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NotPatch

Elmas Güneş Gibi Parıldıyor
Katılım
19 Ocak 2019
Mesajlar
619
Elmaslar
227
Puan
14.555
Konum
İstanbul
Minecraft
NotPatch

Discord:

notpatch

JavaScript:
    {havalem::%player%} is true:
        set {_hmoney} to message parsed as number
        if {bakiye::%player%'s} is bigger than or equal to {_hmoney}:
            add {_hmoney} to {bakiye::%{hplayer}%}
            remove {_hmoney} from {bakiye::%player%}
            delete {havalem::%player%}
            cancel event
            stop

Skriptten "if {bakiye::%player%'s} is bigger than or equal to {_hmoney}:" Kodunu Çıkartınca Sorunusuz Çalışıyor fakat Varken Oyuncunun "if {bakiye::%player%'s}" verisi yeterli kadar olsa da çalışmıyor
 
Skripti tam olarak buraya atabilir misin
 
JavaScript:
on load:
    set {_y} to 10
variables:
    {bakiye::%player%} = 0
    {bonus::%player%} = 0
command /Banka [<text>]:
    trigger:
        if arg 1 isn't set:
            open virtual chest inventory with size 3 named "&eBanka Menüsü" to player
            wait 1 ticks
            format gui slot 0 of player with gray glass block named "" with lore "" to close
            format gui slot 1 of player with gray glass block named "" with lore "" to close
            format gui slot 2 of player with gray glass block named "" with lore "" to close
            format gui slot 3 of player with gray glass block named "" with lore "" to close
            format gui slot 4 of player with gray glass block named "" with lore "" to close
            format gui slot 5 of player with gray glass block named "" with lore "" to close
            format gui slot 6 of player with gray glass block named "" with lore "" to close
            format gui slot 7 of player with gray glass block named "" with lore "" to close
            format gui slot 8 of player with gray glass block named "" with lore "" to close
            format gui slot 9 of player with gray glass block named "" with lore "" to close
            format gui slot 10 of player with gray glass block named "" with lore "" to close
            format gui slot 11 of player with paper named "&aÇek Yaz" with lore "||&c» &7Sohbete Yazdığın Miktarda Çek Yazıp Envanterinize Verir || &7" to close then execute player command "banka çekyaz"
            format gui slot 12 of player with gray glass block named "" with lore "" to close
            format gui slot 13 of player with enchantment_table named "&cBanka İçi İşlemler" with lore "|| &c» &7Para Yatırma ve Para Çekme İşlemleri İçin Girin ||" to close then execute player command "banka biçiişlemler"
            format gui slot 14 of player with gray glass block named "" with lore "" to close
            format gui slot 15 of player with book named "&aBanka Sıralaması" with lore "||&c» &7En Çok Parası Olanlar||" to close then execute player command "sıralama"
            format gui slot 16 of player with gray glass block named "" with lore "" to close
            format gui slot 17 of player with gray glass block named "" with lore "" to close
            format gui slot 18 of player with gray glass block named "" with lore "" to close
            format gui slot 19 of player with gray glass block named "" with lore "" to close
            format gui slot 20 of player with gray glass block named "" with lore "" to close
            format gui slot 21 of player with gray glass block named "" with lore "" to close
            format gui slot 22 of player with gray glass block named "" with lore "" to close
            format gui slot 23 of player with gray glass block named "" with lore "" to close
            format gui slot 24 of player with gray glass block named "" with lore "" to close
            format gui slot 25 of player with gray glass block named "" with lore "" to close
            format gui slot 26 of player with gray glass block named "" with lore "" to close
        else:
            if arg 1 is "çekyaz":
                send player title "&cÇek Yazma" with subtitle "&eÇek Yazmak İstediğiniz Miktarı Girin" for 3 seconds
                set {miktar::%player%} to true
                wait 10 seconds
                if {miktar::%player%} is true:
                    send player title "&cZaman Aşımı" with subtitle "&eMiktarı Daha Hızlı Girin" for 3 seconds
            if arg 1 is "parayatır":
