on first join:
set {kese.%player%} to 0
command /kese [<text>] [<int>]:
trigger:
if arg 1 is set:
if arg 2 is set:
if arg 1 is "ekle":
if player have arg-2 gold ingot:
remove arg-2 gold ingot from player's inventory
send "&c&lKESE &7>> &a%arg-2% &eGold Kesene eklendi." to player
add arg-2 to {kese.%player%}
else:
send "&eYeterince Altının Yok" to player
else if arg 1 is "çek":
if {kese.%player%} >= arg-2:
remove arg-2 from {kese.%player%}
send "&c&lKESE &7>> &a%arg-2% &eGold KEsenden Çekildi." to player
give arg-2 of gold ingot to player
else:
send "&eKesende Yeterince Gold Bulunmamakta"
else:
send "&eBir Değer Belirlemelisin."
else:
send "&eÖrnek Kullanım &f: /&5kese &bekle&f/&bçek &emiktar"