Trupsy
Odunlara Vur Vur Vur!
- Katılım
- 19 Mayıs 2025
- Mesajlar
- 42
- Elmaslar
- 1
- Puan
- 120
- Yaş
- 26
- Konum
- Adana
- Minecraft
- Trupsy
Discord:
Trupsy
eyi unuttunuz." to player
YAML:
[19:40:54] [Server thread/INFO]:
[19:40:54] [Server thread/INFO]: [Skript] Line 26: (olumlog.sk)
[19:40:54] [Server thread/INFO]: an inventory cannot be saved, i.e. the contents of the variable {death::%{_uuid}%::%{_deathnum}%::inventory::*} will be lost when the server stops.
[19:40:54] [Server thread/INFO]: Line: set {death::%{_uuid}%::%{_deathnum}%::inventory::*} to victim's inventory
[19:40:54] [Server thread/INFO]:
[19:40:54] [Server thread/INFO]: [Skript] Line 38: (olumlog.sk)
[19:40:54] [Server thread/INFO]: Invalid use of quotes ("). If you want to use quotes in "quoted text", double them: "".
[19:40:54] [Server thread/INFO]: Line: set {_compass} to compass named "&4Íl³m#%{_deathnum}%"
[19:40:54] [Server thread/INFO]:
[19:40:54] [Server thread/INFO]: [Skript] Line 39: (olumlog.sk)
[19:40:54] [Server thread/INFO]: List is missing 'and' or 'or', defaulting to 'and': "&7Tarih: %{death::%{_uuid}%::%{_deathnum}%::time}%", "&7Katil: %{_killer}%", "&7Konum: %{death::%{_uuid}%::%{_deathnum}%::location}%", "", "&eT²kla: I■²nlan"
[19:40:54] [Server thread/INFO]: Line: set lore of {_compass} to "&7Tarih: %{death::%{_uuid}%::%{_deathnum}%::time}%", "&7Katil: %{_killer}%", "&7Konum: %{death::%{_uuid}%::%{_deathnum}%::location}%", "", "&eT²kla: I■²nlan"
[19:40:54] [Server thread/INFO]:
[19:40:54] [Server thread/INFO]: [Skript] Line 42: (olumlog.sk)
[19:40:54] [Server thread/INFO]: Invalid use of quotes ("). If you want to use quotes in "quoted text", double them: "".
[19:40:54] [Server thread/INFO]: Line: send action bar "&cÍl³m kaydedildi! (#%{_deathnum}%)" to victim
[19:40:54] [Server thread/INFO]:
[19:40:54] [Server thread/INFO]: [Skript] Line 43: (olumlog.sk)
[19:40:54] [Server thread/INFO]: Use 'attacker' and/or 'victim' in damage/death events
[19:40:54] [Server thread/INFO]: Line: send "&a[DeathLog] %{_name}% oyuncusunun %{_deathnum}%. ÷l³m³ kaydedildi!" to all players where [player has permission "op"]
[19:40:54] [Server thread/INFO]:
[19:40:54] [Server thread/INFO]: [Skript] Line 60: (olumlog.sk)
[19:40:54] [Server thread/INFO]: Can't understand this condition: '{_deathnum} < 1 or {_deathnum} > {deathcount::%{_uuid}%}'
[19:40:54] [Server thread/INFO]: Line: if {_deathnum} < 1 or {_deathnum} > {deathcount::%{_uuid}%}:
[19:40:54] [Server thread/INFO]:
[19:40:54] [Server thread/INFO]: [Skript] Line 67: (olumlog.sk)
[19:40:54] [Server thread/INFO]: Invalid use of quotes ("). If you want to use quotes in "quoted text", double them: "".
[19:40:54] [Server thread/INFO]: Line: create a gui with virtual chest inventory with 6 rows named "&6%{_target}% - Íl³m#%{_deathnum}%":
[19:40:54] [Server thread/INFO]:
[19:40:54] [Server thread/INFO]: [Skript] Line 108: (olumlog.sk)
[19:40:54] [Server thread/INFO]: Can't understand this condition/effect: open last created gui to player
[19:40:54] [Server thread/INFO]: Line: open last created gui to player
[19:40:54] [Server thread/INFO]:
[19:40:55] [Server thread/INFO]: [Skript] Line 121: (olumlog.sk)
[19:40:55] [Server thread/INFO]: Invalid amount or placement of brackets. Please make sure that each opening bracket has a corresponding closing bracket.
