Bulundu SiegeWar Türkçeleştirilmiş

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Ctesia

Fırında Isıttığım İlk Taş
Katılım
23 Nisan 2021
Mesajlar
92
Elmaslar
3
Puan
945
Minecraft
at0mdeniz

Discord:

at0mdeniz#7069

SiegeWar plugininin türkçe dosyası lazım hazırlayabilecek veya elinde hazır olan varsa atabilir mi.

Kod:
name: SiegeWar
version: 0.26
language: english
author: Goosius
website: 'http://townyadvanced.github.io/'
description: >
    Language file for all game messages.  Do not alter this file.
    If you wish to change any of the entries, make a copy named something else.
    Alternate language files can be enabled by altering the
    [language] entry in config.yml
#
#
#         You MUST retain spacing in the texts.
#  If a text begins or ends with a space, it must remain that way.
#
#
#       %s = data to be supplied by the plugin.

# Text colouring
# --------------
# Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
# Purple = &5, Gold = &6, LightGray = &7, Gray = &8
# DarkPurple = &9, LightGreen = &a, LightBlue = &b
# Rose = &c, LightPurple = &d, Yellow = &e, White = &f

plugin_prefix: '&f[&6SiegeWar&f] '
msg_err_command_disable: '&cYou don''t have enough permissions for that command.'

#Added in (Siegewar version)
#Siege war happy-path messages
msg_siege_war_attack_pay_war_chest: '&bA war-chest has been prepared by %s, with a value of %s. Whoever wins the siege will get this money.'
msg_siege_war_attack_recover_war_chest: '&bThe war chest has been recovered by %s, with a value of %s.'
msg_siege_war_defender_win: '&bThe defenders of %s have successfully driven off all attacking armies. The siege has failed!'
msg_siege_war_attacker_win: '&bAn army belonging to %s has successfully breached the defences of %s. The siege is over!'
msg_siege_war_neutral_town_plundered: '&b%s has been plundered of %s by %s!'
msg_siege_war_nation_town_plundered: '&b%s has been plundered of %s by %s!'
msg_siege_war_town_ruined_from_plunder: '&b%s has been reduced to ruins by %s!'
msg_siege_war_town_bankrupted_from_plunder: '&b%s has been bankrupted by %s!'
msg_siege_war_nation_defeated: '&b%s has been defeated!'
msg_siege_war_attacking_troops_at_siege_banner: '&bSiege on %s > Attackers are at the siege banner.'
msg_siege_war_banner_control_session_success: '&bBanner control session succeeded!. You have been added to the banner control list.'
msg_siege_war_banner_control_gained_by_attacker: '&bSiege on %s > The attackers have gained banner control.'
msg_siege_war_banner_control_gained_by_defender: '&bSiege on %s > The defenders have gained banner control.'
msg_town_destroyed_by_nation_tax: '&b%s couldn''t pay taxes and has fallen.'
msg_town_destroyed_by_nation_tax_multiple:  '&bThe following towns could not afford the nation tax and have fallen: '

