- Katılım
- 22 Ağustos 2015
- Mesajlar
- 100
- Elmaslar
- 23
- Puan
- 13.370
- Yaş
- 30
Evet Arkadaşlar Ben Bir Kaç Gün Önce İstatistik Chat+ Skriptini Yazmıştım Ve Orada Bir Anket Vardi Ankete Baktım Ankete Katılan 3 Kişi Vardı 2 Kişi PvP Skripti Olmasını İstemişti Bende PvP Skriptini Bitirdim Ve Bugün O Skript İle Karşınızdayım :)
/Market - Market Yazinca
Adminlere Gözüken
Oyunculara Gözüken
Koylu
Market
Arkadaşlar Diğer Fotoğraflar İçin Vaktim Olmadı Kusura Bakmayın En Yakın Zamanda Koyarım
Sizin İsteğiniz Üzerine Hazırlanmış İstatistik Chat+
http://www.mc-tr.com/konu/istatistik-chat.10218/
/Market - Market Yazinca
Adminlere Gözüken
Oyunculara Gözüken
Koylu
Market
Arkadaşlar Diğer Fotoğraflar İçin Vaktim Olmadı Kusura Bakmayın En Yakın Zamanda Koyarım
PHP:
# İstatistik Chat+
# By Sahin
# Version v1.0
on chat:
cancel event
send json of "&8[&bS&8]" tooltip "&cOldurme : %{Oldurme.%player%}%&f&l/&4Olme : %{Olme.%player%}%&f&l/&bKdr : %{Oldurme.%player%}%/%{Olme.%player%}%&f&l/&aCombo : %{Combo.%player%}% &3Ceza : %{sucislemis.%player%}%&f&l/&9Sunucudan Atilma : %{atildi.%player%}%&f&l/&5Sunucudan Banlanma : %{banlandi.%player%}%" run "/stats %player%" then " %player's display name%&8: &a%coloured message%" to players
command /ayar <player>:
permission: sifirla.oyuncu
trigger:
set {Oldurme.%arg 1%} to 0
set {Olme.%arg 1%} to 0
set {sucislemis.%arg 1%} to 0
set {banlandi.%arg 1%} to 0
set {atildi.%arg 1%} to 0
set {Combo.%arg 1%} to 0
on death of player:
attacker is a player:
add 1 to {Oldurme.%attacker%}
add 1 to {Combo.%attacker%}
on death of player:
add 1 to {Olme.%victim%}
set {Combo.%victim%} to 0
on quit:
set {Combo.%player%} to 0
command /stats [<player>]:
trigger:
if player-argument is not set:
open chest with 1 row named "&6&l%player%" to player
format slot 4 of player with skull of player named "&b" with lore "&8&m---]&b&m-------- &7/ &8%player% &7\&b&m --------&8&m[---|| ||&c %{atildi.%player%}% &aKere Atilmissin|| ||&c %{banlandi.%player%}% &aKere Banlanmissin|| ||&c %{Oldurme.%player%}% &aKere Adam Oldurmussun|| ||&c %{Olme.%player%}% &aKere Olmussun|| ||&c %{sucislemis.%player%}% &aKere Suc Islemissin|| ||&c %{Oldurme.%player%}%/%{Olme.%player%}% &aKdr Oranin|| ||&c %{Combo.%player%}% &aCombo Yapmissin|| ||&8&m---]&b&m-------- &7/ &8%player% &7\&b&m --------&8&m[---" to act unstealable
if player-argument is set:
open chest with 1 row named "&6&l%arg 1%" to player
format slot 4 of player with skull of player-argument named "&b" with lore "&8&m---]&b&m-------- &7/ &8%arg 1% &7\&b&m --------&8&m[---|| ||&c %{atildi.%arg 1%}% &aKere Atilmis|| ||&c %{banlandi.%arg 1%}% &aKere Banlanmis|| ||&c %{Oldurme.%arg 1%}% &aKere Adam Oldurmus|| ||&c %{Olme.%arg 1%}% &aKere Olmus|| ||&c %{sucislemis.%arg 1%}% &aKere Suc Islemis|| ||&c %{Oldurme.%arg 1%}%/%{Olme.%arg 1%}% &aKdr Orani Yapmis|| ||&c %{Combo.%arg 1%}% &aCombo Yapmis|| ||&8&m---]&b&m-------- &7/ &8%arg 1% &7\&b&m --------&8&m[---" to act unstealable
on kick:
if player is banned:
add 1 to {banlandi.%player%}
add 1 to {sucislemis.%player%}
else:
add 1 to {atildi.%player%}
add 1 to {sucislemis.%player%}
PHP:
options:
p: &6&lKoylu &f&l> &b
pe: &6&lKoylu &f&l> &c
k: &9&lKit &f&l> &bBasariyla Demir Kitini Aldin
ke: &9&lKit &f&l> &cZaten Daha Onceden Demir Kitini Almissin Olmeden Bidaha Alamazsin
vk: &9&lKit &f&l> &bBasariyla Vip Kitini Aldin
vke: &9&lKit &f&l> &cZaten Daha Onceden Vip Kitini Almissin Olmeden Bidaha Alamazsin
v: &9&lKit &f&l> &cVip Degilsin Vip Kitini Alamazsin!
