RPG - Skiller (1.0) - Yeni Sürümde Eşya Geliştirme vb. Eklenicek

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Deleted User 121023

Örümcek Hoşt!
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24 Haziran 2018
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Decorative-Line-Black-PNG.png


Hepinize merhaba arkadaşlar, bugün sizlere kendi yazdığım RPG skriptini tanıtacağım, şuanki versiyonda sadece skiller var. Yeni sürümde eşya geliştirme vb. eklemeyi düşünüyorum, eğer tavsiyeniz varsa yoruma yazabilirsiniz.
(Ayrıca bug varsada bildirirseniz sevinirim)

SKRIPT KOMUTLARI:
/rpg - Bu komut RPG'nin tamamına erişim sağlamanız için yeterlidir.

SKRIPT ÖZELLİKLERİ (Fotoğraf ile birlikte):

Geçiçi Skiller
/rpg yazdıktan sonra menüden Skiller'e geldiğinizde önünüze iki adet seçenek gelir. Bunlar geçiçi ve kalıcı skiller, geçici skiller geliştirilemezler, tek seferliktirler ve ölünce giderler. Üç adet geçici skill vardır, bunlar sırasıyla [Ekstra Can], [Yüksek Zıplama] ve [Süper Yumruk].

EKSTRA CAN:
2018-11-05_16.44.48.png


YÜKSEK ZIPLAMA:
2018-11-05_16.45.09.png


SÜPER YUMRUK:
2018-11-05_16.45.23.png


Kalıcı Skiller
/rpg yazdıktan sonra menüden Skiller'e geldiğinizde önünüze iki adet seçenek gelir. Bunlar geçiçi ve kalıcı skiller, kalıcı skiller geliştirilebilirler, sonsuz seferliktirler ve ölünce gitmezler. İki adet kalıcı skill vardır, bunlar sırasıyla [Çeviklik] ve [Güç].

Kalıcı skiller 5 levele kadar geliştirilebilirler. 5 level MAX leveldir.

ÇEVİKLİK:
2018-11-05_17.54.41.png


GÜÇ:
2018-11-05_17.54.43.png

NOT: Kalıcı skilleri aktif etmek için /rpg yazmanız yeterli. Her rpg yazdığınızda kalıcı skillin leveline göre effect verir, ileride daha iyi bir şey yapmayı düşünüyorum. Şuanlık böyle idare edin.

SIFIRLA
Bu ayar'a bastığınız zaman sizi emin misiniz adında bir menüye atar. Eğer ordada evete basarsanız 1000000 TL (default) karşılığında sizin rpg kariyerinizi tamamen sıfırlar.

2018-11-05_18.01.53.png

2018-11-05_18.01.57.png

2018-11-05_18.01.59.png


Skriptim buraya kadar umarım beğenmişsinizdir, versiyon 2.0 için yapmayı planladığım şeyler var, siz de belki bir şey önerebilirsiniz.

Decorative-Line-Black-PNG.png


SKRIPT KOD:
Kod:
#
#
# ErQy571 tarafından yapıldı
#
#

options:

    rpgsifirla: 1000000 # Oyuncunun RPG'sini sifirlamasi default degeri 1000000 degistirilebilir
   
#====================Gecici Skill Fiyatlar Bolumu=================#

    EkstraCanFiyat: 500 # Ekstra Can Default Degeri 500 Degistirilebilir
    YüksekZiplamaFiyat: 1000 # Yüksek Ziplama Default Degeri 1000 Degistirilebilir
    SuperYumrukFiyat: 50000 # Super Yumruk Default Degeri 50000 Degistirilebilir

#====================Gecici Skill Fiyatlar Bolumu=================#

#====================Kalıcı Skill Fiyatlar Bolumu=================#

    Ceviklik0dan1: 2000 # Ceviklik Level 0'dan 1 Levele Gecis Default Degeri 2000 Degistirilebilir
    Ceviklik1den2: 6000 # Ceviklik Level 1'den 2 Levele Gecis Default Degeri 6000 Degistirilebilir
    Ceviklik2den3: 15000 # Ceviklik Level 2'den 3 Levele Gecis Default Degeri 15000 Degistirilebilir
    Ceviklik3den4: 40000 # Ceviklik Level 3'den 4 Levele Gecis Default Degeri 40000 Degistirilebilir
    Ceviklik4denMAX: 90000 # Ceviklik Level 4'den MAX Levele Gecis Default Degeri 90000 Degistirilebilir
   
    Guc0dan1: 5000 # Guc Level 0'dan 1 Levele Gecis Default Degeri 5000 Degistirilebilir
    Guc1den2: 10000 # Guc Level 1'den 2 Levele Gecis Default Degeri 10000 Degistirilebilir
    Guc2den3: 20000 # Guc Level 2'den 3 Levele Gecis Default Degeri 20000 Degistirilebilir
    Guc3den4: 60000 # Guc Level 3'den 4 Levele Gecis Default Degeri 60000 Degistirilebilir
    Guc4denMAX: 150000 # Guc Level 4'den 5 Levele Gecis Default Degeri 150000 Degistirilebilir

#====================Kalıcı Skill Fiyatlar Bolumu=================#

on join:
#====================Gecici Skiller Bolumu========================#

    if {geciciskill::2ekstracan::%player%} is not set:
        set {geciciskill::2ekstracan::%player%} to false
    if {geciciskill::yuksekziplama::%player%} is not set:
        set {geciciskill::yuksekziplama::%player%} to false
    if {geciciskill::superyumruk::%player%} is not set:
        set {geciciskill::superyumruk::%player%} to false  
       
