options:
respawnWorlds: "world" or "arena"
on death:
if event-entity is a player:
set {deathloc::%victim%} to event-location
on respawn:
if {deathloc::%player%} is set:
if world of {deathloc::%player%} is {@respawnWorlds}:
teleport player to spawn of world of {deathloc::%player%}
delete {deathloc::%player%}
# eğer ki {deathloc::%victim%} başka bir şeyse dokunmayacak, eskisi gibi olacak.