on rightclick on villager:
if target entity's display name is "&6&lMarket":
cancel event
execute player command "market menu"
command /market [<text>]:
trigger:
if text-argument is not set:
if player has permissions "market.admin":
send "{@pe} /Market Yarat Komutuyla Market Yaratabilirsiniz!" to player
else:
send "{@pe} Benim Yanima Gel!" to player
if text-argument is "yarat":
if player has permissions "market.yarat":
spawn a villager at the player
set the spawned villager's display name to "&6&lMarket"
else:
send "{@pe} Yetkin Yok!" to player
if text-argument is "me":
wait 3 tick
open chest with 3 row named "&6&lMarket" to player
set {_Sayi} to 0
loop 27 times:
format slot {_Sayi} of player with black stained glass pane named "&a&lYenilikler Gelecektir" to act unstealable
add 1 to {_Sayi}
format slot 9 of player with diamond sword named "&dElmas Kilic" with lore "&b5 Elmas Gerektirir" to close then run [execute player command "market elmaskilic"]
format slot 10 of player with diamond chestplate named "&dElmas Zirhlar" with lore "&aTiklarsan Zirhlar Menusune Gidersin" to close then run [execute player command "market zirhmenu"]
format slot 11 of player with diamond sword of sharpness 2 named "&cZalimin Kilici" with lore "&b11 Elmas Gerektirir" to close then run [execute player command "market belmaskilic"]
format slot 12 of player with bow of power 2 named "&cZalimin Yayi" with lore "&b15 Elmas Gerektirir" to close then run [execute player command "market yay"]
if text-argument is "menu":
if {market.acik.%player%} is false:
set {market.acik.%player%} to true
send "{@p} 3 Saniye Beklemelisin" to player
wait 3 seconds
open chest with 3 row named "&6&lMarket" to player
set {_Sayi1} to 0
set {_Sayi} to 0
set {koruma1} to true
set {_Sayi2} to 18
loop 27 times:
format slot {_Sayi} of player with black stained glass pane named "&a&lYenilikler Gelecektir" to act unstealable
add 1 to {_Sayi}
wait 2 seconds
if {koruma1} is true:
loop 9 times:
format slot {_Sayi1} of player with red stained glass pane named "&a&lYenilikler Gelecektir" to act unstealable
format slot {_Sayi2} of player with red stained glass pane named "&a&lYenilikler Gelecektir" to act unstealable
add 1 to {_Sayi1}
add 1 to {_Sayi2}
play raw sound "random.levelup" at player with pitch 1 volume 10
wait 15 tick
wait 1 seconds
loop 9 times:
remove 1 from {_Sayi1}
format slot {_Sayi1} of player with black stained glass pane named "&a&lYenilikler Gelecektir" to act unstealable
remove 1 from {_Sayi2}
format slot {_Sayi2} of player with black stained glass pane named "&a&lYenilikler Gelecektir" to act unstealable
play raw sound "random.levelup" at player with pitch 1 volume 10
wait 15 tick
format slot 9 of player with diamond sword named "&dElmas Kilic" with lore "&b5 Elmas Gerektirir" to close then run [execute player command "market elmaskilic"]
format slot 10 of player with diamond chestplate named "&dElmas Zirhlar" with lore "&aTiklarsan Zirhlar Menusune Gidersin" to close then run [execute player command "market zirhmenu"]
format slot 11 of player with diamond sword of sharpness 2 named "&cZalimin Kilici" with lore "&b11 Elmas Gerektirir" to close then run [execute player command "market belmaskilic"]
format slot 12 of player with bow of power 2 named "&cZalimin Yayi" with lore "&b15 Elmas Gerektirir" to close then run [execute player command "market yay"]
set {market.acik.%player%} to false
else:
send "{@pe} Market Zaten Acik!"
