Skript Paylaşımı PvP Skript

Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

Şahin Özkan

Skripter
Premium
Katılım
22 Ağustos 2015
Mesajlar
100
Elmaslar
23
Puan
13.370
Yaş
30
Evet Arkadaşlar Ben Bir Kaç Gün Önce İstatistik Chat+ Skriptini Yazmıştım Ve Orada Bir Anket Vardi Ankete Baktım Ankete Katılan 3 Kişi Vardı 2 Kişi PvP Skripti Olmasını İstemişti Bende PvP Skriptini Bitirdim Ve Bugün O Skript İle Karşınızdayım :)

4706092.png


/Market - Market Yazinca
Adminlere Gözüken
MJozX7.png

Oyunculara Gözüken
OMVWB0.png


4706103.png


Koylu
AJnoYr.png


Market
EJr7Dz.png


EJr7Og.png


Arkadaşlar Diğer Fotoğraflar İçin Vaktim Olmadı Kusura Bakmayın En Yakın Zamanda Koyarım





4706109.png

PHP:
# İstatistik Chat+
# By Sahin
# Version v1.0

on chat:
    cancel event
    send json of "&8[&bS&8]" tooltip "&cOldurme : %{Oldurme.%player%}%&f&l/&4Olme : %{Olme.%player%}%&f&l/&bKdr : %{Oldurme.%player%}%/%{Olme.%player%}%&f&l/&aCombo : %{Combo.%player%}% &3Ceza : %{sucislemis.%player%}%&f&l/&9Sunucudan Atilma : %{atildi.%player%}%&f&l/&5Sunucudan Banlanma : %{banlandi.%player%}%" run "/stats %player%" then " %player's display name%&8: &a%coloured message%" to players
    
command /ayar <player>:
    permission: sifirla.oyuncu
    trigger:
        set {Oldurme.%arg 1%} to 0
        set {Olme.%arg 1%} to 0
        set {sucislemis.%arg 1%} to 0
        set {banlandi.%arg 1%} to 0
        set {atildi.%arg 1%} to 0
        set {Combo.%arg 1%} to 0
    
on death of player:
    attacker is a player:
        add 1 to {Oldurme.%attacker%}
        add 1 to {Combo.%attacker%}
    
on death of player:
    add 1 to {Olme.%victim%}
    set {Combo.%victim%} to 0
    
on quit:
    set {Combo.%player%} to 0
    
command /stats [<player>]:
    trigger:
        if player-argument is not set:
            open chest with 1 row named "&6&l%player%" to player
            format slot 4 of player with skull of player named "&b" with lore "&8&m---]&b&m-------- &7/ &8%player% &7\&b&m --------&8&m[---|| ||&c %{atildi.%player%}% &aKere Atilmissin|| ||&c %{banlandi.%player%}% &aKere Banlanmissin|| ||&c %{Oldurme.%player%}% &aKere Adam Oldurmussun|| ||&c %{Olme.%player%}% &aKere Olmussun|| ||&c %{sucislemis.%player%}% &aKere Suc Islemissin|| ||&c %{Oldurme.%player%}%/%{Olme.%player%}% &aKdr Oranin|| ||&c %{Combo.%player%}% &aCombo Yapmissin|| ||&8&m---]&b&m--------  &7/ &8%player% &7\&b&m --------&8&m[---" to act unstealable
        if player-argument is set:
            open chest with 1 row named "&6&l%arg 1%" to player
            format slot 4 of player with skull of player-argument named "&b" with lore "&8&m---]&b&m-------- &7/ &8%arg 1% &7\&b&m --------&8&m[---|| ||&c %{atildi.%arg 1%}% &aKere Atilmis|| ||&c %{banlandi.%arg 1%}% &aKere Banlanmis|| ||&c %{Oldurme.%arg 1%}% &aKere Adam Oldurmus|| ||&c %{Olme.%arg 1%}% &aKere Olmus|| ||&c %{sucislemis.%arg 1%}% &aKere Suc Islemis|| ||&c %{Oldurme.%arg 1%}%/%{Olme.%arg 1%}% &aKdr Orani Yapmis|| ||&c %{Combo.%arg 1%}% &aCombo Yapmis|| ||&8&m---]&b&m--------  &7/ &8%arg 1% &7\&b&m --------&8&m[---" to act unstealable
    
on kick:
    if player is banned:
        add 1 to {banlandi.%player%}
        add 1 to {sucislemis.%player%}
    else:
        add 1 to {atildi.%player%}
        add 1 to {sucislemis.%player%}
Sizin İsteğiniz Üzerine Hazırlanmış İstatistik Chat+

