill"" from ""skQuests-Lang""%||&e%yaml value ""gui.requirements"" from ""skQuests-Lang""%:" to {_lore::*}
                    loop yaml list "%{_cat}%.quests.%loop-value%.requirements" from "skQuests-Quests":
                        set {_l} to "%loop-value-2%"
                        set {_l::*} to {_l} split at " as "
                        {_l::1} parsed as entity type is set:
                            set {_mob} to {_l::1} parsed as entity type
                        else:
                            set {_l2::*} to {_l::1} split at " "
                            {_l2::1} parsed as integer is set
                            loop size of {_l2::*} times:
                                loop-number isn't 1
                                add {_l2::%loop-number%} to {_mob::*}
                            set {_mob} to join {_mob::*} with " "
                        {_mob} is set
                        contains(yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%", "%{_cat}%.%loop-value-1%") is false:
                            first element out of {_l::1} split at " " parsed as integer is set:
                                set {_a} to first element out of {_l::1} split at " " parsed as integer
                            else:
                                set {_a} to 1
                            yaml value "progress.%{_cat}%.%loop-value-1%.%{_mob}%" from "skQuests-Player-%{_p}'s name in lower case%" is {_a}:
                                add "&a- %last element out of {_l::*}%" to {_lore::*}
                            else:
                                set {_i} to yaml value "progress.%{_cat}%.%loop-value-1%.%{_mob}%" from "skQuests-Player-%{_p}'s name in lower case%"
                                {_i} is set:
                                    add "&c- %last element out of {_l::*}% (%{_i}%)" to {_lore::*}
                                else:
                                    add "&c- %last element out of {_l::*}% (0)" to {_lore::*}
                                set {_no} to 1
                        else:
                            add "&a- %last element out of {_l::*}%" to {_lore::*}
                delete {_aw}
                loop yaml list "%{_cat}%.quests.%loop-value%.complete.items" from "skQuests-Quests":
                    {_aw} isn't set:
                        set {_aw} to 1
                        add "&e%yaml value ""gui.awards.text"" from ""skQuests-Lang""%:" to {_lore::*}
                    set {_l} to "%loop-value-2%"
                    set {_l::*} to {_l} split at " as "
                    {_l::1} parsed as item is set
                    add "&a- %last element out of {_l::*}%" to {_lore::*}
                delete {_money}
                set {_money} to yaml value "%{_cat}%.quests.%loop-value%.complete.money" from "skQuests-Quests"
                "%{_money}%" parsed as number is set:
                    {_aw} isn't set:
                        set {_aw} to 1
                        add "&e%yaml value ""gui.awards.text"" from ""skQuests-Lang""%:" to {_lore::*}
                    add "&a- %yaml value ""gui.awards.money"" from ""skQuests-Lang""%: &f%{_money}%" to {_lore::*}
                set {_name} to yaml value "%{_cat}%.quests.%loop-value%.name" from "skQuests-Quests"
                set {_id} to loop-value
                contains(yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%", "%{_cat}%.%loop-value%") is false:
                    {_no} isn't set:
                        add "&a%yaml value ""gui.click-to-complete"" from ""skQuests-Lang""%" to {_lore::*}
                        set {_name} to "&a%{_name}%"
                    else:
                        set {_name} to "&c%{_name}%"
                    format gui slot {_c::1::2}-1 of {_p} with yaml value "%{_cat}%.quests.%loop-value%.icon" from "skQuests-Quests" parsed as item named "&a%{_name}%" with lore join {_lore::*} with "||" to close:
                        yaml value "%{_cat}%.quests.%{_id}%.type" from "skQuests-Quests" is "retrieve":
                            loop yaml list "%{_cat}%.quests.%{_id}%.requirements" from "skQuests-Quests":
                                set {_l} to "%loop-value-2%"
                                set {_l::*} to {_l} split at " as "
                                {_l::1} parsed as item is set
                                "%{_p}%" parsed as player doesn't have {_l::1} parsed as item
                                set {_no} to 1
                        {_no} isn't set:
                            yaml value "%{_cat}%.quests.%{_id}%.type" from "skQuests-Quests" is "break", "blockbreak", "block_break", "block break", "kill", "mobkill", "mob_kill" or "mob kill":
                                delete yaml value "progress.%{_cat}%.%{_id}%" from "skQuests-Player-%{_p}'s name in lower case%"
                            loop yaml list "%{_cat}%.quests.%{_id}%.requirements" from "skQuests-Quests":
                                set {_l} to "%loop-value-2%"
                                set {_l::*} to {_l} split at " as "
                                {_l::1} parsed as item is set
                                remove {_l::1} parsed as item from {_p}
                            add "%{_cat}%.%{_id}%" to yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%"
                            loop yaml list "%{_cat}%.quests.%{_id}%.complete.items" from "skQuests-Quests":
                                set {_l} to "%loop-value-2%"
                                set {_l::*} to {_l} split at " as "
                                {_l::1} parsed as item is set
                                "%{_p}%" parsed as player has space for {_l::1} parsed as item:
                                    give {_l::1} parsed as item to {_p}
                                else:
                                    drop {_l::1} parsed as item at {_p}
                            loop yaml list "%{_cat}%.quests.%{_id}%.complete.commands" from "skQuests-Quests":
                                set {_l} to loop-value-2
                                replace "%%player%%" with {_p}'s name in {_l}
                                replace "%%id%%" with "%{_cat}%.%{_id}%" in {_l}
                                execute command {_l}
                            set {_money} to yaml value "%{_cat}%.quests.%{_id}%.complete.money" from "skQuests-Quests"
                            "%{_money}%" parsed as number is set:
                                add "%{_money}%" parsed as number to {_p}'s balance
                            send "&a%yaml value ""messages.complete"" from ""skQuests-Lang""%" to {_p}
                        else:
                            send "&c%yaml value ""messages.not-complete"" from ""skQuests-Lang""%" to {_p}
                else:
                    add "&a%yaml value ""messages.completed"" from ""skQuests-Lang""%" to {_lore::*}
                    set {_name} to "&a%{_name}%"
                    format gui slot {_c::1::2}-1 of {_p} with light green dye named "&a%{_name}%" with lore join {_lore::*} with "||"
            else:
                loop yaml list "%{_cat}%.quests.%loop-value%.quests" from "skQuests-Quests":
                    contains(yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%", "%loop-value-2%") is false
                    set {_l} to loop-value-2
                    delete {_name}
                    set {_name} to yaml value "%first element out of {_l} split at "".""%.quests.%last element out of {_l} split at "".""%.name" from "skQuests-Quests"
                    add "&c- %{_name}%" to {_lore::*}
                format gui slot {_c::1::2}-1 of {_p} with barrier named "&c%yaml value ""gui.locked"" from ""skQuests-Lang""%" with lore "&e%yaml value ""gui.required-quests"" from ""skQuests-Lang""%:||%join {_lore::*} with ""||""%"
    else:
        send "&c%yaml value ""messagees.no-quest"" from ""skQuests-Lang""%" to {_p}
command /görev [<text>]:
    aliases: görevler, quest, quests, q
    executable by: console and player
    trigger:
        arg 1 isn't set:
            executor is player:
                quest1(player, 1)
            else:
                send "&8%yaml value ""messages.commands.title"" from ""skQuests-Lang""%"
                send "&a/quests reload &8- &a%yaml value ""messages.commands.reload"" from ""skQuests-Lang""%"
                send "&a/quests info &8- &a%yaml value ""messages.commands.info"" from ""skQuests-Lang""%"
                send "&a/quests get &8- &a%yaml value ""messages.commands.get"" from ""skQuests-Lang""%"
        else if arg 1 is "i", "info" or "bilgi":
            send "&a%yaml value ""messages.info.title"" from ""skQuests-Lang""%"
            send "&a%yaml value ""messages.info.developer"" from ""skQuests-Lang""%: &fBartuzen"
            send "&a%yaml value ""messages.info.version"" from ""skQuests-Lang""%: &f0.2"
        else if arg 1 is "rl", "rel", "reload" or "yenile":
            executor is console:
                set {_ok} to 1
            player has permission "skquests.reload":
                set {_ok} to 1
            {_ok} is set:
                reloadLang()
                loop YAMLParse():
                    send "%loop-value%"