                send player title "&cBanka" with subtitle "&ePara Yatırmak İstediğiniz Miktarı Girin" for 3 seconds
                set {parayatır::%player%} to true
                wait 10 seconds
                if {parayatır::%player%} is true:
                    send player title "&cZaman Aşımı" with subtitle "&eMiktarı Daha Hızlı Girin" for 3 seconds
            if arg 1 is "paraçek":
                send player title "&cBanka" with subtitle "&ePara Çekmek İstediğiniz Miktarı Girin" for 3 seconds
                set {paraçek::%player%} to true
                wait 10 seconds
                if {paraçek::%player%} is true:
                    send player title "&cZaman Aşımı" with subtitle "&eMiktarı Daha Hızlı Girin" for 3 seconds
            if arg 1 is "biçiişlemler":
                open virtual chest inventory with size 3 named "&eBanka Menüsü" to player
                wait 1 ticks
                format gui slot 0 of player with gray glass block named "" with lore "" to close
                format gui slot 1 of player with gray glass block named "" with lore "" to close
                format gui slot 2 of player with gray glass block named "" with lore "" to close
                format gui slot 3 of player with gray glass block named "" with lore "" to close
                format gui slot 4 of player with gray glass block named "" with lore "" to close
                format gui slot 5 of player with gray glass block named "" with lore "" to close
                format gui slot 6 of player with gray glass block named "" with lore "" to close
                format gui slot 7 of player with gray glass block named "" with lore "" to close
                format gui slot 8 of player with gray glass block named "" with lore "" to close
                format gui slot 9 of player with gray glass block named "" with lore "" to close
                format gui slot 10 of player with paper named "&aPara Yatır" with lore "||&c» &7Sohbete Yazdığın Miktarda Hesabınıza Bakiye Ekler || &7" to close then execute player command "banka parayatır"
                format gui slot 11 of player with gray glass block named "" with lore "" to close
                format gui slot 12 of player with bookshelf named "&cBakiyen" with lore "|| &aBakiyen &7» &e%{bakiye::%player%} otherwise 0%TL || &aBonus &7» &e%{bonus::%player%} otherwise 0%TL" to close
                format gui slot 13 of player with gray glass block named "" with lore "" to close
                format gui slot 14 of player with book named "&aPara Çek" with lore "||&c» &7Sohbete Yazdığın Miktarda Hesabınızdan Bakiye Çeker ||" to close then execute player command "banka paraçek"
                format gui slot 15 of player with gray glass block named "" with lore "" to close
                format gui slot 16 of player with diamond named "&aHavale" with lore "||&c» &7Para Havale Etme Istediğiniz Kişiyi Seçin Ardından Sohbete Miktar Girin ||" to close then execute player command "banka havale"
                format gui slot 17 of player with gray glass block named "" with lore "" to close
                format gui slot 18 of player with gray glass block named "" with lore "" to close
                format gui slot 19 of player with gray glass block named "" with lore "" to close
                format gui slot 20 of player with gray glass block named "" with lore "" to close
                format gui slot 21 of player with gray glass block named "" with lore "" to close
                format gui slot 22 of player with gray glass block named "" with lore "" to close
                format gui slot 23 of player with gray glass block named "" with lore "" to close
                format gui slot 24 of player with gray glass block named "" with lore "" to close
                format gui slot 25 of player with gray glass block named "" with lore "" to close
                format gui slot 26 of player with gray glass block named "" with lore "" to close   
            if arg 1 is "havale":
                send player title "&cHavale" with subtitle "&eHavale Etmek İstediğiniz Kişinin Adını Girin" for 3 seconds
                set {havale::%player%} to true
                wait 10 seconds
                if {havale::%player%} is true:
                    send player title "&cZaman Aşımı" with subtitle "&eİşlemi Daha Hızlı Yapın" for 3 seconds
                