#====================Gecici Skiller Bolumu========================#

#====================Kalıcı Skiller Bolumu========================#

    if {kaliciskill::ceviklik::%player%} is not set:
        set {kaliciskill::ceviklik::%player%} to 0
    if {kaliciskill::guc::%player%} is not set:
        set {kaliciskill::guc::%player%} to 0
    if {kaliciskill::esyagelistirmesansi::%player%} is not set:
        set {kaliciskill::esyagelistirmesansi::%player%} to 0

#====================Kalıcı Skiller Bolumu========================#

command /rpg:
    trigger:
        if {kaliciskill::ceviklik::%player%} is 1:
            execute console command "/effect %player% speed 1000000 1 true"
        if {kaliciskill::ceviklik::%player%} is 2:
            execute console command "/effect %player% speed 1000000 2 true"
        if {kaliciskill::ceviklik::%player%} is 3:
            execute console command "/effect %player% speed 1000000 3 true"
        if {kaliciskill::ceviklik::%player%} is 4:
            execute console command "/effect %player% speed 1000000 4 true"
        if {kaliciskill::ceviklik::%player%} is 5:
            execute console command "/effect %player% speed 1000000 5 true"
        if {kaliciskill::guc::%player%} is 1:
            execute console command "/effect %player% strength 1000000 1 true"
        if {kaliciskill::guc::%player%} is 2:
            execute console command "/effect %player% strength 1000000 2 true"
        if {kaliciskill::guc::%player%} is 3:
            execute console command "/effect %player% strength 1000000 3 true"
        if {kaliciskill::guc::%player%} is 4:
            execute console command "/effect %player% strength 1000000 4 true"
        if {kaliciskill::guc::%player%} is 5:
            execute console command "/effect %player% strength 1000000 5 true"
        open chest with 3 row named "&c&l[RPG Menü]" to player
        wait 1 ticks
        format slot 0 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 1 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 2 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 3 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 4 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 5 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 6 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 7 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 8 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 9 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 10 of player with Diamond Sword of Sharpness 1 named "&a[Skillerin]" with lore "&2Bu menüden skillerinizi geliştirebilirsiniz." to close then run [run player command "rpgskill" as op]
        format slot 16 of player with brick item named "&4&l[SIFIRLA]" with lore "&aTüm rpg özelliklerini sıfırlar.||&aFiyat: &6{@rpgsifirla}" to close then run [run player command "rpgsifirlasoru" as op]
        format slot 17 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close      
        format slot 18 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 19 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 20 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close      
        format slot 21 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 22 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 23 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close        
        format slot 24 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 25 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 26 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close  

#================================================================================Skill Temel Komutlar======================================================================================#        
     
command /rpgsifirlasoru:
    permission: op
    trigger:
        wait 1 ticks
        open chest with 1 row named "&4&l[Emin Misiniz?]" to player
        wait 1 ticks
        format slot 0 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 1 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 2 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 3 of player with Green Wool named "&a&l[Evet]" with lore "&cTüm RPG kariyerin sıfırlanacak." to close then run [run player command "rpgsifirlaevet" as op]
        format slot 4 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 5 of player with Red Wool named "&c&l[Hayır]" with lore "&aVazgeçiyorum." to close
        format slot 6 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 7 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 8 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close  

command /rpgsifirlaevet:
    permission: op
    trigger:
        if player's balance is greater or equal to {@rpgsifirla}:
            if {geciciskill::2ekstracan::%player%} is true:
                set {geciciskill::2ekstracan::%player%} to false
                remove 2 from the maximum health of the player
            if {geciciskill::yuksekziplama::%player%} is true:
                set {geciciskill::yuksekziplama::%player%} to false
            if {geciciskill::superyumruk::%player%} is true:
                set {geciciskill::superyumruk::%player%} to false
            set {kaliciskill::ceviklik::%player%} to 0
            set {kaliciskill::guc::%player%} to 0
            set {kaliciskill::esyagelistirmesansi::%player%} to 0
            send "&c&lTüm RPG Kariyeriniz Sıfırlandı"
        else:
            send "&cParanız yetersiz." to player
     
command /rpgskill:
    permission: op
    trigger:
        wait 1 ticks
        open chest with 1 row named "&c&l[Skillerin]" to player
        wait 1 ticks
        format slot 0 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 1 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 2 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 3 of player with Diamond Helmet named "&c[Geçiçi Skiller]" with lore "&aBurada aktif ettiginiz skiller ölünce gider." to close then run [run player command "rpgskillgecici" as op]
        format slot 4 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 5 of player with Diamond Helmet of Protection 1 named "&c[Kalıcı Skiller]" with lore "&aBurada gelistirdiginiz skiller ölünce gitmez." to close then run [run player command "rpgskillkalici" as op]
        format slot 6 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 7 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 8 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
       
