Skript Paylaşımı Özel İtemler | Efsane Set i ve Daha Fazlası ... | Skript

Durum
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Katılım
16 Haziran 2016
Mesajlar
183
Elmaslar
73
Puan
13.470
Yaş
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Minecraft
TdogTAG
Merhaba MC-TR uyeleri ve misafirleri ben Okan Demir uzun zamandır skript paylaşımı yapmıyordum . Forumda yarışma oldugunu gördüm ve bende ne yapabilirim diye düşündüm ve ozel itemler yapmaya karar verdim .

Yarışma Konusu
http://www.mc-tr.com/konu/skript-yarismasi.16414/

Bu skript tamamen bana aittir .

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İlk olarak bu skript nedir ondan bahsetmek isterim . Bu skript oyununuzda bulunmayan belki önceden de görmüş olabileceğiniz ozel setler ozel bir kilic ozel bir yay ve ozel bir kazma ları oyuna getiriyor .
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sdws.png


/item [<text>] [<text>]
Sadece op ların kullanabileceği bir komut . Level harcamadan özel itemleri alabilirsiniz .

/item zeuskilici <I - II - III>
/item speedkazma <I - II>
/item efsaneset <I - II - III - IV>
/item gucluyay <I - II - III>

/itemmenu
Herkezin kullanabileceği level ile alışveris yapma menusu .

4 Tane daha komut bulunmakta ancak sadece konsol dan yazılabildiği için onları yazmıyorum .

sdesz.png


Skript te 4 Tane Ozel İtem bulunmakta ve bu 4 Tane Özel item level olarak ayrılıyor hemen onları incelemeye geçelim .

Zeus Kilici

V1 - Siz Savasta iseniz %6 lık bir sans ile karsınızdakine yıldırım carpıyor ve karsınızdaki yasaklanmıs kisi ise + olarak size Güç büyüsü geliyor ve daha kolay bir sekilde oldurebiliyorsunuz .


V2 - Yine Savasta ike %6 lık bir sans ile rakibinize yıldırım carpıyor ama bu seferki daha siddetli oluyor ve rakibinizin canı daha fazla azalıyor . Eğer karsınızdaki yasaklı bir oyuncu ise daha fazla güçleniyorsunuz .

V3 - Siz savasta iken %12 lik bir sans ile rakibinize yıldırım duser bu yıldırım cok kuvvetlidir ve rakibinizin tam 5 Canı bi anda gider . Karsınızdaki yasakli ise 7 Saniye Super güç ozelliği kazanırsınız ve cok kolay bir sekilde oldurursunuz .

Speed Kazma

V1 - Malesef ki kazmaya yapabilecek birşey bulamadım . Her kazdıgınızda %80 bir sans ile elmas ve demir duser + speed efekti alırsınız .

V2 - Her kazdıgınızda elmas demir altın ve zumrut duser [ Her Zaman ] + speed 2 efekti alırsınız .

Efsane Set

Size bu set i en kısa yoldan olan resimler ile anlatmak istiyorum .

Efsane Set V1

sdwxzz.png


Efsane Set V2

cfa.png


Efsane Set V3

bgc.png


Efsane Set V4

zcfd.png


Güçlü Yay

V1 - V2 - V3
Vuruldugunda vurdugunuz kisiyi geriye iter ve sizin kaçmanıza yardımcı olur .

