PINLOGIN SKRİPT BETA V 0,1

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CreationEpic

Birisi mi Spawnlandı?
Katılım
10 Mayıs 2016
Mesajlar
3
Elmaslar
1
Puan
0
Yaş
35
Kod:
#.______    __  .__   __.  __        ______     _______  __  .__   __.
#|   _  \  |  | |  \ |  | |  |      /  __  \   /  _____||  | |  \ |  |
#|  |_)  | |  | |   \|  | |  |     |  |  |  | |  |  __  |  | |   \|  |
#|   ___/  |  | |  . `  | |  |     |  |  |  | |  | |_ | |  | |  . `  |
#|  |      |  | |  |\   | |  `----.|  `--'  | |  |__| | |  | |  |\   |
#| _|      |__| |__| \__| |_______| \______/   \______| |__| |__| \__|
options:
# Change the messages below to your liking.
    newpin: "&aLutfen Kaydolun:"
    dontforget: "&4Sifreni Unutma!"
    menuname: "&1Lutfen Giris Yapin."
    nopermission: "&4Yetkin Yok"
    pinresetted: "&aSifren Yenilendi."
    playerpinresetted: "&a&e%player-arg% &aSifresi Yenilendi"
    pincorrect: "&aGiris Basarili"
    pinincorrect: "&4&lSifren Yanlis!"
# Change other options to your liking.
    numberitem: paper
    okitem: emerald
    resetitem: redstone
    numbercolour: &e&l
#------------------------------------------------------------------------------------------
#------------------------------------------------------------------------------------------
#------------------------------------------------------------------------------------------
#------------------------------------------------------------------------------------------
#------------------------------------------------------------------------------------------
#------------------------------------------------------------------------------------------
#------------------------------------------------------------------------------------------
#------------------------------------------------------------------------------------------
#------------------------------------------------------------------------------------------
#Dont' change anything below this line if you don't know what you are doing!
on join:
    if {pin.1.%player%} is not set:
        send "&e---------------------"
        send {@newpin}
        set {pin.1.%player%} to a random integer between 0 and 9
        wait 1 tick
        set {pin.2.%player%} to a random integer between 0 and 9
        wait 1 tick
        set {pin.3.%player%} to a random integer between 0 and 9
        wait 1 tick
        set {pin.4.%player%} to a random integer between 0 and 9
        send "&c&k...&b&l%{pin.1.%player%}%%{pin.2.%player%}%%{pin.3.%player%}%%{pin.4.%player%}%&c&k..."
        send {@dontforget}
        send "&e---------------------"
    else:
        wait 2 ticks
        make player execute command "/pin"
command /pinlogin reload:
    permission: pinlogin.reload
    trigger:
        send "&aPlugin reloaded!"
        make console execute command "/skript reload pinlogin"
command /pin:
    trigger:
        open chest with 4 rows named {@menuname} to player
        wait 1 tick
        format slot 0 of player with {@numberitem} named "{@numbercolour}1" to run [make player execute command "pinadd 1"]
        format slot 1 of player with {@numberitem} named "{@numbercolour}2" to run [make player execute command "pinadd 2"]
        format slot 2 of player with {@numberitem} named "{@numbercolour}3" to run [make player execute command "pinadd 3"]
        format slot 9 of player with {@numberitem} named "{@numbercolour}4" to run [make player execute command "pinadd 4"]
        format slot 10 of player with {@numberitem} named "{@numbercolour}5" to run [make player execute command "pinadd 5"]
        format slot 11 of player with {@numberitem} named "{@numbercolour}6" to run [make player execute command "pinadd 6"]
        format slot 18 of player with {@numberitem} named "{@numbercolour}7" to run [make player execute command "pinadd 7"]
        format slot 19 of player with {@numberitem} named "{@numbercolour}8" to run [make player execute command "pinadd 8"]