if text-argument is "elmaskilic":
if player has 5 diamond:
remove 5 diamond from player
give 1 diamond sword to player
send "{@p} Basariyla Benden Elmas Kilic Aldin" to player
execute player command "market me"
else:
send "{@pe} 5 Elmasin Yok!" to player
if text-argument is "belmaskilic":
if player has 11 diamond:
remove 11 diamond from player
give 1 diamond sword of sharpness 2 named "&cZalimin Kilici" to player
send "{@p} Basariyla Benden &cZalimin Kilici &bAldin" to player
execute player command "market me"
else:
send "{@pe} 11 Elmasin Yok!" to player
if text-argument is "yay":
if player has 15 diamond:
remove 15 diamond from player
give 1 bow of power 2 named "&cZalimin Yayi" to player
send "{@p} Basariyla Benden &cZalimin Yayi &bAldin" to player
execute player command "market me"
else:
send "{@pe} 15 Elmasin Yok!" to player
if text-argument is "zirhmenu":
if {market.acik.%player%} is false:
wait 3 tick
open chest with 1 row named "&6&lMarket &f&l> &aZirh Menusu" to player
set {_Sayi3} to 0
loop 9 times:
format slot {_Sayi3} of player with black stained glass pane named "&a&lPvp" to act unstealable
add 1 to {_Sayi3}
wait 5 tick
format slot 0 of player with diamond helmet named "&dElmas Kask" with lore "&b8 Elmas Gerektirir" to close then run [execute player command "market elmask"]
format slot 1 of player with diamond chestplate named "&dElmas Zirh" with lore "&b11 Elmas Gerektirir" to close then run [execute player command "market elmasz"]
format slot 2 of player with diamond leggings named "&dElmas Pantolon" with lore "&b10 Elmas Gerektirir" to close then run [execute player command "market elmasp"]
format slot 3 of player with diamond boots named "&dElmas Bot" with lore "&b7 Elmas Gerektirir" to close then run [execute player command "market elmasb"]
else:
send "{@pe} &lMarket &cZaten Acik Zirh Menu Acamassin!"
if text-argument is "elmask":
if player has 7 diamond:
remove 7 diamond from player
give 1 diamond helmet to player
send "{@p} Basariyla Benden Elmas Kask Aldin" to player
execute player command "market zirhmenu"
else:
send "{@pe} 8 Elmasin Yok!" to player
if text-argument is "elmasz":
if player has 11 diamond:
remove 11 diamond from player
give 1 diamond chestplate to player
send "{@p} Basariyla Benden Elmas Zirh Aldin" to player
execute player command "market zirhmenu"
else:
send "{@pe} 11 Elmasin Yok!" to player
if text-argument is "elmasp":
if player has 10 diamond:
remove 10 diamond from player
give 1 diamond leggings to player
send "{@p} Basariyla Benden Elmas Pantolon Aldin" to player
execute player command "market zirhmenu"
else:
send "{@pe} 10 Elmasin Yok!" to player
if text-argument is "elmasb":
if player has 7 diamond:
remove 7 diamond from player
give 1 diamond boots to player
send "{@p} Basariyla Benden Elmas Bot Aldin" to player
execute player command "market zirhmenu"
else:
send "{@pe} 7 Elmasin Yok!" to player
on inventory close:
if {market.acik.%player%} is true:
set {koruma1} to false
on walk on green carpet:
if {kit.%player%} is true:
give 1 ironsword to player
give 1 bow to player
give 1 flintandsteel to player
give 1 fishingrod to player
give 16 arrow to player
make player wear a ironhelmet
make player wear a ironchestplate
make player wear a ironleggings
make player wear a ironboots
set {kit.%player%} to false
send "{@k}" to player
else:
send "{@ke}" to player
on walk on * carpet:
if player has permissions "vip.kit":
if {vipkit.%player%} is true:
give 1 ironsword of sharpness 1 and fire aspect 1 named "&cAlev" to player
give 1 bow of power 1 named "&cEzici" to player
give 1 flintandsteel of unbreaking 1 to player
give 1 fishingrod of unbreaking 1 to player
give 32 arrow to player
make player wear a ironhelmet of protection 1
make player wear a ironchestplate of protection 1
make player wear a ironleggings of protection 1
make player wear a ironboots of protection 1
set {vipkit.%player%} to false
send "{@vk}" to player
else:
send "{@vke}" to player
else:
send "{@v}" to player
every 2 seconds:
loop all players:
set the loop-player's food level to 10
on damage:
victim is villager:
victim's display name is "&6&lMarket":
cancel event
send "{@pe} Hop Bana Vurmayami Kalktin Elini Denk Al!" to attacker
on death of player:
set {kit.%victim%} to true
set {vipkit.%victim%} to true
PHP:
options:
u: &cYetkin Yok!