sdwxz.png

PHP:
options:
    p: &4&l[&f&l> &e&lItem &f&l<&4&l] &f&l- &c

command /item [<text>] [<text>]:
    permission: op
    trigger:
        if arg 1 is "liste":
            send "{@p}"
            send "/item zeuskilici <I - II - III>"
            send "/item speedkazma <I - II>"
            send "/item efsaneset <I - II - III - IV>"
            send "/item gucluyay <I - II - III>"
            send "{@p}"
        if arg 1 is "zeuskilici":
            if arg 2 is "I":   
                give 1 iron sword named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus I" to player
                send "{@p} Zeus kilicini gule gule kullan !"
            if arg 2 is "II":
                give 1 iron sword named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus II" to player
                send "{@p} Zeus kilicini gule gule kullan !"
            if arg 2 is "III":
                give 1 diamond sword named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus III" to player
                send "{@p} Zeus kilicini gule gule kullan !"
        if arg 1 is "speedkazma":
            if arg 2 is "I":
                give 1 diamond pickaxe named "&c&l[ &f&lSpeed Kazma &c&l]" with lore "&8Speed I" to player
                send "{@p} Speed Kazma ni Gule gule kullan !"
            if arg 2 is "II":
                give 1 diamond pickaxe named "&c&l[ &f&lSpeed Kazma &c&l]" with lore "&8Speed II" to player
                send "{@p} Speed Kazma ni Gule gule kullan !"
        if arg 1 is "efsaneset":
            if arg 2 is "I":
                give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player
                give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player
                give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player
                give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player
                send "{@p} Set Basariyla Verildi ."
            if arg 2 is "II":
                give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player
                give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player
                give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player
                give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player
                send "{@p} Set Basariyla Verildi ."
            if arg 2 is "III":
                give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player
                give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player
                give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player
                give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player
                send "{@p} Set Basariyla Verildi ."
            if arg 2 is "IV":
                give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player
                give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player
                give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player
                give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player
                send "{@p} Set Basariyla Verildi ."
        if arg 1 is "gucluyay":
            if arg 2 is "I":
                give 1 bow of Infinity 1 named "&4&l[ &c&lGuclu Yay &4&l]" with lore "&8Guc I" to player
                give 1 arrow of unbreaking 5 named "&4&lGuclu Yay &f&l| &4&lOku" with lore "&8Guc I" to player
                send "{@p} Guclu yay ve ok un geldi . Gule Gule Kullan ."
            if arg 2 is "II":
                give 1 bow of Infinity 1 named "&4&l[ &c&lGuclu Yay &4&l]" with lore "&8Guc II" to player
                give 1 arrow of unbreaking 5 named "&4&lGuclu Yay &f&l| &4&lOku" with lore "&8Guc II" to player
                send "{@p} Guclu yay ve ok un geldi . Gule Gule Kullan ."
            if arg 2 is "III":
                give 1 bow of Infinity 1 named "&4&l[ &c&lGuclu Yay &4&l]" with lore "&8Guc III" to player
                give 1 arrow of unbreaking 5 named "&4&lGuclu Yay &f&l| &4&lOku" with lore "&8Guc III" to player
                send "{@p} Guclu yay ve ok un geldi . Gule Gule Kullan ."
                
command /itemmenu:
    trigger:
        if {yasakli.%player%} is set:
            send "{@p} Bu sunucuda bu menuye girmen devre disi birakilmistir ." to player
        else:
            open chest with 4 row named "&f&lEnchanter" to player
            format slot 1 of player with iron sword named "&c&l[ &e&lZeus Kilici &c&l] - 1" with lore "&8Zeus I" to close then run [execute console command "/zeuskilici %player% I"]
            format slot 10 of player with iron sword named "&c&l[ &e&lZeus Kilici &c&l] - 2" with lore "&8Zeus II" to close then run [execute console command "/zeuskilici %player% II"]
            format slot 19 of player with iron sword named "&c&l[ &e&lZeus Kilici &c&l] - 3" with lore "&8Zeus III" to close then run [execute console command "/zeuskilici %player% III"]
            
            format slot 3 of player with diamond pickaxe named "&c&l[ &f&lSpeed Kazma &c&l] - 1" with lore "&8Speed I" to close then run [execute console command "/speedkazma %player% I"]
            format slot 12 of player with diamond pickaxe named "&c&l[ &f&lSpeed Kazma &c&l] - 2" with lore "&8Speed II" to close then run [execute console command "/speedkazma %player% II"]
            
            format slot 5 of player with diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l] - 1" with lore "&8Legend I" to close then run [execute console command "/efsaneset %player% I"]
            format slot 14 of player with diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l] - 2" with lore "&8Legend II" to close then run [execute console command "/efsaneset %player% II"]
            format slot 23 of player with diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l] - 3" with lore "&8Legend III" to close then run [execute console command "/efsaneset %player% III"]
            format slot 32 of player with diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l] - 4" with lore "&8Legend IV" to close then run [execute console command "/efsaneset %player% IV"]
            
            format slot 7 of player with bow named "&4&l[ &c&lGuclu Yay &4&l] - 1" with lore "&8Guc I" to close then run [execute console command "/gucluyay %player% I"]
            format slot 16 of player with bow named "&4&l[ &c&lGuclu Yay &4&l] - 2" with lore "&8Guc II" to close then run [execute console command "/gucluyay %player% II"]
            format slot 25 of player with bow named "&4&l[ &c&lGuclu Yay &4&l] - 3" with lore "&8Guc III" to close then run [execute console command "/gucluyay %player% III"]
            
