Erenistom
Birisi mi Spawnlandı?
Arkadaşlar server başlat batda sorunum var loadinf libraries please wait yazısı çıkmayınca yüklenmiyor javaları sonlandır diyom sonlanmıyo tekrara açtım 3. kez anca düzeldi bunu nasıl yaparım?
Sorun 2:Clearlag türkçe indirdim yerdeki eşyalar 10 sn (uydurudm)için silincek yazısı çıkmadan oto siliniyor config 10 sn silincek yazısıs türkçe oyunda direk siliyor o yazı çıkmadan oyuncular ne zaman silindiğini bilmesse yere atıkları seti silierse svyi terk eder buyrun config:bisrürü plugin paketinin clearlagında aynı sorun var hiç ellemesem bile...
#--------------------------------------------------------------------#
# ClearLag Configuration File #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! #
#
#
#--------------------------------------------------------------------#
# All possible mob names #
#
#
#--------------------------------------------------------------------#
settings:
auto-update: false
enable-signs: true
config-version: 1
disable-waterlife: true
keep-spawn-in-memory: true
enable-api: true
[HASHTAG]#What[/HASHTAG] type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
- Itemframe
- Painting
- Wolf
- Villager
- Horse
[HASHTAG]#Should[/HASHTAG] clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
force-update: false
[HASHTAG]#This[/HASHTAG] limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
enabled: false
check-radius: 8
max-mobs: 5
[HASHTAG]#Disable[/HASHTAG] new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false
limit: 6000
create-new-chunks: true
[HASHTAG]#This[/HASHTAG] modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
enabled: false
zombie: 30
skeleton: 30
creeper: 20
[HASHTAG]#How[/HASHTAG] long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
enabled: false
interval: 10
mobtimer: true
itemtimer: true
arrowtimer: true
arrowkilltime: 15
moblivetime: 600
itemlivetime: 240
[HASHTAG]#Let[/HASHTAG] clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
[HASHTAG]#How[/HASHTAG] many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
interval: 30
[HASHTAG]#This[/HASHTAG] is the radius around the player
radius: 30
[HASHTAG]#This[/HASHTAG] is the radius FROM the player (in blocks!)
radius-from: 7
[HASHTAG]#How[/HASHTAG] far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius: 1010
[HASHTAG]#Should[/HASHTAG] we keep trying to spawn a mob if a clear location isn't found
forcespawn: false
#4 = nighttime, what light level should mobs spawn in
lightlevel: 4
[HASHTAG]#Chance[/HASHTAG] mobs will have armor/sword, 1 being diamond every time
armor-chance: 30
mobs: [HASHTAG]#More[/HASHTAG] types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5
- skeleton 3
- creeper
- enderman
animals: [HASHTAG]#More[/HASHTAG] types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- pig 4
- sheep 1
- cow 6
- chicken 2
[HASHTAG]#This[/HASHTAG] option disallows the placement of too many tnt-minecarts
tnt-minecart:
enabled: false
max: 2
radius: 6
[HASHTAG]#This[/HASHTAG] option reduces global dispenser rate
dispenser-reducer:
enabled: false
time: 100
[HASHTAG]#This[/HASHTAG] option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer: false
[HASHTAG]#This[/HASHTAG] option reduces fire spread rate
firespread-reducer:
enabled: false
time: 2000
[HASHTAG]#How[/HASHTAG] many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: false
limit: 40
spawn-limiter:
enabled: false
interval: 15
monsters: 300
animals: 300
[HASHTAG]#Meters[/HASHTAG] your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: false
interval: 15
tps-trigger: 14.0
commands:
- 'lagg killmobs'
- 'lagg clear'
[HASHTAG]#This[/HASHTAG] is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
- Horse
[HASHTAG]#This[/HASHTAG] takes care of mob spawners
mobspawner:
enabled: false
max-spawn: 4
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false
radius: 6
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
broadcast-message: '&6[&4Temizleyici&6] &a+RemoveAmount esya kaldirildi!'
broadcast-warning: true
enable-scheduler: true
autoremoval-interval: 60
warnings:
- time:400 msg:&c[&4Uyari&c] Yerdeki esyalar +remaining saniye sonra kaldirilacaktir!
- time:440 msg:&c[&4Uyari&c] Yerdeki esyalar +remaining saniye sonra kaldirilacaktir!
[HASHTAG]#What[/HASHTAG] should be removed during an auto-removal
remove:
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
[HASHTAG]#What[/HASHTAG] should be removed during /lagg clear
command-remove:
world-filter:
- this_world
broadcast-removal: false
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
check:
world-filter:
- this_world
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
creature: true
animals: true
monster: true
limit:
enable-limit: false
max: 1000
check-interval: 60
broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
Neyi true yada false yapmalıyım?[DOUBLEPOST=1452183227,1452183120][/DOUBLEPOST]akrdaşlar süre 60 yaptım o yazı hiçbir süreyle alakası yok çıkmıyor
Sorun 2:Clearlag türkçe indirdim yerdeki eşyalar 10 sn (uydurudm)için silincek yazısı çıkmadan oto siliniyor config 10 sn silincek yazısıs türkçe oyunda direk siliyor o yazı çıkmadan oyuncular ne zaman silindiğini bilmesse yere atıkları seti silierse svyi terk eder buyrun config:bisrürü plugin paketinin clearlagında aynı sorun var hiç ellemesem bile...
