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- Minecraft
- FurkanBaba
options:
p: §3MottoX §8»
dusmesansi: 100
kuponisim: §dRütbe Kuponu
kuponlore: §eRütbe atlayabilmen için gerekli olan bir kağıt parçası.
kuponbuldun: §eKömür kazarken §61 §eadet §dRütbe Kuponu §ebuldun!
kuponyok: §eRütbe atlayabilmek için §61 §eadet §dRütbe Kuponu §egerek.
on break of coal_ore:
chance of {@dusmesansi}%:
give 1 paper named "{@kuponisim}" with lore "{@kuponlore}" to player
send "{@p} {@kuponbuldun}" to player
on command "rankup":
if player have 1 paper named "{@kuponisim}" with lore "{@kuponlore}":
remove 1 paper named "{@kuponisim}" with lore "{@kuponlore}" from player's inventory
else:
cancel event
send "{@p} {@kuponyok}" to player
# Rankup configuration file.
# Created by: Okx
# All rights reserved.
ranks: # Defines ranks and their prices
- Oyuncu:0
- rütbe1:50000
- rütbe2:100000
- rütbe3:250000
prestige: # Defines prestige ranks and their prices
- P1:100000
- P2:200000
messages:
noMoneyToRankup: '&3MottoX &8» &eRütbe atlayabilmek için yeterli miktarda paran bulunmamakta!'
highestRank: '&3MottoX &8» &eSon rütbeye ulaşmışsın.' # Sent when the player cannot rankup anymore and prestiging is off
highestRankToPrestige: '&aYou need to prestige to get to a higher rank!' # Sent when the player cannot rankup but can prestige
successfullRankupPrivate: '&3MottoX &8» &EBaşarıyla &a%RANK% &Erütbesine yükseldin!' # Sent to the player when the player successfully runs /rankup
successfullRankupPublic: '&3MottoX &8» &a%PLAYER% &Ebaşarıyla &d%RANK% &erütbesine yükseldi!' # Sent to everyone on the server when someone ranks up (configurable)
successfullPrestigePrivate: '&aYou successfully prestiged up to: &d%RANK%' # Sent to the player when the player successfully runs /prestige
successfullPrestigePublic: '&a%PLAYER% &esuccessfully prestiged up to: &d%RANK%' # Sent to everyone on the server when someone prestiges (configurable)
notInLadder: '&3MottoX &8» &7Şu an bulunduğun rütbe, rütbe listesinde bulunmamakta!' # Sent to the player when they are not in a group specified in ranks
listRanks: # Configures how ranks are listed
default: "&3MottoX &8» &a%OLDRANK% &8> &a%RANK% &b%AMOUNT%"
complete: "&3MottoX &8» &a%RANK% &B%AMOUNT%"
inProgress: "&3MottoX &8» &a%OLDRANK% &8> &a%RANK% &b%AMOUNT% &8[&c%PERCENTDONE%%&8]"
custom: # This section should only be needed for very advanced configurations (this can be used for headers)
A: "&rA &e\xbb &r%RANK% &efor &r%AMOUNT%"
options:
overrideComplete: false
overrideInProgress: false
overrideDefault: true
rankTooLowToPrestige: '&cYou cannot prestige to %RANK%, your rank isn''t high enough' # Sent to a player when they cannot prestige
noMoneyToPrestige: '&cYou cannot prestige to %RANK%, you need %AMOUNTTOTAL%' # Sent to the player when they don't have enough moolah to prestige
highestPrestigeGroup: '&aGood work! You are at the highest prestige rank (%RANK%)!' # Sent to the plaer when they attempt to prestige but cannot
noPrestigeRank: none # Placeholder for when a player hasn't prestiged
publicMessage: true # Should we send the message successfullRankupPublic?
publicPrestigeMessage: true # Should we send the message successfullPrestigePublic?
options:
removePointZero: true # Should we remove the .0 at the end of prices?
prestigeDisabled: false # Should we disable prestiging?
