eMrY#6174
O eklentiyi tam olarak bilmiyorum ancak kara listeye alınmış olması lazım. Katman kayası gibi. Böyle tür hataları önlemek için yapıyorlar. config.yml dosyasını tam olarak kod bloğu içine alıp atar mısınız?
database:
#Database backend type, can be set to mysql or sqlite
type: sqlite
#MySQL database host
mySQLHost: localhost
#MySQL connection port number
mySQLPort: 3306
#MySQL database name
mySQLDatabase: db
#MySQL database user
mySQLUser: root
#MySQL user's password
mySQLPassword: ""
#MySQL table names
tableNames:
players: "players"
#Type of the economy which will handle all transactions. Valid values are EXP, VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/), MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/), TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
economyType: VAULT
#Name of the main GUI
shopMenuName: "&8&nGenel | Market"
#Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
shopMenuSize: 45
#Define whether selling all with middle mouse button is enabled
enableSellAll: true
#Define whether the buy GUI with option to select quantity is enabled
enableBuyGUI: true
#Define whether the sell GUI with option to select quantity is enabled
enableSellGUI: true
#Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
enableSellGUISellAll: true
#Define whether after closing/buying/selling the shop GUI should be opened again
returnToShop: true
#Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
quickBuySell: false
#Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
hideBuyPriceForUnbuyable: true
#Define whether lines containing the %sell% placeholder should be hidden for unsellable items
hideSellPriceForUnsellable: true
#Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
invertBuySell: false
#Maximum amount of enchantments players can add to an item, set to -1 for no limit
maxEnchantments: 3
#Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
limitEnchantmentLevelDiff: false
#Define whether the amount selection double click bug fix should be enabled
enableAmountSelectionFix: true
#Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
allowAllSellAllStackSizes: false
#Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
roundPrices: none
#Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
disableMainMenu: false
#Choose if different messages should be sent when someone buy/sell items for TL0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
useDifferentMessagesForFreeItems: true
#Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
capitalizeItemNames: true
#Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
priceModifiersType: BOTH
#Choose if the gui shall be closed after using the Sell All feature
closeGuiAfterSellAll: false
#Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
#Format is same as for regular items in shops.yml
itemStackSizeCappedAt:
1:
material: ENDER_PEARL
size: 16
2:
material: SNOW_BALL
size: 16
3:
material: SIGN
size: 16
4:
material: EGG
size: 16
5:
material: BUCKET
size: 1
#Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
disableShopsInGamemodes:
- ADVENTURE
- CREATIVE
- SPECTATOR
#Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
disableShopsInWorlds: []
#Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
displayPriceModifiersInPercents: true
#Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoWorldPermissionCheck: false
#Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoShopPermissionCheck: false
#Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
shopItemLoreFormat:
#This lore will be applied to items
item:
- "&7Satın al: &c%buy%TL"
- "&7Sat: &a%sell%TL"
# This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
itemBuyGUI:
- "&7Satın al: &c%buy%TL"
# This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
itemSellGUI:
- "&7Sat: &a%sell%TL"
# This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
itemSellGUISellAll:
- "&7Hepsini sat: &a%sell%TL"
# This one to permissions
permission:
- "&7Satın al: &c%buy%TL"
#And this one to enchantments
enchantment:
- "&7Satın al: &c%buy%TL"
#And the last one to commands
command:
- "&7Satın al: &c%buy%TL"
#Logging settings
log:
#Define whether transactions will be logged to the console/main server log
toConsole: true
#Define whether transactions will be logged to a separate log
