Bulundu otosat skripti

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Üzgünüz bu konu cevaplar için kapatılmıştır...

Yaptrak

Yay Yok, İskelet Yok
Katılım
29 Temmuz 2018
Mesajlar
297
Elmaslar
52
Puan
13.920
Yaş
30
Minecraft
aaa
Skyblock için stabil çalışan envantere item geldiği anda satan skript varmıdır teşekkürler
 
Kod:
#-----------------------Ayarlar-----------------------------
options:
    Prefix: &c[&6Oto&fSat&c]
#-----------------------------------------------------------
    lapisfiyat: 2380 # Hepsinin Fiyatı
    lapisadet: 340
#-----------------------------------------------------------
    elmasfiyat: 189952 #Hepsinin Fiyatı
    elmasadet: 64
#------------------------------------------------------------
    demirfiyat: 109952 #Hepsinin Fiyatı
    demiradet: 64
#------------------------------------------------------------
    altinfiyat: 850000 #Hepsinin Fiyatı
    altinadet: 64
#------------------------------------------------------------
    zumrutfiyat: 189952 #Hepsinin Fiyatı
    zumrutadet: 64

on first login:
    set {lapis.%player%} to false
    set {elmas.%player%} to false
    set {demir.%player%} to false
    set {altin.%player%} to false
    set {zumrut.%player%} to false
#-----------------------------------------------------------------------------------------------------------------
command /otolapis:
    trigger:
        if {lapis.%player%} is false:
            send "&bOto Lapis Satma Aktif" to player
            set {lapis.%player%} to true
        else:
            send "&bOto Lapis Satma Deaktif" to player
            set {lapis.%player%} to false
            
on break 21 or 56 or 14 or 15 or 129:
    if {lapis.%player%} is true:
        if player has {@lapisadet} lapis lazuli:
            remove {@lapisadet} lapis lazuli from player
            send " {@Prefix} &c{@lapisadet} &7lapis lazuli Esyasini &c{@lapisfiyat} TL &7Karsiliginda sattin!" to player
            execute console command "/money give %player% {@lapisfiyat}"
            stop
#-----------------------------------------------------------------------------------------------------------------
command /otoelmas:
    trigger:
        if {elmas.%player%} is false:
            send "&bOto Elmas Satma Aktif" to player
            set {elmas.%player%} to true
        else:
            send "&bOto Elmas Satma Deaktif" to player
            set {elmas.%player%} to false
            
on break 21 or 56 or 14 or 15 or 129:
    if {elmas.%player%} is true:
        if player has {@elmasadet} diamond:
            remove {@elmasadet} diamond from player
            send " {@Prefix} &c64 &7Diamond Esyasini &c{@elmasfiyat} TL &7Karsiliginda sattin!" to player
            execute console command "/money give %player% {@elmasfiyat}"
            stop
#------------------------------------------------------------------------------------------------------------------
command /otodemir:
    trigger:
        if {demir.%player%} is false:
            send "&bOto Demir Satma Aktif" to player
            set {demir.%player%} to true
        else:
            send "&bOto Demir Satma Deaktif" to player
            set {demir.%player%} to false
            
on break 21 or 56 or 14 or 15 or 129:
    if {demir.%player%} is true:
        if player has {@demiradet} iron ingot:
            remove {@demiradet} iron ingot from player
            send " {@Prefix} &c64 &7Demir Kulcesi Esyasini &c{@demirfiyat} TL &7Karsiliginda sattin!" to player
            execute console command "/money give %player% {@demirfiyat}"
            stop
#----------------------------------------------------------------------------------------------------------------------
command /otoaltin:
    trigger:
        if {altin.%player%} is false:
            send "&bOto Altin Satma Aktif" to player
            set {altin.%player%} to true
        else:
            send "&bOto Altin Satma Deaktif" to player
            set {altin.%player%} to false
            
on break 21 or 56 or 14 or 15 or 129:
    if {altin.%player%} is true:
        if player has {@altinadet} gold ingot:
            remove {@altinadet} gold ingot from player
            send " {@Prefix} &c64 &7Altin Kulcesi Esyasini &c{@altinfiyat} TL &7Karsiliginda sattin!" to player
            execute console command "/money give %player% {@altinfiyat}"
            stop
#-----------------------------------------------------------------------------------------------------------------------
command /otozumrut:
    trigger:
        if {zumrut.%player%} is false:
            send "&bOto Zumrut Satma Aktif" to player
            set {zumrut.%player%} to true
        else:
            send "&bOto Zumrut Satma Deaktif" to player
            set {zumrut.%player%} to false
            