prestigeToRank: A # When someone prestiges, what rank should we set them to
prestigeAtRanks: D # At what rank can someone prestige? (can be multiple ranks, eg if you write D,E)
prestigeRankMultiplier: 1.5 # Multiply the rankup prices by this when someone prestiges (set to 1 to disable) (do not set to less than 1)
prestigeChangeRank: true # You should leave this at true
runCommands: {} # These are some examples of what you can do with runCommands. They are commented out so they don't run. Remove the {} when you want to add a command
#- CONSOLE:RANKUP:say console rankup (this will make the console run this command when a player ranks up)
#- PLAYER:RANKUP:say player rankup (this will make the player run this command when that player ranks up)
#- CONSOLE:PRESTIGE:say console prestige (this will make the console run this command when a player prestiges)
#- PLAYER:PRESTIGE:say player prestige (this will make the player run this command when that player prestiges)
#- PLAYER:B:say I ranked up to rank B (this will make the player run this command when they rank up to rank B)
#- CONSOLE:P2:say %PLAYER% prestiged to P2 (this will make the console run this command when a player prestiges to P2)
gui: # How should the GUI be made
size: 9 # The size of the GUI. Must be a multiple of nine.
'yes': # Options specifying the 'yes i want to rankup' block
material: STAINED_GLASS_PANE:5
lore: ' '
index: 0-3
name: '&a&lOnayla'
'no': # Options specifying the 'no i don't want to rankup - cancel' block
material: STAINED_GLASS_PANE:14
lore: ' '
index: 5-8
name: '&c&lİptal Et'
fill: # What block we should use to fill the spaces in the GUI
name: ' '
lore: ' '
material: STAINED_GLASS_PANE:15
name: '%RANK% Rütbesine Atla!' # The name of the GUI at the top (cannot be longer than 32 characters or an error will be thrown)
placeholders:
currentRankCostFormat: '0.00'
nextRankCostFormat: '0.00'
useShortening: true # Whether we should shorten rank prices (eg turn $1000 into $1k)
shortened:
- k
- M
- B
- T
percentDoneFormat: '#.##'
percentLeftFormat: '#.##'
allowNegativePercent: false
highestRank: 'None' # What should be used as a placeholder for ranks above the highest rank
düşme şansını 0.09 yapıyorum fakat düşmüyor nasıl 1in altında yapıcaz düşme şansını ?Rütbe eklentisi olarak bunu kullan, örnek config dosyası ve rütbe kuponu skripti aşağıda.
Kod:options: p: §3MottoX §8» dusmesansi: 100 kuponisim: §dRütbe Kuponu kuponlore: §eRütbe atlayabilmen için gerekli olan bir kağıt parçası. kuponbuldun: §eKömür kazarken §61 §eadet §dRütbe Kuponu §ebuldun! kuponyok: §eRütbe atlayabilmek için §61 §eadet §dRütbe Kuponu §egerek. on break of coal_ore: chance of {@dusmesansi}%: give 1 paper named "{@kuponisim}" with lore "{@kuponlore}" to player send "{@p} {@kuponbuldun}" to player on command "rankup": if player have 1 paper named "{@kuponisim}" with lore "{@kuponlore}": remove 1 paper named "{@kuponisim}" with lore "{@kuponlore}" from player's inventory else: cancel event send "{@p} {@kuponyok}" to player
Kod:# Rankup configuration file. # Created by: Okx # All rights reserved. ranks: # Defines ranks and their prices - Oyuncu:0 - rütbe1:50000 - rütbe2:100000 - rütbe3:250000 prestige: # Defines prestige ranks and their prices - P1:100000 - P2:200000 messages: noMoneyToRankup: '&3MottoX &8» &eRütbe atlayabilmek için yeterli miktarda paran bulunmamakta!' highestRank: '&3MottoX &8» &eSon rütbeye ulaşmışsın.' # Sent when the player cannot rankup anymore and prestiging is off highestRankToPrestige: '&aYou need to prestige to get to a higher rank!' # Sent when the player cannot rankup but can prestige successfullRankupPrivate: '&3MottoX &8» &EBaşarıyla &a%RANK% &Erütbesine yükseldin!' # Sent to the player when the player successfully runs /rankup successfullRankupPublic: '&3MottoX &8» &a%PLAYER% &Ebaşarıyla &d%RANK% &erütbesine yükseldi!' # Sent to everyone on the server when someone ranks up (configurable) successfullPrestigePrivate: '&aYou successfully prestiged up to: &d%RANK%' # Sent to the player