        format slot 20 of player with {@numberitem} named "{@numbercolour}9" to run [make player execute command "pinadd 9"]
        format slot 27 of player with {@okitem} named "&aOK" to run [make player execute command "checkpin"]
        format slot 28 of player with {@numberitem} named "{@numbercolour}0" to run [make player execute command "pinadd 0"]
        format slot 29 of player with {@resetitem} named "&cYENILE" to run [make player execute command "retrypin"]
command /pinreset [<player>]:
    trigger:
        if player-arg is not set:
            delete {pin.1.%player%}
            delete {pin.2.%player%}
            delete {pin.3.%player%}
            delete {pin.4.%player%}
            send {@pinresetted}
        if player-arg is set:
            if player has permission "pinlogin.reset":
                delete {pin.1.%player-arg%}
                delete {pin.2.%player-arg%}
                delete {pin.3.%player-arg%}
                delete {pin.4.%player-arg%}
                send {@playerpinresetted}
            else:
                send {@nopermission}
command /pinadd <integer>:
    trigger:
        inventory name of player's current inventory is {@menuname}
        if {pintype.1.%player%} is not set:
            set {pintype.1.%player%} to integer-arg
            format slot 13 of player with {@numberitem} named "{@numbercolour}%integer-arg%" to be unstealable
            stop
        if {pintype.2.%player%} is not set:
            {pintype.1.%player%} is set
            set {pintype.2.%player%} to integer-arg
            format slot 14 of player with {@numberitem} named "{@numbercolour}%integer-arg%" to be unstealable
            stop
        if {pintype.3.%player%} is not set:
            {pintype.2.%player%} is set
            set {pintype.3.%player%} to integer-arg
            format slot 15 of player with {@numberitem} named "{@numbercolour}%integer-arg%" to be unstealable
            stop
        if {pintype.4.%player%} is not set:
            {pintype.3.%player%} is set
            set {pintype.4.%player%} to integer-arg
            format slot 16 of player with {@numberitem} named "{@numbercolour}%integer-arg%" to be unstealable
            stop
on quit:
    delete {pintype.1.%player%}
    delete {pintype.2.%player%}
    delete {pintype.3.%player%}
    delete {pintype.4.%player%}
command /retrypin:
    trigger:
        inventory name of player's current inventory is {@menuname}
        delete {pintype.1.%player%}
        delete {pintype.2.%player%}
        delete {pintype.3.%player%}
        delete {pintype.4.%player%}
        format slot 12 of player with air to be unstealable
        format slot 13 of player with air to be unstealable
        format slot 14 of player with air to be unstealable
        format slot 15 of player with air to be unstealable
        format slot 16 of player with air to be unstealable
command /checkpin:
    trigger:
        inventory name of player's current inventory is {@menuname}
        if "%{pintype.1.%player%}%%{pintype.2.%player%}%%{pintype.3.%player%}%%{pintype.4.%player%}%" is "%{pin.1.%player%}%%{pin.2.%player%}%%{pin.3.%player%}%%{pin.4.%player%}%":
            set {pincorrect.%player%} to true
            close inventory of player
            delete {pintype.1.%player%}
            delete {pintype.2.%player%}
            delete {pintype.3.%player%}
            delete {pintype.4.%player%}
            send {@pincorrect} to player
            stop
        else:
            delete {pintype.1.%player%}
            delete {pintype.2.%player%}
            delete {pintype.3.%player%}
            delete {pintype.4.%player%}
            close inventory of player
            kick player due to {@pinincorrect}
on inventory close:
    inventory name of player's current inventory is {@menuname}
    wait 1 tick
    if {pin.1.%player%} is not set:
        stop
    if {pincorrect.%player%} is not set:
        make player execute command "/pin"
        stop
    if {pincorrect.%player%} is true:
        delete {pincorrect.%player%}
        stop