#--------------------------------------------------------------------#
# ClearLag Configuration File #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! #
#
Değerli ziyaretçimiz, içeriği görebilmek için
şimdi giriş yapın veya kayıt olun.
#--------------------------------------------------------------------#
# All possible mob names #
#
Değerli ziyaretçimiz, içeriği görebilmek için
şimdi giriş yapın veya kayıt olun.
#--------------------------------------------------------------------#
settings:
auto-update: false
enable-signs: true
config-version: 1
disable-waterlife: true
keep-spawn-in-memory: true
enable-api: true
[HASHTAG]#What[/HASHTAG] type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
- Itemframe
- Painting
- Wolf
- Villager
- Horse
[HASHTAG]#Should[/HASHTAG] clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
force-update: false
[HASHTAG]#This[/HASHTAG] limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
enabled: false
check-radius: 8
max-mobs: 5
[HASHTAG]#Disable[/HASHTAG] new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false
limit: 6000
create-new-chunks: true
[HASHTAG]#This[/HASHTAG] modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
enabled: false
zombie: 30
skeleton: 30
creeper: 20
[HASHTAG]#How[/HASHTAG] long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
enabled: false
interval: 10
mobtimer: true
itemtimer: true
arrowtimer: true
arrowkilltime: 15
moblivetime: 600
itemlivetime: 240
[HASHTAG]#Let[/HASHTAG] clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
[HASHTAG]#How[/HASHTAG] many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
interval: 30
[HASHTAG]#This[/HASHTAG] is the radius around the player
radius: 30
[HASHTAG]#This[/HASHTAG] is the radius FROM the player (in blocks!)
radius-from: 7
[HASHTAG]#How[/HASHTAG] far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius: 1010
[HASHTAG]#Should[/HASHTAG] we keep trying to spawn a mob if a clear location isn't found
forcespawn: false
#4 = nighttime, what light level should mobs spawn in
lightlevel: 4
[HASHTAG]#Chance[/HASHTAG] mobs will have armor/sword, 1 being diamond every time
armor-chance: 30
mobs: [HASHTAG]#More[/HASHTAG] types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5
- skeleton 3
- creeper
- enderman
animals: [HASHTAG]#More[/HASHTAG] types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- pig 4
- sheep 1
- cow 6
- chicken 2
[HASHTAG]#This[/HASHTAG] option disallows the placement of too many tnt-minecarts
tnt-minecart:
enabled: false
max: 2
radius: 6
[HASHTAG]#This[/HASHTAG] option reduces global dispenser rate
dispenser-reducer:
enabled: false
time: 100
[HASHTAG]#This[/HASHTAG] option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer: false
[HASHTAG]#This[/HASHTAG] option reduces fire spread rate
firespread-reducer:
enabled: false
time: 2000
[HASHTAG]#How[/HASHTAG] many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: false
limit: 40
spawn-limiter:
enabled: false
interval: 15
monsters: 300
animals: 300
[HASHTAG]#Meters[/HASHTAG] your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: false
interval: 15
tps-trigger: 14.0
commands:
- 'lagg killmobs'
- 'lagg clear'
[HASHTAG]#This[/HASHTAG] is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
- Horse
[HASHTAG]#This[/HASHTAG] takes care of mob spawners
mobspawner:
enabled: false
max-spawn: 4
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false
radius: 6
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
broadcast-message: '&6[&4Temizleyici&6] &a+RemoveAmount esya kaldirildi!'
broadcast-warning: true
enable-scheduler: true
autoremoval-interval: 60
warnings:
- time:400 msg:&c[&4Uyari&c] Yerdeki esyalar +remaining saniye sonra kaldirilacaktir!
- time:440 msg:&c[&4Uyari&c] Yerdeki esyalar +remaining saniye sonra kaldirilacaktir!
[HASHTAG]#What[/HASHTAG] should be removed during an auto-removal
remove:
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
[HASHTAG]#What[/HASHTAG] should be removed during /lagg clear
command-remove:
world-filter:
- this_world
broadcast-removal: false
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
check:
world-filter:
- this_world
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
creature: true
animals: true
monster: true
limit:
enable-limit: false
max: 1000
check-interval: 60
broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
Neyi true yada false yapmalıyım?[DOUBLEPOST=1452183227,1452183120][/DOUBLEPOST]akrdaşlar süre 60 yaptım o yazı hiçbir süreyle alakası yok çıkmıyor