toFile: false
#Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
formatDate: "yyyy/MM/dd HH:mm:ss"
#Log message for bought items
formatBuy: "%player% bought %amount% x %item% for %price%TL from %shop% shop"
#Log message for sold items
formatSell: "%player% sold %amount% x %item% for %price%TL to %shop% shop"
#Log message for sold all items
formatSellAll: "%player% sold all %amount% x %item% for %price%TL to %shop% shop"
buttons:
#"Go back button"
goBack:
item:
#Material name, full list can be found here: http://wiki.brcdev.net/Materials
material: DAYLIGHT_DETECTOR
#Amount of the item
amount: 1
#(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
damage: 0
#(optional) Custom name
name: "&b&lGeri"
#(optional) Lore, can contain multiple lines
lore:
- "&8▪ &7Geri dönmek için tıkla"
#Slot in each shop's GUI
slot: 49
#"Previous page" button
previousPage:
item:
material: PAPER
quantity: 1
name: "&b&lÖnceki Sayfa"
slot: 45
# "Next page" button
nextPage:
item:
material: PAPER
quantity: 1
name: "&b&lSonraki Sayfa"
slot: 53
#Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
#Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 18
#Choose if buttons type should be replaced with the bought item's type
replaceButtonsType: true
#Buttons
buttons:
#"Buy 1 stack" button
buy1:
# When no material is specified it will be the type of the item being bought
item:
quantity: 1
name: "&a[1] stack satın al"
lore:
- "&7Fiyat: &c%buy%TL"
# Value indicated the amount of stacks
value: 1
slot: 0
# "Buy 2 stacks" button
buy2:
item:
quantity: 2
name: "&a[2] stack satın al"
lore:
- "&7Fiyat: &c%buy%TL"
value: 2
slot: 1
# "Buy 3 stacks" button
buy3:
item:
quantity: 3
name: "&a[3] stack satın al"
lore:
- "&7Fiyat: &c%buy%TL"
value: 3
slot: 2
# "Buy 4 stacks" button
buy4:
item:
quantity: 4
name: "&a[4] stack satın al"
lore:
- "&7Fiyat: &c%buy%TL"
value: 4
slot: 3
# "Buy 5 stacks" button
buy5:
item:
quantity: 5
name: "&a[5] stack satın al"
lore:
- "&7Fiyat: &c%buy%TL"
value: 5
slot: 4
# "Buy 6 stacks" button
buy6:
item:
quantity: 6
name: "&a[6] stack satın al"
lore:
- "&7Fiyat: &c%buy%TL"
value: 6
slot: 5
# "Buy 7 stacks" button
buy7:
item:
quantity: 7
name: "&a[7] stack satın al"
lore:
- "&7Fiyat: &c%buy%TL"
value: 7
slot: 6
# "Buy 8 stacks" button
buy8:
item:
quantity: 8
name: "&a[8] stack satın al"
lore:
- "&7Fiyat: &c%buy%TL"
value: 8
slot: 7
# "Buy 9 stacks" button
buy9:
item:
quantity: 9
name: "&a[9] stack satın al"
lore:
- "&7Fiyat: &c%buy%TL"
value: 9
slot: 8
# "Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&c&lIptal"
slot: 13
#Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
#Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 27
#Choose if buttons type should be replaced with the sold item's type
replaceButtonsType: true
#Buttons
buttons:
#"Sell 1 stack" button
sell1:
# When no material is specified it will be the type of the item being bought
item:
quantity: 1
name: "&4[1] stack sat"
lore:
- "&7Fiyat: &c%sell%TL"
# Value indicated the amount of stacks
value: 1
slot: 0
# "Sell 2 stacks" button
sell2:
item:
quantity: 2
name: "&4[2] stack sat"
lore:
- "&7Fiyat: &c%sell%TL"
value: 2
slot: 1
# "Sell 3 stacks" button
sell3:
item:
quantity: 3
name: "&4[3] stack sat"
lore:
- "&7Fiyat: &c%sell%TL"
value: 3
slot: 2
# "Sell 4 stacks" button
sell4:
item:
quantity: 4
name: "&4[4] stack sat"
lore:
- "&7Fiyat: &c%sell%TL"
value: 4
slot: 3
# "Sell 5 stacks" button
sell5:
item:
quantity: 5
name: "&4[5] stack sat"
lore:
- "&7Fiyat: &c%sell%TL"
value: 5
slot: 4
# "Sell 6 stacks" button
sell6:
item:
quantity: 6
name: "&4[6] stack sat"
lore:
- "&7Fiyat: &c%sell%TL"
value: 6
slot: 5
# "Sell 7 stacks" button
sell7:
item:
quantity: 7
name: "&4[7] stack sat"
lore:
- "&7Fiyat: &c%sell%TL"
value: 7
slot: 6
# "Sell 8 stacks" button
sell8:
item:
quantity: 8
name: "&4[8] stack sat"
lore:
- "&7Fiyat: &c%sell%TL"
value: 8
slot: 7
# "Sell 9 stacks" button
sell9:
item:
quantity: 9
name: "&4[9] stack sat"
lore:
- "&7Fiyat: &c%sell%TL"
value: 9
slot: 8
# "Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&c&lIptal"
slot: 13
#Elements of the regular buy/sell GUI
amountSelectionGUI:
#Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 54
#Slot of the item being bought/sold
itemSlot: 22
#Buttons
buttons:
#"Set to 1" button
set1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 14
name: "&c&lSıfırla "
slot: 18
# "Remove 10" button
remove10:
item:
material: STAINED_GLASS_PANE
quantity: 10
damage: 14
name: "&c&lSil 10"
slot: 19
# "Remove 1" button
remove1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 14
name: "&c&lSil 1"
slot: 20
# "Add 1" button
add1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 5
name: "&a&lEkle 1"
slot: 24
# "Add 10" button
add10:
item:
material: STAINED_GLASS_PANE
quantity: 10
damage: 5
name: "&a&lEkle 10"
slot: 25
# "Set to 16" button
set16:
item:
material: STAINED_GLASS_PANE
quantity: 16
damage: 5
name: "&a&lEkle 16"
slot: 26
# "Set to 64" button
set64:
item:
material: STAINED_GLASS_PANE
quantity: 64
damage: 5
name: "&a&l64 tane al"
slot: 26
# "Confirm" button
confirm:
item:
material: STAINED_GLASS
quantity: 1
damage: 5
name: "&a&lKabul"
slot: 39
# "Sell all" button
sellAll:
item:
material: STAINED_GLASS
quantity: 1
damage: 5
name: "&a&lHepsini sat"
slot: 40
# "Buy more" button
buyMore:
item:
material: STAINED_GLASS
quantity: 64
damage: 5
name: "&a&lDaha fazla satın al"
slot: 49
# "Sell more" button
sellMore:
item:
material: STAINED_GLASS
quantity: 64
damage: 5
name: "&a&lDaha fazla sat"
slot: 49
# "Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&c&lIptal"
slot: 41
shopMenuItems:
# Has to be unique, value doesn't matter
blocks:
item:
# The same rules apply for material, amount, damage and lore as for goBackButton
material: GRASS
quantity: 1
name: "&9&lBloklar"
# Shop ID from shops.yml
shop: "blocks"
# Slot in shops menu, counting from 0 to 53
slot: 10
bitkiler:
item:
material: LEAVES
quantity: 1
damage: 0
name: "&6&lBitkiler"
shop: "bitkiler"
slot: 14
wood:
item:
material: LOG
quantity: 1
damage: 0
name: "&2&lOdunlar"
shop: "wood"
slot: 12
ores:
item:
material: GOLD_INGOT
quantity: 1
damage: 0
name: "&3&lMadenler"
shop: "ores"
slot: 16
farming:
item:
material: WHEAT
quantity: 1
name: "&5&lTarım & Yemek"
shop: "farming"
slot: 30
yumurtalar:
item:
material: EGG
quantity: 1
name: "&5&lYumurtalar"
shop: "yumurtalar"
slot: 32
mob-drops:
item:
material: SPIDER_EYE
quantity: 1
name: "&9&lMob Eşyaları"
shop: "drops"
slot: 28
misc:
item:
material: SADDLE
quantity: 1
name: "&3&lDiğer"
shop: "misc"
slot: 34
specialElements:
balance:
item:
material: GOLD_INGOT
quantity: 1
name: "&6&lMevcut Paran"
lore:
- "&7TL%balance%"
dimitris831#0001
Oraya VILLAGER_MONSTER_EGG yerine Minecraft'a geçip F3+H tuşlarına aynı anda basarak eşyaların kodlarını açın, ardından aşağıda gözüktüğü gibi VILLAGER_MONSTER_EGG yerine 383:120 olarak girin, sorun düzelecektir. :)Arkadaşlar ShopGuiPlus'dan mob yumurtaları bölümü açmak istiyorum ama markete yumurtalar eklenmiyor sorun nedir?
Ekli dosyayı görüntüle 110352
BlackKpoT#3087
buyurkardesim:
type: item
item:
material: MONSTER_EGG
quantity: 1
mob: Villager
buyPrice: 15000
sellPrice: -1
slot: 16
Oraya VILLAGER_MONSTER_EGG yerine Minecraft'a geçip F3+H tuşlarına aynı anda basarak eşyaların kodlarını açın, ardından aşağıda gözüktüğü gibi VILLAGER_MONSTER_EGG yerine 383:120 olarak girin, sorun düzelecektir. :)
Ekli dosyayı görüntüle 110363
eMrY#6174
En son yazdığın 383:120 olayı olmuyor ve ilk attığın şeyi denediğimde elime bir yumurta veriyor ama hiçbirşeyin yumurtası değil?Kod:buyurkardesim: type: item item: material: MONSTER_EGG quantity: 1 mob: Villager buyPrice: 15000 sellPrice: -1 slot: 16Gönderi otomatik olarak birleştirildi:
Öyle düzelmez...
BlackKpoT#3087
En son yazdığın 383:120 olayı olmuyor ve ilk attığın şeyi denediğimde elime bir yumurta veriyor ama hiçbirşeyin yumurtası değil?
Ekli dosyayı görüntüle 110367
eMrY#6174
2. olanı ben yazmadım dostum. Arkadaş yazdı ben de olmayacağını düzelmeyeceğini söyledim. İlk attığıma gelecek olursak ben öyle kullanıyorum /shop menüsünde köylü yumurtası olarak gözüküyor. material: MONSTER_EGG yaptıktan sonra mob: kısmına istediğin mob adını yazıyorsun.
egg:
type: item
item:
material: MONSTER_EGG
quantity: 1
mob: COW
buyPrice: 15000
sellPrice: 0
slot: 16
BlackKpoT#3087
Kod:egg: type: item item: material: MONSTER_EGG quantity: 1 mob: COW buyPrice: 15000 sellPrice: 0 slot: 16
dediğiniz gibi yaptım ama hala hiçbir şey doğmuyor sadece yumutada spawn yazıyor.
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!