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Merhaba MC-TR uyeleri ve misafirleri ben Okan Demir uzun zamandır skript paylaşımı yapmıyordum . Forumda yarışma oldugunu gördüm ve bende ne yapabilirim diye düşündüm ve ozel itemler yapmaya karar verdim .
Yarışma Konusu
http://www.mc-tr.com/konu/skript-yarismasi.16414/
Bu skript tamamen bana aittir .
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İlk olarak bu skript nedir ondan bahsetmek isterim . Bu skript oyununuzda bulunmayan belki önceden de görmüş olabileceğiniz ozel setler ozel bir kilic ozel bir yay ve ozel bir kazma ları oyuna getiriyor .
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/item [<text>] [<text>]
Sadece op ların kullanabileceği bir komut . Level harcamadan özel itemleri alabilirsiniz .
/item zeuskilici <I - II - III>
/item speedkazma <I - II>
/item efsaneset <I - II - III - IV>
/item gucluyay <I - II - III>
/itemmenu
Herkezin kullanabileceği level ile alışveris yapma menusu .
4 Tane daha komut bulunmakta ancak sadece konsol dan yazılabildiği için onları yazmıyorum .
Skript te 4 Tane Ozel İtem bulunmakta ve bu 4 Tane Özel item level olarak ayrılıyor hemen onları incelemeye geçelim .
Zeus Kilici
V1 - Siz Savasta iseniz %6 lık bir sans ile karsınızdakine yıldırım carpıyor ve karsınızdaki yasaklanmıs kisi ise + olarak size Güç büyüsü geliyor ve daha kolay bir sekilde oldurebiliyorsunuz .
V2 - Yine Savasta ike %6 lık bir sans ile rakibinize yıldırım carpıyor ama bu seferki daha siddetli oluyor ve rakibinizin canı daha fazla azalıyor . Eğer karsınızdaki yasaklı bir oyuncu ise daha fazla güçleniyorsunuz .
V3 - Siz savasta iken %12 lik bir sans ile rakibinize yıldırım duser bu yıldırım cok kuvvetlidir ve rakibinizin tam 5 Canı bi anda gider . Karsınızdaki yasakli ise 7 Saniye Super güç ozelliği kazanırsınız ve cok kolay bir sekilde oldurursunuz .
Speed Kazma
V1 - Malesef ki kazmaya yapabilecek birşey bulamadım . Her kazdıgınızda %80 bir sans ile elmas ve demir duser + speed efekti alırsınız .
V2 - Her kazdıgınızda elmas demir altın ve zumrut duser [ Her Zaman ] + speed 2 efekti alırsınız .
Efsane Set
Size bu set i en kısa yoldan olan resimler ile anlatmak istiyorum .
Efsane Set V1
Efsane Set V2
Efsane Set V3
Efsane Set V4
Güçlü Yay
V1 - V2 - V3
Vuruldugunda vurdugunuz kisiyi geriye iter ve sizin kaçmanıza yardımcı olur .
Yarışma Konusu
http://www.mc-tr.com/konu/skript-yarismasi.16414/
Bu skript tamamen bana aittir .
-------------------------------------------------------------------------------------------------
İlk olarak bu skript nedir ondan bahsetmek isterim . Bu skript oyununuzda bulunmayan belki önceden de görmüş olabileceğiniz ozel setler ozel bir kilic ozel bir yay ve ozel bir kazma ları oyuna getiriyor .
-------------------------------------------------------------------------------------------------
/item [<text>] [<text>]
Sadece op ların kullanabileceği bir komut . Level harcamadan özel itemleri alabilirsiniz .
/item zeuskilici <I - II - III>
/item speedkazma <I - II>
/item efsaneset <I - II - III - IV>
/item gucluyay <I - II - III>
/itemmenu
Herkezin kullanabileceği level ile alışveris yapma menusu .
4 Tane daha komut bulunmakta ancak sadece konsol dan yazılabildiği için onları yazmıyorum .
Skript te 4 Tane Ozel İtem bulunmakta ve bu 4 Tane Özel item level olarak ayrılıyor hemen onları incelemeye geçelim .
Zeus Kilici
V1 - Siz Savasta iseniz %6 lık bir sans ile karsınızdakine yıldırım carpıyor ve karsınızdaki yasaklanmıs kisi ise + olarak size Güç büyüsü geliyor ve daha kolay bir sekilde oldurebiliyorsunuz .
