on death:
if victim is player:
if attacker is player:
set {%victim%.açlik.bari} to player's food level
set {%victim%.geberdin} to true
on respawn:
if {%victim%.geberdin} is set:
set the player's food level to "%{%victim%.açlik.bari}%"
on death:
set {aclik.%victim%} to victim's food
on respawn:
set player's food to {aclik.%player%}
tp atınca sıfırlanacak bu sefer
Merhaba, aşağı kısımda vermiş olduğum yapımlardan birisinin çalışması gerekiyor. İkisini de sıra sıra dener misiniz? ( Tam olarak emin değilim. )
Kod:on death: if victim is player: if attacker is player: set {%victim%.açlik.bari} to player's food level set {%victim%.geberdin} to true on respawn: if {%victim%.geberdin} is set: set the player's food level to "%{%victim%.açlik.bari}%"
Kod:on death: set {aclik.%victim%} to victim's food on respawn: set player's food to {aclik.%player%}
Reynixan#8044
tp atınca sıfırlanacak bu sefer
on death:
if victim is player:
if attacker is player:
set {%victim%.açlik.bari} to player's food level
set {%victim%.geberdin} to true
on respawn:
if {%victim%.geberdin} is set:
set the player's food level to "%{%victim%.açlik.bari}%"
on command:
set {%victim%.açlik.bari} to player's food level
set {%victim%.geberdin} to true
on world change:
if {%victim%.geberdin} is set:
set the player's food level to "%{%victim%.açlik.bari}%"
Reynixan#8044
on death:
if victim is player:
if attacker is player:
set {%victim%.açlik.bari} to player's food level
set {%victim%.geberdin} to true
on respawn:
if {%player%.geberdin} is set:
set the player's food level to "%{%player%.açlik.bari}%"
on command:
set {%player%.açlik.bari} to player's food level
set {%player%.geberdin} to true
on world change:
if {%player%.geberdin} is set:
set the player's food level to "%{%player%.açlik.bari}%"
Reynixan#8044
on death:
if victim is player:
if attacker is player:
set {%victim%::bar} to player's food level
set {%victim%::dead} to true
on respawn:
if {%player%::dead} is set:
delete {%player%::dead}
set the player's food level to {%player%::bar}
on command:
set {%player%::bar} to player's food level
set {%player%::dead} to true
on world change:
if {%player%::dead} is set:
delete {%player%::dead}
set the player's food level to {%player%::bar}
Büyük bir topluluğun parçası ol, etkinliklere katıl ve özel hediyeler kazanma şansı yakala!