ProHamzaPro
Koydum Çalışma Masasını
- Katılım
- 7 Ağustos 2017
- Mesajlar
- 70
- Elmaslar
- 9
- Puan
- 0
- Yaş
- 26
Sunucumda Rankup pluginini kullanıyorum ve rütbe atladıktan bir kaç rank sonra tekrar beni acemi yapıyor.
Rankup Pluginini Config.yml
Rankup Pluginini Config.yml
Kod:
ranks: # Defines ranks and their prices
- Acemi:0
- Kalfa:10000
- Bilgili:250000
- Tecrübeli:500000
- Usta:1000000
- Uzman:2500000
- Kıdemli:5000000
- Kahraman:10000000
- Efsane:15000000
- Kral:20000000
prestige: # Defines prestige ranks and their prices
- P1:100000
- P2:200000
messages:
noMoneyToRankup: |- # Message to send when player doesn't have enough money to rankup
&4&lError: &cNot enough money!
&eYou need $%AMOUNTTOTAL%
highestRank: '&aGood work! You''re at the highest rank (%RANK%)!' # Sent when the player cannot rankup anymore and prestiging is off or they are at max prestige
highestRankToPrestige: '&aYou need to prestige to get to a higher rank!' # Sent when the player cannot rankup but can prestige
successfullRankupPrivate: '&aYou successfully ranked up to: &d%RANK%' # Sent to the player when the player successfully runs /rankup
successfullRankupPublic: '&a%PLAYER% &esuccessfully ranked up to: &d%RANK%' # Sent to everyone on the server when someone ranks up (configurable)
successfullPrestigePrivate: '&aYou successfully prestiged up to: &d%RANK%' # Sent to the player when the player successfully runs /prestige
successfullPrestigePublic: '&a%PLAYER% &esuccessfully prestiged up to: &d%RANK%' # Sent to everyone on the server when someone prestiges (configurable)
notInLadder: '&cYou are not in one of the Rankup groups defined in the config' # Sent to the player when they are not in a group specified in ranks
listRanks: # Configures how ranks are listed
default: "&r%OLDRANK% &e\xbb &r%RANK% &efor &r%AMOUNT%"
complete: "&7%OLDRANK% &8\xbb &7%RANK% &8for &7%AMOUNT%"
inProgress: "&c%OLDRANK% &e\xbb &c%RANK% &efor &c%AMOUNT% &e(%PERCENTDONE%%)"
custom: # This section should only be needed for very advanced configurations (this can be used for headers)
A: "&rA &e\xbb &r%RANK% &efor &r%AMOUNT%"
options:
overrideComplete: false
overrideInProgress: false
overrideDefault: true
rankTooLowToPrestige: '&cYou cannot prestige to %RANK%, your rank isn''t high enough' # Sent to a player when they cannot prestige
noMoneyToPrestige: '&cYou cannot prestige to %RANK%, you need %AMOUNTTOTAL%' # Sent to the player when they don't have enough moolah to prestige
highestPrestigeGroup: '&aGood work! You are at the highest prestige rank (%RANK%)!' # Sent to the player when they attempt to prestige but cannot
publicMessage: true # Should we send the message successfullRankupPublic?
publicPrestigeMessage: true # Should we send the message successfullPrestigePublic?
options:
removePointZero: true # Should we remove the .0 at the end of prices?
prestigeDisabled: false # Should we disable prestiging?
prestigeToRank: A # When someone prestiges, what rank should we set them to. Case sensitive!
prestigeAtRanks: D # At what rank can someone prestige? (can be multiple ranks, eg if you write D,E). Case sensitive!
prestigeRankMultiplier: 1.5 # Multiply the rankup prices by this when someone prestiges (set to 1 to disable) (do not set to less than 1)
runCommands: # These are some examples of what you can do with runCommands.
#- CONSOLE:RANKUP:say console rankup (this will make the console run this command when a player ranks up)
#- PLAYER:RANKUP:say player rankup (this will make the player run this command when that player ranks up)
#- CONSOLE:PRESTIGE:say console prestige (this will make the console run this command when a player prestiges)
#- PLAYER:PRESTIGE:say player prestige (this will make the player run this command when that player prestiges)
#- PLAYER:B:say I ranked up to rank B (this will make the player run this command when they rank up to rank B)
#- CONSOLE:P2:say %PLAYER% prestiged to P2 (this will make the console run this command when a player prestiges to P2)
gui: # How should the GUI be made
size: 9 # The size of the GUI. Must be a multiple of nine.
'yes': # Options specifying the 'yes i want to rankup' block
material: EMERALD_BLOCK
lore: ' '
index: 0-3
name: '&a&lRankup'
'no': # Options specifying the 'no i don't want to rankup - cancel' block
material: REDSTONE_BLOCK
lore: ' '
index: 5-8
name: '&cCancel'
fill: # What block we should use to fill the spaces in the GUI
name: ' '
lore: ' '
material: STAINED_GLASS_PANE:15
name: '&c%RANK% for %AMOUNT%' # The name of the GUI. If it is too long it will be shortened.
enabled: true # if set to false players will /rankup without confirmation
placeholders:
# See the following for more information about these formats
# https://docs.oracle.com/javase/8/docs/api/index.html?java/text/DecimalFormat.html
rankCostFormat: '0.00'
useShortening: true # Whether we should shorten rank prices (eg turn $1000 into $1k)
# These do not have to be single characters
shortened:
- 'k'
- 'M'
- 'B'
- 'T'
percentDoneFormat: '#.##'
percentLeftFormat: '#.##'
allowNegativePercent: false
highestRank: 'None' # What should be used as a placeholder for ranks above the highest rank
notInLadder: 'None' # Placeholder to use if the player is not in any of the Rankup groups
noPrestigeRank: 'None' # Placeholder for when a player hasn't prestiged