V2 - Yine Savasta ike %6 lık bir sans ile rakibinize yıldırım carpıyor ama bu seferki daha siddetli oluyor ve rakibinizin canı daha fazla azalıyor . Eğer karsınızdaki yasaklı bir oyuncu ise daha fazla güçleniyorsunuz .
V3 - Siz savasta iken %12 lik bir sans ile rakibinize yıldırım duser bu yıldırım cok kuvvetlidir ve rakibinizin tam 5 Canı bi anda gider . Karsınızdaki yasakli ise 7 Saniye Super güç ozelliği kazanırsınız ve cok kolay bir sekilde oldurursunuz .
Speed Kazma
V1 - Malesef ki kazmaya yapabilecek birşey bulamadım . Her kazdıgınızda %80 bir sans ile elmas ve demir duser + speed efekti alırsınız .
V2 - Her kazdıgınızda elmas demir altın ve zumrut duser [ Her Zaman ] + speed 2 efekti alırsınız .
Efsane Set
Size bu set i en kısa yoldan olan resimler ile anlatmak istiyorum .
Efsane Set V1
Efsane Set V2
Efsane Set V3
Efsane Set V4
Güçlü Yay
V1 - V2 - V3
Vuruldugunda vurdugunuz kisiyi geriye iter ve sizin kaçmanıza yardımcı olur .
PHP:
options:
p: &4&l[&f&l> &e&lItem &f&l<&4&l] &f&l- &c
command /item [<text>] [<text>]:
permission: op
trigger:
if arg 1 is "liste":
send "{@p}"
send "/item zeuskilici <I - II - III>"
send "/item speedkazma <I - II>"
send "/item efsaneset <I - II - III - IV>"
send "/item gucluyay <I - II - III>"
send "{@p}"
if arg 1 is "zeuskilici":
if arg 2 is "I":
give 1 iron sword named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus I" to player
send "{@p} Zeus kilicini gule gule kullan !"
if arg 2 is "II":
give 1 iron sword named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus II" to player
send "{@p} Zeus kilicini gule gule kullan !"
if arg 2 is "III":
give 1 diamond sword named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus III" to player
send "{@p} Zeus kilicini gule gule kullan !"
if arg 1 is "speedkazma":
if arg 2 is "I":
give 1 diamond pickaxe named "&c&l[ &f&lSpeed Kazma &c&l]" with lore "&8Speed I" to player
send "{@p} Speed Kazma ni Gule gule kullan !"
if arg 2 is "II":
give 1 diamond pickaxe named "&c&l[ &f&lSpeed Kazma &c&l]" with lore "&8Speed II" to player
send "{@p} Speed Kazma ni Gule gule kullan !"
if arg 1 is "efsaneset":
if arg 2 is "I":
give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player
give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player
give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player
give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player
send "{@p} Set Basariyla Verildi ."
if arg 2 is "II":
give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player
give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player
give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player
give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player
send "{@p} Set Basariyla Verildi ."
if arg 2 is "III":
give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player
give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player
give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player
give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player
send "{@p} Set Basariyla Verildi ."
if arg 2 is "IV":
give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player
give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player
give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player
give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player
send "{@p} Set Basariyla Verildi ."
if arg 1 is "gucluyay":
if arg 2 is "I":
give 1 bow of Infinity 1 named "&4&l[ &c&lGuclu Yay &4&l]" with lore "&8Guc I" to player
give 1 arrow of unbreaking 5 named "&4&lGuclu Yay &f&l| &4&lOku" with lore "&8Guc I" to player
send "{@p} Guclu yay ve ok un geldi . Gule Gule Kullan ."
if arg 2 is "II":
give 1 bow of Infinity 1 named "&4&l[ &c&lGuclu Yay &4&l]" with lore "&8Guc II" to player
give 1 arrow of unbreaking 5 named "&4&lGuclu Yay &f&l| &4&lOku" with lore "&8Guc II" to player
send "{@p} Guclu yay ve ok un geldi . Gule Gule Kullan ."
if arg 2 is "III":
give 1 bow of Infinity 1 named "&4&l[ &c&lGuclu Yay &4&l]" with lore "&8Guc III" to player
give 1 arrow of unbreaking 5 named "&4&lGuclu Yay &f&l| &4&lOku" with lore "&8Guc III" to player
send "{@p} Guclu yay ve ok un geldi . Gule Gule Kullan ."