command /rpgskillgecici:
    permission: op
    trigger:
        wait 1 ticks
        open chest with 1 row named "&c&l[Gecici Skillerin]" to player
        wait 1 ticks
        format slot 0 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 1 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 3 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 5 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 7 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 8 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        if {geciciskill::2ekstracan::%player%} is false:
            format slot 2 of player with Rose Red named "&9[Ekstra Can]" with lore "&aAktif ettiginizde ölene kadar 2 adet ekstra caniniz olur.||&aFiyat: &6{@EkstraCanFiyat}" to close then run [run player command "ekstracansatinal" as op]
        if {geciciskill::2ekstracan::%player%} is true:
            format slot 2 of player with dye:10 named "&9[Ekstra Can]" with lore "&a[SKILL AKTIF]" to close
        if {geciciskill::yuksekziplama::%player%} is false:
            format slot 4 of player with Rose Red named "&9[Yuksek Ziplama]" with lore "&aAktif ettiginizde ölene kadar daha yuksek ziplarsiniz.||&aFiyat: &6{@YüksekZiplamaFiyat}" to close then run [run player command "yuksekziplamasatinal" as op]
        if {geciciskill::yuksekziplama::%player%} is true:
            format slot 4 of player with dye:10 named "&9[Yuksek Ziplama]" with lore "&a[SKILL AKTIF]" to close
        if {geciciskill::superyumruk::%player%} is false:
            format slot 6 of player with Rose Red named "&9[Süper Yumruk]" with lore "&aAktif ederseniz ölene kadar rakibinize||&avurduğunuzda onu yakarsınız ve fırlatırsınız.||&aFiyat: &6{@SuperYumrukFiyat}" to close then run [run player command "superyumruksatinal" as op]
        if {geciciskill::superyumruk::%player%} is true:
            format slot 6 of player with dye:10 named "&9[Süper Yumruk]" with lore "&a[SKILL AKTIF]" to close      
         
command /rpgskillkalici:
    permission: op
    trigger:
        wait 1 ticks
        open chest with 1 row named "&c&l[Kalıcı Skillerin]" to player
        wait 1 ticks
        format slot 0 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 1 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 3 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close      
        format slot 5 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 7 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 8 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
       
#================================================================================Kalıcı Bölümü (Satin Alma Dahil)=================================================================#

        if {kaliciskill::ceviklik::%player%} is 0:
            format slot 2 of player with gray dye named "&c&l[Çeviklik Level 0]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Ceviklik0dan1}" to close then run [run player command "ceviklik0dan1" as op]
        if {kaliciskill::ceviklik::%player%} is 1:
            format slot 2 of player with Leather Boots named "&c&l[Çeviklik Level 1]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Ceviklik1den2}" to close then run [run player command "ceviklik1den2" as op]
        if {kaliciskill::ceviklik::%player%} is 2:
            format slot 2 of player with Chain Boots named "&c&l[Çeviklik Level 2]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Ceviklik2den3}" to close then run [run player command "ceviklik2den3" as op]
        if {kaliciskill::ceviklik::%player%} is 3:
            format slot 2 of player with iron boots named "&c&l[Çeviklik Level 3]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Ceviklik3den4}" to close then run [run player command "ceviklik3den4" as op]
        if {kaliciskill::ceviklik::%player%} is 4:
            format slot 2 of player with gold boots named "&c&l[Çeviklik Level 4]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Ceviklik4denMAX}" to close then run [run player command "ceviklik4denMAX" as op]
        if {kaliciskill::ceviklik::%player%} is 5:
            format slot 2 of player with diamond boots named "&c&l[Çeviklik Level &4&lMAX&c&l]" with lore "&aSon seviye, daha fazla geliştirilemez." to close
        if {kaliciskill::guc::%player%} is 0:
            format slot 4 of player with gray dye named "&c&l[Güç Level 0]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Guc0dan1}" to close then run [run player command "guc0dan1" as op]
        if {kaliciskill::guc::%player%} is 1:
            format slot 4 of player with wooden sword named "&c&l[Güç Level 1]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Guc1den2}" to close then run [run player command "guc1den2" as op]
        if {kaliciskill::guc::%player%} is 2:
            format slot 4 of player with stone sword named "&c&l[Güç Level 2]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Guc2den3}" to close then run [run player command "guc2den3" as op]
        if {kaliciskill::guc::%player%} is 3:
            format slot 4 of player with iron sword named "&c&l[Güç Level 3]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Guc3den4}" to close then run [run player command "guc3den4" as op]
        if {kaliciskill::guc::%player%} is 4:
            format slot 4 of player with golden sword named "&c&l[Güç Level 4]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Guc4denMAX}" to close then run [run player command "guc4denMAX" as op]
        if {kaliciskill::guc::%player%} is 5:
            format slot 4 of player with diamond sword named "&c&l[Güç Level &4&lMAX]" with lore "&aSon seviye, daha fazla geliştirilemez." to close
         
command /ceviklik0dan1:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Ceviklik0dan1}:
            remove {@Ceviklik0dan1} from player's balance
            send "&aBaşarılı bir şekilde çeviklik geliştirildi!" to player
            set {kaliciskill::ceviklik::%player%} to 1
        else:
            send "&cParan yetersiz." to player
command /ceviklik1den2:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Ceviklik1den2}:
            remove {@Ceviklik1den2} from player's balance
            send "&aBaşarılı bir şekilde çeviklik geliştirildi!" to player
            set {kaliciskill::ceviklik::%player%} to 2
        else:
            send "&cParan yetersiz." to player
command /ceviklik2den3:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Ceviklik2den3}:
            remove {@Ceviklik2den3} from player's balance
            send "&aBaşarılı bir şekilde çeviklik geliştirildi!" to player
            set {kaliciskill::ceviklik::%player%} to 3
        else:
            send "&cParan yetersiz." to player
command /ceviklik3den4:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Ceviklik3den4}:
            remove {@Ceviklik3den4} from player's balance
            send "&aBaşarılı bir şekilde çeviklik geliştirildi!" to player
            set {kaliciskill::ceviklik::%player%} to 4
        else:
            send "&cParan yetersiz." to player
command /ceviklik4denMAX:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Ceviklik4denMAX}:
            remove {@Ceviklik4denMAX} from player's balance
            send "&aBaşarılı bir şekilde çeviklik geliştirildi!" to player
            set {kaliciskill::ceviklik::%player%} to 5
        else:
            send "&cParan yetersiz." to player
           