on break 21 or 56 or 14 or 15 or 129:
    if {zumrut.%player%} is true:
        if player has {@zumrutadet} emerald:
            remove {@zumrutadet} emerald from player
            send " {@Prefix} &c64 &7Zumrut Esyasini &c{@zumrutfiyat} TL &7Karsiliginda sattin!"
            execute console command "/money give %player% {@zumrutfiyat}"
            stop
#-----------------------------------------------------------------------------------------------------------------------
        
command /otosat:
    trigger:
        open chest with 1 rows named "&m&b----&c]&aOTOPANEL&m&c[&b----" to player
        format slot 0 of player with lapis lazuli of efficiency 4 named "&6Lapis" with lore "&2Oto Lapis Satmayı Acar Kapar" to close then run [execute player command "otolapis"]
        format slot 2 of player with diamond of efficiency 4 named "&eElmas" with lore "&2Oto Elmas Satmayı Acar Kapar" to close then run [execute player command "otoelmas"]
        format slot 4 of player with iron ingot of efficiency 4 named "&cDemir" with lore "&2Oto Demir Satmayı Acar Kapar" to close then run [execute player command "otodemir"]
        format slot 6 of player with gold ingot of efficiency 4 named "&bAltin" with lore "&2Oto Altin Satmayı Acar Kapar" to close then run [execute player command "otoaltin"]
        format slot 8 of player with emerald of efficiency 4 named "&aZumrut" with lore "&2Oto Zumrut Satmayı Acar Kapar" to close then run [execute player command "otozumrut"]
 
Kod:
#-----------------------Ayarlar-----------------------------
options:
    Prefix: &c[&6Oto&fSat&c]
#-----------------------------------------------------------
    lapisfiyat: 2380 # Hepsinin Fiyatı
    lapisadet: 340
#-----------------------------------------------------------
    elmasfiyat: 189952 #Hepsinin Fiyatı
    elmasadet: 64
#------------------------------------------------------------
    demirfiyat: 109952 #Hepsinin Fiyatı
    demiradet: 64
#------------------------------------------------------------
    altinfiyat: 850000 #Hepsinin Fiyatı
    altinadet: 64
#------------------------------------------------------------
    zumrutfiyat: 189952 #Hepsinin Fiyatı
    zumrutadet: 64

on first login:
    set {lapis.%player%} to false
    set {elmas.%player%} to false
    set {demir.%player%} to false
    set {altin.%player%} to false
    set {zumrut.%player%} to false
#-----------------------------------------------------------------------------------------------------------------
command /otolapis:
    trigger:
        if {lapis.%player%} is false:
            send "&bOto Lapis Satma Aktif" to player
            set {lapis.%player%} to true
        else:
            send "&bOto Lapis Satma Deaktif" to player
            set {lapis.%player%} to false
           
on break 21 or 56 or 14 or 15 or 129:
    if {lapis.%player%} is true:
        if player has {@lapisadet} lapis lazuli:
            remove {@lapisadet} lapis lazuli from player
            send " {@Prefix} &c{@lapisadet} &7lapis lazuli Esyasini &c{@lapisfiyat} TL &7Karsiliginda sattin!" to player
            execute console command "/money give %player% {@lapisfiyat}"
            stop
#-----------------------------------------------------------------------------------------------------------------
command /otoelmas:
    trigger:
        if {elmas.%player%} is false:
            send "&bOto Elmas Satma Aktif" to player
            set {elmas.%player%} to true
        else:
            send "&bOto Elmas Satma Deaktif" to player
            set {elmas.%player%} to false
           
on break 21 or 56 or 14 or 15 or 129:
    if {elmas.%player%} is true:
        if player has {@elmasadet} diamond:
            remove {@elmasadet} diamond from player
            send " {@Prefix} &c64 &7Diamond Esyasini &c{@elmasfiyat} TL &7Karsiliginda sattin!" to player
            execute console command "/money give %player% {@elmasfiyat}"
            stop
#------------------------------------------------------------------------------------------------------------------
command /otodemir:
    trigger:
        if {demir.%player%} is false:
            send "&bOto Demir Satma Aktif" to player
            set {demir.%player%} to true
        else:
            send "&bOto Demir Satma Deaktif" to player
            set {demir.%player%} to false
           
