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cowboyss_1
cowboyss_1
ByVoxar
Methaba config ilete bilirmisinizMerhaba
BoxPvP sunucum var sunucuya ilk defa katılanlarda koruma var ama dünya geçiş portallarından geçebiliyorlar bunu nasıl engellerim? config dosyalarında bulamadım yardım edebilirmisiniz?
cowboyss_1
# +--------------------------------------------------------------------------+ #
# < PvPManager Configuration File > #
# <--------------------------------------------------------------------------> #
# < For help understanding a config option go to > #
# < https://www.spigotmc.org/threads/pvpmanager.25420/ > #
# < or Discord https://discord.gg/w7gyBuw > #
# +--------------------------------------------------------------------------+ #
# Default PvP -> Leave it at true unless you want no PvP for new players
# PvP Blood -> Enable blood particles on PvP
# Player Drop Mode -> What happens to a player's drops and exp on death
# The options are 'ALWAYS' - (PvPManager does nothing, so feature is disabled),
# mode 'DROP' - (Players drop items when killed in PvP but not in PvE),
# mode 'KEEP' - (Players keep items when killed in PvP but not in PvE) and
# mode 'TRANSFER' - (Same as 'DROP' but transfer items(not exp) directly to killer's inventory without drops)
# mode 'CLEAR' - (Clear all drops and exp on death, this deletes everything on death so make sure it is what you want)
# Ignore No Damage Hits -> Ignore hits from snowballs, eggs, fishing rod and others
# World Exclusions -> List of worlds where PvPManager will have no effect
General:
# Changes messages language, options are - EN | BG | DE | ES | FI | FR | HR | IT | JA | KO | NL | PL | pt_BR | RU | TR | zh_TW | ZH
Locale: EN
Default PvP: true
PvP Blood: true
Player Drop Mode: ALWAYS
Ignore No Damage Hits: true
Auto Soup:
# How much health does soup heal, use 0 to disable
Health: 0
# Should empty bowls just be deleted
Bowl Disappear: false
# Removes empty potion bottles and milk buckets after they are consumed
Recycling:
Potion Bottle: false
Milk Bucket: false
World Exclusions:
- 'example'
# Here you can choose which methods to use to stop 'border hopping' while players are tagged
# Border hopping is when a player gets in PvP and tries to run into a safe zone to escape
# Vulnerable -> Makes players still vulnerable to PvP in safe zones
# Push Back -> Players will be launched back when trying to enter a safe zone
# Reset Combat Tag -> Only meant for when Vulnerable is true. Toggles whether combat tagging resets while fighting in a safe zone. Works for WorldGuard Only
Anti Border Hopping:
Vulnerable: true
Push Back:
Enabled: true
# Takes elytra from player chest slot and puts it in their inventory
Remove Elytra: false
Reset Combat Tag: true
# What should be disabled when a player(except operators) enters PvP
# Fly -> Disable any kind of fly mode
# GameMode -> Anything not Survival gets disabled
# Disguise -> Disguises from LibsDisguises
# GodMode -> GodMode from Essentials or CommandBook
# Invisibility -> Invisibility potions, defaults to false as it's a vanilla feature
Disable:
Fly: false
GameMode: false
Disguise: true
GodMode: true
# Makes player fall down if they're tagged while elytra gliding
Elytra: false
Invisibility: false
# Section about the combat tag system
# Time -> How long should the tag last in seconds
# NameTag Prefix -> Choose the player's nametag prefix while tagged, '&c' would just color their name red
# while empty quotes '' will disable this feature completely
# Glowing -> For 1.9+ only, sets the player glowing while tagged
# Self Tag -> Allow players to tag themselves with a bow
# Untag Enemy -> When the player kills the enemy he was fighting he gets untagged
# Block -> Section is self-explanatory, what to block in combat
# Command whitelist is recursive, allowing 'tell' will allow 'tell' with any number of arguments
# Punish On Kick -> Punish the player even if he gets kicked by other plugin while tagged
# Money Penalty -> Money lost on combat log, use less or equal to 1 for percentage like 0.05 for 5%, 1 for 100% (0 to disable)
# Log To File -> Logs all combat loggers to a file that you can read later
# Kill on Logout -> Should the player be killed and, if so, what will he drop
# Commands On PvPLog -> List of commands to execute on combat log, use '%p' for player name
# And use the 'announce' command to broadcast, to disable just delete the command
Tagged In Combat:
