LifeSlayer.
Somon Balığı Selam Vermeye Geldi
- Katılım
- 12 Mayıs 2018
- Mesajlar
- 20
- Elmaslar
- 2
- Puan
- 0
- Yaş
- 26
2 sorum var.Tuske gerektirir.Kod:options: p: &8[&3Meslek&8] variables: {meslek::%player%} = "mesleksiz" {kredi::%player%} = 0 command /meslekler [<text>]: trigger: arg-1 isn't set: open virtual chest inventory with size 2 named "&2Meslekler" to player wait 2 tick make gui slot 0 of player with oak wood named "&aOduncu" with lore "&8» &3Tıklayarak oduncu mesleğine katıl" to close then run player command "meslekler oduncu" make gui slot 4 of player with diamond pickaxe named "&aMadenci" with lore "&8» &3Tıklayarak madenci mesleğine katıl" to close then run player command "meslekler madenci" make gui slot 8 of player with stone sword named "&aKatil" with lore "&8» &3Tıklayarak katil mesleğine katıl" to close then run player command "meslekler katil" make gui slot 12 of player with gold ingot named "&eKredin" with lore "&8» &3%{kredi::%player%}%" to nothing make gui slot 14 of player with diamond named "&aKredi Market" with lore "&8» &3Tıklayarak marketi görüntüle" to close then run player command "meslekler market" {meslek::%player%} is "oduncu": make gui slot 13 of player with redstone named "&aŞu anki mesleğin" with lore "&8» &3Oduncu" to nothing else if {meslek::%player%} is "madenci": make gui slot 13 of player with redstone named "&aŞu anki mesleğin" with lore "&8» &3Madenci" to nothing else if {meslek::%player%} is "katil": make gui slot 13 of player with oak wood named "&aŞu anki mesleğin" with lore "&8» &3Katil" to nothing else if {meslek::%player%} is "mesleksiz": make gui slot 13 of player with oak wood named "&aŞu anki mesleğin" with lore "&8» &3Meslek yok" to nothing arg-1 is "oduncu": {meslek::%player%} isn't "oduncu": set {meslek::%player%} to "oduncu" send "{@p} &ABaşarıyla oduncu mesleğine katıldın" else: send "{@p} &cZaten bu meslektesin" arg-1 is "madenci": {meslek::%player%} isn'T "madenci": set {meslek::%player%} to "madenci" send "{@p} &ABaşarıyla madenci mesleğine katıldın" else: send "{@p} &cZaten bu meslektesin" arg-1 is "katil": {meslek::%player%} isn't "katil": set {meslek::%player%} to "katil" send "{@p} &ABaşarıyla katil mesleğine katıldın" else: send "{@p} &cZaten bu meslektesin" arg-1 is "market": open virtual chest inventory with size 1 named "&2Kredi Market" to player wait 2 tick make gui slot 0 of player with oak wood named "&aItem1" with lore "&8» &3Tıklayarak satın al" to close then run player command "meslekler item1" make gui slot 1 of player with diamond pickaxe named "&aItem2" with lore "&8» &3Tıklayarak satın al" to close then run player command "meslekler item2" make gui slot 2 of player with stone sword named "&aItem3" with lore "&8» &3Tıklayarak satın al" to close then run player command "meslekler item3" make gui slot 3 of player with gold ingot named "&eItem4" with lore "&8» &3Tıklayarak satın al" to close then run player command "meslekler item4" make gui slot 4 of player with diamond named "&aItem5" with lore "&8» &3Tıklayarak satın al" to close then run player command "meslekler item5" arg-1 is "item1": {kredi::%player%} >= 50: give 1 diamond named "&bItem1" to player send "{@p} &3Satın alma başarılı,iyi oyunlar" remove 50 from {kredi::%Player%} else: send "{@p} &cYetersiz kredi,gereken 50 kredi" arg-1 is "item2": {kredi::%player%} >= 30: give 1 diamond named "&bItem2" to player send "{@p} &3Satın alma başarılı,iyi oyunlar" remove 30 from {kredi::%Player%} else: send "{@p} &cYetersiz kredi,gereken 30 kredi" arg-1 is "item3": {kredi::%player%} >= 70: give 1 diamond named "&bItem3" to player send "{@p} &3Satın alma başarılı,iyi oyunlar" remove 70 from {kredi::%Player%} else: send "{@p} &cYetersiz kredi,gereken 70 kredi" arg-1 is "item4": {kredi::%player%} >= 100: give 1 diamond named "&bItem4" to player send "{@p} &3Satın alma başarılı,iyi oyunlar" remove 100 from {kredi::%Player%} else: send "{@p} &cYetersiz kredi,gereken 100 kredi" arg-1 is "item5": {kredi::%player%} >= 10: give 1 diamond named "&bItem5" to player send "{@p} &3Satın alma başarılı,iyi oyunlar" remove 10 from {kredi::%Player%} else: send "{@p} &cYetersiz kredi,gereken 10 kredi" on break: event-block is oak wood: {meslek::%player%} is "oduncu": chance of 2%: add 1 to {kredi::%Player%} send "{@p} &a+1 Kredi" event-block is stone or gold ore or iron ore or diamond ore or redstone ore or lapis ore or coal ore or emerald ore: {meslek::%player%} is "madenci": chance of 2%: add 1 to {kredi::%Player%} send "{@p} &a+1 Kredi" death of player: {meslek::%player%} is "katil": chance of 2%: add 1 to {kredi::%attacker%} send "{@p} &a+1 Kredi"
1. skripts dosyasına mı atıcam?
2.skripts dosyasına attığımda çalışmadı.?