Deleted User 44679
Birisi mi Spawnlandı?
- Katılım
- 21 Nisan 2016
- Mesajlar
- 9
- Elmaslar
- 1
- Puan
- 0
Skript Hakkında
Meslet Pluginin Alternatifidir , Bence Plugininden Dağa Güzel Bir Skript
Permission
Yok :)
Komutlar
/meslek [<text>] [<text>]
Skript Kod
İyi Forumlar
Meslet Pluginin Alternatifidir , Bence Plugininden Dağa Güzel Bir Skript
Permission
Yok :)
Komutlar
/meslek [<text>] [<text>]
Skript Kod
Kod:
options:
Prefix: &9&lSUPERMESLEK &f&l»
variables:
{puan.%player%} = 0
command /meslek [<text>] [<text>]:
trigger:
if arg 1 is not set:
if arg 2 is not set:
wait 2 tick
open chest with 1 rows named "&c&lMESLEK" to player
wait 2 tick
format slot 0 of player with 1 of diamond pickaxe named "&6&lMadenci" with lore "&7Bilgi için &c/meslek bilgi madenci" to run "madenci %player%"
format slot 1 of player with 1 of stone axe named "&6&lOduncu" with lore "&7Bilgi için &c/meslek bilgi oduncu" to run "oduncu %player%"
format slot 2 of player with 1 of stone spade named "&6&lKazıcı" with lore "&7Bilgi için &c/meslek bilgi kazıcı" to run "kazici %player%"
format slot 3 of player with 1 of bow named "&6&lAvcı" with lore "&7Bilgi için &c/meslek bilgi avcı" to run "avci %player%"
format slot 4 of player with 1 of black stained glass named " " to run "b %player%"
format slot 5 of player with 1 of purple dye named "&aMeslek Puanın: %{puan.%player%}%" to run "b %player%"
format slot 6 of player with 1 of rose red named "&4Ayrıl" with lore "&cMesleğinden Ayrıl" to run "meslekayrıl %player%"
format slot 7 of player with 1 of black stained glass named " " to run "b %player%"
format slot 8 of player with 1 of redstone named "&4Kapat" with lore "&cMenüyü kapat" to close
if arg 1 is "bilgi":
if arg 2 is not set:
send "{@Prefix} &3&lKODLAYAN &f&l» &eKrieger08"
send "{@Prefix} &3Meslekler Hakkında Bilgi Almak İçin &b/meslek bilgi <meslekadı>" to player
send "{@Prefix} &3Mesleğinizi unuttuysanız &b/meslek mesleğim &3yazabilirsiniz." to player
if arg 2 is "oduncu":
send "{@Prefix} &3Oduncu Odun Kırak Para Kazanır." to player
send "{@Prefix} &3Her Odun Başına 2 TL gelir." to player
if arg 2 is "kazıcı":
send "{@Prefix} &3Kazıcı Kum Ve Toprak Kazarak Para Kazanır" to player
send "{@Prefix} &3Her Kum veya Toprak Kazısında 1 TL gelir" to player
if arg 2 is "madenci":
send "{@Prefix} &3Kırıktaş kırdıkça daha hızlı kazarsınız"
send "{@Prefix} &3Madenci Madenleri Kazarak Para Kazanır." to player
send "{@Prefix} &3Tas 2TL, Demir 3TL, Altın 6TL, Elmas 10TL Kazandırır." to player
if arg 2 is "avcı":
send "{@Prefix} &3Avcı Mob Öldürerek Para Kazanır." to player
send "{@Prefix} &3Zararsız Yaratıklar 3TL, Zombi Creeper Örümcek 5TL, Enderman 8 TL, Ghast 10TL Kazandırır" to player
if arg 1 is "mesleğim":
if {meslek.%player%} is not set:
send "{@Prefix} &3Bir mesleğiniz yok!"