Enabled: true
Time: 10
NameTag Prefix: '&4&lCombat &c'
# Currently only on premium version and when using the TAB plugin
NameTag Suffix: ''
Glowing: true
# Symbol to use for the bar and how many times to repeat it. Other symbols ▊,▮,▯,|
Action Bar:
Enabled: true
# You can use any PlaceholderAPI placeholders here
Message: '&b&lCombat &a<barsLeft>&c<barsPassed> &e&l<time> &b[sec]'
Symbol: ▊
Total Bars: 20
Boss Bar:
Enabled: true
# You can use any PlaceholderAPI placeholders here
Message: '&8&l[&c&lIn Combat&8&l] &e&l<time> seconds'
# See here for bar color options - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarColor.html
BarColor: RED
# See here for bar style options - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarStyle.html
BarStyle: SOLID
Self Tag: false
Untag Enemy: false
EnderPearl:
# Time in seconds before the player can throw another enderpearl
Cooldown: 10
# If enabled, will retag the player when they throw an enderpearl
Renew Tag: true
WindCharge:
# If enabled, will retag the player when they use a wind charge
Renew Tag: true
Block:
EnderPearls: false
ChorusFruits: false
Teleport: true
Place Blocks: false
Break Blocks: false
Interact:
Enabled: false
# List of materials to block interaction, adding DOOR means all materials that end with DOOR like IRON_DOOR and so on
# Also blocks physical interactions, having PRESSURE_PLATE also allows blocking the activation of pressure plates
List:
- 'DOOR'
- 'FENCE_GATE'
- 'BUTTON'
- 'BED'
- 'PRESSURE_PLATE'
- 'CARPET'
Elytra:
# Prevents players from gliding with elytra while in combat
Block Gliding: false
# Prevents players from using firework rockets while gliding in combat
Block Fireworks: false
# Maximum firework power level allowed while in combat (-1 = no limit, 1-3 = max power)
# This setting is ignored if Block Fireworks is true
Firework Power Limit: -1
Eat: false
Totem of Undying: false
Open Inventory: false
Commands:
Enabled: true
Whitelist: true
Command List:
- 'tell'
- 'combattag'
Punishments:
Punish On Kick:
Enabled: true
# If Match Kick Reason is enabled, the punishment will be applied only if the kick reason matches the list below
Match Kick Reason: false
Kick Reasons:
- 'Kicked for spamming'
- 'disconnect.spam'
Money Penalty: 0.0
Log To File: true
Kill on Logout:
Enabled: true
Player Drops:
Inventory: true
Experience: true
Armor: true
Commands On PvPLog:
- 'announce &6[&8PvPManager&6]&c %p tried to escape combat and died!'
# Should new players on your server be protected from PvP (If they want to PvP they can use /newbie disable)
Newbie Protection:
Enabled: true
# How many minutes should newbie protection last, persists through restarts
Time(minutes): 45
# If players should be allowed to remove their protection with /newbie disable
Allow Player Disable: true
# Block players from picking up items or place blocks while they have protection
Block Pick Items: false
Block Place Blocks: false
Block Break Blocks: false
# Protect newbies from all types of damage including PvE
Protect From Everything: false
Command Blacklist:
- 'examplecommand'
# Prevent player abuse by killing the same player several times to rise in rank or even just grief
# Example - If a player X kills player Y more than 5 times, it executes the commands defined(kick, jail, etc)
# In this case, it would check every 30 seconds for abusers
# Respawn Protection - After respawn, how many seconds should players be protected (0 to disable)
Kill Abuse:
Enabled: true
Max Kills: 5
Time Limit: 30
# Possible variables are <player> and <victim>
Commands on Abuse:
- 'kick <player> &cKill Abuse Is Not Allowed!'