command /zeuskilici [<player>] [<text>]:
    executable by: console
    trigger:
        if arg 2 is "I":
            if player-argument's level is less than 50:
                send "{@p} Malesef Bu [ V.1 ] Zeus Kilicini alamiyosun . Almak icin 50 Level Olmalisin !" to player-argument
            else:
                give 1 iron sword named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus I" to player-argument
                reduce the player-argument's level by 50
                send "{@p} Zeus kilicini gule gule kullan !"
        if arg 2 is "II":
            if player-argument's level is less than 70:
                send "{@p} Malesef Bu [ V.2 ] Zeus Kilicini alamiyosun . Almak icin 70 Level Olmalisin !" to player-argument
            else:
                give 1 iron sword named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus II" to player-argument
                reduce the player-argument's level by 70
                send "{@p} Zeus kilicini gule gule kullan !"
        if arg 2 is "III":
            if player-argument's level is less than 100:
                send "{@p} Malesef Bu [ V.3 ] Zeus Kilicini alamiyosun . Almak icin 100 Level Olmalisin !" to player-argument
            else:
                give 1 iron sword named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus III" to player-argument
                reduce the player-argument's level by 100
                send "{@p} Zeus kilicini gule gule kullan !"
                
command /speedkazma [<player>] [<text>]:
    executable by: console
    trigger:
        if arg 2 is "I":
            if player-argument's level is less than 35:
                send "{@p} Malesef Bu [ V.1 ] Speed Kazmayi Alamiyosun . Almak icin 35 Level Olmalisin !" to player-argument
            else:
                give 1 diamond pickaxe named "&c&l[ &f&lSpeed Kazma &c&l]" with lore "&8Speed I" to player
                reduce the player-argument's level by 35
                send "{@p} Speed Kazma ni Gule gule kullan !"
        if arg 2 is "II":
            if player-argument's level is less than 70:
                send "{@p} Malesef Bu [ V.1 ] Speed Kazmayi Alamiyosun . Almak icin 70 Level Olmalisin !" to player-argument
            else:
                give 1 diamond pickaxe named "&c&l[ &f&lSpeed Kazma &c&l]" with lore "&8Speed II" to player
                reduce the player-argument's level by 70
                send "{@p} Speed Kazma ni Gule gule kullan !"
                
command /efsaneset [<player>] [<text>]:
    executable by: console
    trigger:
        if arg 2 is "I":
            if player-argument's level is less than 80:
                send "{@p} Malesef Efsane Set 1 Alamiyosun . Almak icin 80 Level Olmalisin !" to player-argument
            else:
                give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player-argument
                give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player-argument
                give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player-argument
                give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player-argument
                reduce the player-argument's level by 80
                send "{@p} Set Basariyla Verildi ."
        if arg 2 is "II":
            if player-argument's level is less than 100:
                send "{@p} Malesef Efsane Set 1 Alamiyosun . Almak icin 100 Level Olmalisin !" to player-argument
            else:
                give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player-argument
                give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player-argument
                give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player-argument
                give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player-argument
                reduce the player-argument's level by 100
                send "{@p} Set Basariyla Verildi ."
        if arg 2 is "III":
            if player-argument's level is less than 120:
                send "{@p} Malesef Efsane Set 1 Alamiyosun . Almak icin 120 Level Olmalisin !" to player-argument
            else:
                give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player-argument
                give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player-argument
                give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player-argument
                give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player-argument
                reduce the player-argument's level by 120
                send "{@p} Set Basariyla Verildi ."
        if arg 2 is "IV":
            if player-argument's level is less than 160:
                send "{@p} Malesef Efsane Set 1 Alamiyosun . Almak icin 160 Level Olmalisin !" to player-argument
            else:
                give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player-argument
                give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player-argument
                give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player-argument
                give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player-argument
                reduce the player-argument's level by 160
                send "{@p} Set Basariyla Verildi ."
                