on break 21 or 56 or 14 or 15 or 129:
    if {demir.%player%} is true:
        if player has {@demiradet} iron ingot:
            remove {@demiradet} iron ingot from player
            send " {@Prefix} &c64 &7Demir Kulcesi Esyasini &c{@demirfiyat} TL &7Karsiliginda sattin!" to player
            execute console command "/money give %player% {@demirfiyat}"
            stop
#----------------------------------------------------------------------------------------------------------------------
command /otoaltin:
    trigger:
        if {altin.%player%} is false:
            send "&bOto Altin Satma Aktif" to player
            set {altin.%player%} to true
        else:
            send "&bOto Altin Satma Deaktif" to player
            set {altin.%player%} to false
           
on break 21 or 56 or 14 or 15 or 129:
    if {altin.%player%} is true:
        if player has {@altinadet} gold ingot:
            remove {@altinadet} gold ingot from player
            send " {@Prefix} &c64 &7Altin Kulcesi Esyasini &c{@altinfiyat} TL &7Karsiliginda sattin!" to player
            execute console command "/money give %player% {@altinfiyat}"
            stop
#-----------------------------------------------------------------------------------------------------------------------
command /otozumrut:
    trigger:
        if {zumrut.%player%} is false:
            send "&bOto Zumrut Satma Aktif" to player
            set {zumrut.%player%} to true
        else:
            send "&bOto Zumrut Satma Deaktif" to player
            set {zumrut.%player%} to false
           
on break 21 or 56 or 14 or 15 or 129:
    if {zumrut.%player%} is true:
        if player has {@zumrutadet} emerald:
            remove {@zumrutadet} emerald from player
            send " {@Prefix} &c64 &7Zumrut Esyasini &c{@zumrutfiyat} TL &7Karsiliginda sattin!"
            execute console command "/money give %player% {@zumrutfiyat}"
            stop
#-----------------------------------------------------------------------------------------------------------------------
       
command /otosat:
    trigger:
        open chest with 1 rows named "&m&b----&c]&aOTOPANEL&m&c[&b----" to player
        format slot 0 of player with lapis lazuli of efficiency 4 named "&6Lapis" with lore "&2Oto Lapis Satmayı Acar Kapar" to close then run [execute player command "otolapis"]
        format slot 2 of player with diamond of efficiency 4 named "&eElmas" with lore "&2Oto Elmas Satmayı Acar Kapar" to close then run [execute player command "otoelmas"]
        format slot 4 of player with iron ingot of efficiency 4 named "&cDemir" with lore "&2Oto Demir Satmayı Acar Kapar" to close then run [execute player command "otodemir"]
        format slot 6 of player with gold ingot of efficiency 4 named "&bAltin" with lore "&2Oto Altin Satmayı Acar Kapar" to close then run [execute player command "otoaltin"]
        format slot 8 of player with emerald of efficiency 4 named "&aZumrut" with lore "&2Oto Zumrut Satmayı Acar Kapar" to close then run [execute player command "otozumrut"]
Hocam konuda envantere item gelince direk satma demiştim burdaki kırınca satıyor.
 
Hocam konuda envantere item gelince direk satma demiştim burdaki kırınca satıyor.
Hocam kırınca satsın ne olacak ama sen bilirsin belki lazım olur diye attım yani zaten bana ait değil senin için ufak bir araştırma yaptım sadece bunu bula bildim düzgün çalışan ama yinede sen bilirsin. Emin bundan daha düzgün bir skript vardır zaten 1, 2 dakika sonra çözülür sorun. iyi forumlar
 
Buyur senin işini fazlasıyla görür.