            else:
                send "&c%yaml value ""messages.no-perm"" from ""skQuests-Lang""%"
        else if arg 1 is "get", "al", "book", "kitap", "give" or "ver":
            executor is player:
                player has permission "skquests.getbook":
                    give book named "&a&l%yaml value ""book.title"" from ""skQuests-Lang""%" to player
                    send "&a%yaml value ""messages.book-given"" from ""skQuests-Lang""%"
                else:
                    send "&c%yaml value ""messages.no-perm"" from ""skQuests-Lang""%"
            else:
                send "&c%yaml value ""messages.only-in-game"" from ""skQuests-Lang""%"
        else:
            send "&8%yaml value ""messages.commands.title"" from ""skQuests-Lang""%"
            send "&a/quests reload &8- &a%yaml value ""messages.commands.reload"" from ""skQuests-Lang""%"
            send "&a/quests info &8- &a%yaml value ""messages.commands.info"" from ""skQuests-Lang""%"
            send "&a/quests get &8- &a%yaml value ""messages.commands.get"" from ""skQuests-Lang""%"
rightclick with book:
    name of player's tool is "&a&l%yaml value ""book.title"" from ""skQuests-Lang""%"
    quest1(player, 1)
preparing craft:
    loop integers between 1 and 9:
        name of slot loop-number of event-inventory is "&a&l%yaml value ""book.title"" from ""skQuests-Lang""%"
        delete slot 0 of event-inventory
Ubuntu Pastebin
Kod:
function contains(l: objects, t: text) :: boolean:
    {_l::*} isn't set:
        return false
    else if {_l::*} contains {_t}:
        return true
    else:
        return false
function langCheck(y: text, t: text):
    yaml value {_y} from "skQuests-Lang" isn't set
    set yaml value {_y} from "skQuests-Lang" to {_t}
function reloadLang():
    langCheck("messages.complete", "Görevi başarıyla tamamladın!")
    langCheck("messages.not-complete", "Bu görevi henüz tamamladın.")
    langCheck("messages.completed", "Bu görev tamamlanmış!")
    langCheck("messages.commands.title", "Komutlar")
    langCheck("messages.commands.reload", "Görev dosyasını yeniler.")
    langCheck("messages.commands.info", "Skript bilgilerini gösterir.")
    langCheck("messages.commands.get", "Görev kitabını verir.")
    langCheck("messages.info.title", "Skript Bilgileri")
    langCheck("messages.info.developer", "Kodlayan")
    langCheck("messages.info.version", "Sürüm")
    langCheck("messages.book-given", "Görev kitabı başarıyla verildi!")
    langCheck("messages.no-perm", "Bunun için yetkin yok.")
    langCheck("messages.wrong-usage", "Hatalı kullanım.")
    langCheck("messages.no-quest", "Görev bulunamadı.")
    langCheck("messages.only-in-game", "Bu komut sadece oyun içinden kullanılabilir.")
    langCheck("gui.title", "Görevler")
    langCheck("gui.type", "Tür")
    langCheck("gui.types.retrieve", "Toplama")
    langCheck("gui.types.break", "Blok Kırma")
    langCheck("gui.types.kill", "Öldürme")
    langCheck("gui.requirements", "Gerekenler")
    langCheck("gui.awards.text", "Ödüller")
    langCheck("gui.awards.money", "Para")
    langCheck("gui.click-to-complete", "Görevi bitirmek için tıkla!")
    langCheck("gui.click-to-see-quests", "Görevleri görmek için tıkla!")
    langCheck("gui.page.previous", "Önceki Sayfa")
    langCheck("gui.page.next", "Sonraki Sayfa")
    langCheck("gui.page.title", "Sayfa Bilgileri")
    langCheck("gui.page.category", "Kategori")
    langCheck("gui.page.page", "Sayfa")
    langCheck("gui.close", "Kapat")
    langCheck("gui.back", "Geri Dön")
    langCheck("gui.locked", "Kilitli")
    langCheck("gui.required-quests", "Gereken Görevler")
    langCheck("parsing.error", "Hata")
    langCheck("parsing.category.no-category", "Kategori bulunamadı")
    langCheck("parsing.category.name", "Kategori ismi bulunamadı")
    langCheck("parsing.category.icon", "Kategori ikonu bulunamadı")
    langCheck("parsing.category.quest", "Kategoride görev bulunamadı")
    langCheck("parsing.quest.type", "Görev türü bulunamadı")
    langCheck("parsing.quest.name", "Görev adı bulunamadı")
    langCheck("parsing.quest.icon", "Görev ikonu bulunamadı")
    langCheck("parsing.quest.requirements", "Görev gerekenleri bulunamadı.")
    langCheck("parsing.successful", "YAML dosyası başarıyla yüklendi!")
    langCheck("parsing.not-successful", "YAML dosyası yüklenirken %%errors%% hata oluştu.")
    langCheck("book.title", "Görev Kitabı")
function YAMLParse() :: objects:
    yaml nodes with keys "" from "skQuests-Quests" isn't set:
        add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.category.no-category"" from ""skQuests-Lang""%" to {_return::*}
    loop yaml nodes with keys "" from "skQuests-Quests":
        yaml value "%loop-value%.name" from "skQuests-Quests" isn't set:
            add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.category.name"" from ""skQuests-Lang""% (%loop-value%)" to {_return::*}
        yaml value "%loop-value%.icon" from "skQuests-Quests" isn't set:
            add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.category.icon"" from ""skQuests-Lang""% (%loop-value%)" to {_return::*}
        yaml nodes with keys "%loop-value%.quests" from "skQuests-Quests" isn't set:
            add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.category.quest"" from ""skQuests-Lang""% (%loop-value%)" to {_return::*}
        loop yaml nodes with keys "%loop-value%.quests" from "skQuests-Quests":
            yaml value "%loop-value-1%.quests.%loop-value-2%.type" from "skQuests-Quests" isn't set:
                add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.quest.type"" from ""skQuests-Lang""% (%loop-value-1%.quests.%loop-value-2%)" to {_return::*}
            yaml value "%loop-value-1%.quests.%loop-value-2%.name" from "skQuests-Quests" isn't set:
                add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.quest.name"" from ""skQuests-Lang""% (%loop-value-1%.quests.%loop-value-2%)" to {_return::*}
            yaml value "%loop-value-1%.quests.%loop-value-2%.icon" from "skQuests-Quests" isn't set:
                add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.quest.icon"" from ""skQuests-Lang""% (%loop-value-1%.quests.%loop-value-2%)" to {_return::*}
            yaml list "%loop-value-1%.quests.%loop-value-2%.requirements" from "skQuests-Quests" isn't set:
                add "&7[&askQuests&7] &c%yaml value ""parsing.error"" from ""skQuests-Lang""%: %yaml value ""parsing.quest.requirements"" from ""skQuests-Lang""% (%loop-value-1%.quests.%loop-value-2%)" to {_return::*}
    {_return::*} isn't set:
        add "&7[&askQuests&7] &a%yaml value ""parsing.successful"" from ""skQuests-Lang""%" to {_return::*}
    else:
        set {_t} to "%yaml value ""parsing.not-successful"" from ""skQuests-Lang""%"
        replace "%%errors%%" with "&l&c%size of {_return::*}%&c" in {_t}
        add "&7[&askQuests&7] &c%{_t}%" to {_return::*}
    return {_return::*}
load:
    load yaml "plugins/Skript/scripts/Quests/quests.yml" as "skQuests-Quests"
    load yaml "plugins/Skript/scripts/Quests/lang.yml" as "skQuests-Lang"
    reloadLang()
    save yaml "skQuests-Lang" without extra lines between nodes
    wait 10 tick
    loop YAMLParse():
        send "%loop-value%" to console
join:
    set {_p} to "%player%" in lower case
    load yaml "plugins/Skript/scripts/Quests/players/%{_p}%.yml" as "skQuests-Player-%{_p}%"
quit:
    set {_p} to "%player%" in lower case
    save yaml "skQuests-Player-%{_p}%" without extra lines between nodes
    unload yaml "skQuests-Player-%{_p}%"
death:
    attacker is a player
    loop yaml nodes with keys "" from "skQuests-Quests":
        loop yaml nodes with keys "%loop-value%.quests" from "skQuests-Quests":
            delete {_ok}
            loop yaml list "%loop-value-1%.quests.%loop-value-2%.quests" from "skQuests-Quests":
                contains(yaml list "completed" from "skQuests-Player-%attacker's name in lower case%", "%loop-value-3%") is false
                set {_ok} to 1
            {_ok} isn't set
            contains(yaml list "completed" from "skQuests-Player-%attacker's name in lower case%", "%loop-value-1%.%loop-value-2%") is false
            yaml value "%loop-value-1%.quests.%loop-value-2%.type" from "skQuests-Quests" is "kill", "mobkill", "mob_kill" or "mob kill"
            loop yaml list "%loop-value-1%.quests.%loop-value-2%.requirements" from "skQuests-Quests":
                set {_l} to "%loop-value-3%"
                set {_l::*} to {_l} split at " as "
                set {_l2::*} to {_l::1} split at " "
                {_l2::1} parsed as integer is set:
                    loop size of {_l2::*} times:
                        loop-number isn't 1
                        add {_l2::%loop-number%} to {_mob::*}
                    set {_mob} to join {_mob::*} with " "
                    type of victim is {_mob} parsed as entity type
                    yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "skQuests-Player-%attacker's name in lower case%" is set:
                        {_l2::1} parsed as integer is bigger than yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "skQuests-Player-%attacker's name in lower case%"
