Çözüldü Matrix sürekli kickliyor

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Eleftnen

Play.HiraNetwork.Com
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27 Ocak 2017
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eleftnen

Merhaba,
güncel matrix premium kullanıpta check.yml sini paylaşacak varmı ? benimki çok ağır galiba sürekli her pvp atanı kickliyor hile algılıyor. Sunucu türüm u-opskyblock tryhard pvp atıyor herkes iksirlerle falan
 
O eklentinin ücretsizini de ücretlisini de hiçbir şekilde önermiyorum, o eklentinin sahibi her gün 10 defa güncelleme adı altında yenileyince Spigot sırasını çok indirme sayısına ulaştı o yüzden insanları yanıltıyor, şu listeden farklı herhangi bir seçim yapmanızı tavsiye ediyorum:​
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.
 
O eklentinin ücretsizini de ücretlisini de hiçbir şekilde önermiyorum, o eklentinin sahibi her gün 10 defa güncelleme adı altında yenileyince Spigot sırasını çok indirme sayısına ulaştı o yüzden insanları yanıltıyor, şu listeden farklı herhangi bir seçim yapmanızı tavsiye ediyorum:​
Değerli ziyaretçimiz, içeriği görebilmek için şimdi giriş yapın veya kayıt olun.
aldık ama :D
 
Kod:
#### MATRIX CONFIG FILE
#                         MATRIX ANTI CHEAT
#             file: checks.yml | Customize each checks here
#
# Useful Links:
#   1. Issue Tracker: https://github.com/jiangdashao/Matrix-Issues/issues
#   2. SpigotMC Overview Page: https://www.spigotmc.org/resources/64635/
#   3. bStats: https://bstats.org/plugin/bukkit/Matrix
#   4. Discord Group: https://discord.gg/pEvY55J
#
# Contributors:
#   Performance#1955: Report a lot of bugs and manage the Github issue tracker
#   Zak#6435 & Alex#2237: Provide the test server and report some bugs
#   Kruize#9138 & VariationTime#2942: Report a lot of bugs and test in the production environment
#
# Thanks for using Matrix! <3

## KillAura
# Prevents the player from using the KillAura/AimBot hack
killaura:
  # Enable KillAura check?
  enable: true

  # List of the various KillAura check modules of Matrix
  modules:
    # "OneHit" check can detect some blatant KillAura cheats in short time
    onehit:
      # Should this module be enabled?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 4

      # Do you want to disable the Packet Order check as it may cause false positives when players have high latency
      disable_packet_order_check: false

      # Do you want to disable the "dead entity hit" check?
      # This may cause false positives for some players who click fast
      disable_dead_hit_check: false

    # AutoClicker check setting, prevent player use AutoClicker cheat
    autoclicker:
      # Player can click 24 times per second if they jitter clicking
      max_cps: 24

      # If you enable this option, auto clicker check will not working when you attacking Mobs
      not_check_attacking_mobs: false

      # How much VL should the player get after being flagged by this module?
      vl_weights:
        cps: 7
        delay: 4 # This module might cause some false flags when player jitter clicking, disable it if you want (-1)
        cps_long: 6
        v19plus: 6

    # click accuracy check
    click:
      # Enable this module?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 30

      # You can customize the sensitivity of click Check, which is divided into three levels (0, 1, 2)
      # 0: It can detect many types of KillAura, but there are many false alarms. It is generally not recommended to use it
      # 1: Medium sensitivity, with a small number of false positives, it can detect most types of killaura
      # 2: The most lenient mode can detect most types of killaura, but it is slow
      sensitivity: 2

    # KillAura NPC check, it will generate a fake player behind the player to detect
    # if the player is using KillAura, and don't worry, the player can only see his own NPC
    npc:
      # Enable this check?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 5

      # Should the position calculation of the NPC run asynchronously, as this may consume some resources
      async: true

      # Should NPCs use real entity IDs instead of randomly generating them?
      # Some cheating clients can bypass random entity ID
      real_entity_id: true

      # Has the NPC been generated by command only? If set to false, the NPC will be automatically
      # generated when the player fights. If set to true, you can only generate an NPC for a player
      # via the "matrix npc" command. (default: true)
      only_command_trigger: true