#Siege war error message
#Town Toggling
msg_err_siege_besieged_town_cannot_toggle_pvp: "&cBesieged towns have PVP forced ON."
#Recruiting
msg_err_siege_besieged_town_cannot_recruit: "&cBesieged towns cannot recruit new residents."
#Claiming/Unclaiming
msg_err_siege_claim_too_near_siege_zone: "&cThe claim is too close to a siege."
msg_err_siege_besieged_town_cannot_claim: "&cBesieged towns cannot claim new land."
msg_err_siege_besieged_town_cannot_unclaim: "&cBesieged towns (or towns which recently lost a siege) cannot un-claim land."
msg_err_war_common_occupied_town_cannot_unclaim: "&cOccupied towns cannot un-claim land."
#Revolt
msg_err_siege_war_town_voluntary_leave_impossible: "&cTowns cannot leave nations without agreement. To leave your nation, persuade the king (or an assistant) to kick your town."
msg_err_siege_war_revolt_immunity_active: "&cYour town has revolt immunity. It cannot revolt until the revolt immunity expires."
#Attack
msg_err_siege_war_banner_must_be_placed_above_ground: '&cThe siege banner must be placed above ground.'
msg_err_siege_war_action_not_a_town_member: '&cYou must be a member of a town to do this action.'
NUKE ???? msg_err_siege_war_action_not_a_nation_member: '&cYou must be a member of a nation to do this action.'
msg_err_siege_war_cannot_attack_own_town: '&cYou cannot attack your own town.'
msg_err_siege_war_cannot_attack_town_in_own_nation: '&cYou cannot attack a town in your own nation.'
msg_err_siege_war_cannot_attack_non_enemy_nation: '&cYou cannot attack a town unless the nation of that town is an enemy of your nation.'
msg_err_siege_war_too_many_adjacent_cardinal_town_blocks: '&cYou cannot perform this action because this chunk is facing more than one town block. Try placing the item in a different area.'
msg_err_siege_war_nation_already_attacking_town: '&cYour nation is already attacking this town.'
msg_err_siege_war_cannot_attack_siege_immunity: '&cThe target town has siege immunity. It cannot be attacked until the siege immunity expires.'
msg_err_siege_war_cannot_place_banner_far_above_town: 'The siege banner cannot be placed on a much higher elevation than the town. Try placing the banner at a lower elevation'
msg_err_siege_war_cannot_join_siege: '&cYou cannot attack a town while it is under siege by another nation.'
msg_err_siege_war_nation_has_too_many_active_siege_attacks: '&cYour nation is at the maximum number of concurrent siege-attacks. To start another attack, one or more of the current attacks must finish.'
msg_err_siege_war_town_not_close_enough_to_nation: '&cThe town is too far away from your nation capital to be attacked.'
#Invade
msg_err_siege_war_no_siege_on_target_town: '&cThere is no siege on the target town of %s.'
#Plunder
msg_err_siege_war_cannot_plunder_without_victory: "&cYou cannot plunder unless your nation is victorious in the siege."
msg_err_siege_war_cannot_plunder_without_economy: "&cYou cannot plunder because no economy plugin is active"
msg_err_siege_war_town_already_plundered: '&cThis town has already been plundered.'
#Block change
msg_err_siege_war_cannot_destroy_siege_banner: "&cWhile the siege is in progress you cannot destroy the siege banner or the block it is attached to."
msg_err_siege_war_banner_support_block_not_stable: "&cYou cannot place the banner on unstable ground e.g. sand or gravel."
#Banner control
msg_war_siege_zone_milk_bucket_forbidden_while_attempting_banner_control: 'You cannot use this item while in a banner control session.'

#Town Info Siege Section
status_town_revolt_immunity_timer: '&2Revolt Immunity Timer: &a%s'
status_town_siege_status_in_progress: 'In Progress'

status_town_siege_status_banner_xyz: '&2 > Banner XYZ: &a%d,%d,%d'
status_town_siege_immunity_timer: '&2 > Immunity Timer: &a%s'
status_town_siege_victory_timer: '&2 > Victory Timer: &a%s'
status_town_banner_control: '&2 > Banner Control: %s &a[%s]&2: &f'
status_town_banner_control_nobody: '&2 > Banner Control: %s'

#General
msg_days: ' days'
status_no_green: '&aNO'
msg_occupier: '&4*Occupier*'
msg_nobody: '&aNobody'
msg_attackers: '&aAttackers'
msg_defenders: '&aDefenders'

#Town Peacefulness
status_town_peacefulness_status_change_timer: '&2Countdown To Peacefulness Status Change: &a%d days'
msg_war_common_town_declared_peaceful: '&bPeacefulness Declared!. The town will be confirmed as peaceful in %d day(s).'
msg_war_common_town_declared_non_peaceful: '&bNon-Peacefulness Declared!. The town will be confirmed as non-peaceful in %d day(s).'
msg_war_common_town_peacefulness_countdown_cancelled: '&bThe peacefulness status change countdown was cancelled.'
msg_war_siege_cannot_add_nation_military_rank_to_peaceful_resident: '&cUnable to add military rank to resident, because they are in a peaceful town.'
msg_war_siege_peaceful_player_punished_for_being_in_siegezone: '&cWar-allergy active. To remove this effect, leave the siege-zone immediately.'
msg_war_siege_err_cannot_attack_peaceful_town: '&cYou cannot attack a peaceful town.'