                        set yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "skQuests-Player-%attacker's name in lower case%" to yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "skQuests-Player-%attacker's name in lower case%" + 1
                    else:
                        set yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "skQuests-Player-%attacker's name in lower case%" to 1
                else:
                    type of victim is {_l::1} parsed as entity type
                    yaml value "progress.%loop-value-1%.%loop-value-2%.%{_l::1} parsed as entity type%" from "skQuests-Player-%attacker's name in lower case%" isn't set
                    set yaml value "progress.%loop-value-1%.%loop-value-2%.%{_l::1} parsed as entity type%" from "skQuests-Player-%attacker's name in lower case%" to 1
break:
    loop yaml nodes with keys "" from "skQuests-Quests":
        loop yaml nodes with keys "%loop-value%.quests" from "skQuests-Quests":
            delete {_ok}
            loop yaml list "%loop-value-1%.quests.%loop-value-2%.quests" from "skQuests-Quests":
                contains(yaml list "completed" from "skQuests-Player-%player's name in lower case%", "%loop-value-3%") is false
                set {_ok} to 1
            {_ok} isn't set
            contains(yaml list "completed" from "skQuests-Player-%player's name in lower case%", "%loop-value-1%.%loop-value-2%") is false
            yaml value "%loop-value-1%.quests.%loop-value-2%.type" from "skQuests-Quests" is "break", "blockbreak", "block_break" or "block break"
            loop yaml list "%loop-value-1%.quests.%loop-value-2%.requirements" from "skQuests-Quests":
                set {_l} to "%loop-value-3%"
                set {_l::*} to {_l} split at " as "
                {_l::1} parsed as item is set
                event-block is "%{_l::1}%" parsed as item
                yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%player's name in lower case%" is set:
                    first element out of {_l::1} split at " " parsed as integer is bigger than yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%player's name in lower case%"
                    set yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%player's name in lower case%" to yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%player's name in lower case%" + 1
                else:
                    set yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%player's name in lower case%" to 1
function quest1(p: player, pa: integer):
    yaml nodes with keys "" from "skQuests-Quests" is set:
        size of yaml nodes with keys "" from "skQuests-Quests" is more than 45:
            set {_size} to 6
        else:
            set {_size} to ceil(size of yaml nodes with keys "" from "skQuests-Quests"/9)+1
        open virtual chest inventory with size {_size} named "&a%yaml value ""gui.title"" from ""skQuests-Lang""%" to {_p}
        format gui slot numbers between {_size} * 9 - 9 and {_size} * 9 - 1 of {_p} with black stained glass named " "
        {_pa} is 1:
            format gui slot {_size} * 9 - 9 of {_p} with gunpowder named "&a<< &f%yaml value ""gui.page.previous"" from ""skQuests-Lang""%"
        else:
            format gui slot {_size} * 9 - 9 of {_p} with glowstone dust named "&a<< &f%yaml value ""gui.page.previous"" from ""skQuests-Lang""%" to run:
                quest1(player, "%{_pa}-1%" parsed as integer)
        size of yaml nodes with keys "" from "skQuests-Quests" is more than 45:
            format gui slot {_size} * 9 - 1 of {_p} with redstone named "&f%yaml value ""gui.page.next"" from ""skQuests-Lang""% &a>>" to run:
                quest1(player, "%{_pa}+1%" parsed as integer)
        else:
            format gui slot {_size} * 9 - 1 of {_p} with gunpowder named "&f%yaml value ""gui.page.next"" from ""skQuests-Lang""% &a>>"
        format gui slot {_size} * 9 - 7 of {_p} with book named "&a%yaml value ""messages.info.title"" from ""skQuests-Lang""%" with lore "&a%yaml value ""messages.info.developer"" from ""skQuests-Lang""%: &fBartuzen||&a%yaml value ""messages.info.version"" from ""skQuests-Lang""%: &f0.2"
        format gui slot {_size} * 9 - 5 of {_p} with red stained glass named "&c%yaml value ""gui.close"" from ""skQuests-Lang""%" to close
        format gui slot {_size} * 9 - 3 of {_p} with sign item named "&a%yaml value ""gui.page.title"" from ""skQuests-Lang""%" with lore "&a%yaml value ""gui.page.page"" from ""skQuests-Lang""%: &f%{_pa}%"
        loop yaml nodes with keys "" from "skQuests-Quests":
            add 1 to {_c::2::1}
            {_c::2::1} is between {_pa} * 45 - 44 and {_pa} * 45
            set {_name} to yaml value "%loop-value%.name" from "skQuests-Quests"
            set {_desc} to yaml value "%loop-value%.desc" from "skQuests-Quests"
            {_desc} is set:
                set {_desc} to "&f%{_desc}%||&a%yaml value ""gui.click-to-see-quests"" from ""skQuests-Lang""%"
            else:
                set {_desc} to "&a%yaml value ""gui.click-to-see-quests"" from ""skQuests-Lang""%"
            add 1 to {_c::1::1}
            format gui slot {_c::1::1}-1 of {_p} with yaml value "%loop-value%.icon" from "skQuests-Quests" parsed as item named "&a%{_name}%" with lore {_desc} to close then run function quest2({_p}, 1, "%loop-value%")
    else:
        send "&c%yaml value ""messagees.no-quest"" from ""skQuests-Lang""%" to {_p}
function quest2(p: player, pa: integer, cat: text):
    yaml nodes with keys "%{_cat}%.quests" from "skQuests-Quests" is set:
        size of yaml nodes with keys "%{_cat}%.quests" from "skQuests-Quests" is more than 45:
            set {_size} to 6
        else:
            set {_size} to ceil(size of yaml nodes with keys "%{_cat}%.quests" from "skQuests-Quests"/9)+1
        set {_cn} to yaml value "%{_cat}%.name" from "skQuests-Quests"
        open virtual chest inventory with size {_size} named "&a%yaml value ""gui.title"" from ""skQuests-Lang""% (&f%{_cn}%&a)" to {_p}
        format gui slot numbers between {_size} * 9 - 9 and {_size} * 9 - 1 of {_p} with black stained glass named " "
        {_pa} is 1:
            format gui slot {_size} * 9 - 9 of {_p} with gunpowder named "&a<< &f%yaml value ""gui.page.previous"" from ""skQuests-Lang""%"
        else:
            format gui slot {_size} * 9 - 9 of {_p} with glowstone dust named "&a<< &f%yaml value ""gui.page.previous"" from ""skQuests-Lang""%" to run:
                quest2(player, "%{_pa}-1%" parsed as integer, {_cat})
        size of yaml nodes with keys "%{_cat}%.quests" from "skQuests-Quests" is more than 45:
            format gui slot {_size} * 9 - 1 of {_p} with redstone named "&f%yaml value ""gui.page.next"" from ""skQuests-Lang""% &a>>" to run:
                quest2(player, "%{_pa}+1%" parsed as integer, {_cat})
        else:
            format gui slot {_size} * 9 - 1 of {_p} with gunpowder named "&f%yaml value ""gui.page.next"" from ""skQuests-Lang""% &a>>"
        format gui slot {_size} * 9 - 7 of {_p} with book named "&a%yaml value ""messages.info.title"" from ""skQuests-Lang""%" with lore "&a%yaml value ""messages.info.developer"" from ""skQuests-Lang""%: &fBartuzen||&a%yaml value ""messages.info.version"" from ""skQuests-Lang""%: &f0.2"
        format gui slot {_size} * 9 - 5 of {_p} with red stained glass named "&c%yaml value ""gui.back"" from ""skQuests-Lang""%" to run function quest1({_p}, 1)
        format gui slot {_size} * 9 - 3 of {_p} with sign item named "&a%yaml value ""gui.page.title"" from ""skQuests-Lang""%" with lore "&a%yaml value ""gui.page.category"" from ""skQuests-Lang""%: &f%{_cn}%||&a%yaml value ""gui.page.page"" from ""skQuests-Lang""%: &f%{_pa}%"
        loop yaml nodes with keys "%{_cat}%.quests" from "skQuests-Quests":
            add 1 to {_c::2::2}
            {_c::2::2} is between {_pa} * 45 - 44 and {_pa} * 45
            add 1 to {_c::1::2}
            delete {_ok} and {_lore::*}
            loop yaml list "%{_cat}%.quests.%loop-value%.quests" from "skQuests-Quests":
                contains(yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%", "%loop-value-2%") is false
                set {_ok} to 1
            {_ok} isn't set:
                delete {_no}
                set {_desc} to yaml value "%{_cat}%.quests.%loop-value%.desc" from "skQuests-Quests"
                add "&f%{_desc}%" to {_lore::*}
                yaml value "%{_cat}%.quests.%loop-value%.type" from "skQuests-Quests" is "retrieve":
                    add "&a%yaml value ""gui.type"" from ""skQuests-Lang""%: &f%yaml value ""gui.types.retrieve"" from ""skQuests-Lang""%||&e%yaml value ""gui.requirements"" from ""skQuests-Lang""%:" to {_lore::*}
                    loop yaml list "%{_cat}%.quests.%loop-value%.requirements" from "skQuests-Quests":
                        set {_l} to "%loop-value-2%"
                        set {_l::*} to {_l} split at " as "
                        {_l::1} parsed as item is set
                        contains(yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%", "%{_cat}%.%loop-value-1%") is false:
                            "%{_p}%" parsed as player has {_l::1} parsed as item:
                                add "&a- %last element out of {_l::*}%" to {_lore::*}
                            else:
                                add "&c- %last element out of {_l::*}% (%amount of {_l::1} parsed as item in {_p}'s inventory%)" to {_lore::*}
                                set {_no} to 1
                        else:
                            add "&a- %last element out of {_l::*}%" to {_lore::*}
                else if yaml value "%{_cat}%.quests.%loop-value%.type" from "skQuests-Quests" is "break", "blockbreak", "block_break" or "block break":
                    add "&a%yaml value ""gui.type"" from ""skQuests-Lang""%: &f%yaml value ""gui.types.break"" from ""skQuests-Lang""%||&e%yaml value ""gui.requirements"" from ""skQuests-Lang""%:" to {_lore::*}
                    loop yaml list "%{_cat}%.quests.%loop-value%.requirements" from "skQuests-Quests":
                        set {_l} to "%loop-value-2%"
                        set {_l::*} to {_l} split at " as "
                        {_l::1} parsed as item is set
                        contains(yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%", "%{_cat}%.%loop-value-1%") is false:
                            first element out of {_l::1} split at " " parsed as integer is set:
                                set {_a} to first element out of {_l::1} split at " " parsed as integer
                            else:
                                set {_a} to 1
                            yaml value "progress.%{_cat}%.%loop-value-1%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%{_p}'s name in lower case%" is {_a}:
                                add "&a- %last element out of {_l::*}%" to {_lore::*}
                            else:
                                set {_i} to yaml value "progress.%{_cat}%.%loop-value-1%.%1 of {_l::1} parsed as item%" from "skQuests-Player-%{_p}'s name in lower case%"
                                {_i} is set:
                                    add "&c- %last element out of {_l::*}% (%{_i}%)" to {_lore::*}
                                else:
                                    add "&c- %last element out of {_l::*}% (0)" to {_lore::*}
                                set {_no} to 1
                        else:
                            add "&a- %last element out of {_l::*}%" to {_lore::*}
                else if yaml value "%{_cat}%.quests.%loop-value%.type" from "skQuests-Quests" is "kill", "mobkill", "mob_kill" or "mob kill":
                    add "&a%yaml value ""gui.type"" from ""skQuests-Lang""%: &f%yaml value ""gui.types.kill"" from ""skQuests-Lang""%||&e%yaml value ""gui.requirements"" from ""skQuests-Lang""%:" to {_lore::*}
                    loop yaml list "%{_cat}%.quests.%loop-value%.requirements" from "skQuests-Quests":
                        set {_l} to "%loop-value-2%"
                        set {_l::*} to {_l} split at " as "
                        {_l::1} parsed as entity type is set:
                            set {_mob} to {_l::1} parsed as entity type
                        else:
                            set {_l2::*} to {_l::1} split at " "
                            {_l2::1} parsed as integer is set
                            loop size of {_l2::*} times:
                                loop-number isn't 1
                                add {_l2::%loop-number%} to {_mob::*}
                            set {_mob} to join {_mob::*} with " "
                        {_mob} is set
                        contains(yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%", "%{_cat}%.%loop-value-1%") is false:
                            first element out of {_l::1} split at " " parsed as integer is set:
                                set {_a} to first element out of {_l::1} split at " " parsed as integer
                            else:
                                set {_a} to 1
                            yaml value "progress.%{_cat}%.%loop-value-1%.%{_mob}%" from "skQuests-Player-%{_p}'s name in lower case%" is {_a}:
                                add "&a- %last element out of {_l::*}%" to {_lore::*}
                            else:
                                set {_i} to yaml value "progress.%{_cat}%.%loop-value-1%.%{_mob}%" from "skQuests-Player-%{_p}'s name in lower case%"
                                {_i} is set:
                                    add "&c- %last element out of {_l::*}% (%{_i}%)" to {_lore::*}
                                else:
                                    add "&c- %last element out of {_l::*}% (0)" to {_lore::*}
                                set {_no} to 1
                        else:
                            add "&a- %last element out of {_l::*}%" to {_lore::*}
                delete {_aw}
                loop yaml list "%{_cat}%.quests.%loop-value%.complete.items" from "skQuests-Quests":
                    {_aw} isn't set:
                        set {_aw} to 1
                        add "&e%yaml value ""gui.awards.text"" from ""skQuests-Lang""%:" to {_lore::*}
                    set {_l} to "%loop-value-2%"
                    set {_l::*} to {_l} split at " as "
                    {_l::1} parsed as item is set
                    add "&a- %last element out of {_l::*}%" to {_lore::*}
                delete {_money}
                set {_money} to yaml value "%{_cat}%.quests.%loop-value%.complete.money" from "skQuests-Quests"
                "%{_money}%" parsed as number is set:
                    {_aw} isn't set:
                        set {_aw} to 1
                        add "&e%yaml value ""gui.awards.text"" from ""skQuests-Lang""%:" to {_lore::*}
                    add "&a- %yaml value ""gui.awards.money"" from ""skQuests-Lang""%: &f%{_money}%" to {_lore::*}
                set {_name} to yaml value "%{_cat}%.quests.%loop-value%.name" from "skQuests-Quests"
                set {_id} to loop-value
                contains(yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%", "%{_cat}%.%loop-value%") is false:
                    {_no} isn't set:
                        add "&a%yaml value ""gui.click-to-complete"" from ""skQuests-Lang""%" to {_lore::*}
                        set {_name} to "&a%{_name}%"
                    else:
                        set {_name} to "&c%{_name}%"
                    format gui slot {_c::1::2}-1 of {_p} with yaml value "%{_cat}%.quests.%loop-value%.icon" from "skQuests-Quests" parsed as item named "&a%{_name}%" with lore join {_lore::*} with "||" to close:
                        yaml value "%{_cat}%.quests.%{_id}%.type" from "skQuests-Quests" is "retrieve":
                            loop yaml list "%{_cat}%.quests.%{_id}%.requirements" from "skQuests-Quests":
                                set {_l} to "%loop-value-2%"
                                set {_l::*} to {_l} split at " as "
                                {_l::1} parsed as item is set
                                "%{_p}%" parsed as player doesn't have {_l::1} parsed as item
                                set {_no} to 1
                        {_no} isn't set:
                            yaml value "%{_cat}%.quests.%{_id}%.type" from "skQuests-Quests" is "break", "blockbreak", "block_break", "block break", "kill", "mobkill", "mob_kill" or "mob kill":
                                delete yaml value "progress.%{_cat}%.%{_id}%" from "skQuests-Player-%{_p}'s name in lower case%"
                            loop yaml list "%{_cat}%.quests.%{_id}%.requirements" from "skQuests-Quests":
                                set {_l} to "%loop-value-2%"
                                set {_l::*} to {_l} split at " as "
                                {_l::1} parsed as item is set
                                remove {_l::1} parsed as item from {_p}
                            add "%{_cat}%.%{_id}%" to yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%"
                            loop yaml list "%{_cat}%.quests.%{_id}%.complete.items" from "skQuests-Quests":
                                set {_l} to "%loop-value-2%"
                                set {_l::*} to {_l} split at " as "
                                {_l::1} parsed as item is set
                                "%{_p}%" parsed as player has space for {_l::1} parsed as item:
                                    give {_l::1} parsed as item to {_p}
                                else:
                                    drop {_l::1} parsed as item at {_p}
                            loop yaml list "%{_cat}%.quests.%{_id}%.complete.commands" from "skQuests-Quests":
                                set {_l} to loop-value-2
                                replace "%%player%%" with {_p}'s name in {_l}
                                replace "%%id%%" with "%{_cat}%.%{_id}%" in {_l}
                                execute command {_l}
                            set {_money} to yaml value "%{_cat}%.quests.%{_id}%.complete.money" from "skQuests-Quests"
                            "%{_money}%" parsed as number is set:
                                add "%{_money}%" parsed as number to {_p}'s balance
                            send "&a%yaml value ""messages.complete"" from ""skQuests-Lang""%" to {_p}
                        else:
                            send "&c%yaml value ""messages.not-complete"" from ""skQuests-Lang""%" to {_p}
                else:
                    add "&a%yaml value ""messages.completed"" from ""skQuests-Lang""%" to {_lore::*}
                    set {_name} to "&a%{_name}%"
                    format gui slot {_c::1::2}-1 of {_p} with light green dye named "&a%{_name}%" with lore join {_lore::*} with "||"
            else:
                loop yaml list "%{_cat}%.quests.%loop-value%.quests" from "skQuests-Quests":
                    contains(yaml list "completed" from "skQuests-Player-%{_p}'s name in lower case%", "%loop-value-2%") is false
                    set {_l} to loop-value-2
                    delete {_name}
                    set {_name} to yaml value "%first element out of {_l} split at "".""%.quests.%last element out of {_l} split at "".""%.name" from "skQuests-Quests"
                    add "&c- %{_name}%" to {_lore::*}
                format gui slot {_c::1::2}-1 of {_p} with barrier named "&c%yaml value ""gui.locked"" from ""skQuests-Lang""%" with lore "&e%yaml value ""gui.required-quests"" from ""skQuests-Lang""%:||%join {_lore::*} with ""||""%"
    else:
        send "&c%yaml value ""messagees.no-quest"" from ""skQuests-Lang""%" to {_p}
command /görev [<text>]:
    aliases: görevler, quest, quests, q
    executable by: console and player
    trigger:
        arg 1 isn't set:
            executor is player:
                quest1(player, 1)
            else:
                send "&8%yaml value ""messages.commands.title"" from ""skQuests-Lang""%"
                send "&a/quests reload &8- &a%yaml value ""messages.commands.reload"" from ""skQuests-Lang""%"
                send "&a/quests info &8- &a%yaml value ""messages.commands.info"" from ""skQuests-Lang""%"
                send "&a/quests get &8- &a%yaml value ""messages.commands.get"" from ""skQuests-Lang""%"
        else if arg 1 is "i", "info" or "bilgi":
            send "&a%yaml value ""messages.info.title"" from ""skQuests-Lang""%"
            send "&a%yaml value ""messages.info.developer"" from ""skQuests-Lang""%: &fBartuzen"
            send "&a%yaml value ""messages.info.version"" from ""skQuests-Lang""%: &f0.2"
        else if arg 1 is "rl", "rel", "reload" or "yenile":
            executor is console:
                set {_ok} to 1
            player has permission "skquests.reload":
                set {_ok} to 1
            {_ok} is set:
                reloadLang()
                loop YAMLParse():
                    send "%loop-value%"
            else:
                send "&c%yaml value ""messages.no-perm"" from ""skQuests-Lang""%"
        else if arg 1 is "get", "al", "book", "kitap", "give" or "ver":
            executor is player:
                player has permission "skquests.getbook":
                    give book named "&a&l%yaml value ""book.title"" from ""skQuests-Lang""%" to player
                    send "&a%yaml value ""messages.book-given"" from ""skQuests-Lang""%"
                else:
                    send "&c%yaml value ""messages.no-perm"" from ""skQuests-Lang""%"
            else:
                send "&c%yaml value ""messages.only-in-game"" from ""skQuests-Lang""%"
        else:
            send "&8%yaml value ""messages.commands.title"" from ""skQuests-Lang""%"
            send "&a/quests reload &8- &a%yaml value ""messages.commands.reload"" from ""skQuests-Lang""%"
            send "&a/quests info &8- &a%yaml value ""messages.commands.info"" from ""skQuests-Lang""%"
            send "&a/quests get &8- &a%yaml value ""messages.commands.get"" from ""skQuests-Lang""%"
rightclick with book:
    name of player's tool is "&a&l%yaml value ""book.title"" from ""skQuests-Lang""%"
    quest1(player, 1)
preparing craft:
    loop integers between 1 and 9:
        name of slot loop-number of event-inventory is "&a&l%yaml value ""book.title"" from ""skQuests-Lang""%"
        delete slot 0 of event-inventory
Ubuntu Pastebin
Kod:
function contains(l: objects, t: text) :: boolean:
    {_l::*} isn't set:
        return false
    else if {_l::*} contains {_t}:
        return true
    else:
        return false
function YAMLParse() :: objects:
    yaml nodes with keys "" from "Quests-Quests" isn't set:
        add "&7[&askQuests&7] &cHata: Kategorin bulunamadı" to {_return::*}
    loop yaml nodes with keys "" from "Quests-Quests":
        yaml value "%loop-value%.name" from "Quests-Quests" isn't set:
            add "&7[&askQuests&7] &cHata: Kategorini ismi bulunamadı (%loop-value%)" to {_return::*}
        yaml value "%loop-value%.icon" from "Quests-Quests" isn't set:
            add "&7[&askQuests&7] &cHata: Kategorini ikonu bulunamadı (%loop-value%)" to {_return::*}
        yaml nodes with keys "%loop-value%.quests" from "Quests-Quests" isn't set:
            add "&7[&askQuests&7] &cHata: Kategoride görev bulunamadı (%loop-value%)" to {_return::*}
        loop yaml nodes with keys "%loop-value%.quests" from "Quests-Quests":
            yaml value "%loop-value-1%.quests.%loop-value-2%.type" from "Quests-Quests" isn't set:
                add "&7[&askQuests&7] &cHata: Görev türü bulunamadı (%loop-value-1%.quests.%loop-value-2%)" to {_return::*}
            yaml value "%loop-value-1%.quests.%loop-value-2%.name" from "Quests-Quests" isn't set:
                add "&7[&askQuests&7] &cHata: Görev adı bulunamadı (%loop-value-1%.quests.%loop-value-2%)" to {_return::*}
            yaml value "%loop-value-1%.quests.%loop-value-2%.icon" from "Quests-Quests" isn't set:
                add "&7[&askQuests&7] &cHata: Görev ikonu bulunamadı (%loop-value-1%.quests.%loop-value-2%)" to {_return::*}
            yaml list "%loop-value-1%.quests.%loop-value-2%.requirements" from "Quests-Quests" isn't set:
                add "&7[&askQuests&7] &cHata: Görev gerekenleri bulunamadı (%loop-value-1%.quests.%loop-value-2%)" to {_return::*}
    {_return::*} isn't set:
        add "&7[&askQuests&7] &aYAML dosyası başarıyla yüklendi!" to {_return::*}
    else:
        add "&7[&askQuests&7] &cYAML dosyası yüklenirken &l&c%size of {_return::*}% &chata oluştu." to {_return::*}
    return {_return::*}
load:
    load yaml "plugins/Skript/scripts/Quests/quests.yml" as "Quests-Quests"
    wait 10 tick
    loop YAMLParse():
        send "%loop-value%" to console
join:
    set {_p} to "%player%" in lower case
    load yaml "plugins/Skript/scripts/Quests/players/%{_p}%.yml" as "Quests-Player-%{_p}%"
quit:
    set {_p} to "%player%" in lower case
    save yaml "Quests-Player-%{_p}%" without extra lines between nodes
    unload yaml "Quests-Player-%{_p}%"
death:
    attacker is a player
    loop yaml nodes with keys "" from "Quests-Quests":
        loop yaml nodes with keys "%loop-value%.quests" from "Quests-Quests":
            delete {_ok}
            loop yaml list "%loop-value-1%.quests.%loop-value-2%.quests" from "Quests-Quests":
                contains(yaml list "completed" from "Quests-Player-%attacker's name in lower case%", "%loop-value-3%") is false
                set {_ok} to 1
            {_ok} isn't set
            contains(yaml list "completed" from "Quests-Player-%attacker's name in lower case%", "%loop-value-1%.%loop-value-2%") is false
            yaml value "%loop-value-1%.quests.%loop-value-2%.type" from "Quests-Quests" is "kill", "mobkill", "mob_kill" or "mob kill"
            loop yaml list "%loop-value-1%.quests.%loop-value-2%.requirements" from "Quests-Quests":
                set {_l} to "%loop-value-3%"
                set {_l::*} to {_l} split at " as "
                set {_l2::*} to {_l::1} split at " "
                {_l2::1} parsed as integer is set:
                    loop size of {_l2::*} times:
                        loop-number isn't 1
                        add {_l2::%loop-number%} to {_mob::*}
                    set {_mob} to join {_mob::*} with " "
                    type of victim is {_mob} parsed as entity type
                    yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "Quests-Player-%attacker's name in lower case%" is set:
                        {_l2::1} parsed as integer is bigger than yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "Quests-Player-%attacker's name in lower case%"
                        set yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "Quests-Player-%attacker's name in lower case%" to yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "Quests-Player-%attacker's name in lower case%" + 1
                    else:
                        set yaml value "progress.%loop-value-1%.%loop-value-2%.%{_mob}%" from "Quests-Player-%attacker's name in lower case%" to 1
                else:
                    type of victim is {_l::1} parsed as entity type
                    yaml value "progress.%loop-value-1%.%loop-value-2%.%{_l::1} parsed as entity type%" from "Quests-Player-%attacker's name in lower case%" isn't set
                    set yaml value "progress.%loop-value-1%.%loop-value-2%.%{_l::1} parsed as entity type%" from "Quests-Player-%attacker's name in lower case%" to 1
break:
    loop yaml nodes with keys "" from "Quests-Quests":
        loop yaml nodes with keys "%loop-value%.quests" from "Quests-Quests":