else:
send "{@Prefix} &3&lMesleğin &8&l» &a%{meslek.%player%}%" to player
command /madenci [<player>]:
executable by: console
trigger:
if {meslek.%player-arg%} is set:
send "{@Prefix} &cZaten bir mesleğin var!" to player-arg
close player-arg's inventory
else:
set {meslek.%player-arg%} to "Madenci"
give a furnace named "&6Madenci Fırını" to player-arg
give 32 cobblestone named "&6Madenci Kırıktaşı" to player-arg
give a stone pickaxe named "&6Madenci Kazması" to player-arg
send "{@Prefix} &cSen artık bir Madencisin!" to player-arg
close player-arg's inventory
command /oduncu [<player>]:
executable by: console
trigger:
if {meslek.%player-arg%} is set:
send "{@Prefix} &cZaten bir mesleğin var!" to player-arg
close player-arg's inventory
else:
set {meslek.%player-arg%} to "Oduncu"
give 32 oak wood named "&6Oduncunun Odunu" to player-arg
give a stone axe named "&6Oduncu Baltası" to player-arg
give a crafting table named "&6Oduncunun Çalışma Masası" to player-arg
send "{@Prefix} &cSen artık bir Oduncusun!" to player-arg
close player-arg's inventory
command /kazici [<player>]:
executable by: console
trigger:
if {meslek.%player-arg%} is set:
send "{@Prefix} &cZaten bir mesleğin var!" to player-arg
close player-arg's inventory
else:
set {meslek.%player-arg%} to "Kazıcı"
give a chest named "&6Kazıcının sandığı" to player-arg
give a stone spade named "&6Kazıcının küreği" to player-arg
send "{@Prefix} &cSen artık bir Mimarsın!" to player-arg
close player-arg's inventory
command /avci [<player>]:
executable by: console
trigger:
if {meslek.%player-arg%} is set:
send "{@Prefix} &cZaten bir mesleğin var!" to player-arg
close player-arg's inventory
else:
set {meslek.%player-arg%} to "Avcı"
give 32 arrow named "&6Avcının oku" to player-arg
give a bow named "&6Avcının Yayı" to player-arg
give a stone sword named "&6Avcının kılıcı" to player-arg
send "{@Prefix} &cSen artık bir Avcısın!" to player-arg
close player-arg's inventory
command /b [<player>]:
executable by: console
trigger:
close player-arg's inventory
execute player-arg command "meslek"
command /meslekayrıl [<player>]:
executable by: console
trigger:
if {meslek.%player-arg%} is not set:
close player-arg's inventory
send "{@Prefix} &cZaten bir mesleğin yok!" to player-arg
else:
close player-arg's inventory
delete {meslek.%player-arg%}
send "{@Prefix} &cBaşarıyla mesleğinden ayrıldın!" to player-arg
set {komutsüre.%player-arg%} to true
on break of any log:
if {meslek.%player%} is "Oduncu":
add 2 to player's balance
add 2 to {puan.%player%}
on break of stone:
if {meslek.%player%} is "Madenci":
add 2 to player's balance
add 2 to {puan.%player%}
on break of coal ore:
if {meslek.%player%} is "Madenci":
add 3 to player's balance
add 3 to {puan.%player%}
on break of redstone ore:
if {meslek.%player%} is "Madenci":
add 5 to player's balance
add 5 to {puan.%player%}
on break of lapis ore:
if {meslek.%player%} is "Madenci":
add 3 to player's balance
add 3 to {puan.%player%}
on break of iron ore:
if {meslek.%player%} is "Madenci":
add 3 to player's balance
add 3 to {puan.%player%}
on break of gold ore:
if {meslek.%player%} is "Madenci":
add 6 to player's balance
add 6 to {puan.%player%}
on break of diamond ore:
if {meslek.%player%} is "Madenci":
add 10 to player's balance
add 10 to {puan.%player%}
on break of sand or dirt:
if {meslek.%player%} is "Kazıcı":
add 1 to player's balance
add 1 to {puan.%player%}
on break of cobblestone:
if {meslek.%player%} is "Madenci":
apply haste 1 to the player for 15 seconds
on death:
if victim is a zombie or creeper or spider:
if {meslek.%attacker%} is "Avcı":
add 5 to attacker's balance
add 5 to {puan.%attacker%}
if victim is an enderman or zombie pigman or cave spider:
if {meslek.%attacker%} is "Avcı":
add 8 to attacker's balance
add 8 to {puan.%attacker%}
if victim is a pig or sheep or cow or chicken:
if {meslek.%attacker%} is "Avcı":
add 4 to attacker's balance
add 4 to {puan.%attacker%}
if victim is a ghast:
if {meslek.%attacker%} is "Avcı":
add 10 to attacker's balance
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