Skript PaylaşımıÖzel İtemler | Efsane Set i ve Daha Fazlası ... | Skript

Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...
Katılım
16 Haziran 2016
Mesajlar
183
Elmaslar
73
Puan
13.470
Yaş
28
Minecraft
TdogTAG
Merhaba MC-TR uyeleri ve misafirleri ben Okan Demir uzun zamandır skript paylaşımı yapmıyordum . Forumda yarışma oldugunu gördüm ve bende ne yapabilirim diye düşündüm ve ozel itemler yapmaya karar verdim .

Yarışma Konusu
http://www.mc-tr.com/konu/skript-yarismasi.16414/

Bu skript tamamen bana aittir .

-------------------------------------------------------------------------------------------------
İlk olarak bu skript nedir ondan bahsetmek isterim . Bu skript oyununuzda bulunmayan belki önceden de görmüş olabileceğiniz ozel setler ozel bir kilic ozel bir yay ve ozel bir kazma ları oyuna getiriyor .
-------------------------------------------------------------------------------------------------


sdws.png


/item [<text>] [<text>]
Sadece op ların kullanabileceği bir komut . Level harcamadan özel itemleri alabilirsiniz .

/item zeuskilici <I - II - III>
/item speedkazma <I - II>
/item efsaneset <I - II - III - IV>
/item gucluyay <I - II - III>

/itemmenu
Herkezin kullanabileceği level ile alışveris yapma menusu .

4 Tane daha komut bulunmakta ancak sadece konsol dan yazılabildiği için onları yazmıyorum .

sdesz.png


Skript te 4 Tane Ozel İtem bulunmakta ve bu 4 Tane Özel item level olarak ayrılıyor hemen onları incelemeye geçelim .

Zeus Kilici

V1 - Siz Savasta iseniz %6 lık bir sans ile karsınızdakine yıldırım carpıyor ve karsınızdaki yasaklanmıs kisi ise + olarak size Güç büyüsü geliyor ve daha kolay bir sekilde oldurebiliyorsunuz .


V2 - Yine Savasta ike %6 lık bir sans ile rakibinize yıldırım carpıyor ama bu seferki daha siddetli oluyor ve rakibinizin canı daha fazla azalıyor . Eğer karsınızdaki yasaklı bir oyuncu ise daha fazla güçleniyorsunuz .

V3 - Siz savasta iken %12 lik bir sans ile rakibinize yıldırım duser bu yıldırım cok kuvvetlidir ve rakibinizin tam 5 Canı bi anda gider . Karsınızdaki yasakli ise 7 Saniye Super güç ozelliği kazanırsınız ve cok kolay bir sekilde oldurursunuz .

Speed Kazma

V1 - Malesef ki kazmaya yapabilecek birşey bulamadım . Her kazdıgınızda %80 bir sans ile elmas ve demir duser + speed efekti alırsınız .

V2 - Her kazdıgınızda elmas demir altın ve zumrut duser [ Her Zaman ] + speed 2 efekti alırsınız .

Efsane Set

Size bu set i en kısa yoldan olan resimler ile anlatmak istiyorum .

Efsane Set V1

sdwxzz.png


Efsane Set V2

cfa.png


Efsane Set V3

bgc.png


Efsane Set V4

zcfd.png


Güçlü Yay

V1 - V2 - V3
Vuruldugunda vurdugunuz kisiyi geriye iter ve sizin kaçmanıza yardımcı olur .

