Çözüldü Rus Ruleti Skripti?

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Alpys

Somon Balığı Selam Vermeye Geldi
Katılım
21 Mayıs 2020
Mesajlar
10
Elmaslar
12
Puan
410
Yaş
24
2 Kişinin arasında geçicek bir şekilde rus ruleti skripti yazmak istiyorum ama nasıl yapıcağımı bulamadım bi örnek verebilirmisiniz?
 
Kod:
options:
    prefix: &8[&aRR&8]
    file: plugins/Skript/Data/RussianRoulette.yml

on quit:
    if yaml list "Queue" from file "{@file}" contains "%player%":
        if yaml value "GameInProgress" from file "{@file}" is false:
            remove "%player%" from yaml list "Queue" from file "{@file}"
command /rr [<text>]:
    description: Play Russian Roulette!
    aliases: /russianroulette
    trigger:
        if arg-1 is not set:
            send "{@prefix} &cInvalid arguments! /rr [join;leave]"
            stop
        if arg-1 is "join":
            set {_queue::*} to yaml list "Queue" from file "{@file}"
            set {_now} to 0
            loop {_queue::*}:
                if "%loop-value%" is "%player%":
                    send "{@prefix} &cYou're already in the queue!"
                    stop
                add 1 to {_now}
            if yaml value "GameInProgress" from file "{@file}" is true:
                send "{@prefix} &cA game is already in progress!"
                stop
            add 1 to {_now}
            add "%player%" to yaml list "Queue" from file "{@file}"
            broadcast "{@prefix} &a%player% has joined the queue! (%{_now}%/6)"
            if {_now} is 6:
                execute console command "/rr start"
            stop
        if arg-1 is "leave":
            set {_queue::*} to yaml list "Queue" from file "{@file}"
            if {_queue::*} doesn't contain "%player%":
                send "{@prefix} &cYou're not in the queue!"
                stop
            if yaml value "GameInProgress" from file "{@file}" is true:
                send "{@prefix} &cYou can't leave as the game is in progress!"
                stop
            set {_remain} to -1
            loop {_queue::*}:
                add 1 to {_remain}
            remove "%player%" from yaml list "Queue" from file "{@file}"
            broadcast "{@prefix} &c%player% has left the queue! (%{_remain}%/6)"
            stop
        if arg-1 is "check":
            if yaml value "GameInProgress" from file "{@file}" is true:
                send "{@prefix} &cA game is already in progress!"
                stop
            set {_queue::*} to yaml list "Queue" from file "{@file}"
            set {_queue} to 0
            loop {_queue::*}:
                add 1 to {_queue}
            send "{@prefix} &aThere are %{_queue}%/6 players in the queue!" to player
            stop
        if executor is console:
            if arg-1 is "start":
                set {_queue::*} to yaml list "Queue" from file "{@file}"
                set yaml value "GameInProgress" from file "{@file}" to true
                broadcast "{@prefix} &aA game has started! An announcement will be made when it is over!"
                loop {_queue::*}:
                    make loop-value parsed as player execute command "/spawn"
                broadcast "&cFirst player will be killed in Russian Roulette in 30 seconds!"
                wait 30 seconds
                set {_dead} to a random element out of {_queue::*}
                remove "%{_dead}%" from {_queue::*}
                set {_dead} to {_dead} parsed as an offlineplayer
                kill {_dead}
                remove "%{_dead}%" from yaml list "Queue" from file "{@file}"
                broadcast "&a%{_dead}% &cwas killed in Russian Roulette! Next kill in 15 seconds!"
                
                wait 15 seconds
                set {_dead} to a random element out of {_queue::*}
                remove "%{_dead}%" from {_queue::*}
                set {_dead} to {_dead} parsed as an offlineplayer
                kill {_dead}
                remove "%{_dead}%" from yaml list "Queue" from file "{@file}"
                broadcast "&a%{_dead}% &cwas killed in Russian Roulette! Next kill in 15 seconds!"
                
                wait 15 seconds
                set {_dead} to a random element out of {_queue::*}
                remove "%{_dead}%" from {_queue::*}
                set {_dead} to {_dead} parsed as an offlineplayer
                kill {_dead}
                remove "%{_dead}%" from yaml list "Queue" from file "{@file}"
                broadcast "&a%{_dead}% &cwas killed in Russian Roulette! Next kill in 15 seconds!"
                