Respawn Protection: 3
# Section with settings triggered when a player kills another player
# Money Reward - Money won as reward, use less or equal to 1 for percentage like 0.05 for 5%, 1 for 100% (0 to disable)
# Money Penalty - Money lost on PvP death, use less or equal to 1 for percentage like 0.1 for 10%, 1 for 100% (0 to disable)
# Money Steal - Should the amount won from money reward be stolen from the dead player
# WorldGuard Exclusions - WorldGuard regions where rewards, penalties and commands will not be executed
Player Kills:
Money Reward: 0.0
Money Penalty: 0.0
Money Steal: false
# Commands to execute on kill (<player> is the killer, <victim> is the victim, <item> is the item material in hand)
Commands On Kill:
- 'examplecommand <player> killed <victim> with <item>'
# Time in seconds between kill commands, -1 to disable cooldown
Commands On Kill Cooldown: -1
# Commands to execute on respawn (<player> is the respawning player)
Commands On Respawn:
- 'examplecommand <player> respawned after dying in PvP combat'
WorldGuard Exclusions:
- 'exampleregion'
# Section for PvP Toggle command - /pvp
# Players can't use the command unless they have permission
# Cooldown - How many seconds until players can use the command again
# NameTags - What should the player's prefix be when pvp is on/off
# You can write 'none' to disable one of the nametags, or set 'Enabled' to false to disable both
# Commands -> Command list to execute on PvP toggle, use '%p' for player name
# WorldGuard Overrides -> PvP Toggle is forcibly enabled on an attack in all regions with WG's pvp flag set to allow
# WorldGuard overrides region list -> PvP Toggle is forcibly enabled on an attack in the listed regions, regardless of the WG's pvp flag
PvP Toggle:
Cooldown: 15
NameTags:
Enabled: false
Prefix On: '&3On '
Prefix Off: '&2Off '
# This setting runs every hour and applies a money fee to every player with PvP disabled, it's a very simplified system
# so it doesn't track how long PvP has been off for that player. Leave as 0 to disable
PvP Disabled Money Fee: 0
Commands PvP On:
- 'examplecommand %p turned pvp on'
Commands PvP Off:
- 'examplecommand %p turned pvp off'
WorldGuard Overrides: true
WorldGuard Overrides Region List:
- 'example'
# Section to configure interactions with other plugins
Plugin Hooks:
Essentials:
# Should AFK players be protected from other players
Protect AFK: true
Kingdoms:
# Disable PvP and newbie protection if the players are in an invasion
No Protection In War: true
SimpleClans:
# Disable PvP and newbie protection if the players are in a SimpleClans war
No Protection In War: true
Towny:
# Disable PvP and newbie protection if the players are in a siege war
No Protection In War: true
# Essentially only pushes back if a town is peaceful, it ignores if the town PvP is on or off, can be useful to prevent traps
Pushback on Peaceful: false
HuskTowns:
# Disable PvP and newbie protection if the players are in a siege war
No Protection In War: true
CooldownsX:
# Change this into the cooldown id for enderpearls in CooldownsX, by default they have it as exampleOne in cooldowns.yml
# If setup correctly PvPManager will use a different cooldown while in combat and then revert back to CooldownsX
Enderpearl: exampleOne
Database:
# Database type, supported databases: SQLite or MySQL
Type: SQLite
# Only fill this section if using MySQL
MySQL:
Host: 127.0.0.1
Port: 3306
Username: root
Password: '12345'
Database: minecraft
# Should PvPManager be allowed to check for updates and tell you about them
# Auto Update - After checking should we download it automatically for you?
Update Check:
Enabled: true
Auto Update: true
Metrics:
Opt-out: false
# Potions considered harmful, players will be tagged by them and protected from them
# See list here https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html
Harmful Potions:
- 'SLOW'
- 'SLOWNESS'
- 'SLOW_DIGGING'
- 'MINING_FATIGUE'
- 'CONFUSION'
- 'NAUSEA'
- 'BLINDNESS'
- 'HUNGER'
- 'WEAKNESS'
- 'POISON'
- 'WITHER'
- 'GLOWING'
- 'LEVITATION'
- 'UNLUCK'
- 'BAD_OMEN'
- 'INFESTED'
Debug Mode: false
# Informs PvPManager if the config is updated, do not touch it unless you want to reset the config
Config Version: 84
Database Version: 1
nadir_aksolotl.