#Siege immunities
msg_set_siege_immunities_town: 'Siege immunity for town %s set to %s hours.'
msg_set_siege_immunities_nation: 'Siege immunities for all towns in nation %s set to %s hours.'
msg_set_siege_immunities_all: 'Siege immunities for all towns set to %s hours.'

#Siege-zone block placement restrictions
msg_war_siege_zone_block_placement_forbidden: '&cYou cannot place this type of block in the wilderness area of a siege zone.'
msg_war_siege_zone_bucket_emptying_forbidden: '&cYou cannot use this type of bucket in the wilderness area of a siege zone.'

#Added in 0.02:
admin_help_1: 'Reload the config and language file.'
config_and_lang_file_reloaded_successfully: 'Config and Language file reloaded successfully.'
config_and_lang_file_could_not_be_loaded: 'Reload unsuccessful. See console for details.'
status_yes: '&aYES'
status_no: '&cNO'

#Added in 0.03:
msg_err_no_money: '&cThere is not enough money in the bank.'

#Added in 0.04:
msg_err_not_registered_1: '&c%s is not registered.'
msg_error_must_be_num: '&cAmount must be a number.'

#Added in 0.05:
msg_err_not_being_sieged: '&cTown %s does not have any active sieges.'
msg_err_town_not_registered: '&cTown %s is not registered.'

#Scoreboard
hud_title: 'Siege'
hud_siegestatus: 'Siege Status'
hud_attackers: 'ATK: '
hud_defenders: 'DEF: '
hud_banner_control: "Banner Control: "
hud_time_remaining: 'Time Left: '

msg_err_peaceful_town_pvp_forced_off: '&cPeaceful towns have PVP forced OFF.'
msg_swa_resident_already_has_control: '&cResident %s already has control.'
msg_swa_resident_doesnt_have_control: "&cResident %s doesn't have control."
msg_swa_set_plunder_success: '&bSet plundered to %s for %s.'

siege_status_in_progress: 'In Progress'
siege_status_attacker_win: 'Attacker Win'
siege_status_defender_win: 'Defender Win'
siege_status_unknown: 'Unknown'

dynmap_siege_banner_control: 'Banner Control: %s'
dynmap_siege_time_left: 'Time Left: %s'

#Added in 0.06:
msg_inventory_degrade_warning: '&4WARNING: &cSome of your gear is close to breaking due to inventory degradation.'
msg_swa_remove_siege_success: '&bSuccessfully removed siege.'
msg_war_siege_occupied_towns_cannot_surrender: '&cOccupied towns cannot surrender.'
msg_you_received_war_sickness: '&cYou are not a participant of this siege and cannot be in the Siege Zone. Please leave to remove the war sickness. Common causes of war sickness: being in a peaceful town, not having a military rank or not being allied to either side.'
msg_you_will_get_sickness: '&cYou are not a participant of this siege and cannot be in the Siege Zone. Please leave or you will receive war sickness in %s seconds.'

#Added in 0.07:
msg_war_siege_peaceful_town_cannot_revolt_zero_or_one_unsieged_guardian_towns_nearby:  '&cYou cannot revolt at this time, because there are less than 2 unsieged guardian towns nearby (within %d chunks). A guardian town is a non-peaceful town in an open nation, with at least %d plots.'

#Added in 0.08:
msg_swa_set_towns_gained_success: '&bSuccessfully set towns gained to %d for %s.'
msg_swa_set_towns_lost_success: '&bSuccessfully set towns lost to %d for %s.'
msg_swa_set_plunder_gained_success: '&bSuccessfully set plunder gained to %d for %s.'
msg_swa_set_plunder_lost_success: '&bSuccessfully set plunder lost to %d for %s.'
msg_err_nation_not_registered: '&cNation %s is not registered.'

msg_err_cannot_remove_enemy: '&cYou cannot remove a nation as enemy if you have an active siege against them!'