                wait 15 seconds
                set {_dead} to a random element out of {_queue::*}
                remove "%{_dead}%" from {_queue::*}
                set {_dead} to {_dead} parsed as an offlineplayer
                kill {_dead}
                remove "%{_dead}%" from yaml list "Queue" from file "{@file}"
                broadcast "&a%{_dead}% &cwas killed in Russian Roulette! Next kill in 15 seconds!"
                
                wait 15 seconds
                set {_dead} to a random element out of {_queue::*}
                remove "%{_dead}%" from {_queue::*}
                set {_dead} to {_dead} parsed as an offlineplayer
                kill {_dead}
                remove "%{_dead}%" from yaml list "Queue" from file "{@file}"
                broadcast "&a%{_dead}% &cwas killed in Russian Roulette! Next kill in 15 seconds!"
                
                set {_winner} to a random element out of {_queue::*}
                set {_winner} to {_winner} parsed as an offlineplayer
                remove "%{_winner}%" from yaml list "Queue" from file "{@file}"
                broadcast "{@prefix} &aThe game has ended! %{_winner}% was victorious!"
                set yaml value "GameInProgress" from file "{@file}" to false
                chance of 25%:
                    add 32 dirt to {_winner}'s inventory
                    add 500 to {_winner}'s account
                chance of 10%:
                    execute console command "/lp user %{_winner}% parents add supporter"
                chance of 25%:
                    execute console command "/giveworker %{_winner}% sand 15"
                chance of 25%:
                    execute console command "/giveworker %{_winner}% cobble 15"
                chance of 10%:
                    execute console command "/giveworker %{_winner}% wood 15"
                chance of 5%:
                    execute console command "/giveworker %{_winner}% ore 90"
            else:
                send "{@prefix} &cInvalid arguments! /rr [join;leave]"
                stop
        else:
            send "{@prefix} &cInvalid arguments! /rr [join;leave]"
            stop
 
Kod:
options:
    prefix: &8[&aRR&8]
    file: plugins/Skript/Data/RussianRoulette.yml

on quit:
    if yaml list "Queue" from file "{@file}" contains "%player%":
        if yaml value "GameInProgress" from file "{@file}" is false:
            remove "%player%" from yaml list "Queue" from file "{@file}"
command /rr [<text>]:
    description: Play Russian Roulette!
    aliases: /russianroulette
    trigger:
        if arg-1 is not set:
            send "{@prefix} &cInvalid arguments! /rr [join;leave]"
            stop
        if arg-1 is "join":
            set {_queue::*} to yaml list "Queue" from file "{@file}"
            set {_now} to 0
            loop {_queue::*}:
                if "%loop-value%" is "%player%":
                    send "{@prefix} &cYou're already in the queue!"
                    stop
                add 1 to {_now}
            if yaml value "GameInProgress" from file "{@file}" is true:
                send "{@prefix} &cA game is already in progress!"
                stop
            add 1 to {_now}
            add "%player%" to yaml list "Queue" from file "{@file}"
            broadcast "{@prefix} &a%player% has joined the queue! (%{_now}%/6)"
            if {_now} is 6:
                execute console command "/rr start"
            stop
        if arg-1 is "leave":
            set {_queue::*} to yaml list "Queue" from file "{@file}"
            if {_queue::*} doesn't contain "%player%":
                send "{@prefix} &cYou're not in the queue!"
                stop
            if yaml value "GameInProgress" from file "{@file}" is true:
                send "{@prefix} &cYou can't leave as the game is in progress!"
                stop
            set {_remain} to -1
            loop {_queue::*}:
                add 1 to {_remain}
            remove "%player%" from yaml list "Queue" from file "{@file}"
            broadcast "{@prefix} &c%player% has left the queue! (%{_remain}%/6)"
            stop
        if arg-1 is "check":
            if yaml value "GameInProgress" from file "{@file}" is true:
                send "{@prefix} &cA game is already in progress!"
                stop
            set {_queue::*} to yaml list "Queue" from file "{@file}"
            set {_queue} to 0
            loop {_queue::*}:
                add 1 to {_queue}
            send "{@prefix} &aThere are %{_queue}%/6 players in the queue!" to player
            stop
        if executor is console:
            if arg-1 is "start":
                set {_queue::*} to yaml list "Queue" from file "{@file}"
                set yaml value "GameInProgress" from file "{@file}" to true
                broadcast "{@prefix} &aA game has started! An announcement will be made when it is over!"
                loop {_queue::*}:
                    make loop-value parsed as player execute command "/spawn"
                broadcast "&cFirst player will be killed in Russian Roulette in 30 seconds!"
                wait 30 seconds
                set {_dead} to a random element out of {_queue::*}
                remove "%{_dead}%" from {_queue::*}
                set {_dead} to {_dead} parsed as an offlineplayer
                kill {_dead}
                remove "%{_dead}%" from yaml list "Queue" from file "{@file}"
                broadcast "&a%{_dead}% &cwas killed in Russian Roulette! Next kill in 15 seconds!"
               