Merhaba, yanlış bilmiyorsam pvp managerda koruması olan oyuncuların dünyadan dünyaya geçmesini engelleyen bir ayar yok. Farklı koruma pluginleri kullanabilirsiniz ben aNewbie kullanmıştım ayrıca Türkçe dil desteği de mevcutKod:# +--------------------------------------------------------------------------+ # # < PvPManager Configuration File > # # <--------------------------------------------------------------------------> # # < For help understanding a config option go to > # # < https://www.spigotmc.org/threads/pvpmanager.25420/ > # # < or Discord https://discord.gg/w7gyBuw > # # +--------------------------------------------------------------------------+ # # Default PvP -> Leave it at true unless you want no PvP for new players # PvP Blood -> Enable blood particles on PvP # Player Drop Mode -> What happens to a player's drops and exp on death # The options are 'ALWAYS' - (PvPManager does nothing, so feature is disabled), # mode 'DROP' - (Players drop items when killed in PvP but not in PvE), # mode 'KEEP' - (Players keep items when killed in PvP but not in PvE) and # mode 'TRANSFER' - (Same as 'DROP' but transfer items(not exp) directly to killer's inventory without drops) # mode 'CLEAR' - (Clear all drops and exp on death, this deletes everything on death so make sure it is what you want) # Ignore No Damage Hits -> Ignore hits from snowballs, eggs, fishing rod and others # World Exclusions -> List of worlds where PvPManager will have no effect General: # Changes messages language, options are - EN | BG | DE | ES | FI | FR | HR | IT | JA | KO | NL | PL | pt_BR | RU | TR | zh_TW | ZH Locale: EN Default PvP: true PvP Blood: true Player Drop Mode: ALWAYS Ignore No Damage Hits: true Auto Soup: # How much health does soup heal, use 0 to disable Health: 0 # Should empty bowls just be deleted Bowl Disappear: false # Removes empty potion bottles and milk buckets after they are consumed Recycling: Potion Bottle: false Milk Bucket: false World Exclusions: - 'example' # Here you can choose which methods to use to stop 'border hopping' while players are tagged # Border hopping is when a player gets in PvP and tries to run into a safe zone to escape # Vulnerable -> Makes players still vulnerable to PvP in safe zones # Push Back -> Players will be launched back when trying to enter a safe zone # Reset Combat Tag -> Only meant for when Vulnerable is true. Toggles whether combat tagging resets while fighting in a safe zone. Works for WorldGuard Only Anti Border Hopping: Vulnerable: true Push Back: Enabled: true # Takes elytra from player chest slot and puts it in their inventory Remove Elytra: false Reset Combat Tag: true # What should be disabled when a player(except operators) enters PvP # Fly -> Disable any kind of fly mode # GameMode -> Anything not Survival gets disabled # Disguise -> Disguises from LibsDisguises # GodMode -> GodMode from Essentials or CommandBook # Invisibility -> Invisibility potions, defaults to false as it's a vanilla feature Disable: Fly: false GameMode: false Disguise: true GodMode: true # Makes player fall down if they're tagged while elytra gliding Elytra: false Invisibility: false # Section about the combat tag system # Time -> How long should the tag last in seconds # NameTag Prefix -> Choose the player's nametag prefix while tagged, '&c' would just color their name red # while empty quotes '' will disable this feature completely # Glowing -> For 1.9+ only, sets the player glowing while tagged # Self Tag -> Allow players to tag themselves with a bow # Untag Enemy -> When the player kills the enemy he was fighting he gets untagged # Block -> Section is self-explanatory, what to block in combat # Command whitelist is recursive, allowing 'tell' will allow 'tell' with any number of arguments # Punish On Kick -> Punish the player even if he gets kicked by other plugin while tagged # Money Penalty -> Money lost on combat log, use less or equal to 1 for percentage like 0.05 for 5%, 1 for 100% (0 to disable) # Log To File -> Logs all combat loggers to a file that you can read later # Kill on