command /itemmenu:
trigger:
if {yasakli.%player%} is set:
send "{@p} Bu sunucuda bu menuye girmen devre disi birakilmistir ." to player
else:
open chest with 4 row named "&f&lEnchanter" to player
format slot 1 of player with iron sword named "&c&l[ &e&lZeus Kilici &c&l] - 1" with lore "&8Zeus I" to close then run [execute console command "/zeuskilici %player% I"]
format slot 10 of player with iron sword named "&c&l[ &e&lZeus Kilici &c&l] - 2" with lore "&8Zeus II" to close then run [execute console command "/zeuskilici %player% II"]
format slot 19 of player with iron sword named "&c&l[ &e&lZeus Kilici &c&l] - 3" with lore "&8Zeus III" to close then run [execute console command "/zeuskilici %player% III"]
format slot 3 of player with diamond pickaxe named "&c&l[ &f&lSpeed Kazma &c&l] - 1" with lore "&8Speed I" to close then run [execute console command "/speedkazma %player% I"]
format slot 12 of player with diamond pickaxe named "&c&l[ &f&lSpeed Kazma &c&l] - 2" with lore "&8Speed II" to close then run [execute console command "/speedkazma %player% II"]
format slot 5 of player with diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l] - 1" with lore "&8Legend I" to close then run [execute console command "/efsaneset %player% I"]
format slot 14 of player with diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l] - 2" with lore "&8Legend II" to close then run [execute console command "/efsaneset %player% II"]
format slot 23 of player with diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l] - 3" with lore "&8Legend III" to close then run [execute console command "/efsaneset %player% III"]
format slot 32 of player with diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l] - 4" with lore "&8Legend IV" to close then run [execute console command "/efsaneset %player% IV"]
format slot 7 of player with bow named "&4&l[ &c&lGuclu Yay &4&l] - 1" with lore "&8Guc I" to close then run [execute console command "/gucluyay %player% I"]
format slot 16 of player with bow named "&4&l[ &c&lGuclu Yay &4&l] - 2" with lore "&8Guc II" to close then run [execute console command "/gucluyay %player% II"]
format slot 25 of player with bow named "&4&l[ &c&lGuclu Yay &4&l] - 3" with lore "&8Guc III" to close then run [execute console command "/gucluyay %player% III"]
command /zeuskilici [<player>] [<text>]:
executable by: console
trigger:
if arg 2 is "I":
if player-argument's level is less than 50:
send "{@p} Malesef Bu [ V.1 ] Zeus Kilicini alamiyosun . Almak icin 50 Level Olmalisin !" to player-argument
else:
give 1 iron sword named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus I" to player-argument
reduce the player-argument's level by 50
send "{@p} Zeus kilicini gule gule kullan !"
if arg 2 is "II":
if player-argument's level is less than 70:
send "{@p} Malesef Bu [ V.2 ] Zeus Kilicini alamiyosun . Almak icin 70 Level Olmalisin !" to player-argument
else:
give 1 iron sword named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus II" to player-argument
reduce the player-argument's level by 70
send "{@p} Zeus kilicini gule gule kullan !"
if arg 2 is "III":
if player-argument's level is less than 100:
send "{@p} Malesef Bu [ V.3 ] Zeus Kilicini alamiyosun . Almak icin 100 Level Olmalisin !" to player-argument
else:
give 1 iron sword named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus III" to player-argument
reduce the player-argument's level by 100
send "{@p} Zeus kilicini gule gule kullan !"
command /speedkazma [<player>] [<text>]:
executable by: console
trigger:
if arg 2 is "I":
if player-argument's level is less than 35:
send "{@p} Malesef Bu [ V.1 ] Speed Kazmayi Alamiyosun . Almak icin 35 Level Olmalisin !" to player-argument
else:
give 1 diamond pickaxe named "&c&l[ &f&lSpeed Kazma &c&l]" with lore "&8Speed I" to player
reduce the player-argument's level by 35
send "{@p} Speed Kazma ni Gule gule kullan !"
if arg 2 is "II":
if player-argument's level is less than 70:
send "{@p} Malesef Bu [ V.1 ] Speed Kazmayi Alamiyosun . Almak icin 70 Level Olmalisin !" to player-argument
else:
give 1 diamond pickaxe named "&c&l[ &f&lSpeed Kazma &c&l]" with lore "&8Speed II" to player
reduce the player-argument's level by 70
send "{@p} Speed Kazma ni Gule gule kullan !"