                wait 15 seconds
                set {_dead} to a random element out of {_queue::*}
                remove "%{_dead}%" from {_queue::*}
                set {_dead} to {_dead} parsed as an offlineplayer
                kill {_dead}
                remove "%{_dead}%" from yaml list "Queue" from file "{@file}"
                broadcast "&a%{_dead}% &cwas killed in Russian Roulette! Next kill in 15 seconds!"
               
                wait 15 seconds
                set {_dead} to a random element out of {_queue::*}
                remove "%{_dead}%" from {_queue::*}
                set {_dead} to {_dead} parsed as an offlineplayer
                kill {_dead}
                remove "%{_dead}%" from yaml list "Queue" from file "{@file}"
                broadcast "&a%{_dead}% &cwas killed in Russian Roulette! Next kill in 15 seconds!"
               
                wait 15 seconds
                set {_dead} to a random element out of {_queue::*}
                remove "%{_dead}%" from {_queue::*}
                set {_dead} to {_dead} parsed as an offlineplayer
                kill {_dead}
                remove "%{_dead}%" from yaml list "Queue" from file "{@file}"
                broadcast "&a%{_dead}% &cwas killed in Russian Roulette! Next kill in 15 seconds!"
               
                wait 15 seconds
                set {_dead} to a random element out of {_queue::*}
                remove "%{_dead}%" from {_queue::*}
                set {_dead} to {_dead} parsed as an offlineplayer
                kill {_dead}
                remove "%{_dead}%" from yaml list "Queue" from file "{@file}"
                broadcast "&a%{_dead}% &cwas killed in Russian Roulette! Next kill in 15 seconds!"
               
                set {_winner} to a random element out of {_queue::*}
                set {_winner} to {_winner} parsed as an offlineplayer
                remove "%{_winner}%" from yaml list "Queue" from file "{@file}"
                broadcast "{@prefix} &aThe game has ended! %{_winner}% was victorious!"
                set yaml value "GameInProgress" from file "{@file}" to false
                chance of 25%:
                    add 32 dirt to {_winner}'s inventory
                    add 500 to {_winner}'s account
                chance of 10%:
                    execute console command "/lp user %{_winner}% parents add supporter"
                chance of 25%:
                    execute console command "/giveworker %{_winner}% sand 15"
                chance of 25%:
                    execute console command "/giveworker %{_winner}% cobble 15"
                chance of 10%:
                    execute console command "/giveworker %{_winner}% wood 15"
                chance of 5%:
                    execute console command "/giveworker %{_winner}% ore 90"
            else:
                send "{@prefix} &cInvalid arguments! /rr [join;leave]"
                stop
        else:
            send "{@prefix} &cInvalid arguments! /rr [join;leave]"
            stop

Tamda aradığım eklenti bu,birazdan test edeceğim umarım olumlu yanıt alırım (: Yardımlaşma yerinde bulmam hoşuma gittti açıkcası
 
Teşekkürler
Kod:
options:
    prefix: &8[&aRR&8]
    file: plugins/Skript/Data/RussianRoulette.yml