Logout -> Should the player be killed and, if so, what will he drop # Commands On PvPLog -> List of commands to execute on combat log, use '%p' for player name # And use the 'announce' command to broadcast, to disable just delete the command Tagged In Combat: Enabled: true Time: 10 NameTag Prefix: '&4&lCombat &c' # Currently only on premium version and when using the TAB plugin NameTag Suffix: '' Glowing: true # Symbol to use for the bar and how many times to repeat it. Other symbols ▊,▮,▯,| Action Bar: Enabled: true # You can use any PlaceholderAPI placeholders here Message: '&b&lCombat &a<barsLeft>&c<barsPassed> &e&l<time> &b[sec]' Symbol: ▊ Total Bars: 20 Boss Bar: Enabled: true # You can use any PlaceholderAPI placeholders here Message: '&8&l[&c&lIn Combat&8&l] &e&l<time> seconds' # See here for bar color options - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarColor.html BarColor: RED # See here for bar style options - https://hub.spigotmc.org/javadocs/spigot/org/bukkit/boss/BarStyle.html BarStyle: SOLID Self Tag: false Untag Enemy: false EnderPearl: # Time in seconds before the player can throw another enderpearl Cooldown: 10 # If enabled, will retag the player when they throw an enderpearl Renew Tag: true WindCharge: # If enabled, will retag the player when they use a wind charge Renew Tag: true Block: EnderPearls: false ChorusFruits: false Teleport: true Place Blocks: false Break Blocks: false Interact: Enabled: false # List of materials to block interaction, adding DOOR means all materials that end with DOOR like IRON_DOOR and so on # Also blocks physical interactions, having PRESSURE_PLATE also allows blocking the activation of pressure plates List: - 'DOOR' - 'FENCE_GATE' - 'BUTTON' - 'BED' - 'PRESSURE_PLATE' - 'CARPET' Elytra: # Prevents players from gliding with elytra while in combat Block Gliding: false # Prevents players from using firework rockets while gliding in combat Block Fireworks: false # Maximum firework power level allowed while in combat (-1 = no limit, 1-3 = max power) # This setting is ignored if Block Fireworks is true Firework Power Limit: -1 Eat: false Totem of Undying: false Open Inventory: false Commands: Enabled: true Whitelist: true Command List: - 'tell' - 'combattag' Punishments: Punish On Kick: Enabled: true # If Match Kick Reason is enabled, the punishment will be applied only if the kick reason matches the list below Match Kick Reason: false Kick Reasons: - 'Kicked for spamming' - 'disconnect.spam' Money Penalty: 0.0 Log To File: true Kill on Logout: Enabled: true Player Drops: Inventory: true Experience: true Armor: true Commands On PvPLog: - 'announce &6[&8PvPManager&6]&c %p tried to escape combat and died!' # Should new players on your server be protected from PvP (If they want to PvP they can use /newbie disable) Newbie Protection: Enabled: true # How many minutes should newbie protection last, persists through restarts Time(minutes): 45 # If players should be allowed to remove their protection with /newbie disable Allow Player Disable: true # Block players from picking up items or place blocks while they have protection Block Pick Items: false Block Place Blocks: false Block Break Blocks: false # Protect newbies from all types of damage including PvE Protect From Everything: false Command Blacklist: - 'examplecommand' # Prevent player abuse by killing the same player several times to rise in rank or even just grief # Example - If a player X kills player Y more than 5 times, it executes the commands defined(kick, jail, etc) # In this case, it would check every 30 seconds for abusers # Respawn Protection - After respawn, how many seconds should players be protected (0 to disable) Kill Abuse: Enabled: true Max Kills: 5 Time Limit: 30 # Possible variables are <player> and <victim> Commands on Abuse: - 'kick <player> &cKill Abuse Is Not Allowed!' Respawn Protection: 3 # Section with settings triggered when a player kills another player # Money Reward - Money won as reward, use less or equal to 1 for percentage like 0.05 for 5%, 1 for 100% (0 to disable) # Money