p: &cPvP den Kactigin Icin Cezan Olum Oldu
on command "/pl":
if player don't have permissions "admin.admin":
cancel event
send "{@u}" to player
on command "/bukkit:pl":
if player don't have permissions "admin.admin":
cancel event
send "{@u}" to player
on command "/bukkit:plugins":
if player don't have permissions "admin.admin":
cancel event
send "{@u}" to player
on command "/bukkit:?":
if player don't have permissions "admin.admin":
cancel event
send "{@u}" to player
on command "/bukkit:help":
if player don't have permissions "admin.admin":
cancel event
send "{@u}" to player
on command "/bukkit:me":
if player don't have permissions "admin.admin":
cancel event
send "{@u}" to player
on command "/bukkit:ver":
if player don't have permissions "admin.admin":
cancel event
send "{@u}" to player
on command "/bukkit:version":
if player don't have permissions "admin.admin":
cancel event
send "{@u}" to player
on craft diamond helmet:
if player don't have permissions "admin.admin":
cancel event
send "{@u}" to player
on craft diamond chestplate:
if player don't have permissions "admin.admin":
cancel event
send "{@u}" to player
on craft diamond leggings:
if player don't have permissions "admin.admin":
cancel event
send "{@u}" to player
on craft diamond boots:
if player don't have permissions "admin.admin":
cancel event
send "{@u}" to player
on craft diamond sword:
if player don't have permissions "admin.admin":
cancel event
send "{@u}" to player
on craft flintandsteel:
if player don't have permissions "admin.admin":
cancel event
send "{@u}" to player
on break:
if player don't have permissions "admin.admin":
cancel event
on damage of player:
attacker is a player:
if {pvp.%victim%} is false:
set {pvp.%victim%} to 10
wait 10 seconds
set {pvp.%victim%} to false
if {pvp.%attacker%} is false:
set {pvp.%attacker%} to 10
wait 10 seconds
set {pvp.%attacker%} to false
on quit:
if {pvp.%player%} is 10:
set {pvp.%player%} to false
set {pvpkacti.%player%} to true
on join:
if {pvpkacti.%player%} is true:
wait 10 seconds
kill the player
send "{@p}" to player
set {pvpkacti.%player%} to false
on death of player:
drop 1 golden apple at victim's location
on pick up golden apple:
wait 5 tick
remove 1 golden apple from player
apply potion of regeneration 2 to the player for 10 seconds
On Death Of Player:
attacker is a player:
message "&9&l>>> &8&l%attacker% &c&l%health of attacker% &c&l❤ &4&l➼ &7&l%victim%" to player
message "&9&l>>> &8&l%attacker% &c&l%health of attacker% &c&l❤ &4&l➼ &7&l%victim%" to attacker
on death of player:
attacker is a player:
if {Combo.%attacker%} is greater than or equal to 3:
send "&4&l%attacker% &c%{Combo.%attacker%}% Kisi Ile Combo Yapti!"
http://www.mc-tr.com/konu/istatistik-chat.10218/