      # Should the player see this NPC? (true = visible)
      visible: true

      # NPC existence time setting (ticks)
      check_ticks:
        base: 100
        attack_add: 20
        hit_bot_add: 50

      # NPC motion settings
      movement:
        distance_base: 3.2
        distance_random_size: 0.75
        distance_attack_base: 3.0
        move_up_after_attack: false

    # KillAura / AimBot check based on machine learning clustering
    # Matrix provides a trained model by default. Of course, you can also train a model yourself.
    # Head to our WIKI to learn how to train:
    #  -> https://github.com/jiangdashao/Matrix-Issues/wiki/Machine-Learning-KillAura-check-Training-Tutorial
    # It is worth noting that this check is more useful for version 1.8. If you are a 1.9+ server, you can choose to disable this check
    machine_learning:
      # Enable this check?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 8

      # Which ML samples you need to disable?
      # Format: - '#*'. For example: - '#66'
      disable_patterns: {}

      # The duration of data collection, the longer the time, the slower the detection, but the more accurate (unit: milliseconds, default: 7000)
      collect_data_duration: 7000

      # Data set availability threshold, if the collected data set is below
      # the threshold, discard the data set without analysis
      availability_threshold:
        hits: 3 # In the dataset, the player must attack the entity 3 times.
        clicks: 30  # In the dataset, the player must click the mouse 30 times
        rotations: 90 # In the dataset, the player must rotate the head 90 times

    # NoSwing check
    noswing:
      # Enable this module?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 4

    # Critical Hit check, Prevent players from making abnormal crit attacks
    critical:
      # Enable this module?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 5

    # Snap check, it check players for abnormal fast aiming actions
    snap:
      # Enable this module?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 5

    # click aim bot check, it check ClickAimBot for some clients
    clickaimbot:
      # Enable this module?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 5

    # AimAssist Check, check for some simple aim assist cheats
    aimassist:
      # Enable this module?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 10

    # Aim check, check if player aiming is normal based on math check
    aim:
      # Enable this module?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 15

    # Direction check, detect if aiming in player battle is normal based on motion prediction
    direction:
      # Enable this module?
      enable: true

      # How much VL should the player get after being flagged by this module?
      vl_weight: 3

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    10: 'matrix npc %player% 100'
    20: 'matrix notify %player% might be using combat hacks (KillAura)'
    35: 'matrix notify %player% is using combat hacks (KillAura) #2'
    45: 'matrix kick %player% KillAura'

## HitBox
# Description: This check prevents players from using HitBox, Angle, Reach hacks.
# Note: This check is strict ONLY when you attack other PLAYERS, but it's very loose
# when you attack non-player creatures. So, if you find that you can use HixBox
# hack on non-player creatures, it's very normal, don't report it.
hitbox:
  # Enable HitBox check?
  enable: true

  # Maximum reach distance (default: 3.1)
  max_reach: 3.1

  # How many moves should the Matrix trace back to the player? (default: 5)
  # You can set this higher to reduce false positives, but this will weaken HitBox detection
  # My suggestion is 3 to 10, please don't make it more than 10, because it is useless
  trace_back_length: 5

  # How much should Matrix ignore players with greater network latency?
  # When the player's network latency is greater than this value, some
  # HitBox checks will stop working to prevent false positives. You can
  # set this value to -1 to disable this feature. (default: 250)
  max_ping: 250

  # Violation weights
  vl_weights:
    miss_player_hitbox: 2
    reach_target_standing: 10
    reach_target_moving: 3
    reach_simple: 3

  # Should dynamic VL weight be enabled?
  # If enabled, the VL weight will be calculated based on the player's reach
  # For example, players get 1vl when using 3.2 reach, and 19vl when players use 5.0 reach
  # If this function is enabled, then "reach_target_standing" and "reach_target_moving" will no longer take effect
  # Note: dynamic VL = (current_reach - max_reach) * expander
  dynamic_vl:
    enable: true
    expander: 10
    min_vl: 3
    max_vl: 15