PHP:
options:
    p: &6&lKoylu &f&l> &b
    pe: &6&lKoylu &f&l> &c
    k: &9&lKit &f&l> &bBasariyla Demir Kitini Aldin
    ke: &9&lKit &f&l> &cZaten Daha Onceden Demir Kitini Almissin Olmeden Bidaha Alamazsin
    vk: &9&lKit &f&l> &bBasariyla Vip Kitini Aldin
    vke: &9&lKit &f&l> &cZaten Daha Onceden Vip Kitini Almissin Olmeden Bidaha Alamazsin
    v: &9&lKit &f&l> &cVip Degilsin Vip Kitini Alamazsin!

on rightclick on villager:
    if target entity's display name is "&6&lMarket":
        cancel event
        execute player command "market menu"
   
command /market [<text>]:
    trigger:
        if text-argument is not set:
            if player has permissions "market.admin":
                send "{@pe} /Market Yarat Komutuyla Market Yaratabilirsiniz!" to player
            else:
                send "{@pe} Benim Yanima Gel!" to player
        if text-argument is "yarat":
            if player has permissions "market.yarat":
                spawn a villager at the player
                set the spawned villager's display name to "&6&lMarket"
            else:
                send "{@pe} Yetkin Yok!" to player
        if text-argument is "me":
            wait 3 tick
            open chest with 3 row named "&6&lMarket" to player
            set {_Sayi} to 0
            loop 27 times:
                format slot {_Sayi} of player with black stained glass pane named "&a&lYenilikler Gelecektir" to act unstealable
                add 1 to {_Sayi}
            format slot 9 of player with diamond sword named "&dElmas Kilic" with lore "&b5 Elmas Gerektirir" to close then run [execute player command "market elmaskilic"]
            format slot 10 of player with diamond chestplate named "&dElmas Zirhlar" with lore "&aTiklarsan Zirhlar Menusune Gidersin" to close then run [execute player command "market zirhmenu"]
            format slot 11 of player with diamond sword of sharpness 2 named "&cZalimin Kilici" with lore "&b11 Elmas Gerektirir" to close then run [execute player command "market belmaskilic"]
            format slot 12 of player with bow of power 2 named "&cZalimin Yayi" with lore "&b15 Elmas Gerektirir" to close then run [execute player command "market yay"]
        if text-argument is "menu":
            if {market.acik.%player%} is false:
                set {market.acik.%player%} to true
                send "{@p} 3 Saniye Beklemelisin" to player
                wait 3 seconds
                open chest with 3 row named "&6&lMarket" to player
                set {_Sayi1} to 0
                set {_Sayi} to 0
                set {koruma1} to true
                set {_Sayi2} to 18
                loop 27 times:
                    format slot {_Sayi} of player with black stained glass pane named "&a&lYenilikler Gelecektir" to act unstealable
                    add 1 to {_Sayi}
                wait 2 seconds
                if {koruma1} is true:
                    loop 9 times:
                        format slot {_Sayi1} of player with red stained glass pane named "&a&lYenilikler Gelecektir" to act unstealable
                        format slot {_Sayi2} of player with red stained glass pane named "&a&lYenilikler Gelecektir" to act unstealable
                        add 1 to {_Sayi1}
                        add 1 to {_Sayi2}
                        play raw sound "random.levelup" at player with pitch 1 volume 10
                        wait 15 tick
                    wait 1 seconds
                    loop 9 times:
                        remove 1 from {_Sayi1}
                        format slot {_Sayi1} of player with black stained glass pane named "&a&lYenilikler Gelecektir" to act unstealable
                        remove 1 from {_Sayi2}
                        format slot {_Sayi2} of player with black stained glass pane named "&a&lYenilikler Gelecektir" to act unstealable
                        play raw sound "random.levelup" at player with pitch 1 volume 10
                        wait 15 tick
                format slot 9 of player with diamond sword named "&dElmas Kilic" with lore "&b5 Elmas Gerektirir" to close then run [execute player command "market elmaskilic"]
                format slot 10 of player with diamond chestplate named "&dElmas Zirhlar" with lore "&aTiklarsan Zirhlar Menusune Gidersin" to close then run [execute player command "market zirhmenu"]
                format slot 11 of player with diamond sword of sharpness 2 named "&cZalimin Kilici" with lore "&b11 Elmas Gerektirir" to close then run [execute player command "market belmaskilic"]
                format slot 12 of player with bow of power 2 named "&cZalimin Yayi" with lore "&b15 Elmas Gerektirir" to close then run [execute player command "market yay"]
                set {market.acik.%player%} to false
            else:
                send "{@pe} Market Zaten Acik!"
        if text-argument is "elmaskilic":
            if player has 5 diamond:
                remove 5 diamond from player
                give 1 diamond sword to player
                send "{@p} Basariyla Benden Elmas Kilic Aldin" to player
