Skript Paylaşımı SATORU GOJO SKRİPTİ :D

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yunanmadenci

Eküidistans
Katılım
28 Şubat 2022
Mesajlar
871
Elmaslar
378
Puan
7.580
Yaş
20
Konum
Samos, Yunanistan
Minecraft
yunanmadenci

Discord:

maadenci

Sürüm: 1.21.10
Gerekenler: Skript

Kodun ikinci satırındaki isim kısmını kendi isminizle değiştirin, skripti açtığınızda belirttiğiniz isme Infinity eşyası gelecek.

İnfinity'ye sağ tıklayarak açabilir ve kapatabilirsiniz.

Infinity özellikleri:
Etrafınızdaki patlamalar size zarar vermez ve bulunduğunuz blokları kırmaz.
Hiçbir canlı ve projectile (ok, kartopu, fireball vs. vs) size yaklaşamaz.
Lav üzerinize akmaz, lavın üstüne doğru yürüyerek onu yok edebilirsiniz.
Suyun üstünde yürüyebilirsiniz. :D
Eğilirken zıplarsanız çok yükseğe zıplar ve ileri atılırsınız.
Yere düştüğünüzde fall damage yemezsiniz.

Video:


JavaScript:
load:
    set {_} to "yunanmadenci" parsed as player
    set {gojo} to {_}
    set gravity of {_} to true
    set slot 8 of {_} to nether star named "&bInfinity&3: &bKapalı" if slot 8 of {_} isn't nether star
jump:
    player = {gojo}
    {infinity::%{gojo}%} is set
    player is sneaking
    push player upwards at speed 4
    wait a second
    push player forwards at speed 4
inventory click:
    player = {gojo}
    index of event-slot = 8
    cancel event
drop:
    player = {gojo}
    item is a nether star
    cancel event
rightclick:
    player's tool = nether star
    cancel event
    stop if player has player's tool on cooldown
    {infinity::%player%} isn't set:
        set name of player's tool to "&bInfinity&3: &3Açık"
        set {infinity::%player%} to 1
        play sound "minecraft:block.beacon.activate" to player
        apply infinite night vision 5 without particles whilst hiding the potion icon to player
        set item cooldown of player's tool for player to 1.75 seconds
        apply infinite speed 1 without particles whilst hiding the potion icon to player
        apply saturation 3 without particles whilst hiding the potion icon to player
        stop
    else:
        delete {infinity::%player%}
        set gravity of player to on
        set name of player's tool to "&bInfinity&3: &3Kapalı"
        remove night vision from player
        play sound "minecraft:block.beacon.deactivate" to player
        remove speed from player
        set item cooldown of player's tool for player to 1.75 seconds
        remove saturation from player
        stop
shoot:
    shooter != {gojo}
    stop if {infinity::%{gojo}%} isn't set
    "%world of projectile%" = "%world of {gojo}%"
    while projectile is alive:
        set {_} to distance between projectile and {gojo}
        {_} < 3:
            set velocity of projectile to vector(0,0,0)
        wait a tick
    stop
explode:
    loop all players in radius 4 of event-location:
        set {_a} to 1 if loop-player = {gojo}
    {_a} = 1
    clear exploded blocks if {infinity::%{gojo}%} is set
block flow:
    {infinity::%{gojo}%} is set
    distance between event-block and {gojo} < 3
    cancel event
    stop
damage of player:
    victim = {gojo}
    cancel event if {infinity::%victim%} is set
entity move:
    stop if {infinity::%{gojo}%} isn't set
    entity != {gojo}:
        distance between {gojo} and entity < 4:
            push entity (vector from {gojo} to entity) at speed 1 if entity isn't player
            push entity (vector from {gojo} to entity) at speed 0.3 if entity is player
        distance between {gojo} and entity < 2.5:
            damage entity by 2
    else:
        entity isn't flying
        fall distance of entity > 3
        distance between entity and highest solid block at location of entity < 5
        play sound "minecraft:block.powder_snow.place" to entity
        loop 10 times:
            set velocity of entity to vector(0, -0.1, 0)
            wait a tick
        stop
    if block below player is water:
        player = {gojo}
        {waterwalk::%player%} != 3:
            add 1 to {waterwalk::%player%}
            set walking speed of player to 0.4
            set gravity of player to false
            set velocity of player to vector(0, 0, 0)
    block below player isn't water:
        player = {gojo}
        if {waterwalk::%player%} is set:
            delete {waterwalk::%player%}
            set walking speed of player to 0.2
            set gravity of player to true
entity knockback:
    event-entity = {gojo}
    cancel event if {infinity::%{gojo}%} is set
player move:
    player = {gojo}
    {infinity::%{gojo}%} is set
    player is in lava:
        extinguish player
        loop all blocks in radius 3.5 of player:
            set loop-block to air if loop-block is lava
        stop

damage of player:
    victim = {gojo}
    stop if {infinity::%{gojo}%} isn't set
    cancel event
    stop
projectile hit:
    victim = {gojo}
    stop if {infinity::%{gojo}%} isn't set
    cancel event
    stop
 
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