       


           
command /guc0dan1:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Guc0dan1}:
            remove {@Guc0dan1} from player's balance
            send "&aBaşarılı bir şekilde güç geliştirildi!" to player
            set {kaliciskill::guc::%player%} to 1
        else:
            send "&cParan yetersiz." to player
command /guc1den2:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Guc1den2}:
            remove {@Guc1den2} from player's balance
            send "&aBaşarılı bir şekilde güç geliştirildi!" to player
            set {kaliciskill::guc::%player%} to 2
        else:
            send "&cParan yetersiz." to player
command /guc2den3:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Guc2den3}:
            remove {@Guc2den3} from player's balance
            send "&aBaşarılı bir şekilde güç geliştirildi!" to player
            set {kaliciskill::guc::%player%} to 3
        else:
            send "&cParan yetersiz." to player
command /guc3den4:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Guc3den4}:
            remove {@Guc3den4} from player's balance
            send "&aBaşarılı bir şekilde güç geliştirildi!" to player
            set {kaliciskill::guc::%player%} to 4
        else:
            send "&cParan yetersiz." to player
command /guc4denMAX:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Guc4denMAX}:
            remove {@Guc4denMAX} from player's balance
            send "&aBaşarılı bir şekilde güç geliştirildi!" to player
            set {kaliciskill::guc::%player%} to 5
        else:
            send "&cParan yetersiz." to player
                   
#================================================================================Skill Temel Komutlar======================================================================================#

#================================================================================Gecici Skill Satin Alma Bolumu======================================================================================#

command /ekstracansatinal:
    permission: op
    trigger:
        if player's balance is higher or equal to {@EkstraCanFiyat}:
            remove {@EkstraCanFiyat} from player's balance
            send "&aBaşarıyla &9[Ekstra Can] &asatın alındı." to player
            play raw sound "random.levelup" at player with pitch 1 volume 10
            add 2 to the maximum health of the player
            execute console command "/effect %player% instant_health 1 100 true"
            set {geciciskill::2ekstracan::%player%} to true
        else:
            send "&cParan yetersiz." to player
           
command /yuksekziplamasatinal:
    permission: op
    trigger:
        if player's balance is higher or equal to {@YüksekZiplamaFiyat}:
            remove {@YüksekZiplamaFiyat} from player's balance
            send "&aBaşarıyla &9[Yüksek Zıplama] &asatın alındı." to player
            play raw sound "random.levelup" at player with pitch 1 volume 10
            execute console command "/effect %player% jump_boost 999999 1 true"
            set {geciciskill::yuksekziplama::%player%} to true
        else:
            send "&cParan yetersiz." to player
           
command /superyumruksatinal:
    permission: op
    trigger:
        if player's balance is higher or equal to {@SuperYumrukFiyat}:
            remove {@SuperYumrukFiyat} from player's balance
            send "&aBaşarıyla &9[Süper Yumruk] &asatın alındı." to player
            play raw sound "random.levelup" at player with pitch 1 volume 10
            set {geciciskill::superyumruk::%player%} to true
        else:
            send "&cParan yetersiz." to player

#================================================================================Gecici Skill Satin Alma Bolumu======================================================================================#

#================================================================================Skille Ilgili Karışık===============================================================================================#

on death:
    if {geciciskill::2ekstracan::%player%} is true:
        set {geciciskill::2ekstracan::%player%} to false
        send "&cÖldüğünüz için &9[Ekstra Can]&c skilliniz deaktive edildi." to player
        remove 2 from the maximum health of the player
    if {geciciskill::yuksekziplama::%player%} is true:
        set {geciciskill::yuksekziplama::%player%} to false
        send "&cÖldüğünüz için &9[Yüksek Ziplama]&c skilliniz deaktive edildi." to player
    if {geciciskill::superyumruk::%player%} is true:
        set {geciciskill::superyumruk::%player%} to false
        send "&cÖldüğünüz için &9[Süper Yumruk]&c skilliniz deaktive edildi." to player
       
on damage:
    attacker is a player
    victim is a player
    if {geciciskill::superyumruk::%attacker%} is true:
        send "%attacker%&a adlı oyuncu size &c&l[SÜPER YUMRUK] &aattı!"
        ignite victim for 2 seconds
        push victim in direction of attacker at speed 0.5
       
   
#================================================================================Skille Ilgili Karışık===============================================================================================#

latest
 
Son düzenleme:
El-sağlükül bacak
 
Dostum bana da bir el versene ...
 
z-yeni_logo-header-png.47924

Decorative-Line-Black-PNG.png


Hepinize merhaba arkadaşlar, bugün sizlere kendi yazdığım RPG skriptini tanıtacağım, şuanki versiyonda sadece skiller var. Yeni sürümde eşya geliştirme vb. eklemeyi düşünüyorum, eğer tavsiyeniz varsa yoruma yazabilirsiniz.
(Ayrıca bug varsada bildirirseniz sevinirim)

SKRIPT KOMUTLARI:
/rpg - Bu komut RPG'nin tamamına erişim sağlamanız için yeterlidir.