on quit:
    if yaml list "Queue" from file "{@file}" contains "%player%":
        if yaml value "GameInProgress" from file "{@file}" is false:
            remove "%player%" from yaml list "Queue" from file "{@file}"
command /rr [<text>]:
    description: Play Russian Roulette!
    aliases: /russianroulette
    trigger:
        if arg-1 is not set:
            send "{@prefix} &cInvalid arguments! /rr [join;leave]"
            stop
        if arg-1 is "join":
            set {_queue::*} to yaml list "Queue" from file "{@file}"
            set {_now} to 0
            loop {_queue::*}:
                if "%loop-value%" is "%player%":
                    send "{@prefix} &cYou're already in the queue!"
                    stop
                add 1 to {_now}
            if yaml value "GameInProgress" from file "{@file}" is true:
                send "{@prefix} &cA game is already in progress!"
                stop
            add 1 to {_now}
            add "%player%" to yaml list "Queue" from file "{@file}"
            broadcast "{@prefix} &a%player% has joined the queue! (%{_now}%/6)"
            if {_now} is 6:
                execute console command "/rr start"
            stop
        if arg-1 is "leave":
            set {_queue::*} to yaml list "Queue" from file "{@file}"
            if {_queue::*} doesn't contain "%player%":
                send "{@prefix} &cYou're not in the queue!"
                stop
            if yaml value "GameInProgress" from file "{@file}" is true:
                send "{@prefix} &cYou can't leave as the game is in progress!"
                stop
            set {_remain} to -1
            loop {_queue::*}:
                add 1 to {_remain}
            remove "%player%" from yaml list "Queue" from file "{@file}"
            broadcast "{@prefix} &c%player% has left the queue! (%{_remain}%/6)"
            stop
        if arg-1 is "check":
            if yaml value "GameInProgress" from file "{@file}" is true:
                send "{@prefix} &cA game is already in progress!"
                stop
            set {_queue::*} to yaml list "Queue" from file "{@file}"
            set {_queue} to 0
            loop {_queue::*}:
                add 1 to {_queue}
            send "{@prefix} &aThere are %{_queue}%/6 players in the queue!" to player
            stop
        if executor is console:
            if arg-1 is "start":
                set {_queue::*} to yaml list "Queue" from file "{@file}"
                set yaml value "GameInProgress" from file "{@file}" to true
                broadcast "{@prefix} &aA game has started! An announcement will be made when it is over!"
                loop {_queue::*}:
                    make loop-value parsed as player execute command "/spawn"
                broadcast "&cFirst player will be killed in Russian Roulette in 30 seconds!"
                wait 30 seconds
                set {_dead} to a random element out of {_queue::*}
                remove "%{_dead}%" from {_queue::*}
                set {_dead} to {_dead} parsed as an offlineplayer
                kill {_dead}
                remove "%{_dead}%" from yaml list "Queue" from file "{@file}"
                broadcast "&a%{_dead}% &cwas killed in Russian Roulette! Next kill in 15 seconds!"
               
                wait 15 seconds
                set {_dead} to a random element out of {_queue::*}
                remove "%{_dead}%" from {_queue::*}
                set {_dead} to {_dead} parsed as an offlineplayer
                kill {_dead}
                remove "%{_dead}%" from yaml list "Queue" from file "{@file}"
                broadcast "&a%{_dead}% &cwas killed in Russian Roulette! Next kill in 15 seconds!"
               
                wait 15 seconds
                set {_dead} to a random element out of {_queue::*}
                remove "%{_dead}%" from {_queue::*}
                set {_dead} to {_dead} parsed as an offlineplayer
                kill {_dead}
                remove "%{_dead}%" from yaml list "Queue" from file "{@file}"
                broadcast "&a%{_dead}% &cwas killed in Russian Roulette! Next kill in 15 seconds!"
               
                wait 15 seconds
                set {_dead} to a random element out of {_queue::*}
                remove "%{_dead}%" from {_queue::*}
                set {_dead} to {_dead} parsed as an offlineplayer
                kill {_dead}
                remove "%{_dead}%" from yaml list "Queue" from file "{@file}"
                broadcast "&a%{_dead}% &cwas killed in Russian Roulette! Next kill in 15 seconds!"
               
                wait 15 seconds
                set {_dead} to a random element out of {_queue::*}
                remove "%{_dead}%" from {_queue::*}
                set {_dead} to {_dead} parsed as an offlineplayer
                kill {_dead}
                remove "%{_dead}%" from yaml list "Queue" from file "{@file}"
                broadcast "&a%{_dead}% &cwas killed in Russian Roulette! Next kill in 15 seconds!"
               
                set {_winner} to a random element out of {_queue::*}
                set {_winner} to {_winner} parsed as an offlineplayer
                remove "%{_winner}%" from yaml list "Queue" from file "{@file}"
                broadcast "{@prefix} &aThe game has ended! %{_winner}% was victorious!"
                set yaml value "GameInProgress" from file "{@file}" to false
                chance of 25%:
                    add 32 dirt to {_winner}'s inventory
                    add 500 to {_winner}'s account
                chance of 10%:
                    execute console command "/lp user %{_winner}% parents add supporter"
                chance of 25%:
                    execute console command "/giveworker %{_winner}% sand 15"
                chance of 25%:
                    execute console command "/giveworker %{_winner}% cobble 15"
                chance of 10%:
                    execute console command "/giveworker %{_winner}% wood 15"
                chance of 5%:
                    execute console command "/giveworker %{_winner}% ore 90"
            else:
                send "{@prefix} &cInvalid arguments! /rr [join;leave]"
                stop
        else:
            send "{@prefix} &cInvalid arguments! /rr [join;leave]"
            stop
 
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