sdwxz.png

​
PHP:
options:
    p: &4&l[&f&l> &e&lItem &f&l<&4&l] &f&l- &c

command /item [<text>] [<text>]:
    permission: op
    trigger:
        if arg 1 is "liste":
            send "{@p}"
            send "/item zeuskilici <I - II - III>"
            send "/item speedkazma <I - II>"
            send "/item efsaneset <I - II - III - IV>"
            send "/item gucluyay <I - II - III>"
            send "{@p}"
        if arg 1 is "zeuskilici":
            if arg 2 is "I":   
                give 1 iron sword named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus I" to player
                send "{@p} Zeus kilicini gule gule kullan !"
            if arg 2 is "II":
                give 1 iron sword named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus II" to player
                send "{@p} Zeus kilicini gule gule kullan !"
            if arg 2 is "III":
                give 1 diamond sword named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus III" to player
                send "{@p} Zeus kilicini gule gule kullan !"
        if arg 1 is "speedkazma":
            if arg 2 is "I":
                give 1 diamond pickaxe named "&c&l[ &f&lSpeed Kazma &c&l]" with lore "&8Speed I" to player
                send "{@p} Speed Kazma ni Gule gule kullan !"
            if arg 2 is "II":
                give 1 diamond pickaxe named "&c&l[ &f&lSpeed Kazma &c&l]" with lore "&8Speed II" to player
                send "{@p} Speed Kazma ni Gule gule kullan !"
        if arg 1 is "efsaneset":
            if arg 2 is "I":
                give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player
                give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player
                give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player
                give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player
                send "{@p} Set Basariyla Verildi ."
            if arg 2 is "II":
                give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player
                give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player
                give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player
                give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player
                send "{@p} Set Basariyla Verildi ."
            if arg 2 is "III":
                give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player
                give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player
                give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player
                give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player
                send "{@p} Set Basariyla Verildi ."
            if arg 2 is "IV":
                give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player
                give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player
                give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player
                give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player
                send "{@p} Set Basariyla Verildi ."
        if arg 1 is "gucluyay":
            if arg 2 is "I":
                give 1 bow of Infinity 1 named "&4&l[ &c&lGuclu Yay &4&l]" with lore "&8Guc I" to player
                give 1 arrow of unbreaking 5 named "&4&lGuclu Yay &f&l| &4&lOku" with lore "&8Guc I" to player
                send "{@p} Guclu yay ve ok un geldi . Gule Gule Kullan ."
            if arg 2 is "II":
                give 1 bow of Infinity 1 named "&4&l[ &c&lGuclu Yay &4&l]" with lore "&8Guc II" to player
                give 1 arrow of unbreaking 5 named "&4&lGuclu Yay &f&l| &4&lOku" with lore "&8Guc II" to player
                send "{@p} Guclu yay ve ok un geldi . Gule Gule Kullan ."
            if arg 2 is "III":
                give 1 bow of Infinity 1 named "&4&l[ &c&lGuclu Yay &4&l]" with lore "&8Guc III" to player
                give 1 arrow of unbreaking 5 named "&4&lGuclu Yay &f&l| &4&lOku" with lore "&8Guc III" to player
                send "{@p} Guclu yay ve ok un geldi . Gule Gule Kullan ."
                
command /itemmenu:
    trigger:
        if {yasakli.%player%} is set:
            send "{@p} Bu sunucuda bu menuye girmen devre disi birakilmistir ." to player
        else:
            open chest with 4 row named "&f&lEnchanter" to player
            format slot 1 of player with iron sword named "&c&l[ &e&lZeus Kilici &c&l] - 1" with lore "&8Zeus I" to close then run [execute console command "/zeuskilici %player% I"]
            format slot 10 of player with iron sword named "&c&l[ &e&lZeus Kilici &c&l] - 2" with lore "&8Zeus II" to close then run [execute console command "/zeuskilici %player% II"]
            format slot 19 of player with iron sword named "&c&l[ &e&lZeus Kilici &c&l] - 3" with lore "&8Zeus III" to close then run [execute console command "/zeuskilici %player% III"]
            
            format slot 3 of player with diamond pickaxe named "&c&l[ &f&lSpeed Kazma &c&l] - 1" with lore "&8Speed I" to close then run [execute console command "/speedkazma %player% I"]
            format slot 12 of player with diamond pickaxe named "&c&l[ &f&lSpeed Kazma &c&l] - 2" with lore "&8Speed II" to close then run [execute console command "/speedkazma %player% II"]
            
            format slot 5 of player with diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l] - 1" with lore "&8Legend I" to close then run [execute console command "/efsaneset %player% I"]
            format slot 14 of player with diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l] - 2" with lore "&8Legend II" to close then run [execute console command "/efsaneset %player% II"]
            format slot 23 of player with diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l] - 3" with lore "&8Legend III" to close then run [execute console command "/efsaneset %player% III"]
            format slot 32 of player with diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l] - 4" with lore "&8Legend IV" to close then run [execute console command "/efsaneset %player% IV"]
            
            format slot 7 of player with bow named "&4&l[ &c&lGuclu Yay &4&l] - 1" with lore "&8Guc I" to close then run [execute console command "/gucluyay %player% I"]
            format slot 16 of player with bow named "&4&l[ &c&lGuclu Yay &4&l] - 2" with lore "&8Guc II" to close then run [execute console command "/gucluyay %player% II"]
            format slot 25 of player with bow named "&4&l[ &c&lGuclu Yay &4&l] - 3" with lore "&8Guc III" to close then run [execute console command "/gucluyay %player% III"]
            