#Added in 0.09
nation_help_11 : 'Collect any income due to you from: plunder, military salary, or nation refunds.'
nation_help_12 : 'Pay your soldiers. The given amount will be distributed according to rank.'
msg_siege_war_nation_refund_available: "A nation refund of %s is now available to you. It can be collected using '/sw collect'."
msg_siege_war_plunder_available: "Plunder worth %s is now available to you. It can be collected using '/sw collect'."
msg_siege_war_military_salary_available: "A Military Salary of of %s is now available to you. It can be collected using '/sw collect'."
msg_siege_war_nation_refund_collected: "You have collected a nation refund of %s."
msg_siege_war_plunder_collected: "You have collected plunder worth %s."
msg_siege_war_military_salary_collected: "You have collected a military salary of %s."
msg_err_siege_war_collect_unavailable: "There is no income due to you from either plunder, military salary, or nation refunds."
msg_err_siege_war_no_soldiers_to_pay: "There were no soldiers to pay."
msg_err_siege_war_not_enough_nation_funds_to_pay: "The nation does not have enough funds to pay that amount."
msg_siege_war_soldiers_paid: "The soldiers of the nation were paid a total of %s, which was distributed according to rank."

#Added in 0.10
msg_err_cannot_fire_no_cannon_session: "You cannot fire any cannons in this town until a ranked town member starts a cannon session."
msg_err_cannon_in_two_towns: "&cYour cannon blocks are split between two towns. Please ensure your cannon is in just one town."
msg_err_cannot_toggle_explosions_due_to_cannon_session: "&cYou cannot toggle explosions in the town until the current cannon session ends."

#Added in 0.11
msg_err_invalid_bool: "&cInvalid option. Options: on/off"
msg_beacon_preference_set: "&bBeacon preference set to %s."

# Misc
msg_na: 'N/A'

#Town screen
status_town_siege_status_siege_balance: '&2 > Balance: &a%d'
status_town_siege_status_warchest: '&2 > War Chest: &a%s'

#Battle sessions
status_town_siege_battle: '&2Battle'
status_town_siege_battle_time_remaining: '&2 > Time Remaining: &a%s'
msg_war_siege_battle_session_started: "&bA new battle session has started."
msg_war_siege_battle_session_ended_with_battles: "&bThe current battle session has ended. The following teams won their battles:"
msg_war_siege_battle_session_ended_without_battles: "&bThe current battle session has ended. There were no battles."
msg_war_siege_battle_session_ended_attacker_result: "&b * Attackers @ %s (%s)"
msg_war_siege_battle_session_ended_defender_result: "&b * Defenders @ %s (%s)"
msg_war_siege_battle_session_ended_draw_result: "&b * Draw @ %s (0)"
msg_war_siege_battle_session_break_cannot_get_banner_control: "&cBanner control cannot be gained until the next battle session starts. The next battle session will start in %s."

#Hud
hud_siege_balance: 'Siege Balance: '
hud_warchest: 'War Chest: '
hud_battle_time_remaining: 'BAT Time Left: '

#Dynmap
dynmap_siege_battle_time_left: 'Battle Time Left: %s'

#Banner control
msg_siege_war_banner_control_reversed_by_attacker: '&bSiege on %s > The attackers have stolen banner control from the defenders!.'
msg_siege_war_banner_control_reversed_by_defender: '&bSiege on %s > The defenders have stolen banner control from the attackers!.'
msg_siege_war_banner_control_reversal_bonus: ' Reversal Bonus: %s%d'

#Admin
msg_swa_set_siege_balance_success: '&bSuccessfully set siege balance to %d for %s.'

#Added in 0.13
msg_siege_war_version: '&bThe current SiegeWar version is: %s.'

#Added in 0.14
msg_err_cannot_alter_blocks_below_banner_in_timed_point_zone: 'You cannot place/destroy blocks below banner altitude in the timed point zone.'
msg_siege_war_banner_control_session_started: '&bBanner control session started. Remain close to the siege-banner (%d blocks horizonally, %d blocks vertically), not in the town, and not flying, for %s. If your session succeeds, you will gain banner control for your side (or be added to the banner control list).'
msg_siege_war_banner_control_session_started_with_altitude: '&bBanner control session started. Remain close to the siege-banner (%d blocks horizonally, %d blocks vertically), not below its altitude, not in the town, and not flying, for %s. If your session succeeds, you will gain banner control for your side (or be added to the banner control list).'
msg_siege_war_banner_control_session_failure: '&cBanner control session failed!. Common causes for this include: dying, going too far from the banner, going into the town, or flying.'
msg_siege_war_banner_control_session_failure_with_altitude: '&cBanner control session failed!. Common causes for this include: dying, going too far from the banner, going below the altitude of the banner, going into the town, or flying.'