                
command /sıralama:
    trigger:
        loop {bakiye::*}:
            add 1 to {_size}
            if {_low.to.high.list::%loop-value%} is not set:
                set {_low.to.high.list::%loop-value%} to loop-index
            else:
                set {_n} to 0
                loop {_size} times:
                    set {_n} to {_n}+1
                    {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
                    set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
                    stop loop
        wait 1 tick
        set {_n} to size of {_low.to.high.list::*}
        loop {_low.to.high.list::*}:
            set {_high.to.low.list::%{_n}%} to loop-value
            set {_n} to {_n}-1
        wait 1 tick
        open virtual chest with size 4 named "En çok parası olanlar" to player
        make gui slot 32 of player with fire charge named "&aYenile" with lore "&7Sayfayı yenilemek için tıklayın" to close then run player command "sıralama"
        make gui slot 30 of player with book named "&aSenin Bakiyen" with lore "&7Bakiyen: &f%{bakiye::%player%}%" to nothing
        loop {_high.to.low.list::*}:
            add 1 to {_result}
  
            make gui slot ({_result}-1) of player with skull of ("%loop-value%" parsed as offline player) named "&f%{_result}% &e%loop-value% &c%{bakiye::%loop-value%}% TL" to nothing
            if {_result} is 26:
                stop
on chat:
    if {miktar::%player%} is true:
        set {_n} to message parsed as number
        if player's balance is bigger than or equal to {_n}:
            remove {_n} from player's balance
            give 1 paper named "&c%{_n}% &eTL" with lore "&cYazan &7» &e%player%" to player
            send player title "&cÇek Yazma" with subtitle "&aÇek Başarıyla Yazıldı" for 1 seconds
            send "<ttp:&eTekrar Çek Yazmak Için Tıkla :><cmd:/banka çekyaz>&c» Tekrar Çek Yaz<reset>" to player
            delete {miktar::%player%}
            cancel event
        else:
            send "&cHATA &7» Yeterli Miktarda Paran Yok"
            delete {miktar::%player%}
            cancel event
            stop
#
    if {parayatır::%player%} is true:
        set {_p} to message parsed as number
        if player's balance is bigger than or equal to {_p}:
            remove {_p} from player's balance
            send player title "&cBanka" with subtitle "&aPara Yatırma İşlemi Başarılı" for 1 seconds
            add {_p} to {bakiye::%player%}
            set {_p} to {_p} / {_y}
            add {_p} to {bonus::%player%}
            delete {parayatır::%player%}
            cancel event
        else:
            send "&cHATA &7» &7Yeterli Miktarda Paran Yok"
            cancel event
            stop
#
    if {paraçek::%player%} is true:
        set {_c} to message parsed as number
        if {bakiye::%player%} is bigger than or equal to {_c}:
            add {_c} to player's balance
            send player title "&cBanka" with subtitle "&aPara Çekme İşlemi Başarılı" for 1 seconds
            remove {_c} from {bakiye::%player%}
            delete {paraçek::%player%}
            cancel event
        else:
            send "&cHATA &7» &7Hesabında Yeterli Miktarda Para Yok"
            delete {paraçek::%player%}
            cancel event
            stop
#
    {havale::%player%} is true:
        set {hplayer} to message parsed as player
        wait 3 seconds
        send player title "&cHavale" with subtitle "&c%{hplayer}% &aAdlı Kişiye Havale Etmek İstediğiniz Miktarı Girin" for 2 seconds
        delete {havale::%player%}
        wait 2 seconds
        set {havalem::%player%} to true
        stop
        
    {havalem::%player%} is true:
        set {_hmoney} to message parsed as number
        if {bakiye::%player%'s} is bigger than or equal to {_hmoney}:
            add {_hmoney} to {bakiye::%{hplayer}%}
            remove {_hmoney} from {bakiye::%player%}
            delete {havalem::%player%}
            cancel event
            stop
    

            

            
                
#
on rightclick with paper:
    if "%the name of the tool of the player%" contains "&eTL":
        set {_cek} to name of player's held item
        replace all " &eTL" with "" in {_cek}
        replace all "&e" with "" in {_cek}
        remove 1 of player's tool from player's inventory
        add {_cek} to player's balance
        send player title "&cÇek Bozdurma Başarılı" for 2 seconds
 
Şu şekilde dener misin

Kod:
on chat:
    if {havale::%player%} is true:
        cancel event
        set {hplayer::%player%} to message parsed as player
        wait 3 seconds
        send player title "&cHavale" with subtitle "&c%{hplayer::%player%}% &aAdlı Kişiye Havale Etmek İstediğiniz Miktarı Girin" for 2 seconds
        delete {havale::%player%}
        set {havalem::%player%} to true
    else if {havalem::%player%} is true:
        cancel event
        set {_hmoney} to message parsed as number
        if {bakiye::%player%} is greater than or equal to {_hmoney}:
            add {_hmoney} to {bakiye::%{hplayer::%player%}%}
            remove {_hmoney} from {bakiye::%player%}
            delete {havalem::%player%}
 
Şu şekilde dener misin

Kod:
on chat:
    if {havale::%player%} is true:
        cancel event
        set {hplayer::%player%} to message parsed as player
        wait 3 seconds
        send player title "&cHavale" with subtitle "&c%{hplayer::%player%}% &aAdlı Kişiye Havale Etmek İstediğiniz Miktarı Girin" for 2 seconds
        delete {havale::%player%}
        set {havalem::%player%} to true
    else if {havalem::%player%} is true:
        cancel event
        set {_hmoney} to message parsed as number
        if {bakiye::%player%} is greater than or equal to {_hmoney}:
            add {_hmoney} to {bakiye::%{hplayer::%player%}%}
            remove {_hmoney} from {bakiye::%player%}
            delete {havalem::%player%}
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