command /zeuskilici [<player>] [<text>]:
    executable by: console
    trigger:
        if arg 2 is "I":
            if player-argument's level is less than 50:
                send "{@p} Malesef Bu [ V.1 ] Zeus Kilicini alamiyosun . Almak icin 50 Level Olmalisin !" to player-argument
            else:
                give 1 iron sword named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus I" to player-argument
                reduce the player-argument's level by 50
                send "{@p} Zeus kilicini gule gule kullan !"
        if arg 2 is "II":
            if player-argument's level is less than 70:
                send "{@p} Malesef Bu [ V.2 ] Zeus Kilicini alamiyosun . Almak icin 70 Level Olmalisin !" to player-argument
            else:
                give 1 iron sword named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus II" to player-argument
                reduce the player-argument's level by 70
                send "{@p} Zeus kilicini gule gule kullan !"
        if arg 2 is "III":
            if player-argument's level is less than 100:
                send "{@p} Malesef Bu [ V.3 ] Zeus Kilicini alamiyosun . Almak icin 100 Level Olmalisin !" to player-argument
            else:
                give 1 iron sword named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus III" to player-argument
                reduce the player-argument's level by 100
                send "{@p} Zeus kilicini gule gule kullan !"
                
command /speedkazma [<player>] [<text>]:
    executable by: console
    trigger:
        if arg 2 is "I":
            if player-argument's level is less than 35:
                send "{@p} Malesef Bu [ V.1 ] Speed Kazmayi Alamiyosun . Almak icin 35 Level Olmalisin !" to player-argument
            else:
                give 1 diamond pickaxe named "&c&l[ &f&lSpeed Kazma &c&l]" with lore "&8Speed I" to player
                reduce the player-argument's level by 35
                send "{@p} Speed Kazma ni Gule gule kullan !"
        if arg 2 is "II":
            if player-argument's level is less than 70:
                send "{@p} Malesef Bu [ V.1 ] Speed Kazmayi Alamiyosun . Almak icin 70 Level Olmalisin !" to player-argument
            else:
                give 1 diamond pickaxe named "&c&l[ &f&lSpeed Kazma &c&l]" with lore "&8Speed II" to player
                reduce the player-argument's level by 70
                send "{@p} Speed Kazma ni Gule gule kullan !"
                
command /efsaneset [<player>] [<text>]:
    executable by: console
    trigger:
        if arg 2 is "I":
            if player-argument's level is less than 80:
                send "{@p} Malesef Efsane Set 1 Alamiyosun . Almak icin 80 Level Olmalisin !" to player-argument
            else:
                give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player-argument
                give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player-argument
                give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player-argument
                give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend I" to player-argument
                reduce the player-argument's level by 80
                send "{@p} Set Basariyla Verildi ."
        if arg 2 is "II":
            if player-argument's level is less than 100:
                send "{@p} Malesef Efsane Set 1 Alamiyosun . Almak icin 100 Level Olmalisin !" to player-argument
            else:
                give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player-argument
                give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player-argument
                give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player-argument
                give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend II" to player-argument
                reduce the player-argument's level by 100
                send "{@p} Set Basariyla Verildi ."
        if arg 2 is "III":
            if player-argument's level is less than 120:
                send "{@p} Malesef Efsane Set 1 Alamiyosun . Almak icin 120 Level Olmalisin !" to player-argument
            else:
                give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player-argument
                give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player-argument
                give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player-argument
                give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend III" to player-argument
                reduce the player-argument's level by 120
                send "{@p} Set Basariyla Verildi ."
        if arg 2 is "IV":
            if player-argument's level is less than 160:
                send "{@p} Malesef Efsane Set 1 Alamiyosun . Almak icin 160 Level Olmalisin !" to player-argument
            else:
                give 1 diamond helmet named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player-argument
                give 1 diamond chestplate named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player-argument
                give 1 diamond leggings named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player-argument
                give 1 diamond boots named "&c&l[ &4&l<&e&lEfsane Set&4&l> &c&l]" with lore "&8Legend IV" to player-argument
                reduce the player-argument's level by 160
                send "{@p} Set Basariyla Verildi ."
                