Kod:
options:
    p: &3Skyblock &8»
    otodemirfiyat: 1100
    otodemiradet: 64
    otoaltınfiyat: 1200
    otoaltınadet: 64
    otoelmasfiyat: 1500
    otoelmasadet: 64
    otozümrütfiyat: 1700
    otozümrütadet: 64
    ototaşfiyat: 750
    ototaşadet: 64
    otoyosunlutaşfiyat: 700
    otoyosunlutaşadet: 64
on quit:
    set {otosatdemir::%player%} to false
    set {otosataltın::%player%} to false
    set {otosatelmas::%player%} to false
    set {otosatzümrüt::%player%} to false
    set {otosattaş::%player%} to false
    set {otosatyosunlutaş::%player%} to false
on join:
    while player is online:
        wait 1 second
        if {otosatdemir::%player%} is true:
            if player has {@otodemiradet} iron ingot:
                remove {@otodemiradet} iron ingot from player's inventory
                send "{@p} &f{@otodemiradet} &7adet &7demir &f{@otodemirfiyat} TL&7'ye &7satılmıştır." to player
                add {@otodemirfiyat} to player's money
        if {otosataltın::%player%} is true:
            if player has {@otoaltınadet} gold ingot:
                remove {@otoaltınadet} gold ingot from player's inventory
                send "{@p} &f{@otoaltınadet} &7adet &7altın &f{@otoaltınfiyat} TL&7'ye &7satılmıştır." to player
                add {@otoaltınfiyat} to player's money
        if {otosatelmas::%player%} is true:
            if player has {@otoelmasadet} diamond:
                remove {@otoelmasadet} diamond from player's inventory
                send "{@p} &f{@otoelmasadet} &7adet &7elmas &f{@otoelmasfiyat} TL&7'ye &7satılmıştır." to player
                add {@otoelmasfiyat} to player's money
        if {otosatzümrüt::%player%} is true:
            if player has {@otozümrütadet} emerald:
                remove {@otozümrütadet} emerald from player's inventory
                send "{@p} &f{@otozümrütadet} &7adet &7zümrüt &f{@otozümrütfiyat} TL&7'ye &7satılmıştır." to player
                add {@otozümrütfiyat} to player's money
        if {otosattaş::%player%} is true:
            if player has {@ototaşadet} cobblestone:
                remove {@ototaşadet} cobblestone from player's inventory
                send "{@p} &f{@ototaşadet} &7adet &7taş &f{@ototaşfiyat} TL&7'ye &7satılmıştır." to player
                add {@ototaşfiyat} to player's money
        if {otosatyosunlutaş::%player%} is true:
            if player has {@otoyosunlutaşadet} mossy cobblestone:
                remove {@otoyosunlutaşadet} mossy cobblestone from player's inventory
                send "{@p} &f{@otoyosunlutaşadet} &7adet &7yosunlutaş &f{@otoyosunlutaşfiyat} TL&7'ye &7satılmıştır." to player
                add {@otoyosunlutaşfiyat} to player's money
command /otosatayar [<Text>]:
    trigger:
        if arg 1 is set:
            if arg 1 is "demir":
                if {otosatdemir::%player%} is false:
                    send "{@p} &7Oto demir satma &aaktif" to player
                    set {otosatdemir::%player%} to true
                else:
                    send "{@p} &7Oto demir satma &cdevredışı" to player
                    set {otosatdemir::%player%} to false
            if arg 1 is "altın":
                if {otosataltın::%player%} is false:
                    send "{@p} &7Oto altın satma &aaktif" to player
                    set {otosataltın::%player%} to true
                else:
                    send "{@p} &7Oto altın satma &cdevredışı" to player
                    set {otosataltın::%player%} to false
            if arg 1 is "elmas":
                if {otosatelmas::%player%} is false:
                    send "{@p} &7Oto elmas satma &aaktif" to player
                    set {otosatelmas::%player%} to true
                else:
                    send "{@p} &7Oto elmas satma &cdevredışı" to player
                    set {otosatelmas::%player%} to false
            if arg 1 is "zümrüt":
                if {otosatzümrüt::%player%} is false:
                    send "{@p} &7Oto zümrüt satma &aaktif" to player
                    set {otosatzümrüt::%player%} to true
                else:
                    send "{@p} &7Oto zümrüt satma &cdevredışı" to player
                    set {otosatzümrüt::%player%} to false
            if arg 1 is "taş":
                if {otosattaş::%player%} is false:
                    send "{@p} &7Oto taş satma &aaktif" to player
                    set {otosattaş::%player%} to true
                else:
                    send "{@p} &7Oto taş satma &cdevredışı" to player
                    set {otosattaş::%player%} to false
            if arg 1 is "yosunlutaş":
                if {otosatyosunlutaş::%player%} is false:
                    send "{@p} &7Oto yosunlutaş satma &aaktif" to player
                    set {otosatyosunlutaş::%player%} to true
                else:
                    send "{@p} &7Oto yosunlutaş satma &cdevredışı" to player
                    set {otosatyosunlutaş::%player%} to false
command /otosat [<Text>]:
    trigger:
        if arg 1 is not set:
            open virtual chest with size 3 named "&6&lOTOSAT" to player
            wait 1 tick
            make gui slot 0 of player with iron ingot named "&fDemir" with lore "" to nothing
            if {otosatdemir::%player%} is false:
                make gui slot 18 of player with gray dye named "&fDemir" with lore "&7Durum: &cKapalı||&7Açmak için tıklayın." to close then run player command "otosatayar demir"
            else:
                make gui slot 18 of player with light green dye named "&fDemir" with lore "&7Durum: &aAçık||&7Kapatmak için tıklayın." to close then run player command "otosatayar demir"
            make gui slot 1 of player with gold ingot named "&6Altın" with lore "" to nothing
            if {otosataltın::%player%} is false:
                make gui slot 19 of player with gray dye named "&6Altın" with lore "&7Durum: &cKapalı||&7Açmak için tıklayın." to close then run player command "otosatayar altın"
            else:
                make gui slot 19 of player with light green dye named "&6Altın" with lore "&7Durum: &aAçık||&7Kapatmak için tıklayın." to close then run player command "otosatayar altın"
            make gui slot 2 of player with diamond named "&bElmas" with lore "" to nothing
            if {otosatelmas::%player%} is false:
                make gui slot 20 of player with gray dye named "&bElmas" with lore "&7Durum: &cKapalı||&7Açmak için tıklayın." to close then run player command "otosatayar elmas"
            else:
                make gui slot 20 of player with light green dye named "&bElmas" with lore "&7Durum: &aAçık||&7Kapatmak için tıklayın." to close then run player command "otosatayar elmas"
            make gui slot 3 of player with emerald named "&aZümrüt" with lore "" to nothing   
            if {otosatzümrüt::%player%} is false:
                make gui slot 21 of player with gray dye named "&aZümrüt" with lore "&7Durum: &cKapalı||&7Açmak için tıklayın." to close then run player command "otosatayar zümrüt"
            else:
                make gui slot 21 of player with light green dye named "&aZümrüt" with lore "&7Durum: &aAçık||&7Kapatmak için tıklayın." to close then run player command "otosatayar zümrüt"
            make gui slot 4 of player with cobblestone named "&7Taş" with lore "" to nothing
            if {otosattaş::%player%} is false:
                make gui slot 22 of player with gray dye named "&7Taş" with lore "&7Durum: &cKapalı||&7Açmak için tıklayın." to close then run player command "otosatayar taş"
            else:
                make gui slot 22 of player with light green dye named "&7Taş" with lore "&7Durum: &aAçık||&7Kapatmak için tıklayın." to close then run player command "otosatayar taş"
            make gui slot 5 of player with mossy cobblestone named "&8Yosunlu taş" with lore "" to nothing   
            if {otosatyosunlutaş::%player%} is false:
                make gui slot 23 of player with gray dye named "&8Yosunlu taş" with lore "&7Durum: &cKapalı||&7Açmak için tıklayın." to close then run player command "otosatayar yosunlutaş"
            else:
                make gui slot 23 of player with light green dye named "&8Yosunlu taş" with lore "&7Durum: &aAçık||&7Kapatmak için tıklayın." to close then run player command "otosatayar yosunlutaş"
 