                execute player command "market me"
            else:
                send "{@pe} 5 Elmasin Yok!" to player
        if text-argument is "belmaskilic":
            if player has 11 diamond:
                remove 11 diamond from player
                give 1 diamond sword of sharpness 2 named "&cZalimin Kilici" to player
                send "{@p} Basariyla Benden &cZalimin Kilici &bAldin" to player
                execute player command "market me"
            else:
                send "{@pe} 11 Elmasin Yok!" to player
        if text-argument is "yay":
            if player has 15 diamond:
                remove 15 diamond from player
                give 1 bow of power 2 named "&cZalimin Yayi" to player
                send "{@p} Basariyla Benden &cZalimin Yayi &bAldin" to player
                execute player command "market me"
            else:
                send "{@pe} 15 Elmasin Yok!" to player
        if text-argument is "zirhmenu":
            if {market.acik.%player%} is false:
                wait 3 tick
                open chest with 1 row named "&6&lMarket &f&l> &aZirh Menusu" to player
                set {_Sayi3} to 0
                loop 9 times:
                    format slot {_Sayi3} of player with black stained glass pane named "&a&lPvp" to act unstealable
                    add 1 to {_Sayi3}
                wait 5 tick
                format slot 0 of player with diamond helmet named "&dElmas Kask" with lore "&b8 Elmas Gerektirir" to close then run [execute player command "market elmask"]
                format slot 1 of player with diamond chestplate named "&dElmas Zirh" with lore "&b11 Elmas Gerektirir" to close then run [execute player command "market elmasz"]
                format slot 2 of player with diamond leggings named "&dElmas Pantolon" with lore "&b10 Elmas Gerektirir" to close then run [execute player command "market elmasp"]
                format slot 3 of player with diamond boots named "&dElmas Bot" with lore "&b7 Elmas Gerektirir" to close then run [execute player command "market elmasb"]
            else:
                send "{@pe} &lMarket &cZaten Acik Zirh Menu Acamassin!"
        if text-argument is "elmask":
            if player has 7 diamond:
                remove 7 diamond from player
                give 1 diamond helmet to player
                send "{@p} Basariyla Benden Elmas Kask Aldin" to player
                execute player command "market zirhmenu"
            else:
                send "{@pe} 8 Elmasin Yok!" to player
        if text-argument is "elmasz":
            if player has 11 diamond:
                remove 11 diamond from player
                give 1 diamond chestplate to player
                send "{@p} Basariyla Benden Elmas Zirh Aldin" to player
                execute player command "market zirhmenu"
            else:
                send "{@pe} 11 Elmasin Yok!" to player
        if text-argument is "elmasp":
            if player has 10 diamond:
                remove 10 diamond from player
                give 1 diamond leggings to player
                send "{@p} Basariyla Benden Elmas Pantolon Aldin" to player
                execute player command "market zirhmenu"
            else:
                send "{@pe} 10 Elmasin Yok!" to player
        if text-argument is "elmasb":
            if player has 7 diamond:
                remove 7 diamond from player
                give 1 diamond boots to player
                send "{@p} Basariyla Benden Elmas Bot Aldin" to player
                execute player command "market zirhmenu"
            else:
                send "{@pe} 7 Elmasin Yok!" to player
   
on inventory close:
    if {market.acik.%player%} is true:
        set {koruma1} to false
               
on walk on green carpet:
    if {kit.%player%} is true:
        give 1 ironsword to player
        give 1 bow to player
        give 1 flintandsteel to player
        give 1 fishingrod to player
        give 16 arrow to player
        make player wear a ironhelmet
        make player wear a ironchestplate
        make player wear a ironleggings
        make player wear a ironboots
        set {kit.%player%} to false
        send "{@k}" to player
    else:
        send "{@ke}" to player
on walk on * carpet:
    if player has permissions "vip.kit":
        if {vipkit.%player%} is true:
            give 1 ironsword of sharpness 1 and fire aspect 1 named "&cAlev" to player
            give 1 bow of power 1 named "&cEzici" to player
            give 1 flintandsteel of unbreaking 1 to player
            give 1 fishingrod of unbreaking 1 to player
            give 32 arrow to player
            make player wear a ironhelmet of protection 1
            make player wear a ironchestplate of protection 1
            make player wear a ironleggings of protection 1
            make player wear a ironboots of protection 1
            set {vipkit.%player%} to false
            send "{@vk}" to player
        else:
            send "{@vke}" to player
    else:
        send "{@v}" to player
   