command /gucluyay [<player>] [<text>]:
    executable by: console
    trigger:
        if arg 2 is "I":
            if player-argument's level is less than 10:
                send "{@p} Malesef Guclu Yay 1 Alamiyosun . Almak icin 10 Level Olmalisin !" to player-argument
            else:
                give 1 bow of Infinity 1 named "&4&l[ &c&lGuclu Yay &4&l]" with lore "&8Guc I" to player-argument
                give 1 arrow of unbreaking 5 named "&4&lGuclu Yay &f&l| &4&lOku" with lore "&8Guc I" to player-argument
                reduce the player-argument's level by 10
                send "{@p} Guclu yay ve ok un geldi . Gule Gule Kullan ."
        if arg 2 is "II":
            if player-argument's level is less than 20:
                send "{@p} Malesef Guclu Yay 1 Alamiyosun . Almak icin 20 Level Olmalisin !" to player-argument
            else:
                give 1 bow of Infinity 1 named "&4&l[ &c&lGuclu Yay &4&l]" with lore "&8Guc II" to player-argument
                give 1 arrow of unbreaking 5 named "&4&lGuclu Yay &f&l| &4&lOku" with lore "&8Guc II" to player-argument
                reduce the player-argument's level by 20
                send "{@p} Guclu yay ve ok un geldi . Gule Gule Kullan ."
        if arg 2 is "III":
            if player-argument's level is less than 30:
                send "{@p} Malesef Guclu Yay 1 Alamiyosun . Almak icin 30 Level Olmalisin !" to player-argument
            else:
                give 1 bow of Infinity 1 named "&4&l[ &c&lGuclu Yay &4&l]" with lore "&8Guc III" to player-argument
                give 1 arrow of unbreaking 5 named "&4&lGuclu Yay &f&l| &4&lOku" with lore "&8Guc III" to player-argument
                reduce the player-argument's level by 30
                send "{@p} Guclu yay ve ok un geldi . Gule Gule Kullan ."
                
on damage:
    attacker is a player
    if lore of attacker's held item contains "&8Zeus I":
        chance of 6%:
            strike lightning effect at the victim
            damage the victim by 1 heart
            if {yasakli.%victim%} is set:
                apply strength 5 to the attacker for 3 seconds
    if lore of attacker's held item contains "&8Zeus II":
        chance of 6%:
            strike lightning effect at the victim
            damage the victim by 2.5 heart
            if {yasakli.%victim%} is set:
                apply strength 5 to the attacker for 5 seconds
    if lore of attacker's held item contains "&8Zeus II":
        chance of 12%:
            strike lightning effect at the victim
            damage the victim by 5 heart
            if {yasakli.%victim%} is set:
                apply strength 5 to the attacker for 7 seconds

on armor equip:
    if item is helmet:
        if lore of event-item contains "&8Legend I":
            apply regeneration 1 to the player for 9999 minutes
            apply strength 1 to the player for 9999 minutes
        if lore of event-item contains "&8Legend II":
            apply regeneration 2 to the player for 9999 minutes
            apply strength 2 to the player for 9999 minutes
        if lore of event-item contains "&8Legend III":
            apply regeneration 2 to the player for 9999 minutes
            apply strength 2 to the player for 9999 minutes
            apply speed 1 to the spider for 9999 minutes
        if lore of event-item contains "&8Legend IV":
            apply regeneration 3 to the player for 9999 minutes
            apply strength 3 to the player for 9999 minutes
            apply speed 2 to the spider for 9999 minutes
    if item is chestplate:
        if lore of event-item contains "&8Legend I":
            apply health boost 1 to the player for 9999 minutes
            heal the player
        if lore of event-item contains "&8Legend II":
            apply health boost 2 to the player for 9999 minutes
            heal the player
        if lore of event-item contains "&8Legend III":
            apply health boost 3 to the player for 9999 minutes
            heal the player
        if lore of event-item contains "&8Legend IV":
            apply health boost 4 to the player for 9999 minutes
            heal the player
    if item is leggings:
        if lore of event-item contains "&8Legend I":
            apply fire resistance 1 to the player for 9999 minutes
        if lore of event-item contains "&8Legend II":
            apply fire resistance 2 to the player for 9999 minutes
        if lore of event-item contains "&8Legend III":
            apply fire resistance 3 to the player for 9999 minutes
        if lore of event-item contains "&8Legend IV":
            apply fire resistance 4 to the player for 9999 minutes
    if item is boots:
        if lore of event-item contains "&8Legend I":
            apply invisibility 1 to the player for 9999 minutes
        if lore of event-item contains "&8Legend II":
            apply invisibility 1 to the player for 9999 minutes
        if lore of event-item contains "&8Legend III":
            apply invisibility 1 to the player for 9999 minutes
        if lore of event-item contains "&8Legend IV":
            apply invisibility 1 to the player for 9999 minutes
            
