Skript Paylaşımı Levelli Kazma,Balta,Kurek,Capa,Kılıc Skripti V1

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  • Görüntüleme 1.811
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Mİstok

Bir Kömür Göründü Kaptanım!
Katılım
18 Nisan 2020
Mesajlar
108
Elmaslar
26
Puan
2.220
Yaş
28
Minecraft
Mistok

Discord:

Mistok#9639

Evet Canım Arkidişlerim ve MC-TR Üyeleri bugün levelli itemler skripti kodladım
ve siz parasını ayarlayabilirsiniz o şekilde yaptım ben pek sizin düşüncünüzü düşünemediğim için 10k para yaptım hepsini

HEMEN RESİMLERİ GÖSTEREYİM:
#menu
itemlevelmenü.PNG

#komut
itemlevelkomut.PNG

#satın alma
başarıyla.PNG

#ornek menu
örnekmenü.PNG

#satın alamamak
malesef.PNG

#KOLAY AYARLAMALI PARALARI
ayarlamalı.PNG


hemen kodu paylaşayım :D
Kod:
#Bu Skript MC-TR Içın Mistok Tarafından Kodlanmıştır
#Kendi Has Skriptimdir
#Skript,Tuske,Essentials gerektirir

#PARA AYARLAMASI#
options:
   Prefix: &3Skyblock &8»
   ------------: 0
   level1kazma: 10000
   level2kazma: 10000
   level3kazma: 10000
   level4kazma: 10000
   level5kazma: 10000
   ------------: 0
   level1balta: 10000
   level2balta: 10000
   level3balta: 10000
   level4balta: 10000
   level5balta: 10000
   ------------: 0
   level1kilic: 10000
   level2kilic: 10000
   level3kilic: 10000
   level4kilic: 10000
   level5kilic: 10000
   ------------: 0
   level1kürek: 10000
   level2kürek: 10000
   level3kürek: 10000
   level4kürek: 10000
   level5kürek: 10000
   ------------: 0
   level1capa: 10000
   level2capa: 10000
   level3capa: 10000
   level4capa: 10000
   level5capa: 10000
   ------------: 0
  
#ANA KOMUT#
command /itemlevel:
   trigger:
      open virtual hopper with size 3 named "&6&nLevelli Itemler &cV1" to player
      make gui slot 0 of player with glowing diamond pickaxe named "&bKazma &eYukseltme" to run player command "kazmamenu"
      make gui slot 1 of player with glowing diamond axe named "&bBalta &eYukseltme" to run player command "baltamenu"     
      make gui slot 2 of player with glowing diamond shovel named "&bKurek &eYukseltme" to run player command "kurekmenu"
      make gui slot 3 of player with glowing diamond hoe named "&bCapa &eYukseltme" to run player command "capamenu"
      make gui slot 4 of player with glowing diamond sword named "&bKılıc &eYukseltme" to run player command "kilicmenu"
      
#KAZMA MENU#
command /kazmamenu:
   trigger:
      open virtual chest with size 1 named "&bKazma &eYukseltme" to player
      make gui slot 0 of player with enchanted book named "&bKazmalar" to nothing
      make gui slot 1 of player with glowing diamond pickaxe named "&7[&eSvy 1&7] &bKazma" to run player command "level1kazma"
      make gui slot 2 of player with glowing diamond pickaxe named "&7[&eSvy 2&7] &bKazma" to run player command "level2kazma"
      make gui slot 3 of player with glowing diamond pickaxe named "&7[&eSvy 3&7] &bKazma" to run player command "level3kazma"
      make gui slot 4 of player with glowing diamond pickaxe named "&7[&eSvy 4&7] &bKazma" to run player command "level4kazma"
      make gui slot 5 of player with glowing diamond pickaxe named "&7[&eSvy 5&7] &bKazma" to run player command "level5kazma"
      make gui slot 8 of player with glowing barrier named "&c&nGeri Dön" to run player command "itemlevel"
      
#BALTA MENU#
command /baltamenu:
   trigger:
      open virtual chest with size 1 named "&bBalta &eYukseltme" to player
      make gui slot 0 of player with enchanted book named "&bBaltalar" to nothing
      make gui slot 1 of player with glowing diamond axe named "&7[&eSvy 1&7] &bBalta" to run player command "level1balta"
      make gui slot 2 of player with glowing diamond axe named "&7[&eSvy 2&7] &bBalta" to run player command "level2balta"
      make gui slot 3 of player with glowing diamond axe named "&7[&eSvy 3&7] &bBalta" to run player command "level3balta"
      make gui slot 4 of player with glowing diamond axe named "&7[&eSvy 4&7] &bBalta" to run player command "level4balta"
      make gui slot 5 of player with glowing diamond axe named "&7[&eSvy 5&7] &bBalta" to run player command "level5balta"
      make gui slot 8 of player with glowing barrier named "&c&nGeri Dön" to run player command "itemlevel"
      
#KUREK MENU#
command /kurekmenu:
   trigger:
      open virtual chest with size 1 named "&bKurek &eYukseltme" to player
      make gui slot 0 of player with enchanted book named "&bKurekler" to nothing
      make gui slot 1 of player with glowing diamond shovel named "&7[&eSvy 1&7] &bKurek" to run player command "level1kürek"
      make gui slot 2 of player with glowing diamond shovel named "&7[&eSvy 2&7] &bKurek" to run player command "level2kürek"
      make gui slot 3 of player with glowing diamond shovel named "&7[&eSvy 3&7] &bKurek" to run player command "level3kürek"
      make gui slot 4 of player with glowing diamond shovel named "&7[&eSvy 4&7] &bKurek" to run player command "level4kürek"
      make gui slot 5 of player with glowing diamond shovel named "&7[&eSvy 5&7] &bKurek" to run player command "level5kürek"
      make gui slot 8 of player with glowing barrier named "&c&nGeri Dön" to run player command "itemlevel"
      
