Deleted User 121023
Örümcek Hoşt!
- Katılım
- 24 Haziran 2018
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Hepinize merhaba arkadaşlar, bugün sizlere kendi yazdığım RPG skriptini tanıtacağım, şuanki versiyonda sadece skiller var. Yeni sürümde eşya geliştirme vb. eklemeyi düşünüyorum, eğer tavsiyeniz varsa yoruma yazabilirsiniz.
(Ayrıca bug varsada bildirirseniz sevinirim)
SKRIPT KOMUTLARI:
/rpg - Bu komut RPG'nin tamamına erişim sağlamanız için yeterlidir.
SKRIPT ÖZELLİKLERİ (Fotoğraf ile birlikte):
Geçiçi Skiller
/rpg yazdıktan sonra menüden Skiller'e geldiğinizde önünüze iki adet seçenek gelir. Bunlar geçiçi ve kalıcı skiller, geçici skiller geliştirilemezler, tek seferliktirler ve ölünce giderler. Üç adet geçici skill vardır, bunlar sırasıyla [Ekstra Can], [Yüksek Zıplama] ve [Süper Yumruk].
EKSTRA CAN:
YÜKSEK ZIPLAMA:
SÜPER YUMRUK:
Kalıcı Skiller
/rpg yazdıktan sonra menüden Skiller'e geldiğinizde önünüze iki adet seçenek gelir. Bunlar geçiçi ve kalıcı skiller, kalıcı skiller geliştirilebilirler, sonsuz seferliktirler ve ölünce gitmezler. İki adet kalıcı skill vardır, bunlar sırasıyla [Çeviklik] ve [Güç].
Kalıcı skiller 5 levele kadar geliştirilebilirler. 5 level MAX leveldir.
ÇEVİKLİK:
GÜÇ:
NOT: Kalıcı skilleri aktif etmek için /rpg yazmanız yeterli. Her rpg yazdığınızda kalıcı skillin leveline göre effect verir, ileride daha iyi bir şey yapmayı düşünüyorum. Şuanlık böyle idare edin.
SIFIRLA
Bu ayar'a bastığınız zaman sizi emin misiniz adında bir menüye atar. Eğer ordada evete basarsanız 1000000 TL (default) karşılığında sizin rpg kariyerinizi tamamen sıfırlar.
Skriptim buraya kadar umarım beğenmişsinizdir, versiyon 2.0 için yapmayı planladığım şeyler var, siz de belki bir şey önerebilirsiniz.
SKRIPT KOD:
Bu ayar'a bastığınız zaman sizi emin misiniz adında bir menüye atar. Eğer ordada evete basarsanız 1000000 TL (default) karşılığında sizin rpg kariyerinizi tamamen sıfırlar.
Skriptim buraya kadar umarım beğenmişsinizdir, versiyon 2.0 için yapmayı planladığım şeyler var, siz de belki bir şey önerebilirsiniz.
SKRIPT KOD:
Kod:
#
#
# ErQy571 tarafından yapıldı
#
#
options:
rpgsifirla: 1000000 # Oyuncunun RPG'sini sifirlamasi default degeri 1000000 degistirilebilir
#====================Gecici Skill Fiyatlar Bolumu=================#
EkstraCanFiyat: 500 # Ekstra Can Default Degeri 500 Degistirilebilir
YüksekZiplamaFiyat: 1000 # Yüksek Ziplama Default Degeri 1000 Degistirilebilir
SuperYumrukFiyat: 50000 # Super Yumruk Default Degeri 50000 Degistirilebilir
#====================Gecici Skill Fiyatlar Bolumu=================#
#====================Kalıcı Skill Fiyatlar Bolumu=================#
Ceviklik0dan1: 2000 # Ceviklik Level 0'dan 1 Levele Gecis Default Degeri 2000 Degistirilebilir
Ceviklik1den2: 6000 # Ceviklik Level 1'den 2 Levele Gecis Default Degeri 6000 Degistirilebilir
Ceviklik2den3: 15000 # Ceviklik Level 2'den 3 Levele Gecis Default Degeri 15000 Degistirilebilir
Ceviklik3den4: 40000 # Ceviklik Level 3'den 4 Levele Gecis Default Degeri 40000 Degistirilebilir
Ceviklik4denMAX: 90000 # Ceviklik Level 4'den MAX Levele Gecis Default Degeri 90000 Degistirilebilir
Guc0dan1: 5000 # Guc Level 0'dan 1 Levele Gecis Default Degeri 5000 Degistirilebilir
Guc1den2: 10000 # Guc Level 1'den 2 Levele Gecis Default Degeri 10000 Degistirilebilir
Guc2den3: 20000 # Guc Level 2'den 3 Levele Gecis Default Degeri 20000 Degistirilebilir
Guc3den4: 60000 # Guc Level 3'den 4 Levele Gecis Default Degeri 60000 Degistirilebilir
Guc4denMAX: 150000 # Guc Level 4'den 5 Levele Gecis Default Degeri 150000 Degistirilebilir
#====================Kalıcı Skill Fiyatlar Bolumu=================#
on join:
#====================Gecici Skiller Bolumu========================#
if {geciciskill::2ekstracan::%player%} is not set:
set {geciciskill::2ekstracan::%player%} to false
if {geciciskill::yuksekziplama::%player%} is not set:
set {geciciskill::yuksekziplama::%player%} to false
if {geciciskill::superyumruk::%player%} is not set:
set {geciciskill::superyumruk::%player%} to false
#====================Gecici Skiller Bolumu========================#
#====================Kalıcı Skiller Bolumu========================#
if {kaliciskill::ceviklik::%player%} is not set:
set {kaliciskill::ceviklik::%player%} to 0
if {kaliciskill::guc::%player%} is not set:
set {kaliciskill::guc::%player%} to 0
if {kaliciskill::esyagelistirmesansi::%player%} is not set:
set {kaliciskill::esyagelistirmesansi::%player%} to 0
#====================Kalıcı Skiller Bolumu========================#
command /rpg:
trigger:
if {kaliciskill::ceviklik::%player%} is 1:
execute console command "/effect %player% speed 1000000 1 true"
if {kaliciskill::ceviklik::%player%} is 2:
execute console command "/effect %player% speed 1000000 2 true"
if {kaliciskill::ceviklik::%player%} is 3:
execute console command "/effect %player% speed 1000000 3 true"
if {kaliciskill::ceviklik::%player%} is 4:
execute console command "/effect %player% speed 1000000 4 true"
if {kaliciskill::ceviklik::%player%} is 5:
execute console command "/effect %player% speed 1000000 5 true"
if {kaliciskill::guc::%player%} is 1:
execute console command "/effect %player% strength 1000000 1 true"
if {kaliciskill::guc::%player%} is 2:
execute console command "/effect %player% strength 1000000 2 true"
if {kaliciskill::guc::%player%} is 3:
execute console command "/effect %player% strength 1000000 3 true"
if {kaliciskill::guc::%player%} is 4:
execute console command "/effect %player% strength 1000000 4 true"
if {kaliciskill::guc::%player%} is 5:
execute console command "/effect %player% strength 1000000 5 true"
open chest with 3 row named "&c&l[RPG Menü]" to player
wait 1 ticks
format slot 0 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 1 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 2 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 3 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 4 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 5 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 6 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 7 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 8 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 9 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 10 of player with Diamond Sword of Sharpness 1 named "&a[Skillerin]" with lore "&2Bu menüden skillerinizi geliştirebilirsiniz." to close then run [run player command "rpgskill" as op]
format slot 16 of player with brick item named "&4&l[SIFIRLA]" with lore "&aTüm rpg özelliklerini sıfırlar.||&aFiyat: &6{@rpgsifirla}" to close then run [run player command "rpgsifirlasoru" as op]
format slot 17 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 18 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 19 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 20 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 21 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 22 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 23 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 24 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 25 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 26 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
#================================================================================Skill Temel Komutlar======================================================================================#
command /rpgsifirlasoru:
permission: op
trigger:
wait 1 ticks
open chest with 1 row named "&4&l[Emin Misiniz?]" to player
wait 1 ticks
format slot 0 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 1 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 2 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 3 of player with Green Wool named "&a&l[Evet]" with lore "&cTüm RPG kariyerin sıfırlanacak." to close then run [run player command "rpgsifirlaevet" as op]
format slot 4 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 5 of player with Red Wool named "&c&l[Hayır]" with lore "&aVazgeçiyorum." to close
format slot 6 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 7 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 8 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
command /rpgsifirlaevet:
permission: op
trigger:
if player's balance is greater or equal to {@rpgsifirla}:
if {geciciskill::2ekstracan::%player%} is true:
set {geciciskill::2ekstracan::%player%} to false
remove 2 from the maximum health of the player