command /gucluyay [<player>] [<text>]:
    executable by: console
    trigger:
        if arg 2 is "I":
            if player-argument's level is less than 10:
                send "{@p} Malesef Guclu Yay 1 Alamiyosun . Almak icin 10 Level Olmalisin !" to player-argument
            else:
                give 1 bow of Infinity 1 named "&4&l[ &c&lGuclu Yay &4&l]" with lore "&8Guc I" to player-argument
                give 1 arrow of unbreaking 5 named "&4&lGuclu Yay &f&l| &4&lOku" with lore "&8Guc I" to player-argument
                reduce the player-argument's level by 10
                send "{@p} Guclu yay ve ok un geldi . Gule Gule Kullan ."
        if arg 2 is "II":
            if player-argument's level is less than 20:
                send "{@p} Malesef Guclu Yay 1 Alamiyosun . Almak icin 20 Level Olmalisin !" to player-argument
            else:
                give 1 bow of Infinity 1 named "&4&l[ &c&lGuclu Yay &4&l]" with lore "&8Guc II" to player-argument
                give 1 arrow of unbreaking 5 named "&4&lGuclu Yay &f&l| &4&lOku" with lore "&8Guc II" to player-argument
                reduce the player-argument's level by 20
                send "{@p} Guclu yay ve ok un geldi . Gule Gule Kullan ."
        if arg 2 is "III":
            if player-argument's level is less than 30:
                send "{@p} Malesef Guclu Yay 1 Alamiyosun . Almak icin 30 Level Olmalisin !" to player-argument
            else:
                give 1 bow of Infinity 1 named "&4&l[ &c&lGuclu Yay &4&l]" with lore "&8Guc III" to player-argument
                give 1 arrow of unbreaking 5 named "&4&lGuclu Yay &f&l| &4&lOku" with lore "&8Guc III" to player-argument
                reduce the player-argument's level by 30
                send "{@p} Guclu yay ve ok un geldi . Gule Gule Kullan ."
                
on damage:
    attacker is a player
    if lore of attacker's held item contains "&8Zeus I":
        chance of 6%:
            strike lightning effect at the victim
            damage the victim by 1 heart
            if {yasakli.%victim%} is set:
                apply strength 5 to the attacker for 3 seconds
    if lore of attacker's held item contains "&8Zeus II":
        chance of 6%:
            strike lightning effect at the victim
            damage the victim by 2.5 heart
            if {yasakli.%victim%} is set:
                apply strength 5 to the attacker for 5 seconds
    if lore of attacker's held item contains "&8Zeus II":
        chance of 12%:
            strike lightning effect at the victim
            damage the victim by 5 heart
            if {yasakli.%victim%} is set:
                apply strength 5 to the attacker for 7 seconds

on armor equip:
    if item is helmet:
        if lore of event-item contains "&8Legend I":
            apply regeneration 1 to the player for 9999 minutes
            apply strength 1 to the player for 9999 minutes
        if lore of event-item contains "&8Legend II":
            apply regeneration 2 to the player for 9999 minutes
            apply strength 2 to the player for 9999 minutes
        if lore of event-item contains "&8Legend III":
            apply regeneration 2 to the player for 9999 minutes
            apply strength 2 to the player for 9999 minutes
            apply speed 1 to the spider for 9999 minutes
        if lore of event-item contains "&8Legend IV":
            apply regeneration 3 to the player for 9999 minutes
            apply strength 3 to the player for 9999 minutes
            apply speed 2 to the spider for 9999 minutes
    if item is chestplate:
        if lore of event-item contains "&8Legend I":
            apply health boost 1 to the player for 9999 minutes
            heal the player
        if lore of event-item contains "&8Legend II":
            apply health boost 2 to the player for 9999 minutes
            heal the player
        if lore of event-item contains "&8Legend III":
            apply health boost 3 to the player for 9999 minutes
            heal the player
        if lore of event-item contains "&8Legend IV":
            apply health boost 4 to the player for 9999 minutes
            heal the player
    if item is leggings:
        if lore of event-item contains "&8Legend I":
            apply fire resistance 1 to the player for 9999 minutes
        if lore of event-item contains "&8Legend II":
            apply fire resistance 2 to the player for 9999 minutes
        if lore of event-item contains "&8Legend III":
            apply fire resistance 3 to the player for 9999 minutes
        if lore of event-item contains "&8Legend IV":
            apply fire resistance 4 to the player for 9999 minutes
    if item is boots:
        if lore of event-item contains "&8Legend I":
            apply invisibility 1 to the player for 9999 minutes
        if lore of event-item contains "&8Legend II":
            apply invisibility 1 to the player for 9999 minutes
        if lore of event-item contains "&8Legend III":
            apply invisibility 1 to the player for 9999 minutes
        if lore of event-item contains "&8Legend IV":
            apply invisibility 1 to the player for 9999 minutes
            