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    10: 'matrix notify %player% tried to reach entity outside max reach distance (HitBox)'
    15: 'matrix notify %player% tried to reach entity outside max reach distance (HitBox) #2'
    24: 'matrix kick %player% Reach/HitBox Hacks'

## Movement Speed Check
# This checks how fast a player moves, and prevents the player from moving too fast.
speed:
  # Enable this check?
  # Warning: Will also disable
  # flight detection.
  enable: true

  # Should Matrix ignore the unloaded chunks when checking? (default: true)
  ignore_unloaded_chunks: true

  # Speed prediction tolerance
  tolerance: 0.01

  # Setting this allows Matrix not to check the blocks and collision boxes around the
  # player on every tick, but to use cached results (0 = not skip, default value = 2)
  # Please do not set this value too large, it will cause too many skips and cause false positives.
  skip_rate: 2

  # Violations needed to cancel illegal movements (-1 = never cancel)
  cancel_vl: 30

  # Enable sprint direction check?
  sprint_direction: true

  # Enable strafe check?
  strafe: true

  # Enable FastClimb/FastLadder check?
  fastclimb: true

  # Should Matrix check NoSlowDown cheat?
  check_noslow: true

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    55: 'matrix notify %player% tried to move faster than usual (Speed) #1'
    90: 'matrix notify %player% tried to move faster than usual (Speed) #2'
    220: 'matrix kick %player% Speed Hacks'

## Fly
# Prevents the player from using both vanilla and non-vanilla fly hacks.
fly:
  # Enable this check?
  # Warning: Speed check must also be enabled.
  enable: true

  # Violations needed to cancel illegal movements (-1 = never cancel)
  cancel_vl: 50

  # Fly ability check
  # It might be not compatible with some plugins, test it by yourself
  ability:
    enable: true
    vl_weight: 20

  # If the player is very close to the void, should Matrix teleport
  # it to the void after detecting that player is cheating? (default: true)
  # If you disable this, it might cause some NoFall / BugUp bypass, but
  # it's a nice option for skyblock server if you don't want your players
  # get teleport into the void
  setback_to_void: true

  # NoFall check
  nofall:
    # Force deal damage after setback?
    damage: true

  # Trident Boost violation level weight
  trident_boost_vl_weight: 20

  # Setback method (back/ground)
  # back: teleport the player to the last legit location
  # ground: teleport the player to the ground under the player
  setback: back

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    50: 'matrix notify %player% tried to fly (Fly) #1'
    100: 'matrix notify %player% tried to fly (Fly) #2'
    180: 'matrix kick %player% Fly Related Hacks'


## BadPackets
# Prevents player from sending too many movement packets or sending illegal packets
badpackets:
  # Enable this check?
  enable: true

  # Buffer Size (ticks)
  # The larger the value, the slower the detection, but the more stable
  # Don't set it lower than 10
  buffer_size: 20

  # Freeze time (millisecond, 1second=1000 millisecond)
  # The time to freeze player if they try to send too
  # many moving packets at the same time
  freeze_time: 500

  # How many extra packets can the player send?
  max_extra_packets: 15

  # Violation weight
  vl_weights:
    limit: 10
    timer: 10

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    100: 'matrix notify %player% is sending unusual packets to server (BadPackets) #1'
    150: 'matrix notify %player% is sending unusual packets to server (BadPackets) #2'
    240: 'matrix kick %player% Sending Unusual Packets'

## FastUse
# Check prevents player from eating or using an item too quickly.
fastuse:
  # Enable this check?
  enable: true

  # Violations needed to cancel illegal item use (-1 = never cancel)
  cancel_vl: 5

  # Violation weight
  vl_weight: 1

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    5: 'matrix notify %player% tried to use an item faster than usual (FastUse)'
    12: 'matrix kick %player% FastUse Hacks'

## FastBow
# Check prevents player from shooting a bow too quickly.
fastbow:
  # Enable this check?
  enable: true

  # Violations needed to cancel illegal bow use (-1 = never cancel)
  cancel_vl: 7

  # Violation Weight
  vl_weight: 1

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    5: 'matrix notify %player% is trying to shoot a bow too quickly (FastBow)'
    15: 'matrix kick %player% FastBow Hacks'