            delete {_ok}
            loop yaml list "%loop-value-1%.quests.%loop-value-2%.quests" from "Quests-Quests":
                contains(yaml list "completed" from "Quests-Player-%player's name in lower case%", "%loop-value-3%") is false
                set {_ok} to 1
            {_ok} isn't set
            contains(yaml list "completed" from "Quests-Player-%player's name in lower case%", "%loop-value-1%.%loop-value-2%") is false
            yaml value "%loop-value-1%.quests.%loop-value-2%.type" from "Quests-Quests" is "break", "blockbreak", "block_break" or "block break"
            loop yaml list "%loop-value-1%.quests.%loop-value-2%.requirements" from "Quests-Quests":
                set {_l} to "%loop-value-3%"
                set {_l::*} to {_l} split at " as "
                {_l::1} parsed as item is set
                event-block is "%{_l::1}%" parsed as item
                yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "Quests-Player-%player's name in lower case%" is set:
                    first element out of {_l::1} split at " " parsed as integer is bigger than yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "Quests-Player-%player's name in lower case%"
                    set yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "Quests-Player-%player's name in lower case%" to yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "Quests-Player-%player's name in lower case%" + 1
                else:
                    set yaml value "progress.%loop-value-1%.%loop-value-2%.%1 of {_l::1} parsed as item%" from "Quests-Player-%player's name in lower case%" to 1
function quest1(p: player, pa: integer):
    yaml nodes with keys "" from "Quests-Quests" is set:
        size of yaml nodes with keys "" from "Quests-Quests" is more than 45:
            set {_size} to 6
        else:
            set {_size} to ceil(size of yaml nodes with keys "" from "Quests-Quests"/9)+1
        open virtual chest inventory with size {_size} named "&a&lGörevler" to {_p}
        format gui slot numbers between {_size} * 9 - 9 and {_size} * 9 - 1 of {_p} with black stained glass named " "
        {_pa} is 1:
            format gui slot {_size} * 9 - 9 of {_p} with gunpowder named "&a<< &fÖnceki Sayfa"
        else:
            format gui slot {_size} * 9 - 9 of {_p} with glowstone dust named "&a<< &fÖnceki Sayfa" to run:
                quest1(player, "%{_pa}-1%" parsed as integer)
        size of yaml nodes with keys "" from "Quests-Quests" is more than 45:
            format gui slot {_size} * 9 - 1 of {_p} with redstone named "&fSonraki Sayfa &a>>" to run:
                quest1(player, "%{_pa}+1%" parsed as integer)
        else:
            format gui slot {_size} * 9 - 1 of {_p} with gunpowder named "&fSonraki Sayfa &a>>"
        format gui slot {_size} * 9 - 7 of {_p} with book named "&aSkript Bilgileri" with lore "&aKodlayan: &fBartuzen||&aSürüm: &f0.1"
        format gui slot {_size} * 9 - 5 of {_p} with red stained glass named "&cKapat" to close
        format gui slot {_size} * 9 - 3 of {_p} with sign item named "&aSayfa Bilgileri" with lore "&aSayfa: &f%{_pa}%"
        loop yaml nodes with keys "" from "Quests-Quests":
            add 1 to {_c::2::1}
            {_c::2::1} is between {_pa} * 45 - 44 and {_pa} * 45
            set {_name} to yaml value "%loop-value%.name" from "Quests-Quests"
            set {_desc} to yaml value "%loop-value%.desc" from "Quests-Quests"
            {_desc} is set:
                set {_desc} to "&f%{_desc}%||&aGörevleri görmek için tıkla!"
            else:
                set {_desc} to "&aGörevleri görmek için tıkla!"
            add 1 to {_c::1::1}
            format gui slot {_c::1::1}-1 of {_p} with yaml value "%loop-value%.icon" from "Quests-Quests" parsed as item named "&a%{_name}%" with lore {_desc} to run function quest2({_p}, 1, "%loop-value%")
    else:
        send "&cGörev bulunamadı." to {_p}
function quest2(p: player, pa: integer, cat: text):
    yaml nodes with keys "%{_cat}%.quests" from "Quests-Quests" is set:
        size of yaml nodes with keys "%{_cat}%.quests" from "Quests-Quests" is more than 45:
            set {_size} to 6
        else:
            set {_size} to ceil(size of yaml nodes with keys "%{_cat}%.quests" from "Quests-Quests"/9)+1
        set {_cn} to yaml value "%{_cat}%.name" from "Quests-Quests"
        open virtual chest inventory with size {_size} named "&a&lGörevler (&f%{_cn}%&a&l)" to {_p}
        format gui slot numbers between {_size} * 9 - 9 and {_size} * 9 - 1 of {_p} with black stained glass named " "
        {_pa} is 1:
            format gui slot {_size} * 9 - 9 of {_p} with gunpowder named "&a<< &fÖnceki Sayfa"
        else:
            format gui slot {_size} * 9 - 9 of {_p} with glowstone dust named "&a<< &fÖnceki Sayfa" to run:
                quest2(player, "%{_pa}-1%" parsed as integer, {_cat})
        size of yaml nodes with keys "%{_cat}%.quests" from "Quests-Quests" is more than 45:
            format gui slot {_size} * 9 - 1 of {_p} with redstone named "&fSonraki Sayfa &a>>" to run:
                quest2(player, "%{_pa}+1%" parsed as integer, {_cat})
        else:
            format gui slot {_size} * 9 - 1 of {_p} with gunpowder named "&fSonraki Sayfa &a>>"
        format gui slot {_size} * 9 - 7 of {_p} with book named "&aSkript Bilgileri" with lore "&aKodlayan: &fBartuzen||&aSürüm: &f0.1"
        format gui slot {_size} * 9 - 5 of {_p} with red stained glass named "&cGeri Dön" to run function quest1({_p}, 1)
        format gui slot {_size} * 9 - 3 of {_p} with sign item named "&aSayfa Bilgileri" with lore "&aKategori: &f%{_cn}%||&aSayfa: &f%{_pa}%"
        loop yaml nodes with keys "%{_cat}%.quests" from "Quests-Quests":
            add 1 to {_c::2::2}
            {_c::2::2} is between {_pa} * 45 - 44 and {_pa} * 45
            add 1 to {_c::1::2}
            delete {_ok} and {_lore::*}
            loop yaml list "%{_cat}%.quests.%loop-value%.quests" from "Quests-Quests":
                contains(yaml list "completed" from "Quests-Player-%{_p}'s name in lower case%", "%loop-value-2%") is false
                set {_ok} to 1
            {_ok} isn't set:
                delete {_no}
                set {_desc} to yaml value "%{_cat}%.quests.%loop-value%.desc" from "Quests-Quests"
                add "&f%{_desc}%" to {_lore::*}
                yaml value "%{_cat}%.quests.%loop-value%.type" from "Quests-Quests" is "retrieve":
                    add "&aTür: &fToplama||&eGerekenler:" to {_lore::*}
                    loop yaml list "%{_cat}%.quests.%loop-value%.requirements" from "Quests-Quests":
                        set {_l} to "%loop-value-2%"
                        set {_l::*} to {_l} split at " as "
                        {_l::1} parsed as item is set
                        contains(yaml list "completed" from "Quests-Player-%{_p}'s name in lower case%", "%{_cat}%.%loop-value-1%") is false:
                            "%{_p}%" parsed as player has {_l::1} parsed as item:
                                add "&a- %last element out of {_l::*}%" to {_lore::*}
                            else:
                                add "&c- %last element out of {_l::*}% (%amount of {_l::1} parsed as item in {_p}'s inventory%)" to {_lore::*}
                                set {_no} to 1
                        else:
                            add "&a- %last element out of {_l::*}%" to {_lore::*}
                else if yaml value "%{_cat}%.quests.%loop-value%.type" from "Quests-Quests" is "break", "blockbreak", "block_break" or "block break":
                    add "&aTür: &fBlok Kırma||&eGerekenler:" to {_lore::*}
                    loop yaml list "%{_cat}%.quests.%loop-value%.requirements" from "Quests-Quests":
                        set {_l} to "%loop-value-2%"
                        set {_l::*} to {_l} split at " as "
                        {_l::1} parsed as item is set
                        contains(yaml list "completed" from "Quests-Player-%{_p}'s name in lower case%", "%{_cat}%.%loop-value-1%") is false:
                            first element out of {_l::1} split at " " parsed as integer is set:
                                set {_a} to first element out of {_l::1} split at " " parsed as integer
                            else:
                                set {_a} to 1
                            yaml value "progress.%{_cat}%.%loop-value-1%.%1 of {_l::1} parsed as item%" from "Quests-Player-%{_p}'s name in lower case%" is {_a}:
                                add "&a- %last element out of {_l::*}%" to {_lore::*}
                            else:
                                set {_i} to yaml value "progress.%{_cat}%.%loop-value-1%.%1 of {_l::1} parsed as item%" from "Quests-Player-%{_p}'s name in lower case%"
                                {_i} is set:
                                    add "&c- %last element out of {_l::*}% (%{_i}%)" to {_lore::*}
                                else:
                                    add "&c- %last element out of {_l::*}% (0)" to {_lore::*}
                                set {_no} to 1
                        else:
                            add "&a- %last element out of {_l::*}%" to {_lore::*}
                else if yaml value "%{_cat}%.quests.%loop-value%.type" from "Quests-Quests" is "kill", "mobkill", "mob_kill" or "mob kill":
                    add "&aTür: &fÖldürme||&eGerekenler:" to {_lore::*}
                    loop yaml list "%{_cat}%.quests.%loop-value%.requirements" from "Quests-Quests":
                        set {_l} to "%loop-value-2%"
                        set {_l::*} to {_l} split at " as "
                        {_l::1} parsed as entity type is set:
                            set {_mob} to {_l::1} parsed as entity type
                        else:
                            set {_l2::*} to {_l::1} split at " "
                            {_l2::1} parsed as integer is set
                            loop size of {_l2::*} times:
                                loop-number isn't 1
                                add {_l2::%loop-number%} to {_mob::*}
                            set {_mob} to join {_mob::*} with " "
                        {_mob} is set
                        contains(yaml list "completed" from "Quests-Player-%{_p}'s name in lower case%", "%{_cat}%.%loop-value-1%") is false:
                            first element out of {_l::1} split at " " parsed as integer is set:
                                set {_a} to first element out of {_l::1} split at " " parsed as integer
                            else:
                                set {_a} to 1
                            yaml value "progress.%{_cat}%.%loop-value-1%.%{_mob}%" from "Quests-Player-%{_p}'s name in lower case%" is {_a}:
                                add "&a- %last element out of {_l::*}%" to {_lore::*}
                            else:
                                set {_i} to yaml value "progress.%{_cat}%.%loop-value-1%.%{_mob}%" from "Quests-Player-%{_p}'s name in lower case%"
                                {_i} is set:
                                    add "&c- %last element out of {_l::*}% (%{_i}%)" to {_lore::*}
                                else:
                                    add "&c- %last element out of {_l::*}% (0)" to {_lore::*}
                                set {_no} to 1
                        else:
                            add "&a- %last element out of {_l::*}%" to {_lore::*}
                delete {_aw}
                loop yaml list "%{_cat}%.quests.%loop-value%.complete.items" from "Quests-Quests":
                    {_aw} isn't set:
                        set {_aw} to 1
                        add "&eÖdüller:" to {_lore::*}
                    set {_l} to "%loop-value-2%"
                    set {_l::*} to {_l} split at " as "
                    {_l::1} parsed as item is set
                    add "&a- %last element out of {_l::*}%" to {_lore::*}
                delete {_money}
                set {_money} to yaml value "%{_cat}%.quests.%loop-value%.complete.money" from "Quests-Quests"
                "%{_money}%" parsed as number is set:
                    {_aw} isn't set:
                        set {_aw} to 1
                        add "&eÖdüller:" to {_lore::*}
                    add "&a- Para: &f%{_money}%" to {_lore::*}
                set {_name} to yaml value "%{_cat}%.quests.%loop-value%.name" from "Quests-Quests"
                set {_id} to loop-value
                contains(yaml list "completed" from "Quests-Player-%{_p}'s name in lower case%", "%{_cat}%.%loop-value%") is false:
                    {_no} isn't set:
                        add "&aGörevi bitirmek için tıkla!" to {_lore::*}
                        set {_name} to "&a%{_name}%"
                    else:
                        set {_name} to "&c%{_name}%"
                    format gui slot {_c::1::2}-1 of {_p} with yaml value "%{_cat}%.quests.%loop-value%.icon" from "Quests-Quests" parsed as item named "&a%{_name}%" with lore join {_lore::*} with "||" to run:
                        close inventory of {_p}
                        yaml value "%{_cat}%.quests.%{_id}%.type" from "Quests-Quests" is "retrieve":
                            loop yaml list "%{_cat}%.quests.%{_id}%.requirements" from "Quests-Quests":
                                set {_l} to "%loop-value-2%"
                                set {_l::*} to {_l} split at " as "
                                {_l::1} parsed as item is set
                                "%{_p}%" parsed as player doesn't have {_l::1} parsed as item
                                set {_no} to 1
                        {_no} isn't set:
                            yaml value "%{_cat}%.quests.%{_id}%.type" from "Quests-Quests" is "break", "blockbreak", "block_break", "block break", "kill", "mobkill", "mob_kill" or "mob kill":
                                delete yaml value "progress.%{_cat}%.%{_id}%" from "Quests-Player-%{_p}'s name in lower case%"
                            loop yaml list "%{_cat}%.quests.%{_id}%.requirements" from "Quests-Quests":
                                set {_l} to "%loop-value-2%"
                                set {_l::*} to {_l} split at " as "
                                {_l::1} parsed as item is set
                                remove {_l::1} parsed as item from {_p}
                            add "%{_cat}%.%{_id}%" to yaml list "completed" from "Quests-Player-%{_p}'s name in lower case%"
                            loop yaml list "%{_cat}%.quests.%{_id}%.complete.items" from "Quests-Quests":
                                set {_l} to "%loop-value-2%"
                                set {_l::*} to {_l} split at " as "
                                {_l::1} parsed as item is set
                                "%{_p}%" parsed as player has space for {_l::1} parsed as item:
                                    give {_l::1} parsed as item to {_p}
                                else:
                                    drop {_l::1} parsed as item at {_p}
                            loop yaml list "%{_cat}%.quests.%{_id}%.complete.commands" from "Quests-Quests":
                                set {_l} to loop-value-2
                                replace "%%player%%" with {_p}'s name in {_l}
                                replace "%%id%%" with "%{_cat}%.%{_id}%" in {_l}
                                execute command {_l}
                            set {_money} to yaml value "%{_cat}%.quests.%{_id}%.complete.money" from "Quests-Quests"
                            "%{_money}%" parsed as number is set:
                                add "%{_money}%" parsed as number to {_p}'s balance
                            send "&aGörevi başarıyla tamamladın!" to {_p}
                        else:
                            send "&cBu görevi tamamlamak için gerekli eşyalara sahip değilsin!" to {_p}
                else:
                    add "&aBu görev tamamlanmış!" to {_lore::*}
                    set {_name} to "&a%{_name}%"
                    format gui slot {_c::1::2}-1 of {_p} with light green dye named "&a%{_name}%" with lore join {_lore::*} with "||"
            else:
                loop yaml list "%{_cat}%.quests.%loop-value%.quests" from "Quests-Quests":
                    contains(yaml list "completed" from "Quests-Player-%{_p}'s name in lower case%", "%loop-value-2%") is false
                    set {_l} to loop-value-2
                    delete {_name}
                    set {_name} to yaml value "%first element out of {_l} split at "".""%.quests.%last element out of {_l} split at "".""%.name" from "Quests-Quests"
                    add "&c- %{_name}%" to {_lore::*}
                format gui slot {_c::1::2}-1 of {_p} with barrier named "&l&cKilitli" with lore "&eGereken Görevler:||%join {_lore::*} with ""||""%"
    else:
        close inventory of {_p}
        send "&cGörev bulunamadı." to {_p}
command /görev [<text>]:
    aliases: görevler, quest, quests, q
    executable by: console and player
    trigger:
        arg 1 isn't set:
            executor is player:
                quest1(player, 1)
            else:
                send "&8Komutlar:"
                send "&a/quests reload &8- &aGörev dosyasını yeniler."
                send "&a/quests info &8- &aSkript bilgilerini gösterir."
        else if arg 1 is "i", "info" or "bilgi":
            send "&aSkript Bilgileri"
            send "&aKodlayan: &fBartuzen"
            send "&aSürüm: &f0.1"
        else if arg 1 is "rl", "rel", "reload" or "yenile":
            executor is console:
                set {_ok} to 1
            player has permission "skquests.reload":
                set {_ok} to 1
            {_ok} is set:
                load yaml "plugins/Skript/scripts/Quests/quests.yml" as "Quests-Quests"
                loop YAMLParse():
                    send "%loop-value%"
            else:
                send "&cBunun için yetkin yok."
        else:
            send "&aHatalı kullanım."
rightclick with book:
    name of player's tool is "&a&lGörev Kitabı"
    quest1(player, 1)
preparing craft:
    loop integers between 1 and 9:
        name of slot loop-number of event-inventory is "&a&lGörev Kitabı"
        delete slot 0 of event-inventory
Lütfen izin almadan skripti düzenleyip kullanmayın/paylaşmayın

