- Katılım
- 22 Ağustos 2015
- Mesajlar
- 100
- Elmaslar
- 23
- Puan
- 13.370
- Yaş
- 30
Evet Arkadaşlar Dün Yeni Bir Skript Paylaşmıştım Ve Bugün Onun Yeni Versiyonu İçin Olan Skripti Paylaşıyorum
Not: Bu Skript Silah Skriptinin Yeni Versiyonunda Olacaktir!
/market - Market Menusunu Acar
/market kur - Marketin Yetkililer İçin Olan Para Hesabını Açar
/banka - Banka Menusunu Acar
/banka cek [Miktar] - Bankadan Para Çekersiniz [Paranız Varsa]
/banka yatir [Miktar] - Bankaya Para Yatırırsınız
/banka market [Miktar] - Market Hesabından Bankanıza Para Yatırsınız
/banka yardim - Komutlar Hakkında Yardım Alırsınız
marketbak.para
Gitmek İçin Tıkla
@MyEnesK
@EmirYL
@smt287
Not: Bu Skript Silah Skriptinin Yeni Versiyonunda Olacaktir!
/market - Market Menusunu Acar
/market kur - Marketin Yetkililer İçin Olan Para Hesabını Açar
/banka - Banka Menusunu Acar
/banka cek [Miktar] - Bankadan Para Çekersiniz [Paranız Varsa]
/banka yatir [Miktar] - Bankaya Para Yatırırsınız
/banka market [Miktar] - Market Hesabından Bankanıza Para Yatırsınız
/banka yardim - Komutlar Hakkında Yardım Alırsınız
marketbak.para
PHP:
options:
p: &a&lMarket &f&l> &b
pe: &a&lMarket &f&l> &c
b: &e&lBanka &f&l> &b
be: &e&lBanka &f&l> &c
command /market [<text>]:
trigger:
if text-argument is "kur":
if {Market.kur} isn't set:
set {Market.kur} to "kurulu"
set {Marketin.Parasi} to 0
send "{@p} Market Kuruldu"
else:
send "{@pe} Market Zaten Kurulu!"
if text-argument is not set:
set {_Market} to 0
open chest with 3 row named "&9&lMarket" to player
loop 27 times:
format slot {_Market} of player with black stained glass pane named "&a&lMarket" to act unstealable
add 1 to {_Market}
wait 3 tick
format slot 0 of player with diamond sword named "&dElmas Kilic" with lore "&b10.000 TL Para Gerektirir" to close then run [execute player command "market eki"]
if player has permissions "marketbak.para":
if {Market.kur} is "kurulu":
format slot 26 of player with diamond named "&bMarketin Bankadaki Parasi" with lore "&dPara : %{Marketin.Parasi}%" to close then run [execute player command "banka"]
else:
format slot 26 of player with diamond named "&bMarketin Parasi" with lore "&cMarket Kurulu Degil Para Aktarilmiyor !" to act unstealable
else:
format slot 26 of player with diamond named "&bParan" with lore "&dPara : %balance of player%" to act unstealable
if text-argument is "eki":
if {Market.kur} is "kurulu":
if balance of player is greater than or equal to 10000:
remove 10000 from player's balance
add 10000 to {Marketin.Parasi}
send "{@p} Marketten Basariyla Elmas Kilic Aldin" to player
give 1 diamond sword to player
else:
send "{@pe} Yeteri Kadar Paran Yok" to player
if {Market.kur} isn't set:
if balance of player is greater than or equal to 10000:
remove 10000 from player's balance
send "{@p} Marketten Basariyla Elmas Kilic Aldin" to player
give 1 diamond sword to player
else:
send "{@pe} Yeteri Kadar Paran Yok" to player
if text-argument is not "eki" or "kur" :
send "{@pe} Bu Skriptin Yeni Guncellestirmesi Gelmedi En Yakin Zamanda Gelecektir!" to player
command /banka [<text>] [<number>]:
trigger:
if text-argument is "ac":
if number-argument isn't set:
if {banka.hazir.%player%} isn't set:
set {banka.hazir.%player%} to "kurulu"
set {banka.%player%} to 0
send "{@b} Banka Hesabiniz Acildi Hayirli Olsun Gule Gule Kullanin!" to player
else:
send "{@be} Zaten Banka Hesabinizi Acmissiniz!" to player
else:
send "{@be} Fazladan Satir Girdiniz!" to player
if text-argument isn't set:
if number-argument isn't set:
if {banka.hazir.%player%} is "kurulu":
open chest with 3 row named "&c&lBanka" to player
format slot 4 of player with diamond block named "&dParan : %balance of player%" with lore "&bBankadaki Paran : %{banka.%player%}%" to act unstealable
format slot 10 of player with emerald block named "&8&lBankaya Para Yatir" with lore "&710000 TL Yatir" to close then run [execute player command "banka yatir 10000"]