##### Added in 0.15

# Town Merging
msg_err_cannot_merge_towns: '&cUnable to merge a town that is under siege!'

# General
siege.name: '%s vs %s'
msg_err_action_disable: '&cYou don''t have enough permissions for that action.'
msg_err_unknown_town: '&cUnknown Town'
msg_err_unknown_nation: '&cUnknown Nation'

# Siege Types
siege_type_conquest: 'Conquest'
siege_type_liberation: 'Liberation'
siege_type_revolt: 'Revolt'
siege_type_suppression: 'Suppression'

# Dynmap
dynmap_siege_title: 'Siege: %s vs %s'
dynmap_siege_type: 'Type: %s'
dynmap_siege_town: 'Town: %s'
dynmap_siege_balance: 'Siege Balance: %d'
dynmap_siege_war_chest: 'War Chest: %s'
dynmap_siege_battle_points: 'Battle Points: %s / %s'

# HUD
hud_siege_type: 'Type: '
hud_battle_attacker_points: 'ATK BAT Points: '
hud_battle_defender_points: 'DEF BAT Points: '

# Starting sieges
msg_err_cannot_start_siege_attack_at_peaceful_town: '&cYou cannot start a siege at a peaceful town.'
msg_err_cannot_start_siege_at_ruined_town: '&cYou cannot start a siege at a ruined town.'
msg_err_cannot_start_siege_due_to_siege_immunity: '&cYou cannot start a siege now, because the nearby town has siege immunity.'
msg_err_cannot_start_revolt_siege_as_town_is_unoccupied: '&cYou cannot start a revolt siege because the town is not in an occupied state.'
msg_err_siege_war_cannot_attack_occupied_town_non_enemy_nation: '&cYou cannot attack an occupied town unless the occupier of that town is an enemy of your nation.'
msg_conquest_siege_started_neutral_town: '&bAn army belonging to %s has attacked %s. A CONQUEST SIEGE has begun!'
msg_conquest_siege_started_nation_town: '&bAn army belonging to %s has attacked %s at %s. A CONQUEST SIEGE has begun!'
msg_liberation_siege_started_neutral_town: '&bAn army belonging to %s has attacked %s at %s, in an attempt to remove the occupation. A LIBERATION SIEGE has begun!'
msg_liberation_siege_started_nation_town: '&bAn army belonging to %s has attacked %s at %s, in an attempt to remove the occupation. A LIBERATION SIEGE has begun!'
msg_revolt_siege_started_neutral_town: '&bThe townspeople of %s have risen up against the occupying army of %s. A REVOLT SIEGE has begun!'
msg_revolt_siege_started_nation_town: '&bThe townspeople of %s, whose home nation is %s, have risen up against the occupying army of %s. A REVOLT SIEGE has begun!'
msg_suppression_siege_started_neutral_town: '&bThe nation of %s has moved to stamp out rebel activity at %s. A SUPPRESSION SIEGE has begun!'
msg_suppression_siege_started_nation_town: '&bThe nation of %s has moved to stamp out rebel activity by %s at %s. A SUPPRESSION SIEGE has begun!'

# Banner Control
msg_siege_war_defending_troops_at_siege_banner: '&bSiege on %s > Defenders are at the siege banner.'

# Town screen
status_town_occupying_nation: '&2Occupying Nation: &a%s'
status_town_siege: '&2Siege:'
status_town_siege_type: '&2 > Type: &a%s'
status_town_siege_status: '&2 > Status: &a%s'
status_town_siege_attacker: '&2 > Attacker: &a%s'
status_town_siege_defender: '&2 > Defender: &a%s'
status_town_siege_battle_points: '&2 > Points: &a%s &2/ &a%s'
status_town_siege_status_attacker_win: 'Attacker Victory'
status_town_siege_status_defender_win: 'Defender Victory'
status_town_siege_status_attacker_abandon: 'Attacker Abandon'
status_town_siege_status_pending_attacker_abandon: 'Attacker Abandon Pending, in %s'
status_town_siege_status_defender_surrender: 'Defender Surrender'
status_town_siege_status_pending_defender_surrender: 'Defender Surrender Pending, in %s'
status_town_siege_status_plundered: '&2 > Town Plundered: %s'
status_town_siege_status_invaded: '   &2Town Invaded: %s'