on armor unequip:
    if item is helmet:
        if lore of event-item contains "&8Legend I":
            remove regeneration from the player
            remove strength from the player
        if lore of event-item contains "&8Legend II":
            remove regeneration from the player
            remove strength from the player
        if lore of event-item contains "&8Legend III":
            remove regeneration from the player
            remove strength from the player
            remove speed from the player
        if lore of event-item contains "&8Legend IV":
            remove regeneration from the player
            remove strength from the player
            remove speed from the player
    if item is chestplate:
        if lore of event-item contains "&8Legend I":
            remove health boost from the player
        if lore of event-item contains "&8Legend II":
            remove health boost from the player
        if lore of event-item contains "&8Legend III":
            remove health boost from the player
        if lore of event-item contains "&8Legend IV":
            remove health boost from the player
    if item is leggings:
        if lore of event-item contains "&8Legend I":
            remove fire resistance from the player
        if lore of event-item contains "&8Legend II":
            remove fire resistance from the player
        if lore of event-item contains "&8Legend III":
            remove fire resistance from the player
        if lore of event-item contains "&8Legend IV":
            remove fire resistance from the player
    if item is boots:
        if lore of event-item contains "&8Legend I":
            remove invisibility from the player
        if lore of event-item contains "&8Legend II":
            remove invisibility from the player
        if lore of event-item contains "&8Legend III":
            remove invisibility from the player
        if lore of event-item contains "&8Legend IV":
            remove invisibility from the player
            
on damage:
    attacker is a player
    if lore of attacker's held item contains "&8Zeus I":
        chance of 15%:
            execute console command "/eco give %attacker% 100"
    if lore of attacker's held item contains "&8Zeus I":
        chance of 25%:
            execute console command "/eco give %attacker% 500"
    if lore of attacker's held item contains "&8Zeus I":
        chance of 35%:
            execute console command "/eco give %attacker% 1000"
            
on damage:
    if victim is a player:
        if attacker is holding a bow named "&4&l[ &c&lGuclu Yay &4&l]":
            push victim up at speed 1
            
on break:
    if item is diamond pickaxe:
        if lore of event-item contains "&8Speed I":
            chance of 80%:
                drop 1 diamond
                drop 1 iron ingot
                apply speed 1 to the spider for 10 seconds
        if lore of event-item contains "&8Speed II":
            chance of 100%:
                drop 1 diamond
                drop 1 iron ingot
                drop 1 gold ingot
                drop 1 emerald
                apply speed 2 to the spider for 10 seconds
                
command /yasakla [<player>]:
    permission: op
    trigger:
        if arg 1 is set:
            set {yasakla.%arg-1%} to true
        else:
            send "{@p} Lutfen bir oyuncu belirtiniz ."

 
Başarılarını dilerim, inşallah Skript yarışmasını kazanırsın....
 
Skript'in hoşuma gitti. Kullanacağım.
Başarılar dilerim. Iyi forumlar...
 
Başarılarının Devamını Dilerim Güzele Benziyor
İyi Forumlar...
İletişim İçin (Kl Javadev Asistan)
İLETİŞİM:
Skype:denizaldeniz
mail:[email protected]
 
Gerçekten cok başarılır olmus sunucumda bir skript icin yer ayırdım bile SEVGİLİ OKAN DEMİR :*
 
Bu tur itemlere nasıl büyü eklerim?[DOUBLEPOST=1485580274,1485579719][/DOUBLEPOST]Evet Guzel Olmus fakat sizin bu itemlere buyu nasıl verebilirim.
 
Bu tur itemlere nasıl büyü eklerim?[DOUBLEPOST=1485580274,1485579719][/DOUBLEPOST]Evet Guzel Olmus fakat sizin bu itemlere buyu nasıl verebilirim.

PHP:
give 1 iron sword of sharpness 1 ,unbreaking 2 named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus I" to player

Bu Sekilde yapabilirsin of sharpness 1 ,unbreaking 2 bölümünü ekleyerek .
 
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