command /efsaneset [<player>] [<text>]:
executable by: console
trigger:
if arg 2 is "I":
if player-argument's level is less than 80:
send "{@p} Malesef Efsane Set 1 Alamiyosun . Almak icin 80 Level Olmalisin !" to player-argument
else:
give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player-argument
give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player-argument
give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player-argument
give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player-argument
reduce the player-argument's level by 80
send "{@p} Set Basariyla Verildi ."
if arg 2 is "II":
if player-argument's level is less than 100:
send "{@p} Malesef Efsane Set 1 Alamiyosun . Almak icin 100 Level Olmalisin !" to player-argument
else:
give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player-argument
give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player-argument
give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player-argument
give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player-argument
reduce the player-argument's level by 100
send "{@p} Set Basariyla Verildi ."
if arg 2 is "III":
if player-argument's level is less than 120:
send "{@p} Malesef Efsane Set 1 Alamiyosun . Almak icin 120 Level Olmalisin !" to player-argument
else:
give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player-argument
give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player-argument
give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player-argument
give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player-argument
reduce the player-argument's level by 120
send "{@p} Set Basariyla Verildi ."
if arg 2 is "IV":
if player-argument's level is less than 160:
send "{@p} Malesef Efsane Set 1 Alamiyosun . Almak icin 160 Level Olmalisin !" to player-argument
else:
give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player-argument
give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player-argument
give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player-argument
give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player-argument
reduce the player-argument's level by 160
send "{@p} Set Basariyla Verildi ."
command /gucluyay [<player>] [<text>]:
executable by: console
trigger:
if arg 2 is "I":
if player-argument's level is less than 10:
send "{@p} Malesef Guclu Yay 1 Alamiyosun . Almak icin 10 Level Olmalisin !" to player-argument
else:
give 1 bow of Infinity 1 named "&4&l[ &c&lGuclu Yay &4&l]" with lore "&8Guc I" to player-argument
give 1 arrow of unbreaking 5 named "&4&lGuclu Yay &f&l| &4&lOku" with lore "&8Guc I" to player-argument
reduce the player-argument's level by 10
send "{@p} Guclu yay ve ok un geldi . Gule Gule Kullan ."
if arg 2 is "II":
if player-argument's level is less than 20:
send "{@p} Malesef Guclu Yay 1 Alamiyosun . Almak icin 20 Level Olmalisin !" to player-argument
else:
give 1 bow of Infinity 1 named "&4&l[ &c&lGuclu Yay &4&l]" with lore "&8Guc II" to player-argument
give 1 arrow of unbreaking 5 named "&4&lGuclu Yay &f&l| &4&lOku" with lore "&8Guc II" to player-argument
reduce the player-argument's level by 20
send "{@p} Guclu yay ve ok un geldi . Gule Gule Kullan ."
if arg 2 is "III":
if player-argument's level is less than 30:
send "{@p} Malesef Guclu Yay 1 Alamiyosun . Almak icin 30 Level Olmalisin !" to player-argument
else:
give 1 bow of Infinity 1 named "&4&l[ &c&lGuclu Yay &4&l]" with lore "&8Guc III" to player-argument
give 1 arrow of unbreaking 5 named "&4&lGuclu Yay &f&l| &4&lOku" with lore "&8Guc III" to player-argument
reduce the player-argument's level by 30
send "{@p} Guclu yay ve ok un geldi . Gule Gule Kullan ."