Discord: Bartuzen#1957​
Benim Sunucum 1.12.2 minecraft harita falan hepsi 1.12.2 bloklarıyla yaptım 1.8 yapamam bu yüzden maalesef fakat skript yaml 1.12.2 bulamıyorum yardımcı olabilir misin ?
 

Bartuzen

Odunlara Vur Vur Vur!

Discord:

Bartuzen#1957

Katılım
1 Nisan 2014
Mesajlar
34
Elmaslar
41
Puanlar
0

linklux

Fırında Isıttığım İlk Taş

Discord:

! ??????#9102

Katılım
17 Kasım 2014
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16
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Minecraft
Shinga

RisardHacker

Demir Cevheri Gibiyim
Katılım
10 Kasım 2016
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TheBreakee
Keşke daha önceden görseymişim vay Partuzen ya :D
 

ByRegular

CubeDesign Service
Premium
Emektar

Discord:

ByRegular#7539

Katılım
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ByRegular
Çok başarılı bir skript ellerinize sağlık, başarılarının devamını dilerim.
 

Purham

İlim ilim bilmektir, ilim kendini bilmektir.
Emekli

Discord:

Furkans#9603

Katılım
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İstanbul
Bu kadar başarılı bir skript göremedim sanırım :) @Fhalinkz seni geciyolar bebeğim :D
 

Bartuzen

Odunlara Vur Vur Vur!

Discord:

Bartuzen#1957

Katılım
1 Nisan 2014
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34
Elmaslar
41
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0

Fhalinkz

Tm

Discord:

Fhalinkz#6825

Katılım
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Minecraft
Fhalinkz

BlackKpoT

İlim Sahibi Olmak İsteyen
Emektar
Hosting Görevlisi

Discord:

BlackKpoT#3087

Katılım
3 Şubat 2015
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BlackKpoT
Böyle bir skript mi sunucuyu daha çok yorar yoksa plugin mi? Bu arada ellerinize sağlık efsane bir plugin.
 

Bartuzen

Odunlara Vur Vur Vur!

Discord:

Bartuzen#1957

Katılım
1 Nisan 2014
Mesajlar
34
Elmaslar
41
Puanlar
0
Böyle bir skript mi sunucuyu daha çok yorar yoksa plugin mi? Bu arada ellerinize sağlık efsane bir plugin.
Bu skript sunucuyu yormaz. Fakat geliştirilmediği için kullanmanı tavsiye etmiyorum.
 

TekinSTY

Kızılsakal Kızıltaş?

Discord:

Ben Bilmem Kİ ?#3432

Katılım
23 Mayıs 2019
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489
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Minecraft
_AngelLegend_
sadece bendemi resim fln yok ?
 
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