if {geciciskill::yuksekziplama::%player%} is true:
set {geciciskill::yuksekziplama::%player%} to false
if {geciciskill::superyumruk::%player%} is true:
set {geciciskill::superyumruk::%player%} to false
set {kaliciskill::ceviklik::%player%} to 0
set {kaliciskill::guc::%player%} to 0
set {kaliciskill::esyagelistirmesansi::%player%} to 0
send "&c&lTüm RPG Kariyeriniz Sıfırlandı"
else:
send "&cParanız yetersiz." to player
command /rpgskill:
permission: op
trigger:
wait 1 ticks
open chest with 1 row named "&c&l[Skillerin]" to player
wait 1 ticks
format slot 0 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 1 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 2 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 3 of player with Diamond Helmet named "&c[Geçiçi Skiller]" with lore "&aBurada aktif ettiginiz skiller ölünce gider." to close then run [run player command "rpgskillgecici" as op]
format slot 4 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 5 of player with Diamond Helmet of Protection 1 named "&c[Kalıcı Skiller]" with lore "&aBurada gelistirdiginiz skiller ölünce gitmez." to close then run [run player command "rpgskillkalici" as op]
format slot 6 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 7 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 8 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
command /rpgskillgecici:
permission: op
trigger:
wait 1 ticks
open chest with 1 row named "&c&l[Gecici Skillerin]" to player
wait 1 ticks
format slot 0 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 1 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 3 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 5 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 7 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 8 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
if {geciciskill::2ekstracan::%player%} is false:
format slot 2 of player with Rose Red named "&9[Ekstra Can]" with lore "&aAktif ettiginizde ölene kadar 2 adet ekstra caniniz olur.||&aFiyat: &6{@EkstraCanFiyat}" to close then run [run player command "ekstracansatinal" as op]
if {geciciskill::2ekstracan::%player%} is true:
format slot 2 of player with dye:10 named "&9[Ekstra Can]" with lore "&a[SKILL AKTIF]" to close
if {geciciskill::yuksekziplama::%player%} is false:
format slot 4 of player with Rose Red named "&9[Yuksek Ziplama]" with lore "&aAktif ettiginizde ölene kadar daha yuksek ziplarsiniz.||&aFiyat: &6{@YüksekZiplamaFiyat}" to close then run [run player command "yuksekziplamasatinal" as op]
if {geciciskill::yuksekziplama::%player%} is true:
format slot 4 of player with dye:10 named "&9[Yuksek Ziplama]" with lore "&a[SKILL AKTIF]" to close
if {geciciskill::superyumruk::%player%} is false:
format slot 6 of player with Rose Red named "&9[Süper Yumruk]" with lore "&aAktif ederseniz ölene kadar rakibinize||&avurduğunuzda onu yakarsınız ve fırlatırsınız.||&aFiyat: &6{@SuperYumrukFiyat}" to close then run [run player command "superyumruksatinal" as op]
if {geciciskill::superyumruk::%player%} is true:
format slot 6 of player with dye:10 named "&9[Süper Yumruk]" with lore "&a[SKILL AKTIF]" to close
command /rpgskillkalici:
permission: op
trigger:
wait 1 ticks
open chest with 1 row named "&c&l[Kalıcı Skillerin]" to player
wait 1 ticks
format slot 0 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 1 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 3 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 5 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 7 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
format slot 8 of player with Black Stained Glass Pane named "&c&l[RPG Menü]" to close
#================================================================================Kalıcı Bölümü (Satin Alma Dahil)=================================================================#
if {kaliciskill::ceviklik::%player%} is 0:
format slot 2 of player with gray dye named "&c&l[Çeviklik Level 0]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Ceviklik0dan1}" to close then run [run player command "ceviklik0dan1" as op]
if {kaliciskill::ceviklik::%player%} is 1:
format slot 2 of player with Leather Boots named "&c&l[Çeviklik Level 1]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Ceviklik1den2}" to close then run [run player command "ceviklik1den2" as op]
if {kaliciskill::ceviklik::%player%} is 2:
format slot 2 of player with Chain Boots named "&c&l[Çeviklik Level 2]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Ceviklik2den3}" to close then run [run player command "ceviklik2den3" as op]
if {kaliciskill::ceviklik::%player%} is 3:
format slot 2 of player with iron boots named "&c&l[Çeviklik Level 3]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Ceviklik3den4}" to close then run [run player command "ceviklik3den4" as op]
if {kaliciskill::ceviklik::%player%} is 4:
format slot 2 of player with gold boots named "&c&l[Çeviklik Level 4]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Ceviklik4denMAX}" to close then run [run player command "ceviklik4denMAX" as op]
if {kaliciskill::ceviklik::%player%} is 5:
format slot 2 of player with diamond boots named "&c&l[Çeviklik Level &4&lMAX&c&l]" with lore "&aSon seviye, daha fazla geliştirilemez." to close
if {kaliciskill::guc::%player%} is 0:
format slot 4 of player with gray dye named "&c&l[Güç Level 0]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Guc0dan1}" to close then run [run player command "guc0dan1" as op]
if {kaliciskill::guc::%player%} is 1:
format slot 4 of player with wooden sword named "&c&l[Güç Level 1]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Guc1den2}" to close then run [run player command "guc1den2" as op]
if {kaliciskill::guc::%player%} is 2:
format slot 4 of player with stone sword named "&c&l[Güç Level 2]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Guc2den3}" to close then run [run player command "guc2den3" as op]
if {kaliciskill::guc::%player%} is 3:
format slot 4 of player with iron sword named "&c&l[Güç Level 3]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Guc3den4}" to close then run [run player command "guc3den4" as op]
if {kaliciskill::guc::%player%} is 4:
format slot 4 of player with golden sword named "&c&l[Güç Level 4]" with lore "&aGeliştirmek için tıkla!||&aFiyat: &6{@Guc4denMAX}" to close then run [run player command "guc4denMAX" as op]
if {kaliciskill::guc::%player%} is 5:
format slot 4 of player with diamond sword named "&c&l[Güç Level &4&lMAX]" with lore "&aSon seviye, daha fazla geliştirilemez." to close
command /ceviklik0dan1:
permission: op
trigger:
if player's balance is higher or equal to {@Ceviklik0dan1}:
remove {@Ceviklik0dan1} from player's balance
send "&aBaşarılı bir şekilde çeviklik geliştirildi!" to player
set {kaliciskill::ceviklik::%player%} to 1
else:
send "&cParan yetersiz." to player
command /ceviklik1den2:
permission: op
trigger:
if player's balance is higher or equal to {@Ceviklik1den2}:
remove {@Ceviklik1den2} from player's balance
send "&aBaşarılı bir şekilde çeviklik geliştirildi!" to player
set {kaliciskill::ceviklik::%player%} to 2
else:
send "&cParan yetersiz." to player
command /ceviklik2den3:
permission: op
trigger:
if player's balance is higher or equal to {@Ceviklik2den3}:
remove {@Ceviklik2den3} from player's balance
send "&aBaşarılı bir şekilde çeviklik geliştirildi!" to player
set {kaliciskill::ceviklik::%player%} to 3
else:
send "&cParan yetersiz." to player
command /ceviklik3den4:
permission: op
trigger:
if player's balance is higher or equal to {@Ceviklik3den4}:
remove {@Ceviklik3den4} from player's balance
send "&aBaşarılı bir şekilde çeviklik geliştirildi!" to player
set {kaliciskill::ceviklik::%player%} to 4
else:
send "&cParan yetersiz." to player
command /ceviklik4denMAX:
permission: op
trigger:
if player's balance is higher or equal to {@Ceviklik4denMAX}:
remove {@Ceviklik4denMAX} from player's balance
send "&aBaşarılı bir şekilde çeviklik geliştirildi!" to player
set {kaliciskill::ceviklik::%player%} to 5
else:
send "&cParan yetersiz." to player
command /guc0dan1:
permission: op
trigger:
if player's balance is higher or equal to {@Guc0dan1}:
remove {@Guc0dan1} from player's balance
send "&aBaşarılı bir şekilde güç geliştirildi!" to player
set {kaliciskill::guc::%player%} to 1
else:
send "&cParan yetersiz." to player
command /guc1den2:
permission: op
trigger:
if player's balance is higher or equal to {@Guc1den2}:
remove {@Guc1den2} from player's balance
send "&aBaşarılı bir şekilde güç geliştirildi!" to player
set {kaliciskill::guc::%player%} to 2
else:
send "&cParan yetersiz." to player
command /guc2den3:
permission: op
trigger:
if player's balance is higher or equal to {@Guc2den3}:
remove {@Guc2den3} from player's balance
send "&aBaşarılı bir şekilde güç geliştirildi!" to player
set {kaliciskill::guc::%player%} to 3
else:
send "&cParan yetersiz." to player
command /guc3den4:
permission: op
trigger:
if player's balance is higher or equal to {@Guc3den4}:
remove {@Guc3den4} from player's balance
send "&aBaşarılı bir şekilde güç geliştirildi!" to player
set {kaliciskill::guc::%player%} to 4
else:
send "&cParan yetersiz." to player
command /guc4denMAX:
permission: op
trigger:
if player's balance is higher or equal to {@Guc4denMAX}:
remove {@Guc4denMAX} from player's balance
send "&aBaşarılı bir şekilde güç geliştirildi!" to player
set {kaliciskill::guc::%player%} to 5
else:
send "&cParan yetersiz." to player
#================================================================================Skill Temel Komutlar======================================================================================#
#================================================================================Gecici Skill Satin Alma Bolumu======================================================================================#
command /ekstracansatinal:
permission: op
trigger:
if player's balance is higher or equal to {@EkstraCanFiyat}:
remove {@EkstraCanFiyat} from player's balance
send "&aBaşarıyla &9[Ekstra Can] &asatın alındı." to player
play raw sound "random.levelup" at player with pitch 1 volume 10
add 2 to the maximum health of the player
execute console command "/effect %player% instant_health 1 100 true"
set {geciciskill::2ekstracan::%player%} to true
else:
send "&cParan yetersiz." to player
command /yuksekziplamasatinal:
permission: op
trigger:
if player's balance is higher or equal to {@YüksekZiplamaFiyat}:
remove {@YüksekZiplamaFiyat} from player's balance
send "&aBaşarıyla &9[Yüksek Zıplama] &asatın alındı." to player
play raw sound "random.levelup" at player with pitch 1 volume 10
execute console command "/effect %player% jump_boost 999999 1 true"
set {geciciskill::yuksekziplama::%player%} to true
else:
send "&cParan yetersiz." to player
command /superyumruksatinal:
permission: op
trigger:
if player's balance is higher or equal to {@SuperYumrukFiyat}:
remove {@SuperYumrukFiyat} from player's balance
send "&aBaşarıyla &9[Süper Yumruk] &asatın alındı." to player
play raw sound "random.levelup" at player with pitch 1 volume 10
set {geciciskill::superyumruk::%player%} to true
else:
send "&cParan yetersiz." to player
#================================================================================Gecici Skill Satin Alma Bolumu======================================================================================#
#================================================================================Skille Ilgili Karışık===============================================================================================#
on death:
if {geciciskill::2ekstracan::%player%} is true:
set {geciciskill::2ekstracan::%player%} to false
send "&cÖldüğünüz için &9[Ekstra Can]&c skilliniz deaktive edildi." to player
remove 2 from the maximum health of the player
if {geciciskill::yuksekziplama::%player%} is true:
set {geciciskill::yuksekziplama::%player%} to false
send "&cÖldüğünüz için &9[Yüksek Ziplama]&c skilliniz deaktive edildi." to player
if {geciciskill::superyumruk::%player%} is true:
set {geciciskill::superyumruk::%player%} to false
send "&cÖldüğünüz için &9[Süper Yumruk]&c skilliniz deaktive edildi." to player
on damage:
attacker is a player
victim is a player
if {geciciskill::superyumruk::%attacker%} is true:
send "%attacker%&a adlı oyuncu size &c&l[SÜPER YUMRUK] &aattı!"
ignite victim for 2 seconds
push victim in direction of attacker at speed 0.5
#================================================================================Skille Ilgili Karışık===============================================================================================#
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