when the player successfully runs /prestige successfullPrestigePublic: '&a%PLAYER% &esuccessfully prestiged up to: &d%RANK%' # Sent to everyone on the server when someone prestiges (configurable) notInLadder: '&3MottoX &8» &7Şu an bulunduğun rütbe, rütbe listesinde bulunmamakta!' # Sent to the player when they are not in a group specified in ranks listRanks: # Configures how ranks are listed default: "&3MottoX &8» &a%OLDRANK% &8> &a%RANK% &b%AMOUNT%" complete: "&3MottoX &8» &a%RANK% &B%AMOUNT%" inProgress: "&3MottoX &8» &a%OLDRANK% &8> &a%RANK% &b%AMOUNT% &8[&c%PERCENTDONE%%&8]" custom: # This section should only be needed for very advanced configurations (this can be used for headers) A: "&rA &e\xbb &r%RANK% &efor &r%AMOUNT%" options: overrideComplete: false overrideInProgress: false overrideDefault: true rankTooLowToPrestige: '&cYou cannot prestige to %RANK%, your rank isn''t high enough' # Sent to a player when they cannot prestige noMoneyToPrestige: '&cYou cannot prestige to %RANK%, you need %AMOUNTTOTAL%' # Sent to the player when they don't have enough moolah to prestige highestPrestigeGroup: '&aGood work! You are at the highest prestige rank (%RANK%)!' # Sent to the plaer when they attempt to prestige but cannot noPrestigeRank: none # Placeholder for when a player hasn't prestiged publicMessage: true # Should we send the message successfullRankupPublic? publicPrestigeMessage: true # Should we send the message successfullPrestigePublic? options: removePointZero: true # Should we remove the .0 at the end of prices? prestigeDisabled: false # Should we disable prestiging? prestigeToRank: A # When someone prestiges, what rank should we set them to prestigeAtRanks: D # At what rank can someone prestige? (can be multiple ranks, eg if you write D,E) prestigeRankMultiplier: 1.5 # Multiply the rankup prices by this when someone prestiges (set to 1 to disable) (do not set to less than 1) prestigeChangeRank: true # You should leave this at true runCommands: {} # These are some examples of what you can do with runCommands. They are commented out so they don't run. Remove the {} when you want to add a command #- CONSOLE:RANKUP:say console rankup (this will make the console run this command when a player ranks up) #- PLAYER:RANKUP:say player rankup (this will make the player run this command when that player ranks up) #- CONSOLE:PRESTIGE:say console prestige (this will make the console run this command when a player prestiges) #- PLAYER:PRESTIGE:say player prestige (this will make the player run this command when that player prestiges) #- PLAYER:B:say I ranked up to rank B (this will make the player run this command when they rank up to rank B) #- CONSOLE:P2:say %PLAYER% prestiged to P2 (this will make the console run this command when a player prestiges to P2) gui: # How should the GUI be made size: 9 # The size of the GUI. Must be a multiple of nine. 'yes': # Options specifying the 'yes i want to rankup' block material: STAINED_GLASS_PANE:5 lore: ' ' index: 0-3 name: '&a&lOnayla' 'no': # Options specifying the 'no i don't want to rankup - cancel' block material: STAINED_GLASS_PANE:14 lore: ' ' index: 5-8 name: '&c&lİptal Et' fill: # What block we should use to fill the spaces in the GUI name: ' ' lore: ' ' material: STAINED_GLASS_PANE:15 name: '%RANK% Rütbesine Atla!' # The name of the GUI at the top (cannot be longer than 32 characters or an error will be thrown) placeholders: currentRankCostFormat: '0.00' nextRankCostFormat: '0.00' useShortening: true # Whether we should shorten rank prices (eg turn $1000 into $1k) shortened: - k - M - B - T percentDoneFormat: '#.##' percentLeftFormat: '#.##' allowNegativePercent: false highestRank: 'None' # What should be used as a placeholder for ranks above the highest rank
düşme şansını 0.09 yapıyorum fakat düşmüyor nasıl 1in altında yapıcaz düşme şansını ?
Evet , sonunda düştü -_- 7998.blok kırışımda düştü teşekkürler konu kilit lütfen.Çalışması gerekmekte. İyice kazın. 100'den fazla kazmanız gerekmekte.