Alıntıdır
 
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Pardon 1 DK EKLİYCEKTİM ZATEN[DOUBLEPOST=1464021168,1464021133][/DOUBLEPOST]
Kod:
#.______    __  .__   __.  __        ______     _______  __  .__   __.
#|   _  \  |  | |  \ |  | |  |      /  __  \   /  _____||  | |  \ |  |
#|  |_)  | |  | |   \|  | |  |     |  |  |  | |  |  __  |  | |   \|  |
#|   ___/  |  | |  . `  | |  |     |  |  |  | |  | |_ | |  | |  . `  |
#|  |      |  | |  |\   | |  `----.|  `--'  | |  |__| | |  | |  |\   |
#| _|      |__| |__| \__| |_______| \______/   \______| |__| |__| \__|
options:
# Change the messages below to your liking.
    newpin: "&aLutfen Kaydolun:"
    dontforget: "&4Sifreni Unutma!"
    menuname: "&1Lutfen Giris Yapin."
    nopermission: "&4Yetkin Yok"
    pinresetted: "&aSifren Yenilendi."
    playerpinresetted: "&a&e%player-arg% &aSifresi Yenilendi"
    pincorrect: "&aGiris Basarili"
    pinincorrect: "&4&lSifren Yanlis!"
# Change other options to your liking.
    numberitem: paper
    okitem: emerald
    resetitem: redstone
    numbercolour: &e&l
#------------------------------------------------------------------------------------------
#------------------------------------------------------------------------------------------
#------------------------------------------------------------------------------------------
#------------------------------------------------------------------------------------------
#------------------------------------------------------------------------------------------
#------------------------------------------------------------------------------------------
#------------------------------------------------------------------------------------------
#------------------------------------------------------------------------------------------
#------------------------------------------------------------------------------------------
#Dont' change anything below this line if you don't know what you are doing!
on join:
    if {pin.1.%player%} is not set:
        send "&e---------------------"
        send {@newpin}
        set {pin.1.%player%} to a random integer between 0 and 9
        wait 1 tick
        set {pin.2.%player%} to a random integer between 0 and 9
        wait 1 tick
        set {pin.3.%player%} to a random integer between 0 and 9
        wait 1 tick
        set {pin.4.%player%} to a random integer between 0 and 9
        send "&c&k...&b&l%{pin.1.%player%}%%{pin.2.%player%}%%{pin.3.%player%}%%{pin.4.%player%}%&c&k..."
        send {@dontforget}
        send "&e---------------------"
    else:
        wait 2 ticks
        make player execute command "/pin"
command /pinlogin reload:
    permission: pinlogin.reload
    trigger:
        send "&aPlugin reloaded!"
        make console execute command "/skript reload pinlogin"
command /pin:
    trigger:
        open chest with 4 rows named {@menuname} to player
        wait 1 tick
        format slot 0 of player with {@numberitem} named "{@numbercolour}1" to run [make player execute command "pinadd 1"]
        format slot 1 of player with {@numberitem} named "{@numbercolour}2" to run [make player execute command "pinadd 2"]
        format slot 2 of player with {@numberitem} named "{@numbercolour}3" to run [make player execute command "pinadd 3"]
        format slot 9 of player with {@numberitem} named "{@numbercolour}4" to run [make player execute command "pinadd 4"]
        format slot 10 of player with {@numberitem} named "{@numbercolour}5" to run [make player execute command "pinadd 5"]
        format slot 11 of player with {@numberitem} named "{@numbercolour}6" to run [make player execute command "pinadd 6"]
        format slot 18 of player with {@numberitem} named "{@numbercolour}7" to run [make player execute command "pinadd 7"]
        format slot 19 of player with {@numberitem} named "{@numbercolour}8" to run [make player execute command "pinadd 8"]
        format slot 20 of player with {@numberitem} named "{@numbercolour}9" to run [make player execute command "pinadd 9"]
        format slot 27 of player with {@okitem} named "&aOK" to run [make player execute command "checkpin"]
        format slot 28 of player with {@numberitem} named "{@numbercolour}0" to run [make player execute command "pinadd 0"]
        format slot 29 of player with {@resetitem} named "&cYENILE" to run [make player execute command "retrypin"]
command /pinreset [<player>]:
    trigger:
        if player-arg is not set:
            delete {pin.1.%player%}
            delete {pin.2.%player%}
            delete {pin.3.%player%}
            delete {pin.4.%player%}
            send {@pinresetted}
        if player-arg is set:
            if player has permission "pinlogin.reset":
                delete {pin.1.%player-arg%}
                delete {pin.2.%player-arg%}
                delete {pin.3.%player-arg%}
                delete {pin.4.%player-arg%}
                send {@playerpinresetted}
            else:
                send {@nopermission}
command /pinadd <integer>:
    trigger:
        inventory name of player's current inventory is {@menuname}
        if {pintype.1.%player%} is not set:
            set {pintype.1.%player%} to integer-arg
            format slot 13 of player with {@numberitem} named "{@numbercolour}%integer-arg%" to be unstealable
            stop
        if {pintype.2.%player%} is not set:
            {pintype.1.%player%} is set
            set {pintype.2.%player%} to integer-arg
            format slot 14 of player with {@numberitem} named "{@numbercolour}%integer-arg%" to be unstealable
            stop
        if {pintype.3.%player%} is not set:
            {pintype.2.%player%} is set
            set {pintype.3.%player%} to integer-arg
            format slot 15 of player with {@numberitem} named "{@numbercolour}%integer-arg%" to be unstealable
            stop
        if {pintype.4.%player%} is not set:
            {pintype.3.%player%} is set
            set {pintype.4.%player%} to integer-arg
            format slot 16 of player with {@numberitem} named "{@numbercolour}%integer-arg%" to be unstealable
            stop
on quit:
    delete {pintype.1.%player%}
    delete {pintype.2.%player%}
    delete {pintype.3.%player%}
    delete {pintype.4.%player%}
command /retrypin:
    trigger:
        inventory name of player's current inventory is {@menuname}
        delete {pintype.1.%player%}
        delete {pintype.2.%player%}
        delete {pintype.3.%player%}
        delete {pintype.4.%player%}
        format slot 12 of player with air to be unstealable
        format slot 13 of player with air to be unstealable
        format slot 14 of player with air to be unstealable
        format slot 15 of player with air to be unstealable
        format slot 16 of player with air to be unstealable
command /checkpin:
    trigger:
        inventory name of player's current inventory is {@menuname}
        if "%{pintype.1.%player%}%%{pintype.2.%player%}%%{pintype.3.%player%}%%{pintype.4.%player%}%" is "%{pin.1.%player%}%%{pin.2.%player%}%%{pin.3.%player%}%%{pin.4.%player%}%":
            set {pincorrect.%player%} to true
            close inventory of player
            delete {pintype.1.%player%}
            delete {pintype.2.%player%}
            delete {pintype.3.%player%}
            delete {pintype.4.%player%}
            send {@pincorrect} to player
            stop
        else:
            delete {pintype.1.%player%}
            delete {pintype.2.%player%}
            delete {pintype.3.%player%}
            delete {pintype.4.%player%}
            close inventory of player
            kick player due to {@pinincorrect}
on inventory close:
    inventory name of player's current inventory is {@menuname}
    wait 1 tick
    if {pin.1.%player%} is not set:
        stop
    if {pincorrect.%player%} is not set:
        make player execute command "/pin"
        stop
    if {pincorrect.%player%} is true:
        delete {pincorrect.%player%}
        stop
¨#ALINTI
 
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