## FastHeal
# Check prevents player from regaining health too quickly.
fastheal:
  # Enable this check?
  enable: true

  # Violation Weight
  vl_weight: 2

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    10: 'matrix notify %player% tried to regain health too quickly (FastHeal)'
    20: 'matrix kick %player% FastHeal Hacks'

## Block
# Check prevents the player from breaking, placing block quickly
block:
  # Enable this check?
  enable: true

  # Violations needed to cancel illegal breaking/placing of blocks (-1 = never cancel)
  cancel_vl: 5

  # Modules List
  # You can turn off some modules here
  modules:
    # It can detect player breaking block faster
    fastbreak:
      enable: true
      vl_weight: 4
    # It can detect player placing block faster
    fastplace:
      enable: true
      vl_weight: 1
      max_place_per_second: 9
    # It can detect player placing block without swing hand
    noswing:
      enable: true
      vl_weight: 1
    # detect player not send abort breaking packet
    abort:
      enable: true
      vl_weight: 0

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    10: 'matrix notify %player% tried to place/break a block too quickly (FastPlace/FastBreak)'
    20: 'matrix kick %player% FastPlace/FastBreak Hacks'

## Scaffold check
# Check prevents player bridging blocks or towering up faster than normal speed
scaffold:
  # Enable this check
  enable: true

  # Cancel VL
  cancel_vl: 15

  # Modules
  modules:
    # It can detect player bridging faster
    scaffold:
      enable: true
      vl_weights:
        safewalk: 4
        expand: 3
        limit: 1
        head: 5
        simple: 3
        direction: 4
    # It can detect player towering up faster
    tower:
      enable: true
      vl_weight: 2

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    7: 'matrix notify %player% tried to bridge blocks quickly (Scaffold)'
    15: 'matrix notify %player% tried to bridge blocks quickly (Scaffold) #2'
    24: 'matrix kick %player% Scaffold/Tower'

## Jesus
# Check prevents the player from moving too too quickly in liquids, or walking on liquid.
jesus:
  # Enable this check?
  enable: true

  # Violations needed to cancel illegal movements (-1 = never cancel)
  cancel_vl: 15

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    20: 'matrix notify %player% tried to move illegally in liquid (Jesus)'
    40: 'matrix notify %player% tried to move illegally in liquid (Jesus) #2'
    50: 'matrix kick %player% Jesus/WaterSpeed/WaterFly Hacks'

## Inventory
# Check prevents the player from using illegal inventory modifications such as Steal.
# Also prevents quick inventory movement hacks.
inventory:
  # Enable this check?
  enable: true

  # Violations needed to cancel illegal movements of items (-1 = never cancel)
  cancel_vl: 10

  # Enable ChestStealer check?
  # It can detect player taking items out of chest faster
  chest_stealer: true

  # Ignore items/inventory which has colorful name
  # This feature can prevent false positive when you
  # click some GUI such as the Bedwars Shop
  ignore_color: false

  # Disable InventoryMove check
  # If you don't need InventoryMove check, you can set this to 'true' to disable it
  # This option ONLY works for 1.12/1.13/+ server
  disable_invmove: false

  # Check AutoTotem cheat?
  auto_totem: true

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    10: 'matrix notify %player% moved items in inventory too quickly (ChestSteal)'
    20: 'matrix kick %player% ChestSteal/Inventory Hacks'

## Velocity
# Check prevents the player from using any type of anti-knockback hacks.
velocity:
  # Enable this check?
  enable: true

  # The time to wait for players to respond to velocity (ticks)
  # If the player does not respond to velocity after that
  # time, the player will be detected.
  wait_time: 20

  # Ignore lag player, this feature can ignore the player who
  # is lagging or changing resource pack.
  ignore_lag: true

  # Violation Weights
  # -1 = disable that module
  vl_weights:
    P1: 10
    P2: 5
    P3: 7
    P4: 4
    P5: 4
    P6: 2
    P7: 3
    P8: 2

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    10: 'matrix notify %player% tried to ignore server velocity (Velocity)'
    15: 'matrix notify %player% tried to ignore server velocity (Velocity) #2'
    20: 'matrix kick %player% Velocity/Anti-Knockback'

## Spam
# Check prevents a player from spamming messages in the servers chat.
chat:
  # Enable this check?
  enable: true

  # Minimum amount of time between messages (Seconds)
  min_time: 3

  # Violations needed to cancel sent messages (-1 = never cancel)
  cancel_vl: 3

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    4: 'matrix notify %player% is spamming the chat (ChatSpam)'
    10: 'matrix kick %player% Stop spamming the chat!'

