yunanmadenci
Eküidistans
- Katılım
- 28 Şubat 2022
- Mesajlar
- 871
- Elmaslar
- 378
- Puan
- 7.580
- Yaş
- 20
- Konum
- Samos, Yunanistan
- Minecraft
- yunanmadenci
Discord:
maadenci
Sürüm: 1.21.10
Gerekenler: Skript
Kodun ikinci satırındaki isim kısmını kendi isminizle değiştirin, skripti açtığınızda belirttiğiniz isme Infinity eşyası gelecek.
İnfinity'ye sağ tıklayarak açabilir ve kapatabilirsiniz.
Infinity özellikleri:
Etrafınızdaki patlamalar size zarar vermez ve bulunduğunuz blokları kırmaz.
Hiçbir canlı ve projectile (ok, kartopu, fireball vs. vs) size yaklaşamaz.
Lav üzerinize akmaz, lavın üstüne doğru yürüyerek onu yok edebilirsiniz.
Suyun üstünde yürüyebilirsiniz. :D
Eğilirken zıplarsanız çok yükseğe zıplar ve ileri atılırsınız.
Yere düştüğünüzde fall damage yemezsiniz.
Video:
Gerekenler: Skript
Kodun ikinci satırındaki isim kısmını kendi isminizle değiştirin, skripti açtığınızda belirttiğiniz isme Infinity eşyası gelecek.
İnfinity'ye sağ tıklayarak açabilir ve kapatabilirsiniz.
Infinity özellikleri:
Etrafınızdaki patlamalar size zarar vermez ve bulunduğunuz blokları kırmaz.
Hiçbir canlı ve projectile (ok, kartopu, fireball vs. vs) size yaklaşamaz.
Lav üzerinize akmaz, lavın üstüne doğru yürüyerek onu yok edebilirsiniz.
Suyun üstünde yürüyebilirsiniz. :D
Eğilirken zıplarsanız çok yükseğe zıplar ve ileri atılırsınız.
Yere düştüğünüzde fall damage yemezsiniz.
Video:
JavaScript:
load:
set {_} to "yunanmadenci" parsed as player
set {gojo} to {_}
set gravity of {_} to true
set slot 8 of {_} to nether star named "&bInfinity&3: &bKapalı" if slot 8 of {_} isn't nether star
jump:
player = {gojo}
{infinity::%{gojo}%} is set
player is sneaking
push player upwards at speed 4
wait a second
push player forwards at speed 4
inventory click:
player = {gojo}
index of event-slot = 8
cancel event
drop:
player = {gojo}
item is a nether star
cancel event
rightclick:
player's tool = nether star
cancel event
stop if player has player's tool on cooldown
{infinity::%player%} isn't set:
set name of player's tool to "&bInfinity&3: &3Açık"
set {infinity::%player%} to 1
play sound "minecraft:block.beacon.activate" to player
apply infinite night vision 5 without particles whilst hiding the potion icon to player
set item cooldown of player's tool for player to 1.75 seconds
apply infinite speed 1 without particles whilst hiding the potion icon to player
apply saturation 3 without particles whilst hiding the potion icon to player
stop
else:
delete {infinity::%player%}
set gravity of player to on
set name of player's tool to "&bInfinity&3: &3Kapalı"
remove night vision from player
play sound "minecraft:block.beacon.deactivate" to player
remove speed from player
set item cooldown of player's tool for player to 1.75 seconds
remove saturation from player
stop
shoot:
shooter != {gojo}
stop if {infinity::%{gojo}%} isn't set
"%world of projectile%" = "%world of {gojo}%"
while projectile is alive:
set {_} to distance between projectile and {gojo}
{_} < 3:
set velocity of projectile to vector(0,0,0)
wait a tick
stop
explode:
loop all players in radius 4 of event-location:
set {_a} to 1 if loop-player = {gojo}
{_a} = 1
clear exploded blocks if {infinity::%{gojo}%} is set
block flow:
{infinity::%{gojo}%} is set
distance between event-block and {gojo} < 3
cancel event
stop
damage of player:
victim = {gojo}
cancel event if {infinity::%victim%} is set
entity move:
stop if {infinity::%{gojo}%} isn't set
entity != {gojo}:
distance between {gojo} and entity < 4:
push entity (vector from {gojo} to entity) at speed 1 if entity isn't player
push entity (vector from {gojo} to entity) at speed 0.3 if entity is player
distance between {gojo} and entity < 2.5:
damage entity by 2
else:
entity isn't flying
fall distance of entity > 3
distance between entity and highest solid block at location of entity < 5
play sound "minecraft:block.powder_snow.place" to entity
loop 10 times:
set velocity of entity to vector(0, -0.1, 0)
wait a tick
stop
if block below player is water:
player = {gojo}
{waterwalk::%player%} != 3:
add 1 to {waterwalk::%player%}
set walking speed of player to 0.4
set gravity of player to false
set velocity of player to vector(0, 0, 0)
block below player isn't water:
player = {gojo}
if {waterwalk::%player%} is set:
delete {waterwalk::%player%}
set walking speed of player to 0.2
set gravity of player to true
entity knockback:
event-entity = {gojo}
cancel event if {infinity::%{gojo}%} is set
player move:
player = {gojo}
{infinity::%{gojo}%} is set
player is in lava:
extinguish player
loop all blocks in radius 3.5 of player:
set loop-block to air if loop-block is lava
stop
damage of player:
victim = {gojo}
stop if {infinity::%{gojo}%} isn't set
cancel event
stop
projectile hit:
victim = {gojo}
stop if {infinity::%{gojo}%} isn't set
cancel event
stop