[19:40:55] [Server thread/INFO]: Line: send "&6=== %{_target}% Íl³m Listesi (%{deathcount::%{_uuid}%} kay²t) ===" to player
[19:40:55] [Server thread/INFO]:
[19:40:55] [Server thread/INFO]: [Skript] Line 124: (olumlog.sk)
[19:40:55] [Server thread/INFO]: Invalid use of quotes ("). If you want to use quotes in "quoted text", double them: "".
[19:40:55] [Server thread/INFO]: Line: send "&7#%{_num}% &8| &7%{death::%{_uuid}%::%{_num}%::time}% &8| &cKatil: %{death::%{_uuid}%::%{_num}%::killer}%" to player
[19:40:55] [Server thread/INFO]:
[19:40:55] [Server thread/INFO]: [Skript] Line 142: (olumlog.sk)
[19:40:55] [Server thread/INFO]: Invalid use of quotes ("). If you want to use quotes in "quoted text", double them: "".
[19:40:55] [Server thread/INFO]: Line: if name of player's tool contains "&4Íl³m#":
[19:40:55] [Server thread/INFO]:
[19:40:55] [Server thread/INFO]: [DeathLog] Sistem y³klendi!
[19:40:55] [Server thread/INFO]: [Skript] Loaded 4 scripts with a total of 26 triggers and 11 commands in 1.35 seconds
[19:40:55] [Server thread/INFO]: [Skript] Finished loading.
durmadan bu hatayı alıyorum yine olmadı verdiğiniz plugindeKod:options: version: 2.6 on load: delete {death::*} delete {deathcount::*} delete {lastdeath::*} send "[DeathLog] Sistem yüklendi!" to console on death of player: set {_uuid} to victim's uuid set {_name} to victim's name set {_killer} to "Doğal Sebepler" if attacker is a player: set {_killer} to attacker's name else if attacker is set: set {_killer} to "%attacker%" # Ölüm sayacını güncelle add 1 to {deathcount::%{_uuid}%} set {_deathnum} to {deathcount::%{_uuid}%} set {lastdeath::%{_uuid}%} to {_deathnum} # Envanter verilerini kaydet set {death::%{_uuid}%::%{_deathnum}%::inventory::*} to victim's inventory set {death::%{_uuid}%::%{_deathnum}%::helmet} to victim's helmet set {death::%{_uuid}%::%{_deathnum}%::chestplate} to victim's chestplate set {death::%{_uuid}%::%{_deathnum}%::leggings} to victim's leggings set {death::%{_uuid}%::%{_deathnum}%::boots} to victim's boots set {death::%{_uuid}%::%{_deathnum}%::offhand} to victim's tool set {death::%{_uuid}%::%{_deathnum}%::location} to victim's location set {death::%{_uuid}%::%{_deathnum}%::time} to now formatted as "dd/MM/yyyy HH:mm:ss" set {death::%{_uuid}%::%{_deathnum}%::killer} to {_killer} set {death::%{_uuid}%::name} to {_name} # Bilgi pusulası oluştur set {_compass} to compass named "&4Ölüm #%{_deathnum}%" set lore of {_compass} to "&7Tarih: %{death::%{_uuid}%::%{_deathnum}%::time}%", "&7Katil: %{_killer}%", "&7Konum: %{death::%{_uuid}%::%{_deathnum}%::location}%", "", "&eTıkla: Işınlan" give {_compass} to victim send action bar "&cÖlüm kaydedildi! (#%{_deathnum}%)" to victim send "&a[DeathLog] %{_name}% oyuncusunun %{_deathnum}%. ölümü kaydedildi!" to all players where [player has permission "op"] command /ölümlog <player> <integer>: permission: op executable by: players trigger: set {_target} to arg-1 set {_uuid} to uuid of {_target} set {_deathnum} to arg-2 send "&7Kontroller yapılıyor..." to player # Kontroller if {deathcount::%{_uuid}%} is not set: send "&c%{_target}% adlı oyuncunun hiç ölüm kaydı yok!" to player stop if {_deathnum} < 1 or {_deathnum} > {deathcount::%{_uuid}%}: send "&cGeçersiz numara! (1-%{deathcount::%{_uuid}%}% arasında olmalı)" to player stop send "&aEnvanter açılıyor..." to player # GUI oluştur create a gui with virtual chest inventory with 6 rows named "&6%{_target}% - Ölüm #%{_deathnum}%": # Ana envanter (0-35 slotları) loop 36 times: set {_slot} to loop-number - 1 set {_item} to {death::%{_uuid}%::%{_deathnum}%::inventory::%{_slot}%} if {_item} is set: make gui slot {_slot} run: # Tıklama engellendi pass format gui slot {_slot} with {_item} # Zırh slotları (alt sıra) if {death::%{_uuid}%::%{_deathnum}%::helmet} is set: format gui slot 45 with {death::%{_uuid}%::%{_deathnum}%::helmet} named "&eKask" if {death::%{_uuid}%::%{_deathnum}%::chestplate} is set: format gui slot 46 with {death::%{_uuid}%::%{_deathnum}%::chestplate} named "&eGöğüslük" if {death::%{_uuid}%::%{_deathnum}%::leggings} is set: format gui slot 47 with {death::%{_uuid}%::%{_deathnum}%::leggings} named "&ePantolon" if {death::%{_uuid}%::%{_deathnum}%::boots} is set: format gui slot 48 with {death::%{_uuid}%::%{_deathnum}%::boots} named "&eBot" if {death::%{_uuid}%::%{_deathnum}%::offhand} is set: format gui slot 49 with {death::%{_uuid}%::%{_deathnum}%::offhand} named "&eSol El" # Bilgi butonu set {_info} to paper named "&6Ölüm Bilgileri" set lore of {_info} to "&7Tarih: &f%{death::%{_uuid}%::%{_deathnum}%::time}%", "&7Katil: &f%{death::%{_uuid}%::%{_deathnum}%::killer}%", "&7Konum: &f%{death::%{_uuid}%::%{_deathnum}%::location}%" make gui slot 52 run: # Sadece bilgi gösterimi pass format gui slot 52 with {_info} # Işınlanma butonu set {_tp} to ender pearl named "&aIşınlan" set lore of {_tp} to "&7Tıkla: Ölüm noktasına git" make gui slot 53 run: close player's inventory teleport player to {death::%{_uuid}%::%{_deathnum}%::location} send "&aÖlüm noktasına ışınlandınız!" to player format gui slot 53 with {_tp} # GUI'yi aç open last created gui to player command /ölümlogliste [<player>]: permission: op executable by: players trigger: set {_target} to arg-1 if arg-1 is set else player set {_uuid} to uuid of {_target} if {deathcount::%{_uuid}%} is not set: send "&c%{_target}% adlı oyuncunun hiç ölüm kaydı yok!" to player stop send "&6=== %{_target}% Ölüm Listesi (%{deathcount::%{_uuid}%} kayıt) ===" to player loop {deathcount::%{_uuid}%} times: set {_num} to loop-number send "&7#%{_num}% &8| &7%{death::%{_uuid}%::%{_num}%::time}% &8| &cKatil: %{death::%{_uuid}%::%{_num}%::killer}%" to player send "&6Detay için: &e/ölümlog %{_target}% <numara>" to player command /sonölüm [<player>]: permission: op executable by: players trigger: set {_target} to arg-1 if arg-1 is set else player set {_uuid} to uuid of {_target} if {lastdeath::%{_uuid}%} is not set: send "&c%{_target}% adlı oyuncunun hiç ölüm kaydı yok!" to player stop execute player command "/ölümlog %{_target}% %{lastdeath::%{_uuid}%}%" # Pusula tıklama eventi on rightclick with compass: if name of player's tool contains "&4Ölüm #": set {_deathnum} to last integer in name of player's tool set {_uuid} to player's uuid if {death::%{_uuid}%::%{_deathnum}%::location} is set: teleport player to {death::%{_uuid}%::%{_deathnum}%::location} send "&aÖlüm noktasına ışınlandınız!" to player else: send "&cBu ölüm kaydı bulunamadı!" to player # Debug komutu command /ölümtest: permission: op trigger: set {_uuid} to player's uuid send "&6Debug Bilgileri:" to player send "&7UUID: %{_uuid}%" to player send "&7Ölüm Sayısı: %{deathcount::%{_uuid}%}%" to player send "&7Son Ölüm: %{lastdeath::%{_uuid}%}%" to player if {deathcount::%{_uuid}%} > 0: send "&7İlk Ölüm Kaydı: %{death::%{_uuid}%::1::time}%" to player
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