on damage:
attacker is a player
if lore of attacker's held item contains "&8Zeus I":
chance of 6%:
strike lightning effect at the victim
damage the victim by 1 heart
if {yasakli.%victim%} is set:
apply strength 5 to the attacker for 3 seconds
if lore of attacker's held item contains "&8Zeus II":
chance of 6%:
strike lightning effect at the victim
damage the victim by 2.5 heart
if {yasakli.%victim%} is set:
apply strength 5 to the attacker for 5 seconds
if lore of attacker's held item contains "&8Zeus II":
chance of 12%:
strike lightning effect at the victim
damage the victim by 5 heart
if {yasakli.%victim%} is set:
apply strength 5 to the attacker for 7 seconds
on armor equip:
if item is helmet:
if lore of event-item contains "&8Legend I":
apply regeneration 1 to the player for 9999 minutes
apply strength 1 to the player for 9999 minutes
if lore of event-item contains "&8Legend II":
apply regeneration 2 to the player for 9999 minutes
apply strength 2 to the player for 9999 minutes
if lore of event-item contains "&8Legend III":
apply regeneration 2 to the player for 9999 minutes
apply strength 2 to the player for 9999 minutes
apply speed 1 to the spider for 9999 minutes
if lore of event-item contains "&8Legend IV":
apply regeneration 3 to the player for 9999 minutes
apply strength 3 to the player for 9999 minutes
apply speed 2 to the spider for 9999 minutes
if item is chestplate:
if lore of event-item contains "&8Legend I":
apply health boost 1 to the player for 9999 minutes
heal the player
if lore of event-item contains "&8Legend II":
apply health boost 2 to the player for 9999 minutes
heal the player
if lore of event-item contains "&8Legend III":
apply health boost 3 to the player for 9999 minutes
heal the player
if lore of event-item contains "&8Legend IV":
apply health boost 4 to the player for 9999 minutes
heal the player
if item is leggings:
if lore of event-item contains "&8Legend I":
apply fire resistance 1 to the player for 9999 minutes
if lore of event-item contains "&8Legend II":
apply fire resistance 2 to the player for 9999 minutes
if lore of event-item contains "&8Legend III":
apply fire resistance 3 to the player for 9999 minutes
if lore of event-item contains "&8Legend IV":
apply fire resistance 4 to the player for 9999 minutes
if item is boots:
if lore of event-item contains "&8Legend I":
apply invisibility 1 to the player for 9999 minutes
if lore of event-item contains "&8Legend II":
apply invisibility 1 to the player for 9999 minutes
if lore of event-item contains "&8Legend III":
apply invisibility 1 to the player for 9999 minutes
if lore of event-item contains "&8Legend IV":
apply invisibility 1 to the player for 9999 minutes
on armor unequip:
if item is helmet:
if lore of event-item contains "&8Legend I":
remove regeneration from the player
remove strength from the player
if lore of event-item contains "&8Legend II":
remove regeneration from the player
remove strength from the player
if lore of event-item contains "&8Legend III":
remove regeneration from the player
remove strength from the player
remove speed from the player
if lore of event-item contains "&8Legend IV":
remove regeneration from the player
remove strength from the player
remove speed from the player
if item is chestplate:
if lore of event-item contains "&8Legend I":
remove health boost from the player
if lore of event-item contains "&8Legend II":
remove health boost from the player
if lore of event-item contains "&8Legend III":
remove health boost from the player
if lore of event-item contains "&8Legend IV":
remove health boost from the player
if item is leggings:
if lore of event-item contains "&8Legend I":
remove fire resistance from the player
if lore of event-item contains "&8Legend II":
remove fire resistance from the player
if lore of event-item contains "&8Legend III":
remove fire resistance from the player
if lore of event-item contains "&8Legend IV":
remove fire resistance from the player
if item is boots:
if lore of event-item contains "&8Legend I":
remove invisibility from the player
if lore of event-item contains "&8Legend II":
remove invisibility from the player
if lore of event-item contains "&8Legend III":
remove invisibility from the player
if lore of event-item contains "&8Legend IV":
remove invisibility from the player
on damage:
attacker is a player
if lore of attacker's held item contains "&8Zeus I":
chance of 15%:
execute console command "/eco give %attacker% 100"
if lore of attacker's held item contains "&8Zeus I":
chance of 25%:
execute console command "/eco give %attacker% 500"
if lore of attacker's held item contains "&8Zeus I":
chance of 35%:
execute console command "/eco give %attacker% 1000"
on damage:
if victim is a player:
if attacker is holding a bow named "&4&l[ &c&lGuclu Yay &4&l]":
push victim up at speed 1
on break:
if item is diamond pickaxe:
if lore of event-item contains "&8Speed I":
chance of 80%:
drop 1 diamond
drop 1 iron ingot
apply speed 1 to the spider for 10 seconds
if lore of event-item contains "&8Speed II":
chance of 100%:
drop 1 diamond
drop 1 iron ingot
drop 1 gold ingot
drop 1 emerald
apply speed 2 to the spider for 10 seconds
command /yasakla [<player>]:
permission: op
trigger:
if arg 1 is set:
set {yasakla.%arg-1%} to true
else:
send "{@p} Lutfen bir oyuncu belirtiniz ."