#CAPA MENU#
command /capamenu:
   trigger:
      open virtual chest with size 1 named "&bCapa &eYukseltme" to player
      make gui slot 0 of player with enchanted book named "&bCapalar" to nothing
      make gui slot 1 of player with glowing diamond hoe named "&7[&eSvy 1&7] &bCapa" to run player command "level1capa"
      make gui slot 2 of player with glowing diamond hoe named "&7[&eSvy 2&7] &bCapa" to run player command "level2capa"
      make gui slot 3 of player with glowing diamond hoe named "&7[&eSvy 3&7] &bCapa" to run player command "level3capa"
      make gui slot 4 of player with glowing diamond hoe named "&7[&eSvy 4&7] &bCapa" to run player command "level4capa"
      make gui slot 5 of player with glowing diamond hoe named "&7[&eSvy 5&7] &bCapa" to run player command "level5capa"
      make gui slot 8 of player with glowing barrier named "&c&nGeri Dön" to run player command "itemlevel"
      
#KILIC MENU#
command /kilicmenu:
   trigger:
      open virtual chest with size 1 named "&bKilic &eYukseltme" to player
      make gui slot 0 of player with enchanted book named "&bKiliclar" to nothing
      make gui slot 1 of player with glowing diamond sword named "&7[&eSvy 1&7] &bKılıc" to run player command "level1kilic"
      make gui slot 2 of player with glowing diamond sword named "&7[&eSvy 2&7] &bKılıc" to run player command "level2kilic"
      make gui slot 3 of player with glowing diamond sword named "&7[&eSvy 3&7] &bKılıc" to run player command "level3kilic"
      make gui slot 4 of player with glowing diamond sword named "&7[&eSvy 4&7] &bKılıc" to run player command "level4kilic"
      make gui slot 5 of player with glowing diamond sword named "&7[&eSvy 5&7] &bKılıc" to run player command "level5kilic"
      make gui slot 8 of player with glowing barrier named "&c&nGeri Dön" to run player command "itemlevel"



      
#BUYU KISMI#
#KAZMALAR#
command /level1kazma:
    trigger:
        if player's balance is bigger than or equal to 9999:
            remove {@level1kazma} from player's balance
            execute console command "give %player% 278 1 name:&7[&eSvy1&7]&bKazma efficiency:4 unbreaking:2 fortune:2"
            send "{@Prefix} &aBaşarıyla &7[&eSvy 1&7] &bKazma &aAldın"
        else:
            send "{@Prefix} &aBu &b&nKazmayı &aAlabilecek Bakiyen yok &b&n{@level1kazma} &aPara kapta gel"
            
command /level2kazma:
    trigger:
        if player's balance is bigger than or equal to 9999:
            remove {@level2kazma} from player's balance
            execute console command "give %player% 278 1 name:&7[&eSvy2&7]&bKazma efficiency:6 unbreaking:4 fortune:3"
            send "{@Prefix} &aBaşarıyla &7[&eSvy 2&7] &bKazma &aAldın"
        else:
            send "{@Prefix} &aBu &b&nKazmayı &aAlabilecek Bakiyen yok &b&n{@level2kazma} &aPara kapta gel"
            
command /level3kazma:
    trigger:
        if player's balance is bigger than or equal to 9999:
            remove {@level3kazma} from player's balance
            execute console command "give %player% 278 1 name:&7[&eSvy3&7]&bKazma efficiency:8 unbreaking:6 fortune:4"
            send "{@Prefix} &aBaşarıyla &7[&eSvy 3&7] &bKazma &aAldın"
        else:
            send "{@Prefix} &aBu &b&nKazmayı &aAlabilecek Bakiyen yok &b&n{@level3kazma} &aPara kapta gel"
            
command /level4kazma:
    trigger:
        if player's balance is bigger than or equal to 9999:
            remove {@level4kazma} from player's balance
            execute console command "give %player% 278 1 name:&7[&eSvy4&7]&bKazma efficiency:12 unbreaking:8 fortune:6"
            send "{@Prefix} &aBaşarıyla &7[&eSvy 4&7] &bKazma &aAldın"
        else:
            send "{@Prefix} &aBu &b&nKazmayı &aAlabilecek Bakiyen yok &b&n{@level4kazma} &aPara kapta gel"
            
command /level5kazma:
    trigger:
        if player's balance is bigger than or equal to 9999:
            remove {@level5kazma} from player's balance
            execute console command "give %player% 278 1 name:&7[&eSvy5&7]&bKazma efficiency:18 unbreaking:12 fortune:8"
            send "{@Prefix} &aBaşarıyla &7[&eSvy 5&7] &bKazma &aAldın"
        else:
            send "{@Prefix} &aBu &b&nKazmayı &aAlabilecek Bakiyen yok &b&n{@level5kazma} &aPara kapta gel"

 
Arkadaşlar skriptte hatalar olabilir yani mesela sv3 balta verirken sv4 balta vermesi gibi tam kontrol edemedim kusura bakmayın
 
Güzel bir skript işine yarayan olabilir başarılar
 
emek var emek eline sağlık 8/10 geliştirirsen çok iyi olur
 
güzel bir skript olmuş eline sağlık.Kullanılabilir.
 
Güzel ama geliştirmeye açık skript, daha iyi yerlerde görme dileğiyle başarılar.
 
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