SKRIPT ÖZELLİKLERİ (Fotoğraf ile birlikte):

Geçiçi Skiller
/rpg yazdıktan sonra menüden Skiller'e geldiğinizde önünüze iki adet seçenek gelir. Bunlar geçiçi ve kalıcı skiller, geçici skiller geliştirilemezler, tek seferliktirler ve ölünce giderler. Üç adet geçici skill vardır, bunlar sırasıyla [Ekstra Can], [Yüksek Zıplama] ve [Süper Yumruk].

EKSTRA CAN:
Ekli dosyayı görüntüle 49537


YÜKSEK ZIPLAMA:
Ekli dosyayı görüntüle 49538


SÜPER YUMRUK:
Ekli dosyayı görüntüle 49539


Kalıcı Skiller
/rpg yazdıktan sonra menüden Skiller'e geldiğinizde önünüze iki adet seçenek gelir. Bunlar geçiçi ve kalıcı skiller, kalıcı skiller geliştirilebilirler, sonsuz seferliktirler ve ölünce gitmezler. İki adet kalıcı skill vardır, bunlar sırasıyla [Çeviklik] ve [Güç].

Kalıcı skiller 5 levele kadar geliştirilebilirler. 5 level MAX leveldir.

ÇEVİKLİK:
Ekli dosyayı görüntüle 49543

GÜÇ:
Ekli dosyayı görüntüle 49544

NOT: Kalıcı skilleri aktif etmek için /rpg yazmanız yeterli. Her rpg yazdığınızda kalıcı skillin leveline göre effect verir, ileride daha iyi bir şey yapmayı düşünüyorum. Şuanlık böyle idare edin.

SIFIRLA
Bu ayar'a bastığınız zaman sizi emin misiniz adında bir menüye atar. Eğer ordada evete basarsanız 1000000 TL (default) karşılığında sizin rpg kariyerinizi tamamen sıfırlar.

Ekli dosyayı görüntüle 49545
Ekli dosyayı görüntüle 49546
Ekli dosyayı görüntüle 49547


Skriptim buraya kadar umarım beğenmişsinizdir, versiyon 2.0 için yapmayı planladığım şeyler var, siz de belki bir şey önerebilirsiniz.

Decorative-Line-Black-PNG.png


SKRIPT KOD:
Kod:
#
#
# ErQy571 tarafından yapıldı
#
#

options:

    rpgsifirla: 1000000 # Oyuncunun RPG'sini sifirlamasi default degeri 1000000 degistirilebilir
   
#====================Gecici Skill Fiyatlar Bolumu=================#

    EkstraCanFiyat: 500 # Ekstra Can Default Degeri 500 Degistirilebilir
    YüksekZiplamaFiyat: 1000 # Yüksek Ziplama Default Degeri 1000 Degistirilebilir
    SuperYumrukFiyat: 50000 # Super Yumruk Default Degeri 50000 Degistirilebilir

#====================Gecici Skill Fiyatlar Bolumu=================#

#====================Kalıcı Skill Fiyatlar Bolumu=================#

    Ceviklik0dan1: 2000 # Ceviklik Level 0'dan 1 Levele Gecis Default Degeri 2000 Degistirilebilir
    Ceviklik1den2: 6000 # Ceviklik Level 1'den 2 Levele Gecis Default Degeri 6000 Degistirilebilir
    Ceviklik2den3: 15000 # Ceviklik Level 2'den 3 Levele Gecis Default Degeri 15000 Degistirilebilir
    Ceviklik3den4: 40000 # Ceviklik Level 3'den 4 Levele Gecis Default Degeri 40000 Degistirilebilir
    Ceviklik4denMAX: 90000 # Ceviklik Level 4'den MAX Levele Gecis Default Degeri 90000 Degistirilebilir
   
    Guc0dan1: 5000 # Guc Level 0'dan 1 Levele Gecis Default Degeri 5000 Degistirilebilir
    Guc1den2: 10000 # Guc Level 1'den 2 Levele Gecis Default Degeri 10000 Degistirilebilir
    Guc2den3: 20000 # Guc Level 2'den 3 Levele Gecis Default Degeri 20000 Degistirilebilir
    Guc3den4: 60000 # Guc Level 3'den 4 Levele Gecis Default Degeri 60000 Degistirilebilir
    Guc4denMAX: 150000 # Guc Level 4'den 5 Levele Gecis Default Degeri 150000 Degistirilebilir

#====================Kalıcı Skill Fiyatlar Bolumu=================#

on join:
#====================Gecici Skiller Bolumu========================#

    if {geciciskill::2ekstracan::%player%} is not set:
        set {geciciskill::2ekstracan::%player%} to false
    if {geciciskill::yuksekziplama::%player%} is not set:
        set {geciciskill::yuksekziplama::%player%} to false
    if {geciciskill::superyumruk::%player%} is not set:
        set {geciciskill::superyumruk::%player%} to false  
       