# Siege statuses
siege_status_attacker_abandon: 'Attacker Abandon'
siege_status_defender_surrender: 'Defender Surrender'
siege_status_pending_attacker_abandon: 'Pending Attacker Abandon'
siege_status_pending_defender_surrender: 'Pending Defender Surrender'

# Nation screen
status_nation_occupied_home_towns: '&2Occupied Home Towns &a[%s]&2: &f'
status_nation_occupied_foreign_towns: '&2Occupied Foreign Towns &a[%s]&2: &f'
status_nation_offensive_sieges: '&2Offensive Sieges &a[%s]&2: &f'
status_nation_defensive_sieges: '&2Defensive Sieges &a[%s]&2: &f'

# Surrendering defences
msg_conquest_siege_defender_surrender: '&bCONQUEST SIEGE at %s > The town has surrendered to the army of %s.'
msg_liberation_siege_defender_surrender: '&bLIBERATION SIEGE at %s > The occupying army of %s has surrendered to the army of %s, and the occupation has been removed.'
msg_revolt_siege_defender_surrender: '&bREVOLT SIEGE at %s > The occupying army of %s has surrendered to the rebels, and the occupation has been removed.'
msg_suppression_siege_defender_surrender: '&bSUPPRESSION SIEGE at %s > The town has surrendered to the occupying army of %s. '

# Abandoning attacks
msg_conquest_siege_attacker_abandon: '&bCONQUEST SIEGE at %s > The army of %s has abandoned its attack.'
msg_liberation_siege_attacker_abandon: '&bLIBERATION SIEGE at %s > The army of %s has abandoned its attempt to free the town from %s.'
msg_revolt_siege_attacker_abandon: '&bREVOLT SIEGE at %s > The rebel army has abandoned its revolt against %s.'
msg_suppression_siege_attacker_abandon: '&bSUPPRESSION SIEGE at %s > The army of %s has abandoned its attack and released the town from occupation.'
msg_err_town_cannot_end_siege_as_no_siege: '&cThe nearby town has no siege. Abandon/Surrender not possible.'
msg_err_town_cannot_end_siege_as_finished: '&cThe siege is finished or scheduled to finish. Abandon/Surrender not possible.'

# Timed wins
msg_conquest_siege_timed_attacker_win: '&bCONQUEST SIEGE at %s > The attacking army of %s has defeated the army of %s and breached the defences of the town.'
msg_liberation_siege_timed_attacker_win: '&bLIBERATION SIEGE at %s > The attacking army of %s has defeated the occupying army of %s, and liberated the townspeople from occupation.'
msg_revolt_siege_timed_attacker_win: '&bREVOLT SIEGE at %s > The attacking rebel army has driven out the occupying army of %s.'
msg_suppression_siege_timed_attacker_win: '&bSUPPRESSION SIEGE at %s > The occupying army of %s has successfully suppressed rebel activity in the town.'
msg_conquest_siege_timed_defender_win: '&bCONQUEST SIEGE at %s > The defending army of %s has defeated the army of %s, and driven the attackers off.'
msg_liberation_siege_timed_defender_win: '&bLIBERATION SIEGE at %s > The occupying army of %s has defeated the army of %s, and successfully prevented the liberation of the town.'
msg_revolt_siege_timed_defender_win: '&bREVOLT SIEGE at %s > The occupying army of %s has defeated the attacking rebels, and crushed the rebellion.'
msg_suppression_siege_timed_defender_win: '&bSUPPRESSION SIEGE at %s > The defending army of %s have defeated the army of %s, preventing the attempted suppression, and freeing themselves from occupation.'