format slot 12 of player with emerald block named "&8&lBankaya Para Yatir" with lore "&7100000 TL Yatir" to close then run [execute player command "banka yatir 100000"]
format slot 14 of player with emerald block named "&8&lBankadan Para Cek" with lore "&710000 TL Yatir" to close then run [execute player command "banka cek 10000"]
format slot 16 of player with emerald block named "&8&lBankadan Para Cek" with lore "&7100000 TL Yatir" to close then run [execute player command "banka cek 10000"]
format slot 22 of player with diamond block named "&dParan : %balance of player%" with lore "&bBankadaki Paran : %{banka.%player%}%" to act unstealable
else:
set {_Banka} to 0
open chest with 1 row named "&c&lBanka" to player
loop 9 times:
format slot {_Banka} of player with red stained glass pane named "&cBanka Hesabi Bulunamadi!" to act unstealable
add 1 to {_Banka}
if text-argument is "Yatir":
if number-argument is set:
if {banka.hazir.%player%} is "kurulu":
if balance of player is greater than or equal to number-argument:
remove number-argument from player's balance
add number-argument to {banka.%player%}
send "{@b} Banka Hesabiniza %number-argument% Tl Para Aktardiniz !" to player
else:
send "{@be} Banka Hesabiniza %number-argument% Tl Yatirmak Icin Cebinizde %number-argument% Tl Olmasi Lazim" to player
else:
send "{@be} Banka Hesabiniz Yok!" to player
else:
send "{@be} Miktar Girmeniz Gerekiyor!" to player
if text-argument is "Cek":
if number-argument is set:
if {banka.hazir.%player%} is "kurulu":
if {banka.%player%} is greater than or equal to number-argument:
remove number-argument from {banka.%player%}
add number-argument to player's balance
send "{@b} Banka Hesabinizdan %number-argument% Tl Para Cektiniz !" to player
else:
send "{@be} Banka Hesabinizdan Para Cekmek Icin Hesabinizda %number-argument% Tl Olmasi Lazim" to player
else:
send "{@be} Banka Hesabiniz Yok!" to player
else:
send "{@be} Miktar Girmeniz Gerekiyor!" to player
if text-argument is "Market":
if number-argument is set:
if {banka.hazir.%player%} is "kurulu":
if {Market.kur} is "kurulu":
if player has permissions "marketbak.para":
if {Marketin.Parasi} is greater than or equal to number-argument:
remove number-argument from {Marketin.Parasi}
add number-argument to {banka.%player%}
send "{@b} Market Hesabindan Banka Hesabiniza %number-argument% Tl Aktarildi" to player
loop all players:
if loop-player has permissions "marketbak.para":
send "{@p} Marketten %player% Adli Kisi Banka Hesabina %number-argument% Tl Ekledi Simdiki Market Parasi %{Marketin.Parasi}%" to loop-player
else:
send "{@be} Markette %number-argument% Tl Paraniz Yok" to player
loop all players:
if loop-player has permissions "marketbak.para":
send "{@pe} Marketten %player% Adli Kisi Para Cekmeye Calisti Markette Yeteri Kadar Para Olmadigi Icin Cekemedi!" to loop-player
else:
send "{@pe} Yetkin Yok!" to player
else:
send "{@pe} Market Kurulu Degil Para Yukleyemiyor!" to player
else:
send "{@be} Banka Hesabiniz Yok!" to player
else:
send "{@be} Miktar Girmeniz Gerekiyor!" to player
if text-argument is not "Cek" or "Yatir" or "Market" or "ac" or "yardim":
send "{@be} Bu Skriptin Yeni Guncellestirmesi Gelmedi En Yakin Zamanda Gelecektir!" to player
if text-argument is "yardim":
send "{@b} Banka Skript &f- &a&lBy/Sahin" to player
send "" to player
send "&c&l* &7/banka - Banka Menusunu Acar" to player
send "&c&l* &7/banka cek [Miktar] - Bankadan Para Cekersiniz [Paraniz Varsa]" to player
send "&c&l* &7/banka yatir [Miktar] - Bankaya Para Yatirirsiniz" to player
send "&c&l* &7/banka yardim - Bu Yer Tekrar Gelir" to player
if player has permissions "marketbak.para":
send "&c&l* &7/banka market - Market Hesabindan Bankaniza Para Yatirsiniz" to player
send "" to player
send "{@b} Banka Skript &f- &a&lBy/Sahin" to player
Gitmek İçin Tıkla
@MyEnesK
@EmirYL
@smt287
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