#====================Gecici Skiller Bolumu========================#

#====================Kalıcı Skiller Bolumu========================#

    if {kaliciskill::ceviklik::%player%} is not set:
        set {kaliciskill::ceviklik::%player%} to 0
    if {kaliciskill::guc::%player%} is not set:
        set {kaliciskill::guc::%player%} to 0
    if {kaliciskill::esyagelistirmesansi::%player%} is not set:
        set {kaliciskill::esyagelistirmesansi::%player%} to 0

#====================Kalıcı Skiller Bolumu========================#

command /rpg:
    trigger:
        if {kaliciskill::ceviklik::%player%} is 1:
            execute console command "/effect %player% speed 1000000 1 true"
        if {kaliciskill::ceviklik::%player%} is 2:
            execute console command "/effect %player% speed 1000000 2 true"
        if {kaliciskill::ceviklik::%player%} is 3:
            execute console command "/effect %player% speed 1000000 3 true"
        if {kaliciskill::ceviklik::%player%} is 4:
            execute console command "/effect %player% speed 1000000 4 true"
        if {kaliciskill::ceviklik::%player%} is 5:
            execute console command "/effect %player% speed 1000000 5 true"
        if {kaliciskill::guc::%player%} is 1:
            execute console command "/effect %player% strength 1000000 1 true"
        if {kaliciskill::guc::%player%} is 2:
            execute console command "/effect %player% strength 1000000 2 true"
        if {kaliciskill::guc::%player%} is 3:
            execute console command "/effect %player% strength 1000000 3 true"
        if {kaliciskill::guc::%player%} is 4:
            execute console command "/effect %player% strength 1000000 4 true"
        if {kaliciskill::guc::%player%} is 5:
            execute console command "/effect %player% strength 1000000 5 true"
        open chest with 3 row named "&c&l[RPG Menü]" to player
        wait 1 ticks
        format slot 0 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 1 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 2 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 3 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 4 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 5 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 6 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 7 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 8 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 9 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 10 of player with Diamond Sword of Sharpness 1 named "&a[Skillerin]" with lore "&2Bu menüden skillerinizi geliştirebilirsiniz." to close then run [run player command "rpgskill" as op]
        format slot 16 of player with brick item named "&4&l[SIFIRLA]" with lore "&aTüm rpg özelliklerini sıfırlar.||&aFiyat: &6{@rpgsifirla}" to close then run [run player command "rpgsifirlasoru" as op]
        format slot 17 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close      
        format slot 18 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 19 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 20 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close      
        format slot 21 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 22 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 23 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close        
        format slot 24 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 25 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 26 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close  

#================================================================================Skill Temel Komutlar======================================================================================#        
     
command /rpgsifirlasoru:
    permission: op
    trigger:
        wait 1 ticks
        open chest with 1 row named "&4&l[Emin Misiniz?]" to player
        wait 1 ticks
        format slot 0 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 1 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 2 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 3 of player with Green Wool named "&a&l[Evet]" with lore "&cTüm RPG kariyerin sıfırlanacak." to close then run [run player command "rpgsifirlaevet" as op]
        format slot 4 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 5 of player with Red Wool named "&c&l[Hayır]" with lore "&aVazgeçiyorum." to close
        format slot 6 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 7 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 8 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close  

command /rpgsifirlaevet:
    permission: op
    trigger:
        if player's balance is greater or equal to {@rpgsifirla}:
            if {geciciskill::2ekstracan::%player%} is true:
                set {geciciskill::2ekstracan::%player%} to false
                remove 2 from the maximum health of the player
            if {geciciskill::yuksekziplama::%player%} is true:
                set {geciciskill::yuksekziplama::%player%} to false
            if {geciciskill::superyumruk::%player%} is true:
                set {geciciskill::superyumruk::%player%} to false
            set {kaliciskill::ceviklik::%player%} to 0
            set {kaliciskill::guc::%player%} to 0
            set {kaliciskill::esyagelistirmesansi::%player%} to 0
            send "&c&lTüm RPG Kariyeriniz Sıfırlandı"
        else:
            send "&cParanız yetersiz." to player
     
command /rpgskill:
    permission: op
    trigger:
        wait 1 ticks
        open chest with 1 row named "&c&l[Skillerin]" to player
        wait 1 ticks
        format slot 0 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 1 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 2 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 3 of player with Diamond Helmet named "&c[Geçiçi Skiller]" with lore "&aBurada aktif ettiginiz skiller ölünce gider." to close then run [run player command "rpgskillgecici" as op]
        format slot 4 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 5 of player with Diamond Helmet of Protection 1 named "&c[Kalıcı Skiller]" with lore "&aBurada gelistirdiginiz skiller ölünce gitmez." to close then run [run player command "rpgskillkalici" as op]
        format slot 6 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 7 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 8 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
       