## Interact
# Check prevents the player from illegally interacting with entities and blocks.
interact:
  # Enable this check?
  enable: true

  # Modules List
  modules:
    # It can detect player breaking blocks through walls
    break_block:
      enable: true
      vl_weight: 1
    # It can detect player attacking other entities through walls
    attack:
      enable: true
      vl_weight: 1
    # It can detect player interacting blocks too far away
    block_reach:
      enable: true
      vl_weight: 1

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    10: 'matrix notify %player% tried to illegally interact with Entity/Block (Interact)'
    15: 'matrix kick %player% Illegally Interacting with Block/Entity'

## AutoFish
# Check prevents the player from using an Auto-Fishing mod or hack.
autofish:
  # Enable this check?
  enable: true

  # Violations needed to cancel auto fishing (-1 = never cancel)
  cancel_vl: 5

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    6: 'matrix notify %player% is using auto fish (AutoFish)'
    14: 'matrix kick %player% No Auto Fishing!'

## Phase
# Check prevents the player people glitching through blocks.
phase:
  # Enable this check?
  enable: true

  # How much time should Matrix prevent the player from moving if
  # the player frequently tries to move the block? (milliseconds)
  freeze_time: 400

  # Violations needed to cancel illegal movements
  cancel_vl: 5

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    7: 'matrix notify %player% is phase into block (Phase)'
    13: 'matrix notify %player% is phase into block (Phase) #2'

## AutoBot
# Check prevents player use some Bot mods like Baritone
# NOTE: THIS CHECK IS ONLY WORK FOR PREMIUM USERS
autobot:
  # Enable this check?
  enable: true

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    5: 'matrix notify %player% suspected use of automatic robots (AutoBot)'
    10: 'matrix notify %player% suspected use of automatic robots (AutoBot) #2'
    15: 'matrix kick %player% Auto-Bot'

## Elytra
# Checks prevents player using Elytra+, ElytraFlight, etc
# Only works for 1.9+
elytra:
  # Enable this check?
  enable: true

  # Should Matrix be forced to pull back players who are particularly
  # cheating? Even if they do not reach cancel_vl (default: true)
  force_setback: true

  # Setback violation level (-1 = never setback)
  setback_vl: 5

  # unequip elytra VL
  # If player reached this VL, Matrix will make it out of the gliding state (-1 = disable this feature)
  unequip_vl: 20

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    10: 'matrix notify %player% suspected using elytra flight (Elytra)'
    20: 'matrix notify %player% suspected using elytra flight (Elytra) #2'
    40: 'matrix kick %player% Elytra Flight'

## Vehicle
# Checks prevents player using VehicleFlight, VehicleSpeed, EntitySpeed..
# Only works for 1.9+
vehicle:
  # Enable this check?
  enable: true

  # Prevent players from using certain creatures as vehicles
  # All entity types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  deny_entity_types_as_vehicle:
    - 'LLAMA'

  # Vehicle Speed/ Entity Speed
  speed:
    # Enable this modules?
    enable: true

    # setback VL (-1 = disable setback)
    setback_vl: 2

  # Vehicle Flight / Boat Flight
  flight:
    # Enable this modules?
    enable: true

    # setback vl (-1 = never setback)
    setback_vl: 4

    # leave vehicle vl (-1 = never leave vehicle)
    leave_vehicle: 10

  # Violation Thresholds
  # number_of_violations: '<command>'
  commands:
    5: 'matrix notify %player% suspected using vehicle cheat (Vehicle)'
    10: 'matrix notify %player% suspected using vehicle cheat (Vehicle) #2'
    17: 'matrix kick %player% Suspicious vehicle movement'

istersen bunu dene eski sunucumda kullanıyordum pek sorun olmadı
 
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