Kod:
options:
    p: &8&l[&a&lSkyblock&8&l]
    kırıktasadet: 1
    kırıktasfiyat: 1

command /otosat [<text>]:
    trigger:
        if arg-1 is "ac" or "aç":
            set {otosat::%player%} to true
            send "{@p} &aOtomatik Kırıktaş Satma Açıldı" to player
        if arg-1 is "kapat":
            set {otosat::%player%} to false
            send "{@p} &aOtomatik Kırıktaş Satma Kapatıldı" to player
        if arg-1 is not set:
            send "&8&m--------------------------------------------" to player
            send "&a/otosat ac &eOtomatik Satmayı Aktif Eder" to player
            send "&a/otosat kapat &eOtomatik Satmayı Deaktif Eder" to player
            send "&8&m--------------------------------------------" to player

on pick up cobblestone:
    if {otosat::%player%} is true:
        add 1 to {kırıktastoplam::%player%}
        if {kırıktastoplam::%player%} is not set:
            set {kırıktastoplam::%player%} to 0
        if {kırıktastoplam::%player%} >= {@kırıktasadet}:
            remove {@kırıktasadet} cobblestone from player
            execute console command "eco give %player% {@kırıktasfiyat}"
            set {kırıktastoplam::%player%} to 0
            send "{@p} &a{@kırıktasadet} &eKırıktaş &a{@kırıktasfiyat}&aTL &eFiyatına Satıldı" to player

on place cobblestone:
    if {otosat::%player%} is true:
        cancel event
        send "&aotomatik Satmak Açıkken Kırıktaş Koyamazsın !"

on quit:
    set {otosat::%player%} to false

Denenmemiştir
 
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