command /rpgskillgecici:
    permission: op
    trigger:
        wait 1 ticks
        open chest with 1 row named "&c&l[Gecici Skillerin]" to player
        wait 1 ticks
        format slot 0 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 1 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 3 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 5 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 7 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 8 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        if {geciciskill::2ekstracan::%player%} is false:
            format slot 2 of player with Rose Red named "&9[Ekstra Can]" with lore "&aAktif ettiginizde ölene kadar 2 adet ekstra caniniz olur.||&aFiyat: &6{@EkstraCanFiyat}" to close then run [run player command "ekstracansatinal" as op]
        if {geciciskill::2ekstracan::%player%} is true:
            format slot 2 of player with dye:10 named "&9[Ekstra Can]" with lore "&a[SKILL AKTIF]" to close
        if {geciciskill::yuksekziplama::%player%} is false:
            format slot 4 of player with Rose Red named "&9[Yuksek Ziplama]" with lore "&aAktif ettiginizde ölene kadar daha yuksek ziplarsiniz.||&aFiyat: &6{@YüksekZiplamaFiyat}" to close then run [run player command "yuksekziplamasatinal" as op]
        if {geciciskill::yuksekziplama::%player%} is true:
            format slot 4 of player with dye:10 named "&9[Yuksek Ziplama]" with lore "&a[SKILL AKTIF]" to close
        if {geciciskill::superyumruk::%player%} is false:
            format slot 6 of player with Rose Red named "&9[Süper Yumruk]" with lore "&aAktif ederseniz ölene kadar rakibinize||&avurduğunuzda onu yakarsınız ve fırlatırsınız.||&aFiyat: &6{@SuperYumrukFiyat}" to close then run [run player command "superyumruksatinal" as op]
        if {geciciskill::superyumruk::%player%} is true:
            format slot 6 of player with dye:10 named "&9[Süper Yumruk]" with lore "&a[SKILL AKTIF]" to close      
         
command /rpgskillkalici:
    permission: op
    trigger:
        wait 1 ticks
        open chest with 1 row named "&c&l[Kalıcı Skillerin]" to player
        wait 1 ticks
        format slot 0 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 1 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 3 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close      
        format slot 5 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 7 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
        format slot 8 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
       
#================================================================================Kalıcı Bölümü (Satin Alma Dahil)=================================================================#

        if {kaliciskill::ceviklik::%player%} is 0:
            format slot 2 of player with gray dye named "&c&l[Çeviklik Level 0]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Ceviklik0dan1}" to close then run [run player command "ceviklik0dan1" as op]
        if {kaliciskill::ceviklik::%player%} is 1:
            format slot 2 of player with Leather Boots named "&c&l[Çeviklik Level 1]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Ceviklik1den2}" to close then run [run player command "ceviklik1den2" as op]
        if {kaliciskill::ceviklik::%player%} is 2:
            format slot 2 of player with Chain Boots named "&c&l[Çeviklik Level 2]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Ceviklik2den3}" to close then run [run player command "ceviklik2den3" as op]
        if {kaliciskill::ceviklik::%player%} is 3:
            format slot 2 of player with iron boots named "&c&l[Çeviklik Level 3]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Ceviklik3den4}" to close then run [run player command "ceviklik3den4" as op]
        if {kaliciskill::ceviklik::%player%} is 4:
            format slot 2 of player with gold boots named "&c&l[Çeviklik Level 4]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Ceviklik4denMAX}" to close then run [run player command "ceviklik4denMAX" as op]
        if {kaliciskill::ceviklik::%player%} is 5:
            format slot 2 of player with diamond boots named "&c&l[Çeviklik Level &4&lMAX&c&l]" with lore "&aSon seviye, daha fazla geliştirilemez." to close
        if {kaliciskill::guc::%player%} is 0:
            format slot 4 of player with gray dye named "&c&l[Güç Level 0]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Guc0dan1}" to close then run [run player command "guc0dan1" as op]
        if {kaliciskill::guc::%player%} is 1:
            format slot 4 of player with wooden sword named "&c&l[Güç Level 1]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Guc1den2}" to close then run [run player command "guc1den2" as op]
        if {kaliciskill::guc::%player%} is 2:
            format slot 4 of player with stone sword named "&c&l[Güç Level 2]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Guc2den3}" to close then run [run player command "guc2den3" as op]
        if {kaliciskill::guc::%player%} is 3:
            format slot 4 of player with iron sword named "&c&l[Güç Level 3]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Guc3den4}" to close then run [run player command "guc3den4" as op]
        if {kaliciskill::guc::%player%} is 4:
            format slot 4 of player with golden sword named "&c&l[Güç Level 4]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Guc4denMAX}" to close then run [run player command "guc4denMAX" as op]
        if {kaliciskill::guc::%player%} is 5:
            format slot 4 of player with diamond sword named "&c&l[Güç Level &4&lMAX]" with lore "&aSon seviye, daha fazla geliştirilemez." to close
         
command /ceviklik0dan1:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Ceviklik0dan1}:
            remove {@Ceviklik0dan1} from player's balance
            send "&aBaşarılı bir şekilde çeviklik geliştirildi!" to player
            set {kaliciskill::ceviklik::%player%} to 1
        else:
            send "&cParan yetersiz." to player
command /ceviklik1den2:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Ceviklik1den2}:
            remove {@Ceviklik1den2} from player's balance
            send "&aBaşarılı bir şekilde çeviklik geliştirildi!" to player
            set {kaliciskill::ceviklik::%player%} to 2
        else:
            send "&cParan yetersiz." to player
command /ceviklik2den3:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Ceviklik2den3}:
            remove {@Ceviklik2den3} from player's balance
            send "&aBaşarılı bir şekilde çeviklik geliştirildi!" to player
            set {kaliciskill::ceviklik::%player%} to 3
        else:
            send "&cParan yetersiz." to player
command /ceviklik3den4:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Ceviklik3den4}:
            remove {@Ceviklik3den4} from player's balance
            send "&aBaşarılı bir şekilde çeviklik geliştirildi!" to player
            set {kaliciskill::ceviklik::%player%} to 4
        else:
            send "&cParan yetersiz." to player
command /ceviklik4denMAX:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Ceviklik4denMAX}:
            remove {@Ceviklik4denMAX} from player's balance
            send "&aBaşarılı bir şekilde çeviklik geliştirildi!" to player
            set {kaliciskill::ceviklik::%player%} to 5
        else:
            send "&cParan yetersiz." to player
           