# Generic Victory messages
msg_immediate_attacker_victory: " The attackers are victorious!"
msg_pending_attacker_victory: " Attacker victory will be confirmed in %s."
msg_immediate_defender_victory: " The defenders are victorious!"
msg_pending_defender_victory: " Defender victory will be confirmed in %s."

# Invasions
msg_err_cannot_invade_own_town: '&cYou cannot invade your own town.'
msg_err_cannot_invade_without_victory: "&cYou cannot invade the town unless your nation is victorious in the siege."
msg_err_cannot_invade_siege_still_in_progress: '&cYou cannot invade while the siege is still in progress.'
msg_err_cannot_invade_town_already_occupied: '&cThere is no need to invade because your nation already occupies the town.'
msg_err_cannot_invade_town_already_invaded: '&cYour nation has already invaded the town.'
msg_neutral_town_invaded: '&b%s has been invaded by %s, and placed under occupation!'
msg_nation_town_invaded: '&b%s, belonging to %s, has been invaded by %s, and placed under occupation!'

# Plunder
msg_err_siege_war_plunder_not_possible_rebels_won: '&cPlunder not possible because the town rebels won the siege.'

# Peaceful towns
msg_town_became_peaceful: '&b%s has been confirmed as Peaceful. The town is now immune to siege attacks. The town may get automatically occupied by a nation with a strong presence in the local area. (see user-guide for more details). Residents cannot enter siege-zones or gain nation-military ranks.'
msg_town_became_non_peaceful: '&b%s has been confirmed as Not-Peaceful. The town is no longer immune to siege attacks. The town can no longer get automatically occupied. Residents can enter siege-zones and gain nation-military ranks.'
msg_town_returned_to_pre_peaceful_occupier: " The town has been returned to the occupier it had before turning peaceful - %s."

msg_peaceful_town_total_switches: '&b%d peaceful town%s %s been peacefully occupied, or released from occupation.'

msg_your_town_peacefully_occupied: "&bYour town has been peacefully occupied by %s."
msg_home_town_peacefully_occupied: "&bA home town, %s, has been peacefully occupied by %s."
msg_foreign_town_peacefully_occupied: "&bA foreign town, %s, has been peacefully occupied by your nation."

msg_your_town_peacefully_released: "&bYour town has been peacefully released from occupation by %s."
msg_home_town_peacefully_released: "&bA home town, %s, has been peacefully released from occupation by %s."
msg_foreign_town_peacefully_released: "&bA foreign town, %s, has been peacefully released from occupation by the nation."

# Admin commands
msg_err_swa_cannot_set_invade_due_to_siege_type: '&cYou cannot set the invaded flag for this type of siege.'
msg_err_swa_cannot_change_occupier_due_to_active_siege: '&cYou cannot change the occupier if the town has an active siege.'
msg_swa_set_invade_success: '&bSet invaded to %s for %s.'
msg_swa_town_occupation_removal_success: '&bTown occupier removed for %s.'
msg_swa_town_occupation_change_success: '&bTown occupier changed to %s for %s.'

# Added in 0.16

#Nation war history
status_nation_town_stats: '&2Town Invasion History - Foreign/Home: &a%d&2/&a%d'
status_nation_plunder_stats: '&2Town Plunder History - Gains/Losses: &a%d&2/&a%d'

#Siege effects
msg_err_siege_war_cannot_spawn_into_siegezone_or_besieged_town: '&cOnly town residents can spawn into a besieged town or siege zone.'

#Nation Siege Immunity
msg_err_siege_affected_home_nation_cannot_recruit: "&cThe nation cannot add new towns, because one of its home towns is under siege attack."
msg_err_siege_affected_home_nation_town_cannot_recruit: "&cThe town cannot add new residents, because one of its nation's home towns is under siege attack."
msg_err_siege_affected_home_nation_town_cannot_claim: "&cCannot claim land, because one of your nation's home towns is under siege attack."
msg_err_siege_affected_home_nation_town_cannot_unclaim: "&cCannot unclaim land, because one of your nation's home towns is under siege attack."

# Added in 0.17

# Peaceful towns homeblock move restrictions
msg_err_peaceful_town_cannot_move_homeblock: "&cPeaceful towns cannot move their homeblocks. If you wish to move your homeblock, first toggle peacefulness off."

