iFrask
başka skriptler var zaten ben sadece sınırını nasıl ayarlayacağım bilmiyorum 0dan yapmanız değil o satır kodu lazımanladıgım kadarıyla takım skripti istiyorsanız eğer ögleyse büyük ihtimal kimse uğraşmaz
on join:
if {teamed1.%player%::list} isn't set:
set {teamed1.%player%::list} to 0
command /team [<text>] [<offline player>]:
permission: teams.use
trigger:
if arg 1 isn't set:
send "&c&l&oTEAMS&7: &d&d/team invite (player)"
send "&c&l&oTEAMS&7: &d&d/team leave (player)"
send "&c&l&oTEAMS&7: &d&d/team join (player)"
send "&c&l&oTEAMS&7: &d/team list"
stop
if arg 1 is "invite":
if arg 2 is online:
if arg 2 isn't player:
if {invited.%player%.%arg-2%} isn't set:
if {in.%arg 2%} isn't set:
if {in.%player%} isn't set:
send "&c&l&oTEAMS&7: &d&dYou have invited %arg 2% to join your team!"
send "&c&l&oTEAMS&7: &d&d%player% has invited you to be teamed, you have 60 seconds to do /team join %player%!" to arg 2
set {invited.%player%.%arg 2%} to true
wait 1 minute
if {invited.%player%.%arg 2%} is true:
set {invited.%player%.%arg 2%} to false
send "&c&l&oTEAMS&7: &d&d%player%'s invite has expired!" to arg 2
send "&c&l&oTEAMS&7: &d%arg 2%'s invite has expired!" to player
else:
send "&c&l&oTEAMS&7: &d&dYou're already in a team!"
else:
send "&c&l&oTEAMS&7: &d&dThat player is already teamed!"
else:
send "&c&l&oTEAMS&7: &dYou have already invited that player in the last 60 seconds!"
else:
send "&c&l&oTEAMS&7: &dCome on now... are you that lonely?"
else:
send "&c&l&oTEAMS&7: &d&d%arg 2% isn't online!"
if arg 1 is "join":
if arg 2 is set:
if {invited.%arg 2%.%player%} is true:
if {in.%player%} isn't set:
if {teamed1.%arg 2%::*} is between 0 and 2:
send "&c&l&oTEAMS&7: &d&d %player% has joined your team!" to arg 2
send "&c&l&oTEAMS&7: &d&d You have joined %arg 2%'s team!" to player
add player to {teamedwith.%arg 2%::%player%}
add arg 2 to {teamedwith.%player%::%arg 2%}
add player to {teamed.%arg 2%::list}
add 1 to {teamed1.%arg 2%::list}
add 1 to {teamed1.%player%::list}
add 1 to {teamed1.%player%::list}
add 1 to {teamed1.%arg 2%::list}
set {ateam.%player%} to arg 2
set {ateam.%arg 2%} to player
add player to {teamed.%player%::list}
clear {invited.%arg 2%.%player%}
clear {invited.%player%.%arg 2%}
set {in.%player%} to true
set {in.%arg 2%} to true
set {team.%player%.%arg 2%} to true
set {team.%arg 2%.%player%} to true
else:
send "&c&l&oTEAMS&7: &d&dThere's already 2 people in that team!"
else:
send "&c&l&oTEAMS&7: &d&d You're already in a team!"
else:
send "&c&l&oTEAMS&7: &d&d You haven't been invited by that player!"
else:
send "&c&l&oTEAMS&7: &d&d That isn't a player, or he's offline!"
if arg 1 is "leave":
if arg 2 is set:
if {in.%player%} is true:
if {team.%player%.%arg 2%} is set:
send "&c&l&oTEAMS&7: &d&d%player% has left the team. ;(" to arg 2
send "&c&l&oTEAMS&7: &d&dYou have left the team." to player
clear {in.%arg 2%}
clear {in.%player%}
clear {team.%arg 2%.%player%}
clear {team.%player%.%arg 2%}
clear {teamedwith.%arg 2%::list}
clear {teamedwith.%player%::list}
clear {teamed.%player%::list}
clear {invited.%player%.%arg 2%}
clear {invited.%arg 2%.%player%}
clear {ateam.%player%}
clear {ateam.%arg 2%}
clear {teamed.%player%::list}
set {teamed1.%player%::list} to 0
set {teamed1.%arg 2%::list} to 0
else:
send "&c&l&oTEAMS&7: &d&dYou're not teamed with %arg 2%!"
else:
send "&c&l&oTEAMS&7: &d&dYou're not in a team!"
else:
send "&c&l&oTEAMS&7: &d&dPlease use /team leave (player)"
if arg 1 is "list":
if {in.%player%} is true:
send "&c&l&oTEAMS&7: &DYou are teamed with &e%{ateam.%player%}%"
else:
send "&c&l&oTEAMS&7: &dYou're not in a team!"
On damage:
if {team.%victim%.%attacker%} is true:
cancel event
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!