       


           
command /guc0dan1:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Guc0dan1}:
            remove {@Guc0dan1} from player's balance
            send "&aBaşarılı bir şekilde güç geliştirildi!" to player
            set {kaliciskill::guc::%player%} to 1
        else:
            send "&cParan yetersiz." to player
command /guc1den2:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Guc1den2}:
            remove {@Guc1den2} from player's balance
            send "&aBaşarılı bir şekilde güç geliştirildi!" to player
            set {kaliciskill::guc::%player%} to 2
        else:
            send "&cParan yetersiz." to player
command /guc2den3:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Guc2den3}:
            remove {@Guc2den3} from player's balance
            send "&aBaşarılı bir şekilde güç geliştirildi!" to player
            set {kaliciskill::guc::%player%} to 3
        else:
            send "&cParan yetersiz." to player
command /guc3den4:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Guc3den4}:
            remove {@Guc3den4} from player's balance
            send "&aBaşarılı bir şekilde güç geliştirildi!" to player
            set {kaliciskill::guc::%player%} to 4
        else:
            send "&cParan yetersiz." to player
command /guc4denMAX:
    permission: op
    trigger:
        if player's balance is higher or equal to {@Guc4denMAX}:
            remove {@Guc4denMAX} from player's balance
            send "&aBaşarılı bir şekilde güç geliştirildi!" to player
            set {kaliciskill::guc::%player%} to 5
        else:
            send "&cParan yetersiz." to player
                   
#================================================================================Skill Temel Komutlar======================================================================================#

#================================================================================Gecici Skill Satin Alma Bolumu======================================================================================#

command /ekstracansatinal:
    permission: op
    trigger:
        if player's balance is higher or equal to {@EkstraCanFiyat}:
            remove {@EkstraCanFiyat} from player's balance
            send "&aBaşarıyla &9[Ekstra Can] &asatın alındı." to player
            play raw sound "random.levelup" at player with pitch 1 volume 10
            add 2 to the maximum health of the player
            execute console command "/effect %player% instant_health 1 100 true"
            set {geciciskill::2ekstracan::%player%} to true
        else:
            send "&cParan yetersiz." to player
           
command /yuksekziplamasatinal:
    permission: op
    trigger:
        if player's balance is higher or equal to {@YüksekZiplamaFiyat}:
            remove {@YüksekZiplamaFiyat} from player's balance
            send "&aBaşarıyla &9[Yüksek Zıplama] &asatın alındı." to player
            play raw sound "random.levelup" at player with pitch 1 volume 10
            execute console command "/effect %player% jump_boost 999999 1 true"
            set {geciciskill::yuksekziplama::%player%} to true
        else:
            send "&cParan yetersiz." to player
           
command /superyumruksatinal:
    permission: op
    trigger:
        if player's balance is higher or equal to {@SuperYumrukFiyat}:
            remove {@SuperYumrukFiyat} from player's balance
            send "&aBaşarıyla &9[Süper Yumruk] &asatın alındı." to player
            play raw sound "random.levelup" at player with pitch 1 volume 10
            set {geciciskill::superyumruk::%player%} to true
        else:
            send "&cParan yetersiz." to player

#================================================================================Gecici Skill Satin Alma Bolumu======================================================================================#

#================================================================================Skille Ilgili Karışık===============================================================================================#

on death:
    if {geciciskill::2ekstracan::%player%} is true:
        set {geciciskill::2ekstracan::%player%} to false
        send "&cÖldüğünüz için &9[Ekstra Can]&c skilliniz deaktive edildi." to player
        remove 2 from the maximum health of the player
    if {geciciskill::yuksekziplama::%player%} is true:
        set {geciciskill::yuksekziplama::%player%} to false
        send "&cÖldüğünüz için &9[Yüksek Ziplama]&c skilliniz deaktive edildi." to player
    if {geciciskill::superyumruk::%player%} is true:
        set {geciciskill::superyumruk::%player%} to false
        send "&cÖldüğünüz için &9[Süper Yumruk]&c skilliniz deaktive edildi." to player
       
on damage:
    attacker is a player
    victim is a player
    if {geciciskill::superyumruk::%attacker%} is true:
        send "%attacker%&a adlı oyuncu size &c&l[SÜPER YUMRUK] &aattı!"
        ignite victim for 2 seconds
        push victim in direction of attacker at speed 0.5
       
   
#================================================================================Skille Ilgili Karışık===============================================================================================#

latest
Güzel bir skript geliştirmeye çok açık.Tuske guisi kullanmalısın,her kodu konsola kullandırtma skriptin özelliklerini kullan.Başarılar.
 
Son düzenleme:
Kodlar Kısaltılabilir.Güzel Olmuş !
 
Güzel gibi. :D :D
 
Tek kelimeyle harika :3
 
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