# Added in 0.18

# Homeblock move restrictions
msg_err_besieged_town_cannot_move_homeblock: "&cBesieged towns cannot move their homeblocks."
msg_err_occupied_town_cannot_move_homeblock: "&cOccupied towns cannot move their homeblocks."

# Added in 0.20

# Town status screen's pending balance adjustment
status_town_siege_pending_balance_adjustment: '&2 | Pending: &a%s'

# Added in 0.21

# General occupation commands error messages
msg_err_cannot_change_occupation_town_not_occupied: '&cYou cannot change the occupation status because the town is not occupied.'
msg_err_cannot_change_occupation_by_foreign_nation: '&cYou cannot change the occupation status because your nation is not the occupier.'
msg_err_cannot_change_occupation_of_besieged_town: '&cYou cannot change the occupation status of a besieged town.'
msg_err_cannot_change_occupation_peaceful_town: '&cYou cannot change the occupation status of a peaceful town via a command.'
msg_err_town_and_capital_too_far_apart: "&cThe homeblock of %s is too far away from the homeblock of %s's capital."

# Remove occupation command
nation_help_14 : "Remove your nation's occupation of a town."
msg_remove_occupation_success: '&bThe nation %s has removed its occupation of %s.'

#Transfer occupation command
nation_help_15 : "Transfer your nation's occupation of a town to another nation"
msg_err_cannot_transfer_occupation_king_not_online: "&cThe occupation-transfer failed because the king of %s (%s) is not online."
msg_would_you_accept_transfer_of_occupied_town: '&6Would you agree to transfer the occupation of %s, from %s to your nation?. This will cause the town to become occupied by your nation.'
msg_transfer_occupation_success: '&bThe nation %s has transferred its occupation of %s. The town is now under the occupation of %s.'

#Invite occupation command
nation_help_16 : "Invite a nation to occupy your town"
msg_err_cannot_invite_occupation_town_already_occupied: '&cYou cannot invite occupation because your town is already occupied.'
msg_err_cannot_invite_occupation_king_not_online: "&cThe occupation-invitation failed because the king of %s (%s) is not online."
msg_would_you_accept_town_request_for_occupation: '&6Would you agree to occupy %s?. This will cause the town to become occupied by your nation.'
msg_invite_occupation_success: '&bThe town %s has come under the occupation of %s, by its own request.'

# Added in 0.22

#Revolt immunities
msg_set_revolt_immunities_town: 'Revolt immunity for town %s set to %s hours.'
msg_set_revolt_immunities_nation: 'Revolt immunities for all towns in nation %s set to %s hours.'
msg_set_revolt_immunities_all: 'Revolt immunities for all towns set to %s hours.'

# Added in 0.23
msg_siege_war_banner_control_remaining_session_time: 'Banner Cap Timer: %s'

# Added in 0.25
msg_err_siege_war_too_many_adjacent_towns: '&cYou cannot perform this action because the target chunk faces too many townblocks. Try placing the item in a different area.'

# Added in 0.26
msg_siege_war_attacker_death: '&bSiege of %s > Attacker %s died > Battle Points -%d'
msg_siege_war_defender_death: '&bSiege of %s > Defender %s died > Battle Points +%d'
msg_siege_war_attacker_killed_by_player: '&bSiege of %s > Attacker %s was killed by %s > Battle Points -%d'
msg_siege_war_defender_killed_by_player: '&bSiege of %s > Defender %s was killed by %s > Battle Points +%d'
msg_you_cannot_carry_items_in_siegezones: '&cYou cannot carry any items in siege-zones, except picks, axes, shovels, and shears. All other items were automatically dropped.'
status_town_days_to_peacefulness_status_change: 'Days To Peacefulness Status Change'
 
Merhabalar, MC-TR de bir konu açmadan yanlış anlamayın, araştırmanızı öneririm. İnternet de SiegeWar eklentisinin Türkçeleştirilmiş hali mevcut. Sadece Türkçe dosyanın ve Sizin dosyanızın sürümü farklı o da artık maalesef karşılaştırarak eksik olan şeyleri eklersiniz. İyi forumlar dileriz.

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