Penalty - Money lost on PvP death, use less or equal to 1 for percentage like 0.1 for 10%, 1 for 100% (0 to disable) # Money Steal - Should the amount won from money reward be stolen from the dead player # WorldGuard Exclusions - WorldGuard regions where rewards, penalties and commands will not be executed Player Kills: Money Reward: 0.0 Money Penalty: 0.0 Money Steal: false # Commands to execute on kill (<player> is the killer, <victim> is the victim, <item> is the item material in hand) Commands On Kill: - 'examplecommand <player> killed <victim> with <item>' # Time in seconds between kill commands, -1 to disable cooldown Commands On Kill Cooldown: -1 # Commands to execute on respawn (<player> is the respawning player) Commands On Respawn: - 'examplecommand <player> respawned after dying in PvP combat' WorldGuard Exclusions: - 'exampleregion' # Section for PvP Toggle command - /pvp # Players can't use the command unless they have permission # Cooldown - How many seconds until players can use the command again # NameTags - What should the player's prefix be when pvp is on/off # You can write 'none' to disable one of the nametags, or set 'Enabled' to false to disable both # Commands -> Command list to execute on PvP toggle, use '%p' for player name # WorldGuard Overrides -> PvP Toggle is forcibly enabled on an attack in all regions with WG's pvp flag set to allow # WorldGuard overrides region list -> PvP Toggle is forcibly enabled on an attack in the listed regions, regardless of the WG's pvp flag PvP Toggle: Cooldown: 15 NameTags: Enabled: false Prefix On: '&3On ' Prefix Off: '&2Off ' # This setting runs every hour and applies a money fee to every player with PvP disabled, it's a very simplified system # so it doesn't track how long PvP has been off for that player. Leave as 0 to disable PvP Disabled Money Fee: 0 Commands PvP On: - 'examplecommand %p turned pvp on' Commands PvP Off: - 'examplecommand %p turned pvp off' WorldGuard Overrides: true WorldGuard Overrides Region List: - 'example' # Section to configure interactions with other plugins Plugin Hooks: Essentials: # Should AFK players be protected from other players Protect AFK: true Kingdoms: # Disable PvP and newbie protection if the players are in an invasion No Protection In War: true SimpleClans: # Disable PvP and newbie protection if the players are in a SimpleClans war No Protection In War: true Towny: # Disable PvP and newbie protection if the players are in a siege war No Protection In War: true # Essentially only pushes back if a town is peaceful, it ignores if the town PvP is on or off, can be useful to prevent traps Pushback on Peaceful: false HuskTowns: # Disable PvP and newbie protection if the players are in a siege war No Protection In War: true CooldownsX: # Change this into the cooldown id for enderpearls in CooldownsX, by default they have it as exampleOne in cooldowns.yml # If setup correctly PvPManager will use a different cooldown while in combat and then revert back to CooldownsX Enderpearl: exampleOne Database: # Database type, supported databases: SQLite or MySQL Type: SQLite # Only fill this section if using MySQL MySQL: Host: 127.0.0.1 Port: 3306 Username: root Password: '12345' Database: minecraft # Should PvPManager be allowed to check for updates and tell you about them # Auto Update - After checking should we download it automatically for you? Update Check: Enabled: true Auto Update: true Metrics: Opt-out: false # Potions considered harmful, players will be tagged by them and protected from them # See list here https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html Harmful Potions: - 'SLOW' - 'SLOWNESS' - 'SLOW_DIGGING' - 'MINING_FATIGUE' - 'CONFUSION' - 'NAUSEA' - 'BLINDNESS' - 'HUNGER' - 'WEAKNESS' - 'POISON' - 'WITHER' - 'GLOWING' - 'LEVITATION' - 'UNLUCK' - 'BAD_OMEN' - 'INFESTED' Debug Mode: false # Informs PvPManager if the config is updated, do not touch it unless you want to reset the config Config Version: 84 Database Version: 1
kardınal2121
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!