on armor unequip:
    if item is helmet:
        if lore of event-item contains "&8Legend I":
            remove regeneration from the player
            remove strength from the player
        if lore of event-item contains "&8Legend II":
            remove regeneration from the player
            remove strength from the player
        if lore of event-item contains "&8Legend III":
            remove regeneration from the player
            remove strength from the player
            remove speed from the player
        if lore of event-item contains "&8Legend IV":
            remove regeneration from the player
            remove strength from the player
            remove speed from the player
    if item is chestplate:
        if lore of event-item contains "&8Legend I":
            remove health boost from the player
        if lore of event-item contains "&8Legend II":
            remove health boost from the player
        if lore of event-item contains "&8Legend III":
            remove health boost from the player
        if lore of event-item contains "&8Legend IV":
            remove health boost from the player
    if item is leggings:
        if lore of event-item contains "&8Legend I":
            remove fire resistance from the player
        if lore of event-item contains "&8Legend II":
            remove fire resistance from the player
        if lore of event-item contains "&8Legend III":
            remove fire resistance from the player
        if lore of event-item contains "&8Legend IV":
            remove fire resistance from the player
    if item is boots:
        if lore of event-item contains "&8Legend I":
            remove invisibility from the player
        if lore of event-item contains "&8Legend II":
            remove invisibility from the player
        if lore of event-item contains "&8Legend III":
            remove invisibility from the player
        if lore of event-item contains "&8Legend IV":
            remove invisibility from the player
            
on damage:
    attacker is a player
    if lore of attacker's held item contains "&8Zeus I":
        chance of 15%:
            execute console command "/eco give %attacker% 100"
    if lore of attacker's held item contains "&8Zeus I":
        chance of 25%:
            execute console command "/eco give %attacker% 500"
    if lore of attacker's held item contains "&8Zeus I":
        chance of 35%:
            execute console command "/eco give %attacker% 1000"
            
on damage:
    if victim is a player:
        if attacker is holding a bow named "&4&l[ &c&lGuclu Yay &4&l]":
            push victim up at speed 1
            
on break:
    if item is diamond pickaxe:
        if lore of event-item contains "&8Speed I":
            chance of 80%:
                drop 1 diamond
                drop 1 iron ingot
                apply speed 1 to the spider for 10 seconds
        if lore of event-item contains "&8Speed II":
            chance of 100%:
                drop 1 diamond
                drop 1 iron ingot
                drop 1 gold ingot
                drop 1 emerald
                apply speed 2 to the spider for 10 seconds
                
command /yasakla [<player>]:
    permission: op
    trigger:
        if arg 1 is set:
            set {yasakla.%arg-1%} to true
        else:
            send "{@p} Lutfen bir oyuncu belirtiniz ."

​
 
Başarılarını dilerim, inşallah Skript yarışmasını kazanırsın....​
 
Skript'in hoşuma gitti. Kullanacağım.
Başarılar dilerim. Iyi forumlar...
 
Başarılarının Devamını Dilerim Güzele Benziyor
İyi Forumlar...
İletişim İçin (Kl Javadev Asistan)
İLETİŞİM:
Skype:denizaldeniz
mail:[email protected]
​
 
Gerçekten cok başarılır olmus sunucumda bir skript icin yer ayırdım bile SEVGİLİ OKAN DEMİR :*
 
Bu tur itemlere nasıl büyü eklerim?[DOUBLEPOST=1485580274,1485579719][/DOUBLEPOST]Evet Guzel Olmus fakat sizin bu itemlere buyu nasıl verebilirim.
 
Bu tur itemlere nasıl büyü eklerim?[DOUBLEPOST=1485580274,1485579719][/DOUBLEPOST]Evet Guzel Olmus fakat sizin bu itemlere buyu nasıl verebilirim.

PHP:
give 1 iron sword of sharpness 1 ,unbreaking 2 named "&c&l[ &e&lZeus Kilici &c&l]" with lore "&8Zeus I" to player

Bu Sekilde yapabilirsin of sharpness 1 ,unbreaking 2 bölümünü ekleyerek .​
 
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

Hala Discord sunucumuza katılmadın mı?

Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!

Şimdi Katıl