every 2 seconds:
    loop all players:
        set the loop-player's food level to 10
   
on damage:
    victim is villager:
        victim's display name is "&6&lMarket":
            cancel event
            send "{@pe} Hop Bana Vurmayami Kalktin Elini Denk Al!" to attacker
       
on death of player:
    set {kit.%victim%} to true
    set {vipkit.%victim%} to true

PHP:
options:
    u: &cYetkin Yok!
    p: &cPvP den Kactigin Icin Cezan Olum Oldu
on command "/pl":
    if player don't have permissions "admin.admin":
        cancel event
        send "{@u}" to player
on command "/bukkit:pl":
    if player don't have permissions "admin.admin":
        cancel event
        send "{@u}" to player
on command "/bukkit:plugins":
    if player don't have permissions "admin.admin":
        cancel event
        send "{@u}" to player
on command "/bukkit:?":
    if player don't have permissions "admin.admin":
        cancel event
        send "{@u}" to player
on command "/bukkit:help":
    if player don't have permissions "admin.admin":
        cancel event
        send "{@u}" to player
on command "/bukkit:me":
    if player don't have permissions "admin.admin":
        cancel event
        send "{@u}" to player
on command "/bukkit:ver":
    if player don't have permissions "admin.admin":
        cancel event
        send "{@u}" to player
on command "/bukkit:version":
    if player don't have permissions "admin.admin":
        cancel event
        send "{@u}" to player
   
on craft diamond helmet:
    if player don't have permissions "admin.admin":
        cancel event
        send "{@u}" to player
on craft diamond chestplate:
    if player don't have permissions "admin.admin":
        cancel event
        send "{@u}" to player
on craft diamond leggings:
    if player don't have permissions "admin.admin":
        cancel event
        send "{@u}" to player
on craft diamond boots:
    if player don't have permissions "admin.admin":
        cancel event
        send "{@u}" to player
on craft diamond sword:
    if player don't have permissions "admin.admin":
        cancel event
        send "{@u}" to player
on craft flintandsteel:
    if player don't have permissions "admin.admin":
        cancel event
        send "{@u}" to player
   
on break:
    if player don't have permissions "admin.admin":
        cancel event
   
on damage of player:
    attacker is a player:
        if {pvp.%victim%} is false:
            set {pvp.%victim%} to 10
            wait 10 seconds
            set {pvp.%victim%} to false
        if {pvp.%attacker%} is false:
            set {pvp.%attacker%} to 10
            wait 10 seconds
            set {pvp.%attacker%} to false
   
on quit:
    if {pvp.%player%} is 10:
        set {pvp.%player%} to false
        set {pvpkacti.%player%} to true
   
on join:
    if {pvpkacti.%player%} is true:
        wait 10 seconds
        kill the player
        send "{@p}" to player
        set {pvpkacti.%player%} to false
   
on death of player:
    drop 1 golden apple at victim's location
   
on pick up golden apple:
    wait 5 tick
    remove 1 golden apple from player
    apply potion of regeneration 2 to the player for 10 seconds
   
On Death Of Player:
        attacker is a player:
                    message "&9&l>>> &8&l%attacker% &c&l%health of attacker% &c&l❤ &4&l➼ &7&l%victim%" to player
                    message "&9&l>>> &8&l%attacker% &c&l%health of attacker% &c&l❤ &4&l➼ &7&l%victim%" to attacker
   
on death of player:
    attacker is a player:
        if {Combo.%attacker%} is greater than or equal to 3:
            send "&4&l%attacker% &c%{Combo.%attacker%}% Kisi Ile Combo Yapti!"


4706108.png

http://www.mc-tr.com/konu/istatistik-chat.10218/

 
@DarkTiger Adamın Hası Ya Marketi İstemiştim :D Tamamlamamıştı Bunda Varmış :) Olyy :D
 
:D[DOUBLEPOST=1465991813,1465991778][/DOUBLEPOST]Hemde Animasyonlu :D
 
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

Hala Discord sunucumuza katılmadın mı?

Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!

Şimdi Katıl
Üst